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Mystra
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Posts: 73
Founded: Mar 11, 2018
Ex-Nation

Postby Mystra » Wed Jun 06, 2018 5:46 pm

Harbertia wrote:
Mystra wrote:
Hmmm putting it in a modern society that isn't Earth just sounds like a problem to me.

I realize now that this is just a personal problem of my own. As in Modern Mythos players did need the real world to build their characters upon- background for example.

With this realization that I've been in the wrong with that statement; I'd like to say that- you shouldn't go the future path. That was something you suggested to try an compromise with me over a personal issue- go regular modern regardless of the terror you'll unleash upon the world. If your too far ahead character's won't have any of the reference points a real world gives save locality- they'll all have the same cultural experiences in the world if you go far into the future- so just go 2018- people know who the President is, people know about the likelihood of a civil war in South Africa, and people know that the Korea situation is diminishing yet they also have various cultures they can derive their character from.


viewtopic.php?f=31&t=444600&p=34152941#p34152941

I was thinking about things like Babylon 5 and past experiences with god games, and thought that this might be a good idea to put into the nearer future anyway.
Last edited by Mystra on Wed Jun 06, 2018 7:36 pm, edited 1 time in total.

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Eclius
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Founded: Oct 24, 2015
Inoffensive Centrist Democracy

Postby Eclius » Wed Jun 06, 2018 5:50 pm

Guys, we need more ppl for the ICA: World of Assassination RP, please feel free to join

viewtopic.php?f=31&t=444270
We do NOT use NS stats since it's not the most accurate reflection
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||Local man sent to hospital after eating a pack of 14 years old Kraft mac'n cheese||Schools to resume operation in coming weeks||All domestic flights resumed||10% off vacation to Democratic East Asia today, book yours today!||

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Mystra
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Founded: Mar 11, 2018
Ex-Nation

Postby Mystra » Wed Jun 06, 2018 7:42 pm

Mystra wrote:
Harbertia wrote:I realize now that this is just a personal problem of my own. As in Modern Mythos players did need the real world to build their characters upon- background for example.

With this realization that I've been in the wrong with that statement; I'd like to say that- you shouldn't go the future path. That was something you suggested to try an compromise with me over a personal issue- go regular modern regardless of the terror you'll unleash upon the world. If your too far ahead character's won't have any of the reference points a real world gives save locality- they'll all have the same cultural experiences in the world if you go far into the future- so just go 2018- people know who the President is, people know about the likelihood of a civil war in South Africa, and people know that the Korea situation is diminishing yet they also have various cultures they can derive their character from.


viewtopic.php?f=31&t=444600&p=34152941#p34152941

I was thinking about things like Babylon 5 and past experiences with god games, and thought that this might be a good idea to put into the nearer future anyway.



My OP is no longer barebones and is now superior to the original.

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Galima
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Founded: Dec 08, 2017
Ex-Nation

Postby Galima » Wed Jun 06, 2018 7:49 pm

I have a few questions regarding, i guess the practice of getting an RP off the ground, I've tried a couple times and so far I've not had much success, with most of them dying pretty swift deaths. is there any advice i can glean for some very basic rules and guidelines? on top of that, i am also curious as to how likely a Nasuverse based rp would be to get off the ground, though i understand that might be a bit too specific for the context of this thread.

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Ithalian Empire
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Founded: Jan 19, 2015
Ex-Nation

Postby Ithalian Empire » Wed Jun 06, 2018 9:22 pm

Galima wrote:I have a few questions regarding, i guess the practice of getting an RP off the ground, I've tried a couple times and so far I've not had much success, with most of them dying pretty swift deaths. is there any advice i can glean for some very basic rules and guidelines? on top of that, i am also curious as to how likely a Nasuverse based rp would be to get off the ground, though i understand that might be a bit too specific for the context of this thread.


First off, haveing you name out there helps. If people recognize your name they are more likely to join your rp. I would suggest you join some other rps, maybe a few of the RP groups out there and build a reputation. After that's its all a matter of your timing and how willing you are to shill the thing.
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Forest State
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Ex-Nation

Postby Forest State » Wed Jun 06, 2018 10:11 pm

Galima wrote:I have a few questions regarding, i guess the practice of getting an RP off the ground, I've tried a couple times and so far I've not had much success, with most of them dying pretty swift deaths. is there any advice i can glean for some very basic rules and guidelines? on top of that, i am also curious as to how likely a Nasuverse based rp would be to get off the ground, though i understand that might be a bit too specific for the context of this thread.

