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Voyage Through the Multiverse (Ended) [OOC]

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Naval Monte
Postmaster-General
 
Posts: 13927
Founded: Sep 04, 2014
Civil Rights Lovefest

Postby Naval Monte » Wed Apr 04, 2018 6:31 pm

Petrokovia wrote:
Skylus wrote:Okay. Can you check my new app please?

Madison and Link are Accepted. I would like it if you used the VSBW statistics on Geralt's app as well.



Actually no. Before Madison can join in her app needs to be changed. For one if you want her to be an animagus than she needs to be another blood type thst fits the average animagus. Also that dragon summoning sword has to go has it doesn't fit her native universe and her backstory needs to be altered because it's hard too see a reason why Fudge would see a random teenage girl as a threat.
Last edited by Naval Monte on Wed Apr 04, 2018 6:36 pm, edited 1 time in total.
Naval Monte- The Mediterranean crossroads of mind-controlling conspiracies, twisted dimensions, inhuman depravity, questionable science, unholy commerce, heretical faiths, absurd politics, and cutting-edge art.

Make wonderful memories here, in Naval Monte.

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The Palmetto
Negotiator
 
Posts: 5216
Founded: Feb 05, 2017
Ex-Nation

Postby The Palmetto » Wed Apr 04, 2018 6:35 pm

Democratic East-Asia wrote:Now I tag dis for real.


Glad to know you got enough good boy points from the Communist Party to get back online.

Anyways, have any questions about the RP and you can ask, I guess.
A rowdy redneck from South Carolina who tries to RP every now and again.
"That rifle on the wall of the labourer's cottage or working class flat is the symbol of democracy. It is our job to see that it stays there."

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Skylus
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Posts: 6511
Founded: Oct 25, 2016
Inoffensive Centrist Democracy

Postby Skylus » Wed Apr 04, 2018 6:48 pm

Naval, I changed Madi's app a lot already, but still changed her blood status.

Also dded the VSBW for Geralt.
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VTtM: Madison Goodwill, Link (WW), Amaterasu, Alt. Future Link, Link (TP), Link (BotW) (I’m a Zelda fan okay)
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Naval Monte
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Posts: 13927
Founded: Sep 04, 2014
Civil Rights Lovefest

Postby Naval Monte » Wed Apr 04, 2018 7:22 pm

Skylus wrote:Naval, I changed Madi's app a lot already, but still changed her blood status.

Also dded the VSBW for Geralt.


Madison is accepted and as for Geralt we already talked about that on the Discord.
Naval Monte- The Mediterranean crossroads of mind-controlling conspiracies, twisted dimensions, inhuman depravity, questionable science, unholy commerce, heretical faiths, absurd politics, and cutting-edge art.

Make wonderful memories here, in Naval Monte.

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Yekrenia
Chargé d'Affaires
 
Posts: 385
Founded: Apr 21, 2015
Ex-Nation

Postby Yekrenia » Wed Apr 04, 2018 7:58 pm

Name: Hannah Van Blikdase Anderson
Origin: RWBY Universe (OOC Character)
Gender: Female
Age: 29
Species: Faunus
Appearance:
• (Physical): Hannah is a young teenage female that stands at a height of 170cm tall, and strictly speaking of course, her breast size is a 'B' size measurement. She has short-length hazel brown coloured hair and blue eyes. Interestingly, despite the cruel and harsh environments of being in a militia, Hannah retains a surprisingly curvy mesomorph body; which is exemplified by her muscular yet lean arms, fingers, legs, and broad shoulders. In addition, as a grim reminder of her past with military life, there is a black serial number printed underneath her right forearm that reads, EW2KM-657819HB; along with her emblem, which is a black monochrome printed cockade located to the right of her serial number.

• (Casual/Off-Duty Outfit): True to her militaristic childhood, Hannah's casual outfit consists of olive green shoes with brown laces (and white short socks), trousers secured by a brown leather belt, and on top of that includes a three buttoned up skirt secured by a two buttoned belt. In addition, Hannah wears a short-sleeved buttoned up shirt with a stand-and-fall collar, grey featureless cuffs, and a white sports bra underneath secured by a combination of leather laces and buttons. On her head, she includes a hairband (which retains the colour of olive green like most of her outfit) with a pair of short ribbons hanging off to the right side of her head; however, upon closer inspection, Hannah is actually using her hairband to hide her feline Faunus ears.

• (Combat/Military Outfit): Whenever Hannah is going into combat (whether it be a fight or battle), Hannah includes some additions to her casual outfit that stays true with simplicity and efficiency. To protect her shoes and feet from most foreign contaminants, she adds olive green gaiters that are secured by leather laces (which are identical laces that can be used to tie Hannah's shoes if the original laces were to be damaged). On top of that, in order for Hannah to carry her munitions, consumables, and miscellaneous equipment, she wears a webbing system comprising of two front rectangular-shaped pouches, a small backpack (including a quilt folded and tied firmly on top), a shovel pouch (which is located on the central anterior area of her hip), a gas mask canister (found hanging above the shovel pouch), and a small canteen (located to the right of the shovel pouch). Lastly, the hairband serves as a simple arch-like framework for Hannah's helmet (which is specifically an olive green coloured WW1-era Stahlhelm), which with that kind of head protection, she be able to deflect and reduce the damage taken from shrapnel and other low-velocity projectiles (such as, arrows, shotgun pellets, and pistol bullets). Do take note that whenever Hannah is hit by shrapnel or low-velocity bullets to the helmet, she will either be knocked off her feet, briefly stumble around disorientated, or hastily crouch or prone down on the ground before before rushing to cover.

• (Appearance References - BONUS CONTENT): Hannah's character is based primarily off of the Steadfast Tin Soldier (and as well as the story's author); however, her clothing and equipment does partially contradict the correct time period as of when the story of the Steadfast Tin Soldier was created. Her clothing and equipment comes from a schizophrenic mixture of WWI and WWII sources, and a prime example of this is the fact that Hannah is wearing a WWI Model 16 Stahlhelm (and when combined with the, she appears more like a late WWI era German Soldier), despite the fact that her webbing system is based off of the WWII British P37 Webbing, and considering that her gaiters are based off of the WWII US Army Gaiters. The clothing and equipment wielded by the original Steadfast Tin Soldier was concentrated around the early 1830s, a time when the armies of Europe were wearing brightly coloured uniforms, wielding single-shot muskets, and where linear tactics were the norm of military strategy until the middle of the 19th century; thereby striking itself as a stark contrast to Hannah, where her clothing and equipment is more appropriately fit to engage in modern warfare.

• (Visual Reference - BONUS CONTENT):
Image


Powers & Abilities:

(Semblance):
• (Name): Combat Multiplication (aka, Replication)
• (Attributes): Similar to Sun's Semblance (aka, Via Sun), Hannah can create clones that can fight for her; however, this is where the similarities end. As opposed to Sun's clones (who can be able to fight on their own), Hannah's clones are group orientated and require the leadership of a field commander (specifically and strictly speaking, Hannah), thereby leaving them slow to adapt in the field if they are left leaderless for too long, but even without a commander, clone soldiers can be able to lob quite a hailstorm of lead downrange if they stay together at all times. But the upshot of being a group-orientated fighting force allows for Hannah to create and command a staggering total of 20 clones (albeit at the expense of depleting 40% of her aura); however, unlike herself, Hannah's clones are easy to kill, with one to three bodyshots enough to leave them critically wounded or dead instantly (which also applies for headshots as well). Worst of all, if a clone is left wounded from being shot once or twice in the body, they actually bleed while either groaning or screaming to death as they die slowly and painfully before succumbing to their wounds (and creating quite an awful scene of dead bodies if there is a group of dead clones), unless a fellow comrade can help them up and get them back into action before it is too late. In the worse case scenario, once a clone has died and finished bleeding to death, the corpse begins to slowly decompose into ash and dirt before billowing towards Hannah and reabsorb into her flesh, which can either give away her position, or if she does not have a gas mask on, she will be left coughing and hacking as she breaths and absorbs the remains of her fallen clone soldiers. Lastly, as one final consequence for letting a fellow clone soldier die on the battlefield, Hannah is unable to respawn any of her fallen clone soldiers until their corpses have been completely decomposed and she has at least 2% aura to spawn each individual clone soldier.

Weaknesses:
Attack Potency: Wall
Speed: Peak HUman
Lifting Strength: Peak Human
Striking Strength: Street Class
Durability: City Block Level
Stamina: Above Average (She can sprint extremely fast for five straight minutes before slowly losing breath)
Range: 1,000yrds
Intelligence: Above Average (She can speak Danish, English, German, and Dutch, and is as strategical and cunning as an elite marine)
Equipment on Hand: (See 'Appearances' for details)
(Weapons):
• (Description): Hannah wields a custom partially transformable assault rifle called, Trofastegin (Danish translation for, "Faithful Gin"). The Trofastegin was originally one of the fewest high quality weapons given standard issued only to the most experienced and well-trained soldiers back when Hannah was in the militia. An ubiquitous yet sparsely produced weapon designed to be lightweight, accurate, and reliable out in the field, the Trofastegin eventually became a personalised weapon under Hannah's possession when she deserted the militia, and such changes made to the weapon include the replacement of the bipod for a single-pieced underbarrel shroud (which acts as a rib and a sharp single edge blade for deflecting swords and other bladed weapons), a telescopically retractable bayonet (which is hidden under the shroud when not in use), and a low powered scope (which can be removable with the use of a screwdriver). Most of the rifle's features aside from these changes otherwise remained unaltered, such as, the 20-round side-loading box magazine (which chambers the rifle in a 5.45x39mm intermediate cartridge), the gas-operated action, the flip-up front post and folding rear diopter sight, and the wooden foregrip as well as the steel construction of the rifle itself. With its steel and wood construction, the Trofastegin is hefty for an assault rifle its size; weighing at about 5kg with a length of 94.5cm (without the bayonet) to 121.2cm (with the bayonet in use).
• (Visual Appearances - BONUS CONTENT): (Trofastegin)
• (Capabilities): Although not exactly the most exciting weapon if brought in comparison to other weapons wielded by other huntsmen and huntresses, the Trofastegin is an assault rifle that can easily withstand abuse (whether it be drowned and/or dragged in mud, sand, or water, or even get ran over by a lorry or Grimm alike) and continue to function for long-term usage without any maintenance; however, the Trofastegin does have its faults other than being incredibly reliable and easy to maintain. Aside from the fact that it is a unique variant of its original design, the Trofastegin has an effective firing range of 400 meters (when on full automatic) to 800 meters (when on semi-automatic), and because of the high-velocity yet small and light cartridge of the 5.45x39mm, the Trofastegin is capable of piercing through thin cover (such as, wooden boards, brick, and even thin metal plating) and body armour at ranges below 400 meters. Beyond 400 meters, the Trofastegin can take the role as either a mid-range designated marksman rifle or a basic yet reliable assault rifle.
Brief Bio/History*: (N/A; ask me via telegram if you want to know her backstory, there is too much information to be shared about her backstory)

Brief Personality Description*: Hannah can be incredibly stoic and quiet whenever she is under enormous stress, in an incredibly bad mood, or when being stealthy (especially when she is with other people). On the other hand, she can be simply sociable and forgiving; however, having been abused by her father, served in a militia for seven years, and fended for herself since she was a 7-year old girl, Hannah can sometimes be a a calm, collected, and withdrawn individual whenever she is outside of combat and remembering such bad memories. In addition, when out in the field, Hannah can sometimes be partially or completely insensitive to her own well-being whenever she sees her fellow comrades in danger or die right in front of her; a trait that can either make her a courageous soldier or a foolish lamb sent to the slaughter. Elsewhere, as a well-trained militia operative and as well as probably being the youngest war veteran to walk the earth, Hannah is no stranger to the grittiness and cruelty seen on the battlefields - as exemplified by her humble professionalism expressed out in the field. Unlike huntsmen/huntresses-in-training around her age, Hannah does not seek war as a place for glory and fame - having already seen the true face of war and the horrors that come with it as well - for a young adult female her age; whom she had already developed a cool and collective yet competent and battle-harden attitude to war.
Note: We use VSBW stats. The links to the VSBW summary of information for each stat are given in the application.

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The Intergalactic Russian Empire
Postmaster-General
 
Posts: 14832
Founded: Apr 20, 2014
Ex-Nation

Postby The Intergalactic Russian Empire » Wed Apr 04, 2018 8:39 pm

Name: Veteran Sergeant Eleutherius Stavros
Origin: Warhammer 40,000
Gender: male
Age: 340
Species: Human (Adeptus Astartes)
Appearance: 7'4" (out of armor), 8'0" (in armor)
705lbs (out of armor), 1,102lbs (in armor)
Image
Powers & Abilities: Enhanced strength, speed, durability, and perception, light regeneration, resistance to psychic powers, ability to spit acid, ability to
Weaknesses: Misfortune seems to follow him and his fellow Lamenters like a shadow. Is always at risk of developing the Red Thirst, or worse, the Black Rage
Attack Potency: Building Level
Speed: Can run 21 kph at a steady pace, or up to 85 kph in short bursts
Subsonic+ Combat Speed
Transonic Perception
Lifting Strength: Class 5 (2,000kg max)
Striking Strength: Room Level
Durability: Small Building Level (out of armor), Building Level (in armor)
Stamina: Extremely High (needs only one hour of rest, can deactivate certain parts of his brain when tired to keep fighting)
Range: 300 m
Intelligence: Fairly High
Equipment on Hand:
Mk. Vb Godwyn Pattern Bolter, 10 Magazines (280 rounds): Trusty, reliable bolt gun, fires rocket-propelled rounds, can fire single, double, or bursts of 4
5 Frag Grenades
7 Krak Grenades
Mk. V Fangmaw pattern Chainsword: a sword that is a chainsaw
Mk. VII Aquila Power Armor: Most common form of power armor
    Features:
  • Auto-senses: Contained in the helmet, these systems include thought-activated communication arrays and audio filters, targeting reticules and range finders, tactical displays and auspex-links, and a host of other features.
  • Photolenses: Protect the Space Marine from light bursts and allow him to see in the infrared and ultraviolet spectrum's as well as enable vision in low-light conditions.
  • Respirator Vox Grill: This thought-activated device amplifies a Marine's battlecry to deafening volumes and contains a respirator to filter out toxins and draw upon an internal oxygen supply.
  • Auto Responsive Shoulder Plates: Shaped to deflect and absorb incoming blows, they usually display heraldry including Chapter, Company, and Squad symbols.
  • Chestpiece: Designed to protect armored power cables.
  • Backpack Power Unit: This houses the primary power core for the armour, as well as reserve cells and an emergency solar collector.
  • Life Signs Monitor: Regulate a suite of life support functions, including an injection system that can regulate painkillers, anti-toxins, and combat stimulants.
  • Nutrient Reservoir: A self-replenishing high-energy food store that can sustain a Space Marine's metabolism. Thus during battle, there is no need for a Space Marine to eat or drink.
  • Reinforced Greaves: These incorporate gyroscopic stabilizers and power units that can magnetize the soles of the armour's boots, allowing Space Marines to walk on metal surfaces in the void of space or zero gravity environments.
Brief Bio/History*: Born on the Imperial Feudal World of Tranquility-II to a family of warrior-aristocrats in 755.M41, Eleutherius was picked up at a young age by the chapter known as the Lamenters when a small contingent stopped by the planet to scout for recruits. Over the course of ~7 years, he was slowly ascended into a full Space Marine, going through the harsh and intense training. Over the centuries of service, Eleutherius saw many battles across the galaxy, from Slaughterhouse III to Badab, witnessing many of his comrades meet their end in the battles. He was one of the only 311 marines to survive the Badab War, and was thus sentenced to a century long penitence crusade without any resupply or reinforcement possible. Towards the end of this Penitence Crusade, the Lamenters ended up encountering a splinter of Hive Fleet Kraken and though the fighting was tough and many were lost, the chapter was victorious with the help of the Red Hunters (an Inquisitorial Chapter that had been following them the whole time). Eleutherius survived, and now watched as his chapter was to be rebuilt and reinforced by new Primaris Marines, sent by the resurrected Lord Guilliman.
Brief Personality Description*: Eleutherius is a very compassionate and caring warrior, but at the same time in quite solemn and reserved, similar to much of his Chapter.
His care for his allies and the innocent is only matched by his faith in the God-Emperor of Man and His divine protection. Make no mistake, though, he's still a brutal and efficient warrior on the battlefield.
*Optional, but recommended
Note: We use VSBW stats. The links to the VSBW summary of information for each stat are given in the application.
Last edited by The Intergalactic Russian Empire on Mon Sep 17, 2018 8:01 pm, edited 9 times in total.
Call me Russia, Rus, or IRE
Paketo wrote:
Alleniana wrote:'the Blacks in the region began to proliferate"
What? What does that even mean? Like, they took over and castrated all the non-blacks?


it means the baby daddies and their sugar mommas got busy and out produced the whites asians and everyone else

Apto wrote:
Aeternabilis wrote:Time for the Second Battle for Kongou's Body! Now with 3x the combatants!

