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Benuty
Post Czar
 
Posts: 37334
Founded: Jan 21, 2013
Corrupt Dictatorship

Postby Benuty » Sun Feb 02, 2020 2:48 pm

The Catalyst: The Rule of the Ragged King

Back on earth, every culture had different names for them. Some called them spirits, phantoms, demons, ancestors, or any plethora of names. Yet, the colonists have taken to simply referring to them as the "presence". They started popping up over a decade ago, and now have become a common occurrence. We didn't know what to make of these beings at first, but some believe it is a sign of things greater to come. They populated the fringe as a nuisance at first.

Messing with objects, scaring people, haunting buildings, and making the scary stories we told our children. Now it's like with every passing year they are growing in number, and some of them are getting angrier. About two years ago one of our scientists realized the truth. These things aren't extraterrestrial lifeforms, but us...something is trapping us here when we die. To make matters complicated Earth went silent back in 1986, and the other colonies are too far away to be of any meaningful help. We are out here all alone, a planet of a million people with nowhere to go within our lifetime.

The government doesn't want to abandon the planet either. Its a remarkable success story of rapid terraformation, and to make matters complicated we don't exactly have enough ships for one million people. So some have taken to simply mass-producing drugs to negate the more disturbing aspects of the presence. Most citizens are too doped up to notice the color of the planet has shifted to black and white or that the night cycle lasts twice as long as day resulting in automated greenhouses keeping our agricultural output from total collapse. As of now, 97% of the planet is suffering from some symptoms of a variety of mental illnesses, and all we can do is dispense emotion or stability pills to make things slightly better for them.

Our people are going to bed, and not waking up. The morgues are filling up day by day with a sprinkling of people, but our scientists estimate in four years every single human on the planet will be dead. Yet, all hope isn't lost as some come back from death they are changed by their experience. They have access to unnatural abilities that science cannot explain, and maybe the light in the ever-expanding darkness of the colony. We believe these "catalysts" to be the best, and last hope against the force keeping us here, and perhaps even changing things for the better.

Some of our worst-off citizens dream of him, they call him the "wanderer", the "ragged king", or the "avatar of undeath". His goals are unknown, and his ambitions unclear, but his will binds the souls of all humanity, and even other organic lives into that of the presence. His spawn rules over the presence and feeds off the negative emotions being generated. Defeating them might just get the ragged king's attention, but this is the only speculation that seems to have any solid evidence. Regardless there is much work to be done in little time as possible.
Last edited by Hashem 13.8 billion years ago
King of Madness in the Right Wing Discussion Thread. Winner of 2016 Posters Award for Insanity. Please be aware my posts in NSG, and P2TM are separate.

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Great Confederacy of Commonwealth States
Postmaster of the Fleet
 
Posts: 21993
Founded: Feb 20, 2012
Democratic Socialists

Postby Great Confederacy of Commonwealth States » Sun Feb 02, 2020 3:44 pm

Benuty wrote:
The Catalyst: The Rule of the Ragged King

Back on earth, every culture had different names for them. Some called them spirits, phantoms, demons, ancestors, or any plethora of names. Yet, the colonists have taken to simply referring to them as the "presence". They started popping up over a decade ago, and now have become a common occurrence. We didn't know what to make of these beings at first, but some believe it is a sign of things greater to come. They populated the fringe as a nuisance at first.

Messing with objects, scaring people, haunting buildings, and making the scary stories we told our children. Now it's like with every passing year they are growing in number, and some of them are getting angrier. About two years ago one of our scientists realized the truth. These things aren't extraterrestrial lifeforms, but us...something is trapping us here when we die. To make matters complicated Earth went silent back in 1986, and the other colonies are too far away to be of any meaningful help. We are out here all alone, a planet of a million people with nowhere to go within our lifetime.

The government doesn't want to abandon the planet either. Its a remarkable success story of rapid terraformation, and to make matters complicated we don't exactly have enough ships for one million people. So some have taken to simply mass-producing drugs to negate the more disturbing aspects of the presence. Most citizens are too doped up to notice the color of the planet has shifted to black and white or that the night cycle lasts twice as long as day resulting in automated greenhouses keeping our agricultural output from total collapse. As of now, 97% of the planet is suffering from some symptoms of a variety of mental illnesses, and all we can do is dispense emotion or stability pills to make things slightly better for them.

Our people are going to bed, and not waking up. The morgues are filling up day by day with a sprinkling of people, but our scientists estimate in four years every single human on the planet will be dead. Yet, all hope isn't lost as some come back from death they are changed by their experience. They have access to unnatural abilities that science cannot explain, and maybe the light in the ever-expanding darkness of the colony. We believe these "catalysts" to be the best, and last hope against the force keeping us here, and perhaps even changing things for the better.

