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Voyage Through the Multiverse (Ended) [OOC]

For all of your non-NationStates related roleplaying needs!

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Skylus
Negotiator
 
Posts: 6511
Founded: Oct 25, 2016
Inoffensive Centrist Democracy

Postby Skylus » Sun Apr 08, 2018 8:47 am

My hard drive died sometime this morning so I cannot get on Discord at this time. Anything you need to talk to me about, TG me on here.
Proud Member of OCReMix.org and Pixel Mixers
Like to draw, play piano, play video games.
YouTube channel: https://www.youtube.com/user/mericalgirl1234
To avoid confusion on forums - I am female
VTtM: Madison Goodwill, Link (WW), Amaterasu, Alt. Future Link, Link (TP), Link (BotW) (I’m a Zelda fan okay)
Hogwarts: Derek Forester, Madison Goodwill
RoP: Madison Goodwill, Link (BotW)

Love this site it is awesome, no I am not changing my flag because it is amazing.

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Turmenista
Negotiator
 
Posts: 5765
Founded: Apr 09, 2014
Ex-Nation

Postby Turmenista » Sun Apr 08, 2018 9:08 am

I am assuming that Terminus will happen after the Greatest Game with Samus. Anyone from that arc has got a free pass to go there.

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Apto
Minister
 
Posts: 2576
Founded: Jan 13, 2012
Ex-Nation

Postby Apto » Sun Apr 08, 2018 9:12 am

Skylus wrote:My hard drive died sometime this morning so I cannot get on Discord at this time. Anything you need to talk to me about, TG me on here.

Ouch. Have you tried accessing Discord through it's webpage on a mobile phone? We have a link to it on the front page. It's not as convenient as the app itself, but it should be a good enough band-aid until you replace your hard drive.
There is morality on the circumference of the MOOOOOOOOOOOOOOOOOOOOONN!!!

Previously, on "Bad Things Happening To Lovable Little Girls"....
- Flukes

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Mundeo
Postmaster-General
 
Posts: 10355
Founded: Jan 04, 2015
Ex-Nation

Postby Mundeo » Sun Apr 08, 2018 9:42 am

Turmenista wrote:I am assuming that Terminus will happen after the Greatest Game with Samus. Anyone from that arc has got a free pass to go there.

When Samus' arc ends it's going to merge with The Grand Adventure. They're still that free spot for a new arc, though.
What is a sig? A miserable little pile of words! But enough talk!
Have at you!

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Turmenista
Negotiator
 
Posts: 5765
Founded: Apr 09, 2014
Ex-Nation

Postby Turmenista » Sun Apr 08, 2018 9:59 am

Mundeo wrote:
Turmenista wrote:I am assuming that Terminus will happen after the Greatest Game with Samus. Anyone from that arc has got a free pass to go there.

When Samus' arc ends it's going to merge with The Grand Adventure. They're still that free spot for a new arc, though.


I'll be moving Adrian promptly from Samus' arc to Terminus, so anyone that wants to go can go with him. Otherwise, I'll do it on my own. I guess.

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The Frozen Forest
Ambassador
 
Posts: 1958
Founded: Sep 12, 2016
Ex-Nation

Postby The Frozen Forest » Sun Apr 08, 2018 10:37 am

First-Season Fox Mulder

Name: Fox William Mulder
Origin: The X-Files
Gender: Male
Age: 32
Species: Human
Appearance:
Image

Image

Image

Powers & Abilities: More so a Skill, but he's a good investigator and shot with a pistol.
Weaknesses: He's Human for starters, he's also willing to take risks to get to the bottom of things, to find the Truth. He's often discredited for his wacky and fantastical theories.
Attack Potency: 10-B (Human)
Speed: Normal Human (5-7.7 m/s)
Lifting Strength: Above Average Human: 80 to 120 kg (The mass of a washing machine, or a tumble dryer)
Striking Strength: Human Class
Durability: Human level
Stamina: About Average Human Stamina
Range: 100-125 Yards (Pushing it a bit, effective range of a Glock 19)
Intelligence: Above-Average Human Intelligence, he's intuitive.
Equipment on Hand:
-Glock 19
-FBI Badge.
-Wallet
-Hand-Cuffs
-Cell Phone
-Pen
Brief Bio/History*:
As a young boy Fox had vivid nightmares where he believed that he was the only one left in the world. His sister was abducted around this time and vanished without a trace, leaving Mulder with a desire to seek out and discover what happened to her. Mulder eventually ended up working for the FBI, going through its mysterious and outlandish case files, known as the X-Files. He was eventually partnered with the skeptical Dana Scully and together they have gone through and are solving the X-Files where they appear.
Brief Personality Description*: Fox Mulder is in essence, a believer of the paranormal. His desire to find the Truth is a burning passion as he seeks to find his sister. He is intuitive and intelligent, frequently able to remember details and make concise arguments for theories which many would discredit as unbelievable. He ignores the jeer "Spooky" that his colleagues throw at him whenever he is around, instead focusing on his work with the X-Files and his own personal questions.
Last edited by The Frozen Forest on Sun Apr 08, 2018 10:40 am, edited 1 time in total.
Add 3,981 to my Post Count

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The Palmetto
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Posts: 5216
Founded: Feb 05, 2017
Ex-Nation

Postby The Palmetto » Sun Apr 08, 2018 11:08 am

The Frozen Forest wrote:First-Season Fox Mulder

Name: Fox William Mulder
Origin: The X-Files
Gender: Male
Age: 32
Species: Human
Appearance:



Powers & Abilities: More so a Skill, but he's a good investigator and shot with a pistol.
Weaknesses: He's Human for starters, he's also willing to take risks to get to the bottom of things, to find the Truth. He's often discredited for his wacky and fantastical theories.
Attack Potency: 10-B (Human)
Speed: Normal Human (5-7.7 m/s)
Lifting Strength: Above Average Human: 80 to 120 kg (The mass of a washing machine, or a tumble dryer)
Striking Strength: Human Class
Durability: Human level
Stamina: About Average Human Stamina
Range: 100-125 Yards (Pushing it a bit, effective range of a Glock 19)
Intelligence: Above-Average Human Intelligence, he's intuitive.
Equipment on Hand:
-Glock 19
-FBI Badge.
-Wallet
-Hand-Cuffs
-Cell Phone
-Pen
Brief Bio/History*:
As a young boy Fox had vivid nightmares where he believed that he was the only one left in the world. His sister was abducted around this time and vanished without a trace, leaving Mulder with a desire to seek out and discover what happened to her. Mulder eventually ended up working for the FBI, going through its mysterious and outlandish case files, known as the X-Files. He was eventually partnered with the skeptical Dana Scully and together they have gone through and are solving the X-Files where they appear.
Brief Personality Description*: Fox Mulder is in essence, a believer of the paranormal. His desire to find the Truth is a burning passion as he seeks to find his sister. He is intuitive and intelligent, frequently able to remember details and make concise arguments for theories which many would discredit as unbelievable. He ignores the jeer "Spooky" that his colleagues throw at him whenever he is around, instead focusing on his work with the X-Files and his own personal questions.


This should be fun. Seeing as there's almost no way this character could be overpowered, Accepted Welcome to the RP!
A rowdy redneck from South Carolina who tries to RP every now and again.
"That rifle on the wall of the labourer's cottage or working class flat is the symbol of democracy. It is our job to see that it stays there."

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The Frozen Forest
Ambassador
 
Posts: 1958
Founded: Sep 12, 2016
Ex-Nation

Postby The Frozen Forest » Sun Apr 08, 2018 11:34 am

The Palmetto wrote:
The Frozen Forest wrote:SNIP


This should be fun. Seeing as there's almost no way this character could be overpowered, Accepted Welcome to the RP!

Great, how do i join an Arc? Do i need to fill out one of those Arc Applications or...
Add 3,981 to my Post Count

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Mundeo
Postmaster-General
 
Posts: 10355
Founded: Jan 04, 2015
Ex-Nation

Postby Mundeo » Sun Apr 08, 2018 11:51 am

The Frozen Forest wrote:
The Palmetto wrote:
This should be fun. Seeing as there's almost no way this character could be overpowered, Accepted Welcome to the RP!

Great, how do i join an Arc? Do i need to fill out one of those Arc Applications or...

You just need to ask the host of the arc if you can join.
What is a sig? A miserable little pile of words! But enough talk!
Have at you!

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Democratic East-Asia
Negotiator
 
Posts: 6068
Founded: Aug 30, 2016
Democratic Socialists

Postby Democratic East-Asia » Sun Apr 08, 2018 6:00 pm

Alrighty, time to get working on my app some more. The redshirt army shall appear!
Revolutionary Communist State set in Asia. PMT.
NS stats are not used.
Actively funding left-wing "terrorist" organizations since its founding.

