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Voyage Through the Multiverse (Ended) [OOC]

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The Imperial Warglorian Empire
Powerbroker
 
Posts: 8104
Founded: Oct 10, 2015
Inoffensive Centrist Democracy

Postby The Imperial Warglorian Empire » Thu Apr 26, 2018 7:27 am

Apto wrote:
The Imperial Warglorian Empire wrote:I'd like to just ask, is Secrets of the Raven a predominantly mystery arc? With investigations and clues with the occasional fight scenes? Or is it going to also predominantly composed of fighting with a little bit of investigation on the side? Because I sorta want to apply as Hans Landa for it (the SS Officer in Inglorious Basterds) and I'm a bit concerned that he might be overly outmatched by any major monster mystical things in the arc.

Mystery with some fighting on the side.

One dude even apped for a normal detective, and they got the all green. They haven't posted though.

Ya I guess it's more concern for my guy being completely outmatched, I might give him a few surprises though
Call me Warg or Antic
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Democratic East-Asia
Negotiator
 
Posts: 6068
Founded: Aug 30, 2016
Democratic Socialists

Postby Democratic East-Asia » Thu Apr 26, 2018 7:29 am

Now, time to actually app a character for my faction... then think about which arc to join.

The difficulty of actually taking action against the countless reactionaries and “magicals” is troubling.
Last edited by Democratic East-Asia on Thu Apr 26, 2018 7:30 am, edited 1 time in total.
Revolutionary Communist State set in Asia. PMT.
NS stats are not used.
Actively funding left-wing "terrorist" organizations since its founding.

Pan Asia Broadcasting Channel: "We will achieve communism in 20 years." - Chairman Wei Yenwu, Central Government | Automation of industries threatens millions of jobs, says economic advisors

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Danceria
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Posts: 10715
Founded: Aug 13, 2015
Ex-Nation

Postby Danceria » Thu Apr 26, 2018 7:31 am

Not sure whether to be a jolly night, a silent dexterous hunter, or a roguish mage
One true Patron Saint of Sinners and Satire
It is my sole purpose in life to offend you and get you to think about your convictions due to this
“You have enemies? Good. That means you've stood up for something, sometime in your life.” - Sir Winston Churchill, Prime Minister of Great Britain.
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Naval Monte
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Posts: 13930
Founded: Sep 04, 2014
Civil Rights Lovefest

Postby Naval Monte » Thu Apr 26, 2018 3:47 pm

The Imperial Warglorian Empire wrote:I'd like to just ask, is Secrets of the Raven a predominantly mystery arc? With investigations and clues with the occasional fight scenes? Or is it going to also predominantly composed of fighting with a little bit of investigation on the side? Because I sorta want to apply as Hans Landa for it (the SS Officer in Inglorious Basterds) and I'm a bit concerned that he might be overly outmatched by any major monster mystical things in the arc.


Most people in that world are normal humans as psychic powers and magic are rare for people to have so monster hunters there often have to rely on numbers, wits, and whatever tools they brought with them.

Though most magic users in my setting are either people who have sold sacrifice something or made a pact to an external source of magic for their powers or are a normal bloke or bird who found books that describes on how to perform real magic spells and rituals with actual magical artifacts. Mages like Elizabeth are a rare type and her type specifically is even rarer.
Last edited by Naval Monte on Thu Apr 26, 2018 3:50 pm, edited 1 time in total.
Naval Monte- The Mediterranean crossroads of mind-controlling conspiracies, twisted dimensions, inhuman depravity, questionable science, unholy commerce, heretical faiths, absurd politics, and cutting-edge art.

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Menschenfleisch
Diplomat
 
Posts: 790
Founded: Nov 01, 2017
Iron Fist Consumerists

Postby Menschenfleisch » Thu Apr 26, 2018 5:16 pm

General Information: “Julyan”

Name: Julyan/Julian Darcy
Origin: The Foundation-verse
Gender: Male
Age: 27
Species: Human-Broken God symbiotic hybrid
Appearance: Tall and athletic. Green eyes, pale skin, dark-yellow hair, an arm largely composed of exposed clockwork and electronics.
Equipment:
  • Coalition Blacksuit: Also known as the “Mk VII Standard Field Dress”. Clothing that emulates the clothing of the public, used for discrete operations and infiltration. In brief, it contains a form-fitting fibre suit, capable of stopping low caliber bullets and severe blunt trauma at minimal range; and even significant blade pressure and high calibre munitions in certain areas such as the torso and shoulders. It usually incorporates an augmented reality reticule, but this was destroyed when he fell through his first interdimensional portal.
  • Operative Firearm: A modified M1911 Colt pistol, chambered to fire small (5mm) flechette rounds at upwards of 700 m/s, thanks to tangential propellant tech. It is designed for disabling machinery, armoured humanoids and mobile targets. He began with two rounds of seventeen bullets each. He can salvage and re-use bullets, so long as they are not destroyed on impact, and his supply of propellant remains steady.
  • Tangential Tech: "Tangential" in this case meaning "anomalous". Julyan has several explosive devices armed with the same substance as his pistol's propellant, allowing him to replenish his ammunition at the cost of his heavier ordnance. Said grenades have enormous explosive power, and are designed for throwing from behind very heavy cover; made for destroying small buildings and creating tactical barriers out of rubble and flames.
  • PCD (Personal Computing Device): A computational device integrated into a standard phone's casing. It possesses GOC protocols, software, handbooks and advanced technology; allowing it to have processing power several times that of civilian models.
  • GOC Whitesuit: An advanced exo-suit designed for use by Strike Teams and the liquidation of Class IV KTEs (major threat). It can run at almost a hundred kilometres an hour, break through cinderblock walls and steel fences with ease, crush concrete with its fists, run through landmines with impunity, and it even comes equipped with a suite of paratech weaponry and a VERITAS imaging system.
Biography: Julyan was born to a Russian family, living in Canada. While his early childhood was unremarkable, it is known that he was an excellent academic, joining the cadets at 16, taking up the army as a formal occupation at 21, and rapidly ascending the military ranks. As with the emergence of new, incredibly powerful anomalies as of the 21st century, the GOC and Foundation needed more and more personnel. He was approached one evening by a representative from a Coalition liaison, offering him work in an outpost, guarding the archipelago of Shetland. He accepted, and became officially employed under The Coalition.
His early deployments were in response to rising activity from SCP 3700, and thus the emergence of SCP 3456, in conjunction with Foundation efforts. With the mutual termination of both entities as of March 20, 2017, he was reassigned as an agent against Church of the Broken God operations. Subsequently, he was sent on a mission to secure a standard anomaly, at which point it bonded to him, and he was sent falling through space and time.
Personality: Julyan is an upstanding, highly disciplined soldier. Although he has little experience in combat, owing to his relative youth, he is conditioned enough that he is fazed by very little. He tends to act in a professional regard to most others, but can often fall into more relaxed behaviour when he believes it is not necessary. He treats most objects and persons with the ‘If it’s not normal, it belongs in a coffin’ mindset. As such, he may have some issues coming to terms with the newly revealed multiverse.
Powers & Abilities:
  • Global Occult Coalition Training: The GOC prides itself in training the best agents out there, rivalling reality benders and gods through grit alone. Julyan is skilled in martial arts, physical conditioning, psychic resistance and all manner of other skills. He was formerly a combat medic, and thus, is skilled in first aid, life saving and entrenched combat. Julyan specialises in Kinetoglyphs and Thaumotology. Both are methods of casting what is essentially 'magic'. Thaumatology requires significant preparation, including a glyphed circle, a great deal of energy and a certain level of ceremony; often achieving specific outcomes, such as summoning an object or creating a barrier. Kinetoglyphs are rapid and usually physical in effect, such as starting small fires, healing small wounds and warding against psychic attacks.
  • Mekhanite Pathogen: Julyan is symbiotically bonded with a fragment of The Broken God. It currently lives inside/on his forearm, and has extended copper filaments into his nervous system, and replaced some of the surrounding tissue with synthetic materials. He essentially has a malignant prosthetic from the forearm down, granting that arm increased strength and durability.
  • Pathogenic Abilities: Obviously, being attached to a piece of a dead god has some benefits. The Pathogen in question (KTE-5782 Bosch) expands over time, converting organic mass to mechanical components. Julyan’s transformation is slow and involuntary, but he can use “The Worm” to petrify organic objects he touches, turning them into solid metal, or fusing them with nearby machinery. This effect is fairly slow, and only spreads while he is in contact with the substance. If he lets go of a living organism before the entire thing is converted, it will rapidly turn back into living flesh. If he converts a dead material, it will stay that way forever.
Weaknesses:
  • Electromagnets: The Pathogen (and his prosthetic arm by extension) are cybernetic, and thus electric in nature. While some of his arm is analogue, allowing it to run without electricity, the majority of The Worm and Julyan’s arm depend on electricity, and thus can be disabled with an EMP burst.
  • Physiological Imbalance: The Worm is leeching off of Julyan and its surroundings to convert his body and to keep itself functioning. Even though it will endeavour to keep its host alive (and eventually conjoin itself to their nervous system), the conversion process can cause severe temporary brain damage, nervous shock and physical atrophy.
  • Jamming: Most of Julyan's weaknesses stem from his arm. This includes the possibility of jamming the appendage with grit or a hard object. Because it contains a significant quantity of clockwork, it's entirely possible to disable his limb with just a handful of gravel, or a well placed knife.
Statistics:

Attack Potency: High athlete level | Wall level | Varies from tree to building level or higher
Speed: High athlete level | Superhuman, with subsonic combat speed | Subsonic
Lifting Strength: High athlete level | in excess of 1000 lbs | Several tons
Striking Strength: High athlete level | Wall level | Small building level, higher with specific thaumatology
Durability: Human level | Wall level | Small building level, higher with specific thaumatology
Stamina: High athlete level | Infinite | High superhuman
Range: Melee range | Extended melee range | Accurate to hundreds of metres, generalised effect to kilometres away
Intelligence: Fairly high. Julyan worked in an agency where lateral thinking, meticulous methodology and making sense of insanity was held above all else.

