NATION

PASSWORD

Voyage Through the Multiverse (Ended) [OOC]

For all of your non-NationStates related roleplaying needs!

Advertisement

Remove ads

User avatar
Petrokovia
Powerbroker
 
Posts: 7698
Founded: Jul 07, 2014
Democratic Socialists

Postby Petrokovia » Thu May 24, 2018 3:06 am

Naval Monte wrote:
Volcanu wrote: he was from a very advanced Empire


We're need more than just him coming from an advance empire

Yeah, pincers aren't exactly conducive to tool use. ;)

Apto wrote:
Mundeo wrote:Apps for me at least, aren't just a sheet to fill up and then accepted if they don't run afoul of the rules. They're also a way to sell the character to us as potentially interesting, be it personality or ability wise. The scorpion just lacks both at the moment.

^This x100

Aside from being a large scorpion, there's not any real kind of draw to the character, which makes it difficult to tell either how well it would fit into an arc, or if they would be interesting to read, which is a large part of why most people RP.
Last edited by Petrokovia on Thu May 24, 2018 3:10 am, edited 1 time in total.
Communist from Philly living with multiplicity; We literally are Petrokovia. We are very spiritual adherents to our religion.
Pro: AES, Juche, communism, armed revolution, God (Mikotorma), reappropriating monarchical terms for socialist things (what's in a name?), the ethereal spaceship polycule sent by Allah to guide us, freedom of expression and religion
Anti: Fascism, absolute monarchy, capitalism, imperialism, Demiurge/Saklas, bigotry of any kind
Note: I do not use NS Stats, NS Tracker, etc. I only use my own factbooks and written information; The main canon used is the Democratic Socialist Vesperist Realms of Petrokovia (DSVRP)
من خلال الشدائد وسفك الدماء إلى المجد نسير بنور قلوبنا على طريق ميكوتورماه
National Anthem: Our Country!
National Religion: Vesperism

*Communist and Proud!*

User avatar
Pashana
Lobbyist
 
Posts: 19
Founded: May 08, 2018
Ex-Nation

Postby Pashana » Thu May 24, 2018 5:28 am

Menschenfleisch wrote:
Pashana wrote:So, tried making an RP once before. No one really got into it, so I guess I'll start in a place like here. Maybe we can start an SCP Arc for once and actually have it successful. Don't worry, I'll be making my character soon, and before the OP or Co-OPs ask, yes, I have read the rules and every required article of this/these threads.


Nice to see another skipper around :)

Same here, I'm more Epsilon-11 than anything, but I'm not doing the cliche scientist or anything, I'm doing a Technician. Both an easy job which knows its way around, and a hard job to keep the containment chambers in check. Someone has to do it.

User avatar
Pashana
Lobbyist
 
Posts: 19
Founded: May 08, 2018
Ex-Nation

Postby Pashana » Thu May 24, 2018 11:02 am

Name: Max Plague
Origin: SCP Foundation
Gender: Male
Age: 42 Years
Species: Human
Appearance: Black hair, hazel eyes, scar across left cheek
Powers & Abilities: None.
Weaknesses: Able to be fooled easily if in disguise.
Attack Potency: 10-B
Speed: 10-B
Lifting Strength: 10-C
Striking Strength: 10-B
Durability: 10-B
Stamina: Above Average Human, due to breaches.
Range: Mostly use of fists, but as well as tasers in cases (about 3 meters).
Intelligence: Ability to know of SCPs, how to build containment chambers, how to fix various servers and create them.
Equipment on Hand: Toolbox w/ wrench, taser, screwdriver w/ each head type, and five different pairs of each screw type.
Brief Bio/History*: Max Plague, with his brother, Ternith Plague, joined the Foundation when they both found SCP-4939, "The Horse's Home". When they discovered it, they contacted the American Government, and the Foundation had contacted them. When they detained them both, Ternith was given a position of research to learn what lies inside it. Meanwhile, Max was made the Head Technician to build a perimeter around SCP-4939. Max took three months to make the perimeter for SCP-4939, and six months to make an electrical firewall for SCP-4939-90. Beforehand of Max, SCP-113 affected him, giving him the scar after his - whom used to be her - gender switched.
Brief Personality Description*: Max Plague is a social man, all of his co-workers have him in good standing. But to SCP-4939-90, he's a bit less willing to be nice to it. Due to the many security measures given to 4939-90, there's a bit more of a chance that a fight will ignite when a Retcon-Event happened. But no matter the chance, there's always that once in a while where a rage will happen due to stress. These are some of the most important qualities of his personality, most of which, sometimes does the Foundation a bit of good.
*Optional, but recommended
Note: We use VSBW stats. The links to the VSBW summary of information for each stat are given in the application.


I compared each level to its relative tier, and named it such.

User avatar
The Palmetto
Negotiator
 
Posts: 5216
Founded: Feb 05, 2017
Ex-Nation

Postby The Palmetto » Thu May 24, 2018 2:41 pm

Pashana wrote:
Name: Max Plague
Origin: SCP Foundation
Gender: Male
Age: 42 Years
Species: Human
Appearance: Black hair, hazel eyes, scar across left cheek
Powers & Abilities: None.
Weaknesses: Able to be fooled easily if in disguise.
Attack Potency: 10-B
Speed: 10-B
Lifting Strength: 10-C
Striking Strength: 10-B
Durability: 10-B
Stamina: Above Average Human, due to breaches.
Range: Mostly use of fists, but as well as tasers in cases (about 3 meters).
Intelligence: Ability to know of SCPs, how to build containment chambers, how to fix various servers and create them.
Equipment on Hand: Toolbox w/ wrench, taser, screwdriver w/ each head type, and five different pairs of each screw type.
Brief Bio/History*: Max Plague, with his brother, Ternith Plague, joined the Foundation when they both found SCP-4939, "The Horse's Home". When they discovered it, they contacted the American Government, and the Foundation had contacted them. When they detained them both, Ternith was given a position of research to learn what lies inside it. Meanwhile, Max was made the Head Technician to build a perimeter around SCP-4939. Max took three months to make the perimeter for SCP-4939, and six months to make an electrical firewall for SCP-4939-90. Beforehand of Max, SCP-113 affected him, giving him the scar after his - whom used to be her - gender switched.
Brief Personality Description*: Max Plague is a social man, all of his co-workers have him in good standing. But to SCP-4939-90, he's a bit less willing to be nice to it. Due to the many security measures given to 4939-90, there's a bit more of a chance that a fight will ignite when a Retcon-Event happened. But no matter the chance, there's always that once in a while where a rage will happen due to stress. These are some of the most important qualities of his personality, most of which, sometimes does the Foundation a bit of good.
*Optional, but recommended
Note: We use VSBW stats. The links to the VSBW summary of information for each stat are given in the application.


I compared each level to its relative tier, and named it such.


I love this character, someone wanting to be a more or less normal human from SCP is quite nice. I'd like it if you could put his skills in technology as an ability, and maybe give us a more detailed description. Not a short novel that describes every small part of his body, just something to give us a good idea on skin color, if he's tall or short, muscular or a bit frail, or maybe even his attire if he has anything of note on.

Just change that, and boom, accepted.
A rowdy redneck from South Carolina who tries to RP every now and again.
"That rifle on the wall of the labourer's cottage or working class flat is the symbol of democracy. It is our job to see that it stays there."

User avatar
Skylus
Negotiator
 
Posts: 6511
Founded: Oct 25, 2016
Inoffensive Centrist Democracy

Postby Skylus » Fri May 25, 2018 4:38 am

HEY! GUESS WHAT DAY IT IS! IT'S THE 25TH! YOU KNOW WHAT THAT MEANS, RIGHT?

