yea gal.
Gonna be usin em sick firebending/waterbending techniques
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by Skylus » Wed Apr 11, 2018 1:45 pm
by The Palmetto » Wed Apr 11, 2018 2:08 pm
Firaxin wrote:Apto wrote:Considering how the Arcs will merge together eventually, we still need to nerf Violentius even if he has his own Arc since we'll eventually run into the problem of Violentius overshadowing basically everyone else. Scale him down from a omniversal entity whose weakness isn't really exploitable -there's an infinite number of them out there and to erase or significantly reduce violence in all of them requires a ridiculous mcguffin or plot contrivance-, can apparently punch out universes, and describe his powers with your own words instead of links, and we may be able to come to an agreement here.
Personally, I was thinking that Violentius would make for an excellent 'symbiote' type of character, empowering their host and maybe taking them over once sufficiently powered up, since we have some relatively 'normal' characters here (Violet Evergarden for example) who could have some fun character interaction with Violentius. This does have it's fair share of problems though, most problematic being that you'll have to coordinate really heavily with the other RPer unless you play as both the host and the symbiote.
I've come up with several ways to nerf Violentius. First and foremost, it will no longer have Concept Dependent Immortality instead it can reverse aging via Violence Empowerment. This means that it can be killed more easily. You won't have to make the entire Omniverse peaceful, only the universe it is currently in. It also means that other characters will have a more noticeable effect when reducing violence.
Next it can only affect things within a solar system range with Violence Inducement and can only gain the full benefits of violence empowerment within a continental range. Everything outside that range will only empower it by 10%. All violence outside the current universe will only empower it by .0000000000000000000000000000000001%, an amount so incredibly low that it would take billions of eons to recharge to full power.
Next, violence now acts as a consumable resource for it, so it requires recharging in order to stay at full strength. For example if it uses a ton of saved up violence it could theoretically kill a hyperverse, but this would leave it so incredibly weak afterwards that it would never do that. In fact that might actually kill it by using up all of its energy. He will only begin to grow in power after he has regained all energy his current form can use in battle. Every single action it takes outside of feeding will use the resource, the more important the action is, the more it uses up.
Finally, instead of starting off at full power, I'll start off at lowest power, where it's essentially a soul that can make thrown rocks hurt a tiny bit more. The story will be that it was causing havoc in another universe and made a powerful pantheon of dieties very unhappy. After a legendary battle they barely defeated him by using mcguffin and stripped his energy away, then they cast him out of the universe.
I'll edit the app for further stat, weakness, and background changes.
Not only that but I'll make sure that he doesn't act efficiently enough to become a multiverse terror by the end, therefore solving the problem when the arcs connect. This also allows for that symbiotic relationship you suggested to be important for awhile as he probably won't be able communicate with other beings for a good amount of time.
"That rifle on the wall of the labourer's cottage or working class flat is the symbol of democracy. It is our job to see that it stays there."
by The Dark Brotherhood of Deros » Wed Apr 11, 2018 3:13 pm
"Don't curse the darkness, light a candle! When freaky aliens give you lemons, make freaky alien lemonade!" - Hades
The Four Swords of the Guild
Respect for nature, Life as a community, Crafting from nature, and Prosperity from nature.
Kaidou wrote:We Asian millennials are like bananas. Our skin is yellow, but on the inside, we're pretty much white.
by Skylus » Wed Apr 11, 2018 3:19 pm
by Apto » Wed Apr 11, 2018 5:08 pm
The Dark Brotherhood of Deros wrote:Name: Mynx
Origin: The Foreverplane
Gender: Female
Age: 8, which for a goblin translates biologically to about 20 for a human
Species: Goblin
Appearance: Mynx is a young and toned goblin woman who stands at about 3 1/2 feet tall. She has soft lime green skin, short messy black hair, long pointed ears, and big yellow eyes. She has a small pointed tooth that protrudes up from her bottom lip on her left side, and she has a small round nose. Her face also has a few dark green freckles from being outside for most of her life.
Mynx's attire consists of a dark green cloak, brown leather boots, and a two-piece outfit composed of a brown strapless leather top, and a brown leather skirt with black shorts underneath it, leaving her midriff exposed.
Powers & Abilities: Mynx is a druid, which means she commands a natural form of magic that stems from nature. She can commune with plants and animals, and can also get a feel as to whether an area is healthy or not. Furthermore, she can manipulate plants, causing them to grow or to attack whatever she wants. She also has some control over the forces of nature, and can kick up powerful gusts of wind, call lightning down from the sky, or start a rain shower with but a wave of her hand.
Other things her magic can do include: Water Manipulation (parting water, creating tendrils of water, starting up a tidal wave, ETC), Geokinesis (stone pillars/spikes, fissures, moving dirt/stone/mud, ETC) and finally some healing magic (curing poison/disease and healing wounds).
As a Goblin, Mynx is naturally nimble, and is also capable of seeing in the dark.
Weaknesses: Mynx is hardly an Archdruid, and as such her powers aren't as strong as more powerful druids. She's also weak to basically anything a human is weak to, and is also pretty short. Lastly, she's pretty weak physically.
Attack Potency: 8-A
Speed: Normal Human
Lifting Strength: Below Average
Striking Strength: Below Average
Durability: Human Level (she's a squishy caster that needs to stay at a distance to not get completely wrecked)
Stamina: Fit Human
Range: Her staff gives her limited melee range, but her magic gives her a very powerful mid to long ranged game.
Intelligence: Above Average, but not high
Equipment on Hand: Mynx carries a small satchel filled with berries and herbs, and she also carries a gnarled wooden staff covered in moss and vines.