Key: Physically | Converted Parts of his Body | With Equipment/Thaumatology



General Information: “Eira”

Name: Eira Kodak. Formally called “Volutaar Iahel”.
Origin: The Foundation-verse
Gender: Female
Age: 73
Species: Sarkic-human
Appearance: A regular human of varying form. Eira usually manifests as a brown eyed, black haired individual of middling skin tone, but often has significant biological abnormalities; including clawed fingers, slitted eyes and chitinous growths along the forearms.
Equipment: None
Biography: Eira was born during the time of greatest conflict between The Foundation and GRU-P. As such, the anomalous rivalry between them resulted in schisms across the Russian border and Communist states. She was born into a high-ranking Sarkic family, and rapidly began learning the ways of fleshweaving, and the hierarchy of Sarkic mythology. She began as a Zend, a middling class of Sarkic; and rapidly qualified as a Volutaar, an assistant to prominent Karcists (leaders of Sarkic cults).
Eira, as a Sarkic, was able to maintain her relative youth through fleshweaving; as was tradition. Over time, she worked further and further toward qualifying as a true Karcist, a spiritual and secular leader among the Sarkic cults. But, during a routine operation against The Mekhanites, she was involved in the Three Horizons conflict with The Church of the Broken God and the Global Occult Coalition, and was teleported during the ensuing battle to where she is now.
Personality: Eira is a competitive, highly aggressive individual. She often looks down on others as inferior, due to their apparent disconnection with Sarkicism. With individuals she is comfortable with, she is more open and ready to cooperate. Despite this she is neither necessarily narcissistic or arrogant. She legitimately believes that Sarkicism is the path to spiritual and physical ascension but acknowledges others' opinions and beliefs in a fairly apathetic manner.
Powers & Abilities:
  • Fleshweaving: Sarkicism is entirely based around the weaving of Flesh, as was the common practise of Grand Karcist Ion (The founder of the Sarkic Faith) and Yaldabaoth, the God of the Flesh. As such, Eira can modify her own body to adapt to new environments and kill enemies. This is extremely limited however. Although most Karcists can conform to fit any form, from dogs, to shapeless blobs, to trees and fish; Eira is limited to a humanoid or canine form, with insectoid portions. She can, however, ‘infest’ a small area (70 sqm), covering it in flesh, and causing it to collect any nearby biological material, rejuvenating her and allowing her to modify the environment to an extent. The rate of absorption depends on how large and how alive the target is. Insects will be eaten instantly. Small mammals will take several seconds of struggling to consume. A live human wearing shoes is almost entirely invulnerable. Corpses however, are absorbed very quickly.
  • Bonewielding: More commonly known among Sarkics as “Hadyuh Ladae”; a specialised, informal strain of combat technique. Eira is able to create weapons and objects out of bone, even causing it to emerge from the ground by combining calcite particles in the earth (even though they aren’t biological components). She has some telekinetic control over said calcites and fleshes, but the majority of its kinetic power comes from muscle contractions from specialised structures. This also includes a specialised fighting form, similar to a martial art, dependent on swift motions and physical strikes. Eira was an excellent combatant in this regard.
  • Sarkic Heritage: Eira can affect her own biology with great skill. As the descendant of a prominent Karcist, she can regenerate from severe wounds given some time; can assimilate lesser organisms into her own mass (such as cats and small marsupials) and freely convert her limbs and organs between materials, structures and functions.
Weaknesses:
  • Biological Vulnerabilities: Sarkicism’s greatest weapons are diseases that kill or transform lifeforms, but they are not immune to diseases either. Poisons, lethal gas, toxins, diseases and fire are all extremely effective against both her and most other Sarkic specimens.
  • Limitations: Eira's regeneration is not as drastic as one would expect, nor as effective. It can take in excess of a minute to recover an arm, and wounds that would be lethal to a regular human often prove impossible to fully seal in-combat, instead, having to be repaired in a calm state. Her skill in Ladae is also complicated by the difficulty in utilising it in hard or rough environments, where the flesh and bone she might spread over the area might not be able to take hold in the hostile environment.
Statistics:

Attack Potency: Building level, greater (depending on target) with Hadyuh Ladae
Speed: High superhuman, subsonic combat speed (such as practised movements)
Lifting Strength: Superhuman
Striking Strength: Superhuman with her body, wall level with specialised evolution.
Durability: Superhuman. Wall level or higher with chitin and calcite reinforcement.
Stamina: Superhuman
Range: Extended melee range. Several hundred metres with projectile weapons.
Intelligence: Very high. Eira is a Volutaar, putting her in a position second only to the Karcists, Klavigars and Grand Karcist Ion himself. She was involved in planning battles, great thaumic works and all the like.
Last edited by Menschenfleisch on Tue Aug 14, 2018 4:24 pm, edited 22 times in total.

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Slenderman The CreepyPasta King
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Posts: 10939
Founded: Jan 11, 2014
Ex-Nation

Postby Slenderman The CreepyPasta King » Thu Apr 26, 2018 5:19 pm

Naval Monte wrote:
The Imperial Warglorian Empire wrote:I'd like to just ask, is Secrets of the Raven a predominantly mystery arc? With investigations and clues with the occasional fight scenes? Or is it going to also predominantly composed of fighting with a little bit of investigation on the side? Because I sorta want to apply as Hans Landa for it (the SS Officer in Inglorious Basterds) and I'm a bit concerned that he might be overly outmatched by any major monster mystical things in the arc.


Most people in that world are normal humans as psychic powers and magic are rare for people to have so monster hunters there often have to rely on numbers, wits, and whatever tools they brought with them.

Though most magic users in my setting are either people who have sold sacrifice something or made a pact to an external source of magic for their powers or are a normal bloke or bird who found books that describes on how to perform real magic spells and rituals with actual magical artifacts. Mages like Elizabeth are a rare type and her type specifically is even rarer.


So the rarer mages are like the melinnium item creators, thousands upon thousands of souls were sacrificed to make them. And their power is, not unparalleled but still pretty damn powerful.


Anyways is DTTM still open?
Last edited by Slenderman The CreepyPasta King on Thu Apr 26, 2018 5:24 pm, edited 1 time in total.
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Parcia
Powerbroker
 
Posts: 7830
Founded: Feb 11, 2016
Democratic Socialists

Postby Parcia » Thu Apr 26, 2018 9:34 pm

Name: Crew of the Lemun Russ Vanquisher "Black Dog"
Origin: Warhammer 40k
Number of Members: 5, and one tank.
Notable Members:
Alice "Ice Queen" Lockheart - Commander
Jacob "Black jack" Williams - gunner
Jason "Fudge" Williams - Loader
Kara "wrench" Valara - Driver
Richard "Mouse/Dick" Haymitch - Hull gunner/Auspex operator.
Leman Russ Vanquisher "Black Dog"
Description of Faction's Tech, Powers, & Abilities:
Standard 40k IG gear:
Card board Flack Armor
Flashlights Las carbines/Las pistols
Combat knives
A pair of krak rocket launchers with 4 rockets total
One Leman Russ vanquisher tank (Ryza pattern turret on a Mars pattern hull)
So apparently Cobalt has named me a Cyber terrorist, I honestly don't know to be Honored or offended.
Right leaning Centrist from Florida No I am not The Floridaman...hes my uncle. Other then that dont @ me about politics, im leaving that
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Cybraxia
Senator
 
Posts: 4650
Founded: Mar 25, 2015
Democratic Socialists

Postby Cybraxia » Thu Apr 26, 2018 10:49 pm

Name: Bronze Scales
Origin: OC-verse (D&D/Pathfinder)
Number of Members:
One (1) Bronze Dragon
+7000 Kobolds (Small reptilian humanoid, Height: 2' - 2'5"; Reddish-brown to Black scaled skin)
~2500 Gearforged/Warforged (Humanoid Constructs (think robots); About 7', Heavy,)
~1000 Misc Non-Kobold Contractors (Different Races)

Notable Members:
Alk'Ramaz (Bronze Dragon)
Description of Faction's Tech, Powers, & Abilities:
D&D/Pathfinder Magic
Pre-to-post WW1 tech (Artillery, Gas Masks, etc)
Alchemy
excellent Trapmakers and ambushers
excellent stealth and tunneling abilities
Inter-Planar Travel

Represented in the WA by:
Ambassador General Flash Quint
General Peter Van Doorn
Lieutenant Major Glenn Friendly
"When an entire world changes, there are no innocent bystanders. Only those who turn the wheels and those who let them be turned."

— Doug Fetterman

Chronically Ignored
Nation takes inspiration and is based on many things:
Mega Man
Ghost in the Shell
X-COM
Eclipse Phase
And others!

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Flarbinia
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Posts: 5822
Founded: Apr 29, 2012
Iron Fist Consumerists

Postby Flarbinia » Fri Apr 27, 2018 12:14 am

Tagged.

