
News, Updates, and General Announcements
Something just seems a little off this time around...
Music to Save the Galaxy To
Quote of the Week:
"Stand in the Ashes of a Trillion dead souls and ask if Honor matters. The Silence is your answer." - Commander Javik, Avatar of Vengence
Rules, Regulations, Restrictions, and Red Tape
1. The GM and VGMs have great power. Respect their Authority.
2. If you have problems ask the community.
3. Utilize Common Sense. Think about your stuff before posting it.
4. The Rule of Cool applies here. This is pretty much as AU as it will get. If you want the Alliance Prime Minister and a Salarian Dalatrass to hook up, fine by me.
5. Steamrolling is not allowed. Give players a chance to respond. If a player is habitually absent well.. contact your local GM or VGM.
6. Players who are not active at least once per week will have their factions put under limited OP control. After two weeks the Faction will be under complete OP control and it is open to new players.
7. That being said, if you have real world issues. Come to me. I will do my best to keep your Faction safe during your absence. Real Life happens and we all understand.
8. If you want to fight with an Individual, take it to TG.
9. No Spamming. Respect the Threads and everyone who posts in them.
10. This is the internet, however, lets keep any rage we have IC with our characters ando not bring it to the OOC thread.
11. Don't post links to your NSFW blog. We don't want it. Keep the stuff you link to PG-13. Also, please ask before advertising for another RP. I will most likely say yes, but this is not a commercial slot
12. Please, for the love of the Enkindlers, try your best to spell correctly. It is frustrating when a player misspells simple everyday words.
GM: Nuxipal - Co-GM
VGM: Turkducken
VGM: In the Hunt
The Narrative
Humanity reached to the stars and the stars reached back. Through the early years, Humanity was seen as overly aggressive and far too ambitious and arrogant for the corner of the galaxy they appeared in. However, eventually things cooled as the Humans replaced the Batarians on the Citadel as an associate race. Then came Commander Jane Shepard and her extravagant adventures across the Galaxy.
Mass Effect 1
Commander Shepard is very effective in her handling of threats to both the Council and Human Systems Alliance. Following the attack on Eden Prime, she led the investigation against Saren and had became the first Human SPECTRE while removing Saren's status. She destroyed the Thorian on Feros, killed the Rachni Queen on Noveria, and managed to find Saren's base on Virmire. Here she managed to talk Wrex down from conflict and he proved extremely useful in battle against the tank bred Krogan hordes. During the final battle, Ashley Williams was sacrificed to permit the rest of the crew to escape.
Before the crew has time to recouperate from their loss they discover that the citadel is come under attack. Commander Shepard leads the defense and eventually defeats Saren and unlocks the Relays around the Citadel to let in reinforcements. The Alliance fleet takes enormous losses saving the Destiny Ascension and the Citadel Council. This earns Humanity a Seat on the Council and David Anderson fills that seat.
Other Major Events that took place:
Balak was left for dead on the Asteroid
Killed Rana Thanopolis on Virmire
Anoleis was arrested
Tali was given the Geth Data to help her fulfill her personal Pilgrimage
Mass Effect 2
Shepard Died, slain by an unknown ship in the Terminus Systems. Humanity mourned, and Cerberus rebuilt her. Two years later, Commander Shepard is sighted at a Human colony that had been abandoned for some reason. She goes on to build a team and discover the collectors, a mysterious race that lives beyond the Omega 4 Relay, are behind the vanishing colonies. Shepard has a long list of decisions and actions which caused major reverberations throughout the coming war:
Shepard destroyed Maelon's research, feeling it had no place in a peaceful galaxy.
Rewrote the Heretic Geth Collective during a mission with her squadmate, Legion.
She killed Morinth to aid Samara, helping her to cover up the Ardat-Yakshi from more of the Galaxy.