That sounds so lewd when taken out of context. :rofl:
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Naval Monte
Postmaster-General
 
Posts: 13927
Founded: Sep 04, 2014
Civil Rights Lovefest

Postby Naval Monte » Wed Apr 04, 2018 8:47 pm

Yekrenia wrote:
Name: Hannah Van Blikdase Anderson
Origin: RWBY Universe (OOC Character)
Gender: Female
Age: 29
Species: Faunus
Appearance:
• (Physical): Hannah is a young teenage female that stands at a height of 170cm tall, and strictly speaking of course, her breast size is a 'B' size measurement. She has short-length hazel brown coloured hair and blue eyes. Interestingly, despite the cruel and harsh environments of being in a militia, Hannah retains a surprisingly curvy mesomorph body; which is exemplified by her muscular yet lean arms, fingers, legs, and broad shoulders. In addition, as a grim reminder of her past with military life, there is a black serial number printed underneath her right forearm that reads, EW2KM-657819HB; along with her emblem, which is a black monochrome printed cockade located to the right of her serial number.

• (Casual/Off-Duty Outfit): True to her militaristic childhood, Hannah's casual outfit consists of olive green shoes with brown laces (and white short socks), trousers secured by a brown leather belt, and on top of that includes a three buttoned up skirt secured by a two buttoned belt. In addition, Hannah wears a short-sleeved buttoned up shirt with a stand-and-fall collar, grey featureless cuffs, and a white sports bra underneath secured by a combination of leather laces and buttons. On her head, she includes a hairband (which retains the colour of olive green like most of her outfit) with a pair of short ribbons hanging off to the right side of her head; however, upon closer inspection, Hannah is actually using her hairband to hide her feline Faunus ears.

• (Combat/Military Outfit): Whenever Hannah is going into combat (whether it be a fight or battle), Hannah includes some additions to her casual outfit that stays true with simplicity and efficiency. To protect her shoes and feet from most foreign contaminants, she adds olive green gaiters that are secured by leather laces (which are identical laces that can be used to tie Hannah's shoes if the original laces were to be damaged). On top of that, in order for Hannah to carry her munitions, consumables, and miscellaneous equipment, she wears a webbing system comprising of two front rectangular-shaped pouches, a small backpack (including a quilt folded and tied firmly on top), a shovel pouch (which is located on the central anterior area of her hip), a gas mask canister (found hanging above the shovel pouch), and a small canteen (located to the right of the shovel pouch). Lastly, the hairband serves as a simple arch-like framework for Hannah's helmet (which is specifically an olive green coloured WW1-era Stahlhelm), which with that kind of head protection, she be able to deflect and reduce the damage taken from shrapnel and other low-velocity projectiles (such as, arrows, shotgun pellets, and pistol bullets). Do take note that whenever Hannah is hit by shrapnel or low-velocity bullets to the helmet, she will either be knocked off her feet, briefly stumble around disorientated, or hastily crouch or prone down on the ground before before rushing to cover.

• (Appearance References - BONUS CONTENT): Hannah's character is based primarily off of the Steadfast Tin Soldier (and as well as the story's author); however, her clothing and equipment does partially contradict the correct time period as of when the story of the Steadfast Tin Soldier was created. Her clothing and equipment comes from a schizophrenic mixture of WWI and WWII sources, and a prime example of this is the fact that Hannah is wearing a WWI Model 16 Stahlhelm (and when combined with the, she appears more like a late WWI era German Soldier), despite the fact that her webbing system is based off of the WWII British P37 Webbing, and considering that her gaiters are based off of the WWII US Army Gaiters. The clothing and equipment wielded by the original Steadfast Tin Soldier was concentrated around the early 1830s, a time when the armies of Europe were wearing brightly coloured uniforms, wielding single-shot muskets, and where linear tactics were the norm of military strategy until the middle of the 19th century; thereby striking itself as a stark contrast to Hannah, where her clothing and equipment is more appropriately fit to engage in modern warfare.

• (Visual Reference - BONUS CONTENT):

Powers & Abilities:

(Semblance):
• (Name): Combat Multiplication (aka, Replication)
• (Attributes): Similar to Sun's Semblance (aka, Via Sun), Hannah can create clones that can fight for her; however, this is where the similarities end. As opposed to Sun's clones (who can be able to fight on their own), Hannah's clones are group orientated and require the leadership of a field commander (specifically and strictly speaking, Hannah), thereby leaving them slow to adapt in the field if they are left leaderless for too long, but even without a commander, clone soldiers can be able to lob quite a hailstorm of lead downrange if they stay together at all times. But the upshot of being a group-orientated fighting force allows for Hannah to create and command a staggering total of 20 clones (albeit at the expense of depleting 40% of her aura); however, unlike herself, Hannah's clones are easy to kill, with one to three bodyshots enough to leave them critically wounded or dead instantly (which also applies for headshots as well). Worst of all, if a clone is left wounded from being shot once or twice in the body, they actually bleed while either groaning or screaming to death as they die slowly and painfully before succumbing to their wounds (and creating quite an awful scene of dead bodies if there is a group of dead clones), unless a fellow comrade can help them up and get them back into action before it is too late. In the worse case scenario, once a clone has died and finished bleeding to death, the corpse begins to slowly decompose into ash and dirt before billowing towards Hannah and reabsorb into her flesh, which can either give away her position, or if she does not have a gas mask on, she will be left coughing and hacking as she breaths and absorbs the remains of her fallen clone soldiers. Lastly, as one final consequence for letting a fellow clone soldier die on the battlefield, Hannah is unable to respawn any of her fallen clone soldiers until their corpses have been completely decomposed and she has at least 2% aura to spawn each individual clone soldier.

Weaknesses:
Attack Potency: Wall
Speed: Peak HUman
Lifting Strength: Peak Human
Striking Strength: Street Class
Durability: City Block Level
Stamina: Above Average (She can sprint extremely fast for five straight minutes before slowly losing breath)
Range: 1,000yrds
Intelligence: Above Average (She can speak Danish, English, German, and Dutch, and is as strategical and cunning as an elite marine)
Equipment on Hand: (See 'Appearances' for details)
(Weapons):
• (Description): Hannah wields a custom partially transformable assault rifle called, Trofastegin (Danish translation for, "Faithful Gin"). The Trofastegin was originally one of the fewest high quality weapons given standard issued only to the most experienced and well-trained soldiers back when Hannah was in the militia. An ubiquitous yet sparsely produced weapon designed to be lightweight, accurate, and reliable out in the field, the Trofastegin eventually became a personalised weapon under Hannah's possession when she deserted the militia, and such changes made to the weapon include the replacement of the bipod for a single-pieced underbarrel shroud (which acts as a rib and a sharp single edge blade for deflecting swords and other bladed weapons), a telescopically retractable bayonet (which is hidden under the shroud when not in use), and a low powered scope (which can be removable with the use of a screwdriver). Most of the rifle's features aside from these changes otherwise remained unaltered, such as, the 20-round side-loading box magazine (which chambers the rifle in a 5.45x39mm intermediate cartridge), the gas-operated action, the flip-up front post and folding rear diopter sight, and the wooden foregrip as well as the steel construction of the rifle itself. With its steel and wood construction, the Trofastegin is hefty for an assault rifle its size; weighing at about 5kg with a length of 94.5cm (without the bayonet) to 121.2cm (with the bayonet in use).
• (Visual Appearances - BONUS CONTENT): (Trofastegin)
• (Capabilities): Although not exactly the most exciting weapon if brought in comparison to other weapons wielded by other huntsmen and huntresses, the Trofastegin is an assault rifle that can easily withstand abuse (whether it be drowned and/or dragged in mud, sand, or water, or even get ran over by a lorry or Grimm alike) and continue to function for long-term usage without any maintenance; however, the Trofastegin does have its faults other than being incredibly reliable and easy to maintain. Aside from the fact that it is a unique variant of its original design, the Trofastegin has an effective firing range of 400 meters (when on full automatic) to 800 meters (when on semi-automatic), and because of the high-velocity yet small and light cartridge of the 5.45x39mm, the Trofastegin is capable of piercing through thin cover (such as, wooden boards, brick, and even thin metal plating) and body armour at ranges below 400 meters. Beyond 400 meters, the Trofastegin can take the role as either a mid-range designated marksman rifle or a basic yet reliable assault rifle.
Brief Bio/History*: (N/A; ask me via telegram if you want to know her backstory, there is too much information to be shared about her backstory)

Brief Personality Description*: Hannah can be incredibly stoic and quiet whenever she is under enormous stress, in an incredibly bad mood, or when being stealthy (especially when she is with other people). On the other hand, she can be simply sociable and forgiving; however, having been abused by her father, served in a militia for seven years, and fended for herself since she was a 7-year old girl, Hannah can sometimes be a a calm, collected, and withdrawn individual whenever she is outside of combat and remembering such bad memories. In addition, when out in the field, Hannah can sometimes be partially or completely insensitive to her own well-being whenever she sees her fellow comrades in danger or die right in front of her; a trait that can either make her a courageous soldier or a foolish lamb sent to the slaughter. Elsewhere, as a well-trained militia operative and as well as probably being the youngest war veteran to walk the earth, Hannah is no stranger to the grittiness and cruelty seen on the battlefields - as exemplified by her humble professionalism expressed out in the field. Unlike huntsmen/huntresses-in-training around her age, Hannah does not seek war as a place for glory and fame - having already seen the true face of war and the horrors that come with it as well - for a young adult female her age; whom she had already developed a cool and collective yet competent and battle-harden attitude to war.
Note: We use VSBW stats. The links to the VSBW summary of information for each stat are given in the application.


I will like to see the back story of her character but so far the app looks good. You mind posting an abridged version if the back story and posting the long one to me on TG?
Naval Monte- The Mediterranean crossroads of mind-controlling conspiracies, twisted dimensions, inhuman depravity, questionable science, unholy commerce, heretical faiths, absurd politics, and cutting-edge art.

Make wonderful memories here, in Naval Monte.

User avatar
The Palmetto
Negotiator
 
Posts: 5216
Founded: Feb 05, 2017
Ex-Nation

Postby The Palmetto » Wed Apr 04, 2018 8:49 pm

The Intergalactic Russian Empire wrote:WIP


Name: Eleutherius Stavros
Origin: Warhammer 40,000
Gender: male
Age: ~240
Species: Human (Adeptus Astartes)
Appearance: 7'4" (out of armor), 7'8" (in armor)
705lbs (out of armor), 1,102lbs (in armor)
(Image)
Powers & Abilities: Enhanced strength, speed, durability, and perception, light regeneration, resistance to psychic powers
Weaknesses: A very imprecise weapon, not for any stealth or subtlety
Attack Potency: Building Level
Speed: Can run 21 kph at a steady pace, or up to 85 kph in short bursts
Subsonic+ Combat Speed
Transonic Perception
Lifting Strength: Class 5 (2,000kg max)
Striking Strength: Room Level
Durability: Small Building Level (out of armor), Building Level (in armor)
Stamina: Extremely High (needs only one hour of rest, can deactivate certain parts of his brain when tired to keep fighting)
Range:
Intelligence: Fairly High
Equipment on Hand:
Bolter, 10 Magazines (280 rounds): Trusty, reliable bolt gun, fires rocket-propelled rounds, can fire single, double, or bursts of 4
Mk. V *Fangmaw* pattern Chainsword: a sword that is a chainsaw
Mk. VII *Aquila* Power Armor: Most common form of power armor
    Features:
  • Auto-senses: Contained in the helmet, these systems include thought-activated communication arrays and audio filters, targeting reticules and range finders, tactical displays and auspex-links, and a host of other features.
  • Photolenses: Protect the Space Marine from light bursts and allow him to see in the infrared and ultraviolet spectrum's as well as enable vision in low-light conditions.
  • Respirator Vox Grill: This thought-activated device amplifies a Marine's battlecry to deafening volumes and contains a respirator to filter out toxins and draw upon an internal oxygen supply.
  • Auto Responsive Shoulder Plates: Shaped to deflect and absorb incoming blows, they usually display heraldry including Chapter, Company, and Squad symbols.
  • Chestpiece: Designed to protect armored power cables.
  • Backpack Power Unit: This houses the primary power core for the armour, as well as reserve cells and an emergency solar collector.
  • Life Signs Monitor: Regulate a suite of life support functions, including an injection system that can regulate painkillers, anti-toxins, and combat stimulants.
  • Nutrient Reservoir: A self-replenishing high-energy food store that can sustain a Space Marine's metabolism. Thus during battle, there is no need for a Space Marine to eat or drink.
  • Reinforced Greaves: These incorporate gyroscopic stabilizers and power units that can magnetize the soles of the armour's boots, allowing Space Marines to walk on metal surfaces in the void of space or zero gravity environments.
Brief Bio/History*: Born on the Imperial World of Xenax in 755.M41, Eleutherius was taken at a young age by the Subjugators chapter who called the planet home. After passing their many trials, he was slowly transformed into a Space Marine over the course of ~7 years. For the next 2 centuries he saw combat with the legion across the galaxy. The Jericho Reach, the Inca Sector, and many others. Over the decades, though, he began to doubt whether the Imperium truly embodied the Emperor's vision for Mankind, seeing the blind slavery that so many were trapped in. Many times he consulted his chapter's Chaplain for spiritual guidance on the matter, but he was never truly satisfied with the answers.
Brief Personality Description*:
*Optional, but recommended
Note: We use VSBW stats. The links to the VSBW summary of information for each stat are given in the application.


