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Voyage Through the Multiverse (Ended) [OOC]

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Skylus
Negotiator
 
Posts: 6511
Founded: Oct 25, 2016
Inoffensive Centrist Democracy

Postby Skylus » Sat Apr 07, 2018 3:44 pm

Also posted.
Proud Member of OCReMix.org and Pixel Mixers
Like to draw, play piano, play video games.
YouTube channel: https://www.youtube.com/user/mericalgirl1234
To avoid confusion on forums - I am female
VTtM: Madison Goodwill, Link (WW), Amaterasu, Alt. Future Link, Link (TP), Link (BotW) (I’m a Zelda fan okay)
Hogwarts: Derek Forester, Madison Goodwill
RoP: Madison Goodwill, Link (BotW)

Love this site it is awesome, no I am not changing my flag because it is amazing.

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Slenderman The CreepyPasta King
Postmaster-General
 
Posts: 10939
Founded: Jan 11, 2014
Ex-Nation

Postby Slenderman The CreepyPasta King » Sat Apr 07, 2018 4:18 pm

Name: Ben Tennyson
Origin: Ben 10
Gender: Male
Age: 10
Species: Human (with the ability to change into many more)
Appearance: Image
Powers & Abilities: Enhanced Eidetic Memory (I believe that's the scientific term for photographic memory)
The omnitrix
heatblast
diamondhead
Fourarms
XLR8
Ghostfreak
Greymatter
Stinkfly
Upgrade
Wildmutt
Weaknesses: he's still just a kid. When he's not in alien form, all regular human weaknesses. He hits the omnitrix too hard most of the time, causing him to mistransform.(i.e. He goes for greymatter gets Fourarms)
The omnitrix has a 10 minute time limit per use and a short recharge time.
Attack Potency: humanwise, room level. When he's an alien it depends on what alien he uses.
Speed: humanwise, average. When he's an alien it depends on what alien he uses.
Lifting Strength: humanwise, average. When he's an alien it depends on what alien he uses.
Striking Strength: humanwise, average for a kid. When he's an alien it depends on what alien he uses.
Durability: humanwise, average. When he's an alien it depends on what alien he uses.
Stamina: humanwise, average. When he's an alien it depends on what alien he uses.
Range: humanwise, average for a kid. When he's an alien it depends on what alien he uses.
Intelligence: Advanced Intuition, Spontaneous Learning/Understanding (in other words, very smart, he just doesn't apply himself)
Equipment on Hand: The omnitrix
Brief Bio/History*: Benjamin Kirby "Ben" Tennyson was a normal ten-year-old kid until he found the Omnitrix, a powerful watch-like device that allowed him to turn into ten different aliens. Over the course of the summer he got it, he unlocked more aliens he could transform into.
Brief Personality Description*: Initially cocky, childish and arrogant, Ben's immaturity and attention-seeking behavior often led him to joke around, regardless of the situation. His allies often criticized his attitude, unaware of the fact that he used humor to mask his fears. Despite some childish attitude, he was heroic, caring and generally good-natured, always willing to save others at any time.
*Optional, but recommended

Because I have no idea what's going on with my app (after I put the links to bend aliens) I'm reposting it.
Last edited by Slenderman The CreepyPasta King on Sat Apr 07, 2018 5:34 pm, edited 2 times in total.
☻/
/▌ The slenderman is always watching.
/ \
http://www.youtube.com/user/ClubPenguinajl
https://www.youtube.com/watch?v=aSTlbpf4Dxo
https://youtu.be/f_GC8wiEuXo
https://youtu.be/mQfcFjzWuX8
Check out my YouTube channel! Some Links are above! ^

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Petrokovia
Powerbroker
 
Posts: 7698
Founded: Jul 07, 2014
Democratic Socialists

Postby Petrokovia » Sat Apr 07, 2018 4:55 pm

Korhal IVV wrote:
Name: Admiral Yi Sun-shin
Origin: An alternate dimension where Earth has been a spacefaring race since 1000 BC, after benevolent aliens uplifted the previously primitive species. Thus, in this Earth, Yi Sun-shin is a spacefleet admiral of the Terran Federation.
Gender: Male
Age: 4,189, extended with biotechnology
Species: Homo sapiens
Appearance: This
Powers & Abilities:
Malefic Arrows - It is said that sufficiently advanced technology is indistinguishable from magic. That being said, Yi is able to channel psychic energies into his arrows with his enhanced mind, giving them high levels of penetration. Tank armor and steel walls can be pierced by said enhanced arrows. His bow is named Piercer.

Chronophagic Blade - Yi wields a sword called the Eternal Night, and every time he slays an enemy, the remaining lifespan of the killed foe is added to that of Yi's, as well as healing whatever wounds he has.

Telepathy - Those benevolent aliens offered any willing humans a chance to enhance themselves with the same psychic powers they are endowned with. Yi in this case has telepathy and mental manipulation powers, allowing him to confuse mentally weak enemies with illusions and screaming voices before cutting them down. In addition, he can communicate directly to a person's brain.
Weaknesses: Even with his speed and enchancements, Yi is still human. Weapons of mass destruction, such as a nuclear bomb, can suffice to destroy him from a safe distance. However, someone who is more powerful, faster, and smarter can defeat him in one on one combat. In addition, he is reliant on his weapons to fight, so separating him from Eternal Night and Piercer will almost gurantee death on his side. The problem is, no one has ever managed to. Yi wonders who will be the first.
Attack Potency: Street Level +. Relies primarily on the Eternal Night and Piercer to destroy anything.
Speed: Sub-sonic. Biotechnological enhancements allow Yi to move with blinding speed in battle.
Lifting Strength: Above average human.
Striking Strength: Building Class. Strikes with enough power to slice a skyscraper.
Durability: Athlete Level. Relies primarily on his armor and speed for protection.
Stamina: Extremely high. With his bio-enhancements, Yi can fight on and on for hours without tiring. The chronophagic powers of the Eternal Night allow him to constantly recover from injuries, as long as he is fighting cannon fodder. However, powerful hits can make him sore, especially if he is parrying extremely powerful attacks with his sword.
Range: Almost 10 kilometers when using Piercer. Normal human range when wielding Eternal Night.
Intelligence: Very high at 140. A tactical genius and a brilliant commander, it was his brilliance that allowed 10 United Nations Cosmo Navy warships under his command fight off 130 enemy ships without a single loss in his own side.
Equipment on Hand:
Eternal Night: A sword made from chronophagic alloys, it sharpens itself every time it takes a life. It's kill count numbers in the hundreds of thousands. It has a ghostly sentience, as it contains the soul of a dead Ensari champion within it. It guides with Yi's strikes with cold desire for murder and slaughter.

Piercer: A bow created by the most brilliant human scientists, it guides its arrows to their unfortunate victims with cold precision, just like the ghost within. The arrows it launches return to the bow after the target is killed, ensuring that Yi never runs out of arrows to fire. Piercer has the soul of a dead Ensari Ranger within it, which grants the bow sentience and its ability to guide its arrows.


Brief Bio/History*: Born on Earth, Yi never seemed to be the future Grand Admiral of the United Nations Cosmo Navy. He did poorly in school from kindergarten to elementary, and was always trouble for his family. Despite that, his family never gave up the notion that their youngest son was destined for greatness. They were not wrong.

Tired and disgruntled, Yi searched for himself, for answers, and for his purpose. He watched as his brothers went off to the navy. One of them was captain of the destroyer Yukikaze, and the other the Overseer of a space port. "I wish I sat on that chair and command that ship,", he thought as his captain brother showed him a picture of the Yukikaze's bridge. "I wish that I an Overseer too,", he also thought as Overseer brother showed him what's its like to be a space sport overseer. Finally, it was the motivation he needed. He abandoned the gangs of Seoul. Instead, he enrolled into school again after almost five years of soul searching. His mother and father couldn't be prouder to see that their son is the top of the class, straight from first year high school to graduating college. Finally, he announced to them that he will be an admiral, no matter what. He enrolled into a naval academy for four years, and passed once again as the top. However, before he can become an admiral, he has to be a captain first. Luckily, he was not relegated to a small destroyer. He was instead captain of the UNCNS Andromeda, the first of a class of state of the art battleships. Despite the diplomatic approach the Earth Federation takes towards other galactic powers, the Sakkadian Empire declared war against it. The Cosmo Navy and the Sakkadian Armada met in a bitter battlefield in the Lenka System, five hundred light years away from Earth. Both sides emerged bloodied, but though the Earth Federation won that battle, it had not yet won the war. Already, much of the Navy was destroyed, while the numerically superior Sakkadians poured on more forces. In Lenka, most of the Navy's leadership was effectively wiped out. With most of the leaders dead, the Federation searched for a capable man to take the burden of Grand Admiral. They found the captain of the Andromeda fit, and despite his fear and hesitation, swore to defeat the Sakkadians once and for all. With the Cosmo Navy unable to reinforce the Tau Ceti fleet, Yi-sun Shin had to make do with 10 battlecruisers, survivors of the First Battle of Tau Ceti, and his flagship, the Andromeda. He found a ion storm, nearby, and proceeded to go near it, but far enough not to fall into it. The arrogant Sakkadians attacked his fleet with all their might. 130 Sakkadian ships attacked the Tau Ceti Defense Fleet near the ion storm, but Yi had lured them into a trap. Concealing the storm's location by jamming the communications and scanners of the Sakkadians, he made them fly blind. They pursued his fleet arrogantly, but the entire Sakkadian fleet slammed straight into the ion storm. None survived.

With such a display of tactical brilliance and might, the Sakkadians accepted defeat for once. The Empire stopped assaulting the Federation. But troubles still come as space rifts open. The Andromeda is sucked into one of these rifts, and along with it the Grand Admiral.
Brief Personality Description*: While a stern admiral with unorthodox methods, Yi is not who he seems to be at first glance. He may seem to be harsh and sometimes unforgiving, but beneath that mask is someone that cares for the crew of the Andromeda, for his friends, for his family, and the people of Earth as a whole. Personally fulfilling the wishes of dying crew members, Yi commands respect and love all the same. In battle, he gives no quarter, for he knows that one gap in judgement can mean the end for him and those that he cares for. He kills the enemies of the Federation with no mercy and in cold blood.
*Optional, but recommended
Note: We use VSBW stats. The links to the VSBW summary of information for each stat are given in the application.

Name: High Starseer Aurelia Icebreath
Origin: The same universe as Yi Sun-shin here.
Gender: Female
Age: 5,298. Long lives are natural for her species.
Species: Ensari, the same benevolent aliens that uplifted Earth.
Appearance: This
Powers & Abilities:
Telekinesis: She can lift multiple objects no heavier than a truck with her mind.

Psychic Channeling: Imbues her force sword with destructive power, allowing her to fire a stream of lightning out of it, as well as letting it cleave through stone, tank armor, steel walls, and the like with ease.

Cryomancy: True to her title, she has a breath of ice. With a power that can only be described as magic, Aurelia can cast spells of frost on her enemies, rooting them in place, which is a convenient way to deal with especially powerful enemies. She can also cast bolts of penetrative ice that can kill anyone that is unlucky to get hit at their flesh.

Psychic Lightning - Conjures a blast of focused lightning in a target direction. It can be amplified into a full fledged psionic storm, though that drains her energy.
Weaknesses: She relies primarily on her speed for protection, as her armor is not good at stopping anything bigger than machine gun bullets. Stunning her, flashbangs, and explosives are all very dangerous to her. She also requires time to say incantations.
Attack Potency: Half Block. Some of her spells can affect a pretty large area.
Speed: Sub-sonic. She jumps from one target to another in a blur of death.
Lifting Strength: Below Average
Striking Strength: Building. Her force sword can cleave through most things with ease.
Durability: Human. One good stab and she's down.
Stamina: Very high. Ensari are naturally superhuman in both speed and stamina.
Range: Long range when using magic. Melee when using the force sword.
Intelligence: Very high at 148. Ensari are naturally intelligent, and Starseers, more so.
Equipment on Hand:
Force Sword: A powerful blade that when imbued with psychic energies destroys most things with ease.
Spellbook: For spells. And incantation.
Brief Bio/History*: Not much is known about the High Starseer, other than that she rose through the ranks to become the commander of the Ensari warfleet that acted in concert with Yi Sun-shin’s Tau Ceti Defense Fleet. Twenty years later, however, her flagship, the Lunaven, in which she was also aboard in, was sucked alongside the Andromeda into a space rift that appeared randomly.
Brief Personality Description*: Wis and old as she is, she is still unsecure and socially inept at times. An Ensari of few words, Aurelia is known for being a “war freak”, as Yi put it, as she draws her blade almost every time the slightest tension rises. No one knows it, but she has a liking for the admiral.
*Optional, but recommended
Note: We use VSBW stats. The links to the VSBW summary of information for each stat are given in the application.

Name: The Andromeda and the Lunaven
Origin: These two battleships, flagships of the Earth Federation and Ensari League respectively, were sucked into a space rift, which then vomited them out into a different universe.
Number of Members: 5,000 crew in the Andromeda and 1,780 in the Lunaven.
Notable Members: Yi Sun-shin and Aurelia Icebreath
Description of Faction's Tech, Powers, & Abilities: Two sides of the same coin. The rugged and hard edges of human technology contrast with the graceful and organic machinery of the Ensari. In their midst are some psychics, humans and Ensari alike. Their power varies from the destructive Pyromancer to the gentle Healer. Their technology is fundamentally the same, though their outward appearance is what differs. These ships can warp 500 light years at a time with their warp drives. Overall, they are a daunting foe to face, though it is their limited numbers that is their greatest weakness.


Sorry for taking so long.

Everything looks pretty good. However, one thing: For Yi's mind manipulation, he should only be able to use it with permission from the person RPing whatever character(s) it is being used on. So, for that particular power, it would have to be discussed beforehand.

So long as that's acceptable for you, and unless another Co-OP has an issue, all of your apps are Accepted.
Last edited by Petrokovia on Sat Apr 07, 2018 5:01 pm, edited 2 times in total.
Communist from Philly living with multiplicity; We literally are Petrokovia. We are very spiritual adherents to our religion.
Pro: AES, Juche, communism, armed revolution, God (Mikotorma), reappropriating monarchical terms for socialist things (what's in a name?), the ethereal spaceship polycule sent by Allah to guide us, freedom of expression and religion
Anti: Fascism, absolute monarchy, capitalism, imperialism, Demiurge/Saklas, bigotry of any kind
Note: I do not use NS Stats, NS Tracker, etc. I only use my own factbooks and written information; The main canon used is the Democratic Socialist Vesperist Realms of Petrokovia (DSVRP)
من خلال الشدائد وسفك الدماء إلى المجد نسير بنور قلوبنا على طريق ميكوتورماه
National Anthem: Our Country!
National Religion: Vesperism

*Communist and Proud!*

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Petrokovia
Powerbroker
 
Posts: 7698
Founded: Jul 07, 2014
Democratic Socialists

Postby Petrokovia » Sat Apr 07, 2018 5:00 pm

The Imperial Warglorian Empire wrote:
Name: HYDRA
Origin: Alternate MCU where HYDRA is not dead and still has the tesseract
Number of Members: Unknown globally, however ARES (Private Security Company that acts as the forefront for HYDRA's military forces) has over 10,000 Elite Soldiers
Notable Members: Arnim Zola (Head of HYDRA Research and Development), Klaus Adler, Helmut Zemo (Commander of HYDRA Spec and Black Ops Units), Baron Von Strucker (Head of HYDRA Europe Branch/Unofficial Leader of HYDRA), Ulysses Klaue (Head of Criminal and Blackmarket Operations)
Description of Faction's Tech, Powers, & Abilities: HYDRA uses a large variety of modern equipment, vehicles (tanks, helicopters, jets) and weapons (pistols, assault rifles, grenades) and even some naval elements (mainly submarines) that use the power of the tesseract as a power source and as ammo. HYDRA has also been able to develop things such as exo-skeletons and even advanced battle robots with relatively advanced AI. You see in this alternate universe, in 1945 the Valkyrie still crashes, Steve Roger's on ice, Red Skull's MIA, and the Tesseract plunged into the ocean. This time, however, HYDRA has more influence than the newly created SHIELD originally anticipated and was able to reclaim the Tesseract first before Howard Stark did. This allowed for HYDRA research to go beyond and faster than what it would've taken originally. SHIELD never found the Tesseract, and thinking that HYDRA had been destroyed, had continued to look for it until calling it off, thinking it lost forever when it was actually being fully utilised by HYDRA to create a cacophony of new advanced weaponry and inventions.

HYDRA's technological advancement only increased after the Alien Attack on New York, in which HYDRA was able to seize not only Chitauri weaponry and equipment, but also Loki's Sceptre, which had been taken for study by SHIELD. This gave HYDRA access to the Mind Stone, after realising what the stone really was, and were able to utilise it in ways such as limited abilities to take control and brainwash people, as well as using it for another power source and tool for power augmentation, since HYDRA had long been attempting to create an army of superhumans. The Chitauri Weaponry and weapons powered by the mind stone are similar to the tesseract in which they are also energy weapons, however, they do not possess the ability to disintegrate organic material.

The equipment developed by HYDRA is usually always more advanced than what other modern nations would have, the tesseract energy allowing for greater advancement in tech with little worry of power source limitations. All these weapons usually have two things in common: the usage of a bright blue power core that uses the energy, and that it usually shoots out a blue bolt of said energy. These energy bolts allow for common assault rifles to be able to decimate armoured vehicles and even tanks, usually exploding when coming in contact with a non-living material.

