Benuty wrote:Time to get right with the emperor, and worship him my friend.
I can't hear your emperor over my own Cascadian Haida Imperium.
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by Guuj Xaat Kil » Sat Dec 21, 2019 7:31 pm
Benuty wrote:Time to get right with the emperor, and worship him my friend.
by Great Confederacy of Commonwealth States » Tue Dec 24, 2019 3:03 pm
When the Death Star was blasted, it was enough to silence the whole battle in an instant. It’s not like we had much choice; the flash was enough to temporarily blind everyone who had their eyes open. Turbolaser batteries and laser cannons fell silent, fighter craft reorganized. Most of the next 20 minutes was spent maneuvering out of the way of the biggest debris. Among veterans of the battle, it is known as the Blind Truce
I think nobody among us, at least not in my own fighter wing, thought about what would happen after the Death Star was destroyed. In our minds, we assumed we would win. Thinking back, however strange it might sound, we believed that there would be a large title card in the sky saying ‘YOU WON’. Of course, as we well known, that did not happen. The 20 minute truce became 30 minutes… then 45… then an hour…
With the destruction of the Executor, there was no clear command structure anymore among the imperials. All the while, we performed maneuvers for the eventuality that the battle would recommence. At the beginning we feared that eventuality, since the imperial fleet still outgunned us 20:1, but as the day progressed more and more Star Destroyers jumped into hyperspace, and more and more of our own cruisers entered the system. Three hours after the destruction of the Death Star, the majority of the remaining Star Destroyers struck their colours. My guess is that the shock of losing the Death Star and the emperor in the same instant, as well as Darth Vader, with half their fleet jumping away in disarray, they did not exactly know what they would be fighting for if they resumed.
The next few hours were, and are still, the strangest I have come to witness in my years serving the rebellion. The Star Destroyers were reduced to skeleton crews, in case the imperial captains managed to find their courage. Every two minutes a shuttle landed in our frigate’s hangar bay. Out strode hundreds of imperial marines and storm troopers, helmets and caps removed, disarmed. Some utterly spent and downtrodden, others clearly relieved and let up. One storm trooper even shook my hand and thanked me.
What I remember most about the fall of the empire was… how quiet it was. Admiral Ackbar, probably knowing more than he let on, set a course straight for Coruscant. While he might have figured that it would be mostly defenceless, we of course did not. We did not know what to expect above Imperial Centre. For all we knew, we would be blasted to bits as soon as we left hyperspace. Of course, Home One now housed the biggest collection of naval officers outside of Prefsbelt IV, and they were as much guests as they were hostages. Still, our Nebulon B only housed pilots, sailors and troopers. We wondered if they would be as kind to us.
Luckily, when we fell out of hyperspace above Coruscant, we were not met with turbolasers. The imperial naval garrison had been stripped in order to strengthen the forces at Endor, and now there were only a few Star Destroyers left. The governor of the planet surrendered in return of keeping his position during the transition. The imperial army units defected soon after, and managed to arrest a lot of courtesans before we even managed to touch down our first transports. I guess they were just as happy as we were that the imperial navy lost its position of power.
We have been in orbit around Coruscant for two weeks now. Slowly, the situation has begun to take shape. The more days pass, the more we realise that it was not as simple as destroying the emperor and breaking his fleet. We all assumed that things would revert to the way we wanted it to be… not realising that what everyone wanted is as different as night is to day. Politics was not a topic among rebels, we all assumed it went without saying. Now we are waking up to the realisation that we would have done well to at least bring up what we thought we were fighting for…
- Ren Bubar, A-wing pilot, Memoirs of a Regicide
by Kowani » Tue Dec 24, 2019 5:40 pm
Great Confederacy of Commonwealth States wrote:I am working on a large RP that focuses on the fall of Palpatine and the rise of the New Republic. It's independent from Canon and Legends, and focuses on the many societal problems that exist in the galaxy. For example, the possible abolition of slavery, and the amnesty for former war criminals from the civil war. There is no good versus evil in this game of politics. There are only different priorities.
Below is what I have written so far. It details a timeline from the battle of Endor up till now (a period of two weeks), goes into detail on the various factions and subfactions that exist, and details some of the issues that are prevalent in the galaxy, such as cartel crime, racism, and the destruction of the war.
I would love if anyone has any more ideas for factions and subfactions, as well as for certain issues. I almost forgot to put the issue of the Jedi in, for instance.The New RepublicWhen the Death Star was blasted, it was enough to silence the whole battle in an instant. It’s not like we had much choice; the flash was enough to temporarily blind everyone who had their eyes open. Turbolaser batteries and laser cannons fell silent, fighter craft reorganized. Most of the next 20 minutes was spent maneuvering out of the way of the biggest debris. Among veterans of the battle, it is known as the Blind Truce
I think nobody among us, at least not in my own fighter wing, thought about what would happen after the Death Star was destroyed. In our minds, we assumed we would win. Thinking back, however strange it might sound, we believed that there would be a large title card in the sky saying ‘YOU WON’. Of course, as we well known, that did not happen. The 20 minute truce became 30 minutes… then 45… then an hour…
With the destruction of the Executor, there was no clear command structure anymore among the imperials. All the while, we performed maneuvers for the eventuality that the battle would recommence. At the beginning we feared that eventuality, since the imperial fleet still outgunned us 20:1, but as the day progressed more and more Star Destroyers jumped into hyperspace, and more and more of our own cruisers entered the system. Three hours after the destruction of the Death Star, the majority of the remaining Star Destroyers struck their colours. My guess is that the shock of losing the Death Star and the emperor in the same instant, as well as Darth Vader, with half their fleet jumping away in disarray, they did not exactly know what they would be fighting for if they resumed.
The next few hours were, and are still, the strangest I have come to witness in my years serving the rebellion. The Star Destroyers were reduced to skeleton crews, in case the imperial captains managed to find their courage. Every two minutes a shuttle landed in our frigate’s hangar bay. Out strode hundreds of imperial marines and storm troopers, helmets and caps removed, disarmed. Some utterly spent and downtrodden, others clearly relieved and let up. One storm trooper even shook my hand and thanked me.