Accepted

As for Yekrenia, don't worry, we aren't ignoring you. The app seems good to me, but I just want to see if any of the co-ops who has more experience with RWBY sees any issues with it.
A rowdy redneck from South Carolina who tries to RP every now and again.
"That rifle on the wall of the labourer's cottage or working class flat is the symbol of democracy. It is our job to see that it stays there."

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Naval Monte
Postmaster-General
 
Posts: 13927
Founded: Sep 04, 2014
Civil Rights Lovefest

Postby Naval Monte » Wed Apr 04, 2018 8:53 pm

The Palmetto wrote:
The Intergalactic Russian Empire wrote:WIP


Name: Eleutherius Stavros
Origin: Warhammer 40,000
Gender: male
Age: ~240
Species: Human (Adeptus Astartes)
Appearance: 7'4" (out of armor), 7'8" (in armor)
705lbs (out of armor), 1,102lbs (in armor)
(Image)
Powers & Abilities: Enhanced strength, speed, durability, and perception, light regeneration, resistance to psychic powers
Weaknesses: A very imprecise weapon, not for any stealth or subtlety
Attack Potency: Building Level
Speed: Can run 21 kph at a steady pace, or up to 85 kph in short bursts
Subsonic+ Combat Speed
Transonic Perception
Lifting Strength: Class 5 (2,000kg max)
Striking Strength: Room Level
Durability: Small Building Level (out of armor), Building Level (in armor)
Stamina: Extremely High (needs only one hour of rest, can deactivate certain parts of his brain when tired to keep fighting)
Range:
Intelligence: Fairly High
Equipment on Hand:
Bolter, 10 Magazines (280 rounds): Trusty, reliable bolt gun, fires rocket-propelled rounds, can fire single, double, or bursts of 4
Mk. V *Fangmaw* pattern Chainsword: a sword that is a chainsaw
Mk. VII *Aquila* Power Armor: Most common form of power armor
    Features:
  • Auto-senses: Contained in the helmet, these systems include thought-activated communication arrays and audio filters, targeting reticules and range finders, tactical displays and auspex-links, and a host of other features.
  • Photolenses: Protect the Space Marine from light bursts and allow him to see in the infrared and ultraviolet spectrum's as well as enable vision in low-light conditions.
  • Respirator Vox Grill: This thought-activated device amplifies a Marine's battlecry to deafening volumes and contains a respirator to filter out toxins and draw upon an internal oxygen supply.
  • Auto Responsive Shoulder Plates: Shaped to deflect and absorb incoming blows, they usually display heraldry including Chapter, Company, and Squad symbols.
  • Chestpiece: Designed to protect armored power cables.
  • Backpack Power Unit: This houses the primary power core for the armour, as well as reserve cells and an emergency solar collector.
  • Life Signs Monitor: Regulate a suite of life support functions, including an injection system that can regulate painkillers, anti-toxins, and combat stimulants.
  • Nutrient Reservoir: A self-replenishing high-energy food store that can sustain a Space Marine's metabolism. Thus during battle, there is no need for a Space Marine to eat or drink.
  • Reinforced Greaves: These incorporate gyroscopic stabilizers and power units that can magnetize the soles of the armour's boots, allowing Space Marines to walk on metal surfaces in the void of space or zero gravity environments.
Brief Bio/History*: Born on the Imperial World of Xenax in 755.M41, Eleutherius was taken at a young age by the Subjugators chapter who called the planet home. After passing their many trials, he was slowly transformed into a Space Marine over the course of ~7 years. For the next 2 centuries he saw combat with the legion across the galaxy. The Jericho Reach, the Inca Sector, and many others. Over the decades, though, he began to doubt whether the Imperium truly embodied the Emperor's vision for Mankind, seeing the blind slavery that so many were trapped in. Many times he consulted his chapter's Chaplain for spiritual guidance on the matter, but he was never truly satisfied with the answers.
Brief Personality Description*:
*Optional, but recommended
Note: We use VSBW stats. The links to the VSBW summary of information for each stat are given in the application.


Accepted

As for Yekrenia, don't worry, we aren't ignoring you. The app seems good to me, but I just want to see if any of the co-ops who has more experience with RWBY sees any issues with it.


I Don't have any issues with the app. I just want to see the back story is all. Everything else checks out.
Naval Monte- The Mediterranean crossroads of mind-controlling conspiracies, twisted dimensions, inhuman depravity, questionable science, unholy commerce, heretical faiths, absurd politics, and cutting-edge art.

Make wonderful memories here, in Naval Monte.

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Song-Lu
Spokesperson
 
Posts: 115
Founded: Aug 30, 2017
Ex-Nation

Postby Song-Lu » Wed Apr 04, 2018 10:08 pm

Tagged.

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Cybraxia
Senator
 
Posts: 4650
Founded: Mar 25, 2015
Democratic Socialists

Postby Cybraxia » Wed Apr 04, 2018 10:12 pm

Wassup? Lets hope I can actually keep up.

Name: Greed, the Avaricious
Origin: Fullmetal Alchemist (Manga/Brotherhood)
Gender: Male
Age: Around 200 years old.
Species: Homunculus
Appearance: Main Appearance | Armored

Powers & Abilities: Superhuman Physical Characteristics, Can make his skin as hard as diamond, Regeneration (Low-High), Immortality (Types 1 and 3), Resistance to all poisons, toxins, venoms, viruses, bacteria, allergen, diseases, etc.

Weaknesses: Greed is very overconfident and if he is killed enough times, he'll run out of lives.
Attack Potency: Wall level
Speed: Hypersonic+
Lifting Strength: Superhuman
Striking Strength: Wall Class
Durability: At least Large Building level with Ultimate Shield
Stamina: Very high
Range: Standard melee range
Intelligence: High
Equipment on Hand: None
Brief Bio/History*: Created in order to purge Father of his vices and to help enact his plan to absorb God, Greed left in order to fulfill his own ambitions. After dying and being reborn in side Ling Yao, Greed found the one thing he was missing and desperately wanting, friends, and in the end, sacrificed himself in order to save them. Evidently, his self-sacrifice was deemed worthy of a second chance, as here he is now.
Brief Personality Description*: Arrogant and Easy-going, claims to desire the finer things in life, but instead would prefer to gain friends.
*Optional, but recommended
Note: We use VSBW stats. The links to the VSBW summary of information for each stat are given in the application.


Name: King Bradley / Wrath
Origin: Fullmetal Alchemist
Gender: Male
Age: 60
Species: Human-based Homunculus
Appearance: image
Powers & Abilities: Superhuman Physical Characteristics, Precognition and Enhanced vision with the Ultimate Eye, Expert Swordsman
Weaknesses: His old age has diminished his stamina and strength, and destroying his Ultimate Eye will rob him of its abilities.
Attack Potency: Large Building level
Speed: Hypersonic+
Lifting Strength: Unknown
Striking Strength: Large Building Class
Durability: Large Building level
Stamina: Very high
Range: Extended melee range
Intelligence: High
Equipment on Hand: His swords
Brief Bio/History*: Raised as a test subject for Father's experiments, Subject 12 survived being injected with a philosopher's stone to become the embodiment of Father's Wrath. Given the name King Bradley, he became the Fuhrer of Amestris, and has ruled it most of his life. On the "Promised Day", Bradley's life ended after a duel with the Ishvalan known as "Scar". He was critically wounded, and died peacefully. For most of his life, he had no choices in what to do. But what if he was given a second chance? A chance to live a life that was his own?

Brief Personality Description*: He appears generally calm and pleasant, with a sense of humor. However, this is a front for his wrath
*Optional, but recommended
Note: We use VSBW stats. The links to the VSBW summary of information for each stat are given in the application.

Represented in the WA by:
Ambassador General Flash Quint
General Peter Van Doorn
Lieutenant Major Glenn Friendly
"When an entire world changes, there are no innocent bystanders. Only those who turn the wheels and those who let them be turned."

— Doug Fetterman

Chronically Ignored
Nation takes inspiration and is based on many things:
Mega Man
Ghost in the Shell
X-COM
Eclipse Phase
And others!

User avatar
Turmenista
Negotiator
 
Posts: 5765
Founded: Apr 09, 2014
Ex-Nation

Postby Turmenista » Wed Apr 04, 2018 10:25 pm

Name: Adrian Westwoods

Origin: Elsewhere Universe 0001, "Praelia Caicos" (OC)

Gender: Male

Age: 30

Species: Thanatosian
(Explanation: In the Elsewhere universe, Earth exists as a planet 2.2x larger than its real life counterpart, known as Thanatos. Because of the 2.2 size increase, the gravity of Thanatos is significantly stronger than Earth - so much so that a regular Thanatosian can preform feats deemed superhuman in our regular world. While they are virtually identical to humans biologically speaking, their bodies have adapted to the greater gravity, and - given the diverse flora and fauna of Thanatos and other present subspecies of Thanatosians - are hardy towards numerous diseases and pathogens.

Following the introduction of Avatars (see equipment) into public by Adrian Westwoods, the average Thanatosian's life expectancy has been increased tremendously. Adrian himself is a Type 2 Avatar.)

Appearance: See below

Image


Powers & Abilities:
  • Thanatosian Physiology: As stated before, Thanatosians have adapted to their planet's harsher gravity and more diverse demographic conditions, meaning that, in the eyes of regular earthlings, Thanatosians are considered somewhat "superhuman". Adrian is no exception to this, having harnessed his strength through thousands of hours of conditioning and military training. Thanatosians, by default, come equipped with superhuman strength, speed, agility, stamina, durability, and improved defense against diseases.
  • Avatar Physiology: In the Elsewhere universe, Avatars are a series of projects made by an independent science study and later refined by the Commercial Federation, Adrian's corporation. The end goal of the project was to extend life by designing an artificial humanoid body (aka, an Avatar) and an advanced brain-computer interface, thereby transferring the consciousness of a person from their withering old body to a new, artificial one. Each Avatar can be thoroughly changed or customized to fit the desire of its operator using trillions of complex nanomachines, sometimes even while it is consciously being used by the operator. Avatars come in three distinct types: Type 1 avatars are operated remotely by either a regular Thanatosian or an avatar by using a brain-computer interface, allowing them to essentially operate in a proxy body rather than their regular body. Type 2 avatars are where a Thanatosian's personality is transferred and emulated into an artificial avatar brain at the end of his or her life, which in turn is implanted into an artificial body, thereby allowing the user to extend their own lifespan drastically. The Type 3 avatars are a complete technological conversion turning the user's personality and brain into a holographic entity linked to Elsewhwere's vast and expansive system of information and technology, essentially turning them into an A.I. All Avatar types share the same goal of extending a Thanatosian's lifespan and allowing them to venture to hostile environments.
    Adrian, a Type 2 avatar himself, uses this to his full advantage. For example, since an avatar can be remotely controlled by its user from a safe position, Adrian effectively would not have to be physically present at any given location if he deems it unsafe, and could instead send his avatar there as a virtually perfect proxy of himself. Given that avatars were meant to prolong its users lifespan and allow him/her to venture to hostile environments without risking any loss of life. Since avatars are artificial cybernetic bodies, they come with a wide variety of various augmentations and abilities.
    • Enhanced Condition: Though not to supernatural levels, an Avatar is known to have obviously augmented stats. The artificial brain allows an avatar's user to think drastically faster even while under pressure, and increases their reaction time significantly. The strength of an avatar is much more powerful than a regular Thanatosian, and increases the user's speed, reflexes, and stamina, whilst also amplifying senses such as sight, hearing, and smell. Various cybernetic implants may be put into an Avatar to add additional upgrades to the user, of their choice.
    • Pain toleration: Avatars were built from the ground up to deal with the harshest environments possible without causing unnecessary losses of life. Even while heavily damaged or even mutilated, an avatar is still capable of operation so long as it's brain stem remains intact. As per pain tolerance, it is a completely optional setting for the user, meaning that a lost limb would be nothing more than a liability than a life-threatening wound.
    • Transfomation (to a degree): As stated before, the design of the avatar is completely tailored to the user's preference, and the appearance of the Avatar can change on the fly thanks to trillions of nanomachines in the artificial body. Traits able to be changed include eye color, skin pigment, hair color, hair styles, facial extremities, and even voice. While most users simply choose their pre-avatar appearance as the default design, this has led to many Avatars gaining impossibly beautiful or perfect appearance that would normally not be possible with a regular Thanatosian.


Weaknesses:
  • Being a Type 2 avatar himself, Adrian can be destroyed when his brain stem is destroyed. While this is not the case for a Type 1 Avatar he's controlling - the link between avatar and controller in the remotely-controlled variant would merely be broken - the Type 2 design would almost instantly result in the death or the user. Because of this, Adrian is at high risk when traveling to locations while not as a remotely-controlled Avatar.
  • Avatars without adequate security systems are prone to hacking by outside sources. This tends to be most Avatars, unfortunately. Not even Adrian is safe to the most dangerous of hackers.
  • Adrian himself has a large ego and sense of invulnerability, often getting himself into very risky or potentially life-threatening situations only for the thrill. Even with his technological advantage, Adrian has a bad habit for underestimating foes, often leading him to, more often than not, try at about a fraction of his full potential.
  • Adrian's complete disregard for the safety of his employees and those around him paints a negative image around him and his reputation. Given this, he doesn't many allies, though he does have a number.