When coming into contact with living organisms, the amount of power coming from them is so large that the moment it comes to contact it instantly practically evaporates them, not a single cell remaining. This force can be even deadlier when being powered by a larger power celled weapon, like an artillery gun. This energy can also be used for powering vehicles, computers, and entire buildings. They can also be used to enhance different aspects of objects such as the processing power of a computer, the speed of a jet, and even the amount of damage a weapon can produce. However, these weapons, vehicles and power sources have one distinct disadvantage: their volatility. What makes them so damaging also makes them so dangerous, as even a single disruption with the energy or spark could produce a massive explosion. Grenades powered by the energy is powerful enough that they could potentially destroy a small building if unstable enough, so imagine that with a power reactor. Which is why all energy containers must be of the strongest and most reliable design, and these containers often have inhibitors to stop said energy from getting too out of hand.

HYDRA's military forces mainly consist of elite ex-soldiers from all across the globe, from Russian Spetsnaz to Sokovian EKO Scorpion Units. All these military forces are fanatically loyal to HYDRA. The civilian component (mainly made up of scientists) are just as fanatically loyal to the cause.


Name: Klaus Adler
Origin: MCU
Gender: Male
Age: 36
Species: Superhuman
Appearance: Apperance
Clothing
Powers & Abilities:
-Superhuman Reflexes (Gives Adler the ability to process and react to things super fast, allowing him to do things like dodging bullets, or even blocking bullets, also gives him a higher sense of perception and perceive things as if they were going slow motion, imagine Max Payne's Bullet Time or the Matrix)

-Superhuman Agility (Makes him be able to do things very quickly, though not super speed, though at the same time he does go faster than the regular human, he can do things very fast, such as pick up objects faster than the eye can track. This mixed with his reflexes allow him to do extraordinary acts of human agility and reflexes)

-Enhanced Strength Speed and Durability (Through Science HYDRA was able to develop a serum that mimicked the one given to Captain America, giving Adler enhanced strength, speed and durability)
Weaknesses:
-Telekinesis (Telekinetic Abilities could easily stop Klaus in midair)

-Overwhelming Firepower (If you pour enough firepower at him, you might be able to hit him, but that's gotta be a lot of bullets)

-Superior Speed (If someone has a superior ability in speed and reflexes, they could overwhelm Klaus)

-Only Human (Despite his powers and the enhanced durability, Klaus is still human, you shoot him he's still gonna start bleeding to death, you poison his drink the durability might slow it, but he's still gonna die if he doesn't get medical attention)
Attack Potency: Wall Level (Super serum allows him to be able to punch through brick and cement walls) Room or Small Building with weapons (his tesseract energy weapons allow him to decimate even armoured targets)
Speed: Superhuman (can dodge bullets with ease, and respond just as fast. If he concentrates, he could even reach subsonic levels of reaction and action)
Lifting Strength: Class 1 Superhuman (can lift up to 540 kg)
Striking Strength: Wall Class
Durability: Street Level (without coat), Wall Level (with coat)
Stamina: High (both peak and enhanced human stamina, allows him to fight for an almost indefinite amount of time)
Range: Can use almost every weapon possible with efficiency, from different firearms to daggers, to axes, to even a gardening fork. He could even kill 3 men with a pencil if he tried hard enough.
Intelligence: Very High (Educated by top tutors and scientists around the world in sciences, mathematics, politics, business, etc, all necessary for the perfect infiltration agent, has a large varied mind, despite the fact he often doesn't show it)
Equipment on Hand:
-Assassin Coat (A coat reinforced with some vibranium to create a lightweight, manoeuvrable armour, able to withstand most munitions)
-2x Foldable Energy Enhanced Katanas (Foldable Light Weight Katanas made of vibranium and "coated/infused" with tesseract energy, not only make them near indestructible but also makes them able to cut through things like steel as if it was butter)
-Modified Beretta Tesseract Pistols (modified Beretta 92F pistols modified for enhanced stats and to use tesseract energy rather then bullets, each clip has 100 rounds worth of energy, and the pistol can fire either semi or full auto, he can also charge them up and fire large concentrated blasts that deal more damage, however these use up 10 rounds worth of energy)
-Chitauri Scepter (After removing the mind gem from the sceptre, HYDRA decided to reward Adler for his services by giving him the alien weapon. The unique alien material makes it very durable, and the blades at the end make it a very deadly slashing and stabbing weapon. Furthermore, the sceptre has been modified to hold an energy cannon in the place of the mind stone, making it even more damaging than the tesseract pistols. Though Adler usually prefers his katanas and pistols, he does use the sceptre if he needs some heavier firepower)
Brief Bio/History*: Klaus was born in 1982. His father was the head of ARES Global Security, an advancement and well known private security company, as well as the main military wing of HYDRA (in Europe anyway). His father, fanatically loyal to the cause, volunteered Klaus for power testing, handing him over to HYDRA researchers in HYDRA operations to create superhuman soldiers. Klaus's test was successful, and he was given superhuman reflexes and agility, and at age 12, Klaus was put in a program to turn him into an assassin serving HYDRA. Klaus would go through harsh training for over 10 years, learning various things from stealth to weaponry to martial arts, and more. He also learnt all the things an infiltrator needed to know, from being able to change personalities at the flick of a switch, to learning several languages.

Klaus would be released into the world at age 21, and would quickly establish himself as HYDRA's most effective soldier and assassin, killing hundreds of people over his 15-year career. Notable assassinations would include Marielle Franco (Human Rights? HYDRA doesn't like that), František Mrázek (refused to hand over Criminal Empire to HYDRA), Daphne Galizia (looked too close into shady deals by HYDRA), Akhmad Kadyrov (hoped to try and continue chaos in the Chechen Republic) and many more. Klaus would also single-handedly crush those in HYDRA that worshipped the Hive, a mystical being which HYDRA had originally worshipped and served until the Hive disappeared and HYDRA took a more scientific cult approach under Johann Schmidt.

These missions would progressively get harder to test Adler, and even when it came to infiltrating some of the highest security places on earth and killing some of the most powerful people on the global stage, Adler would succeed with frightening efficiency. Proving himself, without doubt, an extremely effective and loyal killing machine, Klaus had gained favour in the eyes of the different leaders of HYDRA, allowing him to advance through the ranks to the point that Adler himself was a part of HYDRA's inner circle and Wolfgang Von Strucker's unofficial right-hand man.

Brief Personality Description*: Klaus is often a blank slate, usually being cold and not very social, the type of guy who wouldn't talk that much, is brief, and takes everything seriously. However, if you earn his trust and get to know him, he'll warm up to you, and he can even be a pretty nice and cordial guy: in a sort of silent way.
*Optional, but recommended
Note: We use VSBW stats. The links to the VSBW summary of information for each stat are given in the application.

Everything seems in order here. Accepted!
Last edited by Petrokovia on Sat Apr 07, 2018 5:02 pm, edited 1 time in total.
Communist from Philly living with multiplicity; We literally are Petrokovia. We are very spiritual adherents to our religion.
Pro: AES, Juche, communism, armed revolution, God (Mikotorma), reappropriating monarchical terms for socialist things (what's in a name?), the ethereal spaceship polycule sent by Allah to guide us, freedom of expression and religion
Anti: Fascism, absolute monarchy, capitalism, imperialism, Demiurge/Saklas, bigotry of any kind
Note: I do not use NS Stats, NS Tracker, etc. I only use my own factbooks and written information; The main canon used is the Democratic Socialist Vesperist Realms of Petrokovia (DSVRP)
من خلال الشدائد وسفك الدماء إلى المجد نسير بنور قلوبنا على طريق ميكوتورماه
National Anthem: Our Country!
National Religion: Vesperism

*Communist and Proud!*

User avatar
Nantoraka
Diplomat
 
Posts: 748
Founded: Oct 19, 2017
Psychotic Dictatorship

Postby Nantoraka » Sat Apr 07, 2018 5:03 pm

My character app will have quite a bit of information in it, the history in particular - it has about 5, 6 large paragraphs. In short, the app is going to be a bit on the long side. Does that matter much?

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Petrokovia
Powerbroker
 
Posts: 7698
Founded: Jul 07, 2014
Democratic Socialists

Postby Petrokovia » Sat Apr 07, 2018 5:06 pm

Slenderman The CreepyPasta King wrote:Name: Ben Tennyson
Origin: Ben 10
Gender: Male
Age: 10
Species: Human (with the ability to change into many more)
Appearance: Image
Powers & Abilities: Enhanced Eidetic Memory (I believe that's the scientific term for photographic memory)
The omnitrix
heatblast
diamondhead
Fourarms
XLR8
Ghostfreak
Greymatter
Stinkfly
Upgrade
Wildmutt
Weaknesses: he's still just a kid. When he's not in alien form, all regular human weaknesses.
Attack Potency: humanwise, room level. When he's an alien it depends on what alien he uses.
Speed: humanwise, average. When he's an alien it depends on what alien he uses.
Lifting Strength: humanwise, average. When he's an alien it depends on what alien he uses.
Striking Strength: humanwise, average for a kid. When he's an alien it depends on what alien he uses.
Durability: humanwise, average. When he's an alien it depends on what alien he uses.
Stamina: humanwise, average. When he's an alien it depends on what alien he uses.
Range: humanwise, average for a kid. When he's an alien it depends on what alien he uses.
Intelligence: Advanced Intuition, Spontaneous Learning/Understanding (in other words, very smart, he just doesn't apply himself)
Equipment on Hand: The omnitrix
Brief Bio/History*: Benjamin Kirby "Ben" Tennyson was a normal ten-year-old kid until he found the Omnitrix, a powerful watch-like device that allowed him to turn into ten different aliens. Over the course of the summer he got it, he unlocked more aliens he could transform into.
Brief Personality Description*: Initially cocky, childish and arrogant, Ben's immaturity and attention-seeking behavior often led him to joke around, regardless of the situation. His allies often criticized his attitude, unaware of the fact that he used humor to mask his fears. Despite some childish attitude, he was heroic, caring and generally good-natured, always willing to save others at any time.
*Optional, but recommended

Because I have no idea what's going on with my app (after I put the links to bend aliens) I'm reposting it.

Okay, so far, I don't have any issues with the app, save for one thing.

I'd like it if you put a range for the the VSBW stats for the aliens. Like, for speed, you could have something like Speed: Usually Superhuman; Relativistic with XLR8, or something along those lines, to give a better idea of where Ben's abilities with the Omnitrix stand.
Communist from Philly living with multiplicity; We literally are Petrokovia. We are very spiritual adherents to our religion.
Pro: AES, Juche, communism, armed revolution, God (Mikotorma), reappropriating monarchical terms for socialist things (what's in a name?), the ethereal spaceship polycule sent by Allah to guide us, freedom of expression and religion
Anti: Fascism, absolute monarchy, capitalism, imperialism, Demiurge/Saklas, bigotry of any kind
Note: I do not use NS Stats, NS Tracker, etc. I only use my own factbooks and written information; The main canon used is the Democratic Socialist Vesperist Realms of Petrokovia (DSVRP)
من خلال الشدائد وسفك الدماء إلى المجد نسير بنور قلوبنا على طريق ميكوتورماه
National Anthem: Our Country!
National Religion: Vesperism

*Communist and Proud!*

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Petrokovia
Powerbroker
 
Posts: 7698
Founded: Jul 07, 2014
Democratic Socialists

Postby Petrokovia » Sat Apr 07, 2018 5:06 pm

Nantoraka wrote:My character app will have quite a bit of information in it, the history in particular - it has about 5, 6 large paragraphs. In short, the app is going to be a bit on the long side. Does that matter much?

No, several of the apps here have had similar lengths, so you should be fine on that front.
Communist from Philly living with multiplicity; We literally are Petrokovia. We are very spiritual adherents to our religion.
Pro: AES, Juche, communism, armed revolution, God (Mikotorma), reappropriating monarchical terms for socialist things (what's in a name?), the ethereal spaceship polycule sent by Allah to guide us, freedom of expression and religion
Anti: Fascism, absolute monarchy, capitalism, imperialism, Demiurge/Saklas, bigotry of any kind
Note: I do not use NS Stats, NS Tracker, etc. I only use my own factbooks and written information; The main canon used is the Democratic Socialist Vesperist Realms of Petrokovia (DSVRP)
من خلال الشدائد وسفك الدماء إلى المجد نسير بنور قلوبنا على طريق ميكوتورماه
National Anthem: Our Country!
National Religion: Vesperism

*Communist and Proud!*

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Goflil
Political Columnist
 
Posts: 2
Founded: Apr 06, 2018
Ex-Nation

Postby Goflil » Sat Apr 07, 2018 5:10 pm

Name: Monkey D. Luffy
Origin: One Piece
Gender: Male
Age: 19
Species: Human
Appearance:
Image

Powers & Abilities: Superhuman Physical Characteristics, Expert Hand-to-hand Combatant, Elasticity and Body Control
Weaknesses: Cannot swim and becomes immobilized if more than half of his body is covered in water. Busoshoku Haki and seastone nullify his Devil Fruit power and his resistance to blunt impact, making him vulnerable like regular people. During Dressrosa, excessive usage of Gear 4th would render Luffy incapacitated for 10 minutes, barely able to move and having no access to Haki, but during Whole-Cake arc, Luffy only suffers from having no haki usage for 10 minutes. Gear 4th greatly increases Luffy's metabolism, making his body burn calories much faster and greatly lower how long he can remain in combat. Gear 4th Tankman Full Version can only be utilized when Luffy has consumed a sufficient amount of calories.
Attack Potency: Large Building level
:Speed: Supersonic+
Lifting Strength: Class K
Striking Strength: Large Building level
Durability: Large Building level
Stamina: Immense
Range: Can stretch for a few kilometres. His Haoshoku Haki probably has a range of several kilometres.
Intelligence: Combat genius
Equipment on Hand: His Straw Hat
Brief Bio/History*: Luffy is a pirate, his lifelong dream being becoming the Pirate King by finding the legendary treasure, the One Piece, left behind by the late Pirate King, Gol D. Roger. He believes that being the Pirate King means would mean having the most freedom in the world. He has eaten the Gomu Gomu no Mi, which gives the consumer's body the properties of rubber. After training with Silvers Rayleigh, he has mastered Haki as well. He is the founder and captain of the Straw Hat Pirates.
Brief Personality Description*: Luffy's two dominant traits are his apparent lack of intelligence and his utter fearlessness.

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The Palmetto
Negotiator
 
Posts: 5216
Founded: Feb 05, 2017
Ex-Nation

Postby The Palmetto » Sat Apr 07, 2018 5:26 pm

Goflil wrote:Name: Monkey D. Luffy
Origin: One Piece
Gender: Male
Age: 19
Species: Human
Appearance:(Image)
Powers & Abilities: Superhuman Physical Characteristics, Expert Hand-to-hand Combatant, Elasticity and Body Control
Weaknesses: Cannot swim and becomes immobilized if more than half of his body is covered in water. Busoshoku Haki and seastone nullify his Devil Fruit power and his resistance to blunt impact, making him vulnerable like regular people. During Dressrosa, excessive usage of Gear 4th would render Luffy incapacitated for 10 minutes, barely able to move and having no access to Haki, but during Whole-Cake arc, Luffy only suffers from having no haki usage for 10 minutes. Gear 4th greatly increases Luffy's metabolism, making his body burn calories much faster and greatly lower how long he can remain in combat. Gear 4th Tankman Full Version can only be utilized when Luffy has consumed a sufficient amount of calories.
Attack Potency: Large Building level
:Speed: Supersonic+
Lifting Strength: Class K
Striking Strength: Large Building level
Durability: Large Building level
Stamina: Immense
Range: Can stretch for a few kilometres. His Haoshoku Haki probably has a range of several kilometres.
Intelligence: Combat genius
Equipment on Hand: His Straw Hat
Brief Bio/History*: Luffy is a pirate, his lifelong dream being becoming the Pirate King by finding the legendary treasure, the One Piece, left behind by the late Pirate King, Gol D. Roger. He believes that being the Pirate King means would mean having the most freedom in the world. He has eaten the Gomu Gomu no Mi, which gives the consumer's body the properties of rubber. After training with Silvers Rayleigh, he has mastered Haki as well. He is the founder and captain of the Straw Hat Pirates.
Brief Personality Description*: Luffy's two dominant traits are his apparent lack of intelligence and his utter fearlessness.


Some elaboration on Gear Fourth, Haki, and any forms he has might be in order.
Last edited by The Palmetto on Sat Apr 07, 2018 5:26 pm, edited 1 time in total.
A rowdy redneck from South Carolina who tries to RP every now and again.
"That rifle on the wall of the labourer's cottage or working class flat is the symbol of democracy. It is our job to see that it stays there."

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Petrokovia
Powerbroker
 
Posts: 7698
Founded: Jul 07, 2014
Democratic Socialists

Postby Petrokovia » Sat Apr 07, 2018 5:32 pm

Goflil wrote:Name: Monkey D. Luffy
Origin: One Piece
Gender: Male
Age: 19
Species: Human
Appearance:
Powers & Abilities: Superhuman Physical Characteristics, Expert Hand-to-hand Combatant, Elasticity and Body Control
Weaknesses: Cannot swim and becomes immobilized if more than half of his body is covered in water. Busoshoku Haki and seastone nullify his Devil Fruit power and his resistance to blunt impact, making him vulnerable like regular people. During Dressrosa, excessive usage of Gear 4th would render Luffy incapacitated for 10 minutes, barely able to move and having no access to Haki, but during Whole-Cake arc, Luffy only suffers from having no haki usage for 10 minutes. Gear 4th greatly increases Luffy's metabolism, making his body burn calories much faster and greatly lower how long he can remain in combat. Gear 4th Tankman Full Version can only be utilized when Luffy has consumed a sufficient amount of calories.
Attack Potency: Large Building level
:Speed: Supersonic+
Lifting Strength: Class K
Striking Strength: Large Building level
Durability: Large Building level
Stamina: Immense
Range: Can stretch for a few kilometres. His Haoshoku Haki probably has a range of several kilometres.
Intelligence: Combat genius
Equipment on Hand: His Straw Hat
Brief Bio/History*: Luffy is a pirate, his lifelong dream being becoming the Pirate King by finding the legendary treasure, the One Piece, left behind by the late Pirate King, Gol D. Roger. He believes that being the Pirate King means would mean having the most freedom in the world. He has eaten the Gomu Gomu no Mi, which gives the consumer's body the properties of rubber. After training with Silvers Rayleigh, he has mastered Haki as well. He is the founder and captain of the Straw Hat Pirates.
Brief Personality Description*: Luffy's two dominant traits are his apparent lack of intelligence and his utter fearlessness.