Some of our worst-off citizens dream of him, they call him the "wanderer", the "ragged king", or the "avatar of undeath". His goals are unknown, and his ambitions unclear, but his will binds the souls of all humanity, and even other organic lives into that of the presence. His spawn rules over the presence and feeds off the negative emotions being generated. Defeating them might just get the ragged king's attention, but this is the only speculation that seems to have any solid evidence. Regardless there is much work to be done in little time as possible.

I get a very heavy noir vibe. Is that what you are going for?
The name's James. James Usari. Well, my name is not actually James Usari, so don't bother actually looking it up, but it'll do for now.
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Benuty
Post Czar
 
Posts: 37334
Founded: Jan 21, 2013
Corrupt Dictatorship

Postby Benuty » Sun Feb 02, 2020 4:15 pm

Great Confederacy of Commonwealth States wrote:
Benuty wrote:
The Catalyst: The Rule of the Ragged King


I get a very heavy noir vibe. Is that what you are going for?

I would say it's inspired by noir, but also has a bit of depression themed into it as well. The planet's citizens are pretty much being taken over by entities synonymous with the symptoms of depression among other mental illnesses.

To clarify the planet was normal, and now it's not so a big centerpiece will be trying to figure out just what went wrong. The Catalysts aren't necessarily a force for good as some go out, and abuse their powers. The planet is dying, however, and the roleplay will demonstrate a collapsing society that won't get better until something is done with the Ragged king, and the trapped souls.
Last edited by Benuty on Sun Feb 02, 2020 4:24 pm, edited 1 time in total.
Last edited by Hashem 13.8 billion years ago
King of Madness in the Right Wing Discussion Thread. Winner of 2016 Posters Award for Insanity. Please be aware my posts in NSG, and P2TM are separate.

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3rdBritan
Envoy
 
Posts: 265
Founded: Dec 16, 2019
Ex-Nation

Postby 3rdBritan » Tue Feb 04, 2020 10:57 am

would anyone like a alt earth game where you played as a king of a nation and the dice rolled The nations attacks and defense
of course to prevent mis-interpretation you would create your own civs old world only

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Pacmanomicon
Lobbyist
 
Posts: 13
Founded: Jan 30, 2020
Ex-Nation

Postby Pacmanomicon » Wed Feb 05, 2020 1:56 pm

Pacmanomicon wrote:
Plzen wrote:You’ll find that this is true for everyone - people are willing to put the most effort into world building the regions the country they represent is in.

I recommend against trying to handicraft the entire alternate history of your entire world yourself. While a few people have run done alternate-history role-plays on NationStates successfully by doing exactly that, in most cases the host did not try to design the entire world map themselves.

Simply set out the key points of divergence that define your alternate history and let roleplayers apply for the country they want with the borders they design and the history that they write themselves. Your job as host, then, will become simply making sure that the histories of other countries that other roleplayers write are plausible and do not contradict each other.


Yeah. That's what people keep telling me haha.


Back on this, what should I have as a system to keep things more realistic/under control? I don't want people to abuse a totally freeform roleplay, tbh.

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Pacmanomicon
Lobbyist
 
Posts: 13
Founded: Jan 30, 2020
Ex-Nation

Postby Pacmanomicon » Wed Feb 05, 2020 4:08 pm

Still haven't found a mapmaker or someone to help with mechanics :(

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3rdBritan
Envoy
 
Posts: 265
Founded: Dec 16, 2019
Ex-Nation

Postby 3rdBritan » Thu Feb 06, 2020 9:42 am

Pacmanomicon wrote:Still haven't found a mapmaker or someone to help with mechanics :(

a map maker? i am interrested

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Kassaran
Postmaster-General
 
Posts: 10872
Founded: Jun 16, 2013
Ex-Nation

Postby Kassaran » Sun Feb 09, 2020 3:29 am

Task Force Ember

The Year is 2029, the world lies on the cusp of a complete breakdown, or total revolution in technology. Wars and disasters of nigh-apocalyptic scale have erupted around the globe, with the only players on the board standing silent are the nuclear powers. Overnight, however, they appear to have begun moving to mobilize their armies and the naval forces of the world suddenly seem to be a little more on edge. An unimaginable alliance as the world's great powers declare publicly an end to their hostilities. Something is coming and Humanity will need to stand ready to fight it. At the spearhead of the combined nations of the world is Task Force Ember and it alone knows the nature of the war about to erupt.


Image
Code: Select all
My name is Agent Sandman, that is all you will be authorized to know of my identity. Today you are to watch the induction video into Task Force Ember. If you are watching this video, you have been granted a Top Secret clearance with Need-to-Know on all Task Force Ember information.

You are watching this because you are joining Task Force Ember, the force that determines the survival of our species. Twenty years ago, a group of scientists from around the world discovered something, a construct located in the Marianas Trench, almost halfway down. It was not of Human origin.

Upon recovery of the artifact, we determined three core functions of the item and its purpose:

1. It is a power source.

2. It is a weapon.

3. It is a key.

It was designed as a battery to keep an ancient door closed, one that has been shut since prehistoric times. Over the millennia, various civilizations have opened this gate and doing so has brought unimaginable death and destruction on a scale previously thought impossible. Time, space, the very nature of the universe, ceases to function in the presence of the gate.

