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Tales of Astalia [Fantasy|World Building]

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Nations United for Conquest
Negotiator
 
Posts: 5391
Founded: May 06, 2016
Inoffensive Centrist Democracy

Postby Nations United for Conquest » Sun Feb 25, 2018 7:08 pm

Nuridia wrote:We're all finished, OP.


Of course you finish just as I update the map...

Well a few things:
1. The link to the flag is broken, but nothing to worry about
2. I don't know the population of Pluena off the top of my head, but I think 27,000 is pretty close
3. The Military population, even if made up of mages, is incredibly high
4. Magic is as old as humans really, and was quite useful during the 'Grand Struggle', so while I do like the idea of a Magicphobic society casting them off, I can't find a big reason for them to be treaty as second class citizens. I can easily get behind the murder of a Prince causing a societal rift, but I don't see the setup for such
5. I can't seem to find any mention of the 'Grand Struggle' at all through the history, so I'm going to assume this happened in the rebuilding era?
5a. Though if that's true where were these other empires you speak of? From what I can tell most of the nations currently on the map have been around for at least a few centuries
6. Combining points "2" and "4" the population seems quite high for what is essientally a safe haven for runaway Mages in a world where two of the three magic practices [Light and Anima] are widely accepted and trusted among most nations
7. The territory you picked is actu- Oh they pointed it out.


Kraicia wrote:-Snip-


Well as OP, I have been moving around people's territories. Slightly increasing or decreasing them in certain scenarios where I see fit. So while techincally posting your app counts as an unofficial reservation, it is still subject to change at the whims of your benevolent OP. So fix your apps population at somepoint in the near future


Some stuff I missed earlier

Zjaum wrote:Well, what's the alternative? A tech nation? Those wouldn't come around until the Industrial Revolution, and we haven't gotten to that age yet

And we will never reach that age. No, a more convential and cliche medieval kingdom, where there is a balance of mages and non-mages, rather than a mage centric society and nation, is the alternate. Or a Magicphobic one, like the one's mentioned in Nuridia's app.

Zjaum wrote:Also, how would you define an "organization"? That could be practically anything. Are you thinking a small business, a guild, or an order, or a political faction? What scale are we talking about?


Basically an "Organization" is anything that wouldn't make sense for a nation, or doesn't fit in a nation app. Everything from Mercenary Companies, to guilds, to cults, to Rebel Armies and Bandit Groups. Hell even pirate crews would work.

Zjaum wrote:Religion Name: The Seven Truths


Sounds good, and nothing like some zealots to add into the fray. Our first religion is accepted

Zjaum wrote:Race Name: Voro Eyev'r (literally, the magic-fearers, OOC-wise the "Magic-Amish")


Not exactly sure how this would work. Something I feel like I've had to clear up multiple times, is that Magic is conjured using "Grimoir" type books called "Tomes" rather than through thought or any other medium [Dragon/Beast Stones are different]. So, how exactly would their ability with magic work?
National Information
Leader - Prime Minister Alaro Kuhn
Capital - Gesno
Population - 325,581,223
Currency - Krot ($)
Roleplay Information
OP Gatelord - [OOC]
The Coming Storm - PLANNED
TBA FE RP - PLANNED

THE DEMOCRATIC SOCIALIST REPUBLIC OF OSKANO
COBALT NETWORK MEMBER
Est. 1663

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Nuridia
Postmaster-General
 
Posts: 13226
Founded: Dec 28, 2011
Democratic Socialists

Postby Nuridia » Sun Feb 25, 2018 7:10 pm

Nations United for Conquest wrote:
Nuridia wrote:We're all finished, OP.


Of course you finish just as I update the map...

Well a few things:
1. The link to the flag is broken, but nothing to worry about
2. I don't know the population of Pluena off the top of my head, but I think 27,000 is pretty close
3. The Military population, even if made up of mages, is incredibly high
4. Magic is as old as humans really, and was quite useful during the 'Grand Struggle', so while I do like the idea of a Magicphobic society casting them off, I can't find a big reason for them to be treaty as second class citizens. I can easily get behind the murder of a Prince causing a societal rift, but I don't see the setup for such
5. I can't seem to find any mention of the 'Grand Struggle' at all through the history, so I'm going to assume this happened in the rebuilding era?
5a. Though if that's true where were these other empires you speak of? From what I can tell most of the nations currently on the map have been around for at least a few centuries
6. Combining points "2" and "4" the population seems quite high for what is essientally a safe haven for runaway Mages in a world where two of the three magic practices [Light and Anima] are widely accepted and trusted among most nations
7. The territory you picked is actu- Oh they pointed it out.


Kraicia wrote:-Snip-


Well as OP, I have been moving around people's territories. Slightly increasing or decreasing them in certain scenarios where I see fit. So while techincally posting your app counts as an unofficial reservation, it is still subject to change at the whims of your benevolent OP. So fix your apps population at somepoint in the near future


Some stuff I missed earlier

Zjaum wrote:Well, what's the alternative? A tech nation? Those wouldn't come around until the Industrial Revolution, and we haven't gotten to that age yet

And we will never reach that age. No, a more convential and cliche medieval kingdom, where there is a balance of mages and non-mages, rather than a mage centric society and nation, is the alternate. Or a Magicphobic one, like the one's mentioned in Nuridia's app.

Zjaum wrote:Also, how would you define an "organization"? That could be practically anything. Are you thinking a small business, a guild, or an order, or a political faction? What scale are we talking about?


Basically an "Organization" is anything that wouldn't make sense for a nation, or doesn't fit in a nation app. Everything from Mercenary Companies, to guilds, to cults, to Rebel Armies and Bandit Groups. Hell even pirate crews would work.