Brief Bio/History*: Mynx's early life is completely unknown to her, as she was abandoned as a very young child in the woods by her clan. Fortunately for the goblin, she was found by a kindly Dryad that inhabited the forest named Namia, who took pity on her and raised her as her own. Namia taught Mynx the ways of the forest from an early age, and she learned how to command the natural magic of the Foreverplane over the course of her childhood.
By the time she matured at the age of 8, she had decided that she was ready to see the rest of the Foreverplane, and so with Namia's blessing, she set out on her own to find her own path, and also to uncover why exactly she was abandoned by her clutch.
Brief Personality Description*: Mynx is a curious and mirthful young woman, who enjoys reading and exploring. She has a deep love and connection with nature due to her upbringing, and as such won't participate in what she sees as senseless destruction of nature. That being said, she understands that society needs to harvest nature for it's own existence, and so she's not against cutting down trees for construction, or butchering animals for clothing or meat. Mynx's temper can be as hot as a savage red dragon's, so those who know her know it's a bad idea to get her angry.
by Skylus » Wed Apr 11, 2018 5:13 pm
by The New Earth Federation » Wed Apr 11, 2018 5:19 pm
by Aeternabilis » Wed Apr 11, 2018 6:40 pm
Apto wrote:The Dark Brotherhood of Deros wrote:Name: Mynx
Origin: The Foreverplane
Gender: Female
Age: 8, which for a goblin translates biologically to about 20 for a human
Species: Goblin
Appearance: Mynx is a young and toned goblin woman who stands at about 3 1/2 feet tall. She has soft lime green skin, short messy black hair, long pointed ears, and big yellow eyes. She has a small pointed tooth that protrudes up from her bottom lip on her left side, and she has a small round nose. Her face also has a few dark green freckles from being outside for most of her life.
Mynx's attire consists of a dark green cloak, brown leather boots, and a two-piece outfit composed of a brown strapless leather top, and a brown leather skirt with black shorts underneath it, leaving her midriff exposed.
Powers & Abilities: Mynx is a druid, which means she commands a natural form of magic that stems from nature. She can commune with plants and animals, and can also get a feel as to whether an area is healthy or not. Furthermore, she can manipulate plants, causing them to grow or to attack whatever she wants. She also has some control over the forces of nature, and can kick up powerful gusts of wind, call lightning down from the sky, or start a rain shower with but a wave of her hand.
Other things her magic can do include: Water Manipulation (parting water, creating tendrils of water, starting up a tidal wave, ETC), Geokinesis (stone pillars/spikes, fissures, moving dirt/stone/mud, ETC) and finally some healing magic (curing poison/disease and healing wounds).
As a Goblin, Mynx is naturally nimble, and is also capable of seeing in the dark.
Weaknesses: Mynx is hardly an Archdruid, and as such her powers aren't as strong as more powerful druids. She's also weak to basically anything a human is weak to, and is also pretty short. Lastly, she's pretty weak physically.
Attack Potency: 8-A
Speed: Normal Human
Lifting Strength: Below Average
Striking Strength: Below Average
Durability: Human Level (she's a squishy caster that needs to stay at a distance to not get completely wrecked)
Stamina: Fit Human
Range: Her staff gives her limited melee range, but her magic gives her a very powerful mid to long ranged game.
Intelligence: Above Average, but not high
Equipment on Hand: Mynx carries a small satchel filled with berries and herbs, and she also carries a gnarled wooden staff covered in moss and vines.
Brief Bio/History*: Mynx's early life is completely unknown to her, as she was abandoned as a very young child in the woods by her clan. Fortunately for the goblin, she was found by a kindly Dryad that inhabited the forest named Namia, who took pity on her and raised her as her own. Namia taught Mynx the ways of the forest from an early age, and she learned how to command the natural magic of the Foreverplane over the course of her childhood.
By the time she matured at the age of 8, she had decided that she was ready to see the rest of the Foreverplane, and so with Namia's blessing, she set out on her own to find her own path, and also to uncover why exactly she was abandoned by her clutch.
Brief Personality Description*: Mynx is a curious and mirthful young woman, who enjoys reading and exploring. She has a deep love and connection with nature due to her upbringing, and as such won't participate in what she sees as senseless destruction of nature. That being said, she understands that society needs to harvest nature for it's own existence, and so she's not against cutting down trees for construction, or butchering animals for clothing or meat. Mynx's temper can be as hot as a savage red dragon's, so those who know her know it's a bad idea to get her angry.
Looks good to me. Accepted!
by Apto » Wed Apr 11, 2018 7:56 pm
by Danceria » Wed Apr 11, 2018 7:58 pm
by Skylus » Thu Apr 12, 2018 6:31 am
Arc Name: The Power of Chi
Moderator: Skylus
Genre: Adventure, Fantasy
Summary: A rift/portal opens in a mysterious land, one racked by wars over an energy source known as Chi. Whoever goes through this portal will become various types of animals; in Lego form (like everyone else in the show). The newcomers will get caught up in this war over Chi, forge friendships, and possibly be able to use this energy source themselves.
Welcome, to the land of Chima.
Other stuff: It's best if you only join this arc if you've watched the show. Yeah, it's a LEGO show, but you shouldn't care about that. This takes place during the first season. So don't become any Crawlers/Outlanders. Other than that, anyone can join, but no God-modding. This arc shall be rated T for mostly violence. This is where Madi shall go after Rise of the Masked Man; so for now it is on hold.
by The Dark Brotherhood of Deros » Thu Apr 12, 2018 10:57 am
Arc Name: Stolen Divinity
Moderator: The Dark Brotherhood of Deros
Genre: Action, Adventure, Fantasy, Humor
Summary: Stolen Divinity is set in the Kid Icarus universe, 7 years after the events of Kid Icarus: Uprising. Cronus, the primordial god of time that was sealed away by the Pantheon during it's rise due to his selfish schemes, has unexpectedly returned, seeking vengeance against the gods. After stealing away Palutena’s and Hades’ divinity using his Hourglass of the Divine, he banishes them from their universe so that he can continue his plans for domination and vengeance without them interfering along with his two allies: Anubis, ancient god of death who was replaced by Thanatos due to his loyalty to Cronus, and Loki, the Norse god of Mischief.