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Slenderman The CreepyPasta King
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Posts: 10939
Founded: Jan 11, 2014
Ex-Nation

Postby Slenderman The CreepyPasta King » Fri Apr 27, 2018 10:32 am

Cybraxia wrote:
Name: Bronze Scales
Origin: OC-verse (D&D/Pathfinder)
Number of Members:
One (1) Bronze Dragon
+7000 Kobolds (Small reptilian humanoid, Height: 2' - 2'5"; Reddish-brown to Black scaled skin)
~2500 Gearforged/Warforged (Humanoid Constructs (think robots); About 7', Heavy,)
~1000 Misc Non-Kobold Contractors (Different Races)

Notable Members:
Alk'Ramaz (Bronze Dragon)
Description of Faction's Tech, Powers, & Abilities:
D&D/Pathfinder Magic
Pre-to-post WW1 tech (Artillery, Gas Masks, etc)
Alchemy
excellent Trapmakers and ambushers
excellent stealth and tunneling abilities
Inter-Planar Travel


so DF kobolds or does D&D actually have them as well?
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Aeternabilis
Negotiator
 
Posts: 5055
Founded: Jan 16, 2014
Left-wing Utopia

Postby Aeternabilis » Fri Apr 27, 2018 2:57 pm

Cybraxia wrote:
Name: Bronze Scales
Origin: OC-verse (D&D/Pathfinder)
Number of Members:
One (1) Bronze Dragon
+7000 Kobolds (Small reptilian humanoid, Height: 2' - 2'5"; Reddish-brown to Black scaled skin)
~2500 Gearforged/Warforged (Humanoid Constructs (think robots); About 7', Heavy,)
~1000 Misc Non-Kobold Contractors (Different Races)

Notable Members:
Alk'Ramaz (Bronze Dragon)
Description of Faction's Tech, Powers, & Abilities:
D&D/Pathfinder Magic
Pre-to-post WW1 tech (Artillery, Gas Masks, etc)
Alchemy
excellent Trapmakers and ambushers
excellent stealth and tunneling abilities
Inter-Planar Travel

Your tiny lizard people that everyone has TOTALLY heard of are accepted.
Yet what force on earth is weaker than the feeble strength of one?

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Skylus
Negotiator
 
Posts: 6511
Founded: Oct 25, 2016
Inoffensive Centrist Democracy

Postby Skylus » Fri Apr 27, 2018 3:08 pm

Woooo we get to fight tiny lizard people!!!!!!!!!!!!
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Slenderman The CreepyPasta King
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Posts: 10939
Founded: Jan 11, 2014
Ex-Nation

Postby Slenderman The CreepyPasta King » Fri Apr 27, 2018 3:54 pm

Skylus wrote:Woooo we get to fight tiny lizard people!!!!!!!!!!!!


He, they're mostly theives, and usually weak. Even in fantasy they prefer to sneak around than confront people.
☻/
/▌ The slenderman is always watching.
/ \
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https://www.youtube.com/watch?v=aSTlbpf4Dxo
https://youtu.be/f_GC8wiEuXo
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Cybraxia
Senator
 
Posts: 4650
Founded: Mar 25, 2015
Democratic Socialists

Postby Cybraxia » Fri Apr 27, 2018 4:31 pm

Slenderman The CreepyPasta King wrote:
Skylus wrote:Woooo we get to fight tiny lizard people!!!!!!!!!!!!


He, they're mostly theives, and usually weak. Even in fantasy they prefer to sneak around than confront people.


That's your traditional kobolds.

I'm looking at bringing Tucker Kobolds in.

Represented in the WA by:
Ambassador General Flash Quint
General Peter Van Doorn
Lieutenant Major Glenn Friendly
"When an entire world changes, there are no innocent bystanders. Only those who turn the wheels and those who let them be turned."

— Doug Fetterman

Chronically Ignored
Nation takes inspiration and is based on many things:
Mega Man
Ghost in the Shell
X-COM
Eclipse Phase
And others!

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Democratic East-Asia
Negotiator
 
Posts: 6068
Founded: Aug 30, 2016
Democratic Socialists

Postby Democratic East-Asia » Fri Apr 27, 2018 4:43 pm

Alrighty, Imma still think about what arc is worth joining.
Revolutionary Communist State set in Asia. PMT.
NS stats are not used.
Actively funding left-wing "terrorist" organizations since its founding.

Pan Asia Broadcasting Channel: "We will achieve communism in 20 years." - Chairman Wei Yenwu, Central Government | Automation of industries threatens millions of jobs, says economic advisors

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Democratic East-Asia
Negotiator
 
Posts: 6068
Founded: Aug 30, 2016
Democratic Socialists

Postby Democratic East-Asia » Fri Apr 27, 2018 7:05 pm

Name: "Senior Officer" Jeff
Origin: OC
Gender: Male
Age: over 1200 years old
Species: Human
Appearance: This boi. He wears a large dark green trench coat, similar to those worn in the old USSR.
Powers & Abilities: Has a tendency to recover from his wounds quite quickly (ie a broken bone takes only a few days rather than a few weeks to fix with modern Earth medicine) and abnormally strong for a human (a possible result of his rather basic genetic enhancements)
Weaknesses: A coward and pacifist. At heart, Jeff has never been one to fight head on (especially in person), and prefers taking a "back seat" commanding role. As a result, he's not too skilled at CQC. He secretly hates a lot of what the modern PUCR stands for, especially the countless massacres often inflicted upon local populations.

Attack Potency: Athlete (building with his pistol)
**Note: the pistol's actual area of damage is generally limited to anything within a 0.20m radius of impact.
Speed: Peak Human
Lifting Strength: Class 1
Striking Strength: Street level
Durability: Street level (without body armor on) - Large building with armor on (the armor, that is. Blunt trauma tends to kill)
Stamina: Surprisingly high. Can run for up to 10km in full gear without breaking a sweat.
Range: The pistol has a range of 400m at utter max, otherwise Jeff can always attempt to punch somebody
Intelligence: Despite his looks and the way he acts, Jeff is surprisingly intelligent. Has almost full knowledge of countless PUCR engineering projects and technologies, and can speak a variety of languages.
Equipment on Hand:

[ZP-800] - An incredibly high yield zero-point energy generator roughly the size of a backpack. Known commonly as the "portable fusion plant", the ZP-800 can be carried around by most individuals in the same manner as a backpack (the generator weighs 20 kg).

[M-99 Particle Pistol] - Fires a super-heated stream of particles at immensely high velocities at a target. Very effective against armor (due to the energy concentration) and raw flesh. Comes with a miniature fusion pack that allows it to fire 50 shots (on normal power) before reloading. The one Jeff uses has been heavily modified to fit his personal preferences.

[M-15 Blast armor] - a series of alloyed durasteel plates thrown together into a basic armored vest (comes with shoulder pads and leg plates). Highly resistant to damage, but doesn't provide much protection against blunt trauma. Standard issue to police forces within the UCSR due to its ability to offer decent protection against laser and plasma weapons. Jeff wears this under his trench coat.

Brief Bio/History*:

Born on Sol-1-3 (Earth) sometime in the 21st century, Jeff's early life was totally unremarkable (he passed school with average grades, never got married, worked as an IT...). Struggling to find a meaning with his life and in need for money, Jeff decided to participate in an experimental genetics program hosted by some particularly shady sources. Effectively stopping his aging, these experiments enabled Jeff to live quite beyond his time, and into the far future of Earth.

Never particularly good with money nor all too innovative, Jeff failed to gain any sort of notable legacy during his long life, even after Mankind took to the stars. Amidst growing inequality and unrest within Earth's colonies and what as at that time the "Human Federation", Jeff threw in his lot with a growing revolutionary wave, which ultimately erupted into all out rebellion sometime in the mid 2500s.

In 2550 CE, Earth fell to the combined armies of the People's Liberation Front and "Union for common treatment". In the ashes of the old United Earth Government, the Union of Collectivist Solar Republics was declared. Jeff didn't exactly know what was going on, but he simply went with it. Due to his extensive participation in "humanity's war of liberation", Jeff was given a relatively high rank in the new government and appointed to numerous government commissions. Considered a "Hero of the 1st Revolution", Jeff's position in the PUCR was generally respected. The rest is history.

Jeff think's he's seen it all: over 500 years of service to the Pan-Universal Collectivist Republic (formerly the Union of Collectivist Solar Republics) has left him rather disillusioned and bored. Currently stationed at an unimportant post somewhere on the far edge of the Local Group, Jeff awaits his next deployment...


**Currently an honorary KomDiv (Division commander) within the PUCR "Universal Liberation Navy" and high ranking officer political advisory

Brief Personality Description*: A usually reserved and stand-offish type of person, Jeff's usually somewhat slow to warm up to people, and has suffered from a lack of meaningful social interactions. This isn't saying he's a bad guy, but his slight social awkwardness definitely inhibits his ability to perform in some cases.

*Optional, but recommended
Note: We use VSBW stats. The links to the VSBW summary of information for each stat are given in the application.


Name: 174th Fleet Detachment
"So, they assigned us to some shithole in the middle of nowhere off on the wrong side of the Local Group?! Just great. I'm not even getting paid to do this!"
- Georgy Lushenko


Origin: OC (Same universe as the PUCR)
Number of Members:
5 PUCR "Standard Cruisers", all AI controlled (Info on the ship can be found here. It's the first ship in the list)
300 lightly armed support personnel
2 Anti-fleet graviton warheads (3000 km radius of effect)

Notable Members: Commander Georgy Lushenko, Political Attaché Fomt Berger, Jeff
Description of Faction's Tech, Powers, & Abilities:
Largely similar to those described within the EUT. Notable for its extensive use of high-power energy weapons and missile barrages. Along the lines of "Late FT".