Zjaum wrote:Religion Name: The Seven Truths


Sounds good, and nothing like some zealots to add into the fray. Our first religion is accepted

Zjaum wrote:Race Name: Voro Eyev'r (literally, the magic-fearers, OOC-wise the "Magic-Amish")


Not exactly sure how this would work. Something I feel like I've had to clear up multiple times, is that Magic is conjured using "Grimoir" type books called "Tomes" rather than through thought or any other medium [Dragon/Beast Stones are different]. So, how exactly would their ability with magic work?

Okay, I fixed the territory part. I just have to fix this other stuff. Here's the territory: https://s-media-cache-ak0.pinimg.com/or ... ae238d.jpg
Uru, Queen of Diamonds.
The Diamond card suit represents fire, strength and power. Sister of the Queen of Hearts, Queen of Spades and the Queen of Clubs.

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Zjaum
Senator
 
Posts: 3919
Founded: Oct 15, 2016
Ex-Nation

Postby Zjaum » Sun Feb 25, 2018 7:11 pm

Nations United for Conquest wrote:
Zjaum wrote:So, we have four independent choices for newcomers. Always good to know!

Independent? What do you mean by that? I count seven nations, nine if we count Valyria's and Nuridia's [When they get accept of course]. Ten if Kracia ever fixes their app's population

Sorry, no, four choices to edit the map privately. Each of us suggested a software.
I use my NationStates stats, because a population of billions/trillions and an economy of hundreds of trillions is totally viable, trust me.
But seriously, aside from the population and GDP, just assume that my NS stats are roughly accurate.

Support: Paleo-imperialism, conservatism, libertarianism, Christianity.
Against: Stupid people, resistance to industrial progress, alt-right, any form of government at or beyond socialism.

I hail from The League of Conservative Nations. Hearts unthawed, hearts unshaken!

Takaka Tar' Turayi,
The stars will be ours someday.

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Nations United for Conquest
Negotiator
 
Posts: 5391
Founded: May 06, 2016
Inoffensive Centrist Democracy

Postby Nations United for Conquest » Sun Feb 25, 2018 7:12 pm

Nuridia wrote:Okay, I fixed the territory part. I just have to fix this other stuff. Here's the territory: https://s-media-cache-ak0.pinimg.com/or ... ae238d.jpg


Alright, just let me know when you fix the other stuff, as I'll likely miss it. I'm going to be shifting around the territories a little, so you might end up gaining or lossing a bit of territory in the process

Zjaum wrote:Sorry, no, four choices to edit the map privately. Each of us suggested a software.

Ah, that makes much more sense
Last edited by Nations United for Conquest on Sun Feb 25, 2018 7:13 pm, edited 1 time in total.
National Information
Leader - Prime Minister Alaro Kuhn
Capital - Gesno
Population - 325,581,223
Currency - Krot ($)
Roleplay Information
OP Gatelord - [OOC]
The Coming Storm - PLANNED
TBA FE RP - PLANNED

THE DEMOCRATIC SOCIALIST REPUBLIC OF OSKANO
COBALT NETWORK MEMBER
Est. 1663

User avatar
Nuridia
Postmaster-General
 
Posts: 13226
Founded: Dec 28, 2011
Democratic Socialists

Postby Nuridia » Sun Feb 25, 2018 8:11 pm

Fixing the history is going to be harder than I thought, I always hated this part. This might take a while guys.
Uru, Queen of Diamonds.
The Diamond card suit represents fire, strength and power. Sister of the Queen of Hearts, Queen of Spades and the Queen of Clubs.

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Gerdon Laughis
Ambassador
 
Posts: 1187
Founded: Jul 24, 2015
Ex-Nation

Postby Gerdon Laughis » Sun Feb 25, 2018 8:34 pm

Nation Name: The City-State of the United Merchant Princes of the Southern Sea, Bonded in the Union of Мөнгө
Shortened Name: The Union of Мөнгө
Informal Name: The UOM
Type of Government: Merchant Union with an Absolute Plutocratic Monarchy
Head of Government: De Jure: Merchant-King Yanis "The Piddling" Hamamas III, De Facto: Merchant-King Varva "The Opposer" Olnek
Flag: Flying High!
Coat of Arms: A Nation Strong
Capital: Мөнгө
Territory: Just the city and a few miles around it, not the whole province
Population: 18,296
Military Size: 578
History: The Union of Мөнгө (UOM) was founded a few decades after the collapse of the great Kingdoms by the surviving major merchant families from across the continent. Major Traders, War Profiteers, former Nobles, those of the Upper Class that saw the old world as a lost cause banded together to create a State that would defend the wealth of those that had it. Thus the formation of Мөнгө and the foundation of its Capitol of the same name occurred, declaring that those of the most prominent wealth would bear the crown.

As of now, the Nation thrived under the founding Hamamas dynasty, until the rule of Yanis the Third. Yanis, while kind and a visionary for the nation, was overcome by jealousy, and in a fit of rage murdered his Wife and her Lover after an affair was discovered. Under the National law, the Merchant Families were consulted and it was declared that he was to be tried under the traditional law. As the law is carried out in the name of the King, he was forced into complying under threat of death, and he was convicted with the punishment of Banishment. However, the heirless king under the law is still the rightful king of the land. The Pretender, that of the second largest family, Vara Olnek, has assumed control of the Throne and has placed the State under a reactionary totalitarian regime with the purpose of increasing isolationism and oppressing the population to increase personal royal wealth to secure his position. As of now, the True king wanders, while the True king oppresses. Who is rightful? Time will tell.
RP Example: Muh Sig

#FireEmblem:TalesOfAstalia236485 Do Not Remove
Last edited by Gerdon Laughis on Tue Feb 27, 2018 5:36 pm, edited 2 times in total.