What I remember most about the fall of the empire was… how quiet it was. Admiral Ackbar, probably knowing more than he let on, set a course straight for Coruscant. While he might have figured that it would be mostly defenceless, we of course did not. We did not know what to expect above Imperial Centre. For all we knew, we would be blasted to bits as soon as we left hyperspace. Of course, Home One now housed the biggest collection of naval officers outside of Prefsbelt IV, and they were as much guests as they were hostages. Still, our Nebulon B only housed pilots, sailors and troopers. We wondered if they would be as kind to us.
Luckily, when we fell out of hyperspace above Coruscant, we were not met with turbolasers. The imperial naval garrison had been stripped in order to strengthen the forces at Endor, and now there were only a few Star Destroyers left. The governor of the planet surrendered in return of keeping his position during the transition. The imperial army units defected soon after, and managed to arrest a lot of courtesans before we even managed to touch down our first transports. I guess they were just as happy as we were that the imperial navy lost its position of power.
We have been in orbit around Coruscant for two weeks now. Slowly, the situation has begun to take shape. The more days pass, the more we realise that it was not as simple as destroying the emperor and breaking his fleet. We all assumed that things would revert to the way we wanted it to be… not realising that what everyone wanted is as different as night is to day. Politics was not a topic among rebels, we all assumed it went without saying. Now we are waking up to the realisation that we would have done well to at least bring up what we thought we were fighting for…
- Ren Bubar, A-wing pilot, Memoirs of a Regicide
Hello and welcome to this, a political roleplay about the rise of the New Republic in the Star Wars universe. First things first: this is neither a legends nor a canon roleplay. Rather, this roleplay takes the original trilogy and the prequels, and builds further on that legacy. That way, you are allowed a lot of freedom in this interesting time in galactic politics.
This roleplay will mainly focus on a theme of disillusion. The empire is defeated, the rebels stand totally victorious, and yet, the end is not in sight. Unlike what Return of the Jedi seemed to imply, the death of an empire does not immediately herald freedom and democracy. Unlike Legends, however, this roleplay will also not focus on the civil war dragging on, and the splintering of the imperials. The empire is taken over, now the politics begin.
In this here roleplay you will be able to take on any named or original character, as long as they have political relevance. And that political relevance here is construed very broadly. Even if you do not hold an official position within the New Republic, there are ways to influence those politics.
The New Republic is politically splintered into many factions. While I will describe some factions, you are free to think of your own. I am also asking anyone to think about more issues the galaxy has to face. The list below is just a small number of the issues currently being discussed, and there is a lot more, even when not considering that the galaxy still needs to be run.
FACTIONSNew Republicans
A umbrella term for a larger group of people, the New Republicans believe that the Old Republic was destroyed because of some form of heavy shortcoming. There is vehement disagreement about what this shortcoming actually was. Some believe the galaxy was not centralised enough, while others believe that it was too centralised. Some lay the blame with the electoral system of having one senator per planet, others still think the Jedi are to blame. The New Republicans are divided into a few subfactions who disagree as much with one another as they do with the other factions.- Centralists
Centralists want to create a strong, centralised government. They look back at the trade federation blockade of Naboo and see that the republic was too powerless to stop such a blatant violation of the constitution. The trade federation having its own army eventually lead to the Clone Wars. Centralists want to dismantle local planetary governments in favour of a single centralised republic.- Decentralists
Decentralists are of the opposite persuasion. They feel that the fault of the republic was in being too centralised, laying too much power in the hands of both one person, the Supreme Chancellor, and in the Core Systems. While not very public about this fact, many Decentralists are old Separatists, which hampers them in their public relations. They are also vocal about their support for the Outer Rim systems, which they feel have been neglected.- Parliamentarians
Parliamentarians find the ills of the Old Republic in its voting system. While some planets have billions of inhabitants and some have closer to the tens of thousands, every planet has equal representation in the Senate. They believe the Senate should be in some way proportional to population. In what way, however, they have not figured out, which leads to much disagreement within this subfaction. The members of this faction have founded their own Parliament, as rival to the Senate, on Corellia. This body is as of yet only partially elected, and uses most of its time to discuss the fine detail of electoral reform.
Old Republicans
Old Republicans are much more united in their goal. They just want to see the Old Republic restored the way it was before the rise of the empire. They believe that the rise of the empire was illegal, and that the Republic this automatically reverts to the old systems. They support electing a Supreme Chancellor and starting over like before the empire, while the New Republicans feel that a new constitution needs to be drawn up. Even the Old Republicans have internal disagreements, however, divided into two factions.- Valorumists
These Old Republicans see the election of Palpatine as Supreme Chancellor as unlawful, since it has become clear that the Sith Lord orchestrated the Clone Wars and the trade blockade of Naboo for his own political purposes. Since he lied to the Senate, the reasoning goes, the motion of no confidence in Valorum was null and void, and his election was as well. So, all the vesting of emergency power in Palpatine was unlawful as well.- Amidalists
Unable to call themselves Palpatinists, both for fear of attaching themselves to the late emperor and for confusion with the actual imperial Palpatinists faction, Amidalists believe that the strong leadership of Palpatine was something to be sought after. They see the problem in the vesting of emergency power, or alternatively the proclamation of the empire. They see no problem with a strong chancellor, as long as he does not proclaim an empire. There is vehement disagreement between Decentralists and Amidalists, because their views of the Republic are entirely contradictory.
Imperials
No faction is as broad as the imperial faction, but through the splintering there still is a lot of unity within this faction. The many subfactions of imperials, only united by wanting some form of empire, have managed to largely put aside their differences in order to influence galactic politics. However, they are also largely distrusted, and unconfirmed rumours are circulating that indicate some form of cooperation between the imperial factions and the still unaccounted for imperial Warlords. The imperial faction denies these claims, of course.- Early Imperials
The Early Imperials are perhaps the most moderate of the imperial faction. It consists mostly of imperial officers and administrators that laid down their duty after Palpatine abolished the Senate after the completion of the Death Star. These are in vehement opposition of the Tarkin doctrine, but believe the galaxy needs strong leadership as well as advice from the Senate. Since some of these defected to the rebel alliance after the destruction of the first Death Star, some rebels share these sentiments.- Status Quo
These imperials don’t see anything wrong with the empire in principle. They just disagree with the way Palpatine ran things, for one reason or another, but do want to come out on top. This subfaction holds many imperial army officers, but also civilians and arms industrialists like Kuat.- Palpatinists
More a scapegoat than anything else, this fringe faction of Palpatine loyalists have undying devotion to the late emperor. Some have not accepted that he is dead, while others want revenge for his demise. They seek to run the empire in the exact same way that Palpatine did, with religious devotion if necessary. They are desperately seeking for a force user to take on the role of emperor.