Pan Asia Broadcasting Channel: "We will achieve communism in 20 years." - Chairman Wei Yenwu, Central Government | Automation of industries threatens millions of jobs, says economic advisors

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Petrokovia
Powerbroker
 
Posts: 7698
Founded: Jul 07, 2014
Democratic Socialists

Postby Petrokovia » Mon Apr 09, 2018 3:07 pm

Slenderman The CreepyPasta King wrote:Name: Ben Tennyson
Origin: Ben 10
Gender: Male
Age: 10
Species: Human (with the ability to change into many more)
Appearance: Image
Powers & Abilities: Enhanced Eidetic Memory (I believe that's the scientific term for photographic memory)
The omnitrix
heatblast
diamondhead
Fourarms
XLR8
Ghostfreak
Greymatter
Stinkfly
Upgrade
Wildmutt
Weaknesses: he's still just a kid. When he's not in alien form, all regular human weaknesses. The omnitrix has a ten minute time limit so the aliens personality doesn't take over in alien form. A few minutes of 'recharge' time.
Attack Potency: Human Level | Below Human Class with Grey Matter; Large Building Level with Wildmutt; City Block with Stinkfly; Multi-City Block Level+ with Heatblast, XLR8, & Upgrade; Small Town Level with all other aliens
Speed: Human Level | Human Level with Grey Matter and ghostfreak; Relativistic with XLR8; Massively Hypersonic+ with all other aliens
Lifting Strength: Human Class | Below Average Human with Grey Matter; Human class with XLR8, Class 5 with Upgrade, Heatblast, Class 10 with all other aliens
Striking Strength: Human Class | Below Human Class with Grey Matter; Large Building Level with Wildmutt & Stinkfly; Multi-City Block Level+ with Heatblast, XLR8, & Upgrade; Small Town Level with all other aliens
Durability: Athletic Human Level | Below Human Class with Grey Matter; Large Building Level with Wildmutt & Stinkfly; Multi-City Block Level+ with Heatblast, XLR8, & Upgrade; Small Town Level with all other aliens
Guide: Ben (human) | Ben (various aliens)
Range: human. When he's an alien it depends on what alien he uses.
Intelligence: Advanced Intuition, Spontaneous Learning/Understanding (in other words, very smart, he just doesn't apply himself), also depends on what alien he uses.
Equipment on Hand: The omnitrix
Brief Bio/History*: Benjamin Kirby "Ben" Tennyson was a normal ten-year-old kid until he found the Omnitrix, a powerful watch-like device that allowed him to turn into ten different aliens. Over the course of the summer he got it, he unlocked more aliens he could transform into.
Brief Personality Description*: Initially cocky, childish and arrogant, Ben's immaturity and attention-seeking behavior often led him to joke around, regardless of the situation. His allies often criticized his attitude, unaware of the fact that he used humor to mask his fears. Despite some childish attitude, he was heroic, caring and generally good-natured, always willing to save others at any time.
*Optional, but recommended
Everyone of his stats is all relative to the best alien for that category.
**Fourarms: Superhuman strength (like hulk like strength)
**Greymatter: super intelligence.
**Stinkfly: flight, stench goo like stuff.
**Ghostfreak: ghost stuff
**Upgrade: able to take over and upgrade all technology.
**Wildmutt: heightened senses (like dog senses on overdrive) echolocation as he can't see.
**XLR8: hyperspeed (his family couldn't see him run in that form without recording it and slowing it down about 100x)
**Diamondhead: made completely out of alien diamonds.
**Heatblast: pyrokinesis.
**=what the alien is most known for.

If none of the other Co-OPs has an issue with this, I'll Accept this.
Communist from Philly living with multiplicity; We literally are Petrokovia. We are very spiritual adherents to our religion.
Pro: AES, Juche, communism, armed revolution, God (Mikotorma), reappropriating monarchical terms for socialist things (what's in a name?), the ethereal spaceship polycule sent by Allah to guide us, freedom of expression and religion
Anti: Fascism, absolute monarchy, capitalism, imperialism, Demiurge/Saklas, bigotry of any kind
Note: I do not use NS Stats, NS Tracker, etc. I only use my own factbooks and written information; The main canon used is the Democratic Socialist Vesperist Realms of Petrokovia (DSVRP)
من خلال الشدائد وسفك الدماء إلى المجد نسير بنور قلوبنا على طريق ميكوتورماه
National Anthem: Our Country!
National Religion: Vesperism

*Communist and Proud!*

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Slenderman The CreepyPasta King
Postmaster-General
 
Posts: 10939
Founded: Jan 11, 2014
Ex-Nation

Postby Slenderman The CreepyPasta King » Mon Apr 09, 2018 6:26 pm

Ok Ben will go into drawn through the multiverse
☻/
/▌ The slenderman is always watching.
/ \
http://www.youtube.com/user/ClubPenguinajl
https://www.youtube.com/watch?v=aSTlbpf4Dxo
https://youtu.be/f_GC8wiEuXo
https://youtu.be/mQfcFjzWuX8
Check out my YouTube channel! Some Links are above! ^

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The Imperial Warglorian Empire
Powerbroker
 
Posts: 8104
Founded: Oct 10, 2015
Inoffensive Centrist Democracy

Postby The Imperial Warglorian Empire » Tue Apr 10, 2018 12:58 am

I spent a lot of time on these apps, I hope they weren't in vain
Name: Baron Wolfgang Von Strucker
Origin: Alternate MCU
Gender: Male
Age: 55
Species: Human
Appearance: Fegelein!
Powers & Abilities:
-Satan Claw (Strucker's arm attachment allows for him to fire tesseract energy bolts and can also fire tank missiles [as in Iron Man's]. It also allows him to block different weapons because of its durability, and also has sharp claws for fingers that can retract, becoming an effective melee weapon. It can also generate electricity around itself, allowing him to electrocute people)

Weaknesses:
-No Superhuman (Strucker is not in any way augmented, and the only unique thing he has is his Satan Claw)

Attack Potency: Human (Without Satan Claw) Wall (With Satan Claw)
Speed: Normal Human
Lifting Strength: Regular Human
Striking Strength: Human Class (without Satan Claw) Street (With Satan Claw)
Durability: Human Level (Without Satan Claw) Wall Level (With Satan Claw, but only at arm)
Stamina: Medium
Range: Has limited training in firearms and is a master at swordsmanship
Intelligence: Very High (as a former SHIELD Scientist and Researcher, Strucker has a high IQ and wide array of knowledge)
Equipment on Hand:
-Cane Sword (A sword hidden in a cane. The blade is made of vibranium)

-Satan Claw (A attachment Strucker can put his hand and arm in, allows for Strucker to fire tesseract energy shots and Iron Man's Tank Missiles. Is also made of vibranium and has sharp claws at the end of fingers that can be retracted. Claw also has the ability to generate high volts of electricity)

-Modified Monocle (Strucker's trademark monocle allows for him to zoom and enhance, as well as switch to different modes such as infrared. It is also connected to his Satan Claw and is used as a sort of scope or targeting system, allowing him to aim better)

Brief Bio/History*: Strucker was born in Munich, Germany, his father being a wealthy Baron and also a member of HYDRA, where Strucker was taught about the organisation all his life, and eventually grew to become loyal to the cause. He graduated from university with a masters degree in engineering, chemistry, mathematics, and other sciences, and later was inducted into HYDRA. There he became a renowned scientist and engineer publically, while secretly working for HYDRA. At age 40, Strucker was recruited into SHIELD's Science Division, becoming a Sleeper Agent for HYDRA. During his time in SHIELD, he quickly advanced through the ranks to the point where he was the head of SHIELD's Science Division. He also secretly recruited different SHIELD members into HYDRA who had grown tiresome and wary of the way SHIELD was going. Giving valuable techs and info to HYDRA, while at the same time recruiting many people to the cause, gave Strucker a lot of influence in HYDRA's ranks.

Shortly after the Alien Invasion of New York, Strucker was able to steal Loki's Scepter and escape back to HYDRA, where he was welcomed as a hero. He, along with Doctor Zola, was among the scientists that were able to find out the true power of the Scepter and the Mind Stone that it held. Strucker once again quickly advanced through the ranks to the point where he became the leader of HYDRA's Europe Cell, however, he had so much influence worldwide that he unofficially also controlled many of the other HYDRA Cells globally. Strucker also found favour in the HYDRA Assassin Klaus Adler, and he soon employed him as his unofficial right-hand man. Now he strives to continue to expand HYDRA's operations.
Brief Personality Description*: Strucker is often a cold, ruthless man. Unconcerned and not at all disturbed by human casualties or experimenting on people. However, Strucker can occasionally be a bit arrogant at times but usually counters this with his intelligence and logic.
*Optional, but recommended
Note: We use VSBW stats. The links to the VSBW summary of information for each stat are given in the application.