Attack Potency: Minimum of Small Building (fists), Maximum of Large Island (larger ordinance)
Speed: Superhuman; Instantaneous (when using PRP); Transonic Reaction Speed
Lifting Strength: Class 5
Striking Strength: Room Level
Durability: City Block Level (counting pain tolerance and armor)
Stamina: Very High, thanks to military training
Range: Long range (~5km with most big weapons)
Intelligence: Who needs books when you can bring up a MegaNet search of something and make complex math calculations in your head? With such a vast amount of information available, it's not surprising that Adrian is a pretty smart boi.
Equipment on Hand: While I won't go into specific detail on weapons, I'll be more than happy to explain more in the IC once I get rolling. Listed here are just some things that I may use more than others.
  • Dare: Adrian's personal assistant, Dare, is a Type 3 avatar that is linked to his cybernetic body or proxy Avatar bodies via a neural interface. Due to her Avatar nature, Dare doesn't think straightforward like an A.I. would, instead thinking more creatively while still retaining the speed and efficiency of an A.I. As a Type 3 avatar, Dare is vital to Adrian's efficiency both in combat and commercially, and forms a symbiotic bond with her boss and other equipment under her control. Given her virtual nature, Dare can effectively take control of electronic systems such as Adrian's armor, computers, and even some of Adrian's avatars if she wishes, and assists in making Adrian's reactions much faster.
  • The entirety of the Commercial Federation: As the sole and absolute head of the Commercial Federation, a vast and powerful corporate, military, and political entity with influence throughout the Elsewhere universe, Adrian holds a very important and influential seat as the administrator of the CF, and, subsequently, all of its employees, sub-corporations, controlled governments, and assets. The CF is, without a question, the sole dominant political, military, and economic body of the Elsewhere universe, save for the Alien Abomination threat. With just as many employees as it has guns (it has a LOT of guns, too) and a seemingly unlimited budget, the CF allows Adrian to exert his dominance wherever he pleases, whenever he wants and however he likes it. Military-wise, the CF uses a high-tech, professionally trained and impressive private military force to protect its trade from pirates, put down the occasional revolt and occasionally invade competing governments, with an army of avatars and robots that rivals, if not surpasses, even the largest of his world. Most missions Adrian embarks on are alone, but at times he does call for assistance with CF troops.
  • Providence-Class Battlecruiser CFS Pride of Thanatos (CVN-1738): The original Providence-class colony ships were one of the first of their kind to colonize worlds outside of Thanatos, and its solar system. They were the first to be equipped with the now obsolete warp drives, and with the outbreak of war with the Abominations came into fruition, the majority of ships this series of massive vessels were refitted hastily to be impromptu battleships when the first battles broke out. While these ships represented Thanatosian colonial "Manifest Destiny" ideology in a physical form, they did not fare so well in their new combat modes. As such, due to the original pacifistic nature of these ships, few of them survived the First Interstellar War, either being outgunned by the enemy fleets or being phased out for being technologically inferior to the Thanatosian government's new line of starships. Fast forward several decades after the First Interstellar War, and Thanatos has asserted itself as a major Galactic superpower of Elsewhere both militarily and politically. The rise of the CF has led to the re-activation and refitting of several fleets, many of which had gone dark after the war with Thanatos's distant galactic foe, the Abominations. The majority of the Providence-class colony ships by this time were either being sold to scrapyards or bought out by private investors to become yachts or freighters. Inspired by the colonial memory of the Providence line of starships and spurred on by his company's rapid growth throughout the galaxy, Adrian himself commissioned the construction of a new line of starships designed specifically to be like the old Providence-class ships just for the Corporate Navy, to act as the Corporate Federation's flagships: The Providence class Battlecruiser line. As the first ship of its class, and because it was commissioned personally by Adrian himself, the CFS Pride of Thanatos is the CF's most technologically advanced ship and well-protected ship, and a pure demonstration of its powerful Arsenal. A blend between a battleship and a carrier, the Thanatos is an intimidating threat both in orbit and on the ground, and was designed solely for the purpose of eliminating all opposition in its way. Like many other Thanatosian ships of the time, the Thanatos is fitted with an energy shield based from alien designs, as well as a variety of smaller weapons, both for engaging fighters and other ships alike. As it also functions as a carrier, it is joined by a large complement of ground craft, aircraft, and military personnel, of course.
    The Thanatos was designed from the ground up to dominate space combat, but also functions as a sort of mobile headquarters for Adrian himself. It is one of the only ships in the CF Fleet to take advantages of Elsewhere's natural "Rifts" in the form of its Rift Generator, which, although not tested, is theorized to be able to allow objects to not only travel through other timelines and iterations of Elsewhere's universe, but other universes completely.
  • Adrian-Bot V2: Essentially a perfect clone of Adrian, the Adrian-Bot V2 is an avatar capable of acting independently or remotely controlled by Adrian. From his interface, Adrian may control an Adrian Bots such as if the location he needs to go to is dangerous or out of reach.
  • Portable Rift Projector (PRP): In the Elsewhere lore, there is a natural phenomenon known simply as "Rifts", which were, until recently, thought to be created at random and served no intended purposes but to connect universes of Elsewhere. The opening of Rifts were thought to signal danger, such as the opening of one near Thanatos's neighbor system, Praelia Caicos, just before the invasion of an alien power happened in the system. Aside from some catastrophic events occurring from Rift opening, they allowed for mostly safe and instantaneous travel between the various universes, timelines, and iterations of Elsewhere, and were the impetus behind several political and military events, and helped shape the history of Elsewhere itself even though it was meant for no more than observation between systems. Until Adrian's discovery recently of the much larger multiverse and its increasing homogeneity, it was thought to be scientifically impossible to create rifts, let alone be able to open or destroy them. Adrian's discovery of Bormann Resonances, a type of invisible wave that is emitted from all rifts - and his subsequent exploitation of said discovery, combined with overall advances in understanding how these phenomena work, allowed him to create the Rift Projector, which he is now so widely known for. A portable version, the Portable Rift Projector (PRP), was also made for his personal use. It works exactly how it sounds: By manipulating the Bormann Resonances in such a manner similar to that of a rift about to open, it projects a rift at the desired entry location of the user or ship (usually in front of them), which would also open up a rift at the desired exit location, providing relatively quick and somewhat instantaneous two-way transportation between the rift. In comparison, physics-wise, a regular FTL drive would mean that in order to connect two points in given space, one would have to draw a straight line on a piece of paper at the highest speed possible. A rift projector, on the other hand, would simply fold the theoretical piece of paper, where the pencil would punch a hole into the desired location on the paper, producing two holes: the entry point and exit point, before promptly closing back up.
  • Achilles V.1 Power Armor: When his regular combat uniform (see picture) won't suffice, Adrian's personal, modular Achilles armor will. It is a full-body powered suit, barring the helmet (which can assemble or disassemble itself into the suit at will), crafted to provide the user with the highest availsable strength output and mobility to the user. It is equipped with high-grade energy shielding and other necessary components to monitor his (or his avatar's) health status and whatnot on the helmet's heads up display, and has multiple magnetic locking hard points located on the armor, allowing for easier transitioning and portability of weapons. It is also capable of channeling energy into area of effect bursts, capable of shocking, burning, or simply blowing away enemies or, conversely, for dispelling any pent up kinetic energy carried by the shields.

Brief Bio/History*: Adrian Westwoods is the enigmatic leader of the Commercial Federation, an intergalactic-spanning corporate and military entity of Thanatosian origin in the Elsewhere universe. He has gained prominence in holding a leadership position of arguably the galaxy's most powerful and feared corporation, and is renowned both as an intelligent military commander and a ruthless CEO and capitalist. Adrian is known to be an extremely skilled fighter and commander, utilizing superior technology and firepower to defeat his enemies. He also utilizes Avatar technology actively to accomplish feats otherwise deemed impossible by normal humans. his wing, Adrian has expanded the CF's influence far beyond what was previously established, and asserted his control as one of the galaxy's most dangerous figures.With a number of smaller corporate entities and groups under
Brief Personality Description*: Machiavellian, ruthless, and cunning, yet overly sarcastic most of the time and cynical. Some say he shows signs of being a psychopath, but his only response to these claims are that "its just business."

CF Flag
Name: Commercial Federation
Origin: Elsewhere
Number of Members: 2bn employees, half of which are private contractors
Notable Members: Adrian Westwoods, Dare
Description of Faction's Tech, Powers, & Abilities: A corporate and military entity out of the planet Thanatos located in the Wander system, the Commercial Federation grew to become one of the most powerful and feared nations in the entire galaxy, and did so very quickly. Thanks to superior technology and firepower and an overwhelming economic strength, the Commercial Federation outclasses many nations economically as it does militarily, and has proven itself capable to sustain and endure long campaigns of fighting and project its strength despite seemingly insurmountable odds. With a number of star systems and species under its belt, it is led gloriously by the enigmatic Adrian Westwoods, who uses Avatar technology to prolong the lives of himself and his troops, and operates with a privately-funded joint Gek & Thanatosian private military to assert control over its possessions. Instead of conquering other nations and smaller powers, the CF has instead gained vast influence in galactic affairs by utilizing ruthless economic tactics, including simply "buying out" nations unfortunate to run laisseiz-faire economic policies. Due to their proximity with the Abominations, a race of marauding humanoid creatures wishing to graft humans into their collective, the CF possesses a powerful and permanent military force comprised of Thanatosians and Geks, the latter are hunched ape-like aliens native to the currently-contested Vega system.

(tl;dr: big corporation with a lot of money and a spoiled kid in charge)
Last edited by Turmenista on Sun Jun 03, 2018 4:49 pm, edited 4 times in total.

User avatar
Zepplien
Negotiator
 
Posts: 6750
Founded: Oct 10, 2010
Ex-Nation

Postby Zepplien » Thu Apr 05, 2018 2:30 am

Name: Altair (Also referred to as the 'Military Uniform Princess' as she avoids using her own name to introduce herself)
Origin: Re: Creators
Gender: Female
Age: 4 Months
Species: Creation
Appearance:
Image

Powers & Abilities:
Swordmaster: Altair rarely engages in melee outside of intense bouts of emotion, but she is still a undisputed expert in the use of swords. In combat, she utilizes a form of telekinesis whose power can only be exerted on her own summoned weaponry to form a spinning disk of blades around her. These swords are seemingly limitless in amount, and are capable of deflecting projectiles and melee attacks for defense, or act as target seeking missiles either one by one or in waves for offense

Intelligent and Manipulative: While she utterly despises the worlds, and all that live within them, she is more than happy to enthrall the less intelligent creations around her. While rarely appearing more than glum, she has a certain charisma about her, telling heroes the secrets to saving their worlds are tied to her own goals.

Airborne: She can hover, and fly effortlessly, however she can do neither very fast as it seems comparable to a run at best.

Symphony of the Cosmos: The Holopsicon can temporarily alter reality in a small radius around Altair before its affects fade on its own. Any attempts to use it in huge amounts or induce permanent change will lead to Altair's erasure from reality. The effects are as follows.

Ninth Movement of Cosmos, Fate Restoration:
The ability to erase a inanimate object. Rarely used due to the potential backlash from Holopsicon. The bigger or more important the object is, the higher the risk.

Thirteenth Movement of Cosmos, Outline Origin:
The ability to steal another character's power-up or "Final Form". This does not provide Altair with knowledge about what she stole, and for the purposes of this RP, requires OOC permission from the other RPer to work."

Fourteenth Movement of Cosmos, The Vicissitudes of Fortune:
The ability to reverse cause and effect. It allows Altair to negate damage that should have been fatal by redirecting it to her opponent."

Twentieth Movement of Cosmos, Factor Mimic:
The ability to create a 'mirror' of another character that obeys her will, however it seems like this copy of the character is weaker than its main counterpart, likely due to the basic rules of storytelling.


Weaknesses:
Atop the Pillar: She is eternally bound to the power of acceptance, if the audience does not think her power is fair or realistic it will tear her apart. She is well aware of this, and will tend to use her Holopsicon sparingly out of necessity, and even with her more mundane powers she will tend to reserve herself unless there is either no other choice or she has the favor of audience acceptance.

Once the Master, Now the Fool: Altair believes that she is in the land of the creators where universes are authored to life. However, she remains blind to the fact that the world she inhabits is fictional.

Emotional: Her other main weakness is her love for her creator, even the mere name bringing her enough pain to drive her to reckless use of her abilities and even leave her open to attack. To say nothing of how this clouds of her judgement and ability to direct a battle according to her grand plans.
Attack Potency: Small Building (Without using her Holopsicon)
Speed: Subsonic (Her reaction time is much faster though, faster than even a bullet)
Lifting Strength: Class 100 (She is easily able to hold a sword used by a mecha)
Striking Strength: Street class
Durability: Athlete Level (She relies on not getting hit by attacks rather than surviving the hits)
Stamina: Superhuman
Range: 100 Meters with her flying swords, 10 Meters for Holopsicon's effects
Intelligence: Incredibly high, she figured out that she was a creation and how to harness the Holopsicon to free herself from the prison of being a simple character. She often has plans within plans, while using her enemy's plans to further her own goals.
Equipment on Hand:
Holopsicon: Her most powerful weapon, omnipotent in its own right with the power to reform fate itself so long as conditions are properly met. If attempts are made to force the Holopsicon to work when the conditions of acceptance have not been met then it will destroy Altair with its power instead.
Brief Bio/History*: As this is a recent anime, and her bio is full of spoilers, I would prefer to leave it out, however if you prefer I could edit it in and put it with a spoiler tag.
Brief Personality Description*: She, to put it most bluntly, hates the worlds. She hates worlds that she sees as nothing more than toys for creators (Humans) to play with, and sees the Creator World as the worst of them all, subjecting anyone they can to suffer for their own amusement and gains. While she perhaps doesn't realize it, she seems to take similar sadistic pleasure in the suffering of others as the Creators she despises, and her goals of simply destroying the worlds would lead to the worst ending for everyone involved in these worlds.
Last edited by Zepplien on Sat Apr 07, 2018 3:41 am, edited 5 times in total.
Generation 29 (The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.)
Come to the Communist side, we have Cookies Wheat
I take boring you to a whole new level!
Never mistake my IC nation for communism. think of it as Zepism, something unique and terrifying
Ode to Zepplin:

You Play as a Bisexual think tank, in a woemans body so gracefully... But as quickly as you came you are gone playing a Chineese Clone... Then you are a stupid, homocidal iddiot who will kill 1000 people for his own power... You are my hero.

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Naval Monte
Postmaster-General
 
Posts: 13927
Founded: Sep 04, 2014
Civil Rights Lovefest

Postby Naval Monte » Thu Apr 05, 2018 3:03 am

Cybraxia wrote:Wassup? Lets hope I can actually keep up.

Name: Greed, the Avaricious
Origin: Fullmetal Alchemist (Manga/Brotherhood)
Gender: Male
Age: Around 200 years old.
Species: Homunculus
Appearance: Main Appearance | Armored

Powers & Abilities: Superhuman Physical Characteristics, Can make his skin as hard as diamond, Regeneration (Low-High), Immortality (Types 1 and 3), Resistance to all poisons, toxins, venoms, viruses, bacteria, allergen, diseases, etc.

Weaknesses: Greed is very overconfident and if he is killed enough times, he'll run out of lives.
Attack Potency: Wall level
Speed: Hypersonic+
Lifting Strength: Superhuman
Striking Strength: Wall Class
Durability: At least Large Building level with Ultimate Shield
Stamina: Very high
Range: Standard melee range
Intelligence: High
Equipment on Hand: None
Brief Bio/History*: Created in order to purge Father of his vices and to help enact his plan to absorb God, Greed left in order to fulfill his own ambitions. After dying and being reborn in side Ling Yao, Greed found the one thing he was missing and desperately wanting, friends, and in the end, sacrificed himself in order to save them. Evidently, his self-sacrifice was deemed worthy of a second chance, as here he is now.
Brief Personality Description*: Arrogant and Easy-going, claims to desire the finer things in life, but instead would prefer to gain friends.
*Optional, but recommended
Note: We use VSBW stats. The links to the VSBW summary of information for each stat are given in the application.


Name: King Bradley / Wrath
Origin: Fullmetal Alchemist
Gender: Male
Age: 60
Species: Human-based Homunculus
Appearance: image
Powers & Abilities: Superhuman Physical Characteristics, Precognition and Enhanced vision with the Ultimate Eye, Expert Swordsman
Weaknesses: His old age has diminished his stamina and strength, and destroying his Ultimate Eye will rob him of its abilities.
Attack Potency: Large Building level
Speed: Hypersonic+
Lifting Strength: Unknown
Striking Strength: Large Building Class
Durability: Large Building level
Stamina: Very high
Range: Extended melee range
Intelligence: High
Equipment on Hand: His swords
Brief Bio/History*: Raised as a test subject for Father's experiments, Subject 12 survived being injected with a philosopher's stone to become the embodiment of Father's Wrath. Given the name King Bradley, he became the Fuhrer of Amestris, and has ruled it most of his life. On the "Promised Day", Bradley's life ended after a duel with the Ishvalan known as "Scar". He was critically wounded, and died peacefully. For most of his life, he had no choices in what to do. But what if he was given a second chance? A chance to live a life that was his own?