Radicals
The Radical faction is less a faction and more a collective term for very different ideologies. They are neither imperials not republicans, but seek some other form of government. There are radicals who want to see some kind of theocracy under the New Jedi Order. Others want complete wealth redistribution or a galaxy without any overarching governing body. These groups are relevant, because they are made up of various armed bands that lend their support to the rebel alliance. With the war over, however, they quickly feel their influence slipping away, and they retreat back to the planets where they came from to exert force locally.
Separatists
Unlike the Separatists of old, these planets do not seek to form a new Republic or Confederacy. They simply want nothing to do with galactic governance anymore, having been disillusioned by the way the Republic slipped into the empire. There are many planets of non-human races that want to follow this course, since the human-centric empire was hardest on them. These groups were allied to the rebels against the empire, but with the empire defeated and the rebellion wanting to recreate some kind of republic, the goals of these groups have become more and more opposed.
Warlords
The imperial remnants. After the battle of Endor, the imperial navy did not cease to exist. The imperial elements which did not surrender or defected to the New Republic, a minority overall, fled to outlying systems to establish themselves there. These systems constantly shift alliances, for there are as many subfactions within these remnants as there are within the New Republic. They join and leave the Republic at will, looking for amnesty or blood money if they so wish. Their main problem lies in their big fleets, which though unassailable require massive maintenance. Also, more and more of the lower ranking troopers desert every day, sometimes taking entire ships with them.
ISSUES
Slavery
The empire instituted a system of racist slavery, among Wookies and Geonosians in particular. This system of slavery persists. Some seek to abolish it, but the outer rim economies have for a large part come to depend on cheap labour to survive. Abolishing slavery means dooming these societies, but the evil of slavery cannot be allowed to persist in many eyes, especially since to many freed slaves fought and died for the Alliance. Especially the Wookies are adamant in this position.
Criminality
The Empire had an unspoken agreement with the Hutt cartels and other criminal enterprises, wherein they would assist the empire in return for the empire not upsetting their business too much. Many feel that the Hutt cartels have allowed to exist for far too long. Yet, the galaxy is exhausted by the civil war, and not ready for another bloody offensive info the outer rim territories where the cartels nestle. Jungle warfare would undoubtedly be the result, and that is without mentioning the many assassination attempts against chief politicians that would follow.
Amnesty
Crimes were committed during the reign of the empire. Unspeakable crimes. From Operation Knightfall to Order 37, the Tarkin Doctrine, genocide, mass executions, use of slave labour and the destruction of Jedha and Alderaan. Not only the top brass were involved, but many mid-level officers and troopers as well. Outside of the military, civilians and companies cooperated here as well. To make matters worse, the rebels also committed terrible atrocities. There are questions about who is to blame, whether there should be a tribunal set up, and who should be tried by this tribunal. Also, whether warlords should receive amnesty in return for their cooperation is a sensitive issue. The Alderaanians are probably the most vocal about their support for a tribunal and capital punishment.
The Banks
The banking clan was long under imperial sway, and the empire borrowed enormous sums in order to pay for their construction projects, among which the extension of the Kuat shipyards and the construction of the two death stars. Palpatine used his influence to make sure that he had to pay as little interest as possible, and the plan was always to pay back the banks with the scrapping of the rebel fleet and the Mon Calamari shipyards, and selling the captures rebels into slavery. Palpatine also thought that he would one day be too powerful for the banks. This obviously never came to fruition, but if the galactic financial system is to survive, these banks will need their credits back. And while the empire could not be sued, the Republic would be able to be dragged before a court.
Racism
Apart from the slavery, the imperial system was also racist in many other ways. Many non-humans lost their property in favour of humans. Many of these humans did not know the origins of their property, and simply settled on imperial worlds when they got the chance. Now these non-humans are returning from the slums and prison centres they were forced into, and finding their property stolen and occupied by others.
The Military
The imperial military is powerful. Generals and admirals hold positions of power, many worlds and individuals are dependent on the military for their income. Some people don’t know any other craft than the soldier’s trade. It is also ridiculously expensive, kept afloat by loans and slave labour, as well as the spoils of war. With the war over, however, and slavery looking to be abolished, the imperial military will no longer be sustainable by the Republican budget. The question is whether ¾ of the military will be disbanded peacefully, and what effect that will have.
The Veterans
The Civil War was terrible. Some people lost their lives, others lost limbs, hearing, or sight. Some people lost their sleep over the terrible dreams. Others lost their homes, and many Alderaanians lost their entire home planet. These people need help. The question is how much the Republic will be able to give, and who they want to give it to. For every rebel wounded there is an imperial trooper with the same injuries. And there are the old Clones still, many of whom are scattered throughout the galaxy.
The Jedi
The Jedi made many mistakes in the past. They were indispensable too. They both protected the Republic from threats and led to her ultimate downfall at the hands of Palpatine and, more importantly, Vader. There still exists distrust throughout the galaxy towards the Jedi. Luke has a clear plan for rebuilding the Order, taking the temple away from Coruscant and rebuilding the one on Yavin, to take the Jedi away from the centre of power. However, the question is how much liberty Luke will have in this. The New Republic has varying opinions on whether the Jedi should be placed under the direct command of the chancellor, or whether they should exist at all. Many fear force users after Palpatine and Vader, so it will be tough for Luke to build the Order he wants without outside interference and compromise.
by Harbertia » Wed Dec 25, 2019 6:32 pm
Great Confederacy of Commonwealth States wrote:I am working on a large RP that focuses on the fall of Palpatine and the rise of the New Republic. It's independent from Canon and Legends, and focuses on the many societal problems that exist in the galaxy. For example, the possible abolition of slavery, and the amnesty for former war criminals from the civil war. There is no good versus evil in this game of politics. There are only different priorities.
Below is what I have written so far. It details a timeline from the battle of Endor up till now (a period of two weeks), goes into detail on the various factions and subfactions that exist, and details some of the issues that are prevalent in the galaxy, such as cartel crime, racism, and the destruction of the war.
