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World Census Organization
Spokesperson
 
Posts: 150
Founded: May 20, 2017
Ex-Nation

Postby World Census Organization » Tue Feb 20, 2018 7:43 pm

We have been blessed. During the Harmony disaster, we were afraid. And in our fear, we grabbed supplies for our survival. But we didn't grab the protection from starvation, the protection from the elements, or the seeds to ensure our future. Instead, we grabbed the reminders of Earth; books for medicine we don't have, machines to play long lost music, and the ability to destroy our new home like we did to Earth.
Despite our initial folly, we were blessed. Planet offered us food so we could eat. Planet provided materials for shelter, so we can survive its storms. Planet gave us hope, so we could live.
But these aren't gifts. For every plant taken, for every rock moved, for every tree cut, there is a price. Planet's servants watch from the wilderness, adding each of our actions to the bill. And when the time comes, we must pay; either in sweat, blood, or lead. When we pay, will there be enough to earn the seeds to our future?
Unknown, Wilder Post, Year 15


Base (Spot #)
Podyne 26
Coastal: +1 Energy, +1 Metal, Pop 5
Manufactory: (-2 workers, -1 metal, +0.5 BP), 1 Explorer, 2 Foragers: +4 Food
Industrial Factory Complete
Facilities: Infirmary (-1 Energy, +2 Harmony) Manufactory, Earth Memorial
Other: Gramophone: +1 Harmony,
1/5 Information Networks
Net Food:+4 +1 (Import) -4 (pop) -1 (growth) =0
Harmony: -5 (pop) - 5 (slums) +2 (Infirmary) +1 Gramophone +1 Tech +3 Earth Memorial +3 Hope = -1
Supplies: 1 Weapon Supplies, E-Tablet, 2 Petroleum

Wilder Post 27
Jungle: +2 Food, Pop: 3
2 laborers (1 with terraformer): +3 Labor, 1 Forager: +2 Food
3/5 Coal Plant
Infirmary: -1 Energy, +2 Harmony
Net Food: +2 (Base) +2 (Foragers) -3 (pop)= 1 (Export)
Other: 1 kinetic weapons, 1 supplies, Scientist: +1 Energy
Harmony: -3 (Pop) -3 (slums) +3 Hope +2 Infirmary=-1

Other
Tech:Psychic Studies, Industrial Machinery
Infrastructure: Road between bases 26 and 27

Base (Spot #)
Podyne 26
Coastal: +1 Energy, +1 Metal, Pop 5
Industrial Factory (-1 Petroleum, -1 Worker, -1 Metal; +1 BP) 1 Thinkers: +1 RP, 1 Explorer, 2 Foragers: +4 Food
Facilities: Infirmary (-1 Energy, +2 Harmony), Industrial Factory, Earth Memorial
Other: Gramophone: +1 Harmony,
2/5 Information Networks, 1/2 Industrial Factory
Net Food:+4 +1 (Import) -4 (pop) -1 (growth) =0
Harmony: -5 (pop) - 5 (slums) +2 (Infirmary) +1 Gramophone +1 Tech +3 Earth Memorial +3 Hope = -1
Supplies: 1 Weapon Supplies, E-Tablet, 1 Petroleum

Wilder Post 27
Jungle: +2 Food, Pop: 3
1 laborers (1 with terraformer): +2 Labor, 1 Forager: +2 Food, 1 Thinker
Coal Plant Complete, 3/5 Information Networks
Infirmary: -1 Energy, +2 Harmony
Net Food: +2 (Base) +2 (Foragers) -3 (pop)= 1 (Export)
Other: 1 kinetic weapons, 1 supplies, Scientist: +1 Energy
Harmony: -3 (Pop) -3 (slums) +3 Hope +2 Infirmary=-1

Other
Tech:Psychic Studies, Industrial Machinery
Infrastructure: Road between bases 26 and 27

Base (Spot #)
Podyne 26
Coastal: +1 Energy, +1 Metal, Pop 5
Industrial Factory (-1 Petroleum, -1 Worker, -1 Metal; +1 BP) 1 Thinkers: +1 RP, 1 Explorer, 2 Foragers: +4 Food
Facilities: Infirmary (-1 Energy, +2 Harmony), Industrial Factory, Earth Memorial
Other: Gramophone: +1 Harmony,
4/5 Information Networks, Industrial Factory Complete
Net Food:+4 +1 (Import) -4 (pop) -1 (growth) =0
Harmony: -5 (pop) - 5 (slums) +2 (Infirmary) +1 Gramophone +1 Tech +3 Earth Memorial +3 Hope = -1
Supplies: 1 Weapon Supplies, E-Tablet

Wilder Post 27
Jungle: +2 Food, Pop: 3
1 Forager: +2 Food, 2 Thinkers: +2 RP
Information Networks Complete, 0/2 BP 1/1 RP Network Link
Infirmary: -1 Energy, +2 Harmony, Coal Plant
Net Food: +2 (Base) +2 (Foragers) -3 (pop)= 1 (Export)
Other: 1 kinetic weapons, 1 supplies, Scientist: +1 Energy
Harmony: -3 (Pop) -3 (slums) +3 Hope +2 Infirmary=-1

Other
Tech:Psychic Studies, Industrial Machinery, Information Networks
Infrastructure: Road between bases 26 and 27