Now Palutena, Hades and Pit (who followed Palutena through the rift she was banished through) must gather allies from across reality to combat Cronus and his forces, before he steals the entire Pantheon's divinity, and becomes much too powerful to stop.
"Don't curse the darkness, light a candle! When freaky aliens give you lemons, make freaky alien lemonade!" - Hades
The Four Swords of the Guild
Respect for nature, Life as a community, Crafting from nature, and Prosperity from nature.
Kaidou wrote:We Asian millennials are like bananas. Our skin is yellow, but on the inside, we're pretty much white.
by Parcia » Thu Apr 12, 2018 12:30 pm
by The Palmetto » Thu Apr 12, 2018 2:10 pm
Skylus wrote:Arc Name: The Power of Chi
Moderator: Skylus
Genre: Adventure, Fantasy
Summary: A rift/portal opens in a mysterious land, one racked by wars over an energy source known as Chi. Whoever goes through this portal will become various types of animals; in Lego form. The newcomers will get caught up in this war over Chi, forge friendships, and possibly be able to use this energy source themselves.
Welcome, to the land of Chima.
Other stuff: It's best if you only join this arc if you've watched the show. Yeah, it's a LEGO show, but you shouldn't care about that. This takes place during the first season. So don't become any Crawlers/Outlanders. Other than that, anyone can join, but no God-modding. This arc shall be rated T for mostly violence. This is where Madi shall go after Rise of the Masked Man; so for now it is on hold.
Parcia wrote:Uts a shame that i can't plop a warhound scout titian in...
I might drop in an old char.
"That rifle on the wall of the labourer's cottage or working class flat is the symbol of democracy. It is our job to see that it stays there."
by Emperial Germany » Thu Apr 12, 2018 2:47 pm
Name: Rodrik Skarfr Haraldsson
Origin: The Elder Scrolls V.
Gender: Male
Age: 41
Species: Dovahkiin
Appearance: Image
Powers & Abilities:1. Dragon Shouts
Unrelenting Force. "Your Voice is raw power, pushing aside anything - or anyone - who stands in your path." (Note. Strength of shout varies from wall-class to City Block-Class. Knockback against most opponents. Most powerful shout.)
Whirlwind Sprint. "The Thu'um rushes forward, carrying you in its wake with the speed of a tempest." (Jolts the caster forward for a short period of time. Faster than eye)
Throw Voice. "The Thu'um is heard, but its source unknown, fooling those into seeking it out." (Mock-Voice used to distract opponents)
Summon Durnehviir. "Durnehviir! Hear my Voice and come forth from the Soul Cairn. I summon you in my time of need." (Note. Summons undead dragon.)
Storm Call. "A Shout to the skies, a cry to the clouds, that awakens the destructive force of Skyrim's lightning." (Summons an extremely active storm cloud above the target area)
Slow Time. "Shout at time, and command it to obey, as the world around you stands still." (Note. thirty-second version only for balancing purposes. Functions like bullet time for comparison)
Soul Tear. "Your Thu'um cuts through flesh and shatters soul, commanding the will of the fallen." (Note. Damage scales with target. Grape-shot/Shotgun-like attack pattern. Close-Mid range only)
Marked for Death. "Speak, and let your Voice herald doom, as an opponent's armor and lifeforce are weakened." (Drains, but does not steal opponents power/stamina. Similar to drain vitality.)
Kyne's Peace. "The Voice soothes wild beasts, who lose their desire to fight or flee."
Frost Breath/Ice Form. "Your breath is winter, your Thu'um a blizzard." (Shouts merged for practicality and balancing. Produces a torrent of ice-y wind. Comparable to fire-breathing)
Fire Breath. "Inhale air, exhale flame, and behold the Thu'um as inferno."
Drain Vitality. "Coax both magical and mortal energies from your hapless opponent." (Steals stamina and strength from opponent over a period of ten seconds. Scales with target)
Disarm. "Shout defies steel, as you rip the weapon from an opponent's grasp."
Cyclone. "Your Thu'um creates a whirling cyclone that sows chaos among your enemies."
Clear Skies. "Skyrim itself yields before the Thu'um, as you clear away fog and inclement weather."
Call Dragon. "Odahviing! Hear my Voice and come forth. I summon you in my time of need." (Functions only within home-universe. The dragon functions similarly to Rodrik himself, however, while much more maneuverable, and possessing most of the same shouts, the dragon has much less durability.)
Bend Will. "Your voice bends the very stones to your will. As it gains power, animals, people, and even dragons must do your bidding." (Does not function of characters/Creatures with high mental constitution. Length of control scales with victim's mental constitution. (Wizards will be unaffected. Animals will be permanently affected.)
Become Ethereal. "The Thu'um reaches out to the Void, changing your form to one that cannot harm, or be harmed." (Minute duration only for balancing.)
Animal Allegiance. "A Shout for help from the beasts of the wild, who come to fight in your defense." (Lesser version of bend will, functions only on animals)
(Final Note. Some shouts have been excluded simply because Rodrik does not use them. Full list can be found here2. Destruction Spells.