Brief Personality Description*: He appears generally calm and pleasant, with a sense of humor. However, this is a front for his wrath
*Optional, but recommended
Note: We use VSBW stats. The links to the VSBW summary of information for each stat are given in the application.


Accepted
Naval Monte- The Mediterranean crossroads of mind-controlling conspiracies, twisted dimensions, inhuman depravity, questionable science, unholy commerce, heretical faiths, absurd politics, and cutting-edge art.

Make wonderful memories here, in Naval Monte.

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Apto
Minister
 
Posts: 2576
Founded: Jan 13, 2012
Ex-Nation

Postby Apto » Thu Apr 05, 2018 3:55 am

Yekrenia wrote:Name: Hannah Van Blikdase Anderson
Origin: RWBY Universe (OOC Character)

Accepted!

Welcome and enjoy your stay! Remember, you're here forever!
There is morality on the circumference of the MOOOOOOOOOOOOOOOOOOOOONN!!!

Previously, on "Bad Things Happening To Lovable Little Girls"....
- Flukes

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The Palmetto
Negotiator
 
Posts: 5216
Founded: Feb 05, 2017
Ex-Nation

Postby The Palmetto » Thu Apr 05, 2018 9:25 am

Turmenista wrote:
Name: Adrian Westwoods

Origin: Elsewhere Universe 0001, "Praelia Caicos" (OC)

Gender: Male

Age: 30

Species: Thanatosian
(Explanation: In the Elsewhere universe, Earth exists as a planet 2.2x larger than its real life counterpart, known as Thanatos. Because of the 2.2 size increase, the gravity of Thanatos is significantly stronger than Earth - so much so that a regular Thanatosian can preform feats deemed superhuman in our regular world. While they are virtually identical to humans biologically speaking, their bodies have adapted to the greater gravity, and - given the diverse flora and fauna of Thanatos and other present subspecies of Thanatosians - are hardy towards numerous diseases and pathogens.

Following the introduction of Avatars (see equipment) into public by Adrian Westwoods, the average Thanatosian's life expectancy has been increased tremendously. Adrian himself is a Type 2 Avatar.)

Appearance: See right
Powers & Abilities:
  • Thanatosian Physiology: As stated before, Thanatosians have adapted to their planet's harsher gravity and more diverse demographic conditions, meaning that, in the eyes of regular earthlings, Thanatosians are considered somewhat "superhuman". Adrian is no exception to this, having harnessed his strength through thousands of hours of conditioning and military training. Thanatosians, by default, come equipped with superhuman strength, speed, agility, stamina, durability, and improved defense against diseases.
  • Avatar Physiology: In the Elsewhere universe, Avatars are a series of projects made by an independent science study and later refined by the Commercial Federation, Adrian's corporation. The end goal of the project was to extend life by designing an artificial humanoid body (aka, an Avatar) and an advanced brain-computer interface, thereby transferring the consciousness of a person from their withering old body to a new, artificial one. Each Avatar can be thoroughly changed or customized to fit the desire of its operator using trillions of complex nanomachines, sometimes even while it is consciously being used by the operator. Avatars come in three distinct types: Type 1 avatars are operated remotely by either a regular Thanatosian or an avatar by using a brain-computer interface, allowing them to essentially operate in a proxy body rather than their regular body. Type 2 avatars are where a Thanatosian's personality is transferred and emulated into an artificial avatar brain at the end of his or her life, which in turn is implanted into an artificial body, thereby allowing the user to extend their own lifespan drastically. The Type 3 avatars are a complete technological conversion turning the user's personality and brain into a holographic entity linked to Elsewhwere's vast and expansive system of information and technology, essentially turning them into an A.I. All Avatar types share the same goal of extending a Thanatosian's lifespan and allowing them to venture to hostile environments.
    Adrian, a Type 2 avatar himself, uses this to his full advantage. For example, since an avatar can be remotely controlled by its user from a safe position, Adrian effectively would not have to be physically present at any given location if he deems it unsafe, and could instead send his avatar there as a virtually perfect proxy of himself. Given that avatars were meant to prolong its users lifespan and allow him/her to venture to hostile environments without risking any loss of life. Since avatars are artificial cybernetic bodies, they come with a wide variety of various augmentations and abilities.
    • Enhanced Condition: Though not to supernatural levels, an Avatar is known to have obviously augmented stats. The artificial brain allows an avatar's user to think drastically faster even while under pressure, and increases their reaction time significantly. The strength of an avatar is much more powerful than a regular Thanatosian, and increases the user's speed, reflexes, and stamina, whilst also amplifying senses such as sight, hearing, and smell. Various cybernetic implants may be put into an Avatar to add additional upgrades to the user, of their choice.
    • Pain toleration: Avatars were built from the ground up to deal with the harshest environments possible without causing unnecessary losses of life. Even while heavily damaged or even mutilated, an avatar is still capable of operation so long as it's brain stem remains intact. As per pain tolerance, it is a completely optional setting for the user, meaning that a lost limb would be nothing more than a liability than a life-threatening wound.
    • Transfomation (to a degree): As stated before, the design of the avatar is completely tailored to the user's preference, and the appearance of the Avatar can change on the fly thanks to trillions of nanomachines in the artificial body. Traits able to be changed include eye color, skin pigment, hair color, hair styles, facial extremities, and even voice. While most users simply choose their pre-avatar appearance as the default design, this has led to many Avatars gaining impossibly beautiful or perfect appearance that would normally not be possible with a regular Thanatosian.


Weaknesses:
  • Being a Type 2 avatar himself, Adrian can be destroyed when his brain stem is destroyed. While this is not the case for a Type 1 Avatar he's controlling - the link between avatar and controller in the remotely-controlled variant would merely be broken - the Type 2 design would almost instantly result in the death or the user. Because of this, Adrian is at high risk when traveling to locations while not as a remotely-controlled Avatar.
  • Avatars without adequate security systems are prone to hacking by outside sources. This tends to be most Avatars, unfortunately. Not even Adrian is safe to the most dangerous of hackers.
  • Adrian himself has a large ego and sense of invulnerability, often getting himself into very risky or potentially life-threatening situations only for the thrill. Even with his technological advantage, Adrian has a bad habit for underestimating foes, often leading him to, more often than not, try at about a fraction of his full potential.
  • Adrian's complete disregard for the safety of his employees and those around him paints a negative image around him and his reputation. Given this, he doesn't many allies, though he does have a number.


Attack Potency: Minimum of Small Building (fists), Maximum of Large Island (larger ordinance)
Speed: Superhuman; Instantaneous (when using PRP); Transonic Reaction Speed
Lifting Strength: Class 5
Striking Strength: Room Level
Durability: City Block Level (counting pain tolerance and armor)
Stamina: Very High, thanks to military training
Range: Long range (~5km with most big weapons)
Intelligence: Who needs books when you can bring up a MegaNet search of something and make complex math calculations in your head? With such a vast amount of information available, it's not surprising that Adrian is a pretty smart boi.
Equipment on Hand: While I won't go into specific detail on weapons, I'll be more than happy to explain more in the IC once I get rolling. Listed here are just some things that I may use more than others.
  • Dare: Adrian's personal assistant, Dare, is a Type 3 avatar that is linked to his cybernetic body or proxy Avatar bodies via a neural interface. Due to her Avatar nature, Dare doesn't think straightforward like an A.I. would, instead thinking more creatively while still retaining the speed and efficiency of an A.I. As a Type 3 avatar, Dare is vital to Adrian's efficiency both in combat and commercially, and forms a symbiotic bond with her boss and other equipment under her control. Given her virtual nature, Dare can effectively take control of electronic systems such as Adrian's armor, computers, and even some of Adrian's avatars if she wishes, and assists in making Adrian's reactions much faster.
  • The entirety of the Commercial Federation: As the sole and absolute head of the Commercial Federation, a vast and powerful corporate, military, and political entity with influence throughout the Elsewhere universe, Adrian holds a very important and influential seat as the administrator of the CF, and, subsequently, all of its employees, sub-corporations, controlled governments, and assets. The CF is, without a question, the sole dominant political, military, and economic body of the Elsewhere universe, save for the Alien Abomination threat. With just as many employees as it has guns (it has a LOT of guns, too) and a seemingly unlimited budget, the CF allows Adrian to exert his dominance wherever he pleases, whenever he wants and however he likes it. Military-wise, the CF uses a high-tech, professionally trained and impressive private military force to protect its trade from pirates, put down the occasional revolt and occasionally invade competing governments, with an army of avatars and robots that rivals, if not surpasses, even the largest of his world. Most missions Adrian embarks on are alone, but at times he does call for assistance with CF troops.
  • Providence-Class Battlecruiser CFS Pride of Thanatos (CVN-1738): The original Providence-class colony ships were one of the first of their kind to colonize worlds outside of Thanatos, and its solar system. They were the first to be equipped with the now obsolete warp drives, and with the outbreak of war with the Abominations came into fruition, the majority of ships this series of massive vessels were refitted hastily to be impromptu battleships when the first battles broke out. While these ships represented Thanatosian colonial "Manifest Destiny" ideology in a physical form, they did not fare so well in their new combat modes. As such, due to the original pacifistic nature of these ships, few of them survived the First Interstellar War, either being outgunned by the enemy fleets or being phased out for being technologically inferior to the Thanatosian government's new line of starships. Fast forward several decades after the First Interstellar War, and Thanatos has asserted itself as a major Galactic superpower of Elsewhere both militarily and politically. The rise of the CF has led to the re-activation and refitting of several fleets, many of which had gone dark after the war with Thanatos's distant galactic foe, the Abominations. The majority of the Providence-class colony ships by this time were either being sold to scrapyards or bought out by private investors to become yachts or freighters. Inspired by the colonial memory of the Providence line of starships and spurred on by his company's rapid growth throughout the galaxy, Adrian himself commissioned the construction of a new line of starships designed specifically to be like the old Providence-class ships just for the Corporate Navy, to act as the Corporate Federation's flagships: The Providence class Battlecruiser line. As the first ship of its class, and because it was commissioned personally by Adrian himself, the CFS Pride of Thanatos is the CF's most technologically advanced ship and well-protected ship, and a pure demonstration of its powerful Arsenal. A blend between a battleship and a carrier, the Thanatos is an intimidating threat both in orbit and on the ground, and was designed solely for the purpose of eliminating all opposition in its way. Like many other Thanatosian ships of the time, the Thanatos is fitted with an energy shield based from alien designs, as well as a variety of smaller weapons, both for engaging fighters and other ships alike. As it also functions as a carrier, it is joined by a large complement of ground craft, aircraft, and military personnel, of course.
    The Thanatos was designed from the ground up to dominate space combat, but also functions as a sort of mobile headquarters for Adrian himself. It is one of the only ships in the CF Fleet to take advantages of Elsewhere's natural "Rifts" in the form of its Rift Generator, which, although not tested, is theorized to be able to allow objects to not only travel through other timelines and iterations of Elsewhere's universe, but other universes completely.
  • Adrian-Bot V2: Essentially a perfect clone of Adrian, the Adrian-Bot V2 is an avatar capable of acting independently or remotely controlled by Adrian. From his interface, Adrian may control an Adrian Bots such as if the location he needs to go to is dangerous or out of reach.
  • Portable Rift Projector (PRP): In the Elsewhere lore, there is a natural phenomenon known simply as "Rifts", which were, until recently, thought to be created at random and served no intended purposes but to connect universes of Elsewhere. The opening of Rifts were thought to signal danger, such as the opening of one near Thanatos's neighbor system, Praelia Caicos, just before the invasion of an alien power happened in the system. Aside from some catastrophic events occurring from Rift opening, they allowed for mostly safe and instantaneous travel between the various universes, timelines, and iterations of Elsewhere, and were the impetus behind several political and military events, and helped shape the history of Elsewhere itself even though it was meant for no more than observation between systems. Until Adrian's discovery recently of the much larger multiverse and its increasing homogeneity, it was thought to be scientifically impossible to create rifts, let alone be able to open or destroy them. Adrian's discovery of Bormann Resonances, a type of invisible wave that is emitted from all rifts - and his subsequent exploitation of said discovery, combined with overall advances in understanding how these phenomena work, allowed him to create the Rift Projector, which he is now so widely known for. A portable version, the Portable Rift Projector (PRP), was also made for his personal use. It works exactly how it sounds: By manipulating the Bormann Resonances in such a manner similar to that of a rift about to open, it projects a rift at the desired entry location of the user or ship (usually in front of them), which would also open up a rift at the desired exit location, providing relatively quick and somewhat instantaneous two-way transportation between the rift. In comparison, physics-wise, a regular FTL drive would mean that in order to connect two points in given space, one would have to draw a straight line on a piece of paper at the highest speed possible. A rift projector, on the other hand, would simply fold the theoretical piece of paper, where the pencil would punch a hole into the desired location on the paper, producing two holes: the entry point and exit point, before promptly closing back up.
  • Achilles V.1 Power Armor: When his regular combat uniform (see picture) won't suffice, Adrian's personal, modular Achilles armor will. It is a full-body powered suit, barring the helmet (which can assemble or disassemble itself into the suit at will), crafted to provide the user with the highest availsable strength output and mobility to the user. It is equipped with energy shielding and other necessary components to monitor his (or his avatar's) health status and whatnot, and has multiple magnetic locking hard points located on the armor, allowing for easier transitioning and portability of weapons.

Brief Bio/History*: Adrian Westwoods is the enigmatic leader of the Commercial Federation, an intergalactic-spanning corporate and military entity of Thanatosian origin in the Elsewhere universe. He has gained prominence in holding a leadership position of arguably the galaxy's most powerful and feared corporation, and is renowned both as an intelligent military commander and a ruthless CEO and capitalist. Adrian is known to be an extremely skilled fighter and commander, utilizing superior technology and firepower to defeat his enemies. He also utilizes Avatar technology actively to accomplish feats otherwise deemed impossible by normal humans. his wing, Adrian has expanded the CF's influence far beyond what was previously established, and asserted his control as one of the galaxy's most dangerous figures.With a number of smaller corporate entities and groups under
Brief Personality Description*: Machiavellian, ruthless, and cunning, yet overly sarcastic most of the time and cynical. Some say he shows signs of being a psychopath, but his only response to these claims are that "its just business."

CF Flag
Name: Commercial Federation
Origin: Elsewhere
Number of Members: 2bn employees, half of which are private contractors
Notable Members: Adrian Westwoods, Dare
Description of Faction's Tech, Powers, & Abilities: A corporate and military entity out of the planet Thanatos located in the Wander system, the Commercial Federation grew to become one of the most powerful and feared nations in the entire galaxy, and did so very quickly. Thanks to superior technology and firepower and an overwhelming economic strength, the Commercial Federation outclasses many nations economically as it does militarily, and has proven itself capable to sustain and endure long campaigns of fighting and project its strength despite seemingly insurmountable odds. With a number of star systems and species under its belt, it is led gloriously by the enigmatic Adrian Westwoods, who uses Avatar technology to prolong the lives of himself and his troops, and operates with a privately-funded joint Gek & Thanatosian private military to assert control over its possessions. Instead of conquering other nations and smaller powers, the CF has instead gained vast influence in galactic affairs by utilizing ruthless economic tactics, including simply "buying out" nations unfortunate to run laisseiz-faire economic policies. Due to their proximity with the Abominations, a race of marauding humanoid creatures wishing to graft humans into their collective, the CF possesses a powerful and permanent military force comprised of Thanatosians and Geks, the latter are hunched ape-like aliens native to the currently-contested Vega system.