Everything looks acceptable, though I know 2nd gear, 3rd gear, etc. increases his power level considerably. So, I'd like you to put down his stats for the higher gears. I already know what VSBW lists them as, and they seem reasonable enough, so long as they're used sparingly.

Provided you do that, and use the higher gears sparingly, Luffy is Accepted! Welcome to the RP!
Last edited by Petrokovia on Sat Apr 07, 2018 5:33 pm, edited 1 time in total.
Communist from Philly living with multiplicity; We literally are Petrokovia. We are very spiritual adherents to our religion.
Pro: AES, Juche, communism, armed revolution, God (Mikotorma), reappropriating monarchical terms for socialist things (what's in a name?), the ethereal spaceship polycule sent by Allah to guide us, freedom of expression and religion
Anti: Fascism, absolute monarchy, capitalism, imperialism, Demiurge/Saklas, bigotry of any kind
Note: I do not use NS Stats, NS Tracker, etc. I only use my own factbooks and written information; The main canon used is the Democratic Socialist Vesperist Realms of Petrokovia (DSVRP)
من خلال الشدائد وسفك الدماء إلى المجد نسير بنور قلوبنا على طريق ميكوتورماه
National Anthem: Our Country!
National Religion: Vesperism

*Communist and Proud!*

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Slenderman The CreepyPasta King
Postmaster-General
 
Posts: 10939
Founded: Jan 11, 2014
Ex-Nation

Postby Slenderman The CreepyPasta King » Sat Apr 07, 2018 5:56 pm

Name: Ben Tennyson
Origin: Ben 10
Gender: Male
Age: 10
Species: Human (with the ability to change into many more)
Appearance: Image
Powers & Abilities: Enhanced Eidetic Memory (I believe that's the scientific term for photographic memory)
The omnitrix
heatblast
diamondhead
Fourarms
XLR8
Ghostfreak
Greymatter
Stinkfly
Upgrade
Wildmutt
Weaknesses: he's still just a kid. When he's not in alien form, all regular human weaknesses. The omnitrix has a ten minute time limit so the aliens personality doesn't take over in alien form. A few minutes of 'recharge' time.
Attack Potency: Human Level | Below Human Class with Grey Matter; Large Building Level with Wildmutt; City Block with Stinkfly; Multi-City Block Level+ with Heatblast, XLR8, & Upgrade; Small Town Level with all other aliens
Speed: Human Level | Human Level with Grey Matter and ghostfreak; Relativistic with XLR8; Massively Hypersonic+ with all other aliens
Lifting Strength: Human Class | Below Average Human with Grey Matter; Human class with XLR8, Class 5 with Upgrade, Heatblast, Class 10 with all other aliens
Striking Strength: Human Class | Below Human Class with Grey Matter; Large Building Level with Wildmutt & Stinkfly; Multi-City Block Level+ with Heatblast, XLR8, & Upgrade; Small Town Level with all other aliens
Durability: Athletic Human Level | Below Human Class with Grey Matter; Large Building Level with Wildmutt & Stinkfly; Multi-City Block Level+ with Heatblast, XLR8, & Upgrade; Small Town Level with all other aliens
Guide: Ben (human) | Ben (various aliens)
Range: human. When he's an alien it depends on what alien he uses.
Intelligence: Advanced Intuition, Spontaneous Learning/Understanding (in other words, very smart, he just doesn't apply himself), also depends on what alien he uses.
Equipment on Hand: The omnitrix
Brief Bio/History*: Benjamin Kirby "Ben" Tennyson was a normal ten-year-old kid until he found the Omnitrix, a powerful watch-like device that allowed him to turn into ten different aliens. Over the course of the summer he got it, he unlocked more aliens he could transform into.
Brief Personality Description*: Initially cocky, childish and arrogant, Ben's immaturity and attention-seeking behavior often led him to joke around, regardless of the situation. His allies often criticized his attitude, unaware of the fact that he used humor to mask his fears. Despite some childish attitude, he was heroic, caring and generally good-natured, always willing to save others at any time.
*Optional, but recommended
Everyone of his stats is all relative to the best alien for that category.
**Fourarms: Superhuman strength (like hulk like strength)
**Greymatter: super intelligence.
**Stinkfly: flight, stench goo like stuff.
**Ghostfreak: ghost stuff
**Upgrade: able to take over and upgrade all technology.
**Wildmutt: heightened senses (like dog senses on overdrive) echolocation as he can't see.
**XLR8: hyperspeed (his family couldn't see him run in that form without recording it and slowing it down about 100x)
**Diamondhead: made completely out of alien diamonds.
**Heatblast: pyrokinesis.
**=what the alien is most known for.
Last edited by Slenderman The CreepyPasta King on Sun Apr 08, 2018 7:01 pm, edited 2 times in total.
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Nantoraka
Diplomat
 
Posts: 748
Founded: Oct 19, 2017
Psychotic Dictatorship

Postby Nantoraka » Sat Apr 07, 2018 6:09 pm

”Life is but a play, and each man, at each hour, dons a different mask. He is the husband to a wife, the father to a son, the servant to his king, the captain to is men ad infinitum. But within even the most even-mannered man's soul lies a latent potential for violence and destruction - a tempest of fury that a gentle demeanour can only belie. To Strong-As-Waving-Earth, the Wolf-Sword, the Fang-Who-Walks, to that being that knows only the penumbra between beast and man, between steel and fur, between fire and ice, the mask melts like wax in both the lashing iridescence of anger and the calm luminescence of the smiling moon. Where in other men fury would manifest itself in fingers, in him it manifests in claws, and where in other men vengeance takes the form of bated breath, in him it takes the form of a cavern of fangs. Be careful to let sleeping wolves lie, for underneath the haphazard bandaged tapestry of civility lies a storm of fur and teeth.”
-Unknown
Name: Kuatana
Origin: OC, Sporewiki Fantasyverse
Gender: Male
Age: 35
Species: Human werewolf
Appearance: Picture Kuatana takes the form of a rather short and stout species of human deiwes - a natural characteristic of the Dukan. Kuatana is well-built and surprisingly fit, with the exercise he constantly goes through leading to a very well-toned and athletic body. Kuatana’s skin is a rather tanned shade, resulting from his bare skin being constantly exposed to the sun one way or the other. Kuatana has black hair and brownish-grey colored eyes, of which turn a shade of brown when transforming. Kuatana lacks facial hair and much of his arm/leg/body hairs, constantly shaving it to divert attention to his nature as a werebeast which causes him to grow particularly copious amounts of hair across his body. The frontal part of Kuatana’s hair is twisted into two pairs of Animal-Bloods ceremonial braids, while the rest of his hair hangs down, uncut. His face is covered by the ceremonial tribal mask of Harstag, worn by his predecessor and master Choice-Of-Eternal-Day. The mask takes the form of a deer skull that has been hollowed out and cleaned, with the eyes particularly smoothed out to allow Kuatana to see through it. The antlers are strapped and further secured to the skull itself to help ensure that the mask stays together with every blow. 3 pairs of boar tusks are secured to the mask and help ensure that the mask keeps an intimidating look. The mask is secured to his face by several straps and 2 other pairs of boar tusks, which are allowed out and wrapped around his head to ensure a sturdy connection. The mask constantly, when put against the light, shines a deep and barely visible green. The mask is typically, due to its construction and shape, used by Kuatana as a headbunting tool to rather surprising effect. Kuatana’s armor is mainly black and made of orcish materials, and combines both zazeruk and drikargic dwarven aesthetics. Kuatana’s armor is surprisingly sturdy and very difficult to break, combining the traditional zazeruk orc materials of steel, blackiron, and ebony to form a particularly powerful, yet easy to shape, metal. Kuatana’s armor exposes his biceps, but allows him maximum flexibility and movement in exchange for protection, letting him use a sword style focusing around speed and counterattacks. Kuatana’s outfit is also meant to intimidate those he fights - having large and rather unorthodox shoulderplates and pauldrons that feature ceremonial, curved spikes, and the deer skull that constitutes his mask.
As a werewolf, Kuatana takes a much darker turn to his appearance. The beginning of his transformation takes the fork of his eyes going entirely reddish-brown, and his pupils shrinking. His blood vessels often turn black as something seems to “wave” and grow under his skin, causing unnatural bulges in many random areas of his skin. His hair on his body and head slowly began to turn to a shade of brown as well. The transformation ends with his skin bursting open, with the lack of blood, and his face both transforming and shedding to reveal the slowly transforming face of a werewolf. The werewolf then proceeds to burst forth from his body and shake off its hosts shed skin, leaving it behind in a scattered pile as it quickly grows in size and takes the form of a werewolf. As a werewolf, Kuatana’s hide is entirely brown, same with the fur that he is covered in. Kuatana is covered in very long fur, and no spot is left untouched - even his “hair” turns from black to brown. Kuatana stands several feet taller than what he was before - going from a mere 5’ 7” to a staggering 7’ 5”. His body carries an unnatural musculature as well as a lean and fit build, devoid of any fat on his body and showcasing the savagery that the werewolf is built for. His eyes become a shade of yellowish-brown following his transformation as well, and his speech becomes limited to a simple series of typical growls, hisses, barks, and howls, becoming incapable of speaking any actual language.

Powers & Abilities & Weaknesses:
Kuatana has, more or less, always been a legendary warrior who’s swordsmanship is matched by his connection to nature itself. Kuatana’s connection to magic is evident through his expert wielding of the magic of floramancy- though he only ever does so outside of meditation when it is convenient during combat. Through his connection to nature, Kuatana wields his magic not unlike that of a Druid. He absorbs his magic from the nature around him, and thus the stronger the presence of floramancy in the environment, the stronger his powers. Kuatana has known to have a vast range of strength in the magic - having created vast tendrils of plant matter to ensnare his enemies in the past, all the way to struggling to make a leaf dance in the wind, all of which is due to the magic in the environment. Kuatana has trained his swordsmanship to rely on quick strikes and a versatile move set that allows him to dodge and counter strikes that are made against him. This has one weakness - Kuatana cannot efficiently counter particularly powerful strikes against him, and has been sent off guard against enemies that are sufficiently stronger than him - orcish warriors and lesser kelodhros among those that have proven capable of besting him with mere strikes alone. Kuatana wields two identical swords that he has named Rot and Spoil (nicknamed by a drunken Arzet as “Things and Stuff”), that are both enchanted with dark nature magics. Rot is enchanted with venomancy, and is covered in an ever present sickly yellow-green toxin when unsheathed. Rot’s unsheathing often causes the plants around the sword to wither and die, hence its namesake. Spoil is charged with hemomancy, and has the unique property of causing its victims blood to rot and turn to sludge, should the blade cut into the target. The origins of these blades are unknown, although the legendary Karaskar - a lich king that ruled over an ancient Dukan kingdom - is generally known to have wielded the blades in the past due to the inscriptions on the blades. Kuatana refuses to speak about how he acquired the blades, though many believe that he acquired them through looting from a necromantic cult.

Of course, stemming from his lycanthropy, Kuatana is extremely formidable - even for a werewolf. As he is a lycanthrope, outside of utilizing silver or other magical metals, he is nigh impossible to kill. He can be knocked out and beaten, cut, and everything, but it is extremely hard for him to die unless struck by one of these metals. Of all these, silver does the most damage towards him. Silver is a potent poison, and any silver in his bloodstream stunts his regeneration and shuts him away from his werewolf form and his inner beast. Kuatana, especially in his werewolf form, fears and loathes the rare silver bullets - even a single bullet could kill Kuatana, ravaging his organs and his body becoming incapable of even trying to reinstate homeostasis. Kuatana has extreme control over his lycanthropy, and while he cannot fully tame his form, his consciousness influences his beastial nature considerably. Kuatana has a rather gruesome transformation, with the werewolf inside literally bursting from his body and scattering/“shedding” his skin, leaving it behind. The same thing happens when transforming back, except sheds his fur and rips it off as a result of the physical pain of transforming. Before every transformation, a warning occurs where his eyes turn a shade of reddish brown as his pupils shrink considerably, his sclera and cornea becoming a rather light brown, a transformation from white, to yellow, and then to brown. As a werewolf, as well as immediately before (or at least close to) a transformation, Kuatana’s strength and endurance increase several times more than what they were before his transformation. As a werewolf, his strength is enough to warp steel with every punch - common steel armors can be torn into and ripped open by his beastial strength. His hide is enough to resist most blows to his body, being of near iron-like quality. Kuatana’s bite strength nears that of the average crocodile - his jaw quite easily can crush metal, though his teeth will usually break doing so. Kuatana as a werewolf is notably fast as well - and on all four legs, can match the speeds of many animals built for running, though cannot maintain that for long.

Attack Potency: 10-A (as human) High 8-C (as werewolf)
Speed: athletic human (as human) superhuman (as werewolf)
Lifting Strength:
Striking Strength:
Durability: Street level (as human) City block level (as werewolf)
Stamina: 9-C (as human) 8-B (as werewolf)
Range: Standard melee (for swords and werewolf) tens of meters (for floramancy)
Intelligence: Average (as human) below average (as werewolf)
Brief Bio/History*:
The Sarkan that would become the werewolf warrior Strong-As-Waving-Earth was born in 16 Awakening World, 03 NA, in the Animal-Blood tribe of the Sarkan men. The birth of Strong-As-Waving-Earth was seen as a particularly sacred moment, having been born under conditions that many Animal-Bloods believed to be sacred and a sign of heroism for their tribe. Strong-As-Waving-Earth was born in the middle of the time that they associated with their god, Harstag, as the son of the Animal-Blood chieftain That-Which-Fights, under the constellation of the Wolf. Growing up, Strong-As-Waving-Earth would be held to the highest moral standards due to this birth, his father and mother punishing him severely had he strayed from their vision of good and evil in an effort to uphold the supposed “prophecy” formed by the unique circumstances of his birth. As he grew older, Strong-As-Waving-Earth became more and more combative and rebellious in response to the considerable oppression his parents imposed on him. As these qualities began to grow more and more prevalent and visible in the young Strong-As-Waving-Earth, his lycanthrope nature began to reveal itself in response, having been fed by the explosive emotions of the teenage Sarkan. Eventually, Strong-As-Waving-Earth would come of age to become a warrior at 13 - and in 17 NA, Strong-As-Waving-Earth came under the tutelage of the tribal shaman, Choice-Of-Eternal-Day. Choice-Of-Eternal-Day was an elderly man who was respected and listened to, as his wisdom went well beyond his years and easily eclipsed anyone else in the Animal-Bloods. Knowing the situation that the young teenage warrior had found himself in due to his unique birth, Choice-Of-Eternal-Day gave Strong-As-Waving-Earth something that the young warrior had little prior experience with - the gift of choice. Choice-Of-Eternal-Day rarely directed Strong-As-Waving-Earth and merely acted as a spiritual guide for the young warrior, teaching him the arts of magic over sword and what the Animal-Bloods perceived as the gifts of Harstag himself - therianthropy.

By 19 NA, Strong-As-Waving-Earth had grown exceptionally close to Choice-Of-Eternal-Day, and had grown into a proficient warrior in the arts of utilizing the axe - a common weapon in the realms of the Sarkan - and the arts of floramancy through druid magic, a magic style mastered by Choice-Of-Eternal-Day for his worship of Harstag and the wilderness. At this time, his lycanthropy had grown exceptionally powerful, outclassing the abilities of his mother and father, and had also grown particularly uncontrolled and spastic. Many around him had to keep their guard up - Strong-As-Waving-Earth was unable to control the inner beast, and it took the therianthropy of the adult members of his tribe to subdue and force Strong-As-Waving-Earth back into his human form. It was around this time that Choice-Of-Eternal-Day chose to train Strong-As-Waving-Earth to accept his lycanthropy and become the hero that he was destined to be. At midnight, Choice-Of-Eternal-Day brought Strong-As-Waving-Earth under a half moon and unveiled the truth of his own therianthropy - Choice-Of-Eternal-Day was an extremely large and visibly powerful werebear, and yet possessed the self control over his form to be capable of coherent speech. Strong-As-Waving-Earth was entirely awestruck - he desired to control his inner beast the same way his master was in front of him. Upon returning to their village at the beginning of dawn, That-Which-Fights was beyond angered to hear of Choice-Of-Eternal-Day having his son leave the village at midnight to transform, and in a storm of anger over reason on his side, exiled Choice-Of-Eternal-Day and forbade him from returning. It was that same afternoon Choice-Of-Eternal-Day left, though it caused enough grief in Strong-As-Eternal-Earth to nearly invoke a transformation into his beastial form at the scene, though remembering the lessons of his former master the night before, embraced the feeling and found that he had not transformed like he expected too - in fact, the beast he felt inside seemed to have shrunk away entirely. Having planned to attack his father in revenge for exiling his master, who acted as the closest thing to a grandfatherly and even truly paternal figure Strong-As-Eternal-Earth had known, he was caught entirely off guard swiping at his father, lacking the werewolf claws and strength he needed to challenge his father.