Tali was not exiled from the Flotilla
When the suicide mission was launched, the name became more apparent. Before even reaching the base, they are attacked and Jack dies as the ship is hit. During the infiltration Kasumi is sent to disable the doors to permit the two squads to advance. One squad led by Shepard, the other by Miranda Lawson. As they advance, no major deaths take place. Once they acquire the crew Shepard sends Mordin to escort them back to the Normandy while assigning Jacob to lead the second team. For her own team she has Samara put up a barrier. They make it through only to have to rescue the second team as they hack the door and bring that team in safely, Jacob collapses to the floor with a hole ripped through his gut.
They do move on and eventually defeat the human reaper and Shepard decides to destroy the Collector base, to prevent any further collector activity in the galaxy.
Mass Effect 3
The Commander barely escapes Earth as the Reapers finally show up. Even though she bought the galaxy time to prepare by destroying the Alpha Relay, no one made any changes to their behavior. Now as at least a Dozen Reapers descend on Earth she flees aboard the Normandy to rally a galaxy. During the next couple of months Shepard prevents sabotage of the defenses of Kahje, finds a new Rachni swarm and helps to destroy it, forges an alliance of peace between the Quarians and Geth. The Commander prepared the Galaxy the best she believed she could. The attack on Earth began, the Crucible was ready to go.
As the attack commenced, Sword Fleet made contact. Quarian, Geth, Turian, Asari, and Human fleets launched an all out assault on the Reapers above Earth defending the Citadel. The battle was going well for the start. In the opening minutes a half dozen reapers were destroyed. A hole was created for Shepard and her squad to deactivate the anti-air cannons and permit Hammer Team to start landing for the ground assault to reclaim London. Kaidan, Shepard, and Garrus moved through the streets and destroyed the Hades cannons. The assault was taking shape, but the space battle was starting to turn against the coalition.
The Reapers changed their tactics, instead realizing the vulnerability to the citadel from the ground below. They began sending ships to the surface to reinforce the battle there as Hammer was making a heavy push. The final push, Shepard and the remnants of Hammer pushed the last half kilometer to the lift. The final push was less military operation and more of a gauntlet as multiple reapers appeared and began destroying everything in sight. No one seems to have survived. Our struggle was over, we were going to be harvested.
Post ME:3
However, the most unexpected thing happened. The Reapers, their whole fleet, and the Citadel made an FTL jump to the system's edge intercepting Shield Fleet. The battle was over before it began. The reapers tore them apart and went through the Relay, deactivating it as they went. This seems to have happened everywhere, our fleets were able to reactivate them, but the damage was done. We found the Citadel where it always was before. No reapers guarding it, but it also seemed to be deactivated. It could no longer control the Relays and our plans for the Crucible would be useless if we tried to apply them now. For the next few months our fleets observed and scouted and discovered no Reapers in Citadel Space, however, where we did find them was disturbing.
The reapers left a rearguard at the Omega 4 Relay. Enough ships to cause pause to any of our remaining fleets. The Council was reformed and work began on clearing the Indoctrinated from Citadel Space and all those systems asking for help. Just when the Galaxy was ready to take a stand against the "Last Reapers" a disturbing report surfaced. A deep cover Asari agent code named "Aleena" had escaped from Omega without indoctrination. She gave detailed reports regarding the activities of the Reapers and Cerberus there. It seemed whatever was occupying the Reapers was beyond the Omega 4 Relay. It had caused enough harm to the Reapers that they were pausing to build new ships every few years to replenish their fleets and having the indoctrinated crew these ships.
The agent was rewarded and soon elected into major public offices on Thessia. The loss of Commander Shepard saw the rise of new leaders. Liara T'soni became the leading expert on Reapers along side the newly minted Commander Javik of the Prothean Empire. During the next few decades blame was tossed around at each race for one thing or another. The Asari were shamed for hiding Prothean technology instead of sharing it, the Turians for their mishandling of the crises on Tuchanka for the last millennia, and lastly on the Salarians. The Salarians never aided the Coalition, Sur'kesh was never attacked. Palaven, Thessia, Earth, Kahje, Dakuuna; all these worlds were attacked and ravaged, however, the Salarians were somehow spared? Rumors that they were in league with the Reapers circulated for years. Following this, the Salarians came clean on many projects to win back public support.