Name: Helmut Zemo
Origin: Alternate MCU
Gender: Male
Age: 39
Species: Human
Appearance: Zebra
Powers & Abilities:
No Special Powers or Abilities, just a regular guy at the peak of human health and an elite soldier
Weaknesses:
-Not Superhuman (Zemo is not at all augmented, he is completely normal)
Attack Potency: Human (Does not include weapons)
Speed: Athletic Human
Lifting Strength: Regular Human
Striking Strength: Human Class
Durability: Athlete Level
Stamina: High (peak human physicallity)
Range: As a former special operative, Zemo can use large range of different firearms, from handguns to sniper rifles, with great effiecency. The same can be said with different melee weapons.
Intelligence: High (as a former Colonel of a Spec Ops Unit, Zemo has a knack for planning and executing missions)
Equipment on Hand:
-Modified AK-74 (An AK-74 with a grenade launcher attatchment, and is modified so it can fire both regular bullets and tesseract energy blasts)

-Modified Glock 17 (like above, this Glock 17 has the ability to switch between tesseract energy and bullets)

-Modified Chitauri Staff (a mid-ranged weapon that was used by the Chitauri during the attack on New York. It can fire powerful bursts of energy equivalent to shotgun blasts and can change between conventional energy bolts and tesseract energy bolts. It has also been modified so the end is sharper, allowing for Zemo to use it as a more effective melee weapon. Being made of alien materials, it has very strong durability, and is collapsible, allowing Zemo to fold it and carry it easier)

Brief Bio/History*: Zemo was born in the nation-state of Sokovia, to the family of a rich baron in the country. He would find a profound interest in the military and eventually decide to volunteer for the Sokovian Armed Forces when he reached the allowed age, going through officer training. Later he would pass the training course with flying colours and become one of Sokovia's most effective soldiers, seeing action in UN Foreign Aid missions such as the Middle East. After seeing his combat effectiveness, Zemo would be secretly offered a post in EKO Scorpion, a discreet elite paramilitary tactical squad of the Sokovian Military. Accepting, he would go on several more discreet missions, attacking suspected terror cells as well as killing suspected threats to Sokovia, where he would later become the leader of the squad, being promoted to Colonel.

He would later fight in the Battle of Sokovia when Ultron would attempt to turn part of Sokovia into a world-ending weapon, being stopped by the Avengers. During the battle, Zemo's family would be killed in the crossfire, and Zemo would blame the Avengers for his loss. Knowing of Zemo's hatred, HYDRA would secretly contact Zemo, offering revenge against the Avengers and a high ranking post in HYDRA. Zemo, clouded by anger and pain, accepted, and along with some of his loyal members of Scorpion, left Sokovia and joined HYDRA, becoming a high ranking officer within her ranks.
Brief Personality Description*: Zemo is usually seen as cold, calculating and ruthless, able to manipulate supposedly random factors into one big plan, such as the nature of his tactical military training. However, though he seems bad, Zemo does have a conscious and often prefers not to resort to violence to get what he wants. He also does feel things such as genuine regret, loss, and sorrow, as the death of his family was a huge loss for him.
*Optional, but recommended
Note: We use VSBW stats. The links to the VSBW summary of information for each stat are given in the application.


Name: Arnim Zola
Origin: Alternate MCU
Gender: Male
Age: 118 (Current Virtual Age)/76 (Age of Physical Death in 1972)
Species: Artificial Intelligence/Human (formerly)
Appearance: Then Now
Powers & Abilities:
-Computing Expertise and Web Travelling (Arnim Zola is an advanced AI program that allows him to venture through computers and through the internet. He can access info from the data stream, hack into other computer systems and even take over said systems)

-Machine Possession (Zola's ability to crack into computers also applies to any machine with programming in it, meaning if you have a battle robot, you better watch out because Zola might crack into it, take it over, and kill you with it)

Weaknesses:
-Hackable (Zola is technically now a computer program, so he is hackable, though that would be exceedingly hard)

-Containable (Once again, Zola is a computer program, meaning you could lay a trap and trap him within a computer or device and destroy it)

-Counter AI (another advanced AI may be able to defeat and overtake Zola, perhaps even take over him)

-Tesseract Energy Core (if using his regular mech, his power core could be damaged to the point of becoming unstable and imploding)

-One Control Center (though Zola can spread across the net and other machines, his main brain and consciousness is based in a single control centre, hidden. If this control centre is destroyed then Zola is dead for real)

Attack Potency: (Depends on mech he is using, however, his normal mech has Small Building capabilities)
Speed: (in terms of physical speed with Zola's normal mech, he has Superhuman capabilities)
Lifting Strength: (Zola's usual mech has Class 10 capabilities)
Striking Strength: Wall Class (with regular mech)
Durability: Room Class (with regular mech)
Stamina: Extremely High, Zola doesn't have stamina, instead, he has power sources in his mechs powered by the Tesseract energy, making it almost infinite
Range: Zola can use a number of weapons and knowledge as long as he can download it in his databanks
Intelligence: Extremely High (not only was Zola a genius when he was human but now with the calculating power of machines and the web, he is extremely intelligent)
Equipment on Hand:
-Cobra A-8 Battle Mech/Personal Carrier (A battle mech developed by Zola, this was to be Zola's main physical mode of transportation. The skeleton is made from mainly titanium, with a few vibranium alloys stuck with it. It's powered by a tesseract power core, and has an array of weapons including two Tesseract Blasters on its palms, 2 missile launchers on each arm, and a tesseract cannon in the chest that directly is powered by the core, making it extremely powerful)

Brief Bio/History*: Arnim Zola was born in Switzerland, 1900. He would move to Germany for his university where he received degrees in mathematics, engineering, and other sciences. He permanently stayed in Germany and become known as one of Germany's top scientists. He would later be recruited into the Sturmabteilung Weapons Research Program, where he would develop new weapons for Germany. However in 1934, during the Night of the Long Knives, the research facility he was working in was attacked by SS Troops lead by SS Officer Johann Schmidt, killing everyone except Zola. Zola would be inducted alongside the Weapons Research Program into the new SS Research Division HYDRA-Abteilung, headed by Johann Schmidt himself.

Zola would follow Schmidt and swear loyalty to him when Schmidt found the tesseract and broke free from Nazi control, starting his crusade for world domination. He quickly developed most of the different weapons and devices which had been designed to utilise the tesseract's power, creating weapons and machines unforeseen during the time. However, all of this would come crashing down when Captain America would come along and destroy many of HYDRA's operations in Europe, capturing Zola. Zola would later be taken out of prison after the war, where he would be recruited into Operation Paperclip, and become a scientist for the newly created Supreme Headquarters, International Espionage, Law-Enforcement Division (which would later be renamed Strategic Hazard Intervention Espionage Logistic Directorate) or S.H.I.E.L.D.

There he was contacted by the Remnants of HYDRA and slowly started to build a new cell of HYDRA inside of SHIELD, slowly taking over the organisation, allowing more HYDRA Agents to be recruited into the organisation. In 1972, Zola was diagnosed with terminal cancer, and died soon afterwards, but not before transferring his brain and consciousness into a computer system. So while his body died, his mind survived. Zola continued to work with HYDRA, continuing to create weapons for her and is still doing so to this day. Zola is HYDRA's Head of Research and Weapons Development, and he controls the entire HYDRA mainframe.
Brief Personality Description*: Zola is amoral, often willing to do anything to achieve his scientific experiments and goals, yet at the same time Zola is not a sadist. Zola has sometimes shown himself to be a bit of a coward, however, his new ascendance to supposed "immortality" has made him a lot more confident.
*Optional, but recommended
Note: We use VSBW stats. The links to the VSBW summary of information for each stat are given in the application.