(tl;dr: big corporation with a lot of money and a spoiled kid in charge)


Nice job! Accepted
A rowdy redneck from South Carolina who tries to RP every now and again.
"That rifle on the wall of the labourer's cottage or working class flat is the symbol of democracy. It is our job to see that it stays there."

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The Palmetto
Negotiator
 
Posts: 5216
Founded: Feb 05, 2017
Ex-Nation

Postby The Palmetto » Thu Apr 05, 2018 9:31 am

Zepplien wrote:Name: Altair (Also referred to as the 'Military Uniform Princess' as she avoids using her own name to introduce herself)
Origin: Re: Creators
Gender: Female
Age: 4 Months
Species: Creation
Appearance:
Powers & Abilities:
Swordmaster: While she very infrequently (Other than particular moments of rage) actually fights hand to hand with her swords, she had a constant spinning disk of the weapons surrounding her as to deflect any melee attacks that come her way. She can also use her sword-telekinesis to create a spinning disk of swords that will deflect projectiles from one direction, or can even use such powers to throw a wave of swords at her enemy. These attacks never seem to deplete her endless supply of swords that appear around her thanks to her Holosicon and its many uses.

Intelligent and Manipulative: While she utterly despises the worlds, and all that live within them, she is more than happy to enthrall the less intelligent creations around her. While rarely appearing more than glum, she has a certain charisma about her, telling heroes the secrets to saving their worlds are tied to her own goals. Thanks her her Holosicon, and her ability to see through the fourth wall of her world she can often promise a hero exactly what they want in exchange for helping her.

Symphony of the Cosmos: Using her Holosicon Altair is able to bend reality to her will at least so long as reality doesn't snap her out of existence for overuse of the Holosicon. The 'worlds must be in alignment' as she puts it in order for her to effectively use the Symphony, which is her crypto speak for needing the approval of the viewing audience in order to effectively use the Holosicon as few can get behind an overpowered villain whose music slays heroes without care.
Third Movement of the Cosmos, Representation Exposition:
The ability to 'revise a story', one of her most powerful abilities, as it can allow her to take weapons from her foes, or even do things such as turn them to flowers in the heat of battle.

Ninth Movement of Cosmos, Fate Restoration:
The ability to destroy plot of a story, her most powerful of offensive tools and used incredibly sparingly as to insure the illusion of a fair fight.

Thirteenth Movement of Cosmos, Outline Origin:
The ability to reverse a plot twist or plot change of another character, not necessarily taking the knowledge but taking the abilities or new form they have taken from this plot twist.

Fourteenth Movement of Cosmos, The Vicissitudes of Fortune:
The ability to reverse cause and effect, and her emergency ability in case she is cornered and about to face her death. It is the main ability that makes her hard to kill, as without it or her shield she can be killed by a well placed gunshot or sword strike.

Twentieth Movement of Cosmos, Factor Mimic:
The ability to create a 'mirror' of another character that obeys her will, however it seems like this copy of the character is weaker than its main counterpart, likely due to the basic rules of storytelling.

Twenty Third of Cosmos, Fate Reconstruction:
The ability to create a new story, a new world of possibilities. This requires immense acceptance, and even then will separate her from the physical world to have her join this new world she has created. This won't ever be used in RP, just here for sake of lists.

Sixty-Sixth Movement of Cosmos, Existence Change:
The ability to take over another person and change their body to one that suits Altair. This is a rather last ditch power, as it doesn't appear the Holopsicon joins this new body.

Weaknesses:
Atop the Pillar: She is eternally bound to the power of acceptance, if the audience does not think her power is fair or realistic it will tear her apart. She is well aware of this, and will tend to use her Holopsicon sparingly out of necessity, and even with her more mundane powers she will tend to reserve herself unless there is either no other choice or she has the favor of audience acceptance.

Emotional: Her other main weakness is her love for her creator, even the mere name bringing her enough pain to drive her to reckless use of her abilities and even leave her open to attack. To say nothing of how this clouds of her judgement and ability to direct a battle according to her grand plans.
Attack Potency: Small Building (Without using her Holopsicon)
Speed: Subsonic (Her reaction time is much faster though, faster than even a bullet)
Lifting Strength: Class 100 (She is easily able to hold a sword used by a mecha)
Striking Strength: Street class
Durability: Athlete Level (She relies on not getting hit by attacks rather than surviving the hits)
Stamina: Superhuman
Range: With her standard sword attacks perhaps 100 meters, her Holopsicon has theoretically unlimited range, but seems to be used at close range.
Intelligence: Incredibly high, she figured out that she was a creation and how to harness the Holopsicon to free herself from the prison of being a simple character. She often has plans within plans, while using her enemy's plans to further her own goals.
Equipment on Hand:
Holopsicon: Her most powerful weapon, omnipotent in its own right with the power to reform fate itself so long as conditions are properly met. If attempts are made to force the Holopsicon to work when the conditions of acceptance have not been met then it will destroy Altair with its power instead.
Brief Bio/History*: As this is a recent anime, and her bio is full of spoilers, I would prefer to leave it out, however if you prefer I could edit it in and put it with a spoiler tag.
Brief Personality Description*: She, to put it most bluntly, hates the worlds. She hates worlds that she sees as nothing more than toys for creators (Humans) to play with, and sees the Creator World as the worst of them all, subjecting anyone they can to suffer for their own amusement and gains. While she perhaps doesn't realize it, she seems to take similar sadistic pleasure in the suffering of others as the Creators she despises, and her goals of simply destroying the worlds would lead to the worst ending for everyone involved in these worlds.


While I do appreciate the effort you have put into this, the Fourth wall breaking and the godmodding isn't something we can allow. Denied
Last edited by The Palmetto on Thu Apr 05, 2018 9:32 am, edited 1 time in total.
A rowdy redneck from South Carolina who tries to RP every now and again.
"That rifle on the wall of the labourer's cottage or working class flat is the symbol of democracy. It is our job to see that it stays there."

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Zepplien
Negotiator
 
Posts: 6750
Founded: Oct 10, 2010
Ex-Nation

Postby Zepplien » Thu Apr 05, 2018 10:55 am

The Palmetto wrote:
Zepplien wrote:-Snip-


While I do appreciate the effort you have put into this, the Fourth wall breaking and the godmodding isn't something we can allow. Denied

Oh well, thanks anyway :)
Generation 29 (The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.)
Come to the Communist side, we have Cookies Wheat
I take boring you to a whole new level!
Never mistake my IC nation for communism. think of it as Zepism, something unique and terrifying
Ode to Zepplin:

You Play as a Bisexual think tank, in a woemans body so gracefully... But as quickly as you came you are gone playing a Chineese Clone... Then you are a stupid, homocidal iddiot who will kill 1000 people for his own power... You are my hero.

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Emperial Germany
Spokesperson
 
Posts: 191
Founded: Aug 02, 2014
Ex-Nation

Postby Emperial Germany » Thu Apr 05, 2018 11:36 am

Tag
Just a random nerd trying to figure out how to nationstate

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Yekrenia
Chargé d'Affaires
 
Posts: 385
Founded: Apr 21, 2015
Ex-Nation

Hannah Blikdase's History (RWBY OOC) - (Incomplete)

Postby Yekrenia » Thu Apr 05, 2018 1:19 pm

Born as Hannah Van Blikdase Andersen to an Mistralian working-class Faunus family, Hannah's coming of age was hopelessly problematic from the near start. Her father, Johann, was a chronic alcoholic and physically abusive towards her mother and four older sisters, and it did not help with the fact that he was being paid deplorable wages while working away upon multiple Mistalian factories; however, having an alcoholic father was not the only issue that Hannah had to fear. Hannah's grandparents and other siblings (specifically those on her father's side of the family) cared very little for Hannah and her family's suffering, and worse still, her father was notoriously hated by his bosses for his rowdy behaviour against some of his co-workers, which got him to narrowly lose his jobs multiple times. Plus, it did not help with the fact that Hannah's family was further plagued with the common public discrimination, and an already damaged psychological spirit among the rest of family because of Johann's alcoholism, poor pay, and as well as his disregard for the existence and love of Hannah and his family.

By the age of 7-years old, in fear of the family declaring a divorce or the imminent danger of her father's violent temper boiling over into murder, Hannah ran away from home and disappearing into the nearby forest to cover her tracks. Although extremely dangerous, traversing through the forest allowed her to shake off her family and thereby allowing her to later renamed himself by the name of, Maria Fruhling, to prevent her family from rediscovering her. In addition, during this seemingly lost time of her childhood, she was also quick to forget her family language and pushed even further to speak English to further cover up her original appearance, and she also started to develop the habits of an anonymous vagabond as she was roaming about her homeland in a homeless and lost manner without any way to discover her true destiny in his life. Subsequently, it seemed as if the young Faunus girl was about to be lost to history; however, fate was deemed to intervene.

By the time Hannah was just 9-years old girl, now spending some time wondering about the streets of about half a dozen Mistralian towns, she was a delinquent...a nomad as matter of fact. With the ever so painful and almost perpetual feeling of starvation after being homeless for nearly two years, Hannah was nervously approaching market vendors and small shops; reaching out her small cold palms and stealing any pieces of fruit, vegetables, bread, or whatever she could take to desperately keep herself nourished. Steadfast and intent on living another day, Hannah refused to let her own hunger and thirst get the best of her as she trudged from the darkest and murkiest alleyways to the open and Grimm infested foliage just to get some valuable sleep, and despite her age and struggles, she was not going back to her family after all what she has been through with her father and as well as his side of the family.

Though it was on a chilly evening in the middle of spring that Hannah was finally given the opportunity to fit in a place where she might belong and feel a sense of family; obtained from what looked like nothing but trash. Using the remains of a pile of propaganda leaflets found in a pile of used newspaper, Hannah found herself looking at recruitment advertisements for the famous political organisation, the White Fang. Unfortunately, as much as there was promise in safety and a community where Hannah could belong to, Hannah had no idea where to start if she was to be recruited into the White Fang; but just a while later on a second thought, Hannah had at least one idea where she could find the White Fang.

Although she was deemed to leave the town tomorrow morning via by hoping illegally on board one of the freight trains passing by the town, Hannah headed over to the town's warehouse district on the other side of town in hopes of finding a White Fang hideout; however, it turns out that there was no one to be found throughout the abandon warehouses in the district except for some shipment crates that had been opened earlier in the day. Hoping to find more about the White Fang's last whereabouts, Hannah sifted through the crates and the rubbish that had been laden through the warehouses before finally accepting defeat from the meager leads and items relating to the last whereabouts of any White Fang activities. But being that she was finally in a building within the warehouse district that was not only lit and heated, but also insulated and abandoned, Hannah somewhat deserved a good night's rest and decided to spend the rest of her night in the confinements of the warehouse building within the safety of a wooden box...at least, that was the original plan.

The next morning, Hannah was awoken to the sound of her head bumping into the awfully stiff and musty plywood not once, not twice, but multiple times as if the actually box was tumbling out of control. Then, when the box finally came to rest and leaving Hannah in a painful daze, the sound of gunfire and the nearly indistinguishable and garbled chatter of armed assailants assaulted Hannah's ears like as if she had been dumped into a warzone. With nothing but the protection of the flimsy plywood box that Hannah rested in, Hannah laid in silence as the outside world boiled violently into a battlefield, and it was only upon prying the box open a while later that she found herself in the aftermath of a grisly nightmare.

All around her in every direction, there were dead bodies, but not just the common poor souls of helpless civilians; the tattered clothes upon the dead men and women belonged to those of the infamous White Fang. There were lorries that had been severely damaged or beyond repair, and because the damage was so catastrophic, some of the lorries had actually been toppled over on their sides like toddler's toy blocks strewn about ever so ignorantly careless. Soon, upon inspecting the damage all around her and on the dirt road, Hannah realised at that moment that not only was she alone, but she had to fend for herself in an unknown faraway environment outside of Mistral.

Normally, one might run in the direction of where safety was closest, and thereby specifically relying on following the roads back to the kingdom borders; however, in Hannah's case, being out in the middle of nowhere in a forest road outside of Mistral was not the place for easy landmarks. There was no way in telling which direction of the road lead forward or backwards, and coupled with the Grimm roaming around after slaughtering whoever was left of the apparently destroyed White Fang convoy, Hannah only had two choices, fight or flight. She had no combat experience, no training, and no weapon to defend for herself other than the rubbish all around her, and with Grimm ranging from Beowolves, Creeps, and Medium-sized Nevermores, Hannah had to make a run for it and hopefully not get caught while in the act; however, this would have been the right choice had Hannah decided to continue hiding within the wreckage.

Scavenging for whatever equipment remained within the remains of the White Fang convoy, Hannah went in and out of the shadows to barricade herself in one of the rusting hulks of what used to be a lorry, and knowing very well that she was in no condition to adequately take on multiple waves of Grimm on her own. She was nowhere in being a fancy survivalist or engineer, but it was only by common knowledge that whenever one is to live out in the wilderness, one must be able to provide themselves a shelter against the elements, and if not to mention, Grimm. Although consisting of nothing more but a foxhole dug near a toppled lorry and sheltered by brush and scraps of wood and metal, Hannah was barely safe from both Grimm and the elements alike, and coupled with her surrounding environments and her limited provisions scavenged from the tattered convoy, Hannah had to worry about the itching from lice and fleas, and carefully proportioning her consumables if she were to survive.

After a week of surviving out in the middle of nowhere in an unknown forest outside of Mistral or any kingdom, Hannah had been fearing for her life. Although she is still a 9-year old child and almost incapable of holding her own against the weakest of Grimm, Hannah had been mostly cowering in the underground confinements of her foxhole and almost refusing to venturing out into the convoy wreckage (only by using the cover of darkness to mask her presence and reduce her visibility from the Grimm) and whatever bandits that might stumble upon the wreck itself; however, fighting for survival was not the only enemy that Hannah had to combat. Alongside her fright-stricken standard of living, Hannah has been fighting her own self just to keep her sanity amid her painfully deprived state of civilisation; thereby leaving Hannah in a ever so constant battle with loneliness...at least, provided of course, if Hannah does not find any signs of civilisation soon.

So by using the cover of darkness once again, Hannah decided to risk her own life by venturing beyond her foxhole and the roadside ruins of what used to be a White Fang convoy, and headed down the road via using the cover of the foliage and the roadside ditches. With nothing but her clothes on her back and a folding spade in her arsenal, Hannah crawled and walked for god knows how far into the dark and deadly unknown abyss of the forest road with the danger of being eaten alive by whatever kind of Grimm lurks in the shadows. Unfortunately, traveling on a road through a vast unnamed forest was not the best idea whenever you are in the thicket of night, with no moon to guide Hannah through the darkness other than the dreadful glow of the Grimm's red eyes like watchful searchlights cutting through the fog; however, as dawn came close beyond the horizon, Hannah was about to return back to her foxhole back up the road until she saw a merely heart-stopping sight in the distance.