By the year 2236, the Milky Way races had blamed each other for half a century. The Fight against the Reapers continued in the Terminus on a smaller scale. The Reapers, now more careful to indoctrinate as many beings as possible to aid in their conflict beyond Omega. A few planets have been lost to the Reapers since the Respite as our histories now call it. However, since then the Raloi have joined the Galaxy after being notified that the Reapers were pulling back and could be defeated once and for all. The Geth and Quarians continue their shared existence as the two have proven capable of defending the Perseus Veil from all attackers. Additionally, they have become a new hub of scientific discovery, going so far as to claim they are tracking movement in Dark Space once again.
Introduction
Recession and Prosperity: The Galactic Economy is in a state of flux. During Monthly roles, the five (5) largest Economies shape the way in which profit margins are developed. When three out of the five nations score a rating of 8 or higher, prosperity will be initiated. For the next three months, all productivity is increased by 10% and unit cost is reduced by 5%. This time can be added to if it occurs again within three months.
If three of the major economies generate 10s, then this will be compounded to six months, productivity goes up to 15% and unit cost down 10%.
However, should three of the major economies generate two or less during a period of Prosperity that period ends immediately.
Similarly, should three major economies generate a two or less, the economy goes into a recession. Now as you might expect productivity goes down 10% and cost of units go 5% up due to inflation. It lasts once again three months
If 3 nation generate a one a depression occurs. It last 6 months, productivity goes down 15%, and cost of units rise 10%. If a score of 8s is achieved during a recession or depression, the economy goes back to normal.
Logistics: As most of us will already know, each faction starts off with a certain quantity of credits to spend. Each credit represents 500 Million Credits of in game(Mass Effect) currency. However, each faction has a requirement on what they spend these credits on. Example: The Batarian Hegemony will start with 3000 credits. They must spend at least 1500 of those credits on military. They can spend more if they choose to, but the have to spend at least that much. Dreadnoughts, are to be kept strictly at the appropriated levels at game start. However, I will allow you to spend credits to have up to two dreadnoughts under construction. I'll put a disclaimer next to the Dreadnought unit regarding this.
Useful Threads:
IC: Under Construction
Archives: Under Construction
Map is under construction. Please hold...
Faction List:
Asari Republics:
Turian Hierarchy: (Reserved)
Salarian Union: (Reserved)
Batarian Hegemony:
Volus Protectorate:
Illuminated Primacy:
Elcor Courts:
Human Systems Alliance:
Krogan Clans: (Reserved)
Quarian Federation:
Geth Consensus: (Reserved)
Illium:
Raloi Collective:
Reservations are good for 48 Hours unless you TG a suitable reason for tardiness to the OP.
App Structure:
- Code: Select all
Faction:
Leader: (You Decide)
Citadel Council member Y/N or N/A:
Brief description of diplomatic relations:
Military state of readiness:
History:
Infrastructure and Claimed Worlds: (Be Reasonable. Don't expand too far from Canon territories before we even start!)
Military:
RP Example:
S13
Quick explanation. Once you've decided that you want the Elcor, say, and are ready to fight the Batarians, consult the price tables below and your starting Credit and Infrastructure in order to build your faction. Purchase from there within the starting cred limit. Roughly stick to canon, but overall you've got a lot of latitude. We expect far more detail for custom factions, such as Batarian Warlords and Corporations, than we do for heavily established factions, such as the Turian Hierarchy. Leaders can be OCs in the event of there being no real detail. The Mass Effect wiki is one of your best friends here. Use it to choose planets - again, roughly within canon - for settlement and construction. Please note that groups purporting to be mercenaries must act as mercenaries, not just conquering armies (however, you can change to a legitimate government at a later time if you choose to). Secondary note: Prices are not yet final. I may tweak them over the next couple days do please do not get upset with me while I try and balance out the system a bit more. Thank you.
Starting Stuff:
Starting Situations:
Factions Shop
This is where you will purchase your infrastructure and military hardware. A few tweaks have been made to permit players with slightly different complexities than previous editions. Also, many of the reductions to building time have been removed, this has been offset by some of the ships and units having reduced training/construction time.