Name: Ulysses Klaue
Origin: Alternate MCU
Gender: Male
Age: 53
Species: Human/Cyborg
Appearance: Klaues for Hands
Powers & Abilities:
-Arm Cannon (look at equipment)

Weaknesses:
-Not Augmented (Klaue's only unique object is his arm cannon, everything else about him is normal)

Attack Potency: Wall Level (Arm Cannon)
Speed: Normal Human
Lifting Strength: Regular Human
Striking Strength: Human Class
Durability: Human Level
Stamina: Medium
Range: As a gun smuggler and former assassin for hire, Klaue has knowledgable use of most firearms, and a decent skill in melee
Intelligence: High (as a smuggler, criminal mastermind and former assassin, Klaue has to be able to be crafty and smart for different jobs. However he does slightly lag behind his high ranking soldier and high class scientist peers)
Equipment on Hand:
-Desert Eagle (Klaue also has several clips of explosive and flammable rounds along with these)

-Prosthetic Arm Cannon (After losing his arm to Ultron, HYDRA gave him an advanced prosthetic arm. It also happened to be a cannon that fired concussive waves that could crush cars. And it can also deploy a vibranium blade. These concussive waves also have a sonic and electromagnetic signatures on them, so they also affect electricity)
Brief Bio/History*: Klaue is a Belgian-Born South African, born on 1965. He hired himself out as an assassin for hire, mainly working in South Africa, before later moving on to criminal activites such as smuggling and heists. In 1994, he was able to infiltrate the African nation of Wakanda, and steal some of its vibranium, putting him on the map for several organisations. During a weapons convention, Klaue met Wolfgang Von Strucker, who offered him membership in HYDRA. Klaue agreed, and was able to get the necessay funding to continue his criminal activities. Klaue slowly became an influential figure in HYDRA, practically becoming HYDRA's attache to the Criminal World.

In 2016, Klaue was "visited" by Ultron, who bought all of the vibranium which he had stolen from Wakanda. Suddenly, the Avengers appeared, and during the fight Klaue lost his arm to Ultron who had cut it off during a fit of anger from Klaue accusing Ultron of working for Tony Stark. HYDRA later healed him by giving Klaue the new prosthetic arm. A year later, Klaue would lead a large group of HYDRA forces (under the guise of terrorists with advanced weaponry) and attack Wakanda. The ensuing battle resulted in large casualties for both sides, and massive devestation (which Wakanda hadn't recovered from) but which resulted in HYDRA taking most of Wakanda's vibranium reserves and advanced equipment. Klaue is apart of Strucker's unofficial inner circle, composed of himself, Zola, Zemo and Adler.
Brief Personality Description*: Klaue only cares for profits and hightening his own power, a greed-driven and cunning businessman and gun smuggler. He is also often sarcastic and mocks people, even those who are superior to him.
*Optional, but recommended
Note: We use VSBW stats. The links to the VSBW summary of information for each stat are given in the application.
Last edited by The Imperial Warglorian Empire on Tue Apr 10, 2018 1:00 am, edited 4 times in total.
Call me Warg or Antic
Yeah, u do that and I’m gonna have to force u to pull a France, and then a Vichy-Wargloria, after one of his allies proposed pulling an Italy

PROUD MEMBER OF THE FEDERATION OF ALLIES!

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Apto
Minister
 
Posts: 2576
Founded: Jan 13, 2012
Ex-Nation

Postby Apto » Tue Apr 10, 2018 1:41 am

The Imperial Warglorian Empire wrote:I spent a lot of time on these apps, I hope they weren't in vain
Name: Baron Wolfgang Von Strucker
Origin: Alternate MCU
Gender: Male
Age: 55
Species: Human
Appearance: Fegelein!
Powers & Abilities:
-Satan Claw (Strucker's arm attachment allows for him to fire tesseract energy bolts and can also fire tank missiles [as in Iron Man's]. It also allows him to block different weapons because of its durability, and also has sharp claws for fingers that can retract, becoming an effective melee weapon. It can also generate electricity around itself, allowing him to electrocute people)

Weaknesses:
-No Superhuman (Strucker is not in any way augmented, and the only unique thing he has is his Satan Claw)

Attack Potency: Human (Without Satan Claw) Wall (With Satan Claw)
Speed: Normal Human
Lifting Strength: Regular Human
Striking Strength: Human Class (without Satan Claw) Street (With Satan Claw)
Durability: Human Level (Without Satan Claw) Wall Level (With Satan Claw, but only at arm)
Stamina: Medium
Range: Has limited training in firearms and is a master at swordsmanship
Intelligence: Very High (as a former SHIELD Scientist and Researcher, Strucker has a high IQ and wide array of knowledge)
Equipment on Hand:
-Cane Sword (A sword hidden in a cane. The blade is made of vibranium)

-Satan Claw (A attachment Strucker can put his hand and arm in, allows for Strucker to fire tesseract energy shots and Iron Man's Tank Missiles. Is also made of vibranium and has sharp claws at the end of fingers that can be retracted. Claw also has the ability to generate high volts of electricity)

-Modified Monocle (Strucker's trademark monocle allows for him to zoom and enhance, as well as switch to different modes such as infrared. It is also connected to his Satan Claw and is used as a sort of scope or targeting system, allowing him to aim better)

Brief Bio/History*: Strucker was born in Munich, Germany, his father being a wealthy Baron and also a member of HYDRA, where Strucker was taught about the organisation all his life, and eventually grew to become loyal to the cause. He graduated from university with a masters degree in engineering, chemistry, mathematics, and other sciences, and later was inducted into HYDRA. There he became a renowned scientist and engineer publically, while secretly working for HYDRA. At age 40, Strucker was recruited into SHIELD's Science Division, becoming a Sleeper Agent for HYDRA. During his time in SHIELD, he quickly advanced through the ranks to the point where he was the head of SHIELD's Science Division. He also secretly recruited different SHIELD members into HYDRA who had grown tiresome and wary of the way SHIELD was going. Giving valuable techs and info to HYDRA, while at the same time recruiting many people to the cause, gave Strucker a lot of influence in HYDRA's ranks.

Shortly after the Alien Invasion of New York, Strucker was able to steal Loki's Scepter and escape back to HYDRA, where he was welcomed as a hero. He, along with Doctor Zola, was among the scientists that were able to find out the true power of the Scepter and the Mind Stone that it held. Strucker once again quickly advanced through the ranks to the point where he became the leader of HYDRA's Europe Cell, however, he had so much influence worldwide that he unofficially also controlled many of the other HYDRA Cells globally. Strucker also found favour in the HYDRA Assassin Klaus Adler, and he soon employed him as his unofficial right-hand man. Now he strives to continue to expand HYDRA's operations.
Brief Personality Description*: Strucker is often a cold, ruthless man. Unconcerned and not at all disturbed by human casualties or experimenting on people. However, Strucker can occasionally be a bit arrogant at times but usually counters this with his intelligence and logic.
*Optional, but recommended
Note: We use VSBW stats. The links to the VSBW summary of information for each stat are given in the application.


Name: Helmut Zemo
Origin: Alternate MCU
Gender: Male
Age: 39
Species: Human
Appearance: Zebra
Powers & Abilities:
No Special Powers or Abilities, just a regular guy at the peak of human health and an elite soldier
Weaknesses:
-Not Superhuman (Zemo is not at all augmented, he is completely normal)
Attack Potency: Human (Does not include weapons)
Speed: Athletic Human
Lifting Strength: Regular Human
Striking Strength: Human Class
Durability: Athlete Level
Stamina: High (peak human physicallity)
Range: As a former special operative, Zemo can use large range of different firearms, from handguns to sniper rifles, with great effiecency. The same can be said with different melee weapons.
Intelligence: High (as a former Colonel of a Spec Ops Unit, Zemo has a knack for planning and executing missions)
Equipment on Hand:
-Modified AK-74 (An AK-74 with a grenade launcher attatchment, and is modified so it can fire both regular bullets and tesseract energy blasts)

-Modified Glock 17 (like above, this Glock 17 has the ability to switch between tesseract energy and bullets)

-Modified Chitauri Staff (a mid-ranged weapon that was used by the Chitauri during the attack on New York. It can fire powerful bursts of energy equivalent to shotgun blasts and can change between conventional energy bolts and tesseract energy bolts. It has also been modified so the end is sharper, allowing for Zemo to use it as a more effective melee weapon. Being made of alien materials, it has very strong durability, and is collapsible, allowing Zemo to fold it and carry it easier)

Brief Bio/History*: Zemo was born in the nation-state of Sokovia, to the family of a rich baron in the country. He would find a profound interest in the military and eventually decide to volunteer for the Sokovian Armed Forces when he reached the allowed age, going through officer training. Later he would pass the training course with flying colours and become one of Sokovia's most effective soldiers, seeing action in UN Foreign Aid missions such as the Middle East. After seeing his combat effectiveness, Zemo would be secretly offered a post in EKO Scorpion, a discreet elite paramilitary tactical squad of the Sokovian Military. Accepting, he would go on several more discreet missions, attacking suspected terror cells as well as killing suspected threats to Sokovia, where he would later become the leader of the squad, being promoted to Colonel.

