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Ithalian Empire
Senator
 
Posts: 3795
Founded: Jan 19, 2015
Inoffensive Centrist Democracy

Postby Ithalian Empire » Fri Nov 01, 2019 4:45 pm

Kassaran wrote:
Great Confederacy of Commonwealth States wrote:Idea for an RP: Built Strategy

-le snip-

I like some of the aspects of it, but unfortunately I'm far too nitty gritty to probably do too well within the limits of the scenario.

1. Why did Humanity go to war and not just simply join with the Arcturians? Was there some sort of conflict in ideals or resource-sharing that made the Arcturians unfit to be a leader in the Federation? Having to follow someone who knows better isn't exactly something newfound to Humans. It's highly likely if we were to find a highly advanced species with better technology, we'd pursue friendly relations first, followed by cultural and economic imperialism rather than military conquest. So why did Humanity fight back or fight at all?

2. You detail 'extreme ordnance' but almost directly turn to using a relatively small-scale analogy to make the point. Being able to destroy a city isn't a big deal, only was when we first experimented with atomic weaponry. Take a look at some of the warheads currently in the world's arsenals today, they got smaller. So massive warships in space, with the ability to destroy just cities in terms of scale is pretty relative and small. Now, Humanity in the future will probably live in megacities, sure, and those megacities would represent vast amounts of wealth and economic power, but the destructiveness of weaponry has always been given numbers for a reason.

3. Armor in space counts for about as much as debris does. This can probably just be written off in-lore as just meaning a ship with a lot of defensive constructions and systems, but anyways- let's talk about the powerplants... solar panels. These are notoriously poor for supplying large amounts of sustained power unless you have a means of focusing sun-light at the panels from a distance- ala solar lasers/magnifiers- which requires infrastructure that would inherently compete with Dreadnought construction. In reality, Humanity would likely use nuclear reactors, probably Fusion for the added power they'd bring to the table. They're smaller and already used (at least the Fission reactors are) on active warships today. It's a reliable and safe technology with relatively little drawbacks.

4. The situation in which the Jutland was downed is plausible given a distinct technology exists: radiation masking/cloaking. In space, there's almost no way to hide yourself. It's a vast and empty expanse with small amounts of matter or material present. This means any material or matter not accounted for, would be probably labeled as an interesting piece of data to be observed and watched. Only way to stop this is to perfectly mask the radiation coming off the object, the vehicle which it launched from, and their initial launch from the planet. Then we have the question of ECCM and CIWS which would be no doubt employed on the Jutland as every warship Humanity has designed since the advent of the Torpedo Boat in the late 1800's. How did the nuclear warhead lock onto, track, and achieve a positive hit on the Jutland? Did it simply get lucky? Was it launched as part of a massed attack on the Jutland? Why didn't the Jutland recognize the warhead at distance? Additionally, where were the Jutland's escorts, or was she acting alone?


It's an interesting lore to be sure, but it would need some work to tie up some aspects into a neat little bow. I'd be interested in taking part though.


All this is answered by Humanity fuck yeah.
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Kassaran
Postmaster-General
 
Posts: 10871
Founded: Jun 16, 2013
Corrupt Dictatorship

Postby Kassaran » Fri Nov 01, 2019 5:03 pm

I mean, I jokingly say I'm a Human supremacist all the time. I believe we're more than likely one of the first races of sentient life to evolve out there. On the timetable of the universe, we exist right now in the first 15 minutes of the 1st day of January. December 31st would be the Heat Death of the Universe. Thatsa lotta time for more like us to appear in and so we have a responsibility to quickly determine how we want to run things.
Beware: Walls of Text Generally appear Above this Sig.
Zarkenis Ultima wrote:Tristan noticed footsteps behind him and looked there, only to see Eric approaching and then pointing his sword at the girl. He just blinked a few times at this before speaking.

"Put that down, Mr. Eric." He said. "She's obviously not a chicken."
The Knockout Gun Gals wrote:
The United Remnants of America wrote:You keep that cheap Chinese knock-off away from the real OG...

bloody hell, mate.
that's a real deal. We just don't buy the license rights.

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Great Confederacy of Commonwealth States
Postmaster of the Fleet
 
Posts: 21340
Founded: Feb 20, 2012
Democratic Socialists

Postby Great Confederacy of Commonwealth States » Sat Nov 02, 2019 4:01 am

Kassaran wrote:
Great Confederacy of Commonwealth States wrote:Idea for an RP: Built Strategy

-le snip-

I like some of the aspects of it, but unfortunately I'm far too nitty gritty to probably do too well within the limits of the scenario.

1. Why did Humanity go to war and not just simply join with the Arcturians? Was there some sort of conflict in ideals or resource-sharing that made the Arcturians unfit to be a leader in the Federation? Having to follow someone who knows better isn't exactly something newfound to Humans. It's highly likely if we were to find a highly advanced species with better technology, we'd pursue friendly relations first, followed by cultural and economic imperialism rather than military conquest. So why did Humanity fight back or fight at all?