Podyne 26
Coastal: +1 Energy, +1 Metal, Pop 5
1 Industrial Factory (-1 Energy, -1 Worker, -1 Metal; +1 BP), 2 Foragers: +4 Food, Armed Explorer, 1 Thinker: +1 RP, 1
Facilities: Infirmary (-1 Energy, +2 Harmony), 2 Industrial Factories, Earth Memorial
Gain 1 Weapon Supplies (-0.5 BP), 1/5 RP Desponia Geology
Other: Gramophone: +1 Harmony, Net Food:+4 +1 (Import) -4 (pop) -1 (growth) =0
Harmony: -5 (pop) - 5 (slums) +2 (Infirmary) +1 Gramophone +1 Tech +3 Earth Memorial +1 Hope = -3
Supplies: 1 Weapon Supplies, E-Tablet, 2 Petroleum

Wilder Post 27
Jungle: +2 Food, Pop: 3
Coal Plant (+2 Energy, -1 Worker), 1 Forager: +2 Food, 1 Trooper in Training(-0.5 BP, -1 Weapons)
0/2 BP 1/1 RP Network Node
Other: 1 Weapon Supply, Scientist: +1 Energy
Buildings: Infirmary: -1 Energy, +2 Harmony, Coal Plant
Net Food: +2 (Base) +2 (Foragers) -3 (pop)= 1 (Export)
Harmony: -3 (Pop) -3 (slums) +1 Hope +2 Infirmary=-3

Other
Tech:Psychic Studies, Industrial Machinery, Information Networks
Infrastructure: Road between bases 26 and 27
Last edited by World Census Organization on Thu Feb 22, 2018 2:37 pm, edited 4 times in total.

User avatar
Ralnis
Postmaster of the Fleet
 
Posts: 28558
Founded: Aug 06, 2012
Ex-Nation

Postby Ralnis » Wed Feb 21, 2018 12:38 am

The farm is a symbol of a prosperous tribe. It establish the transition between a hunter-gatherer and the agrarian. The less people taking from the land, the better as we are the invaders in the alien world. However, while they may see us as invaders first, it is our duty to become one with the planet in many ways than one.
William Cunningham- The Unspoken Contract Chapter 5: Agrarian and the Alien World


Year 6, Gernsback

The hydroponic farm came with the rise of the Second Moon turning red. The people had started to see the signs of the wildlife were retreating back and made their way for the Poor Hunters to use what they could from the alien land. They knew that some of the people would get eaten by the predators, which made Hebert angry as they only needed to take what they could and leave the wildlife alone. However there's only so much fun that the village holds besides drinking, smoking, and exploring the fungal forest.

Exploring did have their boons as one group found some kind of strange stalks that were able to give people a sort of high when ingested. The medical equipment, what the village actually have for something of medical equipment, saw that the substance was rare to find but had been noticed that those who eat it wouldn't get addicted.

This proven to be an amazing as the workers had been able to put more effort into building the hydro dam. This did put things ahead on schedule for a year but Herbert was looking at the unfinished dam with worry. The former Meat Packing Mogul saw the slow build of industry and got a little angry. The only industry that Gernsback had was the forge, while large, could only support so much for the rising population that have to be living in tents or mushroom houses. Still, the dedicated cottage industry allowed for them to make use of the land without taking too much from the surrounding area, allowing for the forest to be healed and can naturally grow around the base.

Herbert wasn't entirely use to this, raised on the idea of industrial convenience despite his belief in limiting the pollution of progress and exploitation of the land. A messenger was sent up north to the Sons of the Stars with a proposal, one that could serve both parties and could satisfy Mr. Hogar's need for industry.

To:Arch-Fabricant Garasov

Dear Arch-Fabricant,

How are ya? It's been 5 years since we've been stranded on this planet with no rescue as of late but knowing how this world is uncharted I can understand how hard its been. I heard your colony has been doing well, much better than mine in my opinion but that's neither hear no there. I have come to write this message for a deal that we can both get a boon from. I heard you have rediscovered how to make factories and my people are still stumped on industry. I don't have anything but one thing that seem to be worth of note that we do have manpower and can help connect our factions together with a road.

I wish for you to share the knowledge of Industrial Machinery so we can upgrade our industry to have an a factory. With that we can do the road earlier than with what we have now. You can at least trust me with this as we mean no hostility to you.

Signed,
Hunter Master Hogar


Start:
Grensback (8): Base Core (Xf: +4 F, +M) [Eco], Manufactory | 5 Pop, | Scientist, Genes, Datadiscs, , 1 Metal | 0 Harmony| Packaged Foods(5/5)Event: + 1 F, + 0.5BP From Spice(immediate), +3 Harmony for 5 years
2 Workers work in Manufactory(.5 BP)
Generated towards Hydroponic Farm(2/2)
Bonus PB invested in Hydroelectric Dam(0.5/2)
1 Worker went to the Sons to get Industrial Machinery
2 Worker started thinking getting the Comm Array set up: Info Network(2/5)
1 Kid is made
6 Food used( from Packaged Food)

End:
Grensback (8): Base Core (Xf: +4 F, +M) [Eco], Manufactory, Hydroponic Farm(+3 F, -1E), Hydroelectric Dam(.5/2) | 5 Pop, 1 kid | Scientist(+1E), Genes, Datadiscs, , 1 Metal | 2 Harmony| Packaged Foods(4/5)

Riddenbocker
Start:
+1 Pop, 2 Reserved Food from Event

1 worker got on the terraformer and started building the core base(4/10)
1 worker scavenge food
1 Worker help build the core base(5/10)
3 food used(1 from packaged food)
End:
Riddenbocker(7): 3 Pop| Terraformer, Kinetic Weapons, 1 Supplies| Core Base(5/10)| Packaged Food(1/2)