This information is key to understanding the nature of the equipment to be now issued to you. Before you, the case which is sealed will come undone by applying blood to the biolock. Do so now and then clean the scanner when complete. Please use the issued cleaning pads from within the case. You should now be looking at your Personal Advanced Combat Tactics -or PACT- Suit. It has been specially designed and tailored to your bodily dimensions and will accomodate your augmentation once you have completed attuning to your newfound abilities.

It has been designed using information to be briefed now.

When we developed our first shard of the artifact, we created a microgate into another universe, one with infinite power and energy that could be harvested. What we didn't realize was that something lived in that universe and developing the technology that could skim off of its food source would bring it to us. Cataclysms and disasters of unheard of scale began to rock the planet and over the last twenty years, things have only gotten worse.

Global Warming is a hoax designed to detract from the source of the disasters. On screen now, you should be seeing images of what we call 'Shades'. These are the beings that bring about disaster. They are capable of opening spontaneous gates into that other universe and unleashing vast amounts of energy into natural systems, amplifying their destructive power. They can be killed, but only through a focused and concerted effort. We do not know their language if they have one, or their method of communication if they have one. They have been reported to appear in various locations across the world and only as a single being.

We discovered that Shades are capable of interacting with certain humans entirely by accident, creating what is known as a Host. You have been tested and determined to be one such Host. Within you is a fragment of the Shade you interacted with, which as a result enables you to utilize technology that interfaces with our engineered shards. These shards power the PACT suit now before you and will offer power and strength beyond the realms of regular human bioengineering. Do not be mistaken, these suits can and will fail. They are not perfect and are highly experimental prototypes.

You may have wondered why there were three reinforced blast doors, a squad of heavily armed private soldiers, and stainless steel bordering this room. It is because this technology is inherently violent, unstable, and can create vast levels of problems for our planet if a Host goes feral- and they have. You may now make a choice. You may now don your suit and roll the dice, you can join Task Force Ember as a security consultant and private contractor as those outside the door, or you can be enrolled into a maximum security facility to ensure your knowledge does not now fall into the wrong hands.

The choice is yours and you must choose now. You will not be given a second chance at this decision as your mind must be settled before you don the suit. Good luck, I hope to soon call you a brother or sister-in-arms.
Beware: Walls of Text Generally appear Above this Sig.
Zarkenis Ultima wrote:Tristan noticed footsteps behind him and looked there, only to see Eric approaching and then pointing his sword at the girl. He just blinked a few times at this before speaking.

"Put that down, Mr. Eric." He said. "She's obviously not a chicken."
The Knockout Gun Gals wrote:
The United Remnants of America wrote:You keep that cheap Chinese knock-off away from the real OG...

bloody hell, mate.
that's a real deal. We just don't buy the license rights.

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New yugoslavaia
Minister
 
Posts: 2295
Founded: Jun 07, 2018
Ex-Nation

Postby New yugoslavaia » Sun Feb 09, 2020 3:56 am

Kassaran wrote:Task Force Ember

The Year is 2029, the world lies on the cusp of a complete breakdown, or total revolution in technology. Wars and disasters of nigh-apocalyptic scale have erupted around the globe, with the only players on the board standing silent are the nuclear powers. Overnight, however, they appear to have begun moving to mobilize their armies and the naval forces of the world suddenly seem to be a little more on edge. An unimaginable alliance as the world's great powers declare publicly an end to their hostilities. Something is coming and Humanity will need to stand ready to fight it. At the spearhead of the combined nations of the world is Task Force Ember and it alone knows the nature of the war about to erupt.


Code: Select all
My name is Agent Sandman, that is all you will be authorized to know of my identity. Today you are to watch the induction video into Task Force Ember. If you are watching this video, you have been granted a Top Secret clearance with Need-to-Know on all Task Force Ember information.

You are watching this because you are joining Task Force Ember, the force that determines the survival of our species. Twenty years ago, a group of scientists from around the world discovered something, a construct located in the Marianas Trench, almost halfway down. It was not of Human origin.

Upon recovery of the artifact, we determined three core functions of the item and its purpose:

1. It is a power source.

2. It is a weapon.

3. It is a key.

It was designed as a battery to keep an ancient door closed, one that has been shut since prehistoric times. Over the millennia, various civilizations have opened this gate and doing so has brought unimaginable death and destruction on a scale previously thought impossible. Time, space, the very nature of the universe, ceases to function in the presence of the gate.

This information is key to understanding the nature of the equipment to be now issued to you. Before you, the case which is sealed will come undone by applying blood to the biolock. Do so now and then clean the scanner when complete. Please use the issued cleaning pads from within the case. You should now be looking at your Personal Advanced Combat Tactics -or PACT- Suit. It has been specially designed and tailored to your bodily dimensions and will accomodate your augmentation once you have completed attuning to your newfound abilities.