2. You detail 'extreme ordnance' but almost directly turn to using a relatively small-scale analogy to make the point. Being able to destroy a city isn't a big deal, only was when we first experimented with atomic weaponry. Take a look at some of the warheads currently in the world's arsenals today, they got smaller. So massive warships in space, with the ability to destroy just cities in terms of scale is pretty relative and small. Now, Humanity in the future will probably live in megacities, sure, and those megacities would represent vast amounts of wealth and economic power, but the destructiveness of weaponry has always been given numbers for a reason.

3. Armor in space counts for about as much as debris does. This can probably just be written off in-lore as just meaning a ship with a lot of defensive constructions and systems, but anyways- let's talk about the powerplants... solar panels. These are notoriously poor for supplying large amounts of sustained power unless you have a means of focusing sun-light at the panels from a distance- ala solar lasers/magnifiers- which requires infrastructure that would inherently compete with Dreadnought construction. In reality, Humanity would likely use nuclear reactors, probably Fusion for the added power they'd bring to the table. They're smaller and already used (at least the Fission reactors are) on active warships today. It's a reliable and safe technology with relatively little drawbacks.

4. The situation in which the Jutland was downed is plausible given a distinct technology exists: radiation masking/cloaking. In space, there's almost no way to hide yourself. It's a vast and empty expanse with small amounts of matter or material present. This means any material or matter not accounted for, would be probably labeled as an interesting piece of data to be observed and watched. Only way to stop this is to perfectly mask the radiation coming off the object, the vehicle which it launched from, and their initial launch from the planet. Then we have the question of ECCM and CIWS which would be no doubt employed on the Jutland as every warship Humanity has designed since the advent of the Torpedo Boat in the late 1800's. How did the nuclear warhead lock onto, track, and achieve a positive hit on the Jutland? Did it simply get lucky? Was it launched as part of a massed attack on the Jutland? Why didn't the Jutland recognize the warhead at distance? Additionally, where were the Jutland's escorts, or was she acting alone?


It's an interesting lore to be sure, but it would need some work to tie up some aspects into a neat little bow. I'd be interested in taking part though.


Alright! Yeah, I tried to keep the description a bit short, otherwise it would have been a whole OP on itself. This was mostly a proof of concept. To answer your questions in a bit more detail:

1. The Arcutrian hegemony basically placed all major political decisions in their own hands. They controlled vast amounts of resources and mainly made those benefit their own companies. Arcturians had a very dim view of humanity, and basically reduced humanity in the most subservient role possible within the bounds of federation politics. The loss of independence as well as the Arcturian disdain let humanity to follow the war route.

2. I agree that the choice of words for the destructive capacity is not optimal. I am going to put a bit more effort into the description of the weapons.

3. Armour, indeed, more in the sense of reactive armour plates, magnetic shielding, that sort of thing. So, not just thick slabs of steel stuck on a star ship, but defensive technology in general. But that requires more description. With regards to power production: while the ships will use nuclear power to power their regular systems, the giant weaponry requires a sudden increase in power. And to have huge nuclear reactors which fire at 10% capacity most of the time, only to provide most power while the weapons are fired, seems a waste of valuable reactor capacity. In this setting, solar panels would be a lot more efficient, and employing them in space in direct sunlight (preferably close to the sun) would increase their output.

Most importantly of all, it was to give a little weak spot for narrative, in the sense that the dreadnaughts have to extend their relatively exposed solar panels and align with the sun to fully use their main weapons. Of course, future designs would have better energy economy.

4. The idea is that, while space warships of size have been around for a while, small two-person strike fighters have not been properly developed yet. They lack the speed and agility to be useful in combat. At least, their use was always more intended to be about reconnaissance and spotting, and not about attacking ships in their own right. Indeed, because of their relatively flimsy build and lack of proper magnetic shielding, actual use for strike craft has been dismissed by military academia. For that reason, large ships were not outfitted with anti-fighter weapons. A strike group of fighter craft launched from a dedicated carrier and broke through the ship's escort with ease, using incredible speed and manoeuvrability to fly between ships, which could not properly engage in fear of hitting one another. While 60% of the strike group was taken out, that was still enough for one craft to launch a surprise nuke from close distance.

If you have any other ideas, do let me know!
The name's James. James Usari. Well, my name is not actually James Usari, so don't bother actually looking it up, but it'll do for now.
Lack of a real name means compensation through a real face. My debt is settled
Part-time Kebab tycoon in Glasgow.

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Kassaran
Postmaster-General
 
Posts: 10871
Founded: Jun 16, 2013
Corrupt Dictatorship

Postby Kassaran » Sat Nov 02, 2019 8:19 am

Great Confederacy of Commonwealth States wrote:
Alright! Yeah, I tried to keep the description a bit short, otherwise it would have been a whole OP on itself. This was mostly a proof of concept. To answer your questions in a bit more detail:

1. The Arcutrian hegemony basically placed all major political decisions in their own hands. They controlled vast amounts of resources and mainly made those benefit their own companies. Arcturians had a very dim view of humanity, and basically reduced humanity in the most subservient role possible within the bounds of federation politics. The loss of independence as well as the Arcturian disdain let humanity to follow the war route.

2. I agree that the choice of words for the destructive capacity is not optimal. I am going to put a bit more effort into the description of the weapons.