I would love if anyone has any more ideas for factions and subfactions, as well as for certain issues. I almost forgot to put the issue of the Jedi in, for instance.The New RepublicWhen the Death Star was blasted, it was enough to silence the whole battle in an instant. It’s not like we had much choice; the flash was enough to temporarily blind everyone who had their eyes open. Turbolaser batteries and laser cannons fell silent, fighter craft reorganized. Most of the next 20 minutes was spent maneuvering out of the way of the biggest debris. Among veterans of the battle, it is known as the Blind Truce
I think nobody among us, at least not in my own fighter wing, thought about what would happen after the Death Star was destroyed. In our minds, we assumed we would win. Thinking back, however strange it might sound, we believed that there would be a large title card in the sky saying ‘YOU WON’. Of course, as we well known, that did not happen. The 20 minute truce became 30 minutes… then 45… then an hour…
With the destruction of the Executor, there was no clear command structure anymore among the imperials. All the while, we performed maneuvers for the eventuality that the battle would recommence. At the beginning we feared that eventuality, since the imperial fleet still outgunned us 20:1, but as the day progressed more and more Star Destroyers jumped into hyperspace, and more and more of our own cruisers entered the system. Three hours after the destruction of the Death Star, the majority of the remaining Star Destroyers struck their colours. My guess is that the shock of losing the Death Star and the emperor in the same instant, as well as Darth Vader, with half their fleet jumping away in disarray, they did not exactly know what they would be fighting for if they resumed.
The next few hours were, and are still, the strangest I have come to witness in my years serving the rebellion. The Star Destroyers were reduced to skeleton crews, in case the imperial captains managed to find their courage. Every two minutes a shuttle landed in our frigate’s hangar bay. Out strode hundreds of imperial marines and storm troopers, helmets and caps removed, disarmed. Some utterly spent and downtrodden, others clearly relieved and let up. One storm trooper even shook my hand and thanked me.
What I remember most about the fall of the empire was… how quiet it was. Admiral Ackbar, probably knowing more than he let on, set a course straight for Coruscant. While he might have figured that it would be mostly defenceless, we of course did not. We did not know what to expect above Imperial Centre. For all we knew, we would be blasted to bits as soon as we left hyperspace. Of course, Home One now housed the biggest collection of naval officers outside of Prefsbelt IV, and they were as much guests as they were hostages. Still, our Nebulon B only housed pilots, sailors and troopers. We wondered if they would be as kind to us.
Luckily, when we fell out of hyperspace above Coruscant, we were not met with turbolasers. The imperial naval garrison had been stripped in order to strengthen the forces at Endor, and now there were only a few Star Destroyers left. The governor of the planet surrendered in return of keeping his position during the transition. The imperial army units defected soon after, and managed to arrest a lot of courtesans before we even managed to touch down our first transports. I guess they were just as happy as we were that the imperial navy lost its position of power.
We have been in orbit around Coruscant for two weeks now. Slowly, the situation has begun to take shape. The more days pass, the more we realise that it was not as simple as destroying the emperor and breaking his fleet. We all assumed that things would revert to the way we wanted it to be… not realising that what everyone wanted is as different as night is to day. Politics was not a topic among rebels, we all assumed it went without saying. Now we are waking up to the realisation that we would have done well to at least bring up what we thought we were fighting for…
- Ren Bubar, A-wing pilot, Memoirs of a Regicide
Hello and welcome to this, a political roleplay about the rise of the New Republic in the Star Wars universe. First things first: this is neither a legends nor a canon roleplay. Rather, this roleplay takes the original trilogy and the prequels, and builds further on that legacy. That way, you are allowed a lot of freedom in this interesting time in galactic politics.
This roleplay will mainly focus on a theme of disillusion. The empire is defeated, the rebels stand totally victorious, and yet, the end is not in sight. Unlike what Return of the Jedi seemed to imply, the death of an empire does not immediately herald freedom and democracy. Unlike Legends, however, this roleplay will also not focus on the civil war dragging on, and the splintering of the imperials. The empire is taken over, now the politics begin.
In this here roleplay you will be able to take on any named or original character, as long as they have political relevance. And that political relevance here is construed very broadly. Even if you do not hold an official position within the New Republic, there are ways to influence those politics.
The New Republic is politically splintered into many factions. While I will describe some factions, you are free to think of your own. I am also asking anyone to think about more issues the galaxy has to face. The list below is just a small number of the issues currently being discussed, and there is a lot more, even when not considering that the galaxy still needs to be run.
FACTIONSNew Republicans
A umbrella term for a larger group of people, the New Republicans believe that the Old Republic was destroyed because of some form of heavy shortcoming. There is vehement disagreement about what this shortcoming actually was. Some believe the galaxy was not centralised enough, while others believe that it was too centralised. Some lay the blame with the electoral system of having one senator per planet, others still think the Jedi are to blame. The New Republicans are divided into a few subfactions who disagree as much with one another as they do with the other factions.- Centralists
Centralists want to create a strong, centralised government. They look back at the trade federation blockade of Naboo and see that the republic was too powerless to stop such a blatant violation of the constitution. The trade federation having its own army eventually lead to the Clone Wars. Centralists want to dismantle local planetary governments in favour of a single centralised republic.- Decentralists
Decentralists are of the opposite persuasion. They feel that the fault of the republic was in being too centralised, laying too much power in the hands of both one person, the Supreme Chancellor, and in the Core Systems. While not very public about this fact, many Decentralists are old Separatists, which hampers them in their public relations. They are also vocal about their support for the Outer Rim systems, which they feel have been neglected.- Parliamentarians
Parliamentarians find the ills of the Old Republic in its voting system. While some planets have billions of inhabitants and some have closer to the tens of thousands, every planet has equal representation in the Senate. They believe the Senate should be in some way proportional to population. In what way, however, they have not figured out, which leads to much disagreement within this subfaction. The members of this faction have founded their own Parliament, as rival to the Senate, on Corellia. This body is as of yet only partially elected, and uses most of its time to discuss the fine detail of electoral reform.