That-Which-Fights’ anger had led to him to undergo a small transformation to his bestial side, and because of this had effortlessly caught his sons hand and smashed him in the face with a powerful punch across the nose, and followed up with a well-placed fist to the temple of his head, knocking out Strong-As-Waving-Earth entirely. While his punishment was being debated among the Chieftain and his advisors, Strong-As-Waving-Earth was forced to wander his mindscape and conquer his deepest fear to prevail over his father - his own bestial nature. The inner lyncanthrope of Strong-As-Waving-Earth had taken the form of a several story wolf with yellow, glowing eyes devoid of any pupil, vivid brown fur, and a large tail that swung up and down absentmindedly. While Strong-As-Waving-Earth expected to fight his nature, he found that the didn’t fight - rather, it merely wanted to survive. He found that his inner wolf had a personality - it was intelligent, yet vicious, murderous, and merciless, taking joy in destruction. Yet, at the core of it all, it was done out of a desire to simply survive in the chaotic and emotional mindscape of Strong-As-Waving-Earth’s mind. Its horrific, murderous, and destructive behavior was not done out of malevolence, no, it was merely overjoyed to be free of the prison that was the mind. The beast had not come out because it wanted to abandon its host, it knew that to fight That-Which-Fights was to die. In this knowledge, Strong-As-Waving-Earth found an odd sense of serenity - the conflict between beast and man seemed to have been subdued, and he felt powerful. He felt rejuvenated, yet he knew his journey wasn’t done in the slightest. But he knew he had managed to exercise some form of control over the beast inside, but to shackle it to his will, he needed his master, and in these trying times of his life, he knew he needed spiritual guidance. Upon his awakening, he was greeted with some rather horrible news. His father was disappointed in Strong-As-Waving-Earth. To him, he was no longer his child. Or at least, the child he desired. Having grown tired of dealing with him, he gave him the punishment of exile, or death. Strong-As-Waving-Earth decided to abandon his father, abandon his tribe, and abandon his heritage, choosing exile over his own death. Wandering the forests for several days on end, Strong-As-Waving-Earth could only barely survive - hunting was far harder on his own, and he usually went some days without food or even water, and he knew he was going to die soon.

One day, he collapsed from exhaustion under a particularly cold night, lack of sleep, food, and drink affecting him enough that he could no longer continue on. On the cusp of unconsciousness, he noticed a shape approaching him - the silhouette of a rather large bear slowly revealing itself as it drew closer. What functioned of his brain could only think of one think - he was going to die, and he was going to die as a devoured cadaver, eaten by a bear and his remains devoured by vultures. Soon, he snapped awake, an elderly figure in front of him brewing a rather foul-smelling elixir. He tasted his lips, an odd green and viscous liquid on his lips, and spotted an empty bowl next to him. The elderly figure was covered in a wolf skin of clear Sarkan origin, and when the figure had begun to turn around, the face slowly revealed itself to be his past master, Choice-Of-Eternal-Day, who had thrived in the wilderness far outside of civilization. Choice-Of-Eternal-Day had explained the situation to him - his life as a druid and shaman of Harstag had given him a special connection to the wilds, and he knew the wilds of the Eastern Plains like the palm of his hand. Choice-Of-Eternal-Day sensed the dying magic inside Strong-As-Waving-Earth, and came to his rescue. When he had brought the unconscious, exiled prince into his shelter, he brewed a magical elixir made from several plant parts from the wilds surrounding them to resuscitate him. Choice-Of-Eternal-Day was particularly happy to be reunited with his pupil - his pupil was even more happy to have found his master when he needed him the most. Strong-As-Waving-Earth explained his exile - his attack on his father, his communion with his inner beast, and the failure to grasp his beast form entirely following the communion, as if he felt severed from his inner self. Since Choice-Of-Eternal-Day had promised to train him in the arts of connecting to nature and to his inner lycanthropic beast, he decided that he was to be the one to train him to do so. For many months the two had rigorously trained and meditated under all environments and in the presence of all earthly, Koldenweltian magic. However, the magic generated from this had alerted the nearby dreaded Corvids. The village of the Animal-Bloods was safe from these fiends because of magical wards, and the fact that their populace was made of werebeasts, causing Corvids to avoid them wherever they were and whenever they could help it.

However, the magic had attracted the most powerful Corvid in history - who had, unfortunately, made his home in a nearby cave. Indeed, Vanadraedn, the Raven King, starved for the blood of the druids nearby - magical blood proved enriching and nearly fine dining for those that could retrieve it. At the break of night, Vanadraedn arrived at their shelter, though Choice-Of-Eternal-Day was overpowered by the evil presence and awoke before the dark Corvid demigod arrived. Waking Strong-As-Waking-Earth, Choice-Of-Eternal-Day stepped out of the shelter right when Vanadraedn arrived and challenged him. Vanadraedn was humored by the idea, and allowed Choice-Of-Eternal-Day to make the first move - he had instantly transformed into the massive hulking ursine werebeast and nearly tackled the vampire. However, with unholy speed and strength, Vanadraedn grabbed the werebear by the throat and lifted him into the air. Choice-Of-Eternal-Day had kicked his feet helplessly, unable to overpower the vampiric lord of crows. Vanadraedn simply laughed at the attempted attack against him, and Strong-As-Waving-Earth found himself growing angrier and angrier by the second - his sense of reason slowly melted away. Soon, the world seemed to melt away in Strong-As-Waving-Earth’s perspective, and he came face to face with the beastial nature of his inner self once more - he found out he didn’t need to speak to understand what the presence desired. It desired freedom, and had a growing bloodlust - which could only be satisfied by the blood of vampires. With a sense of serenity and oneness growing once more, Strong-As-Waving-Earth accepted the nature of his inner self, and granted his bestial side control. In a mere flash, the wolf ripped off the skin and clothes of Strong-As-Waving-Earth - quite literally exploding out of him, and tackling the vampire mid-sentence. For the first few minutes of the battle, Strong-As-Waving-Earth held a precious advantage over Vanadraedn, and was beating the vampire to the dirt. Soon, the Corvid’s eyes began to flow white, and the demonic, raven-like theriocephalic form of the true Corvid exploded from Vanadraedn’s body, sending the werewolf into the air and crashing into a tree. In a display of superiority in the dark arts of magic, Vanadraedn simply pointed a hand at Choice-Of-Eternal-Day, and forced dark tendrils of magic into the old shaman’s heart, instantly putting him at the mercy of the vampire, while also telekinetically lifting Strong-as-Waving-Earth into the air and strangling him. Vanadraedn slowly brought the werewolf to his face, the beast helpless against the vampire as it slowly hissed and opened its beak, rows of nightmarish fangs revealing themselves and extending. Vanadraedn slowly placed Strong-As-Waving-Earth’s neck into his beak, ready to bite and kill the werewolf. Choice-Of-Eternal-Day looked at his chest - understanding that his death was inevitable, he closed his eyes and let the magics of the wild flow through him. He began to overload his body with the Source, becoming a living bomb, and simply closed his eyes. Choice-Of-Eternal-Day perished in an explosion of pure Source - leaving behind only his mask and clothes - , which burned and scarred Vanadraedn to the point of him backing and hissing. Vanadraedn decided the werewolf wasn’t worth the effort, and flew off. Strong-As-Waving-Earth fell into unconsciousness and transformed back, having experienced a long lack of oxygen from being strangled.

Coming to, Strong-As-Waving-Earth awoke naked and cold, right next to the remains of his master. Overwhelmed with grief, he picked up the mask - a traditional deer skull mask, with boar tusks tied onto it, symbolizing the worship of the Sarkan’s Deer aspect of Harstag, representing speed and serenity. With some reluctance, Strong-As-Waving-Earth put it on, feeling the magical enchantment of the mask coursing through his body. Placing the rest of his former master’s clothes on, Strong-As-Waving-Earth decided to take the name of Kuatana, a Kelkan word meaning Traveller. Kuatana knew that his purpose in life was to kill, or at least seal away the evil of, Vanadraedn, and become the hero that was supposedly foretold at birth. Afterwards, he decided that he would challenge his father, and kill him, and become the chieftain of the Animal-Bloods. Kuatana would wander the world for the next several years, and eventually caught wind of one of Vanadraedn’s lieutenants in a brothel in a nearby city. Kuatana eventually managed to make it to the scene, and came across the same brothel - though in a smoldering ruin. Kuatana tracked the vampire to a clearing in a forest surrounding a small pool, feeding from a severed head that he deduced was likely taken from the ruins of the brothel. Kuatana ran towards the Corvid and transformed, managing to tackle the vampire and nearly rip off a portion of the Corvid vampire’s right wing with his claws. Getting up, Kuatana prepared to fight the vampire, though saw his vision suddenly go black, and feld himself suddenly thrown off balance and a blinding pain coming from his jaw - which he couldn’t move anymore. As his vision came to, the transformed werewolf saw that a dwarf clad in heavy armor, and a humorously large double-ended, bladed warhammer, was engaging the vampire. Kuatana growled and nearly lunged at the dwarf, before being blasted with dark ice from the vampire. The two underestimated the fighting capabilities of the vampire - indeed, the two slowly began to be overpowered. A sudden, grotesque tearing sound was heard, and Kuatana and the dwarf suddenly turned to the vampire, an Orcish fist through the chest of the vampire, holding the heart of the Corvid in its hands and crushing it. The vampire collapsed and turned to dust, instantly killed. The orc which the hand belonged to smiled in superiority to the dwarf, though his eyes snapped 170 degrees to the left and took in the sight of the enormous werebeast, slowly standing up to its full height, and the smile dropped to an look mixed between annoyance and horror as the orc suddenly drew a battleaxe and gripped it so hard his knuckles turned white. The werewolf slowly turned back, exhausted from the fight, and revealing a human wearing a bane mask underneath the beast. The dwarf and the orc relaxed, and the three eventually began to laugh and give their names - Durauk Bouldersmash and Arzet. The trio became tight-knit friends, bound by rheir mutual hate of Vanadraedn, and became a travelling band of three.

Brief Personality Description*:
In terms of personality, Kuatana largely contrasts the racial stereotypes of the Dukan. While the Dukan are stereotyped as being primitive and xenophobic, Kuatana is hardly any of these. While he is rather uneducated in the sciences and places his beliefs in the Source, he is surprisingly open to other belief systems and is a rather astonishingly fast learner when taught. Kuatana is, when compared to his partners, surprisingly quiet, mystical, and soft-spoken. Kuatana often finds humor in Arzet’s and Durauks antics, while also seeing their undisciplined behavior as irritating and their staunch opposition against Simulacra almost infuriating. In secret, Kuatana is a zealous worshipper of Harstag, having grown up to believe that his kind, the lycanthropes, would become his greatest hunters and pack leaders upon their deaths. Kuatana gets surprisingly nervous whenever asked about his worship of Harstag, due to the widespread hatred of Simulacrum worship, especially when considered pagan. Kuatana has a sense of honor and morals built up from his training under Choice-Of-Eternal-Day, and will oftentimes refuse to kill a defenseless individual, enemy or not, which usually leads Arzet and Durauk to kill said person for him. Kuatana has little value for the money he works for, believing that material wealth corrupts, and finds values in merit and honor - he’ll refuse even the richest job if it means saving innocents from his wrath. Because of his independence, and arguably made much worse by his company of Arzet and Durauk, his stubbornness is quite prevalent and will adamantly refuse to diverge from a goal if he believes that said goal will work out better than the alternatives. This also affects the earlier mentioned openness - despite being open, if he believes that his beliefs are right, he will not change them to an alternative belief easily. It is wrong to assume that his inner beast lacks any form of sentience/sapience or personality. As noted by several examples, his inner beast is surprisingly intelligent and is capable of communication - if through telepathy with its host - and often makes its desires and emotions known to Kuatana. The inner beast is, nonetheless, hardly as intelligent as the common person and comes out as brutally blunt - as a werewolf, what personality could be derived is that the inner beast is unremarkably savage and brutal. As a werewolf, Kuatana seems to revel in bloodshed, and any damage he sustains merely fuels his fury and his hatred.
*Optional, but recommended
Note: We use VSBW stats. The links to the VSBW summary of information for each stat are given in the application.
Last edited by Nantoraka on Sat Apr 07, 2018 6:26 pm, edited 1 time in total.

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Skylus
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Posts: 6511
Founded: Oct 25, 2016
Inoffensive Centrist Democracy

Postby Skylus » Sat Apr 07, 2018 6:23 pm

I like this guy.

Origin is what franchise your OC comes from, not the Bio.
Last edited by Skylus on Sat Apr 07, 2018 6:23 pm, edited 1 time in total.
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Nantoraka
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Founded: Oct 19, 2017
Psychotic Dictatorship

Postby Nantoraka » Sat Apr 07, 2018 6:26 pm

Skylus wrote:I like this guy.

Origin is what franchise your OC comes from, not the Bio.

Thanks :)

And gotcha, changed it.

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Skylus
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Posts: 6511
Founded: Oct 25, 2016
Inoffensive Centrist Democracy

Postby Skylus » Sat Apr 07, 2018 6:28 pm

Nantoraka wrote:
Skylus wrote:I like this guy.

Origin is what franchise your OC comes from, not the Bio.

Thanks :)

And gotcha, changed it.


Thanks.

If you get accepted (I dunno why not) what arc do you want to be in?
Proud Member of OCReMix.org and Pixel Mixers
Like to draw, play piano, play video games.
YouTube channel: https://www.youtube.com/user/mericalgirl1234
To avoid confusion on forums - I am female
VTtM: Madison Goodwill, Link (WW), Amaterasu, Alt. Future Link, Link (TP), Link (BotW) (I’m a Zelda fan okay)
Hogwarts: Derek Forester, Madison Goodwill
RoP: Madison Goodwill, Link (BotW)

Love this site it is awesome, no I am not changing my flag because it is amazing.

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The Palmetto
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Founded: Feb 05, 2017
Ex-Nation

Postby The Palmetto » Sat Apr 07, 2018 6:42 pm

Nantoraka wrote:
”Life is but a play, and each man, at each hour, dons a different mask. He is the husband to a wife, the father to a son, the servant to his king, the captain to is men ad infinitum. But within even the most even-mannered man's soul lies a latent potential for violence and destruction - a tempest of fury that a gentle demeanour can only belie. To Strong-As-Waving-Earth, the Wolf-Sword, the Fang-Who-Walks, to that being that knows only the penumbra between beast and man, between steel and fur, between fire and ice, the mask melts like wax in both the lashing iridescence of anger and the calm luminescence of the smiling moon. Where in other men fury would manifest itself in fingers, in him it manifests in claws, and where in other men vengeance takes the form of bated breath, in him it takes the form of a cavern of fangs. Be careful to let sleeping wolves lie, for underneath the haphazard bandaged tapestry of civility lies a storm of fur and teeth.”
-Unknown
Name: Kuatana
Origin: OC, Sporewiki Fantasyverse
Gender: Male
Age: 35
Species: Human werewolf
Appearance: Picture Kuatana takes the form of a rather short and stout species of human deiwes - a natural characteristic of the Dukan. Kuatana is well-built and surprisingly fit, with the exercise he constantly goes through leading to a very well-toned and athletic body. Kuatana’s skin is a rather tanned shade, resulting from his bare skin being constantly exposed to the sun one way or the other. Kuatana has black hair and brownish-grey colored eyes, of which turn a shade of brown when transforming. Kuatana lacks facial hair and much of his arm/leg/body hairs, constantly shaving it to divert attention to his nature as a werebeast which causes him to grow particularly copious amounts of hair across his body. The frontal part of Kuatana’s hair is twisted into two pairs of Animal-Bloods ceremonial braids, while the rest of his hair hangs down, uncut. His face is covered by the ceremonial tribal mask of Harstag, worn by his predecessor and master Choice-Of-Eternal-Day. The mask takes the form of a deer skull that has been hollowed out and cleaned, with the eyes particularly smoothed out to allow Kuatana to see through it. The antlers are strapped and further secured to the skull itself to help ensure that the mask stays together with every blow. 3 pairs of boar tusks are secured to the mask and help ensure that the mask keeps an intimidating look. The mask is secured to his face by several straps and 2 other pairs of boar tusks, which are allowed out and wrapped around his head to ensure a sturdy connection. The mask constantly, when put against the light, shines a deep and barely visible green. The mask is typically, due to its construction and shape, used by Kuatana as a headbunting tool to rather surprising effect. Kuatana’s armor is mainly black and made of orcish materials, and combines both zazeruk and drikargic dwarven aesthetics. Kuatana’s armor is surprisingly sturdy and very difficult to break, combining the traditional zazeruk orc materials of steel, blackiron, and ebony to form a particularly powerful, yet easy to shape, metal. Kuatana’s armor exposes his biceps, but allows him maximum flexibility and movement in exchange for protection, letting him use a sword style focusing around speed and counterattacks. Kuatana’s outfit is also meant to intimidate those he fights - having large and rather unorthodox shoulderplates and pauldrons that feature ceremonial, curved spikes, and the deer skull that constitutes his mask.
As a werewolf, Kuatana takes a much darker turn to his appearance. The beginning of his transformation takes the fork of his eyes going entirely reddish-brown, and his pupils shrinking. His blood vessels often turn black as something seems to “wave” and grow under his skin, causing unnatural bulges in many random areas of his skin. His hair on his body and head slowly began to turn to a shade of brown as well. The transformation ends with his skin bursting open, with the lack of blood, and his face both transforming and shedding to reveal the slowly transforming face of a werewolf. The werewolf then proceeds to burst forth from his body and shake off its hosts shed skin, leaving it behind in a scattered pile as it quickly grows in size and takes the form of a werewolf. As a werewolf, Kuatana’s hide is entirely brown, same with the fur that he is covered in. Kuatana is covered in very long fur, and no spot is left untouched - even his “hair” turns from black to brown. Kuatana stands several feet taller than what he was before - going from a mere 5’ 7” to a staggering 7’ 5”. His body carries an unnatural musculature as well as a lean and fit build, devoid of any fat on his body and showcasing the savagery that the werewolf is built for. His eyes become a shade of yellowish-brown following his transformation as well, and his speech becomes limited to a simple series of typical growls, hisses, barks, and howls, becoming incapable of speaking any actual language.