3. Armour, indeed, more in the sense of reactive armour plates, magnetic shielding, that sort of thing. So, not just thick slabs of steel stuck on a star ship, but defensive technology in general. But that requires more description. With regards to power production: while the ships will use nuclear power to power their regular systems, the giant weaponry requires a sudden increase in power. And to have huge nuclear reactors which fire at 10% capacity most of the time, only to provide most power while the weapons are fired, seems a waste of valuable reactor capacity. In this setting, solar panels would be a lot more efficient, and employing them in space in direct sunlight (preferably close to the sun) would increase their output.

Most importantly of all, it was to give a little weak spot for narrative, in the sense that the dreadnaughts have to extend their relatively exposed solar panels and align with the sun to fully use their main weapons. Of course, future designs would have better energy economy.

4. The idea is that, while space warships of size have been around for a while, small two-person strike fighters have not been properly developed yet. They lack the speed and agility to be useful in combat. At least, their use was always more intended to be about reconnaissance and spotting, and not about attacking ships in their own right. Indeed, because of their relatively flimsy build and lack of proper magnetic shielding, actual use for strike craft has been dismissed by military academia. For that reason, large ships were not outfitted with anti-fighter weapons. A strike group of fighter craft launched from a dedicated carrier and broke through the ship's escort with ease, using incredible speed and manoeuvrability to fly between ships, which could not properly engage in fear of hitting one another. While 60% of the strike group was taken out, that was still enough for one craft to launch a surprise nuke from close distance.

If you have any other ideas, do let me know!


So I take it this is supposed to have more of a Space Opera feel to it then? How is the UNSS Trafalgar being updated to adjust for this sudden change in combat? What's your mind-view on how this is supposed to look or play out? I'm also still quite interested to be sure.
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Zarkenis Ultima wrote:Tristan noticed footsteps behind him and looked there, only to see Eric approaching and then pointing his sword at the girl. He just blinked a few times at this before speaking.

"Put that down, Mr. Eric." He said. "She's obviously not a chicken."
The Knockout Gun Gals wrote:
The United Remnants of America wrote:You keep that cheap Chinese knock-off away from the real OG...

bloody hell, mate.
that's a real deal. We just don't buy the license rights.

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Great Confederacy of Commonwealth States
Postmaster of the Fleet
 
Posts: 21340
Founded: Feb 20, 2012
Democratic Socialists

Postby Great Confederacy of Commonwealth States » Sat Nov 02, 2019 8:29 am

Kassaran wrote:
Great Confederacy of Commonwealth States wrote:
-Snip-


So I take it this is supposed to have more of a Space Opera feel to it then? How is the UNSS Trafalgar being updated to adjust for this sudden change in combat? What's your mind-view on how this is supposed to look or play out? I'm also still quite interested to be sure.


Yeah, a bit more space opera than pure sci-fi. The setting is mostly to fit the story, although I try to keep some realism here and there. I was inspired by the changes in naval strategy during the second world war.

It will depend on what players decide to do. Within the Earth's astral forces, there will be a stark debate. One faction believes that the future is in a huge fleet of light, manoeuvrable corvettes with medium-to-light weaponry, accompanied by dedicated carriers with large strike fighter wings. Perhaps a handful of destroyers to flesh out the bunch, small hulls with large anti-corvette weaponry shielded by anti-fighter corvettes. The chief officer behind this was admiral Cardoso-Campos, commanding officer aboard the UNSS Jutland. Their opponents are less inclined to believe in the use of strike craft, and saw the destruction of the Jutland as a fluke. Perhaps a reason to put a bit of point-defence on the existing ships, or to create a handful of dedicated anti-fighter corvettes to flesh out existing fleets. Public opinion favours the larger dreadnaughts, of course, due to their heavy feature in military propaganda.

The RP will start only a few days after the attack on the Jutland, and players will be given orders to take the fleet to Arcturus to take out the small planetary defence fleet there and restore order. Now, players can choose to reason their way out of a direct confrontation, depending on what characters they play, and whether they can persuade the Security Council to take another course of action.
The name's James. James Usari. Well, my name is not actually James Usari, so don't bother actually looking it up, but it'll do for now.
Lack of a real name means compensation through a real face. My debt is settled
Part-time Kebab tycoon in Glasgow.

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Kassaran
Postmaster-General
 
Posts: 10871
Founded: Jun 16, 2013
Corrupt Dictatorship

Postby Kassaran » Sat Nov 02, 2019 8:37 am

Will the commander of the Trafalgar be NPC or PC? Additionally, things to consider regarding the changes in the warfare at sea vs warfare in space are that smaller ships in reality aren't actually that much better. Maybe in immediate response fleets located in and close to a planet where they can be launched with relatively little warning time, but that also begs the question on why not just use missiles. Looking forward to seeing how things work out. I figure players will have some effect on how Human strategy develops?
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Zarkenis Ultima wrote:Tristan noticed footsteps behind him and looked there, only to see Eric approaching and then pointing his sword at the girl. He just blinked a few times at this before speaking.