He would later fight in the Battle of Sokovia when Ultron would attempt to turn part of Sokovia into a world-ending weapon, being stopped by the Avengers. During the battle, Zemo's family would be killed in the crossfire, and Zemo would blame the Avengers for his loss. Knowing of Zemo's hatred, HYDRA would secretly contact Zemo, offering revenge against the Avengers and a high ranking post in HYDRA. Zemo, clouded by anger and pain, accepted, and along with some of his loyal members of Scorpion, left Sokovia and joined HYDRA, becoming a high ranking officer within her ranks.
Brief Personality Description*: Zemo is usually seen as cold, calculating and ruthless, able to manipulate supposedly random factors into one big plan, such as the nature of his tactical military training. However, though he seems bad, Zemo does have a conscious and often prefers not to resort to violence to get what he wants. He also does feel things such as genuine regret, loss, and sorrow, as the death of his family was a huge loss for him.
*Optional, but recommended
Note: We use VSBW stats. The links to the VSBW summary of information for each stat are given in the application.


Name: Arnim Zola
Origin: Alternate MCU
Gender: Male
Age: 118 (Current Virtual Age)/76 (Age of Physical Death in 1972)
Species: Artificial Intelligence/Human (formerly)
Appearance: Then Now
Powers & Abilities:
-Computing Expertise and Web Travelling (Arnim Zola is an advanced AI program that allows him to venture through computers and through the internet. He can access info from the data stream, hack into other computer systems and even take over said systems)

-Machine Possession (Zola's ability to crack into computers also applies to any machine with programming in it, meaning if you have a battle robot, you better watch out because Zola might crack into it, take it over, and kill you with it)

Weaknesses:
-Hackable (Zola is technically now a computer program, so he is hackable, though that would be exceedingly hard)

-Containable (Once again, Zola is a computer program, meaning you could lay a trap and trap him within a computer or device and destroy it)

-Counter AI (another advanced AI may be able to defeat and overtake Zola, perhaps even take over him)

-Tesseract Energy Core (if using his regular mech, his power core could be damaged to the point of becoming unstable and imploding)

-One Control Center (though Zola can spread across the net and other machines, his main brain and consciousness is based in a single control centre, hidden. If this control centre is destroyed then Zola is dead for real)

Attack Potency: (Depends on mech he is using, however, his normal mech has Small Building capabilities)
Speed: (in terms of physical speed with Zola's normal mech, he has Superhuman capabilities)
Lifting Strength: (Zola's usual mech has Class 10 capabilities)
Striking Strength: Wall Class (with regular mech)
Durability: Room Class (with regular mech)
Stamina: Extremely High, Zola doesn't have stamina, instead, he has power sources in his mechs powered by the Tesseract energy, making it almost infinite
Range: Zola can use a number of weapons and knowledge as long as he can download it in his databanks
Intelligence: Extremely High (not only was Zola a genius when he was human but now with the calculating power of machines and the web, he is extremely intelligent)
Equipment on Hand:
-Cobra A-8 Battle Mech/Personal Carrier (A battle mech developed by Zola, this was to be Zola's main physical mode of transportation. The skeleton is made from mainly titanium, with a few vibranium alloys stuck with it. It's powered by a tesseract power core, and has an array of weapons including two Tesseract Blasters on its palms, 2 missile launchers on each arm, and a tesseract cannon in the chest that directly is powered by the core, making it extremely powerful)

Brief Bio/History*: Arnim Zola was born in Switzerland, 1900. He would move to Germany for his university where he received degrees in mathematics, engineering, and other sciences. He permanently stayed in Germany and become known as one of Germany's top scientists. He would later be recruited into the Sturmabteilung Weapons Research Program, where he would develop new weapons for Germany. However in 1934, during the Night of the Long Knives, the research facility he was working in was attacked by SS Troops lead by SS Officer Johann Schmidt, killing everyone except Zola. Zola would be inducted alongside the Weapons Research Program into the new SS Research Division HYDRA-Abteilung, headed by Johann Schmidt himself.

Zola would follow Schmidt and swear loyalty to him when Schmidt found the tesseract and broke free from Nazi control, starting his crusade for world domination. He quickly developed most of the different weapons and devices which had been designed to utilise the tesseract's power, creating weapons and machines unforeseen during the time. However, all of this would come crashing down when Captain America would come along and destroy many of HYDRA's operations in Europe, capturing Zola. Zola would later be taken out of prison after the war, where he would be recruited into Operation Paperclip, and become a scientist for the newly created Supreme Headquarters, International Espionage, Law-Enforcement Division (which would later be renamed Strategic Hazard Intervention Espionage Logistic Directorate) or S.H.I.E.L.D.

There he was contacted by the Remnants of HYDRA and slowly started to build a new cell of HYDRA inside of SHIELD, slowly taking over the organisation, allowing more HYDRA Agents to be recruited into the organisation. In 1972, Zola was diagnosed with terminal cancer, and died soon afterwards, but not before transferring his brain and consciousness into a computer system. So while his body died, his mind survived. Zola continued to work with HYDRA, continuing to create weapons for her and is still doing so to this day. Zola is HYDRA's Head of Research and Weapons Development, and he controls the entire HYDRA mainframe.
Brief Personality Description*: Zola is amoral, often willing to do anything to achieve his scientific experiments and goals, yet at the same time Zola is not a sadist. Zola has sometimes shown himself to be a bit of a coward, however, his new ascendance to supposed "immortality" has made him a lot more confident.
*Optional, but recommended
Note: We use VSBW stats. The links to the VSBW summary of information for each stat are given in the application.


Name: Ulysses Klaue
Origin: Alternate MCU
Gender: Male
Age: 53
Species: Human/Cyborg
Appearance: Klaues for Hands
Powers & Abilities:
-Arm Cannon (look at equipment)

Weaknesses:
-Not Augmented (Klaue's only unique object is his arm cannon, everything else about him is normal)

Attack Potency: Wall Level (Arm Cannon)
Speed: Normal Human
Lifting Strength: Regular Human
Striking Strength: Human Class
Durability: Human Level
Stamina: Medium
Range: As a gun smuggler and former assassin for hire, Klaue has knowledgable use of most firearms, and a decent skill in melee
Intelligence: High (as a smuggler, criminal mastermind and former assassin, Klaue has to be able to be crafty and smart for different jobs. However he does slightly lag behind his high ranking soldier and high class scientist peers)
Equipment on Hand:
-Desert Eagle (Klaue also has several clips of explosive and flammable rounds along with these)

-Prosthetic Arm Cannon (After losing his arm to Ultron, HYDRA gave him an advanced prosthetic arm. It also happened to be a cannon that fired concussive waves that could crush cars. And it can also deploy a vibranium blade. These concussive waves also have a sonic and electromagnetic signatures on them, so they also affect electricity)
Brief Bio/History*: Klaue is a Belgian-Born South African, born on 1965. He hired himself out as an assassin for hire, mainly working in South Africa, before later moving on to criminal activites such as smuggling and heists. In 1994, he was able to infiltrate the African nation of Wakanda, and steal some of its vibranium, putting him on the map for several organisations. During a weapons convention, Klaue met Wolfgang Von Strucker, who offered him membership in HYDRA. Klaue agreed, and was able to get the necessay funding to continue his criminal activities. Klaue slowly became an influential figure in HYDRA, practically becoming HYDRA's attache to the Criminal World.

In 2016, Klaue was "visited" by Ultron, who bought all of the vibranium which he had stolen from Wakanda. Suddenly, the Avengers appeared, and during the fight Klaue lost his arm to Ultron who had cut it off during a fit of anger from Klaue accusing Ultron of working for Tony Stark. HYDRA later healed him by giving Klaue the new prosthetic arm. A year later, Klaue would lead a large group of HYDRA forces (under the guise of terrorists with advanced weaponry) and attack Wakanda. The ensuing battle resulted in large casualties for both sides, and massive devestation (which Wakanda hadn't recovered from) but which resulted in HYDRA taking most of Wakanda's vibranium reserves and advanced equipment. Klaue is apart of Strucker's unofficial inner circle, composed of himself, Zola, Zemo and Adler.
Brief Personality Description*: Klaue only cares for profits and hightening his own power, a greed-driven and cunning businessman and gun smuggler. He is also often sarcastic and mocks people, even those who are superior to him.
*Optional, but recommended
Note: We use VSBW stats. The links to the VSBW summary of information for each stat are given in the application.

Klaueses for Hands?

10/10. Excellent pun.

Unless the other Co-Ops object, I decree that all 4 apps are Accepted with the caveat that successfully hacking other AI or Machine Characters will require permission from the RPer playing them.
Last edited by Apto on Tue Apr 10, 2018 1:47 am, edited 2 times in total.
There is morality on the circumference of the MOOOOOOOOOOOOOOOOOOOOONN!!!