It has been designed using information to be briefed now.

When we developed our first shard of the artifact, we created a microgate into another universe, one with infinite power and energy that could be harvested. What we didn't realize was that something lived in that universe and developing the technology that could skim off of its food source would bring it to us. Cataclysms and disasters of unheard of scale began to rock the planet and over the last twenty years, things have only gotten worse.

Global Warming is a hoax designed to detract from the source of the disasters. On screen now, you should be seeing images of what we call 'Shades'. These are the beings that bring about disaster. They are capable of opening spontaneous gates into that other universe and unleashing vast amounts of energy into natural systems, amplifying their destructive power. They can be killed, but only through a focused and concerted effort. We do not know their language if they have one, or their method of communication if they have one. They have been reported to appear in various locations across the world and only as a single being.

We discovered that Shades are capable of interacting with certain humans entirely by accident, creating what is known as a Host. You have been tested and determined to be one such Host. Within you is a fragment of the Shade you interacted with, which as a result enables you to utilize technology that interfaces with our engineered shards. These shards power the PACT suit now before you and will offer power and strength beyond the realms of regular human bioengineering. Do not be mistaken, these suits can and will fail. They are not perfect and are highly experimental prototypes.

You may have wondered why there were three reinforced blast doors, a squad of heavily armed private soldiers, and stainless steel bordering this room. It is because this technology is inherently violent, unstable, and can create vast levels of problems for our planet if a Host goes feral- and they have. You may now make a choice. You may now don your suit and roll the dice, you can join Task Force Ember as a security consultant and private contractor as those outside the door, or you can be enrolled into a maximum security facility to ensure your knowledge does not now fall into the wrong hands.

The choice is yours and you must choose now. You will not be given a second chance at this decision as your mind must be settled before you don the suit. Good luck, I hope to soon call you a brother or sister-in-arms.


Ah hell yeah, he's back!
Getting some SCP vibes with all the supernatural stuff being covered up by stories of seemingly natural occurrences.
Yugoslavia's back baby...

How the hell did this happen?
Well...we don't actually know. Just sort of happened one day.
Is it a reunited Yugoslavia in the 21st century? Is a rebel colony world in the far future? Is it a race of cyborg neo-life at war with any assimilating organisms they come across in the far far future? Who knows, who cares?
New Yugoslavia just is.

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The Imperial Warglorian Empire
Powerbroker
 
Posts: 8104
Founded: Oct 10, 2015
Inoffensive Centrist Democracy

Postby The Imperial Warglorian Empire » Sun Feb 09, 2020 5:33 am

RP INTEREST AND FEEDBACK REQUEST
Please provide as much detail as possible.
Image

RP's Overarching Concept: A Supernatural RP set during the American Frontier, with the story centring around a search for "The Colt"
Genre/s: Wild West, Dark Fantasy, Adventure, Action
Character or Faction Based: Character, with some Faction here and there for story purposes
Detailed Description: Right, so has anyone here watched Supernatural? Well if you have then you'll know about the Colt: that legendary gun that John claimed could "Kill anything". Now while it's been used a lot throughout the show, its history during the 1800s has been somewhat of a mystery. While yes we have that one episode in Season 6 where it falls into the hands of an old dude and supposedly gets passed down for generations, we don't get a lot of context of what happened before the event or even after. So here's my idea: basically, the Colt goes missing somewhere out there, and a bounty to find it is called up among the Hunter community (whether by Samuel Colt or by the old man who grabbed it is something that I need help with). As Hunters gather onto the American Frontier gather to try and grab the Colt, whether for the reward or for themselves, many monsters and creatures of the night, too, hear of the Colt's disappearance and also seek it out. And so a race to try and find the Colt ensues.

I plan on there to also be side quests and the like so people can get better equipment and to keep people busy, as well as random events and etc to keep the plot going.

Need Help With: Right, so this is in its sort of early planning stage, to be honest, and I need help considering the details. One problem I have is exactly when it's gonna be set. The most ideal one would be during that undetailed empty space between the creation of the Colt in 1835 and the episode where Sam and Dean come back to 1861, where it's revealed to be in the ownership of Samuel Colt (though we don't know how long it's been in his possession at that point). There's a lot of blank space there that makes it possible to fit the RP into the canon lore of Supernatural. On the other hand, many of the notable Wild West weapons (Colt Single Action, Winchester Rifle, Henry Rifle, etc) weren't made till around the 1860s or 1870s, which seems like a fairly minor detail but still one that bothers me, and has made me indecisive.

There are also problems with how large the environment will be, what'll it take up? A town? A county? A state? The whole frontier?

Another is loot and skills, I'd like to have a system where people can learn new magical techniques and gather new equipment and weapon, as the world of Supernatural presents a lot of opportunities for stuff like that, but I'm not sure how such a system would work.

That's all I can think off the top of my head at the moment, any feedback and advice would be appreciated. Will this lead anywhere? I don't know, but it's an RP idea I've been keen on for a while, especially since Supernatural is nearing its conclusion.