"Put that down, Mr. Eric." He said. "She's obviously not a chicken."
The Knockout Gun Gals wrote:
The United Remnants of America wrote:You keep that cheap Chinese knock-off away from the real OG...

bloody hell, mate.
that's a real deal. We just don't buy the license rights.

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Great Confederacy of Commonwealth States
Postmaster of the Fleet
 
Posts: 21340
Founded: Feb 20, 2012
Democratic Socialists

Postby Great Confederacy of Commonwealth States » Sat Nov 02, 2019 8:40 am

Kassaran wrote:Will the commander of the Trafalgar be NPC or PC? Additionally, things to consider regarding the changes in the warfare at sea vs warfare in space are that smaller ships in reality aren't actually that much better. Maybe in immediate response fleets located in and close to a planet where they can be launched with relatively little warning time, but that also begs the question on why not just use missiles. Looking forward to seeing how things work out. I figure players will have some effect on how Human strategy develops?

Yeah, players definitely will have an effect on strategy and tactics, as well as the politics of the universe at large. They will be making history, whatever happens.

The commander of the Trafalgar will be a PC. Besides the ship captain there will also be a fleet commander, medical officers, a political officer ("UN Mission Observer"), ordinance officers, quartermasters... That kind of thing.
The name's James. James Usari. Well, my name is not actually James Usari, so don't bother actually looking it up, but it'll do for now.
Lack of a real name means compensation through a real face. My debt is settled
Part-time Kebab tycoon in Glasgow.

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Kassaran
Postmaster-General
 
Posts: 10871
Founded: Jun 16, 2013
Corrupt Dictatorship

Postby Kassaran » Sat Nov 02, 2019 8:42 am

Great Confederacy of Commonwealth States wrote:
Kassaran wrote:Will the commander of the Trafalgar be NPC or PC? Additionally, things to consider regarding the changes in the warfare at sea vs warfare in space are that smaller ships in reality aren't actually that much better. Maybe in immediate response fleets located in and close to a planet where they can be launched with relatively little warning time, but that also begs the question on why not just use missiles. Looking forward to seeing how things work out. I figure players will have some effect on how Human strategy develops?

Yeah, players definitely will have an effect on strategy and tactics, as well as the politics of the universe at large. They will be making history, whatever happens.

The commander of the Trafalgar will be a PC. Besides the ship captain there will also be a fleet commander, medical officers, a political officer ("UN Mission Observer"), ordinance officers, quartermasters... That kind of thing.

I'd be interested in taking on the role of the Captain if there's currently no other contenders. Also, lol for 'UN Mission Observer'. What's the Trafalgar's armament and escorts?
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Zarkenis Ultima wrote:Tristan noticed footsteps behind him and looked there, only to see Eric approaching and then pointing his sword at the girl. He just blinked a few times at this before speaking.

"Put that down, Mr. Eric." He said. "She's obviously not a chicken."
The Knockout Gun Gals wrote:
The United Remnants of America wrote:You keep that cheap Chinese knock-off away from the real OG...

bloody hell, mate.
that's a real deal. We just don't buy the license rights.

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New yugoslavaia
Minister
 
Posts: 2227
Founded: Jun 07, 2018
Ex-Nation

Postby New yugoslavaia » Sun Nov 03, 2019 5:00 am

Just throwing an idea out there.

I've been playing Armored warfare, which is essentially modern day World of Tanks. What also separates it from those other games is that has a story. It also has various enemy factions and PMCs. So I was thinking...

...what about an RP centered around tank combat?
Yugoslavia's back baby...

How the hell did this happen?
Well...we don't actually know. Sure, there's factbooks and stuff, but they don't really matter because the owner of this account is a lazy, unproductive, indecisive loser who may or may not have a thing for half human hybrids, big mechs and even bigger ships.
Is it a reunited Yugoslavia in the 21st century? Is a rebel colony world in the far future? Who knows, who cares?
New Yugoslavia just is.

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Kassaran
Postmaster-General
 
Posts: 10871
Founded: Jun 16, 2013
Corrupt Dictatorship

Postby Kassaran » Sun Nov 03, 2019 8:49 am

Tried something like that about two years ago. Look up Ace Combat: Gladius.
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Zarkenis Ultima wrote:Tristan noticed footsteps behind him and looked there, only to see Eric approaching and then pointing his sword at the girl. He just blinked a few times at this before speaking.

"Put that down, Mr. Eric." He said. "She's obviously not a chicken."
The Knockout Gun Gals wrote:
The United Remnants of America wrote:You keep that cheap Chinese knock-off away from the real OG...

bloody hell, mate.
that's a real deal. We just don't buy the license rights.