Grensback (8): Base Core (Xf: +5 F, +M) [Eco], Manufactory, Hydroponic Farm(+3 F, -1E), Hydroelectric Dam(.5/2) | 6 Pop | Scientist(+1E), Genes, Datadiscs, , 1 Metal | 2 Harmony| Packaged Foods(4/5)
2 Workers used Manufactory to generate .5BP
.5BP invested into Hydro Dam(1/2)
1 Worker comes back with Industrial Machinery tech
1 Worker works the Hydroponic Farm(+3 Food)
2 Workers continue working on the comms array: Info Network(4/5)
1 kid made
7 food used, 2 food spoiled

End:

Grensback (8): Base Core (Xf: +5 F, +M) [Eco], Manufactory, Hydroponic Farm(+3 F, -1E), Hydroelectric Dam(1/2) | 6 Pop,1 kid | Scientist(+1E), Genes, Datadiscs, , 1 Metal | 1 Harmony| Packaged Foods(4/5)

Riddenbocker:

1 Worker used terraformer to build Base Core(7/10)
1 Worker scavenge food
1 Worker helps with Base Core(8/10)
3 food used( no more packaged food)

End:
Riddenbocker(7): 3 Pop| Terraformer, Kinetic Weapons, 1 Supplies| Core Base(8/10)


Start:
Grensback (8): Base Core (Xf: +5 F, +M) [Eco], Manufactory, Hydroponic Farm(+3 F, -1E), Hydroelectric Dam(1/2) | 7 Pop | Scientist(+1E), Genes, Datadiscs, , 1 Metal | 1 Harmony| Packaged Foods(4/5)
2 Workers used Manufactory to generate .5BP
.5BP invested into Hydro Dam(1.5/2)
1 Worker worked in the Hydroponics Farm(+3 Farm)
1 Worker completes the Comm Array: Info Networks Completed
3 Workers work on Monument of Progress(3/5)
1 kid made
8 food used

End:
Grensback (8): Base Core (Xf: +5 F, +M) [Eco], Manufactory, Hydroponic Farm(+3 F, -1E), Hydroelectric Dam(1.5/2) | 7 Pop, 1 kid | Scientist(+1E), Genes, Datadiscs, , 1 Metal | 0 Harmony| Packaged Foods(4/5)

Riddenbocker:
1 Worker used terraformer to finish building Base Core(10/10)
2 Workers scavenged for food
3 food used

End:
Riddenbocker(7): 3 Pop| Terraformer, Kinetic Weapons, 1 Supplies| Core Base


Year 9, Gernsback Comm Center, Alta Continent

The Comms center was beaming with a high encryption video that Herbert was rushed into. The leader himself barely had enough time to get his clothes on as he saw the video. It was something he had to see and it was something he didn't truly wish to see afterwards. One of the few settlements with advance technology that can resemble recording equipment. It was mostly civilian wavelength signals that they could pick up but it was something comforting, knowing that Humanity is slowly flourishing in the world.

The feed was from a settlement called Friendland. It was strange name for a settlement but knowing that the Poor Hunters name their settlements after famous science-fiction writers or movie ships they had nothing to say in that matter. The site was normal, with preserved foods and industries which showed signs of the settlement thriving under the alien skies. However, the video feed turned from normal to fearful in only a split second.

The fungus was moving, alive and terrifying as it moved in a serpentine pattern. It was amazingly quick, as before the video had show that whoever was taking it ate their way through several people before the cameraman was running away but then it was dropped on the ground as a slivering red and violent creature came and attacked him. The video was cut off after that with the entire Center being frozen in fear.

While the Poor Hunters weren't oblivious to their presence on the planet was met as a virus, an intruder, an invader. These creatures were something new, something that the reports hadn't talked about besides the predators and prey that they've been trying to be careful around. Herbert wanted these creatures to be studied and the bases defended at all cost. These were the first creatures to actively go at a human settlement in large numbers. Herbert walked away with fear in his eyes for the first time in his life, he needed a drink, a very stiff one at best. It had been nearing a decade with no contact from Earth and already mankind has to deal with and it just mean that the Experiment will be more needed for the use of bettering humanity for the planet.

Grensback (8): Base Core (Xf: +5 F, +M) [Eco], Manufactory, Hydroponic Farm(+3 F, -1E), Hydroelectric Dam(1.5/2) | 8 Pop| Scientist(+1E), Genes, Datadiscs, , 1 Metal | 0 Harmony| Packaged Foods(4/5)
2 Workers used Manufactory to generate .5BP
.5BP invested into Hydro Dam(2/2)
1 Worker worked in the Hydroponics Farm(+3 F)
1 Worker starts to study the alien botany for the use in Riddenbocker( Alien Botanics Discovered)
2 Workers finished working on the Monument of Progress(5/5)
2 Workers work on road for Farhome and Grensback(2/10, 0/2BP)

End:
Grensback (8): Base Core (Xf: +5 F, +M) [Eco], Manufactory, Hydroponic Farm(+3 F, -1E), Hydroelectric Dam(+3E), Monument of Progress(+1H, +1RP),Road to Farhone(2/10 | 8 Pop| Scientist(+1E), Genes, Datadiscs, , 1 Metal | 1 Harmony| Packaged Foods(4/5)

Riddenbocker Start:

Riddenbocker(7): Base Core(Aj: +6 F, +E) [Eco]| Terraformer, Kinetic Weapons, 1 Supplies| 3 Pop| 2 Harmony
1 Worker uses terrafromer to work on Manufactory( 2/5)
2 Workers work on Manufactory (4/5)
2 Kid Made
5 food used, 1 spoiled