Old Republicans
Old Republicans are much more united in their goal. They just want to see the Old Republic restored the way it was before the rise of the empire. They believe that the rise of the empire was illegal, and that the Republic this automatically reverts to the old systems. They support electing a Supreme Chancellor and starting over like before the empire, while the New Republicans feel that a new constitution needs to be drawn up. Even the Old Republicans have internal disagreements, however, divided into two factions.- Valorumists
These Old Republicans see the election of Palpatine as Supreme Chancellor as unlawful, since it has become clear that the Sith Lord orchestrated the Clone Wars and the trade blockade of Naboo for his own political purposes. Since he lied to the Senate, the reasoning goes, the motion of no confidence in Valorum was null and void, and his election was as well. So, all the vesting of emergency power in Palpatine was unlawful as well.- Amidalists
Unable to call themselves Palpatinists, both for fear of attaching themselves to the late emperor and for confusion with the actual imperial Palpatinists faction, Amidalists believe that the strong leadership of Palpatine was something to be sought after. They see the problem in the vesting of emergency power, or alternatively the proclamation of the empire. They see no problem with a strong chancellor, as long as he does not proclaim an empire. There is vehement disagreement between Decentralists and Amidalists, because their views of the Republic are entirely contradictory.
Imperials
No faction is as broad as the imperial faction, but through the splintering there still is a lot of unity within this faction. The many subfactions of imperials, only united by wanting some form of empire, have managed to largely put aside their differences in order to influence galactic politics. However, they are also largely distrusted, and unconfirmed rumours are circulating that indicate some form of cooperation between the imperial factions and the still unaccounted for imperial Warlords. The imperial faction denies these claims, of course.- Early Imperials
The Early Imperials are perhaps the most moderate of the imperial faction. It consists mostly of imperial officers and administrators that laid down their duty after Palpatine abolished the Senate after the completion of the Death Star. These are in vehement opposition of the Tarkin doctrine, but believe the galaxy needs strong leadership as well as advice from the Senate. Since some of these defected to the rebel alliance after the destruction of the first Death Star, some rebels share these sentiments.- Status Quo
These imperials don’t see anything wrong with the empire in principle. They just disagree with the way Palpatine ran things, for one reason or another, but do want to come out on top. This subfaction holds many imperial army officers, but also civilians and arms industrialists like Kuat.- Palpatinists
More a scapegoat than anything else, this fringe faction of Palpatine loyalists have undying devotion to the late emperor. Some have not accepted that he is dead, while others want revenge for his demise. They seek to run the empire in the exact same way that Palpatine did, with religious devotion if necessary. They are desperately seeking for a force user to take on the role of emperor.
Radicals
The Radical faction is less a faction and more a collective term for very different ideologies. They are neither imperials not republicans, but seek some other form of government. There are radicals who want to see some kind of theocracy under the New Jedi Order. Others want complete wealth redistribution or a galaxy without any overarching governing body. These groups are relevant, because they are made up of various armed bands that lend their support to the rebel alliance. With the war over, however, they quickly feel their influence slipping away, and they retreat back to the planets where they came from to exert force locally.
Separatists
Unlike the Separatists of old, these planets do not seek to form a new Republic or Confederacy. They simply want nothing to do with galactic governance anymore, having been disillusioned by the way the Republic slipped into the empire. There are many planets of non-human races that want to follow this course, since the human-centric empire was hardest on them. These groups were allied to the rebels against the empire, but with the empire defeated and the rebellion wanting to recreate some kind of republic, the goals of these groups have become more and more opposed.
Warlords
The imperial remnants. After the battle of Endor, the imperial navy did not cease to exist. The imperial elements which did not surrender or defected to the New Republic, a minority overall, fled to outlying systems to establish themselves there. These systems constantly shift alliances, for there are as many subfactions within these remnants as there are within the New Republic. They join and leave the Republic at will, looking for amnesty or blood money if they so wish. Their main problem lies in their big fleets, which though unassailable require massive maintenance. Also, more and more of the lower ranking troopers desert every day, sometimes taking entire ships with them.
ISSUES
Slavery
The empire instituted a system of racist slavery, among Wookies and Geonosians in particular. This system of slavery persists. Some seek to abolish it, but the outer rim economies have for a large part come to depend on cheap labour to survive. Abolishing slavery means dooming these societies, but the evil of slavery cannot be allowed to persist in many eyes, especially since to many freed slaves fought and died for the Alliance. Especially the Wookies are adamant in this position.
Criminality
The Empire had an unspoken agreement with the Hutt cartels and other criminal enterprises, wherein they would assist the empire in return for the empire not upsetting their business too much. Many feel that the Hutt cartels have allowed to exist for far too long. Yet, the galaxy is exhausted by the civil war, and not ready for another bloody offensive info the outer rim territories where the cartels nestle. Jungle warfare would undoubtedly be the result, and that is without mentioning the many assassination attempts against chief politicians that would follow.
Amnesty
Crimes were committed during the reign of the empire. Unspeakable crimes. From Operation Knightfall to Order 37, the Tarkin Doctrine, genocide, mass executions, use of slave labour and the destruction of Jedha and Alderaan. Not only the top brass were involved, but many mid-level officers and troopers as well. Outside of the military, civilians and companies cooperated here as well. To make matters worse, the rebels also committed terrible atrocities. There are questions about who is to blame, whether there should be a tribunal set up, and who should be tried by this tribunal. Also, whether warlords should receive amnesty in return for their cooperation is a sensitive issue. The Alderaanians are probably the most vocal about their support for a tribunal and capital punishment.
The Banks
The banking clan was long under imperial sway, and the empire borrowed enormous sums in order to pay for their construction projects, among which the extension of the Kuat shipyards and the construction of the two death stars. Palpatine used his influence to make sure that he had to pay as little interest as possible, and the plan was always to pay back the banks with the scrapping of the rebel fleet and the Mon Calamari shipyards, and selling the captures rebels into slavery. Palpatine also thought that he would one day be too powerful for the banks. This obviously never came to fruition, but if the galactic financial system is to survive, these banks will need their credits back. And while the empire could not be sued, the Republic would be able to be dragged before a court.
Racism
Apart from the slavery, the imperial system was also racist in many other ways. Many non-humans lost their property in favour of humans. Many of these humans did not know the origins of their property, and simply settled on imperial worlds when they got the chance. Now these non-humans are returning from the slums and prison centres they were forced into, and finding their property stolen and occupied by others.
The Military
The imperial military is powerful. Generals and admirals hold positions of power, many worlds and individuals are dependent on the military for their income. Some people don’t know any other craft than the soldier’s trade. It is also ridiculously expensive, kept afloat by loans and slave labour, as well as the spoils of war. With the war over, however, and slavery looking to be abolished, the imperial military will no longer be sustainable by the Republican budget. The question is whether ¾ of the military will be disbanded peacefully, and what effect that will have.