**Note: The Wave motion cannons on the ships are definitely not blatantly ripped off from Yamato 2199 /joke
Last edited by Democratic East-Asia on Fri Apr 27, 2018 7:54 pm, edited 3 times in total.
Revolutionary Communist State set in Asia. PMT.
NS stats are not used.
Actively funding left-wing "terrorist" organizations since its founding.

Pan Asia Broadcasting Channel: "We will achieve communism in 20 years." - Chairman Wei Yenwu, Central Government | Automation of industries threatens millions of jobs, says economic advisors

User avatar
The Palmetto
Negotiator
 
Posts: 5216
Founded: Feb 05, 2017
Ex-Nation

Postby The Palmetto » Fri Apr 27, 2018 7:51 pm

Democratic East-Asia wrote:
Name: "Senior Officer" Jeff
Origin: OC
Gender: Male
Age: over 1200 years old
Species: Human
Appearance: This boi. He wears a large dark green trench coat, similar to those worn in the old USSR.
Powers & Abilities: Has a tendency to recover from his wounds quite quickly (ie a broken bone takes only a few days rather than a few weeks to fix with modern Earth medicine) and abnormally strong for a human (a possible result of his rather basic genetic enhancements)
Weaknesses: A coward and pacifist. At heart, Jeff has never been one to fight head on (especially in person), and prefers taking a "back seat" commanding role. As a result, he's not too skilled at CQC. He secretly hates a lot of what the modern PUCR stands for, especially the countless massacres often inflicted upon local populations.

Attack Potency: Athlete (building with his pistol)
**Note: the pistol's actual area of damage is generally limited to anything within a 0.20m radius of impact.
Speed: Peak Human
Lifting Strength: Class 1
Striking Strength: Street level
Durability: Street level (without body armor on) - Large building with armor on (the armor, that is. Blunt trauma tends to kill)
Stamina: Surprisingly high. Can run for up to 10km in full gear without breaking a sweat.
Range: The pistol has a range of 400m at utter max, otherwise Jeff can always attempt to punch somebody
Intelligence: Despite his looks and the way he acts, Jeff is surprisingly intelligent. Has almost full knowledge of countless PUCR engineering projects and technologies, and can speak a variety of languages.
Equipment on Hand:

[ZP-800] - An incredibly high yield zero-point energy generator roughly the size of a backpack. Known commonly as the "portable fusion plant", the ZP-800 can be carried around by most individuals in the same manner as a backpack (the generator weighs 20 kg).

[M-99 Particle Pistol] - Fires a super-heated stream of particles at immensely high velocities at a target. Very effective against armor (due to the energy concentration) and raw flesh. Comes with a miniature fusion pack that allows it to fire 50 shots (on normal power) before reloading. The one Jeff uses has been heavily modified to fit his personal preferences.

[M-15 Blast armor] - a series of alloyed durasteel plates thrown together into a basic armored vest (comes with shoulder pads and leg plates). Highly resistant to damage, but doesn't provide much protection against blunt trauma. Standard issue to police forces within the UCSR due to its ability to offer decent protection against laser and plasma weapons. Jeff wears this under his trench coat.

Brief Bio/History*:

Born on Sol-1-3 (Earth) sometime in the 21st century, Jeff's early life was totally unremarkable (he passed school with average grades, never got married, worked as an IT...). Struggling to find a meaning with his life and in need for money, Jeff decided to participate in an experimental genetics program hosted by some particularly shady sources. Effectively stopping his aging, these experiments enabled Jeff to live quite beyond his time, and into the far future of Earth.

Never particularly good with money nor all too innovative, Jeff failed to gain any sort of notable legacy during his long life, even after Mankind took to the stars. Amidst growing inequality and unrest within Earth's colonies and what as at that time the "Human Federation", Jeff threw in his lot with a growing revolutionary wave, which ultimately erupted into all out rebellion sometime in the mid 2500s.

In 2550 CE, Earth fell to the combined armies of the People's Liberation Front and "Union for common treatment". In the ashes of the old United Earth Government, the Union of Collectivist Solar Republics was declared. Jeff didn't exactly know what was going on, but he simply went with it. Due to his extensive participation in "humanity's war of liberation", Jeff was given a relatively high rank in the new government and appointed to numerous government commissions. Considered a "Hero of the 1st Revolution", Jeff's position in the PUCR was generally respected. The rest is history.

Jeff think's he's seen it all: over 500 years of service to the Pan-Universal Collectivist Republic (formerly the Union of Collectivist Solar Republics) has left him rather disillusioned and bored. Currently stationed at an unimportant post somewhere on the far edge of the Local Group, Jeff awaits his next deployment...


**Currently an honorary KomDiv (Division commander) within the PUCR "Universal Liberation Navy" and high ranking officer political advisory

Brief Personality Description*: A usually reserved and stand-offish type of person, Jeff's usually somewhat slow to warm up to people, and has suffered from a lack of meaningful social interactions. This isn't saying he's a bad guy, but his slight social awkwardness definitely inhibits his ability to perform in some cases.

*Optional, but recommended
Note: We use VSBW stats. The links to the VSBW summary of information for each stat are given in the application.


Name: 174th Fleet Detachment
"So, they assigned us to some shithole in the middle of nowhere off on the wrong side of the Local Group! Just great. I'm not even getting paid to do this!"
- Georgy Lushenko


Origin: OC (Same universe as the PUCR)
Number of Members:
5 PUCR "Standard Cruisers", all AI controlled (Info on the ship can be found here. It's the first ship in the list)
300 lightly armed support personnel
2 Anti-fleet graviton warheads (3000 km radius of effect)

Notable Members: Commander Georgy Lushenko, Political Attaché Fomt Berger, Jeff
Description of Faction's Tech, Powers, & Abilities:
Largely similar to those described within the EUT. Notable for its extensive use of high-power energy weapons and missile barrages. Along the lines of "Late FT".

**Note: The Wave motion cannons on the ships are definitely not blatantly ripped off from Yamato 2199 /joke


Accepted, comrade
A rowdy redneck from South Carolina who tries to RP every now and again.
"That rifle on the wall of the labourer's cottage or working class flat is the symbol of democracy. It is our job to see that it stays there."

User avatar
Democratic East-Asia
Negotiator
 
Posts: 6068
Founded: Aug 30, 2016
Democratic Socialists

Postby Democratic East-Asia » Fri Apr 27, 2018 7:54 pm

The Palmetto wrote:
Democratic East-Asia wrote:
Name: "Senior Officer" Jeff
Origin: OC
Gender: Male
Age: over 1200 years old
Species: Human
Appearance: This boi. He wears a large dark green trench coat, similar to those worn in the old USSR.
Powers & Abilities: Has a tendency to recover from his wounds quite quickly (ie a broken bone takes only a few days rather than a few weeks to fix with modern Earth medicine) and abnormally strong for a human (a possible result of his rather basic genetic enhancements)
Weaknesses: A coward and pacifist. At heart, Jeff has never been one to fight head on (especially in person), and prefers taking a "back seat" commanding role. As a result, he's not too skilled at CQC. He secretly hates a lot of what the modern PUCR stands for, especially the countless massacres often inflicted upon local populations.

Attack Potency: Athlete (building with his pistol)
**Note: the pistol's actual area of damage is generally limited to anything within a 0.20m radius of impact.
Speed: Peak Human
Lifting Strength: Class 1
Striking Strength: Street level
Durability: Street level (without body armor on) - Large building with armor on (the armor, that is. Blunt trauma tends to kill)
Stamina: Surprisingly high. Can run for up to 10km in full gear without breaking a sweat.
Range: The pistol has a range of 400m at utter max, otherwise Jeff can always attempt to punch somebody
Intelligence: Despite his looks and the way he acts, Jeff is surprisingly intelligent. Has almost full knowledge of countless PUCR engineering projects and technologies, and can speak a variety of languages.
Equipment on Hand:

[ZP-800] - An incredibly high yield zero-point energy generator roughly the size of a backpack. Known commonly as the "portable fusion plant", the ZP-800 can be carried around by most individuals in the same manner as a backpack (the generator weighs 20 kg).

[M-99 Particle Pistol] - Fires a super-heated stream of particles at immensely high velocities at a target. Very effective against armor (due to the energy concentration) and raw flesh. Comes with a miniature fusion pack that allows it to fire 50 shots (on normal power) before reloading. The one Jeff uses has been heavily modified to fit his personal preferences.

[M-15 Blast armor] - a series of alloyed durasteel plates thrown together into a basic armored vest (comes with shoulder pads and leg plates). Highly resistant to damage, but doesn't provide much protection against blunt trauma. Standard issue to police forces within the UCSR due to its ability to offer decent protection against laser and plasma weapons. Jeff wears this under his trench coat.

Brief Bio/History*:

Born on Sol-1-3 (Earth) sometime in the 21st century, Jeff's early life was totally unremarkable (he passed school with average grades, never got married, worked as an IT...). Struggling to find a meaning with his life and in need for money, Jeff decided to participate in an experimental genetics program hosted by some particularly shady sources. Effectively stopping his aging, these experiments enabled Jeff to live quite beyond his time, and into the far future of Earth.

Never particularly good with money nor all too innovative, Jeff failed to gain any sort of notable legacy during his long life, even after Mankind took to the stars. Amidst growing inequality and unrest within Earth's colonies and what as at that time the "Human Federation", Jeff threw in his lot with a growing revolutionary wave, which ultimately erupted into all out rebellion sometime in the mid 2500s.