I looked at the last thread you made and the OP doesn't really stack up in terms of giving information and attracting the player to your thread. When it comes to running RPs, you generally get out what you put in. Of course, an RP can still die after you put a ton of effort into making it, but you'll have better chances to have success at least for awhile that way.

Here's some random threads that I pulled from the front page of P2TM. The one thing that they all have in common is informative opening posts.

Fallout
Depths of Space
Gate
The Vanished Wilderness

They don't all have walls of text, but they have more than a couple paragraphs worth of stuff in them, whether that's OOC information, IC info, etc.

Actually, let me explain it in a different way. An RP doesn't exist until you write it down and post it. Other people are interested in joining your RP but they need to know what it is first. If you want to have people join and stay in it, you need to explain what it is. Generally, the more explaining you do, the better. I think your thread failed because you made an alternate history RP but didn't go very far into what the actual history of your world is. Unless you explain that, the player has no way of knowing it.
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Xah
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Posts: 412
Founded: Jan 25, 2016
Ex-Nation

Postby Xah » Thu Jun 07, 2018 2:49 am

RP INTEREST AND FEEDBACK REQUEST
Please provide as much detail as possible.
RP's Overarching Concept: Multiversal nation/civilisation RP
Genre/s: Science fiction, but anything goes
Character or Faction Based: Primarily faction based, although characters would be important
Detailed Description: A super detailed description is here, but the tl;dr is simple - an infinitely long cylindrical dimension along which portals open up into other universes. This dimension is a hub for trade, conflict and interaction between civilisations and species from all over the multiverse, from primitive tribes to star-spanning empires. PCs would represent one of these factions, it being anything they wish; their own creation (even their own NationState) or any conceivable existing fiction (within non theme-breaking limits), and be able to use this dimension to interact with other factions that would never normally meet.

Need Help With: Taking the idea and turning it into something that would generate interesting RP. Cheers

Please leave this hashtag in place: #Mentorhelp
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Ralioskener
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Posts: 653
Founded: Jan 22, 2016
New York Times Democracy

Postby Ralioskener » Thu Jun 07, 2018 3:48 am

RP INTEREST AND FEEDBACK REQUEST
Please provide as much detail as possible.
RP's Overarching Concept: Lovecraftian surreal existential adventure where you go through different dimensions/planes of existence
Genre/s: Lovecraftian, Surrealist, Exploration
Character or Faction Based: Characters
Detailed Description: I've based the "lore" of this RP off of those weird subreddits such as r/fifthworldproblems, r/infiniteworldproblems, and the others. They generally employ a cosmic horror theme, with a mix of surrealism into them. I want to incorporate these different "worlds" and have people experience them and grow through them, and the different ways they react to the revelations of their existence. They will also interact with the various entities they find on these different worlds.

Need Help With: Generally to see if people would like this idea be made into an RP. I would like to know how popular this idea would be before getting an OOC up.

Please leave this hashtag in place: #Mentorhelp
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Pax Nerdvana
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Posts: 15726
Founded: May 22, 2017
Left-Leaning College State

Postby Pax Nerdvana » Thu Jun 07, 2018 4:50 am

Xah wrote:RP INTEREST AND FEEDBACK REQUEST
Please provide as much detail as possible.
RP's Overarching Concept: Multiversal nation/civilisation RP
Genre/s: Science fiction, but anything goes
Character or Faction Based: Primarily faction based, although characters would be important
Detailed Description: A super detailed description is here, but the tl;dr is simple - an infinitely long cylindrical dimension along which portals open up into other universes. This dimension is a hub for trade, conflict and interaction between civilisations and species from all over the multiverse, from primitive tribes to star-spanning empires. PCs would represent one of these factions, it being anything they wish; their own creation (even their own NationState) or any conceivable existing fiction (within non theme-breaking limits), and be able to use this dimension to interact with other factions that would never normally meet.