The Veterans
The Civil War was terrible. Some people lost their lives, others lost limbs, hearing, or sight. Some people lost their sleep over the terrible dreams. Others lost their homes, and many Alderaanians lost their entire home planet. These people need help. The question is how much the Republic will be able to give, and who they want to give it to. For every rebel wounded there is an imperial trooper with the same injuries. And there are the old Clones still, many of whom are scattered throughout the galaxy.
The Jedi
The Jedi made many mistakes in the past. They were indispensable too. They both protected the Republic from threats and led to her ultimate downfall at the hands of Palpatine and, more importantly, Vader. There still exists distrust throughout the galaxy towards the Jedi. Luke has a clear plan for rebuilding the Order, taking the temple away from Coruscant and rebuilding the one on Yavin, to take the Jedi away from the centre of power. However, the question is how much liberty Luke will have in this. The New Republic has varying opinions on whether the Jedi should be placed under the direct command of the chancellor, or whether they should exist at all. Many fear force users after Palpatine and Vader, so it will be tough for Luke to build the Order he wants without outside interference and compromise.
by Oppermenia » Tue Dec 31, 2019 6:56 pm
by Main Nation Ministry » Tue Dec 31, 2019 7:05 pm
Oppermenia wrote:Are there any superhero rps running, or any in development? If so, then is someone interested in that? I’m kind of itching for a good old-fashioned superhero RP. If anyone’s interested in that, then I can try and think up a premise and attempt to make it unique and interesting while staying true to the superhero genre. Who would be interested in a superhero RP? Anyone want to help?
by Talchyon » Tue Dec 31, 2019 9:50 pm
Oppermenia wrote:Are there any superhero rps running, or any in development? If so, then is someone interested in that? I’m kind of itching for a good old-fashioned superhero RP. If anyone’s interested in that, then I can try and think up a premise and attempt to make it unique and interesting while staying true to the superhero genre. Who would be interested in a superhero RP? Anyone want to help?
Louisianan wrote:Talchyon has great comedic writing, that is true.
by SaintB » Wed Jan 01, 2020 5:24 am
by Utceforp » Wed Jan 01, 2020 12:24 pm
SaintB wrote:I have three RP ideas now that I seem to have returned to NS.
The first is After the Legends. It is a historical fantasy set in post Arthurian Britain, the descendants of Arthur's knights have to protect one of Arthur's artifacts from Saxon invaders and a cult that still serves Morgana. It will be a low fantasy setting with some small amount of magic, characters are the children and grandchildren of Knights of the Round Table that are bound by a familial oath to protect the Sword of Peace, which Arthur famously drew from the stone to become high king of the Brythons, and the weapon which struck the King's death blow in the hands of Mordred.
The second is a reboot of an RP named Odessy for Athena. The concept is sort of The Expanse meets Star Trek; the crew of Athena is tasked with the dual and sometimes opposing roles of exploring a stretch of deep space known as The Ulysses Corridor while undertaking anti-piracy operations.
And then Star Wars: X-Wing Storm Squadron, an rp that launched but never got its feet under it because it started around Christmas and New years. Set during the Galactic Civil War in Star Wars it would mainly focus on deep space and planetary combat inside iconic Star Wars Vehicles like the X-Wing and potentially some missions that see some or all the characters acting as infantry. More fighter craft would become available to the characters as the RP moved on; starting with low tier vehicles from the Clone Wars and ending with high tier vehicles featured in The Empire Strikes Back and the no longer cannon Legends.
by Nuridia » Wed Jan 01, 2020 1:17 pm
Utceforp wrote:SaintB wrote:I have three RP ideas now that I seem to have returned to NS.
The first is After the Legends. It is a historical fantasy set in post Arthurian Britain, the descendants of Arthur's knights have to protect one of Arthur's artifacts from Saxon invaders and a cult that still serves Morgana. It will be a low fantasy setting with some small amount of magic, characters are the children and grandchildren of Knights of the Round Table that are bound by a familial oath to protect the Sword of Peace, which Arthur famously drew from the stone to become high king of the Brythons, and the weapon which struck the King's death blow in the hands of Mordred.
The second is a reboot of an RP named Odessy for Athena. The concept is sort of The Expanse meets Star Trek; the crew of Athena is tasked with the dual and sometimes opposing roles of exploring a stretch of deep space known as The Ulysses Corridor while undertaking anti-piracy operations.
And then Star Wars: X-Wing Storm Squadron, an rp that launched but never got its feet under it because it started around Christmas and New years. Set during the Galactic Civil War in Star Wars it would mainly focus on deep space and planetary combat inside iconic Star Wars Vehicles like the X-Wing and potentially some missions that see some or all the characters acting as infantry. More fighter craft would become available to the characters as the RP moved on; starting with low tier vehicles from the Clone Wars and ending with high tier vehicles featured in The Empire Strikes Back and the no longer cannon Legends.
The first two sound interesting.
by Kassaran » Wed Jan 01, 2020 3:37 pm
Zarkenis Ultima wrote:Tristan noticed footsteps behind him and looked there, only to see Eric approaching and then pointing his sword at the girl. He just blinked a few times at this before speaking.
"Put that down, Mr. Eric." He said. "She's obviously not a chicken."
by SaintB » Wed Jan 01, 2020 6:15 pm
Kassaran wrote:I remember the Ulysses corridor...
by Durin VII » Mon Jan 06, 2020 5:15 am
by Plzen » Mon Jan 06, 2020 5:18 am
Durin VII wrote:Need Help With: a more detailed concept, rules and other ideas are always nice to hear, and possible co-ops.
by Durin VII » Mon Jan 06, 2020 6:18 am
Plzen wrote:Durin VII wrote:Need Help With: a more detailed concept, rules and other ideas are always nice to hear, and possible co-ops.
There’s a very realistic (supposedly; I’m not a part of it so I can’t confirm) 2020 RP running right now, so this feels a little redundant.