There beyond the shady beech trees that bordered along the dirt road and the rolling hills and valleys, there was the sight of the salty eastern shores of Mistral, with the beautiful blue waves swaying back and forth upon the smooth sandy coast like a soft brush applying a light finishing onto ash wood. But alongside the safety of the elevated hills protecting the land against the coastal waters, there was the sight of railroad tracks that directed Hannah in the promising direction of civilisation, and she was bound to hope onto the first train she sees just to get back to civilisation as soon as she can. Subsequently, as morning began rise beyond the horizon, Hannah once again found herself riding illegally on board a train like she has been since she had been left homeless back in the safety of the Mistralian towns she traveled upon, and it seemed that things would go back to normal...at least, that would have been the case had Hannah knew where the train was really going.

As the day transitioned into the early evening, the train finally came to its final stop outside of an unnamed mining city further inward within the hills and steppes of Mistral, but instead of being greeted with the sight of a peaceful and quiet town with its miners busy at work in the dust mines, the town was instead under siege by Grimm. Plus, it came very clear as to why there were so many boxcars being transported by just one train, and Hannah came to this realisation when she heard both workers and militiamen rushing over to the train upon the platform and opening each and every boxcar to receive their delivery of munitions, weapons, food, and other urgent supplies needed to the battlefront. Among the chaos of unloading the train, Hannah attempted to escape unnoticed by both workers and militiamen alike; however, as she was escaping out into the nearby yard, Hannah found herself confronted at gunpoint by militiamen upon making an unlucky bend around one of the idling coaches in the yard.

The next thing that Hannah knew upon being caught by the militiamen, she was transported to a training camp for child soldiers; with orphans and children between the ages of 8 to 14 years old being trained and deployed into combat like poor lambs being sent to the slaughter. From the grueling physical exercise sessions to the deadly live combat simulations and as well as military deployment under the supervision of a political officer, the remainder of Hannah's childhood revolved around a military life at a young age; however, amid the desperate fighting and as well as the bloodshed of countless conscripts and volunteers sent to defend their beloved town, Hannah found a sense of community and belonging as she grew into a teenager. All around her, whether it be on the battlefield or not, Hannah always found herself fighting alongside her fellow comrades and friends that had been with her since the first day of combat training, and it was here that Hannah developed a new identity for herself as a steadfast tin soldier; a tin can that refuses to falter under stress and as well as defy against the forces of evil while retaining its calm obedience against oppression.

While defending the city from Grimm, raiders, and mercenaries proved to be a fierce and prolong conflict over natural resources, by the time Hannah was 16-years old, her transformation from a adolescent vagabond to a proud and faithful conscript was all created through a combination of blood, sweat, lead, tin, iron, dirt, and cotton. Whether she and many of her comrades were deemed expendable or not, Hannah finally found a place of where she was fighting with a purpose as well as for a cause that threatened to exterminate all Human and Faunus life, and she was determined to not only bring honour and pride to her people, but also encourage others to stand united and bear arms upon the creatures of Grimm and those who threaten to divide the mankind itself. Of course, it was naive and foolish yet patriotic for Hannah to have such a steadfast ideology of unifying others against the creatures of Grimm, Hannah understood the simple fact that war was hell no matter what form or shape it took, but through it all from having to run away from home and surviving on the streets to being on a the battlefield, Hannah was practically a girl who had gone from rags to success; however, even after almost seven years of fighting, life amid the brutal urban fighting made academy life for a huntsman/huntress-in-training look like a kid's joyful walk in the park, and it was only after Hannah lost too many good comrades that she decided that enough was enough.

To the dismay of her commanding officers and some of her fellow peers, Hannah stealthily made her way back on board a train deemed to leave the city, but as she was making her way on board one of the boxcars, she came to discover that she was not the only person to have the same idea of deserting. Apparently, 24 of her friends had apparently made their way on board the train, knowing very well of Hannah's plans to leave the front lines, and considering that they too had been wanting to leave the battlefront for a very long time. Subsequently, as it turned out through the explanation and chatter of Hannah's friends, Hannah had been the original architect of a great escape since the first day she arrived into the town, and it was only as she made close friends and gained enough combat experience that Hannah decided it was time to leave the war behind for good.

Now riding on a very similar train that she once took to make her way into the town, the war for Hannah and her close friends was over, and together at arms on board a boxcar in the middle of the night, Hannah and her friends were on their way to whatever freedom has to offer down the line. No longer did Hannah have to travel alone while in fear of being mugged, killed, or eaten alive, and it was here that Hannah could finally have some company and feel as if she now has a band of brothers and sisters; in fact, a family. But on a small second thought, as Hannah sat with the company of her friends on board the cramp boxcar, Hannah eventually was struck with the haunting thought about her mother and five sisters that she long ago abandoned.

She still thought about her biological mother and sisters back at home somewhere, fearing that they have already suffered the worse upon Johann's doings; possibly murdered by the very extreme of his alcohol-driven rage and abuse. Therefore, even after seven years, Hannah found this point in her life as a way to exact her revenge against the very person that one can only call him by the name of Hannah's father (Johann), as a matter of fact, it was her newfound goal to head home and put Johann in his place once and for all with her the power of her militaristic persona and capabilities. Of course, she was not going to kill him, she was going to make the bastard of a father suffer for his wrongdoings and claim herself as the protector of the family rather than him; however, such a ambition would only have to wait for now as Hannah and her fellow comrades rode the train towards their freedom.

One by one, at almost every stop throughout the next couple days, Hannah's fellow comrades made their final goodbyes as they made their departures, whether if they were going to reunite with their families out there, seek a new life, and/or seek adventure in hopes of finding fortune. Eventually, by the time the second night came around, Hannah was left with a fellow comrade by the name of, Njall Goring; a 16-year old human, who happens to be one of Hannah's best friends, and as well as her boyfriend. Although their love never exceed into the realm of a serious romantic relationship, both Hannah and Njall grew together as close friends even before they became teenagers; however, being that they were no longer confined to the fighting in the middle of nowhere in Remnant, their close friendship was now able to grow into love (something that Hannah and Njall wanted to do for a long time).

With the night all to themselves, Hannah and Njall shared one beautiful moment along with spotting the stars up above in the sky before falling asleep in collective peace and hope of seeking fortune and freedom. By the next morning, Hannah and Njall finally made their departure together now deep within the safety of the Kingdom of Mistral, and not surprisingly, Hannah finally felt herself back at home after more than seven years of fending beyond the kingdoms. Unfortunately, aside from returning back to motherland she had long ago been vanquished from, there was something else that caught Hannah dearly.

The buildings, atmosphere, people, and even the faint smell of industrial fumes were a eerily plodding giveaway for Hannah as she finally came to realisation to such a particular place. For Njall, the town appeared like any other Mistralian industrial town, but for Hannah on the other hand, the town was merely a old memory coming back to haunt her in the early years of her childhood. The moment of realisation could not become any more evident for Hannah when she and Njall were walking alongside some meadows and they saw a forest in the distance that now had a chainlink fence blocking off anyone from venturing to their deaths; however, it was that very same forest that Hannah knew exactly where she was after all these years.

There was the same forest that Hannah ventured into more than nine years ago to elude her family and escape the clutches of her father, and it was also where she became known as, Maria Fruhling (a name that everyone except her family knew her by). Whether it was guilt or the pain from having to remember such a memory, Hannah told Njall the partial truth about her hometown and its history regarding some of the other changes made to the town, and that was as far as what Hannah can tell her boyfriend about her past...at least, that was where Hannah's story began according to Njall. Of course, Njall decided to change the subject and cheer both Hannah and himself up; however, shortly after changing topics and beginning to add some comic relief, the sound of a cargo van stopping on the side of the road caused Hannah and Njall to react with suspicion and caution as to who might be wanting to kidnap them both.

But instead of some mugger or elderly pedophile, a woman of a young adult age emerged from the driver's side of the van, and it was here that Hannah immediately recognised the unknown woman's face and hair; it was her oldest sister, Maya Blikdase. Almost as if fate had made such an intervention to reunite Hannah with her oldest sister, Hannah could not believe that she was standing before one of her sisters, but in remembrance of exacting her revenge against Johann, one of Hannah's first questions was knowing Johann's whereabouts; however, Hannah's work was already cut out for her when her oldest sister told her the events following after Hannah's disappearance. As it turned out, in the years following after Hannah's disappearance, Johann's health had apparently bite him the ass and slowly ate away at from the inside out, and it was only four years after Hannah disappeared that he finally succumbed to his alcoholism, and thereby leaving Hannah's mother and her older sisters to be able to put their plan of moving with her mother's side of the family in Vale into action.

In the background, Njall was completely flabbergasted about this unexpected revelation, and this was just an understatement. Of course, he was not entirely upset or angry about most of Hannah's lies (including her fake name, Maria Fruhling), it was a matter of disbelief and awe about how Hannah actually had a family all along; something that Njall cared dearly for since he was a little boy, and with Hannah's family coming into the picture, this became the perfect opportunity to finally settle down and leave the war behind for good. So after Hannah and Njall explain the events following up to their arrival back in Hannah's hometown, Maya drove both Hannah and Njall back to the family home to reunite Hannah with the rest of her sisters and mother, and as well as introduce Njall to the family.

Once they arrived at the doorsteps of the family home, the house was already in a state of being cleared out by Hannah's mother and other sisters, and just as what Hannah's oldest sister explained from earlier, the family was in the final stages of moving to her mother's side of the family in Vale. Interestingly, in spite of the rejoice treasured by the family's reunification with Hannah, there was quite some work to do for the house and as well as getting the family's possessions onto the airship to Vale. Luckily, Hannah and Njall were more than happy to help out, since they too were willing to leave behind the terrible memories of their past and their sufferings, and if that was not enough reasoning for their willingness to help, both former soldiers also wanted to seek new opportunity and fortune beyond the Kingdom of Mistral.

After less than a week of packing and final deliberations, Hannah, her family, and Njall finally made their last goodbyes to the family house before it was left behind in the winds and fumes of the bustling industrial town. With Mistral and the war left behind for good, Hannah, Njall, and her family took the next airship heading to Vale, and with that after a few days of traveling by air, they finally touchdown in Vale and move into an apartment in the vicinity of the mother's side of Hannah's family. Although the first year within Vale was financially difficult with Hannah's family having to support seven people (Hannah, her mother, her four older sisters, and Njall), there was no shortage of opportunity and freedom, and with her mother's side of the family helping them settle in, life had returned back to the olden days, albeit with life now focused in the city rather than an industrial wasteland.

For the next two years, life for Hannah and Njall was not entirely happily ever after as entirely hoped for both former soldiers. In the months following after the move, Hannah had been plagued by nightmares and flashbacks about the horrors found on the battlefield, and never again would Hannah want to relive the darkest of days, and even with her reunification with her family, transitioning from military life to civilian life was a work in progress. On the other hand, Njall had similar reasons as to why he chose not to relieve the darkest of days along with Hannah; however, unlike Hannah, he was more than willing and happy to be a civilian and live the rest of his life to become a happy man in a family he never had as a young boy.

For Hannah, life had seemed to move so fast while she was away on the battlefield, and it did not help with the fact that she was remembering the faces of her fellow comrades and friends that had either perish or moved on to seek greater opportunity and fortune. From the grueling exercises and training of boot camp to the horrors found upon the battlefields, Hannah felt as if she had already lost and abandoned a family of her own, with the faces of the fallen and forgotten remaining as a haunting reminder to both her failures and blinded steadfast patriotism. To her point of view, she was not only suffering in silence, but she was too scared to tell the truth of what happened throughout the time she had ran away from home, believing that no one (aside from Njall) would understand her hardship and take the harsh reality of her adventures seriously.

Often times as she was suffering to herself within the safety of her bedroom or any secluded area, she considered whether or not to take her own life, seeing that others around her, including Njall, were more than bliss and fortunate to live their life at the fullest while she almost constantly relived her days as a soldier. She was no huntress, and nor did she see herself entirely as a hero, rather she saw herself as cannon fodder upon most of her; forced to relive certain battles over and over again despite the fact that she either lived or died in those horrible memories. But even as she secretly weep and endured one heartache after another, Njall knew that Hannah needed help and decided to tell Hannah's story as well as his own to Hannah's mother and sisters.

Afterwards, with Hannah's story (as well as Njall's story) coming to light and importance to her family, Hannah's family decided that in order to cheer Hannah up and have her move on in life, they decided that it was best that they give Hannah psychiatric treatment; however, before Njall and her family could confront Hannah and offer her such medical treatment, Hannah had apparently left some paperwork on her bed that got both Njall and Hannah's family suspicious at first. Upon closer inspection, the paperwork that Hannah had been signing turned out to be transcripts for Beacon Academy, with her classes already filled out along with the grades of her two years in secondary school, and to top that off, there was the signature of the registrar (who was none other than Ozpin). But amid the paperwork, there was a letter that Hannah wrote in cursive that read:

"Dear Family & Njall, if you are reading this, then you're too late. I've already came to the decision of sending myself back to the front, where I belong and hopefully find my final resting place if I'm lucky enough. I don't care whether or not I die on the front lines, I simply don't wish to suffer any longer with the nightmares of my comrades dying without me. It is only fair that I must return to war and redeem myself for desertion, and for that to happen, I'm going to Beacon Academy in Vale City to make my return to war. If I do come back home, it only means that I've proven myself once again as a coward and an excuse of a soldier meant to bring honour and pride for humanity. I, Hannah Van Blikdase Andersen, know that if I die on the battlefield than coward away in the safety of my home, I will rest assured that I have made humanity proud and given them a gift that will hopefully inspire others to rise up against the forces of evil.

Sincerely,

Hannah Blikdase

P.S. If you're reading this Njall, do me a favour and look after my family, okay? We've been together for so long and it's only fair that I owe you the favour for all these years. I trust that you can take care of them and make them proud as well, and hopefully your children can be able to raise a family greater than our sufferings. Not for a soldier like me. Takk Þér Fyrir Allt, Njall. ❤"


After running away from home for the last time, Hannah Blikdase left for Beacon Academy as her one-way ticket to intentionally die at the initiation. Unfortunately, her attempts at intentionally killing herself out in the field ended in a meager failure as another female student named Ashley Caldwell came to Hannah's unwanted rescue. Unsurprisingly, Hannah rudely and blandly ignored Ashley's friendly and welcoming compliments and dialogue; however, as Hannah's first year at Beacon Academy went by, she eventually warmed up to Ashley and as well as her team, knowing that silence and rudeness would eventually continue to torment Hannah as she kept her past a secret for any longer.

By the time Hannah graduate into her second year at Beacon Academy, she became a different person with the help of Ashley and her team. Some might say that Hannah used to be a militaristic tsundere prior to her arrival at Beacon Academy; however, that personality seem to grow out of its shell as Hannah eventually told her team and as well as Ashley about her past - whom eventually grew sympathy and compassion for her losses inflected during those terrible times in her past. During her second year at Beacon Academy, Hannah slowly fell in love with Ashley; however, such love was kept secret since Hannah still felt her family obligation to her former fiance-turned-adopted-brother back at home (Njall), and it was through this relationship that Ashley and Hannah found a lot in common.