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The Valyria Empire
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Posts: 5071
Founded: May 26, 2016
Ex-Nation

Postby The Valyria Empire » Sun Feb 25, 2018 9:09 pm

Gerdon Laughis wrote:Nation Name: The City-State of the United Merchant Princes of the Southern Sea, Bonded in the Union of Мөнгө
[/b]

If it's alright, would you be okay if our countries had a close relationship? In exchange for protection from bigger neighbors, we have a very close trade relationship? You could be the Genoa to my Byzantium.

Also, that's a really large army/population for such a small nation. I take it the military is mostly made up of mercs?
Last edited by The Valyria Empire on Sun Feb 25, 2018 9:10 pm, edited 1 time in total.

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Gerdon Laughis
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Posts: 1187
Founded: Jul 24, 2015
Ex-Nation

Postby Gerdon Laughis » Sun Feb 25, 2018 9:26 pm

The Valyria Empire wrote:
Gerdon Laughis wrote:Nation Name: The City-State of the United Merchant Princes of the Southern Sea, Bonded in the Union of Мөнгө
[/b]

If it's alright, would you be okay if our countries had a close relationship? In exchange for protection from bigger neighbors, we have a very close trade relationship? You could be the Genoa to my Byzantium.

Also, that's a really large army/population for such a small nation. I take it the military is mostly made up of mercs?

Sure! Sounds good to me! And all things considered, the populations of your guys NATIONS is really small. Going off the real middle ages the major cities had upwards of 70,000 people, with Constantinople at 1 mil in 900 and Baghdad at 2 mil in 800, so with an army of just over a thousand that's only 5% of my population, a realistic number for the time period

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The Valyria Empire
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Posts: 5071
Founded: May 26, 2016
Ex-Nation

Postby The Valyria Empire » Sun Feb 25, 2018 9:28 pm

Gerdon Laughis wrote:
The Valyria Empire wrote:If it's alright, would you be okay if our countries had a close relationship? In exchange for protection from bigger neighbors, we have a very close trade relationship? You could be the Genoa to my Byzantium.

Also, that's a really large army/population for such a small nation. I take it the military is mostly made up of mercs?

Sure! Sounds good to me! And all things considered, the populations of your guys NATIONS is really small. Going off the real middle ages the major cities had upwards of 70,000 people, with Constantinople at 1 mil in 900 and Baghdad at 2 mil in 800, so with an army of just over a thousand that's only 5% of my population, a realistic number for the time period

I know, but this is a spiritual successor to one my older RPs which I wasn't too sure of how to do military sizes... so yeah, here we are.

This RP, is still in the world building phase after all, so things are subject to change. I also think it goes back to Fire Emblem, where we don't really see giant armies seen to that of Europe fighting each other. More like armies in the small thousands.
Last edited by The Valyria Empire on Sun Feb 25, 2018 9:29 pm, edited 1 time in total.

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Gerdon Laughis
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Posts: 1187
Founded: Jul 24, 2015
Ex-Nation

Postby Gerdon Laughis » Sun Feb 25, 2018 9:29 pm

The Valyria Empire wrote:
Gerdon Laughis wrote:Sure! Sounds good to me! And all things considered, the populations of your guys NATIONS is really small. Going off the real middle ages the major cities had upwards of 70,000 people, with Constantinople at 1 mil in 900 and Baghdad at 2 mil in 800, so with an army of just over a thousand that's only 5% of my population, a realistic number for the time period

I know, but this is a spiritual successor to one my older RPs which I wasn't too sure of how to do military sizes... so yeah, here we are.

This RP, is still in the world building phase after all, so things are subject to change.

I can totally nerf myself if you'd like XD

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Zjaum
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Posts: 3919
Founded: Oct 15, 2016
Ex-Nation

Postby Zjaum » Sun Feb 25, 2018 9:30 pm

All right, I modified it to match the magic rules and built an organization (or two).

Race Name: Voro Eyev'r (literally, the magic-fearers, OOC-wise the "Magic-Amish")
Age Range: 64-81
Physical Appearence:
Abilities | Powers: Logic, Mechanics, Magic Amplifier
Weaknesses: If they can wield magic, they are unable to control the magic they unleash, and they are unable to make subtle or magic at any level less than their individual maximums.
Additional Traits: They are slightly above average height and have skin with the texture of a hard-boiled egg.
Short History: The Voro Eyev'r can trace their origins back to the dawn of time, and even back then they were scared to use magic. Legends tell cautionary tales of individuals throughout history who were a tad too curious and read their respective tomes, only to cause world-shattering events or to wipe out entire tribes or nations. As a result, the Eyev'r never learned how to control their magic but rather did all that they could to suppress it, for fear that one misstep on their part would kill the entire tribe. The tomes that controlled magic were banned and burned, but the more malevolent of humans snuck tomes into their world disguised as regular books, continuing the catastrophic events. As a direct consequence, the Eyev'r banned all foreign books, teaching themselves to read and write but not applying that knowledge elsewhere. This has further led to mistrust between the Eyev'r and outside races.