Need Help With: Taking the idea and turning it into something that would generate interesting RP. Cheers

Please leave this hashtag in place: #Mentorhelp

This looks really cool, and it looks really good. Just out of curiosity, is it based on the novel Eon?
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Ammunition supply-chain (6.5x55 Swede and .303 British, although available, isn't exactly everywhere)
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Xah
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Founded: Jan 25, 2016
Ex-Nation

Postby Xah » Thu Jun 07, 2018 5:05 am

Pax Nerdvana wrote:This looks really cool, and it looks really good. Just out of curiosity, is it based on the novel Eon?


Broadly, yes, but with adaptations to take it away from Greg Bear's original setting.

+10 points for recognising the source :)
The Fibonacci series, as easy as 1, 1, 2, 3




Atheist, socialist, humanist, educated, European; in short, an American conservative's boogyman.

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Pax Nerdvana
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Founded: May 22, 2017
Left-Leaning College State

Postby Pax Nerdvana » Thu Jun 07, 2018 5:06 am

Xah wrote:
Pax Nerdvana wrote:This looks really cool, and it looks really good. Just out of curiosity, is it based on the novel Eon?


Broadly, yes, but with adaptations to take it away from Greg Bear's original setting.

+10 points for recognising the source :)

I thought it looked familiar. :) I'm glad I read that novel. :)
The Internet killed gun control.
Profile
Quotes
We Will Not Comply
They can’t stop the Signal
"The universe did never make sense; I suspect it was built on government contract."
-Robert Heinlein

"Affordability
Suitability (.22LR for squirrels, bigger .22s for long range little things, and big-bore for legal hunting reasons, etc)
Ammunition supply-chain (6.5x55 Swede and .303 British, although available, isn't exactly everywhere)
If it's ugly, uncomfortable, and can't shoot straight, but it accomplishes the above, then it's either a Mosin or a Hi-Point."
-Hurtful Thoughts on stuff you want in a gun

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Galima
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Founded: Dec 08, 2017
Ex-Nation

Postby Galima » Thu Jun 07, 2018 9:44 am

Thank you Forest State and Ithalian Empire! I do admit if i stumbled across an rp with that little info i probably wouldn't be interested either. and thank you for the examples as well!

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Harbertia
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Founded: Apr 30, 2013
Ex-Nation

Postby Harbertia » Thu Jun 07, 2018 12:56 pm

Anyone up for taking on the role of an influential NPC as their player character in an RP?
A light in casing is still a light.
Tomorrow is made today.
You can't stop progress, but you can direct it's course.

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Great Confederacy of Commonwealth States
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Founded: Feb 20, 2012
Democratic Socialists

Postby Great Confederacy of Commonwealth States » Thu Jun 07, 2018 1:02 pm

Harbertia wrote:Anyone up for taking on the role of an influential NPC as their player character in an RP?

Sure! What's the plan?
The name's James. James Usari. Well, my name is not actually James Usari, so don't bother actually looking it up, but it'll do for now.
Lack of a real name means compensation through a real face. My debt is settled
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Harbertia
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Founded: Apr 30, 2013
Ex-Nation

Postby Harbertia » Thu Jun 07, 2018 1:12 pm

Great Confederacy Of Commonwealth States wrote:
Harbertia wrote:Anyone up for taking on the role of an influential NPC as their player character in an RP?

Sure! What's the plan?

The character is Chairman of a governing council of six who where appointed by an individual who has come to be seen as the liberator hero of the state (though he's left after refusing Kingship with this council in charge, and has no plans to return). The character is Marconii- a former slave who using his master's keys locked various doors in the keep when it was assaulted which hindered the royal family and his master's escape. Marconii was also the one to communicate with Samuel (the hero liberator) prior to the assault on the keep. Samuel appointed him Chairman of this council which is suppose to help the state transition into a new government.

It's only been three years since the liberation and the transitionary government is faced with the challenge of crime, and esternal threats. It has already outted a shadow government but now another threat has emerged- one of the royals had managed to escape and the Council has been keeping that a secret- even sending people to find her. Now she's come personally back to the state, and the Council has decided to continue the secrecy while entrusting a few persons with the task of finding the royal before she does something drastic.

Weather or not Marconii supported continued secrecy is up to the player who takes on the role of Marconii and how they interpret Marconii's character.