Note: Over half the game does not happen as intended because Ammy gets sucked through a portal while fighting Orochi for the first time.
Name: Amaterasu (Ammy)
Origin: Nippon (Okami)
Gender: F
Age: Very very old (she's a goddess after all)
Species: Wolf/Goddess
Appearance: Image

Powers & Abilities: Celestial Brush (Some of these will be learned later on - marked with *)
(brush that allows Ammy to perform certain techniques such as "Inferno" creates fire and burn things*
"Waterspout" can be used on water sources to create water, can be used to create water platforms*
"Vine" basically acts like a Hookshot except it only works on flowers
"Power Slash" acts like a sword strike and cuts things in two
"Veil of Mist" slows down time*
"Water Lily" creates Lilypads when used on water sources
"Sunrise" turns night to day
"Crescent" turns day to night*
"Catwalk" allows Ammy to walk up walls*
"Blizzard" freezes things*
"Bloom/Greensprout" restores dead/tainted plants
"Cherry Bomb" blows stuff up
"Thunderstorm" summons lightning*
"Galestorm" summons wind*)
Ammy will also be able to double jump to reach new heights and dig hard spots to get to goods later on
her floofiness ability to cleanse corruption, make people happy and bringing trees and plants to life with vibrant colors.

Inferno can burn stuff as long as the ink turns orange in game, This basically means anything that can be brunt and is on screen can be bunt. Fireburst is the upgraded version and does not require a fire source to use.

Blizzard works the same way, if the ink turns blue, it can freeze stuff. The upgrade, Icestorm, summons ice shards to freeze or damage objects. If used on townsfolk, it will temporarily turn them into snowmen.

Galestorm can be used basically anywhere and it does not matter where Ammy it is standing, it is, again, where you place your brush. Whirlwind is the upgraded version and creates a small tornado around Ammy.

Power Slash can cut rough giant boulders easily; this can be upgraded 2 more times at the Dojos around Nippon so you can cut down even bigger boulders

Cherry Bomb has 3 phases, 1, where you can only place one bomb; 2, two bombs; 3, three bombs. Again, where you can place the bombs depends on location. You can even make them in mid air and watch as they rain death upon your foes. How fun!

Veil of Mist slows down time for 4 seconds, you can also Mist Warp to get to new locations in Nippon using special save points called Ultimate Origin Mirrors

Sunrise and Crescent change the time of day, nothing more

Catwalk can only be used on cat statutes or wherever the Mark of Kabegami (glowing paw prints) is found

Waterspout can use used on various water sources to create water platforms and can be used to move water to other locations; Fountain is one of 2 upgrades and it activates a mermaid spring without the need for a mermaid coin. Deluge/Splash is the 2nd upgrade and it causes a downpour, halting enemies (barely damaging in the process) and puts out flames.

Thunderstorm is used to create lighting and it can only be used when thunderclouds are nearby. However, the upgrade, Thunderbolt, fixes this and you can use lighting to your heart's desire

Bloom/Greenspourt restores dead/tainted areas/plants and brings back wildlife to those tainted areas, you can also create trees by making a single dot using your brush

Water Lily creates lily-pad platforms that you can use to cross water, use this with Galestorm to move the lily-pad wherever you like, only 3 can be on screen at any point

Weaknesses:
Attack Potency: Wall
Speed: Super human
Lifting Strength: Super human
Striking Strength: Super human
Durability: Street
Stamina: Ammy has different running speeds and she can run for a long time
Range: The Tundra Beads can fire ice particles at basically anything that is able to be fired at. Both the Solar Flare and Thunder Edge are close range weapons.
Intelligence: Ammy is a Goddess in a wolf body, so while she seems like she doesn't know much, she may surprise you with how much she really knows
Equipment on Hand: Solar Flare, Thunder Edge, and the Tundra Beads
Brief Bio/History*: The game is set in a Nippon (Japan) based on Japanese folklore and begins in one hundred years in the past. The narrator describes how the white wolf Shiranui and swordsman Nagi fought and sealed the eight-headed demon Orochi at the cave, to save Kamiki Village and Nagi's beloved maiden Nami.

In the game's present, Nagi's descendant and self-proclaimed greatest warrior, Susano, refuses to believe in Nagi's legend and frees Orochi, who escapes and curses the lands, sapping the life from Nippon. Sakuya, the wood sprite and guardian of Kamiki Village, calls forth Amaterasu, the sun goddess, known to the villagers as the reincarnation of the white wolf Shiranui, and asks her to remove the curse that covers the land. Accompanied by the artist Issun (an inch-high creature known as a Poncle), Amaterasu begins to restore the land to its normal state.

Throughout her journey, Amaterasu confronts Waka, a handsome and strange but powerful individual who seems to have the gift of foresight and further teases Amaterasu and Issun to his own mysterious ends. Additionally, Amaterasu locates several Celestial Gods hidden in constellations, who bestow upon her their powers of the Celestial Brush to aid in her quest.

After Amaterasu and Susano defeat Orochi to save Kushi, recreating past events, Orochi's spirit floats northward. Amaterasu and Issun embark on a journey across Nippon, first arriving at Ryoshima Coast and Sei-An City, the capital of Nippon. There, they work with the beautiful priestess Rao, the legendary submarine Dragon Kingdom, and the reclusive Queen Himiko to rid the coastline and city of Orochi's influence, including destroying a demonic plague and retrieving a mystical weapon from a sunken trading ship. However, it is revealed that the real Rao was killed before Amaterasu arrived, and the Rao they had been working with was the false fox god, Ninetails, who murders Himiko before returning to her fortress on the elusive Oni Island. Amaterasu and Issun eventually find and kill Ninetails, noticing that her spirit, like Orochi's, travels to the icy northern island of Kamui. The two decide to travel northward to find the source of the demons.

In Kamui, Amaterasu assists the Oina tribe defeat two recently-revived demons, Lechku and Nechku, who were creating a deadly blizzard that threatened to destroy the island. In addition to this, Amaterasu discovers that Issun ran away from his home of Ponc'tan to escape his responsibility of being a Celestial Envoy - a messenger of the gods - and his abusive grandfather. After defeating Lechku and Nechku, Amaterasu discovers the wreckage of a flying ship made of iron: the "Ark of Yamato", trapped in the frozen plains of Kamui. Waka appears and reveals himself to be a member of the Moon Tribe, a long-living race who used the Ark to sail and escape from the Celestial Plain that Orochi invaded. The demons attacked and killed the rest of the Celestials before the Ark fell to earth, releasing the demons upon the mortal world. After defeating the spirits of the felled demons again at the Ark, Amaterasu confronts Yami, the machine-esque leader of the demons who led the genocide of the gods ages ago. After a long battle, Yami drains her power and nearly destroys the Celestial Gods. Before it can do so, Issun, finally accepting his role as a Celestial Envoy, encourages all those they have helped to send their thoughts and prayers to Amaterasu, who regains her powers and defeats Yami, ridding Nippon of all demons. Amaterasu and Waka take control on the Ark and sail back to the Celestial Plain, determined to rebuild the land of the gods.
Brief Personality Description*: Ammy tends to fall asleep at various times during conversations, she cares about everyone that she meets and doesn't like betrayals.
*Optional, but recommended
Note: We use VSBW stats. The links to the VSBW summary of information for each stat are given in the application.
Last edited by Skylus on Fri May 25, 2018 6:20 pm, edited 1 time in total.
Proud Member of OCReMix.org and Pixel Mixers
Like to draw, play piano, play video games.
YouTube channel: https://www.youtube.com/user/mericalgirl1234
To avoid confusion on forums - I am female
VTtM: Madison Goodwill, Link (WW), Amaterasu, Alt. Future Link, Link (TP), Link (BotW) (I’m a Zelda fan okay)
Hogwarts: Derek Forester, Madison Goodwill
RoP: Madison Goodwill, Link (BotW)

Love this site it is awesome, no I am not changing my flag because it is amazing.

User avatar
Naval Monte
Postmaster-General
 
Posts: 13927
Founded: Sep 04, 2014
Civil Rights Lovefest

Postby Naval Monte » Fri May 25, 2018 10:15 am

Skylus wrote:HEY! GUESS WHAT DAY IT IS! IT'S THE 25TH! YOU KNOW WHAT THAT MEANS, RIGHT?