Powers & Abilities & Weaknesses:
Kuatana has, more or less, always been a legendary warrior who’s swordsmanship is matched by his connection to nature itself. Kuatana’s connection to magic is evident through his expert wielding of the magic of floramancy- though he only ever does so outside of meditation when it is convenient during combat. Through his connection to nature, Kuatana wields his magic not unlike that of a Druid. He absorbs his magic from the nature around him, and thus the stronger the presence of floramancy in the environment, the stronger his powers. Kuatana has known to have a vast range of strength in the magic - having created vast tendrils of plant matter to ensnare his enemies in the past, all the way to struggling to make a leaf dance in the wind, all of which is due to the magic in the environment. Kuatana has trained his swordsmanship to rely on quick strikes and a versatile move set that allows him to dodge and counter strikes that are made against him. This has one weakness - Kuatana cannot efficiently counter particularly powerful strikes against him, and has been sent off guard against enemies that are sufficiently stronger than him - orcish warriors and lesser kelodhros among those that have proven capable of besting him with mere strikes alone. Kuatana wields two identical swords that he has named Rot and Spoil (nicknamed by a drunken Arzet as “Things and Stuff”), that are both enchanted with dark nature magics. Rot is enchanted with venomancy, and is covered in an ever present sickly yellow-green toxin when unsheathed. Rot’s unsheathing often causes the plants around the sword to wither and die, hence its namesake. Spoil is charged with hemomancy, and has the unique property of causing its victims blood to rot and turn to sludge, should the blade cut into the target. The origins of these blades are unknown, although the legendary Karaskar - a lich king that ruled over an ancient Dukan kingdom - is generally known to have wielded the blades in the past due to the inscriptions on the blades. Kuatana refuses to speak about how he acquired the blades, though many believe that he acquired them through looting from a necromantic cult.

Of course, stemming from his lycanthropy, Kuatana is extremely formidable - even for a werewolf. As he is a lycanthrope, outside of utilizing silver or other magical metals, he is nigh impossible to kill. He can be knocked out and beaten, cut, and everything, but it is extremely hard for him to die unless struck by one of these metals. Of all these, silver does the most damage towards him. Silver is a potent poison, and any silver in his bloodstream stunts his regeneration and shuts him away from his werewolf form and his inner beast. Kuatana, especially in his werewolf form, fears and loathes the rare silver bullets - even a single bullet could kill Kuatana, ravaging his organs and his body becoming incapable of even trying to reinstate homeostasis. Kuatana has extreme control over his lycanthropy, and while he cannot fully tame his form, his consciousness influences his beastial nature considerably. Kuatana has a rather gruesome transformation, with the werewolf inside literally bursting from his body and scattering/“shedding” his skin, leaving it behind. The same thing happens when transforming back, except sheds his fur and rips it off as a result of the physical pain of transforming. Before every transformation, a warning occurs where his eyes turn a shade of reddish brown as his pupils shrink considerably, his sclera and cornea becoming a rather light brown, a transformation from white, to yellow, and then to brown. As a werewolf, as well as immediately before (or at least close to) a transformation, Kuatana’s strength and endurance increase several times more than what they were before his transformation. As a werewolf, his strength is enough to warp steel with every punch - common steel armors can be torn into and ripped open by his beastial strength. His hide is enough to resist most blows to his body, being of near iron-like quality. Kuatana’s bite strength nears that of the average crocodile - his jaw quite easily can crush metal, though his teeth will usually break doing so. Kuatana as a werewolf is notably fast as well - and on all four legs, can match the speeds of many animals built for running, though cannot maintain that for long.

Attack Potency: 10-A (as human) High 8-C (as werewolf)
Speed: athletic human (as human) superhuman (as werewolf)
Lifting Strength:
Striking Strength:
Durability: Street level (as human) City block level (as werewolf)
Stamina: 9-C (as human) 8-B (as werewolf)
Range: Standard melee (for swords and werewolf) tens of meters (for floramancy)
Intelligence: Average (as human) below average (as werewolf)
Brief Bio/History*:
The Sarkan that would become the werewolf warrior Strong-As-Waving-Earth was born in 16 Awakening World, 03 NA, in the Animal-Blood tribe of the Sarkan men. The birth of Strong-As-Waving-Earth was seen as a particularly sacred moment, having been born under conditions that many Animal-Bloods believed to be sacred and a sign of heroism for their tribe. Strong-As-Waving-Earth was born in the middle of the time that they associated with their god, Harstag, as the son of the Animal-Blood chieftain That-Which-Fights, under the constellation of the Wolf. Growing up, Strong-As-Waving-Earth would be held to the highest moral standards due to this birth, his father and mother punishing him severely had he strayed from their vision of good and evil in an effort to uphold the supposed “prophecy” formed by the unique circumstances of his birth. As he grew older, Strong-As-Waving-Earth became more and more combative and rebellious in response to the considerable oppression his parents imposed on him. As these qualities began to grow more and more prevalent and visible in the young Strong-As-Waving-Earth, his lycanthrope nature began to reveal itself in response, having been fed by the explosive emotions of the teenage Sarkan. Eventually, Strong-As-Waving-Earth would come of age to become a warrior at 13 - and in 17 NA, Strong-As-Waving-Earth came under the tutelage of the tribal shaman, Choice-Of-Eternal-Day. Choice-Of-Eternal-Day was an elderly man who was respected and listened to, as his wisdom went well beyond his years and easily eclipsed anyone else in the Animal-Bloods. Knowing the situation that the young teenage warrior had found himself in due to his unique birth, Choice-Of-Eternal-Day gave Strong-As-Waving-Earth something that the young warrior had little prior experience with - the gift of choice. Choice-Of-Eternal-Day rarely directed Strong-As-Waving-Earth and merely acted as a spiritual guide for the young warrior, teaching him the arts of magic over sword and what the Animal-Bloods perceived as the gifts of Harstag himself - therianthropy.

By 19 NA, Strong-As-Waving-Earth had grown exceptionally close to Choice-Of-Eternal-Day, and had grown into a proficient warrior in the arts of utilizing the axe - a common weapon in the realms of the Sarkan - and the arts of floramancy through druid magic, a magic style mastered by Choice-Of-Eternal-Day for his worship of Harstag and the wilderness. At this time, his lycanthropy had grown exceptionally powerful, outclassing the abilities of his mother and father, and had also grown particularly uncontrolled and spastic. Many around him had to keep their guard up - Strong-As-Waving-Earth was unable to control the inner beast, and it took the therianthropy of the adult members of his tribe to subdue and force Strong-As-Waving-Earth back into his human form. It was around this time that Choice-Of-Eternal-Day chose to train Strong-As-Waving-Earth to accept his lycanthropy and become the hero that he was destined to be. At midnight, Choice-Of-Eternal-Day brought Strong-As-Waving-Earth under a half moon and unveiled the truth of his own therianthropy - Choice-Of-Eternal-Day was an extremely large and visibly powerful werebear, and yet possessed the self control over his form to be capable of coherent speech. Strong-As-Waving-Earth was entirely awestruck - he desired to control his inner beast the same way his master was in front of him. Upon returning to their village at the beginning of dawn, That-Which-Fights was beyond angered to hear of Choice-Of-Eternal-Day having his son leave the village at midnight to transform, and in a storm of anger over reason on his side, exiled Choice-Of-Eternal-Day and forbade him from returning. It was that same afternoon Choice-Of-Eternal-Day left, though it caused enough grief in Strong-As-Eternal-Earth to nearly invoke a transformation into his beastial form at the scene, though remembering the lessons of his former master the night before, embraced the feeling and found that he had not transformed like he expected too - in fact, the beast he felt inside seemed to have shrunk away entirely. Having planned to attack his father in revenge for exiling his master, who acted as the closest thing to a grandfatherly and even truly paternal figure Strong-As-Eternal-Earth had known, he was caught entirely off guard swiping at his father, lacking the werewolf claws and strength he needed to challenge his father.

That-Which-Fights’ anger had led to him to undergo a small transformation to his bestial side, and because of this had effortlessly caught his sons hand and smashed him in the face with a powerful punch across the nose, and followed up with a well-placed fist to the temple of his head, knocking out Strong-As-Waving-Earth entirely. While his punishment was being debated among the Chieftain and his advisors, Strong-As-Waving-Earth was forced to wander his mindscape and conquer his deepest fear to prevail over his father - his own bestial nature. The inner lyncanthrope of Strong-As-Waving-Earth had taken the form of a several story wolf with yellow, glowing eyes devoid of any pupil, vivid brown fur, and a large tail that swung up and down absentmindedly. While Strong-As-Waving-Earth expected to fight his nature, he found that the didn’t fight - rather, it merely wanted to survive. He found that his inner wolf had a personality - it was intelligent, yet vicious, murderous, and merciless, taking joy in destruction. Yet, at the core of it all, it was done out of a desire to simply survive in the chaotic and emotional mindscape of Strong-As-Waving-Earth’s mind. Its horrific, murderous, and destructive behavior was not done out of malevolence, no, it was merely overjoyed to be free of the prison that was the mind. The beast had not come out because it wanted to abandon its host, it knew that to fight That-Which-Fights was to die. In this knowledge, Strong-As-Waving-Earth found an odd sense of serenity - the conflict between beast and man seemed to have been subdued, and he felt powerful. He felt rejuvenated, yet he knew his journey wasn’t done in the slightest. But he knew he had managed to exercise some form of control over the beast inside, but to shackle it to his will, he needed his master, and in these trying times of his life, he knew he needed spiritual guidance. Upon his awakening, he was greeted with some rather horrible news. His father was disappointed in Strong-As-Waving-Earth. To him, he was no longer his child. Or at least, the child he desired. Having grown tired of dealing with him, he gave him the punishment of exile, or death. Strong-As-Waving-Earth decided to abandon his father, abandon his tribe, and abandon his heritage, choosing exile over his own death. Wandering the forests for several days on end, Strong-As-Waving-Earth could only barely survive - hunting was far harder on his own, and he usually went some days without food or even water, and he knew he was going to die soon.

One day, he collapsed from exhaustion under a particularly cold night, lack of sleep, food, and drink affecting him enough that he could no longer continue on. On the cusp of unconsciousness, he noticed a shape approaching him - the silhouette of a rather large bear slowly revealing itself as it drew closer. What functioned of his brain could only think of one think - he was going to die, and he was going to die as a devoured cadaver, eaten by a bear and his remains devoured by vultures. Soon, he snapped awake, an elderly figure in front of him brewing a rather foul-smelling elixir. He tasted his lips, an odd green and viscous liquid on his lips, and spotted an empty bowl next to him. The elderly figure was covered in a wolf skin of clear Sarkan origin, and when the figure had begun to turn around, the face slowly revealed itself to be his past master, Choice-Of-Eternal-Day, who had thrived in the wilderness far outside of civilization. Choice-Of-Eternal-Day had explained the situation to him - his life as a druid and shaman of Harstag had given him a special connection to the wilds, and he knew the wilds of the Eastern Plains like the palm of his hand. Choice-Of-Eternal-Day sensed the dying magic inside Strong-As-Waving-Earth, and came to his rescue. When he had brought the unconscious, exiled prince into his shelter, he brewed a magical elixir made from several plant parts from the wilds surrounding them to resuscitate him. Choice-Of-Eternal-Day was particularly happy to be reunited with his pupil - his pupil was even more happy to have found his master when he needed him the most. Strong-As-Waving-Earth explained his exile - his attack on his father, his communion with his inner beast, and the failure to grasp his beast form entirely following the communion, as if he felt severed from his inner self. Since Choice-Of-Eternal-Day had promised to train him in the arts of connecting to nature and to his inner lycanthropic beast, he decided that he was to be the one to train him to do so. For many months the two had rigorously trained and meditated under all environments and in the presence of all earthly, Koldenweltian magic. However, the magic generated from this had alerted the nearby dreaded Corvids. The village of the Animal-Bloods was safe from these fiends because of magical wards, and the fact that their populace was made of werebeasts, causing Corvids to avoid them wherever they were and whenever they could help it.

However, the magic had attracted the most powerful Corvid in history - who had, unfortunately, made his home in a nearby cave. Indeed, Vanadraedn, the Raven King, starved for the blood of the druids nearby - magical blood proved enriching and nearly fine dining for those that could retrieve it. At the break of night, Vanadraedn arrived at their shelter, though Choice-Of-Eternal-Day was overpowered by the evil presence and awoke before the dark Corvid demigod arrived. Waking Strong-As-Waking-Earth, Choice-Of-Eternal-Day stepped out of the shelter right when Vanadraedn arrived and challenged him. Vanadraedn was humored by the idea, and allowed Choice-Of-Eternal-Day to make the first move - he had instantly transformed into the massive hulking ursine werebeast and nearly tackled the vampire. However, with unholy speed and strength, Vanadraedn grabbed the werebear by the throat and lifted him into the air. Choice-Of-Eternal-Day had kicked his feet helplessly, unable to overpower the vampiric lord of crows. Vanadraedn simply laughed at the attempted attack against him, and Strong-As-Waving-Earth found himself growing angrier and angrier by the second - his sense of reason slowly melted away. Soon, the world seemed to melt away in Strong-As-Waving-Earth’s perspective, and he came face to face with the beastial nature of his inner self once more - he found out he didn’t need to speak to understand what the presence desired. It desired freedom, and had a growing bloodlust - which could only be satisfied by the blood of vampires. With a sense of serenity and oneness growing once more, Strong-As-Waving-Earth accepted the nature of his inner self, and granted his bestial side control. In a mere flash, the wolf ripped off the skin and clothes of Strong-As-Waving-Earth - quite literally exploding out of him, and tackling the vampire mid-sentence. For the first few minutes of the battle, Strong-As-Waving-Earth held a precious advantage over Vanadraedn, and was beating the vampire to the dirt. Soon, the Corvid’s eyes began to flow white, and the demonic, raven-like theriocephalic form of the true Corvid exploded from Vanadraedn’s body, sending the werewolf into the air and crashing into a tree. In a display of superiority in the dark arts of magic, Vanadraedn simply pointed a hand at Choice-Of-Eternal-Day, and forced dark tendrils of magic into the old shaman’s heart, instantly putting him at the mercy of the vampire, while also telekinetically lifting Strong-as-Waving-Earth into the air and strangling him. Vanadraedn slowly brought the werewolf to his face, the beast helpless against the vampire as it slowly hissed and opened its beak, rows of nightmarish fangs revealing themselves and extending. Vanadraedn slowly placed Strong-As-Waving-Earth’s neck into his beak, ready to bite and kill the werewolf. Choice-Of-Eternal-Day looked at his chest - understanding that his death was inevitable, he closed his eyes and let the magics of the wild flow through him. He began to overload his body with the Source, becoming a living bomb, and simply closed his eyes. Choice-Of-Eternal-Day perished in an explosion of pure Source - leaving behind only his mask and clothes - , which burned and scarred Vanadraedn to the point of him backing and hissing. Vanadraedn decided the werewolf wasn’t worth the effort, and flew off. Strong-As-Waving-Earth fell into unconsciousness and transformed back, having experienced a long lack of oxygen from being strangled.

Coming to, Strong-As-Waving-Earth awoke naked and cold, right next to the remains of his master. Overwhelmed with grief, he picked up the mask - a traditional deer skull mask, with boar tusks tied onto it, symbolizing the worship of the Sarkan’s Deer aspect of Harstag, representing speed and serenity. With some reluctance, Strong-As-Waving-Earth put it on, feeling the magical enchantment of the mask coursing through his body. Placing the rest of his former master’s clothes on, Strong-As-Waving-Earth decided to take the name of Kuatana, a Kelkan word meaning Traveller. Kuatana knew that his purpose in life was to kill, or at least seal away the evil of, Vanadraedn, and become the hero that was supposedly foretold at birth. Afterwards, he decided that he would challenge his father, and kill him, and become the chieftain of the Animal-Bloods. Kuatana would wander the world for the next several years, and eventually caught wind of one of Vanadraedn’s lieutenants in a brothel in a nearby city. Kuatana eventually managed to make it to the scene, and came across the same brothel - though in a smoldering ruin. Kuatana tracked the vampire to a clearing in a forest surrounding a small pool, feeding from a severed head that he deduced was likely taken from the ruins of the brothel. Kuatana ran towards the Corvid and transformed, managing to tackle the vampire and nearly rip off a portion of the Corvid vampire’s right wing with his claws. Getting up, Kuatana prepared to fight the vampire, though saw his vision suddenly go black, and feld himself suddenly thrown off balance and a blinding pain coming from his jaw - which he couldn’t move anymore. As his vision came to, the transformed werewolf saw that a dwarf clad in heavy armor, and a humorously large double-ended, bladed warhammer, was engaging the vampire. Kuatana growled and nearly lunged at the dwarf, before being blasted with dark ice from the vampire. The two underestimated the fighting capabilities of the vampire - indeed, the two slowly began to be overpowered. A sudden, grotesque tearing sound was heard, and Kuatana and the dwarf suddenly turned to the vampire, an Orcish fist through the chest of the vampire, holding the heart of the Corvid in its hands and crushing it. The vampire collapsed and turned to dust, instantly killed. The orc which the hand belonged to smiled in superiority to the dwarf, though his eyes snapped 170 degrees to the left and took in the sight of the enormous werebeast, slowly standing up to its full height, and the smile dropped to an look mixed between annoyance and horror as the orc suddenly drew a battleaxe and gripped it so hard his knuckles turned white. The werewolf slowly turned back, exhausted from the fight, and revealing a human wearing a bane mask underneath the beast. The dwarf and the orc relaxed, and the three eventually began to laugh and give their names - Durauk Bouldersmash and Arzet. The trio became tight-knit friends, bound by rheir mutual hate of Vanadraedn, and became a travelling band of three.