As an additional fact for your consideration- Marconii is a Mouse in the Redwall tradition of such characters. Does the role interest you? If so I will provide you with more details so you can better build the character of Marconii.
A light in casing is still a light.
Tomorrow is made today.
You can't stop progress, but you can direct it's course.

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Great Confederacy of Commonwealth States
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Posts: 22015
Founded: Feb 20, 2012
Democratic Socialists

Postby Great Confederacy of Commonwealth States » Thu Jun 07, 2018 1:36 pm

Harbertia wrote:
Great Confederacy Of Commonwealth States wrote:Sure! What's the plan?

The character is Chairman of a governing council of six who where appointed by an individual who has come to be seen as the liberator hero of the state (though he's left after refusing Kingship with this council in charge, and has no plans to return). The character is Marconii- a former slave who using his master's keys locked various doors in the keep when it was assaulted which hindered the royal family and his master's escape. Marconii was also the one to communicate with Samuel (the hero liberator) prior to the assault on the keep. Samuel appointed him Chairman of this council which is suppose to help the state transition into a new government.

It's only been three years since the liberation and the transitionary government is faced with the challenge of crime, and esternal threats. It has already outted a shadow government but now another threat has emerged- one of the royals had managed to escape and the Council has been keeping that a secret- even sending people to find her. Now she's come personally back to the state, and the Council has decided to continue the secrecy while entrusting a few persons with the task of finding the royal before she does something drastic.

Weather or not Marconii supported continued secrecy is up to the player who takes on the role of Marconii and how they interpret Marconii's character.

As an additional fact for your consideration- Marconii is a Mouse in the Redwall tradition of such characters. Does the role interest you? If so I will provide you with more details so you can better build the character of Marconii.

Oh yeah, that sounds really cool. Hit me with it!
The name's James. James Usari. Well, my name is not actually James Usari, so don't bother actually looking it up, but it'll do for now.
Lack of a real name means compensation through a real face. My debt is settled
Part-time Kebab tycoon in Glasgow.

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Harbertia
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Posts: 26689
Founded: Apr 30, 2013
Ex-Nation

Postby Harbertia » Thu Jun 07, 2018 1:51 pm

Great Confederacy Of Commonwealth States wrote:
Harbertia wrote:The character is Chairman of a governing council of six who where appointed by an individual who has come to be seen as the liberator hero of the state (though he's left after refusing Kingship with this council in charge, and has no plans to return). The character is Marconii- a former slave who using his master's keys locked various doors in the keep when it was assaulted which hindered the royal family and his master's escape. Marconii was also the one to communicate with Samuel (the hero liberator) prior to the assault on the keep. Samuel appointed him Chairman of this council which is suppose to help the state transition into a new government.

It's only been three years since the liberation and the transitionary government is faced with the challenge of crime, and esternal threats. It has already outted a shadow government but now another threat has emerged- one of the royals had managed to escape and the Council has been keeping that a secret- even sending people to find her. Now she's come personally back to the state, and the Council has decided to continue the secrecy while entrusting a few persons with the task of finding the royal before she does something drastic.

Weather or not Marconii supported continued secrecy is up to the player who takes on the role of Marconii and how they interpret Marconii's character.

As an additional fact for your consideration- Marconii is a Mouse in the Redwall tradition of such characters. Does the role interest you? If so I will provide you with more details so you can better build the character of Marconii.

Oh yeah, that sounds really cool. Hit me with it!