Flames. (Basic flamethrower spell. low Magicka drain. Short range)
Frostbite. (Basic Ice-Blast spell. low Magicka drain. Short range)
Sparks. (Basic Electrical spell. low Magicka drain. Short range)
Lightning Bolt (Single bolt of lightning. Medium Magicka drain. Long range)
Firebolt (Single blast of fire. Medium Magicka drain. Medium range)
Chain Lightning (Think Palpatine. Jumps from one target to another. Can stun. High Magicka drain. Short range)
Fireball (Large gust of fire. Medium area-of-effect. High Magicka drain. Medium-Long range)
Ice Storm (Causes a whirlwind of freezing-air and ice shards. Moves independently. Medium Magicka Drain. Medium Range.)
Blizzard (Large-Scale Ice Storm. Conjures an actual blizzard in desired region. Intended for battlefield application. Very High Magicka drain. Very High Stamina drain. Massive range. Can render the caster unconscious.)
Fire Storm (Conjures a continuous funnel of flames from the hand. Shape of flame can be manipulated into walls, loops, or simple blast. Caster must be relatively stationary to maintain spell. High Magicka drain. High Stamina drain. Medium-Long range)
Lightning Storm (Conjures a barrage of electrical blasts from the sky. Large area of effect. Does not target allies. Must be elevated to cast. Very High Magicka drain. Medium Stamina drain. Long range. Caster is rendered immobile while casting the spell.)1. Restoration
Note. Due to Rodrik's restoration skill being maximum level. Only the highest versions of (for all intents and purposes) the same spells will be shown.
Greater Ward (Creates a ward around the caster. Absorbed kinetic and magical damage. Medium Magicka drain.)
Stendarr's Aura (Causes all Undead who come within melee range to take fire damage. Remaining in melee range will cause ignition. Medium Magicka drain.)
Vampire's Bane (A bolt of sunlight which deals damage to undead targets. Massive damage against vampires specifically. High Magicka drain. Long Range)
Circle of Protection (Causes a dome of light to surrounded the caster. Heals all allies within dome. Causes fire-damage to those attempting to enter dome. Extra damage against undead. Very High Magicka drain. Medium stamina drain. Short range)
Grand Healing (Heals all allies within a selected area. Effects are immediate. Very High Magicka drain. High Stamina drain.)
Bane of the Undead (Area of Effect sun-damage. Causes a burst of holy fire to explode in a ring around the caster. Only damages the undead. Can incinerate most undead caught in the blast. Very High Magicka drain. Medium range)
Heal Other (High-Tier healing spell. Heals others. Medium Magicka drain)
Close Wounds (High-Tier healing spell. Heals self. Medium Magicka drain)
Weaknesses: Crippled by personal vices, substance abuse, and post-traumatic stress disorder. Mortality. Often Berserker-Like episodes during battle, can pose a danger to allies. Often lacks concentration for high-level destruction spells.
Attack Potency: 6-C
Speed: Athletic Human
Lifting Strength: Class 1
Striking Strength: Wall Class
Durability: Building level
Stamina: High
Range: Melee-Medium
Intelligence: High
Equipment on Hand: Dragonbone War-Axe. Steel Sword. Daedric Dagger. Iron Shield. Iron Armor.BriefBio/History*:
Rodrik Skarfr, son of Legate Haraldr Skarfr, and Shieldmaiden Asa Helstrand, is the last living direct descendant of ancient Atmoran Warlord, Hrafn 'The Storm-King' Alvisson, a former rival, and later staunch ally of High-King Ysgramor during the invasion of Skyrim, and the southward migration of the early years.
Born in the city of Bruma, Cyrodiil, Rodrik was raised predominately by his mother, a former warrior, now retired as a blacksmith, catering to the needs of the city's garrison. Rodrik was raised relatively normally by Asa, while the local-legend known as Haraldr (Often incorrectly Cyrodillized as 'Harold the Scarred') led the 10th Imperial Legion "Legio Nordicum" against the Aldmeri Dominion, known as one of the few Imperial Leaders to lead an offensive into Dominion territory in the latter half of the Great War.
Life would change drastically for Rodrik during the siege, and later sack of Bruma by Dominion Forces, resulting in the death of both his mother, and infant sister, Astrid, Rodrik himself would not be found until three days after the battle, having been buried underneath the rubble of his former home.
Rodrik was, rather abruptly orphaned, seeing as his father would have perished while the city was besieged, being trapped without supplies several thousand miles away, deep into Valenwood, though, only after using a scorched earth policy against Wood-Elfish troops, which would earn him in death, the title of 'The Scorcher'...And of course 'the accursed' by the Aldmeri.
After having been found by Imperial rescue teams, within the abandoned city, Rodrik was sent to live, per his father's instructions prior to death, with his 'uncle' (A War-Brother of his father, prior to said man's injuries early in the war) Owain Glydin, Breton Lord of a minor keep in north-western High Rock.
Owain was a lord of minor importance, ruling over a small, but ancient holdfast within the mountains, near the North Coast. Having heard the plight of young Skarfr, he took the boy in, despite having a sizable clan of his own, and out of loyalty to the late Haraldr, raised him as his own. The boy never quite recovered from watching his mother and sister slaughtered by the Aldmeri, and on top of developing a rather noticeable distaste for High Elves, quickly turned to vices upon reaching his teenage years, downing alcohol at any chance he possessed, and laying with every farmer's daughter, and whore within Owain's land, and then some. Rodrik was troubled, but at every point, he was bailed out of it by his uncle, who Rodrik despite his outbursts often resulting in a violent confrontation between the two, loved dearly.
At the age of fifteen, the young Nord drew first blood. His younger Step-Sister, Eilda, had been kidnapped by one of the local Orcish Chieftains, for either ransom, or far fouler purposes. Riding for a day and a night with his uncle, and the small, but reliable retinue of Knights sworn to house Glydin, they descended upon the Clan, and set free Eilda, there were few survivors among the Orcs, and as the night ended, and the party road home, Rodrik's castle-forged blade, and riveted male tunic were stained bloody. The blade he would keep with him until his capture at the Skyrim border, twenty years later. "The Boy has earned a blade." Recounted Owain himself on that night. That night Rodrik had discovered something he enjoyed far more than drinking, or sleeping around, that being the thrill of combat.