End:
Riddenbocker(7): Base Core(Aj: +6 F, +E) [Eco]|Manufactory(4/5) | Terraformer, Kinetic Weapons, 1 Supplies| 3 Pop, 1 kid|0 Harmony



Grensback (8): Base Core (Xf: +5 F, +M) [Eco], Manufactory, Hydroponic Farm(+3 F, -1E), Hydroelectric Dam(+3E), Monument of Progress(+1H, +1RP),Road to Farhone(2/10 | 8 Pop| Scientist(+1E), Genes, Datadiscs, , 1 Metal | 1 Harmony| Packaged Foods(4/5)

2 Workers used Manufactory to generate .5BP
.5BP invested into upgrading the Manufactory to an Industrial Factory(.5/1.5)
1 Worker worked in the Hydroponics Farm(+3 F)
4 Workers were able to use scrap metal and form weapons to fight the invading creatures with( makeshift weapons Discovered)
1 Workers continues working on the road.
8 Food used

End:
Grensback (8): Base Core (Xf: +5 F, +M) [Eco], Manufactory, Hydroponic Farm(+3 F, -1E), Hydroelectric Dam(+3E), Monument of Progress(+1H, +1RP),Road to Farhone(3/10), Industrial Factory Upgrade(.5/1.5) | 8 Pop| Scientist(+1E), Genes, Datadiscs, , 1 Metal | 1 Harmony| Packaged Foods(4/5)

Riddenbocker Start:
Riddenbocker(7): Base Core(Aj: +6 F, +E) [Eco]|Manufactory(4/5) | Terraformer, Kinetic Weapons, 1 Supplies| 3 Pop, 1 kid| 1 Harmony
1 Worker finishes working on Manufactory(5/5)
Terraformer transforms into deep mine
3 Workers work on a Plantation( 3/5)
1 kid
5 food, 1 spoiled

End:
Riddenbocker(7): Base Core(Aj: +6 F, +E) [Eco]|Manufactory, Deep Mine(Terraformer), Plantation(3/5) | Terraformer, Kinetic Weapons, 1 Supplies| 4 Pop, 1 kid| 0 Harmony


Exoplanet Geology
Exoplanet Climatology
Industrial Machinery
Infomation Networks
Alien Botanics
Makeshift Weaponry
Last edited by Ralnis on Wed Feb 21, 2018 12:48 am, edited 1 time in total.
This account must be deleted. The person behind it is a racist, annoying waste of life that must be shunned back to whatever rock he crawled out from.

User avatar
Planet Risen
Lobbyist
 
Posts: 15
Founded: Feb 04, 2018
Ex-Nation

Postby Planet Risen » Wed Feb 21, 2018 9:10 am

First Battle of Nova Barcelona


From the barricades the weapons of the soldiers of the People's Front winked like fireflies, and to their barrage was added the growling stutter of the automated turrets of the base core. Kinetic slugs tore holes in fiendish nightmare bodies as the defenders of Nova Barcelona steeled themselves against the growing terror of the impending assault, staining the pale dirt of the cleared regions of xenofungus in lurid shades of crimson, violet, and red. The noise was deafening after years of near-quiet, stillness all but unbroken by the quiet sounds of industry and mankind, a cacophony of death that rattled on and on.

And on.

For as each alien body fell writhing, serpentine form no longer capable of pressing itself forward to the attack, another swarmed forward to take its place, scything crystalline tooth-filled jaws rotating and gnashing at the air as bullets riddled assailants. The creatures were hard to take down, and as the gun-smoke of the defenders began to form a small cloudbank near the colony many soldiers swore they killed one of the animals they aimed for, only to see its horrible glistening carapace slither forward again. They were undeterred by the sound and pain of the guns, and though the writhing masses were shattered and blasted and obliterated, their assault did not wane. Inch by inch, meter by meter, the chittering horde closed the gap.

And then came the first scream.

Even as the defenders spat lead into the face of the xenos, some of the first forms reached the barricade. The terror became cloying, overwhelming, as men in simply refurbished colonial jumpsuits were set upon by predators as large as they were, jaws tearing men limb from limb in a flash. An orgy of violence descended on the colony, men fighting desperately at close quarters with the terrible natives. Their captains rallied the soldiers again and again, to stand fast against the terror- but what could mere mortals do against such hate, such primal bestial rage? Anon those of faint heart threw down their weapons in dismay, some fleeing for their lives, others merely resigned to their fate to be devoured by the writhing sea of death. Still others fought on bravely, fist and knife and bayonet turning back the horde. But they were few, too few, and the mindless crawling nameless fear seethed through the ranks of those who should have sold their lives dearly almost without pause.

An orgy of blood. Bodies littering the makeshift barricade, but slowly the noise died away.

Nova Barcelona had been defended, but at great cost. The last few of the terrible creatures were slaughtered by the scant remaining defenders, their numbers finally spent. No retreat, not for the rampaging mindless abominations, killed to the last, their shattered corpses a carpet about the base and littering her outskirts. Only a half dozen men still held guns, bloodied but unbowed, their unit destroyed utterly, but the colony saved.

1 Mindworm Boil attacks Nova Barcelona
2 Damage from Kinetic Weapons (Trooper) and Kinetic Weapons (Base Core)
Melee: Kinetic Trooper slays Mindworm Boil, Psychic Assault from Mindworm Boil destroys Kinetic Trooper

Nova Barcelona has been defended!