This is presently the only post on the IC regarding the character;
Harbertia wrote:The courtyard was the most lively of areas in Walsh, the effigy of Sevetea was perhaps a little oversized this time but that'd only make it's burning on the walls of the keep a brighter sight. The burning of shackles, made of Reeds- to commemorate the actual mass emancipation that followed- was underway and that fire- which would be carried by a torch to the Effigy of Sevetea- was burning well. The Council it's self was leaving the government building- odd some might think but mostly you as you had just been in there and it's your role to protect them. They where leaving by bridge towards the Keep- it was a notable set up. The old Keep, from which the Tyrantess had lorded- was now just a military fort- with the council meeting nearby. They'd be making their way to the keep so as to give a speech before the torch lit the effigy aflame. Namely such speech would be given by the Chairman. You where familiar with them as expected of your role; the Chairman was a mouse- he had been the slave of the Court Steward under Sevetea's reign. From which he had an understanding of economics. Marconii was his name. The rest of the council was similar except that a few of it's other members had actually fought in the revolt- Marconii did play a role by locking certain rooms in the Keep (having been the keeper of his master's keys)- this had hindered the ability of the loyalist from escaping and likely aided Samuel's triumph. There was a red bird, who had been Samuel's eyes- a scout of sorts- prior to the revolt and during it's assault on the keep. Her name was unimaginably Red. Red was perhaps the most talkative but also unfocused members of the council. There was of course 4 others but they didn't really spark much to mind at this time. Howard- was a scribe for the council- mostly coming to mind because he was chasing after some scroll- he fumbled like that often. The other four where the ones who had more say but also most - ambiguity- a bit mysterious. They didn't address the people as often as Marconii or Red but worked together to have a heavy voice.


The former monarch (under the title Tyrantess) was Sevetea whose details can be found here in the OOC. I'll answer any of your questions to expedite your involvement and your personalization of the character. He is yours :) Things we can discuss here or over TG can be about details regarding life before- things he might now that other characters do not.

Edit: If your wondering why I was looking for a player to take on this role it is the following; I feel like I"m playing chess by my self and chess is more enjoyable when played with another.
Last edited by Harbertia on Thu Jun 07, 2018 2:04 pm, edited 3 times in total.
A light in casing is still a light.
Tomorrow is made today.
You can't stop progress, but you can direct it's course.

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Asardia
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Posts: 1703
Founded: Dec 25, 2017
Scandinavian Liberal Paradise

Postby Asardia » Fri Jun 08, 2018 12:03 pm

Would anyone be interested in a reboot of the Age of Imperialism RP? It died out a few months ago but I really enjoyed it. The RP starts in 1884 (the year of the Berlin Conference where the Europeans divided Africa) and you can choose any nation in the world to role play as.
If money is where you find happiness you'll always be poor
Often its not the driver but the passengers that find the right path

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Labstoska
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Posts: 1441
Founded: Apr 22, 2016
Ex-Nation

Postby Labstoska » Fri Jun 08, 2018 12:31 pm

Xah wrote:RP INTEREST AND FEEDBACK REQUEST
Please provide as much detail as possible.
RP's Overarching Concept: Multiversal nation/civilisation RP
Genre/s: Science fiction, but anything goes
Character or Faction Based: Primarily faction based, although characters would be important
Detailed Description: A super detailed description is here, but the tl;dr is simple - an infinitely long cylindrical dimension along which portals open up into other universes. This dimension is a hub for trade, conflict and interaction between civilisations and species from all over the multiverse, from primitive tribes to star-spanning empires. PCs would represent one of these factions, it being anything they wish; their own creation (even their own NationState) or any conceivable existing fiction (within non theme-breaking limits), and be able to use this dimension to interact with other factions that would never normally meet.

Need Help With: Taking the idea and turning it into something that would generate interesting RP. Cheers

Please leave this hashtag in place: #Mentorhelp

Very interesting, already planning for some kind of atomic warlord faction who get a little too big for their boots, one question I have is that is the surface of the way a long grey surface or does it have feature such as forests, mountains, potential resources to be used for conquest.

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Xah
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Posts: 412
Founded: Jan 25, 2016
Ex-Nation

Postby Xah » Sat Jun 09, 2018 10:47 am

Labstoska wrote:Very interesting, already planning for some kind of atomic warlord faction who get a little too big for their boots, one question I have is that is the surface of the way a long grey surface or does it have feature such as forests, mountains, potential resources to be used for conquest.


Given that the Way is infinite in length, the vast majority of the Way is featureless, airless base matter. About 2 million kilometers of it are used and the only parts habitable are those given air and a workable surface by the Nexus. Every client has the immediate area around their own Gate as their own, the rest is either other client's, or designated as a multicultural Focus, Preserve or Conflict Zone.

I guess you could try to conquer more than your allocated zone, but I'm not entirely convinced the Nexus, who control the fundamental aspects of the Way, would be too impressed.
The Fibonacci series, as easy as 1, 1, 2, 3




Atheist, socialist, humanist, educated, European; in short, an American conservative's boogyman.