This is also my first time posting here for feedback, so apologies if I got anything wrong.

Please leave this hashtag in place: #Mentorhelp
Last edited by The Imperial Warglorian Empire on Sun Feb 09, 2020 5:34 am, edited 1 time in total.
Call me Warg or Antic
Yeah, u do that and I’m gonna have to force u to pull a France, and then a Vichy-Wargloria, after one of his allies proposed pulling an Italy

PROUD MEMBER OF THE FEDERATION OF ALLIES!

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Kassaran
Postmaster-General
 
Posts: 10872
Founded: Jun 16, 2013
Ex-Nation

Postby Kassaran » Sun Feb 09, 2020 6:30 am

New yugoslavaia wrote:Getting some SCP vibes with all the supernatural stuff being covered up by stories of seemingly natural occurrences.

Think more along the lines of Lovecraftian deep sea-based horror in the terms of a war against Humanity by a powerful and supernatural group of entities. Long story short? Humanity found a way to access the realms full of Lovecraftian horror which proceeded to go horribly wrong. Now the players are to team up to fight it all off. I'll be killing off players who go inactive quite regularly as missions are supposed to be very short and brief. Let's me show off just how terrifically horrifying it all is supposed to be. I've given myself plenty of leeway to do so in a multitude of ways to boot.
Beware: Walls of Text Generally appear Above this Sig.
Zarkenis Ultima wrote:Tristan noticed footsteps behind him and looked there, only to see Eric approaching and then pointing his sword at the girl. He just blinked a few times at this before speaking.

"Put that down, Mr. Eric." He said. "She's obviously not a chicken."
The Knockout Gun Gals wrote:
The United Remnants of America wrote:You keep that cheap Chinese knock-off away from the real OG...

bloody hell, mate.
that's a real deal. We just don't buy the license rights.

User avatar
New yugoslavaia
Minister
 
Posts: 2295
Founded: Jun 07, 2018
Ex-Nation

Postby New yugoslavaia » Sun Feb 09, 2020 7:47 am

Kassaran wrote:
New yugoslavaia wrote:Getting some SCP vibes with all the supernatural stuff being covered up by stories of seemingly natural occurrences.

Think more along the lines of Lovecraftian deep sea-based horror in the terms of a war against Humanity by a powerful and supernatural group of entities. Long story short? Humanity found a way to access the realms full of Lovecraftian horror which proceeded to go horribly wrong. Now the players are to team up to fight it all off. I'll be killing off players who go inactive quite regularly as missions are supposed to be very short and brief. Let's me show off just how terrifically horrifying it all is supposed to be. I've given myself plenty of leeway to do so in a multitude of ways to boot.


Well, let's just hope it actually goes somewhere this time!


No offence.
Yugoslavia's back baby...

How the hell did this happen?
Well...we don't actually know. Just sort of happened one day.
Is it a reunited Yugoslavia in the 21st century? Is a rebel colony world in the far future? Is it a race of cyborg neo-life at war with any assimilating organisms they come across in the far far future? Who knows, who cares?
New Yugoslavia just is.

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The Batavia
Senator
 
Posts: 3624
Founded: May 08, 2017
Inoffensive Centrist Democracy

Postby The Batavia » Mon Feb 10, 2020 6:07 am

Hello everyone.

Aren't there any availible Star Wars RPs anymore? The only one I can see so far is closed.
Ditched my old signature. Will be making a pretty looking one when I find the time.
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

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Pax Nerdvana
Post Marshal
 
Posts: 15726
Founded: May 22, 2017
Left-Leaning College State

Postby Pax Nerdvana » Mon Feb 10, 2020 7:19 am

The Batavia wrote:Hello everyone.

Aren't there any availible Star Wars RPs anymore? The only one I can see so far is closed.

There's The Station RP. I think it's still open.
The Internet killed gun control.
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Ammunition supply-chain (6.5x55 Swede and .303 British, although available, isn't exactly everywhere)
If it's ugly, uncomfortable, and can't shoot straight, but it accomplishes the above, then it's either a Mosin or a Hi-Point."
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Kassaran
Postmaster-General
 
Posts: 10872
Founded: Jun 16, 2013
Ex-Nation

Postby Kassaran » Thu Feb 13, 2020 8:40 pm

If anyone remembers Gama, I've been thinking of doing something similar, except instead of Mech's, it goes more off of Eldritch/Lovecraftian bio-suits which require a host. The powersuit demo-lore I posted earlier was kind of an early brainstorm of that. I'm also wanting to adapt a current Power-suit RP into it by providing a power-scheme upgrade/point buy system. Players who stay in longer and develop their suits have to spend more down-time off of missions, developing their character and allowing for rest while newer characters can build up their power levels.