The Glydin family raised Rodrik well, for another ten years he remained with them, until, at the day of Lord Owain's death, he was banished by the Late-Lord's son, Garten, who sought to rid himself of the Nord. This event would unsurprisingly, cause Rodrik to fall even further into his hedonistic ways, until eventually venturing to Daggerfall, to work as a blacksmith's apprentice, and later blacksmith himself.
This way of life continued, for another decade, Rodrik remained in the city, living among a small, but closely-knit Nord community in the poorer quarter of the city. For reasons the Nord could not understand however, wanderlust took hold of him, and (unknown to him) at the behest of the Gods whom had plans for him, Rodrik set forth to Skyrim with what little fortune he had, leading to his capture at the border. This...Is a story, we all know well.
For close to a year, Rodrik gallivanted across Skyrim, finding his purpose in adventure, and carrying out the will of the Gods (Or, at least his own version of their will, which involved copious amounts of violence) Rodrik, hardly a man of faith due to his crippling vices, found piety after his battle against the World Eater in Sovngarde. And though Rodrik still often took the bottle and brothel, he would, to his best efforts, make up for it in full with the blood price, for his determination to die in battle would overcome his love of mead and women. And yet, though the legions of Alduin fell underneath the Nord’s blade, he could not help but feel somewhat sympathetic to Paarthurnax, and those Dragons, now lost upon the death of their leader Alduin, for Rodrik too possessed a rage unrivaled by even the fiercest Daedric Champion, and his vices of women and wine, were not unlike in nature, to the natural vice of conquest which Paarthurnax, and those Dragons he had taken as disciples, constantly battled.
When called to slay Paarthurnax, by those Blades who had previously sworn to serve the Dragonborn in his struggle, Rodrik refused, and when the Blades demanded vengeance be taken on the Dragon-Monk, Rodrik came nigh-close to shouting down the temple which they resided there in. The Blades denounced him as a betrayer of his kind, but Rodrik cared little, as Paarthurnax was as much his mentor, as he was that of the Dragons, who were kin to Rodrik, through the shared divine blood of Akatosh. Rodrik was as much Dovah as them, simply bound to a mortal body.
Rodrik himself had many adventurers, and met many whom he would consider friend, and ally. A Thane of Whiterun, Rodrik did not side with the Empire, or Stormcloaks, despite being far more sympathetic to the latter. When the Stormcloak Hird besieged Whiterun, Rodrik led in it’s defense, along with the Imperial Legionaries stationed there, and the personal retinue of Jarl Balgruuf. The Siege was broken by nightfall, and three hundred Stormcloaks lay fallen, for only three score and ten of the defenders. Many of those casualties, no doubt, were inflicted by Haraldsson personally.
Rodrik’s accomplishments were informally recognize by the Third Legion under General Maximus Tullius, who offered Rodrik a position in the Imperial Army, which was abruptly turned town, the Dragonborn still bearing a fierce dislike towards the General after his rather unpleasant welcome into Skyrim, and near execution.
Life continued, as it always does. The Dragons and their attacks on mortal kind, steadily became less and less of an issue, Rodrik, once their exterminator, put an end to the dragon crisis, and maintained much of a steady peace with his...Scaled kin, just in time for the next crisis to begin…
The Vampire Menace, though not as outwardly destructive as the return of Alduin, was nonetheless, a terror to the inhabitants of Skyrim, with undead menaces besetting the land that he loved in the night, Rodrik would find his way to Dawnguard Fortress, a behemoth of a citadel, situated in the mountains on the border of Morrowind, though populated only by a skeleton crew, during the Vampire Crisis (Named, dramatically so in the sagas as the War for the Dawn) their numbers swelled, It was during this period, Rodrik would meet Serana Harkonsdottir Volkihar, a name which shall bear great importance in the later sagas. Together, she, along with the Dragonborn, would slay her father, for Serana is known as among the few vampires in Tamrielic history, to be…’Good’.
Her allegiance to the Dovahkiin would face its ultimate test during the Siege of Castle Volkihar, in which, under the command of Rodrik, and of Grand-Master Isran, the Knights of the Dawnguard, the remnants of the Vigil of Stendarr, and nearly every vigilante in a hundred miles stormed Volkihar island, dismounting from their longships to besiege the Castle. In three days, the undead horde of Harkon lay dead, and the castle, for the most part a smoking ruin.
A steadfast companion of the Dragonborn, Serana and Rodrik grew close while seeking a way to defeat Harkon, and though they parted ways after his destruction, it would not be the last time they crossed paths. Serana became a mercenary of sorts, the former companion of the Dragonborn being sought after by many. Though she often worked in tandem with the Dawnguard, in effort to track down her father’s supporters.
Rodrik...Meanwhile, retreated to his home in Whiterun Hold to recover, as he had been wounded during the fighting, scars given by Harkon himself, scars Rodrik wore proudly. He would rest, and within a month, he once again ventured Skyrim.
Life carried on, as it always did, and Rodrik, as he often had done when without purpose, fell into a lull of sin. Until, that is, he faced an assassination attempt, whilst being rather...Inhibited outside a tavern, he barely survived the fight in his drunken state, but with great difficulty, managed to fight back his attackers, attackers who appeared to be under the employ of someone named ‘Miraak’.
Rodrik, for the first time since his arrival, would venture forth out of skyrim, he would not return for almost a year. When he returned, he would not record his deeds on Solstheim, but...The next stage of his life however, is rather well recorded.