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Utceforp
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Posts: 10328
Founded: Apr 10, 2012
Left-wing Utopia

Postby Utceforp » Tue Jun 12, 2018 7:58 am

My god RP didn't seem like it was getting much interest, so I thought I'd work on another idea for a bit.

RP INTEREST AND FEEDBACK REQUEST
Please provide as much detail as possible.
RP's Overarching Concept: A tribe of people forced into exile roam post-apocalyptic medieval North America looking for a new land to call home. The working title is "Not a Place of Honour".
Genre/s: Post-apocalyptic, fantasy (in the sense that it takes place in a fictitious medieval world; there wouldn't be any explicit supernatural elements.)
Character or Faction Based: Character
Detailed Description: The end of the world, whatever it was, happened over four hundred years ago. Post-Apocalyptic North America is now at the cusp of its equivalent of the Middle Ages, with the land divided between thousands of petty kingdoms and tribes and various cargo cult faiths.

One of the smallest of these tribes inhabited a fertile patch of desert somewhere in the American southwest, having lived there since their legendary founder lead the tribe's ancestors there to escape an ancient doomed city.

However, after unearthing an ancient underground temple, a curse has fallen on the tribe's homeland, and they have fled, hoping to find a new place to settle. (IE, they accidentally opened a nuclear waste repository and the whole region is now contaminated by radiation.)

Players would take on the role of a member of the tribe, as they wandered through the various kingdoms of North America looking for a place where they can safely resettle.

If you're familiar with it, you may have already guessed that this takes a lot of inspiration from the After the End mod for CK2.
Need Help With: Worldbuilding - I'm thinking that before I even create an OOC I would create a worldbuilding thread so that I can collaborate with other people to populate the land players will be travelling through. Also, the exact nature of the "end of the world" needs to be decided on. (If it was nuclear war, then the whole continent would still be radioactive, making the whole "nuclear waste repository" thing a non-issue. I was thinking of biological warfare attacking both major population centers and staple crops, alongside peak oil, massive economic depression, and civil unrest would be the most logical choice for the apocalyptic event. That said, I'm still not sure.)

Please leave this hashtag in place: #Mentorhelp
Last edited by Utceforp on Tue Jun 12, 2018 8:00 am, edited 2 times in total.
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Pax Nerdvana
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Posts: 15726
Founded: May 22, 2017
Left-Leaning College State

Postby Pax Nerdvana » Tue Jun 12, 2018 8:10 am

Utceforp wrote:My god RP didn't seem like it was getting much interest, so I thought I'd work on another idea for a bit.

RP INTEREST AND FEEDBACK REQUEST
Please provide as much detail as possible.
RP's Overarching Concept: A tribe of people forced into exile roam post-apocalyptic medieval North America looking for a new land to call home. The working title is "Not a Place of Honour".
Genre/s: Post-apocalyptic, fantasy (in the sense that it takes place in a fictitious medieval world; there wouldn't be any explicit supernatural elements.)
Character or Faction Based: Character
Detailed Description: The end of the world, whatever it was, happened over four hundred years ago. Post-Apocalyptic North America is now at the cusp of its equivalent of the Middle Ages, with the land divided between thousands of petty kingdoms and tribes and various cargo cult faiths.

One of the smallest of these tribes inhabited a fertile patch of desert somewhere in the American southwest, having lived there since their legendary founder lead the tribe's ancestors there to escape an ancient doomed city.

However, after unearthing an ancient underground temple, a curse has fallen on the tribe's homeland, and they have fled, hoping to find a new place to settle. (IE, they accidentally opened a nuclear waste repository and the whole region is now contaminated by radiation.)

Players would take on the role of a member of the tribe, as they wandered through the various kingdoms of North America looking for a place where they can safely resettle.

If you're familiar with it, you may have already guessed that this takes a lot of inspiration from the After the End mod for CK2.
Need Help With: Worldbuilding - I'm thinking that before I even create an OOC I would create a worldbuilding thread so that I can collaborate with other people to populate the land players will be travelling through. Also, the exact nature of the "end of the world" needs to be decided on. (If it was nuclear war, then the whole continent would still be radioactive, making the whole "nuclear waste repository" thing a non-issue. I was thinking of biological warfare attacking both major population centers and staple crops, alongside peak oil, massive economic depression, and civil unrest would be the most logical choice for the apocalyptic event. That said, I'm still not sure.)