Whole reason why? Because hosts can be completely overrun by the cosmic horrors their suit is reverse-engineered from the bodies of and turn them into abominations themselves. I like the plot I can develop this into, and if enough people understand the whole concept of Eldritch overloads and the mortality aspect of dealing with Cosmic Horrors, they'll understand why I want to run it this way. More horror, less super-hero action. Sure, you can use super-suit power all you want, but every time you do, it overrides your humanity and changes you slowly. Eventually, every time you use the suit, you run a risk of suffering from an eldritch mutation, eventually resulting in the user's complete and total transformation into a Lovecraftian horror. It'd also be based off of your suit's design and powers what kind of horrifying Eldritch abomination you turn into.

I'm also planning on fixing the age to somewhere between 20-26 as that's about the time when puberty is completed, so those raised under the power-suit program are finally ready to be integrated with their suits. Older persons can become 'Hosts', but only if they've had direct contact with an Aberration or Abomination core (a Host that's fully turned Eldritch horror). Older members of original pilot programs wouldn't be 'active' any more, having run the risk of mutation (or actually mutated) too many times.
Beware: Walls of Text Generally appear Above this Sig.
Zarkenis Ultima wrote:Tristan noticed footsteps behind him and looked there, only to see Eric approaching and then pointing his sword at the girl. He just blinked a few times at this before speaking.

"Put that down, Mr. Eric." He said. "She's obviously not a chicken."
The Knockout Gun Gals wrote:
The United Remnants of America wrote:You keep that cheap Chinese knock-off away from the real OG...

bloody hell, mate.
that's a real deal. We just don't buy the license rights.

User avatar
New yugoslavaia
Minister
 
Posts: 2295
Founded: Jun 07, 2018
Ex-Nation

Postby New yugoslavaia » Fri Feb 14, 2020 12:47 am

Kassaran wrote:If anyone remembers Gama, I've been thinking of doing something similar, except instead of Mech's, it goes more off of Eldritch/Lovecraftian bio-suits which require a host. The powersuit demo-lore I posted earlier was kind of an early brainstorm of that. I'm also wanting to adapt a current Power-suit RP into it by providing a power-scheme upgrade/point buy system. Players who stay in longer and develop their suits have to spend more down-time off of missions, developing their character and allowing for rest while newer characters can build up their power levels.

Whole reason why? Because hosts can be completely overrun by the cosmic horrors their suit is reverse-engineered from the bodies of and turn them into abominations themselves. I like the plot I can develop this into, and if enough people understand the whole concept of Eldritch overloads and the mortality aspect of dealing with Cosmic Horrors, they'll understand why I want to run it this way. More horror, less super-hero action. Sure, you can use super-suit power all you want, but every time you do, it overrides your humanity and changes you slowly. Eventually, every time you use the suit, you run a risk of suffering from an eldritch mutation, eventually resulting in the user's complete and total transformation into a Lovecraftian horror. It'd also be based off of your suit's design and powers what kind of horrifying Eldritch abomination you turn into.

I'm also planning on fixing the age to somewhere between 20-26 as that's about the time when puberty is completed, so those raised under the power-suit program are finally ready to be integrated with their suits. Older persons can become 'Hosts', but only if they've had direct contact with an Aberration or Abomination core (a Host that's fully turned Eldritch horror). Older members of original pilot programs wouldn't be 'active' any more, having run the risk of mutation (or actually mutated) too many times.


So, it's Sigma but spook.
Yugoslavia's back baby...

How the hell did this happen?
Well...we don't actually know. Just sort of happened one day.
Is it a reunited Yugoslavia in the 21st century? Is a rebel colony world in the far future? Is it a race of cyborg neo-life at war with any assimilating organisms they come across in the far far future? Who knows, who cares?
New Yugoslavia just is.

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Kassaran
Postmaster-General
 
Posts: 10872
Founded: Jun 16, 2013
Ex-Nation

Postby Kassaran » Fri Feb 14, 2020 6:56 am

Pretty much the gist of it. It just gives SIGMA a way of distinguishing itself easily in aesthetic value while also allowing me to play with some larger themes overall if I so choose.
Beware: Walls of Text Generally appear Above this Sig.
Zarkenis Ultima wrote:Tristan noticed footsteps behind him and looked there, only to see Eric approaching and then pointing his sword at the girl. He just blinked a few times at this before speaking.

"Put that down, Mr. Eric." He said. "She's obviously not a chicken."
The Knockout Gun Gals wrote:
The United Remnants of America wrote:You keep that cheap Chinese knock-off away from the real OG...

bloody hell, mate.
that's a real deal. We just don't buy the license rights.

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Utceforp
Postmaster-General
 
Posts: 10328
Founded: Apr 10, 2012
Left-wing Utopia

Postby Utceforp » Fri Feb 14, 2020 8:32 am

Kassaran wrote:If anyone remembers Gama, I've been thinking of doing something similar, except instead of Mech's, it goes more off of Eldritch/Lovecraftian bio-suits which require a host. The powersuit demo-lore I posted earlier was kind of an early brainstorm of that. I'm also wanting to adapt a current Power-suit RP into it by providing a power-scheme upgrade/point buy system. Players who stay in longer and develop their suits have to spend more down-time off of missions, developing their character and allowing for rest while newer characters can build up their power levels.