I’d advise either getting a unique angle on the concept, something to clearly distinguish your RP’s setting or structure from that one, or holding on to this concept for a few more weeks until the other one is over.
by Main Nation Ministry » Mon Jan 06, 2020 2:50 pm
by SaintB » Mon Jan 06, 2020 6:43 pm
by Andsed » Tue Jan 07, 2020 5:35 pm
by Nuridia » Tue Jan 07, 2020 8:17 pm
SaintB wrote:RP INTEREST AND FEEDBACK REQUEST
After the Legends
RP's Overarching Concept: After the Legends is a historical fantasy set in 6th century Britain. 20 years after the death of King Arthur at the hands of his son Mordred. Descendants of the Knights of the Round Table must fulfill a familial oath to protect The Sword of Peace from rampaging Saxons and an evil cult dedicated to resurrecting the sorceress Morgana.
Genre/s: Fantasy and History
Character or Faction Based: Character
Detailed Description: Britannia, 540 AD: Arthur, the High King of the Britons, has been gone for twenty years; his body, mortally wounded by his son Mordred, was ferried away by Morgana and her mysterious ladies in waiting never to be seen again. Mordred, the King's only son, lies dead, slain by the hand of his own father - he was never buried and left to feed the carrion eaters. It was not long after the King's death that the Britons began to distrust one another and went back to the bad old ways where they warred upon each other. The proud city of Camelot was reduced to ruins as the lesser kings and their soldiers fought countless battles to control it in a bid to declare their sovereignty over the Britons. As if the infighting were not enough the enemies of the Britons are legion - the Gaels, Scotti, Picts, Jutes, Angles, and the hated Saxons are all taking advantage of the chaos to raid, pillage, and even conquer the British lands.
The story starts ahead of a horde of Angles and Saxons as they march from Lundein for an invasion into the west where Merlin, reaching out through his cold slumber, has manipulated fate to lead the descendants of Arthur's knights to the sword from the stone.
Need Help With: Interest
Please leave this hashtag in place: #Mentorhelp
by Utceforp » Tue Jan 07, 2020 11:03 pm
SaintB wrote:RP INTEREST AND FEEDBACK REQUEST
After the Legends
RP's Overarching Concept: After the Legends is a historical fantasy set in 6th century Britain. 20 years after the death of King Arthur at the hands of his son Mordred. Descendants of the Knights of the Round Table must fulfill a familial oath to protect The Sword of Peace from rampaging Saxons and an evil cult dedicated to resurrecting the sorceress Morgana.
Genre/s: Fantasy and History
Character or Faction Based: Character
Detailed Description: Britannia, 540 AD: Arthur, the High King of the Britons, has been gone for twenty years; his body, mortally wounded by his son Mordred, was ferried away by Morgana and her mysterious ladies in waiting never to be seen again. Mordred, the King's only son, lies dead, slain by the hand of his own father - he was never buried and left to feed the carrion eaters. It was not long after the King's death that the Britons began to distrust one another and went back to the bad old ways where they warred upon each other. The proud city of Camelot was reduced to ruins as the lesser kings and their soldiers fought countless battles to control it in a bid to declare their sovereignty over the Britons. As if the infighting were not enough the enemies of the Britons are legion - the Gaels, Scotti, Picts, Jutes, Angles, and the hated Saxons are all taking advantage of the chaos to raid, pillage, and even conquer the British lands.
The story starts ahead of a horde of Angles and Saxons as they march from Lundein for an invasion into the west where Merlin, reaching out through his cold slumber, has manipulated fate to lead the descendants of Arthur's knights to the sword from the stone.
Need Help With: Interest
Please leave this hashtag in place: #Mentorhelp
by Talchyon » Tue Jan 07, 2020 11:15 pm
Utceforp wrote:SaintB wrote:RP INTEREST AND FEEDBACK REQUEST
After the Legends
RP's Overarching Concept: After the Legends is a historical fantasy set in 6th century Britain. 20 years after the death of King Arthur at the hands of his son Mordred. Descendants of the Knights of the Round Table must fulfill a familial oath to protect The Sword of Peace from rampaging Saxons and an evil cult dedicated to resurrecting the sorceress Morgana.
Genre/s: Fantasy and History
Character or Faction Based: Character
Detailed Description: Britannia, 540 AD: Arthur, the High King of the Britons, has been gone for twenty years; his body, mortally wounded by his son Mordred, was ferried away by Morgana and her mysterious ladies in waiting never to be seen again. Mordred, the King's only son, lies dead, slain by the hand of his own father - he was never buried and left to feed the carrion eaters. It was not long after the King's death that the Britons began to distrust one another and went back to the bad old ways where they warred upon each other. The proud city of Camelot was reduced to ruins as the lesser kings and their soldiers fought countless battles to control it in a bid to declare their sovereignty over the Britons. As if the infighting were not enough the enemies of the Britons are legion - the Gaels, Scotti, Picts, Jutes, Angles, and the hated Saxons are all taking advantage of the chaos to raid, pillage, and even conquer the British lands.
The story starts ahead of a horde of Angles and Saxons as they march from Lundein for an invasion into the west where Merlin, reaching out through his cold slumber, has manipulated fate to lead the descendants of Arthur's knights to the sword from the stone.
Need Help With: Interest
Please leave this hashtag in place: #Mentorhelp
I was wondering, what parts of this are "fantasy" and what parts are "history"? That is, where does this RP sit on a spectrum between King Arthur: Legend of the Sword-style "adaptation of Arthurian romance in a fictional setting that only resembles Britain" and Warlord Chronicles-style "historical fiction that attempts to tell a plausible 'real story' of King Arthur". Like I've noticed you used the historical name "Lundein" rather than London, but Merlin is called Merlin, not Myrddin.
Louisianan wrote:Talchyon has great comedic writing, that is true.
by Benuty » Tue Jan 07, 2020 11:31 pm
My Fellow Americans,
This is your President speaking,
On an executive decision, I have decided to relocate with my cabinet and other important figures in continuation of government protocols away from Washington D.C. My wife Nancy, and I are heartbroken at the sorrowful state of this union, but nevertheless we will prevail. I figure it is time to let the public know that your government has a plan to address this "bloody summer". Two months ago the first reports of an epidemic known as HIV became noted in the front pages of the Los Angeles Times on May 31st. Somehow this disease mutated, and its victims became akin to savage beasts whose only desire was to drain blood and spread the infection.