Please leave this hashtag in place: #Mentorhelp

This looks cool. It actually reminds me of an old novel that I like called Daybreak 2250 A.D., also published as Starman's Son by Andre Norton. I think your draft looks pretty good though. Biowarfare seems like a good bet.
The Internet killed gun control.
Profile
Quotes
We Will Not Comply
They can’t stop the Signal
"The universe did never make sense; I suspect it was built on government contract."
-Robert Heinlein

"Affordability
Suitability (.22LR for squirrels, bigger .22s for long range little things, and big-bore for legal hunting reasons, etc)
Ammunition supply-chain (6.5x55 Swede and .303 British, although available, isn't exactly everywhere)
If it's ugly, uncomfortable, and can't shoot straight, but it accomplishes the above, then it's either a Mosin or a Hi-Point."
-Hurtful Thoughts on stuff you want in a gun

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Ithalian Empire
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Posts: 3795
Founded: Jan 19, 2015
Ex-Nation

Postby Ithalian Empire » Tue Jun 12, 2018 8:12 am

Utceforp wrote:My god RP didn't seem like it was getting much interest, so I thought I'd work on another idea for a bit.

RP INTEREST AND FEEDBACK REQUEST
Please provide as much detail as possible.
RP's Overarching Concept: A tribe of people forced into exile roam post-apocalyptic medieval North America looking for a new land to call home. The working title is "Not a Place of Honour".
Genre/s: Post-apocalyptic, fantasy (in the sense that it takes place in a fictitious medieval world; there wouldn't be any explicit supernatural elements.)
Character or Faction Based: Character
Detailed Description: The end of the world, whatever it was, happened over four hundred years ago. Post-Apocalyptic North America is now at the cusp of its equivalent of the Middle Ages, with the land divided between thousands of petty kingdoms and tribes and various cargo cult faiths.

One of the smallest of these tribes inhabited a fertile patch of desert somewhere in the American southwest, having lived there since their legendary founder lead the tribe's ancestors there to escape an ancient doomed city.

However, after unearthing an ancient underground temple, a curse has fallen on the tribe's homeland, and they have fled, hoping to find a new place to settle. (IE, they accidentally opened a nuclear waste repository and the whole region is now contaminated by radiation.)

Players would take on the role of a member of the tribe, as they wandered through the various kingdoms of North America looking for a place where they can safely resettle.

If you're familiar with it, you may have already guessed that this takes a lot of inspiration from the After the End mod for CK2.
Need Help With: Worldbuilding - I'm thinking that before I even create an OOC I would create a worldbuilding thread so that I can collaborate with other people to populate the land players will be travelling through. Also, the exact nature of the "end of the world" needs to be decided on. (If it was nuclear war, then the whole continent would still be radioactive, making the whole "nuclear waste repository" thing a non-issue. I was thinking of biological warfare attacking both major population centers and staple crops, alongside peak oil, massive economic depression, and civil unrest would be the most logical choice for the apocalyptic event. That said, I'm still not sure.)

Please leave this hashtag in place: #Mentorhelp


Why not keep the apocalypse obscure? Like, if it isnt going to be known to our characters in the RP, do we as players need to know it? Maybe keep it secret and just drop hints over the course of the RP but still leave things up to interpretation?
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Pax Nerdvana
Post Marshal
 
Posts: 15726
Founded: May 22, 2017
Left-Leaning College State

Postby Pax Nerdvana » Tue Jun 12, 2018 8:16 am

Ithalian Empire wrote:
Utceforp wrote:My god RP didn't seem like it was getting much interest, so I thought I'd work on another idea for a bit.

RP INTEREST AND FEEDBACK REQUEST
Please provide as much detail as possible.
RP's Overarching Concept: A tribe of people forced into exile roam post-apocalyptic medieval North America looking for a new land to call home. The working title is "Not a Place of Honour".
Genre/s: Post-apocalyptic, fantasy (in the sense that it takes place in a fictitious medieval world; there wouldn't be any explicit supernatural elements.)
Character or Faction Based: Character
Detailed Description: The end of the world, whatever it was, happened over four hundred years ago. Post-Apocalyptic North America is now at the cusp of its equivalent of the Middle Ages, with the land divided between thousands of petty kingdoms and tribes and various cargo cult faiths.