Whole reason why? Because hosts can be completely overrun by the cosmic horrors their suit is reverse-engineered from the bodies of and turn them into abominations themselves. I like the plot I can develop this into, and if enough people understand the whole concept of Eldritch overloads and the mortality aspect of dealing with Cosmic Horrors, they'll understand why I want to run it this way. More horror, less super-hero action. Sure, you can use super-suit power all you want, but every time you do, it overrides your humanity and changes you slowly. Eventually, every time you use the suit, you run a risk of suffering from an eldritch mutation, eventually resulting in the user's complete and total transformation into a Lovecraftian horror. It'd also be based off of your suit's design and powers what kind of horrifying Eldritch abomination you turn into.

I'm also planning on fixing the age to somewhere between 20-26 as that's about the time when puberty is completed, so those raised under the power-suit program are finally ready to be integrated with their suits. Older persons can become 'Hosts', but only if they've had direct contact with an Aberration or Abomination core (a Host that's fully turned Eldritch horror). Older members of original pilot programs wouldn't be 'active' any more, having run the risk of mutation (or actually mutated) too many times.

As someone who was briefly involved in the original Gama, I'd be up for this.

I actually was planning on doing a similar sort of biopunk thematic successor to Gama a few years ago, except the creatures were more "kaiju but more horrific" than Lovecraftian abominations, and instead of pilots being directly corrupted by the creatures they controlled, they just inevitably developed a bunch of mental and physical health problems, and the combination of mental deterioration and anger against the military for not telling them about the health problems drove a couple of them to become evil anyway.

I ended up putting quite a lot of detail into it, but like most of my ideas, I eventually abandoned it for some reason. I could probably salvage one or two concepts from it for a character in this RP though.
Signatures are so 2014.

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New yugoslavaia
Minister
 
Posts: 2295
Founded: Jun 07, 2018
Ex-Nation

Postby New yugoslavaia » Fri Feb 14, 2020 10:01 am

Utceforp wrote:
Kassaran wrote:If anyone remembers Gama, I've been thinking of doing something similar, except instead of Mech's, it goes more off of Eldritch/Lovecraftian bio-suits which require a host. The powersuit demo-lore I posted earlier was kind of an early brainstorm of that. I'm also wanting to adapt a current Power-suit RP into it by providing a power-scheme upgrade/point buy system. Players who stay in longer and develop their suits have to spend more down-time off of missions, developing their character and allowing for rest while newer characters can build up their power levels.

Whole reason why? Because hosts can be completely overrun by the cosmic horrors their suit is reverse-engineered from the bodies of and turn them into abominations themselves. I like the plot I can develop this into, and if enough people understand the whole concept of Eldritch overloads and the mortality aspect of dealing with Cosmic Horrors, they'll understand why I want to run it this way. More horror, less super-hero action. Sure, you can use super-suit power all you want, but every time you do, it overrides your humanity and changes you slowly. Eventually, every time you use the suit, you run a risk of suffering from an eldritch mutation, eventually resulting in the user's complete and total transformation into a Lovecraftian horror. It'd also be based off of your suit's design and powers what kind of horrifying Eldritch abomination you turn into.

I'm also planning on fixing the age to somewhere between 20-26 as that's about the time when puberty is completed, so those raised under the power-suit program are finally ready to be integrated with their suits. Older persons can become 'Hosts', but only if they've had direct contact with an Aberration or Abomination core (a Host that's fully turned Eldritch horror). Older members of original pilot programs wouldn't be 'active' any more, having run the risk of mutation (or actually mutated) too many times.

As someone who was briefly involved in the original Gama, I'd be up for this.

I actually was planning on doing a similar sort of biopunk thematic successor to Gama a few years ago, except the creatures were more "kaiju but more horrific" than Lovecraftian abominations, and instead of pilots being directly corrupted by the creatures they controlled, they just inevitably developed a bunch of mental and physical health problems, and the combination of mental deterioration and anger against the military for not telling them about the health problems drove a couple of them to become evil anyway.

I ended up putting quite a lot of detail into it, but like most of my ideas, I eventually abandoned it for some reason. I could probably salvage one or two concepts from it for a character in this RP though.


What's Gama?
Yugoslavia's back baby...

How the hell did this happen?
Well...we don't actually know. Just sort of happened one day.
Is it a reunited Yugoslavia in the 21st century? Is a rebel colony world in the far future? Is it a race of cyborg neo-life at war with any assimilating organisms they come across in the far far future? Who knows, who cares?
New Yugoslavia just is.

User avatar
Great Confederacy of Commonwealth States
Postmaster of the Fleet
 
Posts: 21993
Founded: Feb 20, 2012
Democratic Socialists

Postby Great Confederacy of Commonwealth States » Fri Feb 28, 2020 2:46 pm

What would be better?