Note: Over half the game does not happen as intended because Ammy gets sucked through a portal while fighting Orochi for the first time.
Name: Amaterasu (Ammy)
Origin: Nippon (Okami)
Gender: F
Age: Very very old (she's a goddess after all)
Species: Wolf/Goddess
Appearance: (Image)

Powers & Abilities: Celestial Brush (Some of these will be learned later on - marked with *)
(brush that allows Ammy to perform certain techniques such as "Inferno" creates fire and burn things*
"Waterspout" can be used on water sources to create water, can be used to create water platforms*
"Vine" basically acts like a Hookshot except it only works on flowers
"Power Slash" acts like a sword strike and cuts things in two
"Veil of Mist" slows down time*
"Water Lily" creates Lilypads when used on water sources
"Sunrise" turns night to day
"Crescent" turns day to night*
"Catwalk" allows Ammy to walk up walls*
"Blizzard" freezes things*
"Bloom/Greensprout" restores dead/tainted plants
"Cherry Bomb" blows stuff up
"Thunderstorm" summons lightning*
"Galestorm" summons wind*)
Ammy will also be able to double jump to reach new heights and dig hard spots to get to goods later on
her floofiness ability to cleanse corruption, make people happy and bringing trees and plants to life with vibrant colors.
Weaknesses:
Attack Potency:Wall
Speed:Athlete
Lifting Strength:0-10 pounds (will correct with right level later)
Striking Strength:Athete
Durability:Peak
Stamina: Ammy has different running speeds and she can run for a long time
Range: The Tundra Beads can fire ice particles at basically anything that is able to be fired at. Both the Solar Flare and Thunder Edge are close range weapons.
Intelligence: Ammy is a Goddess in a wolf body, so while she seems like she doesn't know much, she may surprise you with how much she really knows
Equipment on Hand: Solar Flare, Thunder Edge, and the Tundra Beads
Brief Bio/History*: The game is set in a Nippon (Japan) based on Japanese folklore and begins in one hundred years in the past. The narrator describes how the white wolf Shiranui and swordsman Nagi fought and sealed the eight-headed demon Orochi at the cave, to save Kamiki Village and Nagi's beloved maiden Nami.

In the game's present, Nagi's descendant and self-proclaimed greatest warrior, Susano, refuses to believe in Nagi's legend and frees Orochi, who escapes and curses the lands, sapping the life from Nippon. Sakuya, the wood sprite and guardian of Kamiki Village, calls forth Amaterasu, the sun goddess, known to the villagers as the reincarnation of the white wolf Shiranui, and asks her to remove the curse that covers the land. Accompanied by the artist Issun (an inch-high creature known as a Poncle), Amaterasu begins to restore the land to its normal state.

Throughout her journey, Amaterasu confronts Waka, a handsome and strange but powerful individual who seems to have the gift of foresight and further teases Amaterasu and Issun to his own mysterious ends. Additionally, Amaterasu locates several Celestial Gods hidden in constellations, who bestow upon her their powers of the Celestial Brush to aid in her quest.

After Amaterasu and Susano defeat Orochi to save Kushi, recreating past events, Orochi's spirit floats northward. Amaterasu and Issun embark on a journey across Nippon, first arriving at Ryoshima Coast and Sei-An City, the capital of Nippon. There, they work with the beautiful priestess Rao, the legendary submarine Dragon Kingdom, and the reclusive Queen Himiko to rid the coastline and city of Orochi's influence, including destroying a demonic plague and retrieving a mystical weapon from a sunken trading ship. However, it is revealed that the real Rao was killed before Amaterasu arrived, and the Rao they had been working with was the false fox god, Ninetails, who murders Himiko before returning to her fortress on the elusive Oni Island. Amaterasu and Issun eventually find and kill Ninetails, noticing that her spirit, like Orochi's, travels to the icy northern island of Kamui. The two decide to travel northward to find the source of the demons.

In Kamui, Amaterasu assists the Oina tribe defeat two recently-revived demons, Lechku and Nechku, who were creating a deadly blizzard that threatened to destroy the island. In addition to this, Amaterasu discovers that Issun ran away from his home of Ponc'tan to escape his responsibility of being a Celestial Envoy - a messenger of the gods - and his abusive grandfather. After defeating Lechku and Nechku, Amaterasu discovers the wreckage of a flying ship made of iron: the "Ark of Yamato", trapped in the frozen plains of Kamui. Waka appears and reveals himself to be a member of the Moon Tribe, a long-living race who used the Ark to sail and escape from the Celestial Plain that Orochi invaded. The demons attacked and killed the rest of the Celestials before the Ark fell to earth, releasing the demons upon the mortal world. After defeating the spirits of the felled demons again at the Ark, Amaterasu confronts Yami, the machine-esque leader of the demons who led the genocide of the gods ages ago. After a long battle, Yami drains her power and nearly destroys the Celestial Gods. Before it can do so, Issun, finally accepting his role as a Celestial Envoy, encourages all those they have helped to send their thoughts and prayers to Amaterasu, who regains her powers and defeats Yami, ridding Nippon of all demons. Amaterasu and Waka take control on the Ark and sail back to the Celestial Plain, determined to rebuild the land of the gods.
Brief Personality Description*: Ammy tends to fall asleep at various times during conversations, she cares about everyone that she meets and doesn't like betrayals.
*Optional, but recommended
Note: We use VSBW stats. The links to the VSBW summary of information for each stat are given in the application.


You know you can still change it to bring back those other powers right?
Naval Monte- The Mediterranean crossroads of mind-controlling conspiracies, twisted dimensions, inhuman depravity, questionable science, unholy commerce, heretical faiths, absurd politics, and cutting-edge art.

Make wonderful memories here, in Naval Monte.

User avatar
Skylus
Negotiator
 
Posts: 6511
Founded: Oct 25, 2016
Inoffensive Centrist Democracy

Postby Skylus » Fri May 25, 2018 12:40 pm

What? They're all there, Ammy just won't have some of them because she hasn't recovered some yet when she gets sucked through a portal.
The ones you don't get until the second half of the game have a * next to them in her app.
Proud Member of OCReMix.org and Pixel Mixers
Like to draw, play piano, play video games.
YouTube channel: https://www.youtube.com/user/mericalgirl1234
To avoid confusion on forums - I am female
VTtM: Madison Goodwill, Link (WW), Amaterasu, Alt. Future Link, Link (TP), Link (BotW) (I’m a Zelda fan okay)
Hogwarts: Derek Forester, Madison Goodwill
RoP: Madison Goodwill, Link (BotW)

Love this site it is awesome, no I am not changing my flag because it is amazing.

User avatar
Brusia
Senator
 
Posts: 4505
Founded: May 22, 2007
Inoffensive Centrist Democracy

Postby Brusia » Fri May 25, 2018 1:07 pm

Hello, just posting to say I read the OP and rules as per Rule 14, and to ask if I could make a faction app.

User avatar
Naval Monte
Postmaster-General
 
Posts: 13927
Founded: Sep 04, 2014
Civil Rights Lovefest

Postby Naval Monte » Fri May 25, 2018 1:09 pm

Brusia wrote:Hello, just posting to say I read the OP and rules as per Rule 14, and to ask if I could make a faction app.



Sup Brusia, yeah you can make a faction app. So which faction are you planning on bringing in?
Last edited by Naval Monte on Fri May 25, 2018 1:12 pm, edited 1 time in total.
Naval Monte- The Mediterranean crossroads of mind-controlling conspiracies, twisted dimensions, inhuman depravity, questionable science, unholy commerce, heretical faiths, absurd politics, and cutting-edge art.

Make wonderful memories here, in Naval Monte.

User avatar
Brusia
Senator
 
Posts: 4505
Founded: May 22, 2007
Inoffensive Centrist Democracy

Postby Brusia » Fri May 25, 2018 1:19 pm

Naval Monte wrote:
Brusia wrote:Hello, just posting to say I read the OP and rules as per Rule 14, and to ask if I could make a faction app.



Sup Brusia, yeah you can make a faction app. So which faction are you planning on bringing in?

Thanks Monte, and I was thinking of making a Clone Wars era Star Wars faction (possibly a fleet if that's alright, or I could go with just a ship or two if smaller factions are preferred).