One of the smallest of these tribes inhabited a fertile patch of desert somewhere in the American southwest, having lived there since their legendary founder lead the tribe's ancestors there to escape an ancient doomed city.

However, after unearthing an ancient underground temple, a curse has fallen on the tribe's homeland, and they have fled, hoping to find a new place to settle. (IE, they accidentally opened a nuclear waste repository and the whole region is now contaminated by radiation.)

Players would take on the role of a member of the tribe, as they wandered through the various kingdoms of North America looking for a place where they can safely resettle.

If you're familiar with it, you may have already guessed that this takes a lot of inspiration from the After the End mod for CK2.
Need Help With: Worldbuilding - I'm thinking that before I even create an OOC I would create a worldbuilding thread so that I can collaborate with other people to populate the land players will be travelling through. Also, the exact nature of the "end of the world" needs to be decided on. (If it was nuclear war, then the whole continent would still be radioactive, making the whole "nuclear waste repository" thing a non-issue. I was thinking of biological warfare attacking both major population centers and staple crops, alongside peak oil, massive economic depression, and civil unrest would be the most logical choice for the apocalyptic event. That said, I'm still not sure.)

Please leave this hashtag in place: #Mentorhelp


Why not keep the apocalypse obscure? Like, if it isnt going to be known to our characters in the RP, do we as players need to know it? Maybe keep it secret and just drop hints over the course of the RP but still leave things up to interpretation?

That would be cool. Maybe through ruins and old books that survived?
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Utceforp
Postmaster-General
 
Posts: 10328
Founded: Apr 10, 2012
Left-wing Utopia

Postby Utceforp » Tue Jun 12, 2018 8:19 am

Ithalian Empire wrote:
Utceforp wrote:My god RP didn't seem like it was getting much interest, so I thought I'd work on another idea for a bit.

RP INTEREST AND FEEDBACK REQUEST
Please provide as much detail as possible.
RP's Overarching Concept: A tribe of people forced into exile roam post-apocalyptic medieval North America looking for a new land to call home. The working title is "Not a Place of Honour".
Genre/s: Post-apocalyptic, fantasy (in the sense that it takes place in a fictitious medieval world; there wouldn't be any explicit supernatural elements.)
Character or Faction Based: Character
Detailed Description: The end of the world, whatever it was, happened over four hundred years ago. Post-Apocalyptic North America is now at the cusp of its equivalent of the Middle Ages, with the land divided between thousands of petty kingdoms and tribes and various cargo cult faiths.

One of the smallest of these tribes inhabited a fertile patch of desert somewhere in the American southwest, having lived there since their legendary founder lead the tribe's ancestors there to escape an ancient doomed city.

However, after unearthing an ancient underground temple, a curse has fallen on the tribe's homeland, and they have fled, hoping to find a new place to settle. (IE, they accidentally opened a nuclear waste repository and the whole region is now contaminated by radiation.)

Players would take on the role of a member of the tribe, as they wandered through the various kingdoms of North America looking for a place where they can safely resettle.

If you're familiar with it, you may have already guessed that this takes a lot of inspiration from the After the End mod for CK2.
Need Help With: Worldbuilding - I'm thinking that before I even create an OOC I would create a worldbuilding thread so that I can collaborate with other people to populate the land players will be travelling through. Also, the exact nature of the "end of the world" needs to be decided on. (If it was nuclear war, then the whole continent would still be radioactive, making the whole "nuclear waste repository" thing a non-issue. I was thinking of biological warfare attacking both major population centers and staple crops, alongside peak oil, massive economic depression, and civil unrest would be the most logical choice for the apocalyptic event. That said, I'm still not sure.)

Please leave this hashtag in place: #Mentorhelp


Why not keep the apocalypse obscure? Like, if it isnt going to be known to our characters in the RP, do we as players need to know it? Maybe keep it secret and just drop hints over the course of the RP but still leave things up to interpretation?

That's a good point, although even if it were left hidden it would affect worldbuilding. (e.g. the myths and legends of post-apocalyptic people would be different depending on what exactly ended the world.)
Signatures are so 2014.

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