For a while, things seemed to be turning for the better for Hannah and as well as the rest of her team, along with the Vytal Tournaments providing a much needed place for excitement and celebration - something that Hannah never truly felt in her life (except her family reunion back in Mistral). Unfortunately, as everyone knows by now, the Vytal Tournaments eventually turned into another war for Hannah Blikdase - the attack of the Grimm, White Fang, and hijacking of the Atlesian robots immediately drove the once retired militia woman into overdrive as her past caught up to her and unleashing her into her former military self. War had arrived once again, only this time, Hannah was prepared to fight tooth and nail rather than run away as she once did as a 16-year-old, and her team as well as the other students rallied behind her leadership and bravery into the Battle of Vale and Beacon Academy.

When the smoke cleared and the last gunshot amongst the battlefield fell silent, Hannah Blikdase had showed her fellow peers and as well as some of her surviving teachers and superiors alike in what she did before as a former militia operative. Her torment and horrors she faced when she was in the militia had properly prepared her for the Battle of Vale and Beacon Academy - something that other people her age could not stomach or do so easily. While Hannah's weapon may have only been a rifle and bayonet called Trofastegin, and she was wearing a battle helmet and equipped in military clothing, but her teachings she achieved from attending Beacon Academy taught her how to fight like a huntress as well as the former soldier she once was years ago.

Hannah and her team (along with her girlfriend, Ashley) were amongst some of the teams from Beacon Academy to survive the conflict with all four members alive and well; however, it was only after Hannah showed what she could do on the battlefield that the balance of power shifted in Hannah's unintentional favor. Hannah's teachers and superiors alike recommended her to become a military instructor among the recovering ashes of Beacon Academy; however, Hannah politely refused her teachers' recommendations and suggestions to become a teacher, whom she instead chose to finish up her time at Beacon Academy and graduate at the age of 22-years-old. Upon graduation, she waved her team a farewell goodbye before she proceeded to take the next airship back home to her family, whom were still safe and sound despite all the chaos, and welcomed her back home with loving arms like if it was another family reunion; however, there was something else that bother Hannah since the day Vale and Beacon Academy were retaken.

News of the silver-eyed traitor - named Ruby Rose - who collaborate with the White Fang and the others to bring down Vale and Beacon Academy began to circulate amongst Vale like the world's new and deadliest plague; however, for someone who fought so hard among her peers to retake her school and Vale City, Hannah questioned the motive in hunting down the red-hooded silver-eyed terrorist. Hannah didn't exactly believe all was true about one of Beacon Academy's most notable students, considering that she had seen that particular girl indirectly on a daily basis since her graduating into a second-year student. Most would consider Hannah as a heretic to think that the red-hooded silver-eye terrorist may have been innocent from the attack on Vale and Beacon Academy; however, Hannah didn't care much to oblige to the criticism among her family and best friends alike, knowing that everyone was going to be hunting down this terrorist all for the purpose of greed.

Against what could be considered one's better judgement, Hannah Blikdase left her home for the last time again to seek for answers by finding Ruby Rose herself...not for the bounty, but to question Ruby's loyalty and intentions to those close to her. For the next year and a half, Hannah traveled far and flung into the continent of Anima, back into her native homeland of Mistral; however, unlike the last time she lived there, the war she once deserted as a 16-year-old girl had came to an end not long ago, but the crime of deserting the battlefield remained a target on her head. Hunted by her former Mistralian militia, plus other bounty hunters, assassins, warlords, and former Beacon academy teams (CFVY and a cadre of other new huntsmen/huntress-in-training teams), Hannah slowly became one of the most wanted women in Remnant - her ideas of tracking down and clearing the silver-eyed terrorist's name wasn't exactly a sound idea no one wanted to fulfill so easily.

Eventually, by the age of 25-years-old, after three years of steadfast and strong dedication and survival, Hannah Blikdase finally found the silver-eyed terrorist hiding in a village tucked away in the deserts of Vacuo. Just as Hannah Van Blikdase Anderson suspected from the very day she heard Ruby Rose's name being labelled as a terrorist, Ruby was actually manipulated and framed for the murders and plot for Beacon Academy's fall, rather it was Salem's faction and a group of terrorist organizations (one of whom, Slaver's Guild, had since been harassing Hannah's efforts starting in Mistral; Battle of Shinon and the Battle of Haven Academy). Both the Steadfast Tin Faunus Soldier and Little Red Riding Hood had reunited once more, still best friends even after so much destruction and the loss of life had already passed; however, before both friends could fully collaborate a plan, specifically for Ruby to clear her name, Team CFVY allied with Team BRNZ and NDGO (plus other, newer teams of huntsmen/huntresses-in-training) locate the village the morning after Hannah reunites with Ruby.

At the same time, however, Hannah's former team had coincidentally arrived in the village the night before, unaware that their team leader was in the same village and very much alive. With Ashley Caldwell at the helm with the rest of Hannah's two other teammates, Hannah's former team were swift to come to their leader and Ruby's rescue; however, prior to the rescue, Hannah and Ruby were nearly close to escape the village via wearing bruqas and being escorted by Ruby's boyfriend, Farid. Unfortunately, Hannah and Ruby's plan fell apart when they were promptly pinned down by Team NGDO's sniper, May Zedong, positioned up on the rooftops; however, it wasn't long until Hannah's former team came to the rescue and allowed Hannah to escape into the desert before reuniting herself and Ruby into the loving arms of Ashley Caldwell and the rest of Hannah's former teammates.

Eventually retreating into the canyons and mountains somewhere in Vacuo, Hannah and her team reunited, alongside Ruby Rose, were now stuck between a rock and hard place. Every friend and contact (except family, her former team, and Ruby) that Hannah has connections to have either turned against her or abandoned her, leaving Hannah stuck with the hardest task of all - clearing the silver-eyed terrorist's name and getting to the bottom of the causes for the Fall of Beacon and Vale. In order to figure out how the Fall of Beacon and Vale had occurred in the first place, Hannah and her fellow peers had to first head over to Atlas, where Hannah and Ashley then infiltrated the Atlesian intelligence agency and discovered a mole named Ellis Snowcroft, whom is later kidnapped and interrogated back in Vacuo.

Apparently, Snowcroft had no knowledge of the data leak that eventually lead up to what would become the Fall of Beacon and Vale, rather it was through an elaborate blackmail operation secretly undertaken by Salem and Cinder's agents to trick Snowcroft into securing vital Atlesian security files elsewhere among the agency - particularly on a series of computers where the security was already compromised by the agents. Fortunately for Snowcroft, Hannah was able to discover that Snowcroft got the names of the agents on a flash drive he kept for safekeeping; however, Snowcroft also made a startling confession that turned the investigation on its head. He had been indirectly responsible in comprising the security in not only the Vytal Tournaments, but also giving away the locations of the Four Maidens and their relics - a confession that immediately turned the attention of Hannah, Ruby, Ashley, and the rest of Hannah's team to Shade Academy.

If the Fall of Beacon and Vale were Pyrrhic victories, and the Battle of Haven Academy was a stalemate, it didn't take long for Hannah and her friends to realize from Snowcroft's information that Shade Academy was next - an attack that would take place in three days (not enough time to adequately arrive and convince everyone to defend against the upcoming attack). But before Hannah and her friends could head to Shade Academy, Snowcroft also revealed that Jaune Arc - the long lost Blonde Haired Terrorist - was alive and his last locations had been known to the agency in the months following after the Fall of Beacon and Vale. Just like Ruby, Jaune had been in hiding as well; however, about a few months ago, Jaune had taken the alias of a middle aged instructor working for Shade Academy - something that Atlesian intelligence agency had been trying to decipher and locate since then.

Racing all the way to Shade Academy mostly on horseback for the next several days, Hannah and her friends hastily make their way inside Shade Academy under the cover of darkness before eventually being discovered by a man named, John Adams; however, Ruby is not fooled by the man as she quickly identifies him as Jaune Arc. Surprise by their reunification, Jaune and Ruby initially have an argument regarding how both of each were not only abandoned, but also failing to keep in touch with one another throughout the time they were labelled as terrorists. In the meantime, with Hannah leaving her team with Ruby and Jaune, Hannah hurries to find the headmaster's office and alert the headmaster as soon as possible about the attack; however, she discovers from the headmaster's computer that the academy's security had been compromised via a virus uploaded in an eerily similar manner like the virus used in the Fall of Beacon Academy and Vale.

Thinking quickly upon spotting a police patrol down in the streets, Hannah used her flashlight as a signal lamp to flag down the police and initiate a lockdown of the campus at once. Unfortunately, while the police got Hannah's urgent message, their communication and security systems had also been compromised as well; however, refusing to give up and pressed for time, Hannah instructed the police to rush over to the nearest power plant and tell them to cut off the power, thereby allowing the academy and the police to free themselves from the virus. In the meantime, Hannah rushes back to her friends in hopes of alerting them of the cyber attack; however, before she could reach them, the Slaver Guild and White Fang attack at once, subsequently clashing with one another and juggling the academy between their crosshairs as dawn slowly broke - the Battle of Shade Academy had began.


(Incomplete)
Last edited by Yekrenia on Thu Apr 05, 2018 1:33 pm, edited 1 time in total.

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Slenderman The CreepyPasta King
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Ex-Nation

Postby Slenderman The CreepyPasta King » Thu Apr 05, 2018 2:16 pm

Ok been trying to make an app for all of bens aliens... Not going so well considering how many there are by the end of the first summer he had the omnitrix, about 20 give or take a few.


Can I just provide links to them?
☻/
/▌ The slenderman is always watching.
/ \
http://www.youtube.com/user/ClubPenguinajl
https://www.youtube.com/watch?v=aSTlbpf4Dxo
https://youtu.be/f_GC8wiEuXo
https://youtu.be/mQfcFjzWuX8
Check out my YouTube channel! Some Links are above! ^

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Slenderman The CreepyPasta King
Postmaster-General
 
Posts: 10939
Founded: Jan 11, 2014
Ex-Nation

Postby Slenderman The CreepyPasta King » Thu Apr 05, 2018 2:27 pm

Slenderman The CreepyPasta King wrote:Name: Ben Tennyson
Origin: Ben 10
Gender: Male
Age: 10
Species: Human (with the ability to change into many more)
Appearance: (Image)
Powers & Abilities: Enhanced Eidetic Memory (I believe that's the scientific term for photographic memory)
The omnitrix
heatblast
diamondhead
Fourarms
XLR8
Ghostfreak
Greymatter
Stinkfly
Upgrade
Wildmutt
Weaknesses: he's still just a kid. When he's not in alien form, all regular human weaknesses.
Attack Potency: humanwise, room level. When he's an alien it depends on what alien he uses.
Speed: humanwise, average. When he's an alien it depends on what alien he uses.
Lifting Strength: humanwise, average. When he's an alien it depends on what alien he uses.
Striking Strength: humanwise, average for a kid. When he's an alien it depends on what alien he uses.
Durability: humanwise, average. When he's an alien it depends on what alien he uses.
Stamina: humanwise, average. When he's an alien it depends on what alien he uses.
Range: humanwise, average for a kid. When he's an alien it depends on what alien he uses.
Intelligence: Advanced Intuition, Spontaneous Learning/Understanding (in other words, very smart, he just doesn't apply himself)
Equipment on Hand: The omnitrix
Brief Bio/History*: Benjamin Kirby "Ben" Tennyson was a normal ten-year-old kid until he found the Omnitrix, a powerful watch-like device that allowed him to turn into ten different aliens. Over the course of the summer he got it, he unlocked more aliens he could transform into.
Brief Personality Description*: Initially cocky, childish and arrogant, Ben's immaturity and attention-seeking behavior often led him to joke around, regardless of the situation. His allies often criticized his attitude, unaware of the fact that he used humor to mask his fears. Despite some childish attitude, he was heroic, caring and generally good-natured, always willing to save others at any time.
*Optional, but recommended
Last edited by Slenderman The CreepyPasta King on Fri Apr 06, 2018 9:13 am, edited 3 times in total.
☻/
/▌ The slenderman is always watching.
/ \
http://www.youtube.com/user/ClubPenguinajl
https://www.youtube.com/watch?v=aSTlbpf4Dxo
https://youtu.be/f_GC8wiEuXo
https://youtu.be/mQfcFjzWuX8
Check out my YouTube channel! Some Links are above! ^

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Apto
Minister
 
Posts: 2576
Founded: Jan 13, 2012
Ex-Nation

Postby Apto » Thu Apr 05, 2018 2:35 pm

Everyone who's been accepted so far, please state which Arc you're going to join.

Sayaka is going to the Secrets of the Raven while Shut Hell is for Tales of Trebizond.

The part of the Fleet of Fog that's under my direct control (Hiei and her Student Council, what a band) will be playing their part in Drawn Through the Multiverse.
Last edited by Apto on Thu Apr 05, 2018 2:45 pm, edited 2 times in total.
There is morality on the circumference of the MOOOOOOOOOOOOOOOOOOOOONN!!!

Previously, on "Bad Things Happening To Lovable Little Girls"....
- Flukes

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The Dark Brotherhood of Deros
Powerbroker
 
Posts: 8278
Founded: Jul 01, 2014
Ex-Nation

Postby The Dark Brotherhood of Deros » Thu Apr 05, 2018 2:39 pm

Apto wrote:Everyone who's been accepted so far, please state which Arc you're going to join.

Moira and Percy have a home, but I'm still not sure where I'm putting Kirby.
"Don't curse the darkness, light a candle! When freaky aliens give you lemons, make freaky alien lemonade!" - Hades
The Four Swords of the Guild
Respect for nature, Life as a community, Crafting from nature, and Prosperity from nature.

My RPs
The Ancient Ones: Age of Nothingness
Aeternabilis wrote:
The Intergalactic Russian Empire wrote:I'm waiting for Aetern, might post tomorrow either way, though.

Deros is waiting on you who's waiting on me who's waiting on Petro who's (I assume) waiting on the Soviet guy. It's a conga line of waiting and sadness up in here.

Kaidou wrote:We Asian millennials are like bananas. Our skin is yellow, but on the inside, we're pretty much white.

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Petrokovia
Powerbroker
 
Posts: 7698
Founded: Jul 07, 2014
Democratic Socialists

Postby Petrokovia » Thu Apr 05, 2018 2:41 pm

Gold, Ty, and Muffet will be in Rise of the Masked Man.
Tadayoshi, Kongou, Fay, Miyu, and Wilfre will be in Drawn Through the Multiverse.
Marguerite, Chase, & Terrell, and IMPDO & FOF will be in a few background scenes related to DTTM until after the arc ends.
Agent A will be in Secrets of the Raven.
Bloodfyre and Corneria & Venom won't be appearing until after the DTTM arc.
Last edited by Petrokovia on Thu Apr 05, 2018 2:42 pm, edited 1 time in total.
Communist from Philly living with multiplicity; We literally are Petrokovia. We are very spiritual adherents to our religion.
Pro: AES, Juche, communism, armed revolution, God (Mikotorma), reappropriating monarchical terms for socialist things (what's in a name?), the ethereal spaceship polycule sent by Allah to guide us, freedom of expression and religion
Anti: Fascism, absolute monarchy, capitalism, imperialism, Demiurge/Saklas, bigotry of any kind
Note: I do not use NS Stats, NS Tracker, etc. I only use my own factbooks and written information; The main canon used is the Democratic Socialist Vesperist Realms of Petrokovia (DSVRP)
من خلال الشدائد وسفك الدماء إلى المجد نسير بنور قلوبنا على طريق ميكوتورماه
National Anthem: Our Country!
National Religion: Vesperism

*Communist and Proud!*

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