User avatar
Naval Monte
Postmaster-General
 
Posts: 13927
Founded: Sep 04, 2014
Civil Rights Lovefest

Postby Naval Monte » Fri May 25, 2018 1:23 pm

Brusia wrote:
Naval Monte wrote:

Sup Brusia, yeah you can make a faction app. So which faction are you planning on bringing in?

Thanks Monte, and I was thinking of making a Clone Wars era Star Wars faction (possibly a fleet if that's alright, or I could go with just a ship or two if smaller factions are preferred).


We already have large factions so a fleet from the Clone Wars would be alright.
Naval Monte- The Mediterranean crossroads of mind-controlling conspiracies, twisted dimensions, inhuman depravity, questionable science, unholy commerce, heretical faiths, absurd politics, and cutting-edge art.

Make wonderful memories here, in Naval Monte.

User avatar
Apto
Minister
 
Posts: 2576
Founded: Jan 13, 2012
Ex-Nation

Postby Apto » Fri May 25, 2018 5:19 pm

Skylus wrote:Name: Amaterasu (Ammy)
Origin: Nippon (Okami)
Gender: F
Age: Very very old (she's a goddess after all)
Species: Wolf/Goddess

Needs more detail on the abilities. Like, how hot is the fire, how strong is the wind, and how much Amy can freeze etc.

Gonna wait on the fix to lifting strength too, and shouldn't her speed, strikijg strength and durability be a bit higher?

Other than that, looks good.
There is morality on the circumference of the MOOOOOOOOOOOOOOOOOOOOONN!!!

Previously, on "Bad Things Happening To Lovable Little Girls"....
- Flukes

User avatar
Apto
Minister
 
Posts: 2576
Founded: Jan 13, 2012
Ex-Nation

Postby Apto » Fri May 25, 2018 6:42 pm

Skylus wrote:Name: Amaterasu (Ammy)
Origin: Nippon (Okami)
Gender: F
Age: Very very old (she's a goddess after all)
Species: Wolf/Goddess

Changes have been seen. Accepted.
There is morality on the circumference of the MOOOOOOOOOOOOOOOOOOOOONN!!!

Previously, on "Bad Things Happening To Lovable Little Girls"....
- Flukes

User avatar
Skylus
Negotiator
 
Posts: 6511
Founded: Oct 25, 2016
Inoffensive Centrist Democracy

Postby Skylus » Fri May 25, 2018 7:43 pm

Apto wrote:
Skylus wrote:Name: Amaterasu (Ammy)
Origin: Nippon (Okami)
Gender: F
Age: Very very old (she's a goddess after all)
Species: Wolf/Goddess

Changes have been seen. Accepted.


:hug:

Thanks, expect Ammy to arrive with a bang. Literally. Though which arc should I put her in.....
Last edited by Skylus on Fri May 25, 2018 7:44 pm, edited 1 time in total.
Proud Member of OCReMix.org and Pixel Mixers
Like to draw, play piano, play video games.
YouTube channel: https://www.youtube.com/user/mericalgirl1234
To avoid confusion on forums - I am female
VTtM: Madison Goodwill, Link (WW), Amaterasu, Alt. Future Link, Link (TP), Link (BotW) (I’m a Zelda fan okay)
Hogwarts: Derek Forester, Madison Goodwill
RoP: Madison Goodwill, Link (BotW)

Love this site it is awesome, no I am not changing my flag because it is amazing.

User avatar
Brusia
Senator
 
Posts: 4505
Founded: May 22, 2007
Inoffensive Centrist Democracy

Postby Brusia » Sat May 26, 2018 1:52 pm

So, I started out with a fleet and ended up adding bits here and there, which kind of ended up spiraling into a "give a mouse a cookie" kind of situation, so my apologies in advanced to whoever has to read through all this to evaluate it (oh, and a side note: for the various potency level indicators, I estimated what the approximate level might be for the most powerful relevant Force power for the Jedi characters).

Name: Martius Shan
Origin: Star Wars
Gender: Male
Age: 33
Species: Human
Appearance:
Image

Powers & Abilities: Many universal and light side Force abilities, mastery of Djem So and Soresu lightsaber forms, excellent strategist and tactician, good pilot
Weaknesses: In addition to the usual weaknesses which come with being human, experiencing strong negative emotions can throw Martius off-balance in a fight, and could potentially even cause a fall to the dark side.
Attack Potency: City Block
Speed: Subsonic
Lifting Strength: Class M
Striking Strength: Large Building
Durability: Large Building level
Stamina: Superhuman
Range: Melee to a few dozen feet (if thrown) with his lightsaber, while force abilities vary pretty widely.
Intelligence: Very intelligent
Equipment on Hand: Blue lightsaber and armor
Brief Bio/History*:
Born into a family with a long history of a strong connection to the Force going back countless generations, it was no surprise when Martius was discovered to be Force Sensitive. He was brought to the Jedi Temple on Coruscant while still an infant, and was raised by the Order. Like many younglings he trained under Master Yoda for much of his youth, until completing his Initiate Trials at the age of 10 and becoming a Padawan. A natural with a lightsaber, he caught the eye of the Echani Jedi Master Meetra Fenni, who would go on to select him as her apprentice. Eager to impress his new Master, Martius was extremely diligent in his training with Master Fenni, and learned a great deal in a short amount of time. Meetra was impressed enough by Martius' performance that she even began to train him in the Echani martial arts in addition to his Jedi studies.

After learning the basics of the lightsaber forms, Martius decided to focus his studies on Form V Djem So, which he studied with his master and further supplemented with the Echani techniques she taught him, and Form III Soresu, which he learned from the Jedi Battlemaster Cin Drallig alongside a number of other Padawans. When not studying on Coruscant, Martius accompanied his Master on a variety of adventures (and the occasional misadventure) ranging from mediating negotiations to battling pirates in the Outer Rim. While studying for his Trials he also became very interested in Galactic History, particularly when he learned that an ancestor of his named Satele had once been none other than the Grand Master of the Jedi Order. History continued to be a major point of interest for him, even after successfully completing his Trials and becoming a Jedi Knight, to the point that he even once considered becoming a full-fledged Jedi Historian.

The ever growing troubles with the Trade Federation and the increasingly popular separatist movement would, unfortunately, keep him too busy to do so however, and while he still studied as much as he could while in transit or during a rare break, much of the next few years would be spent in skirmishes and (typically unsuccessful) negotiations with the groups. Things would soon come to a head when Martius received a message from his former Master requesting that he join her and her Padawan in a Jedi Strike Team that was being assembled to rescue two Jedi and a Senator who were being held captive on the planet Geonosis. Sadly, though Martius and Meetra both had seen more than their fair share of combat by this point, the small engagements they were accustomed to simply could not prepare them for the scale of combat they would face on that dust-covered world. Though Martius would survive the battle, thanks in large part to ARC Commander Maverick, the clone who would later become his XO, his Master was not so fortunate. In the wake of Meetra's death, Martius began devoting every waking moment to honoring her memory and sacrifice by doing everything in his power to preserve the Republic and the Jedi Order by winning the war they were now faced with, and putting an end to the Separatist uprising once and for all.

The death of Meetra also left her Padawan, Arven Visz, without a Master. Feeling he owed it to his Master to finish the young woman's training, Martius requested to be made Arven's new master and the Council gladly agreed. As the Clone Wars officially began, Martius was made a Jedi General and given command of the 53rd Legion, and new Padawan at his side, he set off to combat the Separatists. His devotion to the cause and desire to find justice for his Master would serve him well over the next two years as he led the 53rd in battles all over the Galaxy: from the crystalline skyscrapers of Christophsis, to the shadow world of Umbara, the dense jungles of Felucia, and most everything in between. Martius, Maverick and the 53rd all fought valiantly in each engagement they found themselves thrust into, and the Jedi General received numerous commendations for his actions in the war.