Previously, on "Bad Things Happening To Lovable Little Girls"....
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The Imperial Warglorian Empire
Powerbroker
 
Posts: 8104
Founded: Oct 10, 2015
Inoffensive Centrist Democracy

Postby The Imperial Warglorian Empire » Tue Apr 10, 2018 3:23 am

Apto wrote:
The Imperial Warglorian Empire wrote:I spent a lot of time on these apps, I hope they weren't in vain
Name: Baron Wolfgang Von Strucker
Origin: Alternate MCU
Gender: Male
Age: 55
Species: Human
Appearance: Fegelein!
Powers & Abilities:
-Satan Claw (Strucker's arm attachment allows for him to fire tesseract energy bolts and can also fire tank missiles [as in Iron Man's]. It also allows him to block different weapons because of its durability, and also has sharp claws for fingers that can retract, becoming an effective melee weapon. It can also generate electricity around itself, allowing him to electrocute people)

Weaknesses:
-No Superhuman (Strucker is not in any way augmented, and the only unique thing he has is his Satan Claw)

Attack Potency: Human (Without Satan Claw) Wall (With Satan Claw)
Speed: Normal Human
Lifting Strength: Regular Human
Striking Strength: Human Class (without Satan Claw) Street (With Satan Claw)
Durability: Human Level (Without Satan Claw) Wall Level (With Satan Claw, but only at arm)
Stamina: Medium
Range: Has limited training in firearms and is a master at swordsmanship
Intelligence: Very High (as a former SHIELD Scientist and Researcher, Strucker has a high IQ and wide array of knowledge)
Equipment on Hand:
-Cane Sword (A sword hidden in a cane. The blade is made of vibranium)

-Satan Claw (A attachment Strucker can put his hand and arm in, allows for Strucker to fire tesseract energy shots and Iron Man's Tank Missiles. Is also made of vibranium and has sharp claws at the end of fingers that can be retracted. Claw also has the ability to generate high volts of electricity)

-Modified Monocle (Strucker's trademark monocle allows for him to zoom and enhance, as well as switch to different modes such as infrared. It is also connected to his Satan Claw and is used as a sort of scope or targeting system, allowing him to aim better)

Brief Bio/History*: Strucker was born in Munich, Germany, his father being a wealthy Baron and also a member of HYDRA, where Strucker was taught about the organisation all his life, and eventually grew to become loyal to the cause. He graduated from university with a masters degree in engineering, chemistry, mathematics, and other sciences, and later was inducted into HYDRA. There he became a renowned scientist and engineer publically, while secretly working for HYDRA. At age 40, Strucker was recruited into SHIELD's Science Division, becoming a Sleeper Agent for HYDRA. During his time in SHIELD, he quickly advanced through the ranks to the point where he was the head of SHIELD's Science Division. He also secretly recruited different SHIELD members into HYDRA who had grown tiresome and wary of the way SHIELD was going. Giving valuable techs and info to HYDRA, while at the same time recruiting many people to the cause, gave Strucker a lot of influence in HYDRA's ranks.

Shortly after the Alien Invasion of New York, Strucker was able to steal Loki's Scepter and escape back to HYDRA, where he was welcomed as a hero. He, along with Doctor Zola, was among the scientists that were able to find out the true power of the Scepter and the Mind Stone that it held. Strucker once again quickly advanced through the ranks to the point where he became the leader of HYDRA's Europe Cell, however, he had so much influence worldwide that he unofficially also controlled many of the other HYDRA Cells globally. Strucker also found favour in the HYDRA Assassin Klaus Adler, and he soon employed him as his unofficial right-hand man. Now he strives to continue to expand HYDRA's operations.
Brief Personality Description*: Strucker is often a cold, ruthless man. Unconcerned and not at all disturbed by human casualties or experimenting on people. However, Strucker can occasionally be a bit arrogant at times but usually counters this with his intelligence and logic.
*Optional, but recommended
Note: We use VSBW stats. The links to the VSBW summary of information for each stat are given in the application.


Name: Helmut Zemo
Origin: Alternate MCU
Gender: Male
Age: 39
Species: Human
Appearance: Zebra
Powers & Abilities:
No Special Powers or Abilities, just a regular guy at the peak of human health and an elite soldier
Weaknesses:
-Not Superhuman (Zemo is not at all augmented, he is completely normal)
Attack Potency: Human (Does not include weapons)
Speed: Athletic Human
Lifting Strength: Regular Human
Striking Strength: Human Class
Durability: Athlete Level
Stamina: High (peak human physicallity)
Range: As a former special operative, Zemo can use large range of different firearms, from handguns to sniper rifles, with great effiecency. The same can be said with different melee weapons.
Intelligence: High (as a former Colonel of a Spec Ops Unit, Zemo has a knack for planning and executing missions)
Equipment on Hand:
-Modified AK-74 (An AK-74 with a grenade launcher attatchment, and is modified so it can fire both regular bullets and tesseract energy blasts)

-Modified Glock 17 (like above, this Glock 17 has the ability to switch between tesseract energy and bullets)

-Modified Chitauri Staff (a mid-ranged weapon that was used by the Chitauri during the attack on New York. It can fire powerful bursts of energy equivalent to shotgun blasts and can change between conventional energy bolts and tesseract energy bolts. It has also been modified so the end is sharper, allowing for Zemo to use it as a more effective melee weapon. Being made of alien materials, it has very strong durability, and is collapsible, allowing Zemo to fold it and carry it easier)

Brief Bio/History*: Zemo was born in the nation-state of Sokovia, to the family of a rich baron in the country. He would find a profound interest in the military and eventually decide to volunteer for the Sokovian Armed Forces when he reached the allowed age, going through officer training. Later he would pass the training course with flying colours and become one of Sokovia's most effective soldiers, seeing action in UN Foreign Aid missions such as the Middle East. After seeing his combat effectiveness, Zemo would be secretly offered a post in EKO Scorpion, a discreet elite paramilitary tactical squad of the Sokovian Military. Accepting, he would go on several more discreet missions, attacking suspected terror cells as well as killing suspected threats to Sokovia, where he would later become the leader of the squad, being promoted to Colonel.

He would later fight in the Battle of Sokovia when Ultron would attempt to turn part of Sokovia into a world-ending weapon, being stopped by the Avengers. During the battle, Zemo's family would be killed in the crossfire, and Zemo would blame the Avengers for his loss. Knowing of Zemo's hatred, HYDRA would secretly contact Zemo, offering revenge against the Avengers and a high ranking post in HYDRA. Zemo, clouded by anger and pain, accepted, and along with some of his loyal members of Scorpion, left Sokovia and joined HYDRA, becoming a high ranking officer within her ranks.
Brief Personality Description*: Zemo is usually seen as cold, calculating and ruthless, able to manipulate supposedly random factors into one big plan, such as the nature of his tactical military training. However, though he seems bad, Zemo does have a conscious and often prefers not to resort to violence to get what he wants. He also does feel things such as genuine regret, loss, and sorrow, as the death of his family was a huge loss for him.
*Optional, but recommended
Note: We use VSBW stats. The links to the VSBW summary of information for each stat are given in the application.


Name: Arnim Zola
Origin: Alternate MCU
Gender: Male
Age: 118 (Current Virtual Age)/76 (Age of Physical Death in 1972)
Species: Artificial Intelligence/Human (formerly)
Appearance: Then Now
Powers & Abilities:
-Computing Expertise and Web Travelling (Arnim Zola is an advanced AI program that allows him to venture through computers and through the internet. He can access info from the data stream, hack into other computer systems and even take over said systems)

-Machine Possession (Zola's ability to crack into computers also applies to any machine with programming in it, meaning if you have a battle robot, you better watch out because Zola might crack into it, take it over, and kill you with it)

Weaknesses:
-Hackable (Zola is technically now a computer program, so he is hackable, though that would be exceedingly hard)

-Containable (Once again, Zola is a computer program, meaning you could lay a trap and trap him within a computer or device and destroy it)

-Counter AI (another advanced AI may be able to defeat and overtake Zola, perhaps even take over him)

-Tesseract Energy Core (if using his regular mech, his power core could be damaged to the point of becoming unstable and imploding)

-One Control Center (though Zola can spread across the net and other machines, his main brain and consciousness is based in a single control centre, hidden. If this control centre is destroyed then Zola is dead for real)

Attack Potency: (Depends on mech he is using, however, his normal mech has Small Building capabilities)
Speed: (in terms of physical speed with Zola's normal mech, he has Superhuman capabilities)
Lifting Strength: (Zola's usual mech has Class 10 capabilities)
Striking Strength: Wall Class (with regular mech)
Durability: Room Class (with regular mech)
Stamina: Extremely High, Zola doesn't have stamina, instead, he has power sources in his mechs powered by the Tesseract energy, making it almost infinite
Range: Zola can use a number of weapons and knowledge as long as he can download it in his databanks
Intelligence: Extremely High (not only was Zola a genius when he was human but now with the calculating power of machines and the web, he is extremely intelligent)
Equipment on Hand:
-Cobra A-8 Battle Mech/Personal Carrier (A battle mech developed by Zola, this was to be Zola's main physical mode of transportation. The skeleton is made from mainly titanium, with a few vibranium alloys stuck with it. It's powered by a tesseract power core, and has an array of weapons including two Tesseract Blasters on its palms, 2 missile launchers on each arm, and a tesseract cannon in the chest that directly is powered by the core, making it extremely powerful)

Brief Bio/History*: Arnim Zola was born in Switzerland, 1900. He would move to Germany for his university where he received degrees in mathematics, engineering, and other sciences. He permanently stayed in Germany and become known as one of Germany's top scientists. He would later be recruited into the Sturmabteilung Weapons Research Program, where he would develop new weapons for Germany. However in 1934, during the Night of the Long Knives, the research facility he was working in was attacked by SS Troops lead by SS Officer Johann Schmidt, killing everyone except Zola. Zola would be inducted alongside the Weapons Research Program into the new SS Research Division HYDRA-Abteilung, headed by Johann Schmidt himself.