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New yugoslavaia
Minister
 
Posts: 2227
Founded: Jun 07, 2018
Ex-Nation

Postby New yugoslavaia » Mon Nov 04, 2019 3:25 pm

RP INTEREST AND FEEDBACK REQUEST
Please provide as much detail as possible.
RP's Overarching Concept: TANK WARFARE (actually just an RP centered around either nations or factions doing stuff with armored vehicles out there in the wilderness.
Genre/s: Warfare, action, light thriller.
Character or Faction Based: Faction.
Detailed Description: Sometime in 2030's, the Third Great War started. The old world was all but destroyed in the flames of conflict. It's the late 40's now. Gone were the days of liberalism. Even in the so called "Freelands" there were strict rules. Two great empires sit huddled in their own corners of the globe, attempting to shape this strange new reality in their own image...
But who the hell cares about that nonsense? Lets blow some stuff up!
What better time to run free then while society is trying to find its footing? Be it a battalion of those Stalin and Mussolini wannabes, some money grubbing mercenaries or a valiant band of "freedom fighters", its time to lay waste to both the enemy and the land. It's all fun and games...until you wind up dead. But hey, at least you're going to go out in style!
Make the most out of this new world by putting your mark on it!

Need Help With: Fleshing out the world and the game play.

Please leave this hashtag in place: #Mentorhelp
Yugoslavia's back baby...

How the hell did this happen?
Well...we don't actually know. Sure, there's factbooks and stuff, but they don't really matter because the owner of this account is a lazy, unproductive, indecisive loser who may or may not have a thing for half human hybrids, big mechs and even bigger ships.
Is it a reunited Yugoslavia in the 21st century? Is a rebel colony world in the far future? Who knows, who cares?
New Yugoslavia just is.

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Ceystile
Diplomat
 
Posts: 800
Founded: Jan 29, 2019
Inoffensive Centrist Democracy

Postby Ceystile » Tue Nov 05, 2019 11:09 pm

Hey guys...what would y'all think about an alternative history/AU Earth RP with some fantasy elements? It'd kind of be like Civilizations but instead of playing a monarch (although that's an option), you can play as whoever you want. A high ranking member of a king's court, a ruler, royal mistress, a disgruntled peasant, or even a member of the Catholic Church (or other churches). Players would take control of a real world country, play as a person in that country and basically their actions will be leaving a mark on the history of the world whether it's trying to start a revolution or just trying to live your normal life until you got swept up in politics. The fantasy elements come into play because while magic exists, it is pretty rare and banned by the Church unless you use it for their purposes. Some monarchs have court mages and advisers to help fuel their ambitions, while others are against such things. It'd be set around 1668 at the start of the game and go for...however long it goes for I guess. So you're navigating relationships with your neighbors, trying to accumulate power and basically bringing your ambitions to life no matter what they may be. I'd have to ask for help on it though because this sounds like it needs a war element and I have zero military RP experience.

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Mercatus
Ambassador
 
Posts: 1232
Founded: Mar 27, 2019
Ex-Nation

Postby Mercatus » Wed Nov 06, 2019 4:58 pm

I'm relatively new to RP, especially on this forum.

I have a two ideas I thought were interesting, they are MT and FT respectively.

My first idea takes place in 2020, when a second Bosnian War has erupted. This would be faction-based and you could take the side of either the Serbs or Bosnians. You would be playing as small nation or small PMC trying to help your side win the war. Advanced stuff like F-22s and expensive firearms would be ruled out of the equation. At most F-16s and FA18s would be the most advanced you could have, but mostly armaments would be affordable Russian and Czech weapons and vehicles.

My second idea is an FT character roleplay in which humanity has colonized a small dwarf galaxy. Your character would be a pilot or crew member on board a ship or multiple ships, and the RP would be divided into crews and/or squadrons with a limit of 6 players. Players would be young, fresh, inexperienced pilots and crew, and everyone starts out at ages 15-18. You and your comrades are trying to carve a living in this dangerous galaxy, fighting off pirates and law enforcement alike. Four major factions would exist in the galaxy, with only small border skirmishes occurring between enemies. Your crew could be pirates, traders, smugglers, mercenaries, or miners, if it can be done in this galaxy, then your crew can carve their niche out of it. Relationships and romance between characters is permitted, and rivalries with specific characters or crews can be formed. Landing on planets is possible, and they will have a variety of environments to explore. Ground action is as equally encouraged as space activity. This would be like a space RPG but with every player not going ape shitt on everyone else, more cooperative.

Give me your thoughts on these ideas, and if you want to help me make them a reality then TG me.
Last edited by Mercatus on Wed Nov 06, 2019 5:02 pm, edited 1 time in total.
About Me: Far-Right high schooler from Texas disillusioned with the progressive path being taken by society and propagated by young people.
Political Ideology: Right Wing Populism
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G-Tech Corporation
Khan of Spam
 
Posts: 62592
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Wed Nov 06, 2019 7:51 pm

Ceystile wrote:Hey guys...what would y'all think about an alternative history/AU Earth RP with some fantasy elements? It'd kind of be like Civilizations but instead of playing a monarch (although that's an option), you can play as whoever you want. A high ranking member of a king's court, a ruler, royal mistress, a disgruntled peasant, or even a member of the Catholic Church (or other churches). Players would take control of a real world country, play as a person in that country and basically their actions will be leaving a mark on the history of the world whether it's trying to start a revolution or just trying to live your normal life until you got swept up in politics. The fantasy elements come into play because while magic exists, it is pretty rare and banned by the Church unless you use it for their purposes. Some monarchs have court mages and advisers to help fuel their ambitions, while others are against such things. It'd be set around 1668 at the start of the game and go for...however long it goes for I guess. So you're navigating relationships with your neighbors, trying to accumulate power and basically bringing your ambitions to life no matter what they may be. I'd have to ask for help on it though because this sounds like it needs a war element and I have zero military RP experience.