About a year into the war however, Martius became quite worried about Arven; though she was a good student and progressing well in her training, he noticed a great anger gradually building inside her as she combated the Separatists. No doubt this was due to the death of Meetra, a pain he understood only too well, but as her anger continued to grow unchecked he worried it might draw her towards the dark side. As his methods of emotional control didn't seem to do much to help Arven, he contacted Master Windu to ask if he could help teach his Padawan to better control the darkness growing inside her. After meeting with Arven, Windu agreed to help, and took her under his wing for several months to help train her.

Martius meanwhile was assigned to retake the planet Garos IV in the Mid Rim, and proceeded at once to the world with his Legion. The fighting was brutal, and though Martius was badly injured by Separatist artillery he refused to leave the planet and continued leading his troops from the frontlines. After giving an inspiring speech, Martius personally lead a final push into the enemy's command center, driving the last of the Separatist forces off the world. For his actions on Garos IV, Martius was awarded the Cross of Glory and given a brief leave to recover from his injuries.

Once he'd healed up he was reunited with his Padawan, who thanks to Master Windu's training had managed to get her anger under control. Having successfully accomplished that task, Windu informed her he believed she was ready for her Trials and Martius happily agreed. With her experience in the war, Arven easily passed her Trials after which Martius proudly prepared her for her Knighting Ceremony. A short time later, the High Council informed Martius that, for successfully training a Padawan to Knighthood and his tireless service to the Republic, they were bestowing the title of Jedi Master upon him and promoting him to the rank of Senior Jedi General. Thanks to his extensive study of history, he was also offered a seat on the Council of First Knowledge which he gladly accepted, allowing him access to the Holocron Chamber and Holocron Vault. Sadly, the ongoing war and his newly appointed command of the 12th Sector Army meant that he'd have little time to study the incredible knowledge now made available to him, but he did find one particular item of interest which he brought with him to study further: the holocron of his ancestor, Satele Shan.

He studied with the holocron in most every free moment he had, and from the projection of Satele he learned of the tactics and strategies employed against the Sith in the Great Galactic War and Cold War. He also learned more of the powerful connection to the Force present in his lineage, and trained to use a number of Force abilities he previously would not have believed he could accomplish. Utilizing the knowledge gained from his studies, Martius adopted new tactics, often preferring surgical strikes and diversionary feint attacks to conventional tactics, which helped lead his Sector Army to numerous victories in the Outer Rim Sieges with minimal casualties.

Everything would change however when he was recalled to Coruscant to reinforce the Republic forces there after the Separatists launched a surprise attack against the Republic capital. While en route back to the Core, the Sector Army and accompanying Fifth Fleet suddenly encountered what seemed to be a previously unknown hyperspace anomaly which flung them into an entirely different universe and an adventure unlike any they'd yet faced...

Brief Personality Description*: An honorable man and devoted adherent to the Jedi Code, Martius is a dedicated servant of the Jedi Order and the Republic. A servant of the light side of the Force, he strives to help others and protect the innocent, even at great personal cost.
*Optional, but recommended
Note: We use VSBW stats. The links to the VSBW summary of information for each stat are given in the application.





Name: Marshal Commander CC-1776 "Maverick"
Origin: Star Wars
Gender: Male
Age: 18 (though physically about 36 due to rapid clone aging)
Species: Human Clone
Appearance:
Image

Powers & Abilities: Elite ARC and Clone Commander training, talented tactician, excellent shot, demolitions expert, decent pilot
Weaknesses: The usual human weaknesses, and ages at roughly twice the speed of a normal human
Attack Potency: Athlete
Speed: Peak human
Lifting Strength: Peak human
Striking Strength: Athlete class
Durability: Athlete level
Stamina: Peak human
Range: A few hundred yards; further if equipped with a sniper rifle
Intelligence: Above average
Equipment on Hand: Phase II Clone ARC armor, jetpack (not always worn), macrobinoculars, breathmask survival gear (not always worn), DC-15LE blaster rifle, 2x DC-17 handblasters, thermal detonators, and EMP grenades
Brief Bio/History*:
Like all Clones, CC-1776 was born on Kamino and cloned from Jango Fett's DNA. Like other Clone Commanders, he had been bred to be more autonomous and intelligent than standard clones, but CC-1776's autonomy ended up being considerably greater than most of the other commanders, and he ended up with an independent streak that earned him the nickname "Maverick." Maverick initially received poor ratings during his basic training due to his difficulty working well with others and his outright refusal on several occasions to follow orders he deemed to be "stupid." Still, his exceptional combat and tactical prowess managed to get him through basic by the skin of his teeth, and when he began his Clone Commander training, he truly excelled. Where many Commanders lost men in simulations while holing up and waiting for orders when presented with a tactical opportunity to outflank the enemy, Maverick's natural independent streak allowed him to press the advantage as soon as it presented itself, regardless of orders. While this might've made him a lousy trooper, it made him an excellent leader, and he passed his Commander training with top marks; leading to his being selected for additional training as an ARC Commander.

He completed his ARC training just in time for the Clone Wars to kick off, and he was selected to be among those in the first wave deployed to Geonosis. His first taste of combat was in the planet's arena, where he destroyed over a dozen droids and helped to extract a Jedi Knight by the name of Martius Shan. Once out of the arena, Maverick and the rest of his regiment landed on the main battlefield, and were placed under Shan's command. Though a formidable combatant, Martius had no prior experience fighting an all-out war, and just instinctively ordered the regiment to launch a frontal assault against the droid forces. Maverick immediately pointed out what a terrible idea that was, and after bringing up a map of the battlefield, pointed out a natural trench along the enemy's left flank which would both provide excellent cover and allow them to outflank the droid forces. Martius wisely listened to Maverick's suggestion, and led the regiment through the trench, where the narrow space further gave him an excellent advantage against the battle droids stationed there.

Once they'd reached a good position, the regiment laid down covering fire for the clone troopers advancing against the droid army, which now found itself caught in a crossfire. The droids were soon ordered into a full retreat, and as they fell back, Martius, Maverick, and the rest of the regiment left the trench to aid the rest of the clone forces which were pushing forward to gun them down. As the battle neared it's end however, a B2 super battle droid managed to get a lucky shot off which hit Maverick directly in the gut. The clone collapsed to the ground in pain, but when the B2 moved in for the kill, Martius jumped directly in front of Maverick and deflected its blaster fire away long enough for him to close in and slice the droid in half. Using his Force heal ability, Martius was able to stabilize Maverick's injury, then carried the clone back across the battlefield to a Medevac transport.

The battle was won, and in the aftermath Martius was given the rank of Jedi General, and placed in command of the 53rd Legion for his actions on the planet, and he quickly chose the now recovered Maverick as his executive officer. The clone had earned the Jedi's trust, and the Jedi had earned the clone's unwavering loyalty. In what little downtime he had, Martius read every text and studied every holocron he could find on the subject of military tactics and strategies, and drilled constantly with Maverick, Arven, and the rest of the 53rd to be as prepared as possible for whatever battles may come. That preparation paid off, and along with the infinitely more valuable lessons that firsthand experience on battlefields throughout the galaxy taught, the two became excellent and well regarded commanders.

After Martius was made a Jedi Master and promoted to Senior Jedi General, the Jedi pulled a few strings and got Maverick promoted to Marshal Commander so he could keep him on as XO after being given command of the 12th Sector Army. Maverick excelled in his new position just as he had in his old one, and thanks to his ARC training he had no difficulty keeping up with Martius as the Jedi began to more frequently use ARC troopers and Clone Commandos in surgical strikes against the Separatists during the Outer Rim Sieges.

During this time, Maverick attended a briefing with a number of other Clone officers during which he met with an old friend from his ARC training days: Captain Rex of the 501st. While talking with Rex, Maverick learned of the control chips installed in all Clone troopers that Fives had discovered before his death. Maverick was outraged at the news, and after the briefing informed Martius of his discovery and, independent streak as strong as ever, recommended having the Army's control chips removed. Martius was similarly outraged that control chips had been implanted in the heads of the men he'd come to trust with his life and agreed with Maverick.