Now, they live in secluded communities in the biomes where most humans could but prefer not to dwell, and they instead focus on building machinery and studying logic to do what only magic-users can do. When one of them do venture out, they take great pains to avoid reading, even going so far as to blindfold them. The world is full of dangers, but the biggest is the one inside of them.
#FEToARaceApp23434455 Do not remove


Organization Name: R'bra Oroia (Or just Oroia; In English, The League of Death Lasses: imagine an army battalion of yanderes)
Idenifying Symbols: double axes and long hair
Leader: Vara Brevit
Number of Members: 255
Belifies | Goal(s): "Brue vovraiyayi vo! vrue varabravrai vubra! Vrue braivrai broi! Ya!" ("To bring glory to Kovraiya on the battlefield and prestige to Kovraiya off the battlefield!")
Short History: One of the great things about the Kovraiyan military is that there is a place for everyone and everything. Like getting in the thick of things? Join the Verribrai! Like watching from a distance? Join the Roiyevrai! Like moving with speed? Join the Broiviyai! And for the women, there was a particular branch for you: the Oroia. Off the battlefield, the Oroia were an incredibly disciplined force, with the properness of the highest-born noble of any kingdom. They made it a point not to get their hands dirty, and they followed every custom down to the letter. On the battlefield, however, they were akin to demons. They lost all pretense and tact and dove straight into the battle. The goal was neither to be strong nor to be agile, although the Oroia were both of those. The Oroia were designed to spook the enemy into breaking formation, at which point the other legions would mop up the enemy.

Their origin came from the merchant days, when the bandit tribes still roamed at large. Dizzy from illness, the daughter of a merchant travelled outside for water. Unbeknownst to her, a horde of raiders was about to kill her family and steal their wares. Her swaying in the breeze, however, tricked the savages into thinking she had supernatural powers. They fled back into the marshes, only to be hunted down by the now-alert watchmen. The day was won because of the actions of a merchant queen. This sentiment is carried in every member of the Oroia.
FEToAReligionApp22334334 Do not remove


So, should I put dynasties and bloodlines as organizations, then?
Last edited by Zjaum on Sun Feb 25, 2018 9:37 pm, edited 1 time in total.
I use my NationStates stats, because a population of billions/trillions and an economy of hundreds of trillions is totally viable, trust me.
But seriously, aside from the population and GDP, just assume that my NS stats are roughly accurate.

Support: Paleo-imperialism, conservatism, libertarianism, Christianity.
Against: Stupid people, resistance to industrial progress, alt-right, any form of government at or beyond socialism.

I hail from The League of Conservative Nations. Hearts unthawed, hearts unshaken!

Takaka Tar' Turayi,
The stars will be ours someday.

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The Valyria Empire
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Posts: 5071
Founded: May 26, 2016
Ex-Nation

Postby The Valyria Empire » Sun Feb 25, 2018 9:37 pm


I'm sorry, but that drawing. Anyway, app is almost done. Probably will follow up with a religion app.

Image
Last edited by The Valyria Empire on Sun Feb 25, 2018 9:37 pm, edited 2 times in total.

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Zjaum
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Posts: 3919
Founded: Oct 15, 2016
Ex-Nation

Postby Zjaum » Sun Feb 25, 2018 9:44 pm

The Valyria Empire wrote:

I'm sorry, but that drawing. Anyway, app is almost done. Probably will follow up with a religion app.

Image

Yeah, I made it myself a year back or so. Self-taught, lol.
Last edited by Zjaum on Sun Feb 25, 2018 9:44 pm, edited 2 times in total.
I use my NationStates stats, because a population of billions/trillions and an economy of hundreds of trillions is totally viable, trust me.
But seriously, aside from the population and GDP, just assume that my NS stats are roughly accurate.

Support: Paleo-imperialism, conservatism, libertarianism, Christianity.
Against: Stupid people, resistance to industrial progress, alt-right, any form of government at or beyond socialism.

I hail from The League of Conservative Nations. Hearts unthawed, hearts unshaken!

Takaka Tar' Turayi,
The stars will be ours someday.

User avatar
The Valyria Empire
Negotiator
 
Posts: 5071
Founded: May 26, 2016
Ex-Nation

Postby The Valyria Empire » Sun Feb 25, 2018 10:01 pm

Nation Name: The Kingdom of Zendle
Shortened Name: Zendle
Informal Name: The Black Eagle
Type of Government: Absolute Monarchy
Head of Government: King Friedrich III Zender
Flag:
Image

Coat of Arms:
Image

Capital: Elbe
Territory:Light Blue, North-east
Population: 24,210
Military Size: 1,250
Nation Details:
Landscape:
The land of Zendle is situated in what the Zendlians call "The Jaw of the Dragon", a gigantic valley that is situated in the north east of the continent. Mountains border the west and southern border, with the only flat land being the "Tongue of the Eagle", which connects to the plains. This landscape gives Zendle a fantastic natural defense, but at the same time makes trade quite difficult. However, inside the valley is a fertile land where many plants have grown. Several forests are scattered throughout the land, mostly centered around the great lakes in the center of the valley. The capital Elbe sits towards the north. While Belin is not the largest city in the kingdom, it is the most prestigious. The city of Emse, situated at the farthest north-east of the land, is the largest city in the kingdom and is the kingdom's trade center. The port of Emse is huge, with ships coming and going as Zendle holds the sea route between Holtland and Astya. Emse has become a resting place for sailors as they sail around to the east side of the continent. Zendle's biggest resources are it's mines from hold a plethora of iron, golds and silver, along with gems. Thus many jewelers come to Zendle to purchase the "fruits" of Zendle's mines.

People:
"Where many kingdoms have an army, Zendle is an army with a kingdom." - King Alois II Kuhn
The people of Zendle are some of the most militaristic in the world. Serving in the army is the greatest glory any man or woman can achieve in Zendle. Those unable to serve or after serving at least five year stake up the roles of miners, farmers, lumberjacks, blacksmiths. Those that are able to reach the title of "Grand Master of the Army" are recorded in history alongside the kings that they serve, for they are the most remarkable warriors and generals.