Brief Personality Description*:
In terms of personality, Kuatana largely contrasts the racial stereotypes of the Dukan. While the Dukan are stereotyped as being primitive and xenophobic, Kuatana is hardly any of these. While he is rather uneducated in the sciences and places his beliefs in the Source, he is surprisingly open to other belief systems and is a rather astonishingly fast learner when taught. Kuatana is, when compared to his partners, surprisingly quiet, mystical, and soft-spoken. Kuatana often finds humor in Arzet’s and Durauks antics, while also seeing their undisciplined behavior as irritating and their staunch opposition against Simulacra almost infuriating. In secret, Kuatana is a zealous worshipper of Harstag, having grown up to believe that his kind, the lycanthropes, would become his greatest hunters and pack leaders upon their deaths. Kuatana gets surprisingly nervous whenever asked about his worship of Harstag, due to the widespread hatred of Simulacrum worship, especially when considered pagan. Kuatana has a sense of honor and morals built up from his training under Choice-Of-Eternal-Day, and will oftentimes refuse to kill a defenseless individual, enemy or not, which usually leads Arzet and Durauk to kill said person for him. Kuatana has little value for the money he works for, believing that material wealth corrupts, and finds values in merit and honor - he’ll refuse even the richest job if it means saving innocents from his wrath. Because of his independence, and arguably made much worse by his company of Arzet and Durauk, his stubbornness is quite prevalent and will adamantly refuse to diverge from a goal if he believes that said goal will work out better than the alternatives. This also affects the earlier mentioned openness - despite being open, if he believes that his beliefs are right, he will not change them to an alternative belief easily. It is wrong to assume that his inner beast lacks any form of sentience/sapience or personality. As noted by several examples, his inner beast is surprisingly intelligent and is capable of communication - if through telepathy with its host - and often makes its desires and emotions known to Kuatana. The inner beast is, nonetheless, hardly as intelligent as the common person and comes out as brutally blunt - as a werewolf, what personality could be derived is that the inner beast is unremarkably savage and brutal. As a werewolf, Kuatana seems to revel in bloodshed, and any damage he sustains merely fuels his fury and his hatred.
*Optional, but recommended
Note: We use VSBW stats. The links to the VSBW summary of information for each stat are given in the application.


For the most part this seems good, well written, actually. Good job!
As for "As he is a lycanthrope, outside of utilizing silver or other magical metals, he is nigh impossible to kill. He can be knocked out and beaten, cut, and everything, but it is extremely hard for him to die unless struck by one of these metals.", does that mean he has a high endurance but can still be killed provided that the other attack is strong enough?
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Petrokovia
Powerbroker
 
Posts: 7698
Founded: Jul 07, 2014
Democratic Socialists

Postby Petrokovia » Sat Apr 07, 2018 6:47 pm

Slenderman The CreepyPasta King wrote:
Petrokovia wrote:Okay, so far, I don't have any issues with the app, save for one thing.

I'd like it if you put a range for the the VSBW stats for the aliens. Like, for speed, you could have something like Speed: Usually Superhuman; Relativistic with XLR8, or something along those lines, to give a better idea of where Ben's abilities with the Omnitrix stand.

Ok, how's this, I don't really know what your asking with that stuff, like compared to xlr8 or what? Never really understood the whole relativistic thing in powerscaling things.

Not powerscaleing compared to XLR8.

Okay, digging through some stuff, I think this would do for his stats:

Attack Potency: Human Level | Below Human Class with Grey Matter; Large Building Level with Wildmutt; City Block with Stinkfly; Multi-City Block Level+ with Heatblast, XLR8, & Upgrade; Small Town Level with all other aliens
Speed: Human Level | Human Level with Grey Matter; Relativistic with XLR8 & Ghostfreak; Massively Hypersonic+ with all other aliens
Lifting Strength: Human Class | Below Average Human with Grey Matter; Class 5 with Stinkfly & Wildmutt; Class 100 with Upgrade, Heatblast, & XLR8; Class M with all other aliens
Striking Strength: Human Class | Below Human Class with Grey Matter; Large Building Level with Wildmutt & Stinkfly; Multi-City Block Level+ with Heatblast, XLR8, & Upgrade; Small Town Level with all other aliens
Durability: Athletic Human Level | Below Human Class with Grey Matter; Large Building Level with Wildmutt & Stinkfly; Multi-City Block Level+ with Heatblast, XLR8, & Upgrade; Small Town Level with all other aliens
Guide: Ben (human) | Ben (various aliens)

Once you put this in, I'd like you to give a better summary of the powers each alien has (i.e., "Fourarms: superhuman physical characteristics... Upgrade: Superhuman physical characteristics, is able to enter technology and control or alter it", something like that).

Sorry for the confusing explanation.
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Note: I do not use NS Stats, NS Tracker, etc. I only use my own factbooks and written information; The main canon used is the Democratic Socialist Vesperist Realms of Petrokovia (DSVRP)
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Nantoraka
Diplomat
 
Posts: 748
Founded: Oct 19, 2017
Psychotic Dictatorship

Postby Nantoraka » Sat Apr 07, 2018 6:50 pm

The Palmetto wrote:
Nantoraka wrote:
”Life is but a play, and each man, at each hour, dons a different mask. He is the husband to a wife, the father to a son, the servant to his king, the captain to is men ad infinitum. But within even the most even-mannered man's soul lies a latent potential for violence and destruction - a tempest of fury that a gentle demeanour can only belie. To Strong-As-Waving-Earth, the Wolf-Sword, the Fang-Who-Walks, to that being that knows only the penumbra between beast and man, between steel and fur, between fire and ice, the mask melts like wax in both the lashing iridescence of anger and the calm luminescence of the smiling moon. Where in other men fury would manifest itself in fingers, in him it manifests in claws, and where in other men vengeance takes the form of bated breath, in him it takes the form of a cavern of fangs. Be careful to let sleeping wolves lie, for underneath the haphazard bandaged tapestry of civility lies a storm of fur and teeth.”
-Unknown
Name: Kuatana
Origin: OC, Sporewiki Fantasyverse
Gender: Male
Age: 35
Species: Human werewolf
Appearance: Picture Kuatana takes the form of a rather short and stout species of human deiwes - a natural characteristic of the Dukan. Kuatana is well-built and surprisingly fit, with the exercise he constantly goes through leading to a very well-toned and athletic body. Kuatana’s skin is a rather tanned shade, resulting from his bare skin being constantly exposed to the sun one way or the other. Kuatana has black hair and brownish-grey colored eyes, of which turn a shade of brown when transforming. Kuatana lacks facial hair and much of his arm/leg/body hairs, constantly shaving it to divert attention to his nature as a werebeast which causes him to grow particularly copious amounts of hair across his body. The frontal part of Kuatana’s hair is twisted into two pairs of Animal-Bloods ceremonial braids, while the rest of his hair hangs down, uncut. His face is covered by the ceremonial tribal mask of Harstag, worn by his predecessor and master Choice-Of-Eternal-Day. The mask takes the form of a deer skull that has been hollowed out and cleaned, with the eyes particularly smoothed out to allow Kuatana to see through it. The antlers are strapped and further secured to the skull itself to help ensure that the mask stays together with every blow. 3 pairs of boar tusks are secured to the mask and help ensure that the mask keeps an intimidating look. The mask is secured to his face by several straps and 2 other pairs of boar tusks, which are allowed out and wrapped around his head to ensure a sturdy connection. The mask constantly, when put against the light, shines a deep and barely visible green. The mask is typically, due to its construction and shape, used by Kuatana as a headbunting tool to rather surprising effect. Kuatana’s armor is mainly black and made of orcish materials, and combines both zazeruk and drikargic dwarven aesthetics. Kuatana’s armor is surprisingly sturdy and very difficult to break, combining the traditional zazeruk orc materials of steel, blackiron, and ebony to form a particularly powerful, yet easy to shape, metal. Kuatana’s armor exposes his biceps, but allows him maximum flexibility and movement in exchange for protection, letting him use a sword style focusing around speed and counterattacks. Kuatana’s outfit is also meant to intimidate those he fights - having large and rather unorthodox shoulderplates and pauldrons that feature ceremonial, curved spikes, and the deer skull that constitutes his mask.
As a werewolf, Kuatana takes a much darker turn to his appearance. The beginning of his transformation takes the fork of his eyes going entirely reddish-brown, and his pupils shrinking. His blood vessels often turn black as something seems to “wave” and grow under his skin, causing unnatural bulges in many random areas of his skin. His hair on his body and head slowly began to turn to a shade of brown as well. The transformation ends with his skin bursting open, with the lack of blood, and his face both transforming and shedding to reveal the slowly transforming face of a werewolf. The werewolf then proceeds to burst forth from his body and shake off its hosts shed skin, leaving it behind in a scattered pile as it quickly grows in size and takes the form of a werewolf. As a werewolf, Kuatana’s hide is entirely brown, same with the fur that he is covered in. Kuatana is covered in very long fur, and no spot is left untouched - even his “hair” turns from black to brown. Kuatana stands several feet taller than what he was before - going from a mere 5’ 7” to a staggering 7’ 5”. His body carries an unnatural musculature as well as a lean and fit build, devoid of any fat on his body and showcasing the savagery that the werewolf is built for. His eyes become a shade of yellowish-brown following his transformation as well, and his speech becomes limited to a simple series of typical growls, hisses, barks, and howls, becoming incapable of speaking any actual language.

Powers & Abilities & Weaknesses:
Kuatana has, more or less, always been a legendary warrior who’s swordsmanship is matched by his connection to nature itself. Kuatana’s connection to magic is evident through his expert wielding of the magic of floramancy- though he only ever does so outside of meditation when it is convenient during combat. Through his connection to nature, Kuatana wields his magic not unlike that of a Druid. He absorbs his magic from the nature around him, and thus the stronger the presence of floramancy in the environment, the stronger his powers. Kuatana has known to have a vast range of strength in the magic - having created vast tendrils of plant matter to ensnare his enemies in the past, all the way to struggling to make a leaf dance in the wind, all of which is due to the magic in the environment. Kuatana has trained his swordsmanship to rely on quick strikes and a versatile move set that allows him to dodge and counter strikes that are made against him. This has one weakness - Kuatana cannot efficiently counter particularly powerful strikes against him, and has been sent off guard against enemies that are sufficiently stronger than him - orcish warriors and lesser kelodhros among those that have proven capable of besting him with mere strikes alone. Kuatana wields two identical swords that he has named Rot and Spoil (nicknamed by a drunken Arzet as “Things and Stuff”), that are both enchanted with dark nature magics. Rot is enchanted with venomancy, and is covered in an ever present sickly yellow-green toxin when unsheathed. Rot’s unsheathing often causes the plants around the sword to wither and die, hence its namesake. Spoil is charged with hemomancy, and has the unique property of causing its victims blood to rot and turn to sludge, should the blade cut into the target. The origins of these blades are unknown, although the legendary Karaskar - a lich king that ruled over an ancient Dukan kingdom - is generally known to have wielded the blades in the past due to the inscriptions on the blades. Kuatana refuses to speak about how he acquired the blades, though many believe that he acquired them through looting from a necromantic cult.

Of course, stemming from his lycanthropy, Kuatana is extremely formidable - even for a werewolf. As he is a lycanthrope, outside of utilizing silver or other magical metals, he is nigh impossible to kill. He can be knocked out and beaten, cut, and everything, but it is extremely hard for him to die unless struck by one of these metals. Of all these, silver does the most damage towards him. Silver is a potent poison, and any silver in his bloodstream stunts his regeneration and shuts him away from his werewolf form and his inner beast. Kuatana, especially in his werewolf form, fears and loathes the rare silver bullets - even a single bullet could kill Kuatana, ravaging his organs and his body becoming incapable of even trying to reinstate homeostasis. Kuatana has extreme control over his lycanthropy, and while he cannot fully tame his form, his consciousness influences his beastial nature considerably. Kuatana has a rather gruesome transformation, with the werewolf inside literally bursting from his body and scattering/“shedding” his skin, leaving it behind. The same thing happens when transforming back, except sheds his fur and rips it off as a result of the physical pain of transforming. Before every transformation, a warning occurs where his eyes turn a shade of reddish brown as his pupils shrink considerably, his sclera and cornea becoming a rather light brown, a transformation from white, to yellow, and then to brown. As a werewolf, as well as immediately before (or at least close to) a transformation, Kuatana’s strength and endurance increase several times more than what they were before his transformation. As a werewolf, his strength is enough to warp steel with every punch - common steel armors can be torn into and ripped open by his beastial strength. His hide is enough to resist most blows to his body, being of near iron-like quality. Kuatana’s bite strength nears that of the average crocodile - his jaw quite easily can crush metal, though his teeth will usually break doing so. Kuatana as a werewolf is notably fast as well - and on all four legs, can match the speeds of many animals built for running, though cannot maintain that for long.

Attack Potency: 10-A (as human) High 8-C (as werewolf)
Speed: athletic human (as human) superhuman (as werewolf)
Lifting Strength:
Striking Strength:
Durability: Street level (as human) City block level (as werewolf)
Stamina: 9-C (as human) 8-B (as werewolf)
Range: Standard melee (for swords and werewolf) tens of meters (for floramancy)
Intelligence: Average (as human) below average (as werewolf)
Brief Bio/History*:
The Sarkan that would become the werewolf warrior Strong-As-Waving-Earth was born in 16 Awakening World, 03 NA, in the Animal-Blood tribe of the Sarkan men. The birth of Strong-As-Waving-Earth was seen as a particularly sacred moment, having been born under conditions that many Animal-Bloods believed to be sacred and a sign of heroism for their tribe. Strong-As-Waving-Earth was born in the middle of the time that they associated with their god, Harstag, as the son of the Animal-Blood chieftain That-Which-Fights, under the constellation of the Wolf. Growing up, Strong-As-Waving-Earth would be held to the highest moral standards due to this birth, his father and mother punishing him severely had he strayed from their vision of good and evil in an effort to uphold the supposed “prophecy” formed by the unique circumstances of his birth. As he grew older, Strong-As-Waving-Earth became more and more combative and rebellious in response to the considerable oppression his parents imposed on him. As these qualities began to grow more and more prevalent and visible in the young Strong-As-Waving-Earth, his lycanthrope nature began to reveal itself in response, having been fed by the explosive emotions of the teenage Sarkan. Eventually, Strong-As-Waving-Earth would come of age to become a warrior at 13 - and in 17 NA, Strong-As-Waving-Earth came under the tutelage of the tribal shaman, Choice-Of-Eternal-Day. Choice-Of-Eternal-Day was an elderly man who was respected and listened to, as his wisdom went well beyond his years and easily eclipsed anyone else in the Animal-Bloods. Knowing the situation that the young teenage warrior had found himself in due to his unique birth, Choice-Of-Eternal-Day gave Strong-As-Waving-Earth something that the young warrior had little prior experience with - the gift of choice. Choice-Of-Eternal-Day rarely directed Strong-As-Waving-Earth and merely acted as a spiritual guide for the young warrior, teaching him the arts of magic over sword and what the Animal-Bloods perceived as the gifts of Harstag himself - therianthropy.

By 19 NA, Strong-As-Waving-Earth had grown exceptionally close to Choice-Of-Eternal-Day, and had grown into a proficient warrior in the arts of utilizing the axe - a common weapon in the realms of the Sarkan - and the arts of floramancy through druid magic, a magic style mastered by Choice-Of-Eternal-Day for his worship of Harstag and the wilderness. At this time, his lycanthropy had grown exceptionally powerful, outclassing the abilities of his mother and father, and had also grown particularly uncontrolled and spastic. Many around him had to keep their guard up - Strong-As-Waving-Earth was unable to control the inner beast, and it took the therianthropy of the adult members of his tribe to subdue and force Strong-As-Waving-Earth back into his human form. It was around this time that Choice-Of-Eternal-Day chose to train Strong-As-Waving-Earth to accept his lycanthropy and become the hero that he was destined to be. At midnight, Choice-Of-Eternal-Day brought Strong-As-Waving-Earth under a half moon and unveiled the truth of his own therianthropy - Choice-Of-Eternal-Day was an extremely large and visibly powerful werebear, and yet possessed the self control over his form to be capable of coherent speech. Strong-As-Waving-Earth was entirely awestruck - he desired to control his inner beast the same way his master was in front of him. Upon returning to their village at the beginning of dawn, That-Which-Fights was beyond angered to hear of Choice-Of-Eternal-Day having his son leave the village at midnight to transform, and in a storm of anger over reason on his side, exiled Choice-Of-Eternal-Day and forbade him from returning. It was that same afternoon Choice-Of-Eternal-Day left, though it caused enough grief in Strong-As-Eternal-Earth to nearly invoke a transformation into his beastial form at the scene, though remembering the lessons of his former master the night before, embraced the feeling and found that he had not transformed like he expected too - in fact, the beast he felt inside seemed to have shrunk away entirely. Having planned to attack his father in revenge for exiling his master, who acted as the closest thing to a grandfatherly and even truly paternal figure Strong-As-Eternal-Earth had known, he was caught entirely off guard swiping at his father, lacking the werewolf claws and strength he needed to challenge his father.