Under the guise of vaccinating the Army for Karatos Plague, one by one the clones of the 12th Sector Army and accompanying Fifth Fleet were anesthetized and had their chips removed. Fortunately, removing the chips proved to have no negative impact on the Army's combat performance, and they won several more battles before being recalled to Coruscant and pulled into another universe...

Brief Personality Description*: Born and bred solely for the purpose of making war, Maverick is a soldier through and through. While more independent than many of his brothers, Maverick is still every bit as dedicated, loyal, and honorable, and is a great asset to whatever force in which he serves.
*Optional, but recommended
Note: We use VSBW stats. The links to the VSBW summary of information for each stat are given in the application.





Name: Arven Visz
Origin: Star Wars
Gender: Female
Age: 18
Species: Mirialan
Appearance:
Image

Powers & Abilities: Though less powerful in the Force than her former Master, Arven can still utilize many light side abilities, and is an excellent pilot. She is also proficient in the Ataru lightsaber form and through her proficiency in the Vaapad form can turn an evil opponents darkness against them by channeling their darkness through herself and into her attacks. As a Mirialan, she also has superior flexibility and agility compared to humans.
Weaknesses: Her emotional "walls" are not as strong as Martius' and as such she can more easily be thrown off balance if her emotions are manipulated. In treading the line between light and dark she is also more susceptible to falling to the dark side.
Attack Potency: Building
Speed: Subsonic+
Lifting Strength: Class 100
Striking Strength: Building
Durability: Building level
Stamina: Superhuman
Range: Melee to a few dozen feet (if thrown) with his lightsaber, while force abilities vary pretty widely.
Intelligence: Above average
Equipment on Hand: Blue saberstaff
Brief Bio/History*:
Arven Visz was born on Mirial in 37 BBY, and brought to the Jedi Temple on Coruscant at a young age after it was discovered she was Force sensitive. Her upbringing was pretty standard for a youngling in the Order, though she struggled more than many to control her emotions. After passing her Initiate Trials, Master Meetra Fenni chose to make the Mirialan her next Padawan. As with her previous Padawan, she trained Arven in Echani martial arts; though the Padawan decided to train in Form IV and ultimately adopted a saberstaff rather than a standard lightsaber.

A few years into her training, Arven accompanied her Master to Geonosis as part of a Jedi Strike Team to rescue Obi-Wan Kenobi, Anakin Skywalker, and Senator Amidala from their Separatist captors. Sadly, though they were successful in their task, Meetra and many other Jedi were killed in the ensuing battle. Fortunately, Meetra's former Padawan Martius agreed to continue Arven's training, but the young woman was still devastated by the loss. Her former difficulty in suppressing her emotions began to surface again in the wake of Meetra's death, and though she tried to sate her anger and sadness at the loss by destroying as many Separatist battle droids as possible in the battles she fought with her new Master, but her emotions only continued to grow stronger.

While she tried to use the techniques Martius taught her to keep her anger under control, they simply did little to help her, and as her Master began to fear her emotions might lead her to the dark side it was decided to have her study under Mace Windu for awhile to learn his method of channeling his inner darkness into his combat style and use it to serve the light. To that end, Windu trained the young woman in the Vaapad lightsaber form he created, thus guiding her through "the penumbra of the dark side" before her emotions led her into the darkness on her own.

Arven took well to the training, and while she could never come close to matching his skill with a blade, Mace helped her to modify the form for use with her saberstaff to make the rapid flurry of strikes easier to achieve. Additionally, he also sensed that she shared an innate ability to detect Shatterpoints, and he helped train her to better understand, sense, and utilize this ability. Once her training with Windu was complete, the Jedi Master informed her he believed she was ready to take her Trials, and after Martius agreed, she undertook and passed the Trials to officially become a Jedi Knight.

As a Knight, she was promoted to the rank of Jedi General, and when her former Master was promoted as well and given command of the 12th Sector Army, Martius decided to give her command of his former unit: the 53rd Legion. During the Outer Rim Sieges, she would continue to fight with her former Master in numerous battles and helped to score a number of victories against the Separatist forces. When Martius was recalled to Coruscant to help fight the Separatist invasion, she and the 53rd accompanied him and found themselves hurled into another universe as well...

Brief Personality Description*: While she still strives to help others, Arven is not as devoted to the light side as her former Master, and at times tows the line between light and dark. She's also still quite young, and as such can be more than a little headstrong at times, but she has a good heart and is very loyal both to her friends and the Republic.
*Optional, but recommended
Note: We use VSBW stats. The links to the VSBW summary of information for each stat are given in the application.





Name: Jun'alorwe'aegrun "Nalora"
Origin: Star Wars
Gender: Female
Age: 38 (though physically in her mid 40s, as Chiss age somewhat more rapidly than humans)
Species: Chiss
Appearance:
Image

Powers & Abilities: Brilliant naval strategist and tactician, decent shot, martial arts training
Weaknesses: Nalora is naturally very reserved, and can come off as quite cold to those who don't know her well.
Attack Potency: Human
Speed: Athletic Human
Lifting Strength: Athletic Human
Striking Strength: Human class
Durability: Athlete level
Stamina: Athletic Human
Range: A few dozen yards with her blaster pistol
Intelligence: Genius
Equipment on Hand: WESTAR-34 blaster pistol
Brief Bio/History*:
Nalora was born and raised on the Chiss Ascendancy planet of Copero in 57 BBY. Her father worked in the planet's famous shipyard, and young Nalora grew up looking at the vessels her father built wanting nothing more than to one day command such a ship. In pursuit of that dream, Nalora signed on with the Chiss Expansionary Defense Force when she came of age and was the top cadet in her training group.

It looked as though Nalora was to have a promising career in the CEDF, but everything changed when she went home to inform her family of the good news, only to find what appeared to be some sort of gang attacking her father. She immediately sprang into action and used her newly acquired training to fight off the assailants, but one of the group refused to accept defeat and attempted to draw his blaster and shoot Nalora, only for her to draw and shoot first. To Nalora's surprise, rather than thank her for her help, her father was distraught over what she had done; as he explained that his attackers weren't part of a gang, but rather a group of young rich nobles out looking for a thrill, and that she had just killed the son of one of the most prominent members of the Inrokini Ruling Family.

Knowing full well that Nalora's life would be over as soon as the Inrokini's discovered what she had done, her father quickly dragged her off to the spaceport and spent his life savings on an old shuttle for her to use to escape Chiss space, telling her that the only chance she had now for survival was to flee the Ascendancy and never returned. Much as she hated the idea of leaving her family, Nalora knew her father was right, and with tears in her eyes boarded the shuttle and left the Chiss Ascendancy and the only life she'd ever known behind forever.

Eventually she made her way to the Galactic Republic, and after doing abit of wandering and soul searching, she decided to sell her shuttle and make a new home on the planet Kuat, whose massive shipyards reminded her of home. As few outside the Ascendancy had ever seen a Chiss before, most people believed her to be a Pantoran with some some sort of eye problem, and Nalora ultimately found it easier to identify herself as such. Under that guise, Nalora took on a number of odd jobs for a few months to make ends meet, until one day she saw a recruitment vid for the Kuat Defense Force.

Deciding she might as well put her old training to good use, Nalora made her way to a recruiting office, where she was administered an aptitude test. To the recruiter's surprise, the young woman not only excelled in the test but achieved the highest score they'd ever recorded. After picking his jaw up off the floor, the recruiter recommended her for officer's training and she gladly accepted. Again graduating at the top of her class, Nalora's skill enabled her to rise at an unprecedented rate through the ranks and at the age of 23 (though her superiors believed her to be a good deal older) she had already achieved the rank of Commander and was given command of a small vessel.

Not long after being given command, Nalora's ship was one of several assigned to assist a Jedi-led Republic task force in relieving a Republic fleet that had come under heavy attack by a Corporate Alliance fleet under the command of Admiral Trench in the Malastare Narrows. By the time Nalora and the relief force had arrived, much of the Republic fleet had already been annihilated, and the few that remained were fighting desperately for survival. As Jedi Master Kep-She moved to reinforce the survivors, Nalora sized up the situation and came up with a bold plan to bypass the thick of the fighting and directly engage the enemy flagship.