User avatar
Plzen
Powerbroker
 
Posts: 9805
Founded: Mar 19, 2014
Ex-Nation

Postby Plzen » Thu Feb 22, 2018 6:30 am

"What, comrades, does it mean to be human?"

"There is, of course, many correct answers to that question that has been debated for generations on end, but I would like to assert here, standing before you, that one of the most important is the desire to improve the world. Ambitions for a good life for oneself. Ambitions for a hopeful future for the family. Ambitions for prosperous harmony for the society, and ambitions for solidarity and strength for the nation."

"It is this ambition that has driven our forefathers out of their ancient lands, seeking new frontiers to cultivate and exploit, new animals to bring under their yoke, more sunlight for their children to play in. It is this that raised the smoke from our earliest factories, signalling the beginnings of a new era across the night with the bright flames of coal and steel. And it was this ambition, the desire to see that our future is secure, that has driven us out into the stars."

"Today, as we stand here before our new materials printing plant, we are reminded that our human adaptability and ingenuity will never fail to support our ambitions. For the first time, we have proven to the world that not only can we survive in this harsh and alien world, we can thrive!"

"But, of course, there is much to be done."

"Beyond the hills is an entire continent, no smaller than those that graced the Earth that we know. Beneath us, minerals that we have never seen or heard of before. In our future, technologies yet undiscovered, and within us... well, who knows what potential we hold? Let us not despair in this alien land, for the ambitious voyages of discovery that so define humanity are not limited merely to the dusty pages of our history books. Let us, instead, celebrate all those that are to come."

"Comrade Solberg has also asked me to inform you all that he has declared today to be a special holiday in honour of our return to the industrial era, and that a hearing of the Special Commission for Infrastructural Development will be held at Hall 6 at 13:00 this afternoon to discuss the future development plans of the Commune."



Third 5-Year Plan

Nordhavn [Site 12]

Building: Base core [coastal] (+1 energy, +1 metal)
Building: Habitation pod
Building: Slums [2] (-2 harmony)
Building: Renewable plant (+1 energy)
Building: Manufactory (-2 labour, -1 metal, +0.5 BP; inactive)
Building: Hydroponics facility (-1 labour, -1 energy, +3 food)
Building: Landmark of progress (+1 research, +1 harmony)

Population [3] (-3 harmony, -3 food)
Second leader [scientist] (+1 energy)

Mineral survey report [3 turns] (inactive)
Global effects (+1 harmony)
Events (+1 harmony)

1 workers (+1 labour)
2 thinkers (+2 science)

Net surplus:
3 science, +2 energy, 0 metal, 0 food, -2 harmony

National Stockpile
Preserved food (3 left)
History of Terra, vol II (+1 harmony per base)
Philosophy (+1 ideological power)
Petroleum stockpile (2)
Liberty values (inactive)

Net surplus:
3 science, +3 energy, +1 metal, 0 food, -2 harmony, +1 ideology point
Research industrial machinery (5/5 research)
Research psychic studies (1/5 research)

Nordhavn [Site 12]

Building: Base core [coastal] (+1 energy, +1 metal)
Building: Habitation pod
Building: Slums [2] (-2 harmony)
Building: Renewable plant (+1 energy)
Building: Manufactory (-2 labour, -1 metal, +0.5 BP)
Building: Hydroponics facility (-1 labour, -1 energy, +3 food)
Building: Landmark of progress (+1 research, +1 harmony)

Population [3] (-3 harmony, -3 food)
Second leader [scientist] (+1 energy)

Mineral survey report [3 turns] (inactive)
Global effects (+1 harmony)
Events (+1 harmony)

3 workers (+3 labour)
Convert manufactory to industrial plant (0.5/1.5 BP)

Net surplus:
1 science, +2 energy, 0 metal, 0 food, -2 harmony

National Stockpile
Preserved food (3 left)
History of Terra, vol II (+1 harmony per base)
Philosophy (+1 ideological power)
Petroleum stockpile (2)
Liberty values (inactive)
Technology: industrial machinery

Net surplus:
1 science, +2 energy, 0 metal, 0 food, -2 harmony, +1 ideology point
Research psychic studies (2/5 research)

Nordhavn [Site 12]

Building: Base core [coastal] (+1 energy, +1 metal)
Building: Habitation pod
Building: Slums [2] (-2 harmony)
Building: Renewable plant (+1 energy)
Building: Manufactory (-2 labour, -1 metal, +0.5 BP)
Building: Hydroponics facility (-1 labour, -1 energy, +3 food)
Building: Landmark of progress (+1 research, +1 harmony)

Population [3] (-3 harmony, -3 food)
Second leader [scientist] (+1 energy)

Mineral survey report [3 turns] (inactive)
Global effects (+1 harmony)
Events (+1 harmony)

3 workers (+3 labour)
Convert manufactory to industrial plant (1.0/1.5 BP)

Net surplus:
1 science, +2 energy, 0 metal, 0 food, -2 harmony

National Stockpile
Preserved food (3 left)
History of Terra, vol II (+1 harmony per base)
Philosophy (+1 ideological power)
Petroleum stockpile (2)
Liberty values (inactive)
Technology: industrial machinery

Net surplus:
1 science, +2 energy, 0 metal, 0 food, -2 harmony, +1 ideology point
Research psychic studies (3/5 research)

Nordhavn [Site 12]

Building: Base core [coastal] (+1 energy, +1 metal)
Building: Habitation pod
Building: Slums [2] (-2 harmony)
Building: Renewable plant (+1 energy)
Building: Manufactory (-2 labour, -1 metal, +0.5 BP)
Building: Hydroponics facility (-1 labour, -1 energy, +3 food)
Building: Landmark of progress (+1 research, +1 harmony)