Units
Ground Units - No matter how powerful your navy is, your Imperium can fall if someone else lands on your planet and all those glorious Dreadnoughts are powerless to stop them from entering your capital and capturing your leaders. Besides, most of these guys are easier to train than it is to build up a fleet of dreadnoughts anyway.
Upgrades
Upgrades: Ships can have up to two upgrades unless an upgrade is provided by Pros/Cons
Monthly Prosperity Check - This section will be more heavily outlined later. It is based on NAI's Monthly Roll and will function in the same capacity.
Planetary Data
Planets are vital to every species. They are cradles of life, bastions of civilization, and centers of industry. However, not all planets are created equal. And what planets there are are not always suited for life. And of those, some may not be suited for your life. A Garden world for one race may only be a Near Garden World for another, though you won't need to worry about that too often. Post-Garden Worlds are counted as Near-garden worlds for the purpose of this RP and can be revitalized fully with the right quantity of credits and terraforming. The natural income must be matched in planetary spending before you gain access to the resources on the planet. Ex: a garden world requires 100 credits worth of infrastructure, barren world 25, etc. Credits goes to Nuxipal.
Research and Development (R&D Division):
- Code: Select all
Research Application:
Operation Name:
Name of Technology:
Classification( ie: biotic, AI, Reaper):
Description:
Location of Research Station:
Proposed amount of Tech Points:
Actual amount of Tech Points(for OP and Co-OP):
Proposed Cost:
Actual Cost:
Proposed Benefits:
Actual Benefits(for OP and Co-OP):
Status (for OP and Co-OP):
Explanation: Once you have constructed a Research Station, you know have the ability to start researching technology. All research stations produce 10 points but each new research or project is different. Some research will be 10 point, others 120. More than one research station can research a project to speed up time, and other factions can help. Monthly rolls can either speed up or delay research. The type of benefits and amount of time is determined by the OP and/or Co-OP in coordination with the researching faction.
Research Applications are not a matter of public record; do not post them here in the OOC, or even in the IC. Instead, TG them to your OP or if he is busy and says to do so, to your Co-Op. They will determine the relevant costs and effects of new research or projects. The only thing other factions will know is the Operation Name, which must be posted in the IC when an Operation is begun. All Research completed however becomes a matter of public record, and must be posted in your relevant Codex Entry.
Credit to G-Tech
Espionage
Everyone wants to know what other people are doing; maybe you need to counter a rising threat by sabotaging some production, maybe you want to get your hands on that new industrial innovation. That's where Espionage comes in to play. Again, Espionage is obviously not part of the public record: here is your application to send to your OP when beginning espionage.
- Code: Select all
Operation Name:
Espionage Target World:
Objective of Espionage:
Anticipated Intelligence Cost:
Actual Intelligence Cost:
Anticipated Credit Cost:
Actual Credit Cost:
Espionage will not always be successful, and can be countered by the spending of other factions on counter-Intelligence. Intelligence Points can be assigned to counter-Intelligence or Espionage Missions. As a general rule of thumb, one point spent on counter-Intelligence will have a 50% chance to prevent two points of Intelligence spent on Espionage from being successful, with a 50% chance of revealing the perpetrator regardless of Espionage success. Technology may only be stolen from worlds which have a Research Station, and only if your faction has the prerequisite technology to understand the technology you intend to steal. Worlds without an Intelligence Center are twice as easy to steal from; counter-Intelligence spending must be equal to Espionage spending to counter such an operation.
Credit to G-Tech
Endeavors
Sometimes, a faction might want to accomplish a certain objective, but be unable to do so within the guidelines and mechanics previously outlined. This might be recruiting a special military unit, creating a special project, or even conducting a secret operation. In such a case, a faction can TG the OP and start an Endeavor. Endeavors have an assigned amount of posts they may take to complete, but provide events to post about and ways to stimulate activity while rewarding active writers.
Credit to G-Tech
The Ban List:
There is one, no public name will be announced, but if they appear they will be removed