After slingshotting around Malastare's moon to gain speed, she used her small vessel's superior maneuverability to shoot straight past the enemy lines and catch the flagship unaware before they had the chance to raise their shields. While this only gave her a brief window of attack, Nalora had fortunately studied the design of the Fantail-class Destroyer which Trench employed as his flagship, and knew the location of a reserve fuel store in the port-section of the ship's "neck." Once in position, Nalora immediately ordered every facing weapon battery to open fire on the fuel reserve's location, and after only a few seconds the fuel ignited and set off a chain reaction that vaporized the rest of the ship.

Now outnumbered and leaderless, the rest of the Alliance fleet soon retreated into hyperspace, and the Republic narrowly plucked a victory out of the jaws of defeat. Nalora was commended for her actions in the battle, and would be remembered fondly by those she helped save: including then Captain Wullf Yularen. When the Clone Wars broke out in 22 BBY the Republic suddenly found itself in serious need of experienced naval officers, and the now Admiral Yularen recommended that his superiors reach out to Nalora.

After researching her records, Yularen's superiors soon agreed, and like Yularen, Nalora was offered a commission into the Republic Navy at the rank of Admiral. Nalora gladly accepted, and over the next two years would prove herself to be one of the finest commanders in the fleet as she won numerous battles with unorthodox strategies that always kept the enemy guessing at her true plans. For her actions, she was promoted to Fleet Admiral in 19 BBY and given command of the Fifth Fleet, then assigned to escort the 12th Sector Army under the command of the newly minted Senior Jedi General Martius Shan.

Though she initially worried her talents would be wasted on something as seemingly simple as escort duty, Nalora soon learned that the 12th had a knack for finding itself assigned to take some of the most heavily defended Separatist worlds in the Outer Rim, which seldom failed to keep her and her fleet more than a little busy. Despite a few arguments over how badly Martius' unit really needed air support when it was late to arrive during one mission, she and the Jedi Master have developed a strong mutual respect over the course of their working together, and Martius has since become one of the few individuals the Chiss counts among her friends.

Now finding herself on the wrong end of a hyperspace anomaly that deposited her and her fleet in an unknown universe, the Chiss Admiral will undoubtedly soon find her skills put to the test against a challenge greater than any she could have previously imagined...

Brief Personality Description*: Though she can often come off as cold (and, indeed can be cold in situations that require it) Nalora does care greatly for her friends and crew, and does everything in her power to protect them when possible. That said, over the course of her training and the war, she has also developed something of a Machiavellian streak and tends to care more about achieving a victory than how she goes about attaining it.
*Optional, but recommended
Note: We use VSBW stats. The links to the VSBW summary of information for each stat are given in the application.





Name: Fifth Fleet
Origin: Star Wars
Number of Members: 1 Mandator II-class Star Dreadnought, 2 Praetor-class Battlecruisers, 3 Imperator-class Star Destroyers, 5 Tector-class Star Destroyers, 10 Victory I-class Star Destroyers, 50 Venator-class Star Destroyers, 20 Dreadnought-class Heavy Cruisers, 40 Consular-class Cruisers, 40 Arquitens-class Light Cruisers, 30 CR-90 Corvettes, 25 Pelta-class hospital frigates, many, many starfighters and bombers.
Notable Members: Nalora
Description of Faction's Tech, Powers, & Abilities: Star Wars technology is highly advanced (though unfortunately tends not to have much in the way of specific details). Most starships are capable of extremely rapid FTL speeds through the use of "hyperdrives" which propel equipped vessels through an alternate state of existence known as "hyperspace" towards their destination. Weapons-wise, the primary weapons system of most large vessels is the turbolaser, a particle-weapon which utilizes bolts of energized Tibanna gas to deal a great deal of damage though at the cost of only being effective at short ranges (only out to around 100km). For longer range engagements, many vessels also utilize ion cannons which utilize highly ionized particles, which function similarly to electromagnetic pulses, to disable vessels at much greater ranges (out to around 180,000km). Additionally, some vessels and a number of fighters and bombers use more conventional missile weapons such as concussion missiles and proton torpedoes, while many Venators can use the powerful particle beam of ground based SPHA artillery by deploying them in their ventral hanger bay to deal devastating damage to ships at close range. Most ships are also equipped with deflector shields to help protect against enemy attack (though there isn't much in the way of specific details on them).





Name: Twelfth Sector Army
Origin: Star Wars
Number of Members: Roughly 148,000 total troops comprising 4 Corps, occupying 8 Acclamator-class assault ships and 10 Venator-class Star Destroyers. Included aboard their vessels are a great many LAAT gunships, fighter and bomber escorts, and ground vehicles.
Notable Members: Martius Shan, Maverick, Arven Visz
Description of Faction's Tech, Powers, & Abilities: Weapons for ground forces are fairly similar to those of their navy counterparts: the primary weapon used by most infantry is the blaster, which also utilizes bolts of charged Tibanna gas, and is essentially just a scaled down version of a turbolaser. Most military vehicles are "walkers" which are propelled by mechanical legs, though more traditional wheeled vehicles such as the A6 Juggernaut, and repulsorlift vehicles such as the BARC speeder are also used.

(Let me know if you need specifics on the starfighter, ground vehicle, and/or ship crew numbers and I'll get them added; just might take me awhile to do all of the math :p )
Last edited by Brusia on Tue May 29, 2018 5:46 pm, edited 2 times in total.

User avatar
Naval Monte
Postmaster-General
 
Posts: 13927
Founded: Sep 04, 2014
Civil Rights Lovefest

Postby Naval Monte » Sat May 26, 2018 2:04 pm

Brusia wrote:---


By the Maker I finally read through most of those apps! Unless the other co-ops can find an issue with the apps these are all accepted.

Also, Hail Satan!!!
Last edited by Naval Monte on Sat May 26, 2018 2:14 pm, edited 2 times in total.
Naval Monte- The Mediterranean crossroads of mind-controlling conspiracies, twisted dimensions, inhuman depravity, questionable science, unholy commerce, heretical faiths, absurd politics, and cutting-edge art.

Make wonderful memories here, in Naval Monte.

User avatar
Brusia
Senator
 
Posts: 4505
Founded: May 22, 2007
Inoffensive Centrist Democracy

Postby Brusia » Sat May 26, 2018 2:09 pm

Naval Monte wrote:
Brusia wrote:---


By the Maker I finally read through most of those apps! Unless the other co-ops can find an issue with the apps these are all accepted.

Also Hail Satan!!!

Thanks! (And sorry for possibly going slightly overboard with all the apps :p )

Edit: Also, is The Shape of the Nightmare to Come arc still open to join?
Last edited by Brusia on Sat May 26, 2018 2:38 pm, edited 1 time in total.

User avatar
Flarbinia
Negotiator
 
Posts: 5821
Founded: Apr 29, 2012
Iron Fist Consumerists

Postby Flarbinia » Mon May 28, 2018 6:31 pm

Apto wrote:
Flarbinia wrote:Name: Starfire/Koriand'r
Origin: Teen Titans Universe (I tried looking up the universe name, but all I got was the name of the show)
Gender: Female

Before we accept, we gotta know why Starfire's range is kilometers and why her speed is massively hypersonic. I can't recall those being a thing.

I simply copy and pasted what was on the VS Battle Wiki page for Starfire.

User avatar
Jraden
Chargé d'Affaires
 
Posts: 382
Founded: Jan 29, 2017
Ex-Nation

Postby Jraden » Mon May 28, 2018 7:28 pm

Name:The Commonwealth (Name subject to change)
Origin:Fallout
Number of Members:It's total population has a fought estimate of 7,000, though the largest possible standing force they could muster would be between 2,000-3,000 soldiers.

Notable Members:James Ford: The General of the Minutemen, President of the Commonwealth Coalition Government, who manipulated and fought his way for control of the Commonwealth. After allying himself with the Railroad, Ford took control over the Institute after a Fallout with its leader. The Brotherhood of Steel turned on he Minutemen and attempted to destroy the Institute, but were defeated after a hard fought war which ended with the Brotherhood forced to retreat back to the Capital Wasteland-And the Minutemen in possession of Liberty Prime and the Prydwen.