A Star Wars RP about an alternate history where Yoda defeated Palpatine;

or

A Star Wars RP about the extremely complicated New Republic politics after the battle of Endor?
The name's James. James Usari. Well, my name is not actually James Usari, so don't bother actually looking it up, but it'll do for now.
Lack of a real name means compensation through a real face. My debt is settled
Part-time Kebab tycoon in Glasgow.

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Olthenia
Senator
 
Posts: 4504
Founded: Oct 03, 2009
Left-Leaning College State

Postby Olthenia » Fri Feb 28, 2020 2:59 pm

Great Confederacy of Commonwealth States wrote:What would be better?

A Star Wars RP about an alternate history where Yoda defeated Palpatine;

or

A Star Wars RP about the extremely complicated New Republic politics after the battle of Endor?


Alternative two, I'd say.

User avatar
Harbertia
Postmaster of the Fleet
 
Posts: 26689
Founded: Apr 30, 2013
Ex-Nation

Postby Harbertia » Fri Feb 28, 2020 5:48 pm

Olthenia wrote:
Great Confederacy of Commonwealth States wrote:What would be better?

A Star Wars RP about an alternate history where Yoda defeated Palpatine;

or

A Star Wars RP about the extremely complicated New Republic politics after the battle of Endor?


Alternative two, I'd say.

Alternative two I shall echo.
A light in casing is still a light.
Tomorrow is made today.
You can't stop progress, but you can direct it's course.

User avatar
Kassaran
Postmaster-General
 
Posts: 10872
Founded: Jun 16, 2013
Ex-Nation

Postby Kassaran » Sat Feb 29, 2020 3:14 pm

Harbertia wrote:
Olthenia wrote:
Alternative two, I'd say.

Alternative two I shall echo.

+1 to that, though it would be also interesting exploring the fall out of every clone turning on the Jedi for a short amount of time, then realizing they'd been tricked and trying to deal with the consequences. Across the galaxy, the clone forces would be in disarray as they realize that a vital part of themselves was built to destroy the Republic they swore unending loyalty to. Some might even continue their attacks on the Jedi, believing that Order 66 was never fully complete. It could end up in a civil war between pro-Republic factions and pro-66 factions. Nevermind the suddenly roving warbands of still fully weaponized CIS/Separatist fleets and rogue clones.
Last edited by Kassaran on Sat Feb 29, 2020 3:14 pm, edited 1 time in total.
Beware: Walls of Text Generally appear Above this Sig.
Zarkenis Ultima wrote:Tristan noticed footsteps behind him and looked there, only to see Eric approaching and then pointing his sword at the girl. He just blinked a few times at this before speaking.

"Put that down, Mr. Eric." He said. "She's obviously not a chicken."
The Knockout Gun Gals wrote:
The United Remnants of America wrote:You keep that cheap Chinese knock-off away from the real OG...

bloody hell, mate.
that's a real deal. We just don't buy the license rights.

User avatar
Great Confederacy of Commonwealth States
Postmaster of the Fleet
 
Posts: 21993
Founded: Feb 20, 2012
Democratic Socialists

Postby Great Confederacy of Commonwealth States » Sun Mar 01, 2020 6:25 am

viewtopic.php?f=31&t=481479

An RP about the New Republic!
The name's James. James Usari. Well, my name is not actually James Usari, so don't bother actually looking it up, but it'll do for now.
Lack of a real name means compensation through a real face. My debt is settled
Part-time Kebab tycoon in Glasgow.

User avatar
New Antonalia
Ambassador
 
Posts: 1983
Founded: Jan 06, 2016
Ex-Nation

New Trouble in the Old West

Postby New Antonalia » Sun Mar 01, 2020 11:18 pm

RP INTEREST AND FEEDBACK REQUEST
Please provide as much detail as possible.
RP's Overarching Concept: A Super Hero RP set in the growing expanse of the Wild West. It's to serve as a semi-open world Sandbox centered around the gold rush of the fictional town of Butte City, Utah. Here, the players play a diverse cast of characters as they try to navigate the rapidly growing town of gold miners, industrialists, and outlaws. Supervillains will make their appearance as the RP progresses, or players can choose to play one off the bat if they so choose. OCs are welcome, but so are characters from existing IPs. For example, if you want to play Frank Castle as a US Marshal with a grim reputation that proceeds him everywhere he goes, by all means, go for it. This is a world where the strange becomes ordinary, where science advances by the power of coal, and where a nation so nearly torn apart tries to heal.
Genre/s: Western Superhero
Character or Faction Based: Character
Detailed Description:
TBD
Need Help With:
TBD
Please leave this hashtag in place: #Mentorhelp
A, probably less than successful, model of what a Post Soviet Eastern European nation can be

Pixel Designer: https://thearmsdealer.deviantart.com/

Yes, I use JG Scale. No, Franscale is not better.
1 pxl : 1 inch is better than 1 pxl : 1 cm

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