Swanky. Would you have fantasy tech/magic suddenly popping up at a divergence point? Weave it into a suspiciously similar historical narrative?
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

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Ceystile
Diplomat
 
Posts: 800
Founded: Jan 29, 2019
Inoffensive Centrist Democracy

Postby Ceystile » Wed Nov 06, 2019 9:17 pm

I'd go for the more "weaving it into the narrative" option. Because to me, I find the story flows better that way.

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New yugoslavaia
Minister
 
Posts: 2227
Founded: Jun 07, 2018
Ex-Nation

Postby New yugoslavaia » Thu Nov 07, 2019 12:32 am

Mercatus wrote:I'm relatively new to RP, especially on this forum.

I have a two ideas I thought were interesting, they are MT and FT respectively.

My first idea takes place in 2020, when a second Bosnian War has erupted. This would be faction-based and you could take the side of either the Serbs or Bosnians. You would be playing as small nation or small PMC trying to help your side win the war. Advanced stuff like F-22s and expensive firearms would be ruled out of the equation. At most F-16s and FA18s would be the most advanced you could have, but mostly armaments would be affordable Russian and Czech weapons and vehicles.

My second idea is an FT character roleplay in which humanity has colonized a small dwarf galaxy. Your character would be a pilot or crew member on board a ship or multiple ships, and the RP would be divided into crews and/or squadrons with a limit of 6 players. Players would be young, fresh, inexperienced pilots and crew, and everyone starts out at ages 15-18. You and your comrades are trying to carve a living in this dangerous galaxy, fighting off pirates and law enforcement alike. Four major factions would exist in the galaxy, with only small border skirmishes occurring between enemies. Your crew could be pirates, traders, smugglers, mercenaries, or miners, if it can be done in this galaxy, then your crew can carve their niche out of it. Relationships and romance between characters is permitted, and rivalries with specific characters or crews can be formed. Landing on planets is possible, and they will have a variety of environments to explore. Ground action is as equally encouraged as space activity. This would be like a space RPG but with every player not going ape shitt on everyone else, more cooperative.

Give me your thoughts on these ideas, and if you want to help me make them a reality then TG me.


Did someone just say Bosnia and FT in the same post?
Yugoslavia's back baby...

How the hell did this happen?
Well...we don't actually know. Sure, there's factbooks and stuff, but they don't really matter because the owner of this account is a lazy, unproductive, indecisive loser who may or may not have a thing for half human hybrids, big mechs and even bigger ships.
Is it a reunited Yugoslavia in the 21st century? Is a rebel colony world in the far future? Who knows, who cares?
New Yugoslavia just is.

User avatar
Mercatus
Ambassador
 
Posts: 1232
Founded: Mar 27, 2019
Ex-Nation

Postby Mercatus » Thu Nov 07, 2019 5:31 am

New yugoslavaia wrote:
Mercatus wrote:I'm relatively new to RP, especially on this forum.

I have a two ideas I thought were interesting, they are MT and FT respectively.

My first idea takes place in 2020, when a second Bosnian War has erupted. This would be faction-based and you could take the side of either the Serbs or Bosnians. You would be playing as small nation or small PMC trying to help your side win the war. Advanced stuff like F-22s and expensive firearms would be ruled out of the equation. At most F-16s and FA18s would be the most advanced you could have, but mostly armaments would be affordable Russian and Czech weapons and vehicles.

My second idea is an FT character roleplay in which humanity has colonized a small dwarf galaxy. Your character would be a pilot or crew member on board a ship or multiple ships, and the RP would be divided into crews and/or squadrons with a limit of 6 players. Players would be young, fresh, inexperienced pilots and crew, and everyone starts out at ages 15-18. You and your comrades are trying to carve a living in this dangerous galaxy, fighting off pirates and law enforcement alike. Four major factions would exist in the galaxy, with only small border skirmishes occurring between enemies. Your crew could be pirates, traders, smugglers, mercenaries, or miners, if it can be done in this galaxy, then your crew can carve their niche out of it. Relationships and romance between characters is permitted, and rivalries with specific characters or crews can be formed. Landing on planets is possible, and they will have a variety of environments to explore. Ground action is as equally encouraged as space activity. This would be like a space RPG but with every player not going ape shitt on everyone else, more cooperative.

Give me your thoughts on these ideas, and if you want to help me make them a reality then TG me.


Did someone just say Bosnia and FT in the same post?


I simply want to know if anyone likes the ideas, or if anybody likes both.
About Me: Far-Right high schooler from Texas disillusioned with the progressive path being taken by society and propagated by young people.
Political Ideology: Right Wing Populism
Religion: Evangelical Baptist Christian

Pro: Gun Rights, Nuclear Family, Protectionist Economics, Capitalism, Israel, Border Wall, Fossil Fuels, Nuclear Energy, Traditional Social Values.
Anti: Communism, Socialism, BLM, LGBTQ Rights, Environmentalism, Affirmative Action, Globalism, Corporatism, Universalism, New Age Spirituality.