Like the vampires of old legends, their hunger has driven them to spread the infection rapidly, and currently, half of the human population is infected. The infected can be beaten as our brave soldiers fighting in Miami, and Atlanta has proven. I have signed an executive order to preserve our nation, and preserve humanity. The cities the worst off will undergo general evacuations of all non-infected citizens to camps outside city perimeters, and then to bunkers assigned to regions if need be. Martial law which was in effect in parts of the country is now in effect over every state and territory.
Operation Bugcatcher is commencing as a mass battle strategy to exterminate the threat. Do not be fooled the infected can appear normal as your neighbors, your friends, your parents, and even your siblings, but they all contain within them an incurable virus that hijacks their body. They can appear normal so long as their desire for blood is satiated, and they can spread their disease in many ways including giving their tainted blood, and intercourse. These "insects" are a threat to humanity, they care only for the preservation of this diseased existence, and will submit to its will, and become like raving beasts in the pursuit of blood. I know you have heard the reports of bestial men ripping people to shreds in public, and they are true.
If denied blood long enough the insect will begin to shed the appearance of its former human self and become one with what it truly is. This is why I am instituting the formation of bug catcher squads to exterminate these creatures block by block and retake our cities. In Detroit, the first moves will be made to wipe out the nests of insects there, but those creatures aren't the only worries. Humans who have taken to chasing after the infection because of the euphoric effects the bites produce are your targets as well. They have lost their minds to the insect and must be put down. God help us all, stay together, listen to orders, and America, as well as all of humanity, will prevail in this matter.
by SaintB » Wed Jan 08, 2020 5:54 am
Nuridia wrote:Just one question, would the descendants of the knights have to be knights themselves or they could do other things? And what's the status of magic/races?
Utceforp wrote:I was wondering, what parts of this are "fantasy" and what parts are "history"? That is, where does this RP sit on a spectrum between King Arthur: Legend of the Sword-style "adaptation of Arthurian romance in a fictional setting that only resembles Britain" and Warlord Chronicles-style "historical fiction that attempts to tell a plausible 'real story' of King Arthur". Like I've noticed you used the historical name "Lundein" rather than London, but Merlin is called Merlin, not Myrddin.
Talchyon wrote:Furthermore, where does this RP sit on the spectrum between either of these two, and Monty Python: The Holy Grail? That is the question we're all dying to know.
by New yugoslavaia » Wed Jan 08, 2020 9:15 am
Benuty wrote:My Fellow Americans,
This is your President speaking,
On an executive decision, I have decided to relocate with my cabinet and other important figures in continuation of government protocols away from Washington D.C. My wife Nancy, and I are heartbroken at the sorrowful state of this union, but nevertheless we will prevail. I figure it is time to let the public know that your government has a plan to address this "bloody summer". Two months ago the first reports of an epidemic known as HIV became noted in the front pages of the Los Angeles Times on May 31st. Somehow this disease mutated, and its victims became akin to savage beasts whose only desire was to drain blood and spread the infection.
Like the vampires of old legends, their hunger has driven them to spread the infection rapidly, and currently, half of the human population is infected. The infected can be beaten as our brave soldiers fighting in Miami, and Atlanta has proven. I have signed an executive order to preserve our nation, and preserve humanity. The cities the worst off will undergo general evacuations of all non-infected citizens to camps outside city perimeters, and then to bunkers assigned to regions if need be. Martial law which was in effect in parts of the country is now in effect over every state and territory.
Operation Bugcatcher is commencing as a mass battle strategy to exterminate the threat. Do not be fooled the infected can appear normal as your neighbors, your friends, your parents, and even your siblings, but they all contain within them an incurable virus that hijacks their body. They can appear normal so long as their desire for blood is satiated, and they can spread their disease in many ways including giving their tainted blood, and intercourse. These "insects" are a threat to humanity, they care only for the preservation of this diseased existence, and will submit to its will, and become like raving beasts in the pursuit of blood. I know you have heard the reports of bestial men ripping people to shreds in public, and they are true.
If denied blood long enough the insect will begin to shed the appearance of its former human self and become one with what it truly is. This is why I am instituting the formation of bug catcher squads to exterminate these creatures block by block and retake our cities. In Detroit, the first moves will be made to wipe out the nests of insects there, but those creatures aren't the only worries. Humans who have taken to chasing after the infection because of the euphoric effects the bites produce are your targets as well. They have lost their minds to the insect and must be put down. God help us all, stay together, listen to orders, and America, as well as all of humanity, will prevail in this matter.
Just showing a teaser before putting out a few interest requests.
by Talchyon » Wed Jan 08, 2020 11:58 am
SaintB wrote:Nuridia wrote:Just one question, would the descendants of the knights have to be knights themselves or they could do other things? And what's the status of magic/races?
No, the children and grandchildren of Arthur's Knights don't need to be knights themselves, or even trained to fight. As for magic, it will be in the RP but usually in subtle and not so obvious ways aside from potentially some famous magical objects of myth. The RP isn't going to be Tolkienesque high fantasy and there will not be fantasy races like elves, gnomes, and things.Utceforp wrote:I was wondering, what parts of this are "fantasy" and what parts are "history"? That is, where does this RP sit on a spectrum between King Arthur: Legend of the Sword-style "adaptation of Arthurian romance in a fictional setting that only resembles Britain" and Warlord Chronicles-style "historical fiction that attempts to tell a plausible 'real story' of King Arthur". Like I've noticed you used the historical name "Lundein" rather than London, but Merlin is called Merlin, not Myrddin.
Obviously all the stuff connected to Arthur is fantastical. He will have been a Brythonic King with a magical sword who ruled the Britons, defeated the Saxons severely enough to make them stay away, and had his knights and wizards and et-all. He'll have pulled The Sword of Peace from the stone to become a prophesied king, quested for the Holy Grail, and met the same fate he does in most legends. The events in the RP will also be fantasy of a lower less magical sort because real magic is on its way out after Merlin and Morgana are gone.
As for the names, Lundein was a Saxon 'kingdom' at the time the RP is taking place and I decided to go with the more anglicized and familiar names for the Arthurian characters.Talchyon wrote:Furthermore, where does this RP sit on the spectrum between either of these two, and Monty Python: The Holy Grail? That is the question we're all dying to know.
Rather far from the Monty Python side of the scale. Maybe along the lines of the film Excalibur but not with all the plate mail.
Louisianan wrote:Talchyon has great comedic writing, that is true.
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