Population [3] (-3 harmony, -3 food)
Second leader [scientist] (+1 energy)

Mineral survey report [3 turns] (inactive)
Global effects (+1 harmony)
Events (+1 harmony)

3 workers (+3 labour)
Convert manufactory to industrial plant (1.5/1.5 BP)

Net surplus:
1 science, +2 energy, 0 metal, 0 food, -2 harmony

National Stockpile
Preserved food (3 left)
History of Terra, vol II (+1 harmony per base)
Philosophy (+1 ideological power)
Petroleum stockpile (2)
Liberty values (inactive)
Technology: industrial machinery

Net surplus:
1 science, +2 energy, 0 metal, 0 food, -2 harmony, +1 ideology point
Research psychic studies (4/5 research)

Nordhavn [Site 12]

Building: Base core [coastal] (+1 energy, +1 metal)
Building: Habitation pod
Building: Slums [2] (-2 harmony)
Building: Renewable plant (+1 energy)
Building: Industrial plant (-1 metal, -1 energy, -1 labour, +1 BP)
Building: Hydroponics facility (-1 labour, -1 energy, +3 food)
Building: Landmark of progress (+1 research, +1 harmony)

Population [3] (-3 harmony, -3 food)
Second leader [scientist] (+1 energy)

Mineral survey report [3 turns] (inactive)
Global effects (+1 harmony)
Events (+1 harmony)

2 workers (+2 labour)
1 thinker (+1 science)

Produce supplies (0.5 BP ==> 1 supplies)
Trooper core (0.5/0.5 BP)
Population growth (-1 food, -1 harmony)
Draw food from stockpile (+1 food)

Net surplus:
2 science, +1 energy, 0 metal, 0 food, -3 harmony, +1 supplies

National Stockpile
Preserved food (1 spent, 2 left)
History of Terra, vol II (+1 harmony per base)
Philosophy (+1 ideological power)
Petroleum stockpile (2)
Liberty values (inactive)
Technology: industrial machinery

Net surplus:
2 science, +1 energy, 0 metal, 0 food, -3 harmony, +1 ideology point, +1 supplies
Research psychic studies (5/5 research)
Research makeshift weapons (1/5 research)

User avatar
Planet Risen
Lobbyist
 
Posts: 15
Founded: Feb 04, 2018
Ex-Nation

Postby Planet Risen » Thu Feb 22, 2018 12:21 pm

The Planet Rises


Year 13, Lonely Heaven

Out of the tundra and wastes ferocious creatures boil, the factories and scavengers that have stripped the already stressed landscape barren the objects of their ire. A writhing mass of Mindworms consumes and destroys, leaving ravaged corpses in its wake before receding back into the wilderness. Videos of the assault only serve to confirm the suspicions in the minds of many colonial leaders; this menace of aggressive alien life is here to stay.

Lonely Heaven attacked by Mindworm Boil! One Population slain by aliens. Dispirited colonists question government's decisions, and new recruits are hard to come by. -2 Harmony. No new Population may be recruited at this base for two Years

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Harkback Union
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Posts: 17427
Founded: Sep 01, 2012
Ex-Nation

Postby Harkback Union » Thu Feb 22, 2018 2:27 pm

Friendland

- Mission Year 2181 -

Image


Having spent 2 years searching through the alien vistas for fragments of the Harmony, the explorers are still yet to find anything of value. Smaller pockets of hostile wildlife has been encountered however, and on several occasions. Just barely, the man were able to overcome their fears and fight off the merciless attackers. Over time, their sense of fear in combat has diminished and gained a new trait:
Kinetic Trooper #01: Immune to psychic attacks.
-1 Supplies in Friendland


After the unfortunate and totally unavoidable food shortages of 2181 have sent another hundred or so Friendlandians into the afterlife, it was the fearless troopers who were on duty to dig a... compact resting place for the recently deceased in the outskirts of the base. As they were about to hit the bedrock with their shovels, a mysterious, dark fluid suddenly burst from the ground, several meters into the air.

A new source of petroleum has been discovered in Friendland.

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Harkback Union
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Posts: 17427
Founded: Sep 01, 2012
Ex-Nation

Postby Harkback Union » Thu Feb 22, 2018 3:27 pm

Podyne

- Mission Year 2181 -

Image


5 years, 5 perilous years it took for the expedition to chart the surroundings countryside around the Bases of Podyne and Wilder post, and even then, they were yet to find any surviving craft from the Harmony. Only smaller plates and burned-out components were found, which were of little to no use. However, throughout the landscape, the explorers found some valuable materials close to the surface and have learned a great deal about the alien fauna. With their newfound knowledge, they have identified native plants, towering jungle trees, centuries old, which yielded edible fruits in great mass without much human labor involved in the process. They've also located a source of valuable copper close to the surface, easy to access by industrial crews.

Gain Alien Botanics Tech
+2 Food (income) in Podyne (Grenade Fruit trees)
+1 Metal (income) in Wilder post (Copper Hills)
Last edited by Harkback Union on Thu Feb 22, 2018 3:27 pm, edited 1 time in total.

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Harkback Union
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Posts: 17427
Founded: Sep 01, 2012
Ex-Nation

Postby Harkback Union » Thu Feb 22, 2018 4:20 pm

Spire of Eternity

- Mission Year 2181 -

Image


The Sons' expedition amidst the alien forests have proved fruitless for several consecutive years. The many streams and small rivers in the area caused significant delays for the explorers, whom have eventually resorted to building makeshift rafts with which to quickly move downstream when returning to base.