THE SECOND GREAT WAR
A year after the events that had transpired on Solstheim, a conflict long boiling finally came to surface, after decades of stagnancy, and failing to recover from the first war, the Empire was ill-prepared when the Aldmeri Dominion declared war in 4E 209, all over the Tamrielic Empire, Thalmor Forces seized major cities in the night, while the Aldmeri Armies crossed into Cyrodiil, and it’s navy burned the Imperial Armada at anchor in Daggerfall, the Imperial War Machine was crippled before the War Declaration had even reached the Imperial City. Reluctantly, Imperial forces pulled out of Skyrim, being unable to maintain the Legion presence there, and allowing the Stormcloaks, who they had fought to a stalemate, to seize much of the province in the span of weeks, barring Whiterun, which they...Reluctantly avoided, lest face another devastating defeat as they had in the earlier years of the war. Solitude however, was captured with little difficulty, and Elisif was executed by forces loyal to Ulfric Stormcloak, Ulfric himself would deny ordering the attack however.
The Imperial Legion assembled in southern Cyrodiil, though vastly outnumbered, and under equipped, the Legion sought to delay Dominion forces until the Imperial City itself was evacuated, Anvil having fallen in the first week of the war. The Army led by High-Inquisitor Andralia were confident they could best the Legion in open combat, and, on a morning during the early spring, assailed the Imperial Army outside the city of Kvatch.
The Aldmeri Generals did not gain the swift victory they had hoped for. Although initial attacks devastated the Imperial Army, the Legionaries managed to regroup, and, working the local Watch Garrison, formed a shield-wall which held against Dominion attack. Rallied by Legate Fasendil of the Third Legion, and General Octavius III of the Kvatchi Guards, Imperial Forces held throughout the night, even as the city was fire-bombed by Dominion Spellcasters.
Relief came on the second day of the battle, as a raging storm set in which obscured all shots fired from Dominion Archers, and prevented the spellcasters from launching their fireballs. Lightning struck down on the Aldmeri camps, causing a brief disorganized panic among the commanders, as a quarter of their temporary residence burned down in a matter of minutes. By the time the fire was put out, Dominion Forces, while not all too damaged from the flames themselves, were heavily demoralized. They would need to take the city as to regain their supply advantage, and somehow, the garrison, with the legion, still held.
As the storm raged further still, finally, relief came for the defenders. Its arrival was signalled by a roar which would shiver defender and attacker alike to the bone. Mounted atop the Dragon Odahviing, was none other than the Dragonborn himself, who under the cover of storm clouds, descended onto the Aldmeri lines.
What followed next, can only be described as wholesale slaughter.
Dominion Forces were decimated as the dragon assaulted their first lines, infantry with no hope of combating an aerial threat, either ran, or were frozen in terror, as columns of fire engulfed the field and Elves alike, who despite being soaked in the rain, proved quite flammable nonetheless. The resistance the second line, the skirmishers put up, while certainly more than the infantry, proved just as ineffective. Arrows bounced off the scaled beast, and though with time, they may have harmed it, not when under a barrage of flame and Thu’um.
In a matter of minutes, 1st Dominionist Army, was either entirely routed, or destroyed, its leader, the High Inquisitor having burnt alive, as his tent caught aflame.
Rodrik had come to Cyrodiil, not out of love for the Empire, but to make war with the Dominion, and he had certainly made an impression. Rodrik would, after conferring with the Legionaries of Kvatch, fly to the Imperial City, where he would offer his sword, albeit temporarily to the Emperor, who would without hesitation accept, granting the Dragonborn whatever resources he required to combat the Thalmor. Rodrik would once again mount atop Odahviing, and fly to the front, where he would aid the Legion during the Dominion’s second attempt to take the city a week later, which despite bringing an even greater force, went in a similar fashion to the last.
Bruma, in Rodrik’s mind, would be avenged in full, and then some.
by Menschenfleisch » Thu Apr 12, 2018 2:50 pm
by Parcia » Thu Apr 12, 2018 3:08 pm
by The Palmetto » Thu Apr 12, 2018 3:44 pm
Parcia wrote:Uh...really? Like, a 50m tall walking mech with a mega bolter that is considered heavy siege artillery in every other universe, and a melta cannons that make Baneblades and anything not in a bigger titan break out in hives and shit their armored pantaloons...
As much as it would be, imma opt not to go for the 50mm tall robot of raepage.
An Imperial knight, on the other hand...
"That rifle on the wall of the labourer's cottage or working class flat is the symbol of democracy. It is our job to see that it stays there."
by Naval Monte » Thu Apr 12, 2018 5:02 pm
Menschenfleisch wrote:Oo what's this? Meta plot, apparently.General Information:
Name: Jacquelyn "Jackie" Vanth
Origin: Her memories tell her she came from an alternate version of Earth, one where superhuman powers were granted to her by birthright. But it never existed. It was all written in, last Thursday.
Gender: Female
Age: Less than a day. But, if memory serves, she's been around for at least twenty nine years.
Species: A plot abstraction. A character. Indistinguishable from any other human.
Appearance: Brown hair, caucasian complexion, short, with blue eyes that 'dance with speckled sunlight'. Down jacket, cotton pants, flowy scarf.
Powers & Abilities:Weaknesses:
- Light: Jacquelyn can forge items and shapes out of light. It's like silk. She can stretch it between her fingers, throw it, shape it like clay. And then, once it has a proper shape, she can harden it. She can create extra appendages with light, replace unimportant body tissues with it. She can create endless spools of the stuff, but this will drain her vitality. She can maintain a small house worth's of light without injury. She can also use light to heal others, inciting rapid regeneration. This requires concentrated effort on her part however, and eats at her body.