Those that do not serve, are still looked upon to help support the army. Whether it's to help make materials, or obtain wealth to support these grand armies. The people of Zendle fight, not for land, or wealth but glory. Many wars that come from Zendle usually result in little expansion, and more on war reparations. The army is compromised of heavy Calvary (paladins), while being supported by light soldiers (lancers), while backed up by archers. The occasional ballista will support some of the greater armies (Ballisticians) those these are rare, and mostly used for defense.

The History:
The succesor state to The Prijam Kingdom, Zendle has endured where Prijam could not. The last King of Prijam lacked a standing military to face the several uprisings that he needed to deal with, instead leaving his vassals to handle them. This sowed discontent in the house of Zender, who held the Duchy of Elbe. Eventually rising up alongside the many vassals, which would destroy the Prijam kingdom in a great civil war. Over time, Elbe would conquer their smaller neighbors through the use of their supreme generals. Eventually securing the rest of the valley, the kingdom of Zendle would be formed, named after the house that birthed it.

Eventually, King Albert Zender, would grow tired of having to rely on his vassals to support his armies. Instead, decided to create a standing army. This was no easy feat, as he was forced to empty most of the royal treasury just to secure his vassals' loyalties. This standing army, would become the backbone of the nation, and soon would revolve around it. This growing army soon became a concern to the Kingdom of Astya, would wished to remain at peace. However, the Zendlians would declare war on Astya, starting the First Astya-Zendle war. A war started over glory, to see who was the more powerful nation in the north. The two kingdoms would be at war twice more, in the coming years, yet no land would ever exchange only the lives of men and women being lost. Eventually an armistice was signed between the two, and for the last few decades have remained at peace. Though many Zendlians wish to settle the score once and for all.

Now the Kingdom of Zendle watches the growing empire of the south. Many wish to meet the Plubians in combat, yet King Friedrich III Zender has remained quiet, his armies becoming restless. It is unknown what the king has planned, but one thing is certain to come. Blood, and Glory.

Additional Information: Relations with other nations:
  • The UOM: Close allies. Zendle provides protection for them, in exchange for many trading privileges.
  • Astya: Cordial, for the most part. The two have remained trade partners since the last war, but many Zendlians want to finish the score.
(More later, just give me a TG how you want relations to be)
Zendle, companions walk
The endless path together.

In the wavering shadow of spite,
Our home is faced by the oncoming spear,
Engulfed in flames.

I keep that unforgettable day in my heart
And now rise up together with my companions.

Zendle, our bond shall be never broken.

We hold fast to protect tomorrow
And the one who awaits our return.

Zendle, light gathers on the flag we unfurl.

Zendle, we gaze upon the multitude of stars,
Gripping our blades.

If we do not bring light to the darkness in these lands,
The shooting stars will soar over a wasteland.

Zendle, on whom does the morning sun shine
As she climbs over the edge of battle?

RP Example:Check the signature

#FireEmblem:TalesOfAstalia236485 Do Not Remove
Last edited by The Valyria Empire on Mon Feb 26, 2018 5:43 pm, edited 2 times in total.

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Zjaum
Senator
 
Posts: 3919
Founded: Oct 15, 2016
Ex-Nation

Postby Zjaum » Sun Feb 25, 2018 10:11 pm

Organization Name: The Secret Merchants' Guild
Idenifying Symbols: Coins of bronze
Leader: Hill Yegilsson
Number of Members: No one knows, around a hundred
Goal(s): Profit, mostly. Ideally, to have all markets and trade legalized
Short History: In most other countries, the Secret Merchants' Guild would be the black market. In Selakia, however, the Secret Merchants' Guild is the only market. When the peasantry saw the rich Kovraiyan merchants pass by, they wondered why foreign nobility were driven by oxen instead of riding horses or other fancy mounts. When word spread that these merchants were, in fact, commoners like themselves, they were awed. A few brave souls immediately tried to seek out this wealth for themselves yet were harshly put back in their place. Knowing a little better this time, they built a secret network of quick-of-foot and quick-of-wit individuals to smuggle goods, and occasionally services, into and out of the country. Unlike other merchant guilds, the SMG doesn't have to abide by pesky codes and so live in symbiosis with the Kovraiyan merchants, who are more than happy to look the other way if it means getting the particular items they want. And the SMG delivers. Don't question their methods, just trust their desperation. The Secret Merchants' Guild always delivers.
FEToAReligionApp22334334 Do not remove
Last edited by Zjaum on Sun Feb 25, 2018 10:12 pm, edited 1 time in total.
I use my NationStates stats, because a population of billions/trillions and an economy of hundreds of trillions is totally viable, trust me.
But seriously, aside from the population and GDP, just assume that my NS stats are roughly accurate.

Support: Paleo-imperialism, conservatism, libertarianism, Christianity.
Against: Stupid people, resistance to industrial progress, alt-right, any form of government at or beyond socialism.

I hail from The League of Conservative Nations. Hearts unthawed, hearts unshaken!

Takaka Tar' Turayi,
The stars will be ours someday.

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Miekzhemy
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Posts: 1486
Founded: Sep 24, 2014
Ex-Nation

Postby Miekzhemy » Mon Feb 26, 2018 11:02 am

Ayyy this looks familiar.

tag
I'm just a guy that likes playing video games, drawing, acting/musical theatre, piano, rp, and impersonating people with a spunky disposition.

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Nations United for Conquest
Negotiator
 
Posts: 5391
Founded: May 06, 2016
Inoffensive Centrist Democracy

Postby Nations United for Conquest » Mon Feb 26, 2018 1:46 pm

Nuridia wrote:Fixing the history is going to be harder than I thought, I always hated this part. This might take a while guys.