Throughout one of these return trips, the team has stumbled up something out of the ordinary along the shorelines. A derelict research probe, washed ashore, possibly after performing an aquatic landing sometime in the past. Its exterior was rusted out and its sensors and antennas were beyond repair. The chips and batteries inside were also badly damaged, but its memory disks were sealed airtight in a reinforced frame and looked relatively intact.

The disks were recovered and delivered to the capital, where a team of technicians quickly hooked up the drives and browsed its contents. They found a wealth of data the probe gathered during the few years it has spent in orbit after it was deployed from the Harmony prior to the disaster. Apparently, the probe was destined to detach from the Harmony and chart the Lalande system for any habitable planets.

These observations could speed up research significantly on several branches of planetology, although its uncertain exactly what field could make the best use of it.

+ 10 RP towards any green (Biotech/Planetology) technology. May be used at a later date or traded away.
Last edited by Harkback Union on Thu Feb 22, 2018 4:21 pm, edited 1 time in total.

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Harkback Union
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Posts: 17427
Founded: Sep 01, 2012
Ex-Nation

Postby Harkback Union » Thu Feb 22, 2018 4:26 pm

Nova Barcelona

- Mission Year 2181 -

Image


Text WIP

Gain Tech: Fundamentalist Ethos (Psychic studies)
OR
Gain: Relic from Terra. +2 Harmony (+5 Harmony, +1 Ideological Power with faith values) at the base where its located. May be relocated to other bases.
[/quote]
Last edited by Harkback Union on Thu Feb 22, 2018 4:37 pm, edited 1 time in total.

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G-Tech Corporation
Khan of Spam
 
Posts: 63998
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Fri Feb 23, 2018 2:46 pm

"You seek to understand the economic forces of our world? Look to your fellow men ahead of all other theorems and suppositions. Economic behavior is, axiomatically, human behavior- for the economy is nothing but a million souls choosing as their desires lead them, a storm made up of an infinite amount of raindrops. The particulars may vary, but competition for limited resources remains a constant. Need as well as greed have followed us to the stars, and the rewards of wealth still await those wise enough to recognize this deep thrumming of our common pulse." - Datatech Morgan Ullanor, Commencement Address at the World-Market Backbone, MY 16.7.18

Research Lab Sigma-Aleph, Facility Primaris, Spire of Eternity, Ara Continent
Mission Year Sixteen

The door to the lab hissed open with the telltale whuff of pneumatic, triggered by the approach of the Arch-Fabricator. There were few within the colony who possessed the idents to let them in here, where the most brilliant minds (probably) on the northern continent labored to advance the situation of mankind here on Planet. Garasov's brow was dark as he entered, two guards at his back, but the Provost quickly doffed his gloves and hurried over to speak to the leader of the Sons as his colleagues continued working.

"Fabricator. We had not looked for your visit until this afternoon."

An impassive expression crossed the Fabricator's face.

"Work on the Backbone is proceeding more smoothly than I had anticipated, so my meeting with Nemessos didn't take as long as scheduled. I was anxious to hear your results, so here I am."

The Provost smiled unctuously, and a wave of one pale hand took in the entirety of the facility, particularly the crashed probe in its isolation chamber where robotic arms were at work carefully disassembling the relic of the Harmony.

"Much is as we had assumed from the field reports. It is damaged beyond repair, certainly, but the datafiles were uncorrupted. A wealth of information on the biosystems around us, with numerous potential applications, especially, as my most recent missive detailed, in the field of hybridizing Earth organisms and the native life. Biotech Jaina has expressed a desire to have the relevant uploads forwarded to her facility as soon as is feasible."

A nod from Garasov. Useful, indeed. The ramifications of successful hybridization were manifold. It was one thing to divert oneself from the dangerous world beyond the walls of the Spire with holovids and the epicurean pleasures of the Rec Commons. Indeed, the Martian was partial to reading in the shade of the stand of white pines there, planted and nourished as a memory of Old Earth the month they had first arrived. But if the hybridization could lead to successful attempts at terraforming, at manipulating the fungal vortices to accommodate Terran lifeforms... there was a great possibility there, one the Arch-Fabricator almost barely dared to hope for.

Start: +20 E, -21 E | +15 F, 13 F
Spire of Eternity (14): Base Core (Xf: +3 F, +M, +S) [Eco], 2 Research Facility (+10 RP, -4 E), Landmark [+1 H, +1 RP], Rec Commons (+4 H, -E), 2 Stock Exchange, Industrial Plant, Hydroelectric Plant [+3 E], 4 Renewable [+4E] | Design Bureau (-E) | Perimeter Defense | 5 Pop, 1 Robo | Scientist | -3 Harmony
Farholme (9): Base Core (Xf: +3 F, +M, +S) [Eco], Rec Commons (+4 H, -E), Stock Exchange, Hydroplant [+3 E], 2 Hydroponics (+6 F, -2 E), University (+2 RB, -E), PERU, 2 Renewable [+2E] | 4 Pop | -2 Harmony
Ascendant (13): Base Core (Xf: +3 F, +M, +S) [Eco], Hydroplant [+3 E], Geoplant [+3 E], Renewable [+E] | 2 Pop | -2 Harmony
(Spire)
1 Robot operates Industrial Plant (+1 $, -1 E, -1 M) -> World-Market Backbone [1/5]
2 Citizens operates Stock Exchanges (+10 $, -4 E) -> Maintenance (1), World-Market Backbone [5/5], Weapons Facility [4/4], 2 Thermal Weapons [1/1]
1 RP towards Amorphous Silicon [19/25]
10 RP (Event) towards Exoplanet Ecology [20/25]
10 RP finishes Amorphous Silicon [25/25], continues work on Exoplanet Ecology [24/25]
Kinetic Trooper demobilized, armed with Thermal weapons
(Farholme)
1 Citizen operates Stock Exchange [+5 $, -2 E] -> Perimeter Defense (Farholme) [3/3], Industrial Plant [2/2]
2 Citizens operate Hydroponics (+6 F, - 2 E)
1 Pop recruited
1 Rigger extracts 2 Petroleum
1 Petrol burnt for 1 E
(Ascendant)
1 Thinker finishes Exoplanet Ecology [25/25]
(Melody)
1 Laborer works on Base Core [2/20]