Zola would follow Schmidt and swear loyalty to him when Schmidt found the tesseract and broke free from Nazi control, starting his crusade for world domination. He quickly developed most of the different weapons and devices which had been designed to utilise the tesseract's power, creating weapons and machines unforeseen during the time. However, all of this would come crashing down when Captain America would come along and destroy many of HYDRA's operations in Europe, capturing Zola. Zola would later be taken out of prison after the war, where he would be recruited into Operation Paperclip, and become a scientist for the newly created Supreme Headquarters, International Espionage, Law-Enforcement Division (which would later be renamed Strategic Hazard Intervention Espionage Logistic Directorate) or S.H.I.E.L.D.

There he was contacted by the Remnants of HYDRA and slowly started to build a new cell of HYDRA inside of SHIELD, slowly taking over the organisation, allowing more HYDRA Agents to be recruited into the organisation. In 1972, Zola was diagnosed with terminal cancer, and died soon afterwards, but not before transferring his brain and consciousness into a computer system. So while his body died, his mind survived. Zola continued to work with HYDRA, continuing to create weapons for her and is still doing so to this day. Zola is HYDRA's Head of Research and Weapons Development, and he controls the entire HYDRA mainframe.
Brief Personality Description*: Zola is amoral, often willing to do anything to achieve his scientific experiments and goals, yet at the same time Zola is not a sadist. Zola has sometimes shown himself to be a bit of a coward, however, his new ascendance to supposed "immortality" has made him a lot more confident.
*Optional, but recommended
Note: We use VSBW stats. The links to the VSBW summary of information for each stat are given in the application.


Name: Ulysses Klaue
Origin: Alternate MCU
Gender: Male
Age: 53
Species: Human/Cyborg
Appearance: Klaues for Hands
Powers & Abilities:
-Arm Cannon (look at equipment)

Weaknesses:
-Not Augmented (Klaue's only unique object is his arm cannon, everything else about him is normal)

Attack Potency: Wall Level (Arm Cannon)
Speed: Normal Human
Lifting Strength: Regular Human
Striking Strength: Human Class
Durability: Human Level
Stamina: Medium
Range: As a gun smuggler and former assassin for hire, Klaue has knowledgable use of most firearms, and a decent skill in melee
Intelligence: High (as a smuggler, criminal mastermind and former assassin, Klaue has to be able to be crafty and smart for different jobs. However he does slightly lag behind his high ranking soldier and high class scientist peers)
Equipment on Hand:
-Desert Eagle (Klaue also has several clips of explosive and flammable rounds along with these)

-Prosthetic Arm Cannon (After losing his arm to Ultron, HYDRA gave him an advanced prosthetic arm. It also happened to be a cannon that fired concussive waves that could crush cars. And it can also deploy a vibranium blade. These concussive waves also have a sonic and electromagnetic signatures on them, so they also affect electricity)
Brief Bio/History*: Klaue is a Belgian-Born South African, born on 1965. He hired himself out as an assassin for hire, mainly working in South Africa, before later moving on to criminal activites such as smuggling and heists. In 1994, he was able to infiltrate the African nation of Wakanda, and steal some of its vibranium, putting him on the map for several organisations. During a weapons convention, Klaue met Wolfgang Von Strucker, who offered him membership in HYDRA. Klaue agreed, and was able to get the necessay funding to continue his criminal activities. Klaue slowly became an influential figure in HYDRA, practically becoming HYDRA's attache to the Criminal World.

In 2016, Klaue was "visited" by Ultron, who bought all of the vibranium which he had stolen from Wakanda. Suddenly, the Avengers appeared, and during the fight Klaue lost his arm to Ultron who had cut it off during a fit of anger from Klaue accusing Ultron of working for Tony Stark. HYDRA later healed him by giving Klaue the new prosthetic arm. A year later, Klaue would lead a large group of HYDRA forces (under the guise of terrorists with advanced weaponry) and attack Wakanda. The ensuing battle resulted in large casualties for both sides, and massive devestation (which Wakanda hadn't recovered from) but which resulted in HYDRA taking most of Wakanda's vibranium reserves and advanced equipment. Klaue is apart of Strucker's unofficial inner circle, composed of himself, Zola, Zemo and Adler.
Brief Personality Description*: Klaue only cares for profits and hightening his own power, a greed-driven and cunning businessman and gun smuggler. He is also often sarcastic and mocks people, even those who are superior to him.
*Optional, but recommended
Note: We use VSBW stats. The links to the VSBW summary of information for each stat are given in the application.

Klaueses for Hands?

10/10. Excellent pun.

Unless the other Co-Ops object, I decree that all 4 apps are Accepted with the caveat that successfully hacking other AI or Machine Characters will require permission from the RPer playing them.


Thanks, and I accept your reasoning
Call me Warg or Antic
Yeah, u do that and I’m gonna have to force u to pull a France, and then a Vichy-Wargloria, after one of his allies proposed pulling an Italy

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Ruskland-Preuben
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Founded: Mar 03, 2017
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Postby Ruskland-Preuben » Tue Apr 10, 2018 6:02 am

>wargloria
>autotagged
>tfw E G G

So I plan on using a Touhou character called Reimu Hakurei, and one of her skills makes her intangible, as in, “You can’t hit me” intangible, and for a long time, and for an indefinite period.

Yeah yeah, I’ll just use my regular League of Legends characters, Touhou is too OP anyway.
I'm a Cthulhist and a Proud Member of the Federation of Allies.
Don’t expect a warm welcome in P2TM, but let them warm up to you by posting good stuff.
Formerly the NCSU, add 5000 posts please.

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The Imperial Warglorian Empire
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Founded: Oct 10, 2015
Inoffensive Centrist Democracy

Postby The Imperial Warglorian Empire » Tue Apr 10, 2018 6:21 am

Ruskland-Preuben wrote:>wargloria
>autotagged
>tfw E G G

So I plan on using a Touhou character called Reimu Hakurei, and one of her skills makes her intangible, as in, “You can’t hit me” intangible, and for a long time, and for an indefinite period.

Yeah yeah, I’ll just use my regular League of Legends characters, Touhou is too OP anyway.

Good for you!.....I think
Call me Warg or Antic
Yeah, u do that and I’m gonna have to force u to pull a France, and then a Vichy-Wargloria, after one of his allies proposed pulling an Italy

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Firaxin
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Posts: 1324
Founded: Sep 28, 2017
Ex-Nation

Postby Firaxin » Tue Apr 10, 2018 6:27 am

Could I play as an Absolute Violence Embodiment? I will voluntarily limit myself from just wrecking people and becoming directly involved in combat. Instead I'll involve myself by causing conflict and violence, granting "favors" to those I like, extending violent actions such as war, evening out battles so there is more violence, and making sure of the continued existence of violence as a concept. The character I want is not ominpresent nor omniscient. So, I won't be able to interfere with violence in other places.

I might want to involve myself more directly through combat via an Arch however.

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Ruskland-Preuben
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Founded: Mar 03, 2017
Ex-Nation

Postby Ruskland-Preuben » Tue Apr 10, 2018 6:28 am

The Imperial Warglorian Empire wrote:
Ruskland-Preuben wrote:>wargloria
>autotagged
>tfw E G G

So I plan on using a Touhou character called Reimu Hakurei, and one of her skills makes her intangible, as in, “You can’t hit me” intangible, and for a long time, and for an indefinite period.

Yeah yeah, I’ll just use my regular League of Legends characters, Touhou is too OP anyway.

Good for you!.....I think


Hecc lad, I can’t play time stopping knife tossing maid, birb that literally harnesses the power of the sun(fusion), and thicc yokai that can alter the boundaries of your power as well as the boundary between life and death because border yokai.