- Absorption: She can absorb light to heal herself. But, considering the amount of energy needed to generate matter, this is... Barely useful in combat. She can, however, absorb regular light and convert it directly into 'hard light'/radiance, meaning she can use natural sources to fuel her own abilities. This is, as was said before, extremely inefficient. She can also 'release' the energy stored inside radiance, creating explosions and intense heat.*
- Heat Resistance: Jacquelyn can easily withstand flames and burning light. She can see clearly, even when staring directly at the sun; stand in a pot of molten iron without injury, and is entirely inflammable. Her resistance breaks down at around 20,000 degrees Celsius.*
- Glow: Jacquelyn can glow brightly, if she decides to. She can also absorb light and use it to enhance her physical abilities and durability, negating or enhancing kinetic energy. She can't, however, convert radiance into kinetic energy. She can only do it with regular light, meaning in a dark environment, she's as vulnerable as a regular human.
Statistics:
- Limitations: Jacquelyn's light generation directly takes energy from her body. It converts atoms into pure energy. This may seem efficient, but creating enough light to make solid objects uses up quite a lot of energy. If she tries to maintain more than a room's worth of 'solid light' (at its lowest density), she'll turn pale, and become dizzy. One-and-a-half rooms is enough to knock her unconscious. Any more than that would result in her death. Releasing the energy held within her own radiance can easily create explosions large enough (with enough shrapnel) to kill her, in addition to anyone nearby. As such, without cover or shielding, she can't use the ability to its full extent.
Destructive Capacity: Town level. If Jacquelyn directly converts mass into energy, and her absolute limit of 'expended mass' is 10 grams, this converts to about 8.99e+14 joules of energy, which is in the range of 2.42e+13 to 4.18e+14 required for this level of destruction.
Attack Potency: Town level with 'light release'. Radiance's main focus is in dealing damage through heat (Radiance's temperature is based on how much energy got poured into how small a space, and can easily reach 90,000 degrees Celsius). But, combining both physical and thermal factors, her attack potency reaches large building level under normal circumstances, but can be forced up to town level with enormous effort.
Speed: Subsonic, with superhuman reactions. Being partially composed of radiance means you tend to move a lot faster than you intend. Radiance's effectively combat speed is supersonic, reaching Mach 2 or higher. In effect though, it can easily travel in one direction at, you know... The speed of light.
Lifting Strength Athletic human. With her Glow, this can be improved. If she's standing outside on a sunny day, this can reach class 1 (500 kg). Her radiance can easily achieve Class 5 (Less than 10 tons), if not higher.
Striking Strength: Athletic human. With her glow, on a sunny day, this can reach wall or higher. Her radiance can easily achieve small building level.
Durability: Athletic human. On a sunny day, wall level or higher. Radiance-based shielding can enhance this to small building level.
Stamina: Athletic human. On a sunny day, superhuman.
Range: Melee range, for the most part. Several kilometres with Radiant projectiles.
Intelligence: Human.
Personal Information:
Equipment:Biography: Jacquelyn was born... Created, twenty nine years ago on an Earth where birthright determined the blessings and abilities people got. Unfortunately, a dark malevolent force threatened the world, in control of a shadowy cult and supreme magical abilities. Jacquelyn was destined to stop it. She was kidnapped, in order to extract her uniquely powerful abilities. She escaped with the help of another subject, a boy named Lucius, and vowed to take down the individual, known as Sterling. They fought against his clandestine organisation, and eventually faced him in battle.
- The Answer: An object that tells someone the most important thing they could possibly know, and only that. The answer to the most important question they could possibly ask in that moment. It stays consistent. It almost never changes after answering someone, but its answer is entirely different between different people. Giving it away requires both parties to be absolutely willing, and for the recipient to know the potential consequences.
And there, as Sterling lay dying, Jacquelyn entered the machine which he had built to end the world. And there, she found The Answer. And it told her truths. And then, before she knew it, the duo were sent tumbling through time and space.
Personality: Jacquelyn is cynical and entirely aware of the fact she's in a story. She knows there's a writer, she knows there are many. She knows things she couldn't possibly. Mostly trivial things, like people's names. She can't talk to the writers. She can't see them. But she knows they're there, always telling her what to do. She only just came into existence, and is still coming to terms with that fact. She knows her entire past is made up, she knows she's still not real. Simply put, she's coming to terms with the nihilistic nature of the world.
Note: We use VSBW stats. The links to the VSBW summary of information for each stat are given in the application.General Information:
Name: Lucius "Luke" Hearse
Origin: The same universe (?) that Jacquelyn came from
Gender: Male
Age: Twenty eight
Species: Human
Appearance: Long black hair, hazel eyes, pale skin, moderate height. Tailcoat, pants and shirt.
Powers & Abilities:Weaknesses:
- General: Luke's thoughts are greatly accelerated, allowing him to process sensory information to an unprecedented degree. He can echolocate, see in the dark and run over unstable terrain with ease. His body to mind coordination is incredibly developed, allowing him to pull off otherwise unimaginable feats of agility and dexterity.
- Eyes: Lucius' eyes are entirely perfect. They're stronger than graphene, and can see anything. He can read a book at two hundred metres, and can aim perfectly dozens of kilometres away. He can look in a mirror, and see bullets in the air, specks of dust, the glint of a barrel. Simply by opening his eyes, he can see and keep track of essentially every object around him for three hundred yards. Even when blindfolded, he can still see as clearly as a regular human, just from the tiny amounts of light that make it through the fabric.
- Hands: Lucius has incredibly steady hands. His mind compensates for everything. For the wind, for his heartbeat, for the twitches of his muscles. His aim is perfect. He can shoot a fly out of the air from the opposite side of a river, compensating even for the minute imperfections in the weapon itself. He can thread a needle without needing to look, all that jazz. His abilities are much simpler to explain than Jacquelyn's.