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New yugoslavaia
Minister
 
Posts: 2227
Founded: Jun 07, 2018
Ex-Nation

Postby New yugoslavaia » Thu Nov 07, 2019 9:09 am

Mercatus wrote:
New yugoslavaia wrote:
Did someone just say Bosnia and FT in the same post?


I simply want to know if anyone likes the ideas, or if anybody likes both.


Yes.
Yugoslavia's back baby...

How the hell did this happen?
Well...we don't actually know. Sure, there's factbooks and stuff, but they don't really matter because the owner of this account is a lazy, unproductive, indecisive loser who may or may not have a thing for half human hybrids, big mechs and even bigger ships.
Is it a reunited Yugoslavia in the 21st century? Is a rebel colony world in the far future? Who knows, who cares?
New Yugoslavia just is.

User avatar
Flarbinia
Negotiator
 
Posts: 5690
Founded: Apr 29, 2012
Moralistic Democracy

Postby Flarbinia » Sat Nov 09, 2019 1:58 pm

RP INTEREST AND FEEDBACK REQUEST
Please provide as much detail as possible.
RP's Overarching Concept: Vortex Of Blood And Neon allows you to play as a criminal, police officer, PI, an employee of the megacorporation that controls Obsidian Gargoyle City, a store owner, a bartender, a bouncer, or a prison guard.
Genre/s: Cyberpunk, Crime
Character or Faction Based: Character. CO-OPs control factions
Detailed Description: It is the year 2186 and Obsidian Gargoyle City is in a state of war. The arrival of a new drug cartel has forced the local drug cartel to ally themselves with the Yakuza, an uneasy truce between the city's two Triads is breaking down, the Mafia is in financial turmoil due to events overseas, the Russian Mob has sent two of their best men outside the city to retrieve power armor lost while in transit, and the police are stepping up their game in order to appease both Mayor Rocky MacGru and Ingsoc Industries, all while executives scheme, backstab, and embezzle. Once the Vortex of Blood and Neon has calmed down, nothing will be the same for the various gangs fighting for control of OGC's criminal underworld.

Need Help With: Finding a map maker

Please leave this hashtag in place: #Mentorhelp

User avatar
New yugoslavaia
Minister
 
Posts: 2227
Founded: Jun 07, 2018
Ex-Nation

Postby New yugoslavaia » Sat Nov 09, 2019 2:11 pm

Flarbinia wrote:RP INTEREST AND FEEDBACK REQUEST
Please provide as much detail as possible.
RP's Overarching Concept: Vortex Of Blood And Neon allows you to play as a criminal, police officer, PI, an employee of the megacorporation that controls Obsidian Gargoyle City, a store owner, a bartender, a bouncer, or a prison guard.
Genre/s: Cyberpunk, Crime
Character or Faction Based: Character. CO-OPs control factions
Detailed Description: It is the year 2186 and Obsidian Gargoyle City is in a state of war. The arrival of a new drug cartel has forced the local drug cartel to ally themselves with the Yakuza, an uneasy truce between the city's two Triads is breaking down, the Mafia is in financial turmoil due to events overseas, the Russian Mob has sent two of their best men outside the city to retrieve power armor lost while in transit, and the police are stepping up their game in order to appease both Mayor Rocky MacGru and Ingsoc Industries, all while executives scheme, backstab, and embezzle. Once the Vortex of Blood and Neon has calmed down, nothing will be the same for the various gangs fighting for control of OGC's criminal underworld.

Need Help With: Finding a map maker

Please leave this hashtag in place: #Mentorhelp


https://rollforfantasy.com/tools/map-creator.php

This might be a good tool to use.
Yugoslavia's back baby...

How the hell did this happen?
Well...we don't actually know. Sure, there's factbooks and stuff, but they don't really matter because the owner of this account is a lazy, unproductive, indecisive loser who may or may not have a thing for half human hybrids, big mechs and even bigger ships.
Is it a reunited Yugoslavia in the 21st century? Is a rebel colony world in the far future? Who knows, who cares?
New Yugoslavia just is.

User avatar
Flarbinia
Negotiator
 
Posts: 5690
Founded: Apr 29, 2012
Moralistic Democracy

Postby Flarbinia » Sat Nov 09, 2019 6:41 pm

New yugoslavaia wrote:
Flarbinia wrote:RP INTEREST AND FEEDBACK REQUEST
Please provide as much detail as possible.
RP's Overarching Concept: Vortex Of Blood And Neon allows you to play as a criminal, police officer, PI, an employee of the megacorporation that controls Obsidian Gargoyle City, a store owner, a bartender, a bouncer, or a prison guard.
Genre/s: Cyberpunk, Crime
Character or Faction Based: Character. CO-OPs control factions
Detailed Description: It is the year 2186 and Obsidian Gargoyle City is in a state of war. The arrival of a new drug cartel has forced the local drug cartel to ally themselves with the Yakuza, an uneasy truce between the city's two Triads is breaking down, the Mafia is in financial turmoil due to events overseas, the Russian Mob has sent two of their best men outside the city to retrieve power armor lost while in transit, and the police are stepping up their game in order to appease both Mayor Rocky MacGru and Ingsoc Industries, all while executives scheme, backstab, and embezzle. Once the Vortex of Blood and Neon has calmed down, nothing will be the same for the various gangs fighting for control of OGC's criminal underworld.