In 2550 CE, Earth fell to the combined armies of the People's Liberation Front and "Union for common treatment". In the ashes of the old United Earth Government, the Union of Collectivist Solar Republics was declared. Jeff didn't exactly know what was going on, but he simply went with it. Due to his extensive participation in "humanity's war of liberation", Jeff was given a relatively high rank in the new government and appointed to numerous government commissions. Considered a "Hero of the 1st Revolution", Jeff's position in the PUCR was generally respected. The rest is history.

Jeff think's he's seen it all: over 500 years of service to the Pan-Universal Collectivist Republic (formerly the Union of Collectivist Solar Republics) has left him rather disillusioned and bored. Currently stationed at an unimportant post somewhere on the far edge of the Local Group, Jeff awaits his next deployment...


**Currently an honorary KomDiv (Division commander) within the PUCR "Universal Liberation Navy" and high ranking officer political advisory

Brief Personality Description*: A usually reserved and stand-offish type of person, Jeff's usually somewhat slow to warm up to people, and has suffered from a lack of meaningful social interactions. This isn't saying he's a bad guy, but his slight social awkwardness definitely inhibits his ability to perform in some cases.

*Optional, but recommended
Note: We use VSBW stats. The links to the VSBW summary of information for each stat are given in the application.


Name: 174th Fleet Detachment
"So, they assigned us to some shithole in the middle of nowhere off on the wrong side of the Local Group! Just great. I'm not even getting paid to do this!"
- Georgy Lushenko


Origin: OC (Same universe as the PUCR)
Number of Members:
5 PUCR "Standard Cruisers", all AI controlled (Info on the ship can be found here. It's the first ship in the list)
300 lightly armed support personnel
2 Anti-fleet graviton warheads (3000 km radius of effect)

Notable Members: Commander Georgy Lushenko, Political Attaché Fomt Berger, Jeff
Description of Faction's Tech, Powers, & Abilities:
Largely similar to those described within the EUT. Notable for its extensive use of high-power energy weapons and missile barrages. Along the lines of "Late FT".

**Note: The Wave motion cannons on the ships are definitely not blatantly ripped off from Yamato 2199 /joke


Accepted, comrade

My first post will make Papa Stalin proud.
Last edited by Democratic East-Asia on Fri Apr 27, 2018 7:55 pm, edited 1 time in total.
Revolutionary Communist State set in Asia. PMT.
NS stats are not used.
Actively funding left-wing "terrorist" organizations since its founding.

Pan Asia Broadcasting Channel: "We will achieve communism in 20 years." - Chairman Wei Yenwu, Central Government | Automation of industries threatens millions of jobs, says economic advisors

User avatar
Naval Monte
Postmaster-General
 
Posts: 13930
Founded: Sep 04, 2014
Civil Rights Lovefest

Postby Naval Monte » Fri Apr 27, 2018 8:47 pm

Parcia wrote:---


Parcia wrote:---



These two are accepted

Menschenfleisch wrote:---


Before we can go forward with this app one of our co-ops would like to address a few issues they have with your apps.

"The GOC prides itself in training the best agents out there, rivalling reality benders and gods"

Clarification on how this is achieved exactly.

"Pathogenic Abilities:Obviously, being attached to a piece of a dead god has some benefits. The Pathogen in question (KTE-5782 Bosch) expands over time, converting organic mass to mechanical components. Julyan’s transformation is slow and involuntary, but he can use “The Worm” to petrify organic objects he touches, turning them into solid metal, or fusing them with nearby pieces of metal."

OHKO ability in melee. Need to know the specifics of how fast this is. Does touching a person turn them into lifeless metal instantly, or does it spread slowly? Maybe it doesn't spread at all and only the surface area he touches changed?

"Fleshweaving: Sarkicism is entirely based around the weaving of Flesh, as was the common practise of Grand Karcist Ion (The founder of the Sarkic Faith) and Yaldabaoth, the God of the Flesh. As such, Eira can modify her own body to adapt to new environments and kill enemies. This is extremely limited however. Although most Karcists can conform to fit any form, from dogs, to shapeless blobs, to trees and fish; Eira is limited to a humanoid or canine form, with insectoid portions. She can, however, ‘infest’ a small area (70 sqm), covering it in flesh, and causing it to collect any nearby biological material, rejuvenating her and allowing her to modify the environment to an extent."

70 sqm of OHKO against fleshy individuals (Almost everyone in the RP) if interpreted in one way. Needs clarificatiom if Biological Material includes living organisms in the area
Naval Monte- The Mediterranean crossroads of mind-controlling conspiracies, twisted dimensions, inhuman depravity, questionable science, unholy commerce, heretical faiths, absurd politics, and cutting-edge art.

Make wonderful memories here, in Naval Monte.

User avatar
Danceria
Postmaster-General
 
Posts: 10715
Founded: Aug 13, 2015
Ex-Nation

Postby Danceria » Fri Apr 27, 2018 8:53 pm

Should I be a morally ambiguous sharkboi?

A wandering cyborg ninja?

A mighty morphing Nazi whom Of his might recognize...

A card shuffling cool headed spellcaster

Or a freaking Onion Knight.
One true Patron Saint of Sinners and Satire
It is my sole purpose in life to offend you and get you to think about your convictions due to this
“You have enemies? Good. That means you've stood up for something, sometime in your life.” - Sir Winston Churchill, Prime Minister of Great Britain.
Obligatory Quotes below
“Love looks not with the eyes, but with the mind; and therefore is winged Cupid painted blind.” - William Shakespeare.

“Always do right. This will gratify some people and astonish the rest.” - Mark Twain

“In matters of style, swim with the current; in matters of principle, stand like a rock.” - Thomas Jefferson

“The real man smiles in trouble, gathers strength from distress, and grows brave by reflection.” - Thomas Paine
-{(~CO-FOUNDER OF NS AXIS POWERS~)}-

User avatar
Menschenfleisch
Diplomat
 
Posts: 790
Founded: Nov 01, 2017
Iron Fist Consumerists

Postby Menschenfleisch » Fri Apr 27, 2018 9:04 pm

Naval Monte wrote:
Parcia wrote:---


Parcia wrote:---



These two are accepted

Menschenfleisch wrote:---


Before we can go forward with this app one of our co-ops would like to address a few issues they have with your apps.

"The GOC prides itself in training the best agents out there, rivalling reality benders and gods"

Clarification on how this is achieved exactly.

"Pathogenic Abilities:Obviously, being attached to a piece of a dead god has some benefits. The Pathogen in question (KTE-5782 Bosch) expands over time, converting organic mass to mechanical components. Julyan’s transformation is slow and involuntary, but he can use “The Worm” to petrify organic objects he touches, turning them into solid metal, or fusing them with nearby pieces of metal."

OHKO ability in melee. Need to know the specifics of how fast this is. Does touching a person turn them into lifeless metal instantly, or does it spread slowly? Maybe it doesn't spread at all and only the surface area he touches changed?

"Fleshweaving: Sarkicism is entirely based around the weaving of Flesh, as was the common practise of Grand Karcist Ion (The founder of the Sarkic Faith) and Yaldabaoth, the God of the Flesh. As such, Eira can modify her own body to adapt to new environments and kill enemies. This is extremely limited however. Although most Karcists can conform to fit any form, from dogs, to shapeless blobs, to trees and fish; Eira is limited to a humanoid or canine form, with insectoid portions. She can, however, ‘infest’ a small area (70 sqm), covering it in flesh, and causing it to collect any nearby biological material, rejuvenating her and allowing her to modify the environment to an extent."

70 sqm of OHKO against fleshy individuals (Almost everyone in the RP) if interpreted in one way. Needs clarificatiom if Biological Material includes living organisms in the area


"Rivalling reality benders and gods": This is in reference to the GOC as a whole. While some agents and assets (HAMEC, Orange Suit, Operation Pizzicato, e.t.c.) can legitimately fight against full-blown gods, Julyan is not one of them. How this is achieved is using anomalies, thaumaturgy and specific skills. Even The Foundation has specifically developed anti-demonics, and eschatological class weapons (designed to kill gods). That's mostly irrelevant though, since Julyan was meant to deal with more human threats, like enemy soldiers and low-level CotBG machines.

Pathogenic Abilities: The process is slow and reversible. It spreads at a moderate pace as long as he maintains contact with the limb. If he lets go before then, the area will rapidly revert to being made of flesh. If he touches a dead piece of organic matter, it will be converted forever. The point of this ability is to petrify someone's arm or face for a few seconds in combat. E.g: He holds onto someone's wrist for two seconds, turning their arm to metal, from the elbow down. They're disabled for a few seconds, during which he can gain the advantage.

OHKO Flesh: It includes living organisms, but much in the same vein as SCP 610, it needs the consumed matter to be dead or extremely close to death / weak. A healthy human would have to stand still, and voluntarily let themselves get consumed over the course of a solid ten minutes (and they'd have to take off their shoes). An insect would be eaten instantly. Something like a dog would take a few seconds. Human corpses take twenty-ish to sink into the growth.

Thaumatology: Magic, defined by four properties. It uses EVE energy, based on a principle called the "Observer Effect". The OEE (Observer Effect) is essentially, "the more a particle is observed, the more absolute its state is". For example, Schrondinger's Box. The more the observer (The Scientist) knows about the box, the more certain they are of where and what is inside the box. Thus, they have 'collapsed' reality into the state which they observed.

EVE energy is basically how much an area is being observed. Humans are more intelligent, and have sharper senses, and so produce more EVE than plants and animals, while rocks produce nearly none. Thaumatology exploits EVE energy to collapse reality into a certain state. This means that a skilled Thaumatologist could examine Schrondinger's Box, and use Thaumatology to forcibly make the cat survive, or die. In essence, this allows them to shift energy in any way they want, with many caveats.