I prefer quality over quanity, so take your time and consulte us until you feel it is ready

Gerdon Laughis wrote:Nation Name: The City-State of the United Merchant Princes of the Southern Sea, Bonded in the Union of Мөнгө


Well, that's quite the name you've got there, Friend...

Anyways, it seems that Valyria beat me to the chase with the population. The populations are designed to be smaller as it's just a better fit for the world, as the idea of the RP is more focused on singular soldiers or smaller groups, rather than huge crashing armies with tens of thousands of soldiers in a single battle. There was also a huge years long struggle with the Dragons that wipped out a lot of humanity. So besides the population and army size, everything looks fine.

Though something additional to clear up, the military size is the standing trained army, and doesn't consitute things like militas, additional Mercenary Companies, or even "reserve" soldiers.

Zjaum wrote:Race Name: Voro Eyev'r (literally, the magic-fearers, OOC-wise the "Magic-Amish")


Hmm, so still I'm a little on the fence with this. I'm thinking now, after reading it for a second time, that they might fit better as one of the many tribes that inhabit the "Plains" and/or the mountain ranges surrounding it. Basically they were a "bloodline" of powerful mages left over from during the Grand Struggle, that were sought after for their magical power, and so after the war ended they hid away in the mountains and plains, teaching their decendents never to use their magic, as it would force them to fight. Over the generations this message was eventually passed down into "Never use your magic as it will hurt you and others" and so they are more afraid to use it.

Or on the flip side, they could be a type of Mankete like creation left over from the Grand Struggle that was gifted with huge magical powers by the Dragons to help combat the Humans own mages and larger armies. After the Grand Struggle ended, the Dragons retreated into Mankete forms, and the humans began to rebuild, they hid away to save themselves from the wrath of humanity. Thus they were taught never to use their magic as it would draw the humans to them, but eventually just became because it was "Dangerous"

The problem lies in the fact that Magic is almost like an art form. It can and is taught to people, but some are born with a natural affinity for it. If you kept it the way you wanted it, it would work out better as a Bloodline than a Race. In the end its up to you.


Zjaum wrote:Organization Name: R'bra Oroia (Or just Oroia; In English, The League of Death Lasses: imagine an army battalion of yanderes)


Not sure what a "Yandere" is, but this is basically a Specialized Group of women soldiers, no? Checks out, and is accepted

Zjaum wrote:So, should I put dynasties and bloodlines as organizations, then?


No, those can stay in Character Apps [When they come out]. Organizations are more for military groups and cults than anything else. Things like Mercenary Companies, Pirates, Bandits, Rebel Armies and even orders like the Templars, who lack a definative home of their own belong here. But it can also included actual organizations in a traditional sense, like Merchant or Mercenary guilds.

Zjaum wrote:Organization Name: The Secret Merchants' Guild


Not exactly sure how this will come into play in the RP, but I have no problems with it, accepted

The Valyria Empire wrote:Nation Name: The Kingdom of Zendle


The Deja vu is kicking in hard Is that quote a refrence to the old RP? I feel like it is

Well, everything checks out here, and I'll consider this accepted. Time to update the map alot and ret-con Astya's History. I'll TG later with some stuff after I update everything here.

Miekzhemy wrote:Ayyy this looks familiar.


What gave it away? Anyways, always good to see a familar face
National Information
Leader - Prime Minister Alaro Kuhn
Capital - Gesno
Population - 325,581,223
Currency - Krot ($)
Roleplay Information
OP Gatelord - [OOC]
The Coming Storm - PLANNED
TBA FE RP - PLANNED

THE DEMOCRATIC SOCIALIST REPUBLIC OF OSKANO
COBALT NETWORK MEMBER
Est. 1663

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The Land of Golden Blobfish
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Ex-Nation

Postby The Land of Golden Blobfish » Mon Feb 26, 2018 1:55 pm

Ok so a cult of dragon-worshipping cannibals is taking longer than I expected so it should be done tonight at the latest
BOSS NASS : Yousa cannot bees hair. Dis army of mackineeks up dare tis new
weesong!
QUI-GON : That droid army is about to attack the Naboo. We must warn them.
BOSS NASS : Wesa no like da Naboo! Un dey no like uss-ens. Da Naboo tink
day so smarty den us-ens. Day tink day brains so big.
OBI-WAN : After those droids take control of the surface, they will come
here and take control of you.
BOSS NASS : No, mesa no tink so. Mesa scant talkie witda Naboo, and no
nutten talkie it outlaunders. Dos mackineeks no comen here! Dey not know of
uss-en.
OBI-WAN : You and the Naboo form a symbiont circle. What happens to noe of
you will affect the other. You must understand this.
BOSS NASS : Wesa wish no nutten in yousa tings, outlaunder, and wesa no
care-n about da Naboo.

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Zjaum
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Ex-Nation

Postby Zjaum » Mon Feb 26, 2018 1:57 pm

A yandere is a Japanese term, commonly used in anime. It is used to describe someone who falls in love with the main protagonist so hard that she is willing to straight-up kill all other potential girlfriends for her lover or, failing that, killing her lover to prevent him from being with another woman. Usually they start out as salt-of-the-earth people before they drop headfirst into psychosis.

As for the Eyev'r, I definitely think that my idea fits the first description much more than the second, but I also really want to see the second description be an actual race. I think, with your permission, I might make a second race app that better fits along the second description, and modify the first to better fit your first description. The plains should be a fine setting for both.
I use my NationStates stats, because a population of billions/trillions and an economy of hundreds of trillions is totally viable, trust me.
But seriously, aside from the population and GDP, just assume that my NS stats are roughly accurate.

Support: Paleo-imperialism, conservatism, libertarianism, Christianity.
Against: Stupid people, resistance to industrial progress, alt-right, any form of government at or beyond socialism.