Definitely don’t nerf, yep.
I'm a Cthulhist and a Proud Member of the Federation of Allies.
Don’t expect a warm welcome in P2TM, but let them warm up to you by posting good stuff.
Formerly the NCSU, add 5000 posts please.

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Skylus
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Founded: Oct 25, 2016
Inoffensive Centrist Democracy

Postby Skylus » Tue Apr 10, 2018 6:37 am

What
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To avoid confusion on forums - I am female
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Love this site it is awesome, no I am not changing my flag because it is amazing.

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The Imperial Warglorian Empire
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Posts: 8104
Founded: Oct 10, 2015
Inoffensive Centrist Democracy

Postby The Imperial Warglorian Empire » Tue Apr 10, 2018 7:11 am

Skylus wrote:What

You get used to it after a while
Call me Warg or Antic
Yeah, u do that and I’m gonna have to force u to pull a France, and then a Vichy-Wargloria, after one of his allies proposed pulling an Italy

PROUD MEMBER OF THE FEDERATION OF ALLIES!

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Ruskland-Preuben
Minister
 
Posts: 3419
Founded: Mar 03, 2017
Ex-Nation

Postby Ruskland-Preuben » Tue Apr 10, 2018 11:03 am

All of this seems a bit multiverse-y, so I think I’ll be using PROJECT skin champions for characters, because said set of skins are from a futuristic setting.

That being said, I need to work on my apps.
I'm a Cthulhist and a Proud Member of the Federation of Allies.
Don’t expect a warm welcome in P2TM, but let them warm up to you by posting good stuff.
Formerly the NCSU, add 5000 posts please.

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The Palmetto
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Posts: 5216
Founded: Feb 05, 2017
Ex-Nation

Postby The Palmetto » Tue Apr 10, 2018 1:46 pm

Firaxin wrote:Could I play as an Absolute Violence Embodiment? I will voluntarily limit myself from just wrecking people and becoming directly involved in combat. Instead I'll involve myself by causing conflict and violence, granting "favors" to those I like, extending violent actions such as war, evening out battles so there is more violence, and making sure of the continued existence of violence as a concept. The character I want is not ominpresent nor omniscient. So, I won't be able to interfere with violence in other places.

I might want to involve myself more directly through combat via an Arch however.


Make an app first and we'll see.

Ruskland-Preuben wrote:All of this seems a bit multiverse-y, so I think I’ll be using PROJECT skin champions for characters, because said set of skins are from a futuristic setting.

That being said, I need to work on my apps.


This is a multiverse RP. Of course it would be "multiverse-y".
A rowdy redneck from South Carolina who tries to RP every now and again.
"That rifle on the wall of the labourer's cottage or working class flat is the symbol of democracy. It is our job to see that it stays there."

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Firaxin
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Posts: 1324
Founded: Sep 28, 2017
Ex-Nation

Postby Firaxin » Tue Apr 10, 2018 5:53 pm

Name: Violentius
Origin: OC
Gender: It does not have one
Age: As old as violence as a concept
Species: Beings similar to itself are called Absolutes
Appearance: Amorphous shapeshifter, though it's favorite forms are intimidating ones. Commonly uses a Humanoid Form when not in battle, and a Monstrous Form when in battle.
Powers & Abilities:
Essentially in control of all Violence, able to feed off it, create it, use it, and remove it. Also able to use violence to solve almost any situation, such as killing the possible future where it is killed by an average joe. In theory, it is capable of harming amortals and those above life and death.
Weaknesses: Power is proportional to the amount of violence in the omniverse, so if violence is severely reduced it will become near powerless. If violence (the concept) is ever completely eradicated it will instantly fade out of existence. Gentleness related powers may reduce its full power. Power negation, nullification, and removal will work completely as long as they aren't used in a violent way. Can be trapped, though as long as it retains a steady amount of power it will eventually free itself from anything. Has a habit of being self-destructive at times, resulting in severe detriment to itself.
Attack Potency: Universe
Speed: Attack: Immeasurable
Combat: Immeasurable
Reaction: Immeasurable (when in combat), Subsonic+ (out of battle)
Travel: Superhuman
Flight: Superhuman
Lifting Strength: Immeasurable (when in battle), Superhuman (out of battle)
Striking Strength: Universal+
Durability: Without using any abilities, Planet. While using defense abilities, High Outerverse.
Stamina: Feeds on violence to create an infinite stamina supply
Range: Can currently kill hyperverses with a single attack from any position, does not include those who can dodge the attack or use Absolute Defense to extremely weaken it.
Intelligence: Above Average Human
Equipment on Hand: Nothing
Brief Bio/History*: Violence was born the exact same time that time itself was. It quickly learned everything about itself and the concept it represented. It would remain there in the first true big bang feeding off all the violence before gravity ended it all. It then began its first cycle. It went into semi-hibernation remaining conscious only enough to continue feeding off continued violence. It would remain this way for time immeasurable, before the first sentient was born. Sentients thrived off violence and Violentius was drawn to them. Whenever it arrived at a place with high amounts of sentients or violence it would reawaken, enhance any violence as much as possible, and then, when the supply ran out, annihilating whatever was left. It would then return to semi-hibernation and restart the cycle.
Brief Personality Description*: Manipulative, selfish, brutish, and prideful. Typically underestimates mortals and even other immortals. While intelligent it is not very cunning.
*Optional, but recommended
Note: We use VSBW stats. The links to the VSBW summary of information for each stat are given in the application.


Once again, I will voluntarily limit myself out of direct battle, unless I make an arc centered around Violentius. It will only create violence and conflict for now.

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The Palmetto
Negotiator
 
Posts: 5216
Founded: Feb 05, 2017
Ex-Nation

Postby The Palmetto » Tue Apr 10, 2018 6:00 pm

Firaxin wrote:
Name: Violentius
Origin: OC
Gender: It does not have one
Age: As old as violence as a concept
Species: Beings similar to itself are called Absolutes
Appearance: Amorphous shapeshifter, though it's favorite forms are intimidating ones. Commonly uses a Humanoid Form when not in battle, and a Monstrous Form when in battle.
Powers & Abilities:
Essentially in control of all Violence, able to feed off it, create it, use it, and remove it. Also able to use violence to solve almost any situation, such as killing the possible future where it is killed by an average joe. In theory, it is capable of harming amortals and those above life and death.
Weaknesses: Power is proportional to the amount of violence in the omniverse, so if violence is severely reduced it will become near powerless. If violence (the concept) is ever completely eradicated it will instantly fade out of existence. Gentleness related powers may reduce its full power. Power negation, nullification, and removal will work completely as long as they aren't used in a violent way. Can be trapped, though as long as it retains a steady amount of power it will eventually free itself from anything. Has a habit of being self-destructive at times, resulting in severe detriment to itself.
Attack Potency: Universe
Speed: Attack: Immeasurable
Combat: Immeasurable
Reaction: Immeasurable (when in combat), Subsonic+ (out of battle)
Travel: Superhuman
Flight: Superhuman
Lifting Strength: Immeasurable (when in battle), Superhuman (out of battle)
Striking Strength: Universal+
Durability: Without using any abilities, Planet. While using defense abilities, High Outerverse.
Stamina: Feeds on violence to create an infinite stamina supply
Range: Can currently kill hyperverses with a single attack from any position, does not include those who can dodge the attack or use Absolute Defense to extremely weaken it.
Intelligence: Above Average Human
Equipment on Hand: Nothing
Brief Bio/History*: Violence was born the exact same time that time itself was. It quickly learned everything about itself and the concept it represented. It would remain there in the first true big bang feeding off all the violence before gravity ended it all. It then began its first cycle. It went into semi-hibernation remaining conscious only enough to continue feeding off continued violence. It would remain this way for time immeasurable, before the first sentient was born. Sentients thrived off violence and Violentius was drawn to them. Whenever it arrived at a place with high amounts of sentients or violence it would reawaken, enhance any violence as much as possible, and then, when the supply ran out, annihilating whatever was left. It would then return to semi-hibernation and restart the cycle.
Brief Personality Description*: Manipulative, selfish, brutish, and prideful. Typically underestimates mortals and even other immortals. While intelligent it is not very cunning.
*Optional, but recommended
Note: We use VSBW stats. The links to the VSBW summary of information for each stat are given in the application.


Once again, I will voluntarily limit myself out of direct battle, unless I make an arc centered around Violentius. It will only create violence and conflict for now.


Denied, way too over powered even if they won't appear in battle.
A rowdy redneck from South Carolina who tries to RP every now and again.
"That rifle on the wall of the labourer's cottage or working class flat is the symbol of democracy. It is our job to see that it stays there."

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