Preston Garvey: Ford's right hand man and second in command, he's the loyal Minutemen Colonel.

Danse: A former Brotherhood of Steel Paladin, after he was exiled from the Brotherhood, he chose to fight for the Minutemen, and serves as a Colonel.

Desdemona: The leader of the Railroad. After the Minutemen and Railroad allied together to take over the Institute, Ford recruited many of the Minutemen as spies, with Desdemona and her number two "Deacon" being its leaders of a newly created intelligence agency.

Strong: The semi-intelligent leader of Super Mutants in the Commonwealth, he keeps them in line, and in return Ford gives them a place to live.

Piper Wright: A former news reporter, she was elected as Mayor of Diamond City due to her heroic works while working with Ford.

Isabel Cruz: A teenage tech genius who created an army of robots for the Minutemen:

Brian Richter: A militant zealot from the Church of the Atom, he currently controls all known divisions of it, ranging from the Island of Far Harbor to the Commonwelarh.

Virgil: A former scientist who escaped the Institute after discovering too many of its secrets, he wound up becoming Ford's second in command in all matters relating to the Institute.

Washington Hollis: The son of a deceased Minutemen Colonel, he was one of the founding members of the newest faction led by Ford. He currently manages its radio, communications, and logistics.

Hancock: The ghoulish, frock coat vigilante mayor of Goodneighbor, a town that heavily values its freedom.

Description of Faction's Tech, Powers, & Abilities: The Commonwealth has full uncensored access to the Institute and Brotherhood resources, as well as virtually every useful item that could be scavenged in the Commonwealth.

The Minutemen have access to military grade equipment, weapons such as assault rifles and laser rifles, plasma weaponry Power Armor, Vertibirds, Artillery, Limited Teleportation, and an access to a never ending stream of basic medical equipment. They also have artillery, access to advanced explosives, flamethrowers, a small arsenal of mini nukes, a submarine which contains three missiles, an army of high quality robots, tanks, and virtually any possible weapon that could be found in the Commonwealth: Including two very powerful ones captured from the Brotherhood of Steel: It's war Machine robot Liberty Prime, and its zeppelin: the Prydwen.
Last edited by Jraden on Mon May 28, 2018 7:34 pm, edited 1 time in total.

User avatar
Naval Monte
Postmaster-General
 
Posts: 13927
Founded: Sep 04, 2014
Civil Rights Lovefest

Postby Naval Monte » Mon May 28, 2018 7:43 pm

Jraden wrote:---


Accepted
Naval Monte- The Mediterranean crossroads of mind-controlling conspiracies, twisted dimensions, inhuman depravity, questionable science, unholy commerce, heretical faiths, absurd politics, and cutting-edge art.

Make wonderful memories here, in Naval Monte.

User avatar
Apto
Minister
 
Posts: 2576
Founded: Jan 13, 2012
Ex-Nation

Postby Apto » Mon May 28, 2018 7:45 pm

Flarbinia wrote:
Apto wrote:Before we accept, we gotta know why Starfire's range is kilometers and why her speed is massively hypersonic. I can't recall those being a thing.

I simply copy and pasted what was on the VS Battle Wiki page for Starfire.

As a general rule, we don't trust vsbattlewiki character stats. The stat system is fine, we use it, but the way feats are interpreted there, and the scaling done tends ti be a bit iffy.
There is morality on the circumference of the MOOOOOOOOOOOOOOOOOOOOONN!!!

Previously, on "Bad Things Happening To Lovable Little Girls"....
- Flukes

User avatar
United Territories and States
Ambassador
 
Posts: 1367
Founded: Nov 14, 2015
Ex-Nation

Postby United Territories and States » Mon May 28, 2018 8:28 pm

Name: Ranger
Origin: Quake
Gender: Male
Age: ????
Species: Human
Appearance:
Powers & Abilities: Superhuman Physical Characteristics, Weapon Mastery, Martial Arts
Weaknesses: Weakness to lightning, also suffers from Delirium
Attack Potency: Small Building level
Speed: Subsonic
Lifting Strength: Superhuman
Striking Strength: Wall Class
Durability: Small Building Level
Stamina: Superhuman
Range: Extended Range with Axe, Hundreds of Meters with Weapons
Intelligence: Average, partially impaired
Equipment on Hand: Axe, Shotgun,Super Nailgun
Brief Bio/History*: Almost all of the early life of the Ranger has been lost but what's known is that he was a Marine sent to destroy an unearthly threat exploiting transportation portals. The threat was codenamed "Quake", and it was creating an army of undead soldiers and otherworldly creatures that were planning to strike Earth. The Ranger fought endlessly against Quake and it's minions. He traveled through 4 dimensions, and within the process lost his memories of his previous life. After the destruction of Quake, the Ranger aimlessly wandered throughout dimensions, hoping to find a way back home.
Brief Personality Description*:
*Optional, but recommended
Please be nice and refer this country as "America", or "United States" when in IC.

User avatar
Apto
Minister
 
Posts: 2576
Founded: Jan 13, 2012
Ex-Nation

Postby Apto » Tue May 29, 2018 4:18 am

United Territories and States wrote:Name: Ranger
Origin: Quake
Gender: Male
Age: ????
Species: Human
Appearance:
Powers & Abilities: Superhuman Physical Characteristics, Weapon Mastery, Martial Arts
Weaknesses: Weakness to lightning, also suffers from Delirium
Attack Potency: Small Building level
Speed: Subsonic
Lifting Strength: Superhuman
Striking Strength: Wall Class
Durability: Small Building Level
Stamina: Superhuman
Range: Extended Range with Axe, Hundreds of Meters with Weapons
Intelligence: Average, partially impaired
Equipment on Hand: Axe, Shotgun,Super Nailgun
Brief Bio/History*: Almost all of the early life of the Ranger has been lost but what's known is that he was a Marine sent to destroy an unearthly threat exploiting transportation portals. The threat was codenamed "Quake", and it was creating an army of undead soldiers and otherworldly creatures that were planning to strike Earth. The Ranger fought endlessly against Quake and it's minions. He traveled through 4 dimensions, and within the process lost his memories of his previous life. After the destruction of Quake, the Ranger aimlessly wandered throughout dimensions, hoping to find a way back home.
Brief Personality Description*:
*Optional, but recommended

I don't see anything objectionable. Accepted!
There is morality on the circumference of the MOOOOOOOOOOOOOOOOOOOOONN!!!

Previously, on "Bad Things Happening To Lovable Little Girls"....
- Flukes

User avatar
Flarbinia
Negotiator
 
Posts: 5821
Founded: Apr 29, 2012
Iron Fist Consumerists

Postby Flarbinia » Tue May 29, 2018 3:18 pm

Apto wrote:
Flarbinia wrote:I simply copy and pasted what was on the VS Battle Wiki page for Starfire.

As a general rule, we don't trust vsbattlewiki character stats. The stat system is fine, we use it, but the way feats are interpreted there, and the scaling done tends ti be a bit iffy.

Thank you for the information.

User avatar
New Volcanu
Bureaucrat
 
Posts: 44
Founded: May 26, 2018
Ex-Nation

Postby New Volcanu » Wed May 30, 2018 12:01 pm

Name:Bob
Origin:OC
Gender:Unknown
Age:999
Species:Human?
Appearance:[/b brown eyes with brown hair and wears a black suit
[b]Powers & Abilities:
Nearly Unlimited
Weaknesses:Black Holes, Mind Control and hitting walls
Attack Potency:3-A
Speed:Infinite Speed
Lifting Strength:
Striking Strength:Stellar
Durability:High Universe level
Stamina:Very High
Range:Planetary
Intelligence:Omniscient
Equipment on Hand:None

PreviousNext

Advertisement

Remove ads

Return to Portal to the Multiverse

Who is online

Users browsing this forum: Google [Bot]

Advertisement

Remove ads