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Nations United for Conquest
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Inoffensive Centrist Democracy

Postby Nations United for Conquest » Mon Feb 26, 2018 2:11 pm

The Land of Golden Blobfish wrote:Ok so a cult of dragon-worshipping cannibals is taking longer than I expected so it should be done tonight at the latest


Well this is going to be a fun one

Zjaum wrote:A yandere is a Japanese term, commonly used in anime. It is used to describe someone who falls in love with the main protagonist so hard that she is willing to straight-up kill all other potential girlfriends for her lover or, failing that, killing her lover to prevent him from being with another woman. Usually they start out as salt-of-the-earth people before they drop headfirst into psychosis.

As for the Eyev'r, I definitely think that my idea fits the first description much more than the second, but I also really want to see the second description be an actual race. I think, with your permission, I might make a second race app that better fits along the second description, and modify the first to better fit your first description. The plains should be a fine setting for both.


My reaction to reading the first part: Oh...I see...

As for the second part, they are very similar in nature, the only difference really being one is human the other is a race, so unless you can show me a decent amount of difference between the two, I'm going to say stick with one or the other
National Information
Leader - Prime Minister Alaro Kuhn
Capital - Gesno
Population - 325,581,223
Currency - Krot ($)
Roleplay Information
OP Gatelord - [OOC]
The Coming Storm - PLANNED
TBA FE RP - PLANNED

THE DEMOCRATIC SOCIALIST REPUBLIC OF OSKANO
COBALT NETWORK MEMBER
Est. 1663

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The Land of Golden Blobfish
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Postby The Land of Golden Blobfish » Mon Feb 26, 2018 10:07 pm

Religion | Organization Name: Children of the Embers
Idenifying Symbols: A heart with a stake driven through
Leader: Archpriest Orivand is the leader of the largest branch in Astalia. There’s numorous, less influential, others.
Number of Members: 2000 (though this is spread throughout the continent)
Beliefs | Goal(s):
-The dragons cleansed the continent of mankind's sins during the Grand Struggle, destroying the unworthy and purifying the rest
-the holy weapons used against the dragons are evil and must be destroyed
-Individuals must be sacrificed as offerings to the dragons by burning them alive, usually at the stake. Members will then take turns eating from the charred corpse, believing such will grant them visions and bring them closer to their scaled gods.
-Humans believed to have the blood of dragons within them are considered royalty by these cults and are kidnapped worshiped
Short History: Starting during the Grand Struggle itself, this belief has been around for a long time. Back then, when humanity's very existence was threatened, groups of heretics became desperate and started sacrificing people believing in doing so would spare them from the dragon's wrath. Such events weren't uncommon and contributed to the mass chaos during the time.
After the Grand Struggle was over and the dragons gone, these individuals slowly disappeared into the shadows but not before many of the most influential members of these groups were hung for their crimes against mankind. Many kingdoms completely outlawed even mentioning these beliefs or their followers. The lunatics were gone as quickly as they showed up and after a short time, the very belief itself seemed to fade away in history. That is, until recently. A group calling themselves the Children of the Embers have risen across the continent. While still hidden and unknown by nearly all of the general population, rumors of their exploits are common in the bars and pubs across the many kingdoms. People disappearing in the night, government officials killed and hung up on stakes, this small but malicious cult has returned to Atalia. But why now, after all these years? Someone (or something) has risen from the ashes and rekindled the flames of the beasts of old.
FEToAReligionApp22334334 Do not remove
Last edited by The Land of Golden Blobfish on Mon Feb 26, 2018 10:19 pm, edited 7 times in total.
BOSS NASS : Yousa cannot bees hair. Dis army of mackineeks up dare tis new
weesong!
QUI-GON : That droid army is about to attack the Naboo. We must warn them.
BOSS NASS : Wesa no like da Naboo! Un dey no like uss-ens. Da Naboo tink
day so smarty den us-ens. Day tink day brains so big.
OBI-WAN : After those droids take control of the surface, they will come
here and take control of you.
BOSS NASS : No, mesa no tink so. Mesa scant talkie witda Naboo, and no
nutten talkie it outlaunders. Dos mackineeks no comen here! Dey not know of
uss-en.
OBI-WAN : You and the Naboo form a symbiont circle. What happens to noe of
you will affect the other. You must understand this.
BOSS NASS : Wesa wish no nutten in yousa tings, outlaunder, and wesa no
care-n about da Naboo.

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Zjaum
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Ex-Nation

Postby Zjaum » Mon Feb 26, 2018 10:44 pm

By the way, does Valkyrie own that little lake peninsula on the map?
I use my NationStates stats, because a population of billions/trillions and an economy of hundreds of trillions is totally viable, trust me.
But seriously, aside from the population and GDP, just assume that my NS stats are roughly accurate.

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Takaka Tar' Turayi,
The stars will be ours someday.

