The Traansval wrote:Greater Redosia wrote:Faction/Nation Flag (Optional):
Faction/Nation Name: Richmond Regulators
Faction/Nation Role: "tribe" (More like organized group that goes around helping settlements and definitely gets paid for doing it.)
Faction/Nation Territory:
Capital City/Faction HQ: Richmond/National Guard Office
Population: 6,541 Regulators
Government: 5 Member Regulator Council, elected from the Regulator population every 10 years (or until one of them die) in a form of Democratic Oligarchy.
Leaders: Head Regulator Garner (Old Guard), Head Regulator Lawrence (Old Guard), Head Regulator Anton (New Law Front), Head Regulator Mack (Old Guard), Head Regulator Jessie (New Law Front)
National/Group Ideology: Law and Order, Individual Freedoms, Independence, Tolerance,
Military: 573 Regulators that are constantly rotated from patrolling duty, guard duty, and basic farming duty.
1 Sloop named Law and Order mostly used for patrolling and has little in the name of armaments, mostly a couple mounted pipe machine guns
The Regulators are a ragtag group of vigilante law bringers who are made up entirely of volunteers from the local populace who join, mostly armed with hunting rifles due to them being generally reliable in almost all circumstances, though few carry around whatever they could find like pipe rifles or the occasional laser musket. Training includes 4 hour target practice first on bottles then slowly working up to brahmin, then onto stuffed targets, then finally onto bloat flies (Damn bastards are always too damn hard to hit). Along with standard patrols of 5 men that run into the occasional raider or wildlife (Poor Jimmy, that deathclaw just got too close). Regulator outposts are set along I-95 and I-64 as well as several Regulator HQs in places such as West Point, Williamsburg, Petersburg, and Fredericksburg. All outposts and HQs are given a standard radio set so that communications may run smoothly though from time to time communications get iffy due to lack of parts and generally rely on the local populace to support them.
Major Towns or Locations: Richmond, Pertersburg HQ, West Point HQ, Williamsburg HQ, Fredericksburg HQ, I-95 Regulator Checkpoints (near Prince William Forest Park and Stoney Creek), I-64 Checkpoints (near the bridges connecting State of Norfolk and Hampton, as well as one near Shenandoah National Park). All bases are important to solidify Regulator control over the certain areas, as well as making sure caravans are protected as they enter into the territory of the Regulators (with a bit of compensation for the protection of course).
History: The wasteland before the formation of the regulators were lawless, full of tribes, raiders, and few settlements that could barely defend themselves. Though many settlements cooperated with each other, supplying the others with food, weaponry, medicine or ammunition it wasn't enough to handle the onslaught of the tribals and raiders. Though the settlements had a plan, in Richmond which was the largest settlement of them all surrounded by a large wall that kept most of the harm outside the main city. After several more years of failed attempts they finally succeeded in cracking open the Richmond defenses and started negotiations with the town within.
With the settlement of Richmond on their side the settlements' leaders prepared a plan that would involve the creation of a police force for the region and to stage an incident that would bring the raider gangs and the tribes into conflict. After rounding up a small army full of volunteers with a mix and match of weapons they could be given, found, or made they set off. They caused the conflict near Lake Anna state park where a large tribe with several alliances and connection to the other tribes in the region was attacked (by the volunteer army false-flagging as the largest raider gang), they tribes sent messengers and gathered a large army of their own to fight the raiders who in turn brought their own force. After a large battle which took place outside Fredericksburg both sides suffered heavy losses which allowed the settlement's army to swoop in and clean up the remaining forces.
With the region cleaned up of raiders and tribes, the settlements agreed that an independent organization was to be created. It was made independent so that it could hold no favor towards any one settlement and was to protect the region from further outside exploiters or those that wish to do harm. The new faction naming itself the regulators took office in the Richmond National Guard Office and began to expand, taking in new members setting up checkpoints and outposts along the roads and near settlements. The formation of the Council was due to the constant conflict in which resources were to be allocated and who should represent the Regulators, at first it was made up of those that wish to do good and protect the region from harm and evil. Though as time went on corruption began to grow within the Regulators that made it split into two internal factions, the Old Guard who wish to continue their good deeds and support the region. And the New Law Front that wish to do the same albeit with benefits of payment and tributes from the towns, this was shown obvious when the council voted in favor of making settlements and caravans pay a small fee for their work though many thought this was to support the Regulators in financing for weapons and armor.
The current stage is set with 3 Old Guards and 2 New Law Fronts on the council, anything being possible in changing the balance more in favor of the old ways or leading the Regulators into a future of mercenary work and becoming the exploiters the region was hoping to avoid.
There, I even put spaces in between so it was easier to read.
This is really quite good. One thing thought, why the huge descrepency betwen your population and the amount of Armed Regulators? What do those rough 5,500 other regulars do when not actively patrolling, or is that the population of the area your protecting, because it seems quite low (Keep in mind, population for you would be the amount of Regulators you have).
Also, theres another nation thats setting up a sort of trade company type thing on the I-95 between Washington and Richmond. They haven't finished their app,and since your a Tribe/Faction your AOI can overlap others territory, but keep in mind they'll be there.
Those two points are just suggestions, otherwise this is accepted (if you do want to change your population or military do let me know)
Ah shit, didn't know about the population thing. I'll definitely change that, as for the trading company (that I totes saw and didn't know at all till now) it will be good for some story. I will definitely change the military stuff, but still have a little left behind. Because we still need those people who need to do the paperwork.