  • First, intensity. Intensity is how much energy is required to perform the Thaumic act. The more intensity that is used, the more EVE energy is required. A human can replenish EVE energy simply by standing in one place for a long time, but this does mean that they can't just keep using more and more EVE. Having more people in the same place increases EVE intensity, but not weave. EVE can also be expressed as ARad (Aspect Radiation).
  • Weave is how the Thaumic work is structured. It goes Sparse, Loose, Tight and Locked. Sparse and loose are low-level thaumics, usually people who don't even know they are reality benders, or if they do, have little control or knowledge of the ability. Tight weaves are trained reality benders, like Julyan, who can make focused alteration to reality with some effort. Locked means someone is either a god, or something close to it.
  • Hue is how blatant the change is. It comes in the colours of the rainbow, from red to over-black (extreme indigo). Red is a less extreme alteration, such as moving particles around. An example would be picking up a can, and throwing it across the room. Over-black's side of the spectrum affects more of reality, like shifting an entire mountain to the left. Note that intensity does not differ. Firing a bullet at close to the speed of light is far more damaging and energetic than teleporting every grain of sand on Earth one inch to the right, even though both would require roughly the same amount of EVE.
  • Pitch is how destructive the work is. It goes double-flat, flat, natural, sharp and double-sharp. Double-flat is purely destructive, like disintegrating a block of concrete. Natural is balanced, such as telekinetically moving a box. Double-sharp is purely constructive, like generating life.
Julyan specialises in high-intensity, Tight Weave, Over-black, double-sharp Thaumatology. This means he can create physical objects, ward against monsters and generate runes with specific, far reaching consequences for the environment around him. For example: Creating a barrier to stop a landslide, turning a wall into water, shielding an area from all heat, or building a circle to trap an enemy inside.

Thaumatology requires several mechanisms to function. The following is an abridged system.

  • EVE Source: Observer's Effect. This requires a sapient individual to be nearby. Julyan serves this purpose nicely.
  • Pitch-Determinant: Certain acts correspond to certain hues. Murder is a highly destructive act, and thus releases double-flat energy. Procreation is a highly constructive act, and thus releases double-sharp energy. Smashing a brick releases Flat energy (breaking a structure). A jug of milk contains Sharp energy (relates to creation and nutrition). This 'colours' local EVE energy. So, a Flat Thaumic Work would be more powerful if someone were to do something Destructive nearby; just as one example.
  • Rebound Catalyst: All Thaumic works have Rebound. This is essentially electrical resistance. A Thaumic Work releases some of the energy used in the initial reaction, and this energy creates anomalous ripples; generating anomalies in the local area. This can be as simple as an undetectable slowing of time, or the sudden generating of a rabbit. The Practitioner (In this case Julyan) has to shape the Rebound in order to make it release itself as something productive. For example, he can make a runic circle to contain the Rebound, and shape it into something harmless; like a flash of light. Otherwise, it might do something catastrophic, like turn the air into hydrochloric acid.
Kinetoglyphs: Basically Thaumatology, but far quicker. The Observer's Effect allows individuals to shape reality in cruder, but faster ways. Kinetoglyphs rely on creating Thaumic Runes (runes are basically circuits for EVE energy) using finger positioning and mental images (thinking really hard). This allows Julyan to cast rapid effects, such as short-range telekinesis, or creating a light source. Kinetoglyphs are mentally taxing, and overuse leads to psychological damage, and brain hemorrhaging.


Re: My application: I added some things in blue, specifically Julyan's Thaumatology and Eira's transmogrification.

Red revisions are in response to Co-op advice.
Last edited by Menschenfleisch on Sat Apr 28, 2018 7:38 am, edited 5 times in total.

User avatar
The Palmetto
Negotiator
 
Posts: 5216
Founded: Feb 05, 2017
Ex-Nation

Postby The Palmetto » Fri Apr 27, 2018 10:34 pm

Name: Francis “Secesh” Palmer
Origin: Dixieverse
Gender: Male
Age: 33
Species: Human (Modified)
Appearance: Secesh is a white male of Scottish heritage, about 6ft tall and 200 pounds. He was already tall before becoming a cyborg, but the operation made him weigh more due to the metal. He wears a modified Confederate Marines uniform, decorated with darker blue areas and decorative gold patterns and buttons as well. He has brown hair, and blue eyes, though he could change the color if he wanted, however. He also carries his rifle on his back, and a ceremonial sword on one hip and an ammunition satchel on the other. He wears a pale-blue cap with a golden rifle emblem on it as well, and kept it from his first encounter with Ignis. It was part of his original uniform, which had been destroyed except for the cap.
Powers & Abilities:
Enhanced Limb Power
As a result of the operation, Secesh's power in his limbs was greatly increased. He could use his bare hands to rip down wooden walls, and could easily run at Olympic-record speeds for short bursts. However, he has a limit, and his cybernetics will shut down and give him normal human strength if he goes too far.
Enhanced Endurance
Secesh's entire skeleton has been replaced by a mechanical machine skeleton, making him much more durable. He can take bullets directly to the spine and shrug it off, and can also survive the shockwaves from major explosions. It has a limit, however, and can't protect him from everything.
Healing Factor
His mechanical endoskeleton also granted him incredible healing abilities, being able to heal bullet wounds in mere seconds. However, larger chunks of flesh take larger amounts of time to finish, and though he can survive as long as his endoskeleton is intact, he be unable to move as just a skeleton until he finishes the slow process of rebuilding himself.
Rifle Marksmanship
During his military training, Secesh was taught many things: rifle marksmanship was no exception. He can shoot with above average, but not perfect accuracy, but he doesn't necessarily need it. His normal rounds can be fired in extremely rapid succession and are also as strong as a shotgun round. The knock back from this would injure most humans, but he doesn't have an issue with it thanks to his endoskeleton. He can also shoot several larger explosive rounds, which can decimate a futuristic tank or small building with only one shot. It is also armed with a heated bayonet, perfect for stabbing his enemies with a clean wound.
Fencing Skills
When he can't find his gun, or can't use it for some other reason, Secesh resorts to his ornamental sword. Crafted from alien metals with a Civil War aesthetic, it's not designed for combat, but can be used for It. Whether it's tearing through robots or people, he doesn't just start slashing randomly. He was trained in sword combat when he was younger, and though he's forgotten a fair amount of it, he still has above average skills in it. Of course, he would fail to take on an experienced sword fighter.
Survival Skills
When Secesh was an innocent young boy, he learned many skills, most of them focusing on the wild. He can create a fire from scratch, hunt large game, create shelters, create snares, locate water, cook, and is skilled in various other trivial survival matters. Many of these translate well when tracking people, and could certainly be used for such a purpose.

Weaknesses: He went to college and knows his stuff, but he’s still a dumb redneck who runs into fights without thinking. Corrosive liquid or anything that melts his body rather than fracture it will make regeneration a hell of a lot harder.
Attack Potency: Small building level
Speed: Superhuman
Lifting Strength: Superhuman
Striking Strength: Superhuman
Durability: Small building level (but will still cause significant harm. Above this is where attacks get lethal)
Stamina: Superhuman
Range: A few hundred feet, but only with his rifle. Don’t expect accuracy.
Intelligence: He went to a prestigious and expensive school, but isn’t really a scientist or anything.
Equipment on Hand: Confederate officer uniform, satchel with ammunition, advanced rifle, ornamental but durable sword, some trivial items, and his cybernetics

Brief Bio/History*: Francis Palmer, who would later be nicknamed Secesh, was born to a family of plantation owners on January 4th, 1834. He was named after his father, Frank Palmer, who was a wealthy plantation owner while Francis's mother was named Mary Palmer. He was the 7th child in his family, and a few years after giving birth to him, his mother died. His father had never really cared for Mary, and had only used her to give himself children and free labor. So, he was never especially depressed about it and raised his kids fairly normally without any depression. However, he did have his children raised with slaves, which were common on his massive plantation.
Francis grew up with a love of fighting, and he would commonly be caught rough-housing with his siblings growing up. But he also had a love of nature too, and enjoyed running around playing in the forest. He learned many tracking and hunting skills as a boy from fur-trappers, and was a common sight in the more rural areas of Charleston. He would constantly talk and chatter with people as a child, and many soldiers enjoyed watching the boy play around the forts. Though of course he had standard education for a child born into wealth, he learned most of his current skills from soldiers, hunters, etc. This would also inspire him to wish to become a soldier, something his father would protest against. He wanted his children to become wealthy plantation owners, not soldiers of war who may end up dead. This would set them down a path that ultimately left them divided as a family.
When he became a teenager, things didn't change much. He had to spend less time playing in the forest and more time in school, but still continued to fight and hunt, to his father's distress. His father eventually decided to do something about this, and sent him to a professional school in England where he would be forced to simply learn business skills, economics, and agricultural tips. He was extremely angry with this, but went along with it anyways. During this time, he met a peer named John, who was from the South as well. They became good friends, and would often hang out together. It was John himself who gave Francis his nickname: Secesh. It was inspired by the South Carolinian's desire for an independent Southern nation, and would stick with the wealthy Southerner.
After graduating and returning home in 1856, he felt more comfortable with the idea of working on a plantation, and took a job watching over the slaves that worked there. He didn't care about their suffering, as back then, most Southerners believed that the slaves were meant to work for the white man. This view point would be ripped from Secesh in the summer of 1958, when a runaway slave was trying to escape with his family to head up North. He followed suit, and after several long, grueling hours, had tracked him down. He kept running, an actual guise to distract Secesh from the other fleeing slaves. Secesh tried to shoot him in the shoulder to get him to stop running, but accidentally shot him in the heart and killed him. He had to watch the man die, and worse, in front of the man's wife and kids. He regretted this almost instantly, and with a change of heart, decided to let the man's family go. He left the plantation, and went off to go join the military. His father was furious, but in the end, couldn't change Secesh's mind or force him to do anything.
So, in 1859, Secesh officially joined the marines of the United States of America and received extensive training. His allegiances, however, would change in 1860, when South Carolina seceded from the Union and became an independent nation known as the Palmetto Republic. He retreated back to SC and worked exclusively there, and with the dawn of war apparent, received even more military training. Some time in the month of February, 1861 he got his first taste of unworldly adventure when he was teleported to a strange place by unknown forces. It's unknown what did happen there, but what is known is that he fell in love with a snake demon named Ignis. This would prove important, and he would constantly think of her after this encounter.
When he had returned from this adventure some time later, he had discovered several new things. South Carolina had joined up with the other southern to form the Confederate States of America, and had also gone to war with the United States of America. He was quick to get back to his work, participating in several battles of the Civil War. This war effort wasn't enough, and in 1863, they were losing. This wouldn't last for long, however. While on patrol, several soldiers had discovered a downed alien aircraft in South Carolina, and sent it to the scientists. The scientists managed to reverse engineer the technology, and their first experiment was creating a cyborg super-soldier. Secesh was quick to volunteer to serve his nation, and the operation was a success. Gifted with a variety of new powers and an advanced rifle, he set out to win the war, and win the war he did. By late 1864, Union numbers and industry had been decimated by a single battalion under Secesh's command, where his powers helped him significantly. He was able to take on legions of soldiers and win, leaving nothing but bones and ash whenever he attacked. He had no quarrels killing all these soldiers, they had chosen to fight this war, after all, and knew the risk when they joined the army.

