-The Infestation
You have failed to defeat the Doctor of Black and White, but you did damage him enough for his body to perish. You feel strange but confident that his reign of terror is over...yet something doesn't seem entirely right.
+You feel a strange surge in power when it comes to abilities, your strength, and mental clarity.
-A voice in the back of your head develops and grows stronger with the passing of the weeks.
-You start to lose control of your body in small ways that don't seem off at first but will eventually become too noticeable to ignore.
-Your grasp on reality is being challenged and attacked by something parasitizing off you.
- The Ritual
From the Doctor of Black, and White you have learned the ancient and arcane secrets to extending your life, but be warned this will have consequences.
+You have made the contract with an entity simply known as the "horror", and as a result, you are guaranteed a well-expanded lifespan if not eternal life.
-The contract must be sealed by mutilation of a part of your body, and it will never truly heal leaving this mark as a consequence for your actions.
-You must make a sacrifice to the horror in order to complete the ritual, and the steps must be followed exactly. The Horror will only be satisfied if the blood drains into the ground.
- One with the Elements
You have contracted a bit of power from Gunther Abbot, and now have a power that is either electricity, fire, air, water, light, or earth.
+ You feel an immense surge in your abilities as you become one with the earth.
- Knowing what you know is that the abilities will eventually transform you into a being that represents your element in its purest form or causes you to disintegrate by age fifty.
- The Servants Blessing
The Servants blessing is granted by the Mistress in order to set the poor, homeless, and non-Mormons on the path of righteousness, and service to God.
+The servants blessing grants you a long lifespan so long as you serve the Mistress.
+ You gain access to enhanced agility, senses, and speed.
- You need to take blood every two days or risk growing weak in the sun.
- Every forty years you will need to complete a blood ritual with the Mistress to ensure the "blessing" continues to work.
-Limit your exposure to the sun unless you slowly lose your strength and vitality.
-The Night Brethrens Blessing
The Mistress has found you worthy as a fellow member of the faith and granted you access to the most sacred blessing.
+You are now immortal until the end times come, and you must face judgment like the rest of humanity so be wise, and use your gifts to further the rightful faith.
+ You have incredible agility, speed, and senses, but must also sleep during the daytime in order to have better use of your abilities.
- You cannot stand for more than an hour in the sun at all as it boils you away from the inside.
- You need blood every 12 hours, but only a drop to keep the blessing inside you working.
- Try your best to resist your hunger for if you slay someone then you will be cursed as a beast until you redeem yourself.
- The Death of the Mistress
The guardian lady of the Mormon Faith is dead, but not without cost to you as the cursed blood which bound, and "blessed" her has transferred over to you as a last ditch effort by her to ensure a legacy.
+ You are completely immortal and very powerful with enhanced agility, speed, and senses.
- You crave blood every six hours, and cannot go out into the sun out all without extreme protection on to ward off its rays from you.
- Mirrors are completely abhorrent to you as is garlic, and several cooking herbs.
+ You can fashion Golems out of clay, but for the time being, can only do one at a time.
- The Watch of Time
You have entered into a contract with Papa Jack becoming unkillable, but your actions have consequences.
-You may be unkillable, but you can still be hurt, and death will not come for you to offer relief.
+ As long as you control your watch you can slightly manipulate time to your favor, and the more time spent studying it means the more time you can learn to control.
- Expending time abilities cost energy, and you will need to sleep in order to replenish it, and using too much energy can force you into a coma for a little bit or worse send your soul wandering around without a body.
- The Shards of the Gods
You did the unthinkable, and killed Papa Jack, but not without it costing you as parts of his watch have penetrated your body corrupting it.
+ You are now ageless, but can still be killed if enough force is used.
+ Your wounds can regenerate thanks to the shards within you.
+ You can control time somewhat, but not to the extent you would have been able to if you had a full watch.
- You will often need to rest twice as long due to the state of corruption in your body.
- The Soul Fisher
You have freed the souls trapped by the Horror at club Fortune, and as such you gain access to powerful relics which can aid you in the battle against the Horror
- The Defiant
You have beaten the horror, and its host in combat by using the relics granted to you, and for a time the horror will sleep until it rises again, but be wary it will be prepared the next time you two meet.
- The Host
You have destroyed the previous host of the Horror, but couldn't set the Horror back to sleep in time. Instead, thanks to a binding ritual the Horror is now restricted to your body through a relic worn on a necklace.
- The Horror will plague you in your dreams, and slowly work trying to corrupt you into the new host over a span of decades.
+ You will become more resistant to damage, and have greater senses, and agility, but be careful of your sanity.
- Your sanity will be tested, and if it fails you will become the new host.
- The New Host
Either by failing to defeat the Horror the right way or by failing to keep your sanity in check the Horror has consumed you, and you now in some way serve its will in spreading misfortune, and misery in your wake.
- You are subject to the wild whims of the Horror regardless of what it wants.
