Multiversal Venn-Copard wrote:RP INTEREST AND FEEDBACK REQUEST
Please provide as much detail as possible.
RP's Overarching Concept: Players work together to remotely command elements of a space fleet in increasingly difficult and hopeless battles à la Ender's Game.
Genre/s: Tactical, Sci-Fi/FT, Cooperative, Political(?)
Character or Faction Based: Hybrid. Players control one character sitting in the fleet command HQ, and a variable number of space assets under their command out in the field.
Detailed Description: In the far future, practically everything about space warfare has been automated: the explosion of artificial superintelligence allows spacecraft to make accurate targeting decisions, maneuver to millimeter precision, and even maintain and repair themselves without any slow, bulky human interference. But since it is humans who want spacecraft to do things to begin with, humans are still left to guide the fleets around the galaxy - remotely, of course, so that no lives are lost unnecessarily.
It has been a very long time since the galaxy's last great war, and the last ships and doctrines to see actual grand-scale use are becoming obsolete. But when a force of horrifying aliens from outside the galaxy threatens humanity's very existence, commanders will need to think and adapt fast. The players collaboratively control one task force assigned to defend systems against the encroaching threat; the assets they are given for each mission are different based on how they and the AIs chose to allocate their ships.
Perhaps one of the more difficult aspects of their job as commanders will be dealing with political constraints - budget cuts, overbearing leadership, and all of the fun little intricate details that plague any large-scale military operation. But if they fight well, humanity will be grateful.
Need Help With: In ascending order of importance and scale:
- What would make a compelling and original enemy?
- How can I ensure that battles remain difficult and stressful for the characters without making them stressful for the players... and at the same time, encourage players to think strategically?
- Honestly, would people even be interested in this at all?
Please leave this hashtag in place: #Mentorhelp
This looks awesome. It looks well developed too. I would reccomend making the aliens as inhuman as possible. Maybe there is absolutely no way we could ever communicate with them. You could make them like Xenomorphs, maybe.