Brief Personality Description*: Secesh is generally brash and hard-headed. He often barges into a situation without planning anything, and is easily angered when sensitive topics are brought up. He enjoys physical combat, and often uses it to vent his anger. He's very stubborn, and never gives up. As a soldier, social events were common, so he won't shy away from meeting new people. Though he'll typically keep them at an emotional distance, he does value those who have warmed up to him. As a matter of fact, he's willing to go to extremely far lengths to keep them, even going across the multiverse in search of his lover. He's also tried to hide less desirable aspects of his personality from people he cares about, but this hasn't gone very well. Though he keeps close ties to his loved ones, he doesn't care much for his family.
He's racist towards people of other races, with exceptions, but is currently working on it. This constantly puts him at odds with others, which can make negotiating with others troublesome. Ironically, he's actually against slavery, which has put him at odds with other southerners. His thoughts on the Confederacy are clouded and mixed, but since meeting Ignis, they've started to become more negative. Though he recognizes the government's desire to keep slavery, he still wants to protect his home from the Northern invaders.

*Optional, but recommended
Note: We use VSBW stats. The links to the VSBW summary of information for each stat are given in the application.


Won't use him yet, but I'll be wanting this.
A rowdy redneck from South Carolina who tries to RP every now and again.
"That rifle on the wall of the labourer's cottage or working class flat is the symbol of democracy. It is our job to see that it stays there."

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Naval Monte
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Posts: 13930
Founded: Sep 04, 2014
Civil Rights Lovefest

Postby Naval Monte » Sat Apr 28, 2018 8:34 am

Menschenfleisch wrote:---



With all concerns dealt with the two apps are accepted

The Palmetto wrote:---


This app is REJECTED!!!

I kid, I kid. The app is accepted

But please separate the skills on the app
Naval Monte- The Mediterranean crossroads of mind-controlling conspiracies, twisted dimensions, inhuman depravity, questionable science, unholy commerce, heretical faiths, absurd politics, and cutting-edge art.

Make wonderful memories here, in Naval Monte.

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The Dark Brotherhood of Deros
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Founded: Jul 01, 2014
Ex-Nation

Postby The Dark Brotherhood of Deros » Sat Apr 28, 2018 8:57 am

Post will be out either today or tomorrow.
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Naval Monte
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Founded: Sep 04, 2014
Civil Rights Lovefest

Postby Naval Monte » Sat Apr 28, 2018 9:39 am

Turmenista wrote:
Name: Adrian Westwoods

Origin: Elsewhere Universe 0001, "Praelia Caicos" (OC)

Gender: Male

Age: 30

Species: Thanatosian
(Explanation: In the Elsewhere universe, Earth exists as a planet 2.2x larger than its real life counterpart, known as Thanatos. Because of the 2.2 size increase, the gravity of Thanatos is significantly stronger than Earth - so much so that a regular Thanatosian can preform feats deemed superhuman in our regular world. While they are virtually identical to humans biologically speaking, their bodies have adapted to the greater gravity, and - given the diverse flora and fauna of Thanatos and other present subspecies of Thanatosians - are hardy towards numerous diseases and pathogens.

Following the introduction of Avatars (see equipment) into public by Adrian Westwoods, the average Thanatosian's life expectancy has been increased tremendously. Adrian himself is a Type 2 Avatar.)

Appearance: See right
Powers & Abilities:
  • Thanatosian Physiology: As stated before, Thanatosians have adapted to their planet's harsher gravity and more diverse demographic conditions, meaning that, in the eyes of regular earthlings, Thanatosians are considered somewhat "superhuman". Adrian is no exception to this, having harnessed his strength through thousands of hours of conditioning and military training. Thanatosians, by default, come equipped with superhuman strength, speed, agility, stamina, durability, and improved defense against diseases.
  • Avatar Physiology: In the Elsewhere universe, Avatars are a series of projects made by an independent science study and later refined by the Commercial Federation, Adrian's corporation. The end goal of the project was to extend life by designing an artificial humanoid body (aka, an Avatar) and an advanced brain-computer interface, thereby transferring the consciousness of a person from their withering old body to a new, artificial one. Each Avatar can be thoroughly changed or customized to fit the desire of its operator using trillions of complex nanomachines, sometimes even while it is consciously being used by the operator. Avatars come in three distinct types: Type 1 avatars are operated remotely by either a regular Thanatosian or an avatar by using a brain-computer interface, allowing them to essentially operate in a proxy body rather than their regular body. Type 2 avatars are where a Thanatosian's personality is transferred and emulated into an artificial avatar brain at the end of his or her life, which in turn is implanted into an artificial body, thereby allowing the user to extend their own lifespan drastically. The Type 3 avatars are a complete technological conversion turning the user's personality and brain into a holographic entity linked to Elsewhwere's vast and expansive system of information and technology, essentially turning them into an A.I. All Avatar types share the same goal of extending a Thanatosian's lifespan and allowing them to venture to hostile environments.
    Adrian, a Type 2 avatar himself, uses this to his full advantage. For example, since an avatar can be remotely controlled by its user from a safe position, Adrian effectively would not have to be physically present at any given location if he deems it unsafe, and could instead send his avatar there as a virtually perfect proxy of himself. Given that avatars were meant to prolong its users lifespan and allow him/her to venture to hostile environments without risking any loss of life. Since avatars are artificial cybernetic bodies, they come with a wide variety of various augmentations and abilities.
    • Enhanced Condition: Though not to supernatural levels, an Avatar is known to have obviously augmented stats. The artificial brain allows an avatar's user to think drastically faster even while under pressure, and increases their reaction time significantly. The strength of an avatar is much more powerful than a regular Thanatosian, and increases the user's speed, reflexes, and stamina, whilst also amplifying senses such as sight, hearing, and smell. Various cybernetic implants may be put into an Avatar to add additional upgrades to the user, of their choice.
    • Pain toleration: Avatars were built from the ground up to deal with the harshest environments possible without causing unnecessary losses of life. Even while heavily damaged or even mutilated, an avatar is still capable of operation so long as it's brain stem remains intact. As per pain tolerance, it is a completely optional setting for the user, meaning that a lost limb would be nothing more than a liability than a life-threatening wound.
    • Transfomation (to a degree): As stated before, the design of the avatar is completely tailored to the user's preference, and the appearance of the Avatar can change on the fly thanks to trillions of nanomachines in the artificial body. Traits able to be changed include eye color, skin pigment, hair color, hair styles, facial extremities, and even voice. While most users simply choose their pre-avatar appearance as the default design, this has led to many Avatars gaining impossibly beautiful or perfect appearance that would normally not be possible with a regular Thanatosian.


Weaknesses:
  • Being a Type 2 avatar himself, Adrian can be destroyed when his brain stem is destroyed. While this is not the case for a Type 1 Avatar he's controlling - the link between avatar and controller in the remotely-controlled variant would merely be broken - the Type 2 design would almost instantly result in the death or the user. Because of this, Adrian is at high risk when traveling to locations while not as a remotely-controlled Avatar.
  • Avatars without adequate security systems are prone to hacking by outside sources. This tends to be most Avatars, unfortunately. Not even Adrian is safe to the most dangerous of hackers.
  • Adrian himself has a large ego and sense of invulnerability, often getting himself into very risky or potentially life-threatening situations only for the thrill. Even with his technological advantage, Adrian has a bad habit for underestimating foes, often leading him to, more often than not, try at about a fraction of his full potential.
  • Adrian's complete disregard for the safety of his employees and those around him paints a negative image around him and his reputation. Given this, he doesn't many allies, though he does have a number.