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Rupudska
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Scandinavian Liberal Paradise

Postby Rupudska » Mon Feb 26, 2018 11:12 pm

Nation Name: The Most Serene and Royal Republic of Belkose
Shortened Name: Republic of Belkose
Informal Name: Belkose
Type of Government: Aristocratic republic - land owners vote for a noble or merchant to lead the country for four years, a two-house Parliament (one house consisting of nobles, the other of merchant leaders) consists of the rest
Head of Government: Prince-Elect Alek Bernitz II
Flag: A black flag with a red band going diagonally from the bottom left to the upper right. The coat of arms is in the center.
Coat of Arms: A shield of the English style azure, a sable Eagle proper displayed with claws Or, clutching an axe Argent in its talons and a branch Vert in its mouth. On its chest a shield of round base Argent with tower Gules (A blue shield with a pointed base with a black eagle with wings spread, head facing left, and gold claws clutching a white axe, a green branch in its mouth. On its chest a round-based white shield with a red castle tower in the middle)
Capital: Ored
Territory: Area between Astya and Holyion from the coast to the southeast as far as the lakes/seas in the center.
Population: ~20,950
Military Size: 800
History: Belkose is neither old nor new, but has been around for a while. Initially a collection of minor towns and city-states, they unified under Ored a few centuries ago, well after the end of the Grand Struggle. The cities and towns and villages of the Belkose valley united, initially, to repel the bandit attacks that plagued the region following the Grand Struggle. The shared blood spilled in combat, and increased group training and sharing of knowledge between the people of the valley, eventually lead to a sort of government of sorts forming. This was the birth of the Republic of Belkose, headquartered in Ored, a city on the coast surrounded by cliffs with the only way out being the rough seas of the Astalia's northern coast.

While Belkose was founded as a military union, and indeed the standing army is known throughout the continent for discipline and might, Belkose is a strictly neutral nation, its military caring more about working in tandem with allies to further purge bandit groups from the continent and protecting the craggy rocks and low valleys of Belkose. What sets Belkose apart from other nations is trade. Belkose is, after all, a mercantile republic, and engages readily in trade with the whole continent, boosted by its high-quality iron and silver deposits, fertile (if small) fields, and some of the best alcohol distilleries and breweries on the continent. Ships of Belkose's merchant guilds can be found in nearly every port.
Additional Information: Geographically, Belkose is mountainous and bisected by the Belkose River from which it takes its name, and the inhabited region is largely valleys - the only real 'plain' is on the coast. Belkose has a long history of having some of the best Pegasus Knights on the continent, which are known as His Majesty's Wolkenritter (for the knights) and the Belkosan Winged Hussars (for the cavalry).
RP Example: My buddy, my guy

#FireEmblem:TalesOfAstalia236485 Do Not Remove
Last edited by Rupudska on Thu Mar 01, 2018 9:21 am, edited 2 times in total.
The Holy Roman Empire of Karlsland (MT/FanT & FT/FanT)
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On Karlsland Witch Doctrine:
Hladgos wrote:Scantly clad women, more like tanks
seem to be blowing up everyones banks
with airstrikes from girls with wings to their knees
which show a bit more than just their panties

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Rupudska wrote:So do you fight with AK-47s or something even more primitive? Since I doubt any economy could reasonably sustain itself that way.
Presumably they use advanced technology like STRIKE WITCHES

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The Imperial Warglorian Empire
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Postby The Imperial Warglorian Empire » Mon Feb 26, 2018 11:18 pm

Tag
Call me Warg or Antic
Yeah, u do that and I’m gonna have to force u to pull a France, and then a Vichy-Wargloria, after one of his allies proposed pulling an Italy

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Zjaum
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Postby Zjaum » Tue Feb 27, 2018 12:02 am

Oh gosh, get ready for an über German faction...

Regardless, here's another version of the Eyev'r application. I renamed them Technomads (splicing of TECHNOlogy and NOMADS) since they now live in the plains, also so that you're happier. Third time's the charm, eh?

Race Name: Technomads (literally, the magic-fearers, OOC-wise the "Magic-Amish")
Age Range: 64-81
Physical Appearence:
Abilities | Powers: Logic, Mechanics, Magic Amplifier
Weaknesses: If they can wield magic, they are unable to control the magic they unleash, and they are unable to make subtle or magic at any level less than their individual maximums.
Additional Traits: They are slightly above average height and have skin with the texture of a hard-boiled egg.
Short History: The Technomads can trace some of their lineages to the Grand Struggle, and some claim to trace their ancestry back to the dawn of time itself. Regardless of which bloodline, all of their ancestors were brought together by powerful governments in some sort of mad hope that one or two children would become strong and powerful mages. Most of them were failures, but the tyrants rolled the dice enough times to make success inevitable. These children became known as the Voro, and the most powerful wielded magic that could only be described as miraculous. The gamble was, in fact, too successful: no human could control such raw power, and the Voro were no exception. They helped drive off the dragons, sure, but they committed equally horrific atrocities through no fault of their own. One, so the legends say, shook the Earth for three whole days. His daughter flooded an entire city-state (some tales even claim that the entire lake was her making and so advise their children not to drink from it). Regardless, the Voro were discarded by their superiors as the nations fell into chaos. They sought refuge on the Plains, and the descendants of the Voro, calling themselves the Technomads, built up secluded communities on the harsh steppe.

The Technomads never learned how to control their magic but rather did all that they could to suppress it, for fear that one misstep on their part would kill the entire tribe. The tomes that spawned magic were banned and burned, but the more malevolent of humans snuck tomes into their world disguised as regular books, continuing the catastrophic events. As a direct consequence, the Technomads banned all foreign books, teaching themselves to read and write but not applying that knowledge elsewhere. This has further led to mistrust of outside races. Now, they rely on machinery and logic to do what only magic-users can do. When one of them does venture out, they take great pains to avoid reading, even going so far as to blindfold themselves. The world is full of dangers, but the biggest is the one inside of them.
#FEToARaceApp23434455 Do not remove
I use my NationStates stats, because a population of billions/trillions and an economy of hundreds of trillions is totally viable, trust me.
But seriously, aside from the population and GDP, just assume that my NS stats are roughly accurate.

Support: Paleo-imperialism, conservatism, libertarianism, Christianity.
Against: Stupid people, resistance to industrial progress, alt-right, any form of government at or beyond socialism.

I hail from The League of Conservative Nations. Hearts unthawed, hearts unshaken!

Takaka Tar' Turayi,
The stars will be ours someday.

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