Statistics:
- Sensitivity: Lucius' eyes are incredibly sensitive to nearly every factor. Bright lights can stun him for a short time (ironically), even through his eyelids. As such, he simply can't fight in bright conditions.
Destructive Capacity: Human level. Between wall and small building level with the Astra.
Attack Potency: Human level. Between street and building level with the Astra.
Speed: Superhuman (Body movements are inhumanely swift and coordinated)
Lifting Strength Athletic human
Striking Strength: Athletic human
Durability: Athletic human
Stamina: Athletic human
Range: Several kilometres with his rifle.
Intelligence: Above average knowledge. Savant level comprehension, since his mind works at such an accelerated speed.
Personal Information:
Equipment:Biography: Lucius was an orphan, who was kidnapped for experimentation in a world of mutations and clandestine governments. Before then he had lived on the streets, bouncing between places of goodwill and homelessness. He was kept in the facility for some time, but the scientists simply couldn't find a way to replicate his particular abilities. One new moon, he escaped, and took Jacquelyn with him. Together, they took down the institution which wanted to destroy the world (As a part of the process to gain 'ultimate knowledge'). He and Jacquelyn took down Sterling, the leader of the entire institution. However, Jacquelyn entered the device he had constructed; "The Aletheian Mechanism", and found The Answer. As soon as she took a hold of it, they fell away, through space and time.
- Astra: It's literally called the "Astra Rifle". The weapon fires metal slugs at varying speeds. It interfaces with them directly, and decides on how powerful its shot will be based on what the shooter wishes. It can fire a 15 gram projectile between 400 and 250,000 m/s, the force of a small pistol and around 100 kg of TNT respectively.
- Solar Locus: An orb. It provides energy to any device in a twenty metre radius, providing essentially infinite energy. Destroying the orb would take more energy than a star would create in its entire lifespan, but would indeed release the huge ass star stored inside it. It's around two inches wide.
Personality: Lucius is calm and friendly, in a sort of 'chill' way. He's friendly to anyone who approaches him, but isn't a stranger to violence. He's extremely fond of Jacquelyn, in a way that's entirely unrequited (if at all possible). He's surprisingly protective of others, and while he's confident in his own abilities, often seeks out help for tasks he thinks he might have trouble with.
Note: We use VSBW stats. The links to the VSBW summary of information for each stat are given in the application.
And in advance, is Secrets of The Raven still open?
by Skylus » Thu Apr 12, 2018 5:04 pm
by Apto » Fri Apr 13, 2018 3:01 am
Skylus wrote:Arc Name: The Power of Chi
Moderator: Skylus
Genre: Adventure, Fantasy
Summary: A rift/portal opens in a mysterious land, one racked by wars over an energy source known as Chi. Whoever goes through this portal will become various types of animals; in Lego form (like everyone else in the show). The newcomers will get caught up in this war over Chi, forge friendships, and possibly be able to use this energy source themselves.
Welcome, to the land of Chima.
Other stuff: It's best if you only join this arc if you've watched the show. Yeah, it's a LEGO show, but you shouldn't care about that. This takes place during the first season. So don't become any Crawlers/Outlanders. Other than that, anyone can join, but no God-modding. This arc shall be rated T for mostly violence. This is where Madi shall go after Rise of the Masked Man; so for now it is on hold.
The Dark Brotherhood of Deros wrote:Arc Name: Stolen Divinity
Moderator: The Dark Brotherhood of Deros
Genre: Action, Adventure, Fantasy, Humor
Summary: Stolen Divinity is set in the Kid Icarus universe, 7 years after the events of Kid Icarus: Uprising. Cronus, the primordial god of time that was sealed away by the Pantheon during it's rise due to his selfish schemes, has unexpectedly returned, seeking vengeance against the gods. After stealing away Palutena’s and Hades’ divinity using his Hourglass of the Divine, he banishes them from their universe so that he can continue his plans for domination and vengeance without them interfering along with his two allies: Anubis, ancient god of death who was replaced by Thanatos due to his loyalty to Cronus, and Loki, the Norse god of Mischief.
Now Palutena, Hades and Pit (who followed Palutena through the rift she was banished through) must gather allies from across reality to combat Cronus and his forces, before he steals the entire Pantheon's divinity, and becomes much too powerful to stop.
Emperial Germany wrote:Name: Rodrik Skarfr Haraldsson
Origin: The Elder Scrolls V.
Gender: Male
Age: 41
Species: Dovahkiin
Updated with info on dragon shouts, finally, sorry it took so long, I was unable to write. If this isn't enough let me know!
Soul Tear. "Your Thu'um cuts through flesh and shatters soul, commanding the will of the fallen." (Note. Damage scales with target. Grape-shot/Shotgun-like attack pattern. Close-Mid range only)
Bend Will. "Your voice bends the very stones to your will. As it gains power, animals, people, and even dragons must do your bidding." (Does not function of characters/Creatures with high mental constitution. Length of control scales with victim's mental constitution. (Wizards will be unaffected. Animals will be permanently affected.)
Menschenfleisch wrote:Name: Jacquelyn "Jackie" Vanth
Origin: Her memories tell her she came from an alternate version of Earth, one where superhuman powers were granted to her by birthright. But it never existed. It was all written in, last Thursday.
Gender: Female
Name: Kyle Hearse
Origin: The same universe (?) that Jacquelyn came from
Gender: Male
Age: Twenty eight
Species: Human
And in advance, is Secrets of The Raven still open?
by Ruskland-Preuben » Fri Apr 13, 2018 3:41 am
by Apto » Fri Apr 13, 2018 4:29 am
Ruskland-Preuben wrote:Well, Apto.
Touhou is obscure, but our subconscious can get a crap ton of references that in all technicality, it isn’t that obscure. Then again, what’s the name of this LEGO show?
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