Attack Potency: Minimum of Small Building (fists), Maximum of Large Island (larger ordinance)
Speed: Superhuman; Instantaneous (when using PRP); Transonic Reaction Speed
Lifting Strength: Class 5
Striking Strength: Room Level
Durability: City Block Level (counting pain tolerance and armor)
Stamina: Very High, thanks to military training
Range: Long range (~5km with most big weapons)
Intelligence: Who needs books when you can bring up a MegaNet search of something and make complex math calculations in your head? With such a vast amount of information available, it's not surprising that Adrian is a pretty smart boi.
Equipment on Hand: While I won't go into specific detail on weapons, I'll be more than happy to explain more in the IC once I get rolling. Listed here are just some things that I may use more than others.
  • Dare: Adrian's personal assistant, Dare, is a Type 3 avatar that is linked to his cybernetic body or proxy Avatar bodies via a neural interface. Due to her Avatar nature, Dare doesn't think straightforward like an A.I. would, instead thinking more creatively while still retaining the speed and efficiency of an A.I. As a Type 3 avatar, Dare is vital to Adrian's efficiency both in combat and commercially, and forms a symbiotic bond with her boss and other equipment under her control. Given her virtual nature, Dare can effectively take control of electronic systems such as Adrian's armor, computers, and even some of Adrian's avatars if she wishes, and assists in making Adrian's reactions much faster.
  • The entirety of the Commercial Federation: As the sole and absolute head of the Commercial Federation, a vast and powerful corporate, military, and political entity with influence throughout the Elsewhere universe, Adrian holds a very important and influential seat as the administrator of the CF, and, subsequently, all of its employees, sub-corporations, controlled governments, and assets. The CF is, without a question, the sole dominant political, military, and economic body of the Elsewhere universe, save for the Alien Abomination threat. With just as many employees as it has guns (it has a LOT of guns, too) and a seemingly unlimited budget, the CF allows Adrian to exert his dominance wherever he pleases, whenever he wants and however he likes it. Military-wise, the CF uses a high-tech, professionally trained and impressive private military force to protect its trade from pirates, put down the occasional revolt and occasionally invade competing governments, with an army of avatars and robots that rivals, if not surpasses, even the largest of his world. Most missions Adrian embarks on are alone, but at times he does call for assistance with CF troops.
  • Providence-Class Battlecruiser CFS Pride of Thanatos (CVN-1738): The original Providence-class colony ships were one of the first of their kind to colonize worlds outside of Thanatos, and its solar system. They were the first to be equipped with the now obsolete warp drives, and with the outbreak of war with the Abominations came into fruition, the majority of ships this series of massive vessels were refitted hastily to be impromptu battleships when the first battles broke out. While these ships represented Thanatosian colonial "Manifest Destiny" ideology in a physical form, they did not fare so well in their new combat modes. As such, due to the original pacifistic nature of these ships, few of them survived the First Interstellar War, either being outgunned by the enemy fleets or being phased out for being technologically inferior to the Thanatosian government's new line of starships. Fast forward several decades after the First Interstellar War, and Thanatos has asserted itself as a major Galactic superpower of Elsewhere both militarily and politically. The rise of the CF has led to the re-activation and refitting of several fleets, many of which had gone dark after the war with Thanatos's distant galactic foe, the Abominations. The majority of the Providence-class colony ships by this time were either being sold to scrapyards or bought out by private investors to become yachts or freighters. Inspired by the colonial memory of the Providence line of starships and spurred on by his company's rapid growth throughout the galaxy, Adrian himself commissioned the construction of a new line of starships designed specifically to be like the old Providence-class ships just for the Corporate Navy, to act as the Corporate Federation's flagships: The Providence class Battlecruiser line. As the first ship of its class, and because it was commissioned personally by Adrian himself, the CFS Pride of Thanatos is the CF's most technologically advanced ship and well-protected ship, and a pure demonstration of its powerful Arsenal. A blend between a battleship and a carrier, the Thanatos is an intimidating threat both in orbit and on the ground, and was designed solely for the purpose of eliminating all opposition in its way. Like many other Thanatosian ships of the time, the Thanatos is fitted with an energy shield based from alien designs, as well as a variety of smaller weapons, both for engaging fighters and other ships alike. As it also functions as a carrier, it is joined by a large complement of ground craft, aircraft, and military personnel, of course.
    The Thanatos was designed from the ground up to dominate space combat, but also functions as a sort of mobile headquarters for Adrian himself. It is one of the only ships in the CF Fleet to take advantages of Elsewhere's natural "Rifts" in the form of its Rift Generator, which, although not tested, is theorized to be able to allow objects to not only travel through other timelines and iterations of Elsewhere's universe, but other universes completely.
  • Adrian-Bot V2: Essentially a perfect clone of Adrian, the Adrian-Bot V2 is an avatar capable of acting independently or remotely controlled by Adrian. From his interface, Adrian may control an Adrian Bots such as if the location he needs to go to is dangerous or out of reach.
  • Portable Rift Projector (PRP): In the Elsewhere lore, there is a natural phenomenon known simply as "Rifts", which were, until recently, thought to be created at random and served no intended purposes but to connect universes of Elsewhere. The opening of Rifts were thought to signal danger, such as the opening of one near Thanatos's neighbor system, Praelia Caicos, just before the invasion of an alien power happened in the system. Aside from some catastrophic events occurring from Rift opening, they allowed for mostly safe and instantaneous travel between the various universes, timelines, and iterations of Elsewhere, and were the impetus behind several political and military events, and helped shape the history of Elsewhere itself even though it was meant for no more than observation between systems. Until Adrian's discovery recently of the much larger multiverse and its increasing homogeneity, it was thought to be scientifically impossible to create rifts, let alone be able to open or destroy them. Adrian's discovery of Bormann Resonances, a type of invisible wave that is emitted from all rifts - and his subsequent exploitation of said discovery, combined with overall advances in understanding how these phenomena work, allowed him to create the Rift Projector, which he is now so widely known for. A portable version, the Portable Rift Projector (PRP), was also made for his personal use. It works exactly how it sounds: By manipulating the Bormann Resonances in such a manner similar to that of a rift about to open, it projects a rift at the desired entry location of the user or ship (usually in front of them), which would also open up a rift at the desired exit location, providing relatively quick and somewhat instantaneous two-way transportation between the rift. In comparison, physics-wise, a regular FTL drive would mean that in order to connect two points in given space, one would have to draw a straight line on a piece of paper at the highest speed possible. A rift projector, on the other hand, would simply fold the theoretical piece of paper, where the pencil would punch a hole into the desired location on the paper, producing two holes: the entry point and exit point, before promptly closing back up.
  • Achilles V.1 Power Armor: When his regular combat uniform (see picture) won't suffice, Adrian's personal, modular Achilles armor will. It is a full-body powered suit, barring the helmet (which can assemble or disassemble itself into the suit at will), crafted to provide the user with the highest availsable strength output and mobility to the user. It is equipped with energy shielding and other necessary components to monitor his (or his avatar's) health status and whatnot, and has multiple magnetic locking hard points located on the armor, allowing for easier transitioning and portability of weapons.

Brief Bio/History*: Adrian Westwoods is the enigmatic leader of the Commercial Federation, an intergalactic-spanning corporate and military entity of Thanatosian origin in the Elsewhere universe. He has gained prominence in holding a leadership position of arguably the galaxy's most powerful and feared corporation, and is renowned both as an intelligent military commander and a ruthless CEO and capitalist. Adrian is known to be an extremely skilled fighter and commander, utilizing superior technology and firepower to defeat his enemies. He also utilizes Avatar technology actively to accomplish feats otherwise deemed impossible by normal humans. his wing, Adrian has expanded the CF's influence far beyond what was previously established, and asserted his control as one of the galaxy's most dangerous figures.With a number of smaller corporate entities and groups under
Brief Personality Description*: Machiavellian, ruthless, and cunning, yet overly sarcastic most of the time and cynical. Some say he shows signs of being a psychopath, but his only response to these claims are that "its just business."

CF Flag
Name: Commercial Federation
Origin: Elsewhere
Number of Members: 2bn employees, half of which are private contractors
Notable Members: Adrian Westwoods, Dare
Description of Faction's Tech, Powers, & Abilities: A corporate and military entity out of the planet Thanatos located in the Wander system, the Commercial Federation grew to become one of the most powerful and feared nations in the entire galaxy, and did so very quickly. Thanks to superior technology and firepower and an overwhelming economic strength, the Commercial Federation outclasses many nations economically as it does militarily, and has proven itself capable to sustain and endure long campaigns of fighting and project its strength despite seemingly insurmountable odds. With a number of star systems and species under its belt, it is led gloriously by the enigmatic Adrian Westwoods, who uses Avatar technology to prolong the lives of himself and his troops, and operates with a privately-funded joint Gek & Thanatosian private military to assert control over its possessions. Instead of conquering other nations and smaller powers, the CF has instead gained vast influence in galactic affairs by utilizing ruthless economic tactics, including simply "buying out" nations unfortunate to run laisseiz-faire economic policies. Due to their proximity with the Abominations, a race of marauding humanoid creatures wishing to graft humans into their collective, the CF possesses a powerful and permanent military force comprised of Thanatosians and Geks, the latter are hunched ape-like aliens native to the currently-contested Vega system.

(tl;dr: big corporation with a lot of money and a spoiled kid in charge)


Is this the app if so it is accepted
Naval Monte- The Mediterranean crossroads of mind-controlling conspiracies, twisted dimensions, inhuman depravity, questionable science, unholy commerce, heretical faiths, absurd politics, and cutting-edge art.

Make wonderful memories here, in Naval Monte.

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