That-Which-Fights’ anger had led to him to undergo a small transformation to his bestial side, and because of this had effortlessly caught his sons hand and smashed him in the face with a powerful punch across the nose, and followed up with a well-placed fist to the temple of his head, knocking out Strong-As-Waving-Earth entirely. While his punishment was being debated among the Chieftain and his advisors, Strong-As-Waving-Earth was forced to wander his mindscape and conquer his deepest fear to prevail over his father - his own bestial nature. The inner lyncanthrope of Strong-As-Waving-Earth had taken the form of a several story wolf with yellow, glowing eyes devoid of any pupil, vivid brown fur, and a large tail that swung up and down absentmindedly. While Strong-As-Waving-Earth expected to fight his nature, he found that the didn’t fight - rather, it merely wanted to survive. He found that his inner wolf had a personality - it was intelligent, yet vicious, murderous, and merciless, taking joy in destruction. Yet, at the core of it all, it was done out of a desire to simply survive in the chaotic and emotional mindscape of Strong-As-Waving-Earth’s mind. Its horrific, murderous, and destructive behavior was not done out of malevolence, no, it was merely overjoyed to be free of the prison that was the mind. The beast had not come out because it wanted to abandon its host, it knew that to fight That-Which-Fights was to die. In this knowledge, Strong-As-Waving-Earth found an odd sense of serenity - the conflict between beast and man seemed to have been subdued, and he felt powerful. He felt rejuvenated, yet he knew his journey wasn’t done in the slightest. But he knew he had managed to exercise some form of control over the beast inside, but to shackle it to his will, he needed his master, and in these trying times of his life, he knew he needed spiritual guidance. Upon his awakening, he was greeted with some rather horrible news. His father was disappointed in Strong-As-Waving-Earth. To him, he was no longer his child. Or at least, the child he desired. Having grown tired of dealing with him, he gave him the punishment of exile, or death. Strong-As-Waving-Earth decided to abandon his father, abandon his tribe, and abandon his heritage, choosing exile over his own death. Wandering the forests for several days on end, Strong-As-Waving-Earth could only barely survive - hunting was far harder on his own, and he usually went some days without food or even water, and he knew he was going to die soon.

One day, he collapsed from exhaustion under a particularly cold night, lack of sleep, food, and drink affecting him enough that he could no longer continue on. On the cusp of unconsciousness, he noticed a shape approaching him - the silhouette of a rather large bear slowly revealing itself as it drew closer. What functioned of his brain could only think of one think - he was going to die, and he was going to die as a devoured cadaver, eaten by a bear and his remains devoured by vultures. Soon, he snapped awake, an elderly figure in front of him brewing a rather foul-smelling elixir. He tasted his lips, an odd green and viscous liquid on his lips, and spotted an empty bowl next to him. The elderly figure was covered in a wolf skin of clear Sarkan origin, and when the figure had begun to turn around, the face slowly revealed itself to be his past master, Choice-Of-Eternal-Day, who had thrived in the wilderness far outside of civilization. Choice-Of-Eternal-Day had explained the situation to him - his life as a druid and shaman of Harstag had given him a special connection to the wilds, and he knew the wilds of the Eastern Plains like the palm of his hand. Choice-Of-Eternal-Day sensed the dying magic inside Strong-As-Waving-Earth, and came to his rescue. When he had brought the unconscious, exiled prince into his shelter, he brewed a magical elixir made from several plant parts from the wilds surrounding them to resuscitate him. Choice-Of-Eternal-Day was particularly happy to be reunited with his pupil - his pupil was even more happy to have found his master when he needed him the most. Strong-As-Waving-Earth explained his exile - his attack on his father, his communion with his inner beast, and the failure to grasp his beast form entirely following the communion, as if he felt severed from his inner self. Since Choice-Of-Eternal-Day had promised to train him in the arts of connecting to nature and to his inner lycanthropic beast, he decided that he was to be the one to train him to do so. For many months the two had rigorously trained and meditated under all environments and in the presence of all earthly, Koldenweltian magic. However, the magic generated from this had alerted the nearby dreaded Corvids. The village of the Animal-Bloods was safe from these fiends because of magical wards, and the fact that their populace was made of werebeasts, causing Corvids to avoid them wherever they were and whenever they could help it.

However, the magic had attracted the most powerful Corvid in history - who had, unfortunately, made his home in a nearby cave. Indeed, Vanadraedn, the Raven King, starved for the blood of the druids nearby - magical blood proved enriching and nearly fine dining for those that could retrieve it. At the break of night, Vanadraedn arrived at their shelter, though Choice-Of-Eternal-Day was overpowered by the evil presence and awoke before the dark Corvid demigod arrived. Waking Strong-As-Waking-Earth, Choice-Of-Eternal-Day stepped out of the shelter right when Vanadraedn arrived and challenged him. Vanadraedn was humored by the idea, and allowed Choice-Of-Eternal-Day to make the first move - he had instantly transformed into the massive hulking ursine werebeast and nearly tackled the vampire. However, with unholy speed and strength, Vanadraedn grabbed the werebear by the throat and lifted him into the air. Choice-Of-Eternal-Day had kicked his feet helplessly, unable to overpower the vampiric lord of crows. Vanadraedn simply laughed at the attempted attack against him, and Strong-As-Waving-Earth found himself growing angrier and angrier by the second - his sense of reason slowly melted away. Soon, the world seemed to melt away in Strong-As-Waving-Earth’s perspective, and he came face to face with the beastial nature of his inner self once more - he found out he didn’t need to speak to understand what the presence desired. It desired freedom, and had a growing bloodlust - which could only be satisfied by the blood of vampires. With a sense of serenity and oneness growing once more, Strong-As-Waving-Earth accepted the nature of his inner self, and granted his bestial side control. In a mere flash, the wolf ripped off the skin and clothes of Strong-As-Waving-Earth - quite literally exploding out of him, and tackling the vampire mid-sentence. For the first few minutes of the battle, Strong-As-Waving-Earth held a precious advantage over Vanadraedn, and was beating the vampire to the dirt. Soon, the Corvid’s eyes began to flow white, and the demonic, raven-like theriocephalic form of the true Corvid exploded from Vanadraedn’s body, sending the werewolf into the air and crashing into a tree. In a display of superiority in the dark arts of magic, Vanadraedn simply pointed a hand at Choice-Of-Eternal-Day, and forced dark tendrils of magic into the old shaman’s heart, instantly putting him at the mercy of the vampire, while also telekinetically lifting Strong-as-Waving-Earth into the air and strangling him. Vanadraedn slowly brought the werewolf to his face, the beast helpless against the vampire as it slowly hissed and opened its beak, rows of nightmarish fangs revealing themselves and extending. Vanadraedn slowly placed Strong-As-Waving-Earth’s neck into his beak, ready to bite and kill the werewolf. Choice-Of-Eternal-Day looked at his chest - understanding that his death was inevitable, he closed his eyes and let the magics of the wild flow through him. He began to overload his body with the Source, becoming a living bomb, and simply closed his eyes. Choice-Of-Eternal-Day perished in an explosion of pure Source - leaving behind only his mask and clothes - , which burned and scarred Vanadraedn to the point of him backing and hissing. Vanadraedn decided the werewolf wasn’t worth the effort, and flew off. Strong-As-Waving-Earth fell into unconsciousness and transformed back, having experienced a long lack of oxygen from being strangled.

Coming to, Strong-As-Waving-Earth awoke naked and cold, right next to the remains of his master. Overwhelmed with grief, he picked up the mask - a traditional deer skull mask, with boar tusks tied onto it, symbolizing the worship of the Sarkan’s Deer aspect of Harstag, representing speed and serenity. With some reluctance, Strong-As-Waving-Earth put it on, feeling the magical enchantment of the mask coursing through his body. Placing the rest of his former master’s clothes on, Strong-As-Waving-Earth decided to take the name of Kuatana, a Kelkan word meaning Traveller. Kuatana knew that his purpose in life was to kill, or at least seal away the evil of, Vanadraedn, and become the hero that was supposedly foretold at birth. Afterwards, he decided that he would challenge his father, and kill him, and become the chieftain of the Animal-Bloods. Kuatana would wander the world for the next several years, and eventually caught wind of one of Vanadraedn’s lieutenants in a brothel in a nearby city. Kuatana eventually managed to make it to the scene, and came across the same brothel - though in a smoldering ruin. Kuatana tracked the vampire to a clearing in a forest surrounding a small pool, feeding from a severed head that he deduced was likely taken from the ruins of the brothel. Kuatana ran towards the Corvid and transformed, managing to tackle the vampire and nearly rip off a portion of the Corvid vampire’s right wing with his claws. Getting up, Kuatana prepared to fight the vampire, though saw his vision suddenly go black, and feld himself suddenly thrown off balance and a blinding pain coming from his jaw - which he couldn’t move anymore. As his vision came to, the transformed werewolf saw that a dwarf clad in heavy armor, and a humorously large double-ended, bladed warhammer, was engaging the vampire. Kuatana growled and nearly lunged at the dwarf, before being blasted with dark ice from the vampire. The two underestimated the fighting capabilities of the vampire - indeed, the two slowly began to be overpowered. A sudden, grotesque tearing sound was heard, and Kuatana and the dwarf suddenly turned to the vampire, an Orcish fist through the chest of the vampire, holding the heart of the Corvid in its hands and crushing it. The vampire collapsed and turned to dust, instantly killed. The orc which the hand belonged to smiled in superiority to the dwarf, though his eyes snapped 170 degrees to the left and took in the sight of the enormous werebeast, slowly standing up to its full height, and the smile dropped to an look mixed between annoyance and horror as the orc suddenly drew a battleaxe and gripped it so hard his knuckles turned white. The werewolf slowly turned back, exhausted from the fight, and revealing a human wearing a bane mask underneath the beast. The dwarf and the orc relaxed, and the three eventually began to laugh and give their names - Durauk Bouldersmash and Arzet. The trio became tight-knit friends, bound by rheir mutual hate of Vanadraedn, and became a travelling band of three.

Brief Personality Description*:
In terms of personality, Kuatana largely contrasts the racial stereotypes of the Dukan. While the Dukan are stereotyped as being primitive and xenophobic, Kuatana is hardly any of these. While he is rather uneducated in the sciences and places his beliefs in the Source, he is surprisingly open to other belief systems and is a rather astonishingly fast learner when taught. Kuatana is, when compared to his partners, surprisingly quiet, mystical, and soft-spoken. Kuatana often finds humor in Arzet’s and Durauks antics, while also seeing their undisciplined behavior as irritating and their staunch opposition against Simulacra almost infuriating. In secret, Kuatana is a zealous worshipper of Harstag, having grown up to believe that his kind, the lycanthropes, would become his greatest hunters and pack leaders upon their deaths. Kuatana gets surprisingly nervous whenever asked about his worship of Harstag, due to the widespread hatred of Simulacrum worship, especially when considered pagan. Kuatana has a sense of honor and morals built up from his training under Choice-Of-Eternal-Day, and will oftentimes refuse to kill a defenseless individual, enemy or not, which usually leads Arzet and Durauk to kill said person for him. Kuatana has little value for the money he works for, believing that material wealth corrupts, and finds values in merit and honor - he’ll refuse even the richest job if it means saving innocents from his wrath. Because of his independence, and arguably made much worse by his company of Arzet and Durauk, his stubbornness is quite prevalent and will adamantly refuse to diverge from a goal if he believes that said goal will work out better than the alternatives. This also affects the earlier mentioned openness - despite being open, if he believes that his beliefs are right, he will not change them to an alternative belief easily. It is wrong to assume that his inner beast lacks any form of sentience/sapience or personality. As noted by several examples, his inner beast is surprisingly intelligent and is capable of communication - if through telepathy with its host - and often makes its desires and emotions known to Kuatana. The inner beast is, nonetheless, hardly as intelligent as the common person and comes out as brutally blunt - as a werewolf, what personality could be derived is that the inner beast is unremarkably savage and brutal. As a werewolf, Kuatana seems to revel in bloodshed, and any damage he sustains merely fuels his fury and his hatred.
*Optional, but recommended
Note: We use VSBW stats. The links to the VSBW summary of information for each stat are given in the application.


For the most part this seems good, well written, actually. Good job!
As for "As he is a lycanthrope, outside of utilizing silver or other magical metals, he is nigh impossible to kill. He can be knocked out and beaten, cut, and everything, but it is extremely hard for him to die unless struck by one of these metals.", does that mean he has a high endurance but can still be killed provided that the other attack is strong enough?

More or less.

While actually killing him entirely will be rather hard to do conventionally, you can still do it. It becomes far easier with silver and metals harvested from meteors and other extraterrestrial sources, where Kuatana just gets fucked over easily.

Skylus wrote:
Nantoraka wrote:Thanks :)

And gotcha, changed it.


Thanks.

If you get accepted (I dunno why not) what arc do you want to be in?

I’ll browse, there’s quite a few at the moment.

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The Palmetto
Negotiator
 
Posts: 5216
Founded: Feb 05, 2017
Ex-Nation

Postby The Palmetto » Sat Apr 07, 2018 7:16 pm

Nantoraka wrote:
The Palmetto wrote:
For the most part this seems good, well written, actually. Good job!
As for "As he is a lycanthrope, outside of utilizing silver or other magical metals, he is nigh impossible to kill. He can be knocked out and beaten, cut, and everything, but it is extremely hard for him to die unless struck by one of these metals.", does that mean he has a high endurance but can still be killed provided that the other attack is strong enough?

More or less.

While actually killing him entirely will be rather hard to do conventionally, you can still do it. It becomes far easier with silver and metals harvested from meteors and other extraterrestrial sources, where Kuatana just gets fucked over easily.

Skylus wrote:
Thanks.

If you get accepted (I dunno why not) what arc do you want to be in?

I’ll browse, there’s quite a few at the moment.


Alright, then! Accepted Welcome to the RP!
Last edited by The Palmetto on Sat Apr 07, 2018 7:17 pm, edited 1 time in total.
A rowdy redneck from South Carolina who tries to RP every now and again.
"That rifle on the wall of the labourer's cottage or working class flat is the symbol of democracy. It is our job to see that it stays there."

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Korhal IVV
Senator
 
Posts: 3910
Founded: Aug 29, 2015
Ex-Nation

Postby Korhal IVV » Sat Apr 07, 2018 8:02 pm

Petrokovia wrote:
Korhal IVV wrote:
Name: Admiral Yi Sun-shin
Origin: An alternate dimension where Earth has been a spacefaring race since 1000 BC, after benevolent aliens uplifted the previously primitive species. Thus, in this Earth, Yi Sun-shin is a spacefleet admiral of the Terran Federation.
Gender: Male
Age: 4,189, extended with biotechnology
Species: Homo sapiens
Appearance: This
Powers & Abilities:
Malefic Arrows - It is said that sufficiently advanced technology is indistinguishable from magic. That being said, Yi is able to channel psychic energies into his arrows with his enhanced mind, giving them high levels of penetration. Tank armor and steel walls can be pierced by said enhanced arrows. His bow is named Piercer.

Chronophagic Blade - Yi wields a sword called the Eternal Night, and every time he slays an enemy, the remaining lifespan of the killed foe is added to that of Yi's, as well as healing whatever wounds he has.

Telepathy - Those benevolent aliens offered any willing humans a chance to enhance themselves with the same psychic powers they are endowned with. Yi in this case has telepathy and mental manipulation powers, allowing him to confuse mentally weak enemies with illusions and screaming voices before cutting them down. In addition, he can communicate directly to a person's brain.
Weaknesses: Even with his speed and enchancements, Yi is still human. Weapons of mass destruction, such as a nuclear bomb, can suffice to destroy him from a safe distance. However, someone who is more powerful, faster, and smarter can defeat him in one on one combat. In addition, he is reliant on his weapons to fight, so separating him from Eternal Night and Piercer will almost gurantee death on his side. The problem is, no one has ever managed to. Yi wonders who will be the first.
Attack Potency: Street Level +. Relies primarily on the Eternal Night and Piercer to destroy anything.
Speed: Sub-sonic. Biotechnological enhancements allow Yi to move with blinding speed in battle.
Lifting Strength: Above average human.
Striking Strength: Building Class. Strikes with enough power to slice a skyscraper.
Durability: Athlete Level. Relies primarily on his armor and speed for protection.
Stamina: Extremely high. With his bio-enhancements, Yi can fight on and on for hours without tiring. The chronophagic powers of the Eternal Night allow him to constantly recover from injuries, as long as he is fighting cannon fodder. However, powerful hits can make him sore, especially if he is parrying extremely powerful attacks with his sword.
Range: Almost 10 kilometers when using Piercer. Normal human range when wielding Eternal Night.
Intelligence: Very high at 140. A tactical genius and a brilliant commander, it was his brilliance that allowed 10 United Nations Cosmo Navy warships under his command fight off 130 enemy ships without a single loss in his own side.
Equipment on Hand:
Eternal Night: A sword made from chronophagic alloys, it sharpens itself every time it takes a life. It's kill count numbers in the hundreds of thousands. It has a ghostly sentience, as it contains the soul of a dead Ensari champion within it. It guides with Yi's strikes with cold desire for murder and slaughter.

Piercer: A bow created by the most brilliant human scientists, it guides its arrows to their unfortunate victims with cold precision, just like the ghost within. The arrows it launches return to the bow after the target is killed, ensuring that Yi never runs out of arrows to fire. Piercer has the soul of a dead Ensari Ranger within it, which grants the bow sentience and its ability to guide its arrows.


Brief Bio/History*: Born on Earth, Yi never seemed to be the future Grand Admiral of the United Nations Cosmo Navy. He did poorly in school from kindergarten to elementary, and was always trouble for his family. Despite that, his family never gave up the notion that their youngest son was destined for greatness. They were not wrong.