Need Help With: Finding a map maker

Please leave this hashtag in place: #Mentorhelp


https://rollforfantasy.com/tools/map-creator.php

This might be a good tool to use.

Thanks for the assistance.

User avatar
Demorvian
Envoy
 
Posts: 237
Founded: Apr 09, 2019
Ex-Nation

Postby Demorvian » Tue Nov 12, 2019 1:58 pm

I've decided to change one of the ideas that I've posted to this thread. So give me your thoughts and opinions on this.

RP INTEREST AND FEEDBACK REQUEST
Please provide as much detail as possible.
RP's Overarching Concept: The politics of America leading up to the 2076 elections.
Genre/s: Politics, Slight Sci-fi.
Character or Faction Based: A little bit of both.
Detailed Description: Welcome to the year 2075. America is more politically divided than ever. The trend of politically-motivated violence, which started nearly 60 years ago in a small town in Virginia, has become ever more present in America. Barely anything can get passed in congress anymore. Socialists, White Nationalists, Libertarians, and the Green Party have managed to gain at least a few states each. The US now has 53 states including: Jefferson, Long Island, and Puerto Rico. The US has gone back to political isolationism. Outside of the US, things are bad. Europe had mostly fallen to totalitarian regimes. China had collapsed due to political unrest and water shortages. India and Pakistan had nearly wiped each other out through nuclear war. The EU, UN, and NATO no longer exist. North Africa and the Middle East are almost completely deserted, it's too hot and there's no water. Sub-Saharan Africa and Latin America are locked in endless wars for water. Mexico is in endless drought, while Canada is an agricultural superpower. But that's besides the point. 2076 is coming up. It will be an important year. Not only because of the presidential elections, but also the American Tricentennial. Political debates are springing up around issues such as: AI rights, Colonization of the moon and mars, Asteroid mining operations, green energy, climate change, and much more. Do you or your party have what it takes to win America?

Need Help With: Advice on running and writing a political RP, interest, feedback.

Please leave this hashtag in place: #Mentorhelp
Last edited by Demorvian on Thu Nov 14, 2019 5:08 pm, edited 1 time in total.
(Typing With Autocomplete.)

The United States Government,and the rabies virus is a Kyle that overdoses on caffeine,and the rabies virus is not only about the rabies virus from this align with hydroelectric or working trebuchet against your have been flooded with vegetation align with Russia and Japan and internet explorer is the beginning of man's decline for you to find yourself in.

Trump 2020
Make America Great Again

User avatar
Harbertia
Postmaster of the Fleet
 
Posts: 26689
Founded: Apr 30, 2013
Ex-Nation

Postby Harbertia » Sun Nov 17, 2019 10:56 am

What method, aside from promoting someone in your RP, is good for building a group of CO-Ops to help manage a vast setting where characters can be expected to be great distances from one another and the running of multiple plots is necessary?
A light in casing is still a light.
Tomorrow is made today.
You can't stop progress, but you can direct it's course.

User avatar
The Templar High Council
Post Marshal
 
Posts: 17188
Founded: Sep 27, 2013
Inoffensive Centrist Democracy

Postby The Templar High Council » Sun Nov 17, 2019 1:46 pm

Harbertia wrote:What method, aside from promoting someone in your RP, is good for building a group of CO-Ops to help manage a vast setting where characters can be expected to be great distances from one another and the running of multiple plots is necessary?

Instant-message group chats for the admins, probably. This is one of the situations where Discord actually supports an NS RP, instead of detracting from it.
Last edited by The Templar High Council on Sun Nov 17, 2019 1:46 pm, edited 1 time in total.
They call me Temp. If I take too long to respond, just TG me. Or TG me whenever, I'm online 90% of the time.
Anime God of P2TM, Last of Lithianity, Bro to All, & P2TM's Villain in Glasses. Kacheen!
2014 P2TM Lifetime Achievement Award Winner. During my first year on NS. Go figure.
And 2015 Most Involved in P2TM? On a roll now!
----->Founder of The Council of the Multiverse community.<-----

User avatar
Harbertia
Postmaster of the Fleet
 
Posts: 26689
Founded: Apr 30, 2013
Ex-Nation

Postby Harbertia » Sun Nov 17, 2019 3:56 pm

The Templar High Council wrote:
Harbertia wrote:What method, aside from promoting someone in your RP, is good for building a group of CO-Ops to help manage a vast setting where characters can be expected to be great distances from one another and the running of multiple plots is necessary?

Instant-message group chats for the admins, probably. This is one of the situations where Discord actually supports an NS RP, instead of detracting from it.

I will certainly be having a Discord chat. It does indeed in this case support rather then distract an RP. A challenge I face is actually building the team.
A light in casing is still a light.
Tomorrow is made today.
You can't stop progress, but you can direct it's course.

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