+ You can slowly infect citizens of the town, and assimilate them into the "collected" which will transform upon your demand
+ You grow in strength and have enhanced agility, senses, and other powers.
- You slowly start to lose your emotional ties to humanity and become like the Horror feeding off emotions.
- A New Recruit
You have joined the Faith of the First Fruits and passed through the trials, and tribulations before you.
+ You will have access to the Faith only areas, and partake in their rituals.
- Many in the town outside the Faith will not trust you as much and look at you differently considering you a target of hate or at the very least distrust
-The Path to the Faith
You increase in the rank of the faith, and learn of a lineage which has brought you back to Laggard's Burrow.
+You are able to commune directly with the Spirit as one of its chosen and have access to a second "vision" granting you truths about the reality of this world.
+You are able to project your soul in an out of body experience temporarily and wander the land around Laggards Burrow in your dreams.
-You will not be able to leave Laggards Burrow and are stuck here for the rest of your life.
The Voice of the Faith
You have been chosen by the Spirit for the ultimate privilege to serve as the voice, and defender of the faith.
+ You have a greatly expanded lifespan and are capable of possessing animals using your soul during an out of body experience.
+ You can temporarily possess people who are susceptible to you by influencing their thoughts
+ You and the spirit are one thus leaving you able to shed your body if it is a true danger.
+ During times of great crisis you can call upon the souls of the deceased faithful to rise up, and defend Laggards Burrow.
- You are subject to the whims, and fancies of the spirit thus your actions may be incredibly erratic at times.
- Ghoulification
A ghoul has infected you spreading their taint within your veins, and now it may be weeks or even months before you become one of them, and join the ranks of the undead. Can you use the resources at hand delay the infection, and find a cure for your affliction before you join the ranks of the soul cursed?
- You will start having rot around the area of infection within the first few days, and have to find ways to cover the smell.
- You will start getting skinnier, and skinner all the while hungering for raw flesh and must find ways to satiate the hunger before you turn on a human.
-Your hair will start to fall out, and you must find ways to cover the areas of your skin undergoing the spreading ghoulification.
+ You will become stronger, have a great sense of smell, and become faster as your body transforms, but the stronger you become the more likely you are to join the horde.
-Deathly Journeyman
Lady Dunn has convinced you to her cause, and now you are under her tutelage as an entry level into the apocalypse cult you are apart of.
+ You gain access to a wide network of information, and beginning rituals to practice, and develop.
- The town views you with suspicion due you spending too much time with Lady Dunn in her more occult pursuits.
-Deathly Mage
You continue to learn the secrets of the cult and have chosen to focus on the spells provided to you by Lady Dunn, and other members of the cult.
+ You gain even greater access to information as well as secret routes around town, and access to the underground lair of the Dunn Mansion.
+ You learn the secrets of the soul as well as finding ways to expanding your lifespan.
+ You can begin communing with avatars of death and find ways to master your trade.
- Your reputation with the town continues to sink even further as they become more suspicious of you, and this means you may have to rely on your fellow cultists to trade goods, and find jobs.
-Shadowman
As a cultist you have chosen to focus on the arts of stealth, espionage, and the secretive world of intelligence.
+ You have access to an invisibility power that can be used once per day, and you can manipulate time in limited ways.
+ You gain a bonus operating at night and can become one with the fog to hide from your enemies.
- You become incredibly shy with people in the daytime due to your nighttime activities, and preference. Your energy also saps in the daytime due to your unique powers.
- The Brawler
You have chosen to use what nature gave you, and focus on your strength as a positive force for the cult.
+ You gain access to an action which allows you to use an unnatural amount of strength once per day but be aware that this action isn't subtle.
+ You have greater agility, and dexterity in regards to many things, and can even take a few bullets before the damage starts to become apparent.
- You will not be as good with actions requiring diplomatic solutions, and if you don't keep your anger in check will be prone to an enraged state.
- Avatar of Death
Under the night of the blood moon Lady Dunn and other cultists have bore witness to the fact that an architect has chosen you as an avatar of death.
+ Under the blood moon, your abilities increase threefold in whatever category you chose to pursue.
- You will become a shut-in meditating to gather your power in preparation for a complex ceremony to bring forth an architect into the world.
+ You can convince cultists to fight to the death to preserve your life in case you have been found out as the avatar.
-I am become Death
You have completed the ritual becoming one with one of the ten architects, and now seek to bring an end to the old world bringing forth madness, and enlightenment to the masses.
+You can choose to honor the cultist's requests for immortality, and power or kill them, and use their souls to power your quests.
+ You can take control of all remaining ghouls, and all the souls of the vengeful dead, and lead them on an assault on the town.
- You must survive the final night of the blood moon in order to become an incredible power avatar as destiny meant you to be.
+ You can cause madness by forcing episodes of enlightenment or homicidal mania upon the townsfolk of Laggards Burrow.
- You must defeat the voice of the spirit of the first fruits, and all others who would challenge your right to this dying world.