Tired and disgruntled, Yi searched for himself, for answers, and for his purpose. He watched as his brothers went off to the navy. One of them was captain of the destroyer Yukikaze, and the other the Overseer of a space port. "I wish I sat on that chair and command that ship,", he thought as his captain brother showed him a picture of the Yukikaze's bridge. "I wish that I an Overseer too,", he also thought as Overseer brother showed him what's its like to be a space sport overseer. Finally, it was the motivation he needed. He abandoned the gangs of Seoul. Instead, he enrolled into school again after almost five years of soul searching. His mother and father couldn't be prouder to see that their son is the top of the class, straight from first year high school to graduating college. Finally, he announced to them that he will be an admiral, no matter what. He enrolled into a naval academy for four years, and passed once again as the top. However, before he can become an admiral, he has to be a captain first. Luckily, he was not relegated to a small destroyer. He was instead captain of the UNCNS Andromeda, the first of a class of state of the art battleships. Despite the diplomatic approach the Earth Federation takes towards other galactic powers, the Sakkadian Empire declared war against it. The Cosmo Navy and the Sakkadian Armada met in a bitter battlefield in the Lenka System, five hundred light years away from Earth. Both sides emerged bloodied, but though the Earth Federation won that battle, it had not yet won the war. Already, much of the Navy was destroyed, while the numerically superior Sakkadians poured on more forces. In Lenka, most of the Navy's leadership was effectively wiped out. With most of the leaders dead, the Federation searched for a capable man to take the burden of Grand Admiral. They found the captain of the Andromeda fit, and despite his fear and hesitation, swore to defeat the Sakkadians once and for all. With the Cosmo Navy unable to reinforce the Tau Ceti fleet, Yi-sun Shin had to make do with 10 battlecruisers, survivors of the First Battle of Tau Ceti, and his flagship, the Andromeda. He found a ion storm, nearby, and proceeded to go near it, but far enough not to fall into it. The arrogant Sakkadians attacked his fleet with all their might. 130 Sakkadian ships attacked the Tau Ceti Defense Fleet near the ion storm, but Yi had lured them into a trap. Concealing the storm's location by jamming the communications and scanners of the Sakkadians, he made them fly blind. They pursued his fleet arrogantly, but the entire Sakkadian fleet slammed straight into the ion storm. None survived.

With such a display of tactical brilliance and might, the Sakkadians accepted defeat for once. The Empire stopped assaulting the Federation. But troubles still come as space rifts open. The Andromeda is sucked into one of these rifts, and along with it the Grand Admiral.
Brief Personality Description*: While a stern admiral with unorthodox methods, Yi is not who he seems to be at first glance. He may seem to be harsh and sometimes unforgiving, but beneath that mask is someone that cares for the crew of the Andromeda, for his friends, for his family, and the people of Earth as a whole. Personally fulfilling the wishes of dying crew members, Yi commands respect and love all the same. In battle, he gives no quarter, for he knows that one gap in judgement can mean the end for him and those that he cares for. He kills the enemies of the Federation with no mercy and in cold blood.
*Optional, but recommended
Note: We use VSBW stats. The links to the VSBW summary of information for each stat are given in the application.

Name: High Starseer Aurelia Icebreath
Origin: The same universe as Yi Sun-shin here.
Gender: Female
Age: 5,298. Long lives are natural for her species.
Species: Ensari, the same benevolent aliens that uplifted Earth.
Appearance: This
Powers & Abilities:
Telekinesis: She can lift multiple objects no heavier than a truck with her mind.

Psychic Channeling: Imbues her force sword with destructive power, allowing her to fire a stream of lightning out of it, as well as letting it cleave through stone, tank armor, steel walls, and the like with ease.

Cryomancy: True to her title, she has a breath of ice. With a power that can only be described as magic, Aurelia can cast spells of frost on her enemies, rooting them in place, which is a convenient way to deal with especially powerful enemies. She can also cast bolts of penetrative ice that can kill anyone that is unlucky to get hit at their flesh.

Psychic Lightning - Conjures a blast of focused lightning in a target direction. It can be amplified into a full fledged psionic storm, though that drains her energy.
Weaknesses: She relies primarily on her speed for protection, as her armor is not good at stopping anything bigger than machine gun bullets. Stunning her, flashbangs, and explosives are all very dangerous to her. She also requires time to say incantations.
Attack Potency: Half Block. Some of her spells can affect a pretty large area.
Speed: Sub-sonic. She jumps from one target to another in a blur of death.
Lifting Strength: Below Average
Striking Strength: Building. Her force sword can cleave through most things with ease.
Durability: Human. One good stab and she's down.
Stamina: Very high. Ensari are naturally superhuman in both speed and stamina.
Range: Long range when using magic. Melee when using the force sword.
Intelligence: Very high at 148. Ensari are naturally intelligent, and Starseers, more so.
Equipment on Hand:
Force Sword: A powerful blade that when imbued with psychic energies destroys most things with ease.
Spellbook: For spells. And incantation.
Brief Bio/History*: Not much is known about the High Starseer, other than that she rose through the ranks to become the commander of the Ensari warfleet that acted in concert with Yi Sun-shin’s Tau Ceti Defense Fleet. Twenty years later, however, her flagship, the Lunaven, in which she was also aboard in, was sucked alongside the Andromeda into a space rift that appeared randomly.
Brief Personality Description*: Wis and old as she is, she is still unsecure and socially inept at times. An Ensari of few words, Aurelia is known for being a “war freak”, as Yi put it, as she draws her blade almost every time the slightest tension rises. No one knows it, but she has a liking for the admiral.
*Optional, but recommended
Note: We use VSBW stats. The links to the VSBW summary of information for each stat are given in the application.

Name: The Andromeda and the Lunaven
Origin: These two battleships, flagships of the Earth Federation and Ensari League respectively, were sucked into a space rift, which then vomited them out into a different universe.
Number of Members: 5,000 crew in the Andromeda and 1,780 in the Lunaven.
Notable Members: Yi Sun-shin and Aurelia Icebreath
Description of Faction's Tech, Powers, & Abilities: Two sides of the same coin. The rugged and hard edges of human technology contrast with the graceful and organic machinery of the Ensari. In their midst are some psychics, humans and Ensari alike. Their power varies from the destructive Pyromancer to the gentle Healer. Their technology is fundamentally the same, though their outward appearance is what differs. These ships can warp 500 light years at a time with their warp drives. Overall, they are a daunting foe to face, though it is their limited numbers that is their greatest weakness.


Sorry for taking so long.

Everything looks pretty good. However, one thing: For Yi's mind manipulation, he should only be able to use it with permission from the person RPing whatever character(s) it is being used on. So, for that particular power, it would have to be discussed beforehand.

So long as that's acceptable for you, and unless another Co-OP has an issue, all of your apps are Accepted.

Okay! It is fine to me.
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Economic Left/Right: -0.13
Social Libertarian/Authoritarian: 0.21
Supports: Christianity, economic development, democracy, common sense, vaccines, space colonization, and health programs
Against: Adding 100 genders, Gay marriage in a church, heresy, Nazism, abortion for no good reason, anti-vaxxers, SJW liberals, and indecency
This nation does reflect my real-life beliefs.
My vocabulary is stranger than a Tzeentchian sorceror. Bare with me.

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The Palmetto
Negotiator
 
Posts: 5216
Founded: Feb 05, 2017
Ex-Nation

Postby The Palmetto » Sat Apr 07, 2018 9:58 pm

Name: Theodosius “Theo”
Origin: Near-identical Earth, historically speaking
Gender: Male
Age: 23
Species: Human, Crimean Goth
Appearance: Theo is a male Crimean Goth of about 5’7”
Powers & Abilities:

Attrition Inducing = Theo can induce feelings of tiredness and soreness, as if one has been working hard and overextending themselves, in people, however, it only lasts for about a minute and can be countered by just ignoring one’s senses for a minute. Not applicable on organisms with resistance to such attacks or to entities that don’t ever feel tired. Theo has to wait an hour before using it on the same organism again, and it gets less affective on a person every time it is used on them.

Electrokinesis = Theo can use electrical energy as a weapon, delivering deadly shocks, transferring them through conductable material, or using it Sith lightning style. He’s very bad with aim for the last one, and has a general lack of understanding as to how his powers work. He could do more with his powers in theory, but his lack of training prevents this.

Combat Training = Theo has above average strength, speed, etc. and is quite skilled with a sword and a flail, though the second is a lot “rougher” as far as experience goes.

Multilinguism = Theo can speak Crimean Gothic, Greek, and Ukrainian, though the last one is in an archaic Cossack dialect and he might have some troubles communicating with modern Ukrainians.

Weaknesses: Though he’s not a bad fighter or a weak one, he’s just an above average human with weak electrokinesis.
Attack Potency:
Speed: Athlete
Lifting Strength: Athlete
Striking Strength: Athletic
Durability: Human level, but Athlete when wearing armor.
Stamina: Athlete
Range: A few feet from him with his flail, about ten at max with lightning fingers, though at that point he has no control over where they hit other than a general direction.
Intelligence: A little bit above average, he knows multiple languages and can learn new ones relatively quickly.
Equipment on Hand: Armor, a small crucifix, a Bible translated to Crimean Gothic, a sword, and a flail.
Brief Bio/History*: (WIP)
Brief Personality Description*: Theo is a kind and caring person, and likes to help people. Even in a combat zone, he will go out of his way to assist people. He’s open to conversation and likes to socialize, and friendly towards even strangers. in a casual setting, he’s usually passive, sometimes even quite open.
When dealing with a problem, Theo will think it through before he does anything instead of charging in head on.
In spite of his friendly, open personality, he tends to be hit hard when confronted with emotional problems, often retreating to a place where he can be by himself. He will give advice to people dealing with problems in their lives, however, has issues asking others for help as he doesn’t wish to bother them with his problems.
*Optional, but recommended
Note: We use VSBW stats. The links to the VSBW summary of information for each stat are given in the application.


I did it guys, I finally went and applied for a Crimean Goth character.
Last edited by The Palmetto on Sat Jun 09, 2018 9:38 pm, edited 3 times in total.
A rowdy redneck from South Carolina who tries to RP every now and again.
"That rifle on the wall of the labourer's cottage or working class flat is the symbol of democracy. It is our job to see that it stays there."

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Cybraxia
Senator
 
Posts: 4650
Founded: Mar 25, 2015
Democratic Socialists

Postby Cybraxia » Sat Apr 07, 2018 10:23 pm

Name: Mimi ; Agent X
Origin: Splatoon
Gender: Intersex (defaults to female pronouns)
Age: 25
Species: Octoling (subspecies Mimic Octopus)

Appearance: Default

Powers & Abilities: Superhuman Physical Characteristics, Skilled with a variety of ranged weapons and explosives, Can change between humanoid, squid, and ink forms, Limited Flight with Inkjet, Minor Weather Manipulation with Splat Storm, Can become intangible in ink form and can turn any weapon they're carrying into ink, Can climb vertical surfaces as long as they are covered in ink, Regeneration (Low-High), Bioluminescence, Can mimic textures and change colors to appear as different objects or even people

Weaknesses: Unable to swim in water, Ink inhibits the movement of Inklings that do not have a matching color, They are extremely vulnerable in their squid form outside of ink

Attack Potency: Small Building level
Speed: Superhuman with Subsonic reactions
Lifting Strength: Superhuman
Striking Strength: Small Building Class
Durability: Small Building level
Stamina: High
Range: Extended melee range to dozens of meters depending on the weapon.
Intelligence: Above Average
Equipment on Hand: Assorted melee weapons, ranged weapons, and explosives.
Brief Bio/History*: Originally created by genetic experimentation, Mimi was rescued from the facility with the help of the New Squidbeak Splatoon. After confirming that she was not brainwashed, they offered to a position in the group, which she accepted. Due to her shapeshifting, she was given the codename Agent X, and she has dedicated her life to the rescue of other Octolings and the protection of Inkopolis.
Brief Personality Description*: Strict and military to the core. Serious, but is capable of humor.
*Optional, but recommended
Note: We use VSBW stats. The links to the VSBW summary of information for each stat are given in the application.


Once accepted, i'd like to send her to the Inkopolis arc.

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Naval Monte
Postmaster-General
 
Posts: 13928
Founded: Sep 04, 2014
Civil Rights Lovefest

Postby Naval Monte » Sat Apr 07, 2018 11:20 pm

The Palmetto wrote:
Name: Theodosius “Theo”
Origin: Near-identical Earth, historically speaking
Gender: Male
Age: 25
Species: Human, Crimean Goth
Appearance: Theo is a male Crimean Goth of about 5’7”
Powers & Abilities:

Attrition Inducing = Theo can induce feelings of tiredness and soreness, as if one has been working hard and overextending themselves, in people, however, it only lasts for about a minute and can be countered by just ignoring one’s senses for a minute. Not applicable on organisms with resistance to such attacks or to entities that don’t ever feel tired. Theo has to wait an hour before using it on the same organism again, and it gets less affective on a person every time it is used on them.

Electrokinesis = Theo can use electrical energy as a weapon, delivering deadly shocks, transferring them through conductable material, or using it Sith lightning style. He’s very bad with aim for the last one, and has a general lack of understanding as to how his powers work. He could do more with his powers in theory, but his lack of training prevents this.

Combat Training = Theo has above average strength, speed, etc. and is quite skilled with a sword and a flail, though the second is a lot “rougher” as far as experience goes.

Multilinguism = Theo can speak Crimean Gothic, Greek, and Ukrainian, though the last one is in an archaic Cossack dialect and he might have some troubles communicating with modern Ukrainians.

Weaknesses: Though he’s not a bad fighter or a weak one, he’s just an above average human with weak electrokinesis.
Attack Potency:
Speed: Athlete
Lifting Strength: Athlete
Striking Strength: Athletic
Durability: Human level, but Athlete when wearing armor.
Stamina: Athlete
Range: A few feet from him with his flail, about ten at max with lightning fingers, though at that point he has no control over where they hit other than a general direction.
Intelligence: A little bit above average, he knows multiple languages and can learn new ones relatively quickly.
Equipment on Hand: Armor, a small crucifix, a Bible translated to Crimean Gothic, a sword, and a flail.
Brief Bio/History*: (WIP, will finish and post Sunday)
Brief Personality Description*: Theo is a kind and caring person, and likes to help people. Even in a combat zone, he will go out of his way to assist people. He’s open to conversation and likes to socialize, and friendly towards even strangers. in a casual setting, he’s usually passive, sometimes even passive.
When dealing with a problem, Theo will think it through before he does anything instead of charging in head on.
In spite of his friendly, open personality, he tends to be hit hard when confronted with emotional problems, often retreating to a place where he can be by himself. He will give advice to people dealing with problems in their lives, however, has issues asking others for help as he doesn’t wish to bother them with his problems.
*Optional, but recommended
Note: We use VSBW stats. The links to the VSBW summary of information for each stat are given in the application.


I did it guys, I finally went and applied for a Crimean Goth character.


Accepted


Cybraxia wrote:
Name: Mimi ; Agent X
Origin: Splatoon
Gender: Intersex (defaults to female pronouns)
Age: 25
Species: Octoling (subspecies Mimic Octopus)

Appearance: Default

Powers & Abilities: Superhuman Physical Characteristics, Skilled with a variety of ranged weapons and explosives, Can change between humanoid, squid, and ink forms, Limited Flight with Inkjet, Minor Weather Manipulation with Splat Storm, Can become intangible in ink form and can turn any weapon they're carrying into ink, Can climb vertical surfaces as long as they are covered in ink, Regeneration (Low-High), Bioluminescence, Can mimic textures and change colors to appear as different objects or even people

Weaknesses: Unable to swim in water, Ink inhibits the movement of Inklings that do not have a matching color, They are extremely vulnerable in their squid form outside of ink

Attack Potency: Small Building level
Speed: Superhuman with Subsonic reactions
Lifting Strength: Superhuman
Striking Strength: Small Building Class
Durability: Small Building level
Stamina: High
Range: Extended melee range to dozens of meters depending on the weapon.
Intelligence: Above Average
Equipment on Hand: Assorted melee weapons, ranged weapons, and explosives.
Brief Bio/History*: Originally created by genetic experimentation, Mimi was rescued from the facility with the help of the New Squidbeak Splatoon. After confirming that she was not brainwashed, they offered to a position in the group, which she accepted. Due to her shapeshifting, she was given the codename Agent X, and she has dedicated her life to the rescue of other Octolings and the protection of Inkopolis.
Brief Personality Description*: Strict and military to the core. Serious, but is capable of humor.
*Optional, but recommended
Note: We use VSBW stats. The links to the VSBW summary of information for each stat are given in the application.


Once accepted, i'd like to send her to the Inkopolis arc.


It seems good. Accepted
Last edited by Naval Monte on Sat Apr 07, 2018 11:22 pm, edited 1 time in total.
Naval Monte- The Mediterranean crossroads of mind-controlling conspiracies, twisted dimensions, inhuman depravity, questionable science, unholy commerce, heretical faiths, absurd politics, and cutting-edge art.

Make wonderful memories here, in Naval Monte.

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Aeternabilis
Negotiator
 
Posts: 5055
Founded: Jan 16, 2014
Left-wing Utopia

Postby Aeternabilis » Sun Apr 08, 2018 12:11 am

Okay, got my posts up for WoFaM and Grand Adventure. Other people in WoFaM can start showing up near the Pyramids with Marcus and Alex, and once everybody's in then the show starts.
Yet what force on earth is weaker than the feeble strength of one?

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The Imperial Warglorian Empire
Powerbroker
 
Posts: 8104
Founded: Oct 10, 2015
Inoffensive Centrist Democracy

Postby The Imperial Warglorian Empire » Sun Apr 08, 2018 6:11 am

Hey, so, what exactly's been happening?
Call me Warg or Antic
Yeah, u do that and I’m gonna have to force u to pull a France, and then a Vichy-Wargloria, after one of his allies proposed pulling an Italy

PROUD MEMBER OF THE FEDERATION OF ALLIES!

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