End:
Shared Storage: (Spire-Farholme-Ascendant-Melody) Terraformer, Supplies, 5 Petrol, 1 Thermal Weapons, 1 Kinetic Weapons
Military: Thermal Trooper (Spire), Thermal Trooper (Farholme)
Spire of Eternity (14): Base Core (Xf: +3 F, +M, +S) [Eco], 2 Research Facility (+10 RP, -4 E), Landmark [+1 H, +1 RP], Rec Commons (+4 H, -E), 2 Stock Exchange, Industrial Plant, Hydroelectric Plant [+3 E], 4 Renewable [+4E] | Design Bureau (-E), World-Market Backbone (+3 E, +3 $, +3 H, +IP) | Perimeter Defense, Weapons Facility | 5 Pop, 1 Robo | Scientist | 1 Harmony
Farholme (9): Base Core (Xf: +3 F, +M, +S) [Eco], Rec Commons (+4 H, -E), Stock Exchange, Industrial Plant, Hydroplant [+3 E], 2 Hydroponics (+6 F, -2 E), University (+2 RB, -E), PERU, 2 Renewable [+2E] | Perimeter Defense | 5 Pop | -3 Harmony
Ascendant (13): Base Core (Xf: +3 F, +M, +S) [Eco], Hydroplant [+3 E], Geoplant [+3 E], Renewable [+E] | 1 Pop | 1 Harmony
Melody (10): 1 Pop | 1 Harmony


All factions are now limited to building one Stock Exchange maximum.


Start: +23 E, -22 E | +15 F, -13 F
Spire of Eternity (14): Base Core (Xf: +3 F, +M, +S) [Eco], 2 Research Facility (+10 RP, -4 E), Landmark [+1 H, +1 RP], Rec Commons (+4 H, -E), 2 Stock Exchange, Industrial Plant, Hydroelectric Plant [+3 E], 4 Renewable [+4E] | Design Bureau (-E), World-Market Backbone (+3 E, +3 $, +3 H, +IP) | Perimeter Defense, Weapons Facility | 5 Pop, 1 Robo | Scientist | 1 Harmony
Farholme (9): Base Core (Xf: +3 F, +M, +S) [Eco], Rec Commons (+4 H, -E), Stock Exchange, Industrial Plant, Hydroplant [+3 E], 2 Hydroponics (+6 F, -2 E), University (+2 RB, -E), PERU, 2 Renewable [+2E] | Perimeter Defense | 5 Pop | -3 Harmony
Ascendant (13): Base Core (Xf: +3 F, +M, +S) [Eco], Hydroplant [+3 E], Geoplant [+3 E], Renewable [+E] | 1 Pop | 1 Harmony
Melody (10): 1 Pop | 1 Harmony
(Spire)
1 Robot operates Industrial Plant (+1 $, -1 E, -1 M) -> Thermal Skirmisher [1/3]
World-Market Backbone -> Thermal Skirmisher [3/3], Maintenance (1)
1 Pop assembles Thermal Skirmisher (Thermal, Petrol Engines, Electronic Countermeasures)
2 Citizens operates Stock Exchanges (+10 $, -4 E) -> Loan to Poor Hunters [5/5], Renewable [3/3], Industrial Plant (Ascendant) [2/2]
1 RP towards Holographic Imaging [1/25]
10 RP (2 S) works on Holographic Imaging [15/25]
Thermal Trooper demobilizes, staffs Thermal Skirmisher
Thermal Skirmisher moves to Ascendant
(Farholme)
1 Citizen operates Stock Exchange [+5 $, -2 E] -> Perimeter Defense (Ascendant) [3/3], Renewable [2/3]
1 Citizen operates Industrial Plant [+$, -E, -M] -> Renewable [3/3]
2 Citizens operate Hydroponics (+6 F, - 2 E)
1 Rigger extracts 2 Petroleum
(Ascendant)
1 Thinker works on Holographic Imaging [16/25]
1 Pop recruited
(Melody)
1 Laborer works on Base Core [4/20]

1 IP towards Plutocracy [1/10]

End:
Shared Storage: (Spire-Farholme-Ascendant-Melody) Terraformer, Supplies, 6 Petrol, 2 Thermal Weapons, 1 Kinetic Weapons, 1 Spice
Military: Thermal Skirmisher (Ascendant), Thermal Trooper (Farholme)
Spire of Eternity (14): Base Core (Xf: +3 F, +M, +S) [Eco], 2 Research Facility (+10 RP, -4 E), Landmark [+1 H, +1 RP], Rec Commons (+4 H, -E), 2 Stock Exchange, Industrial Plant, Hydroelectric Plant [+3 E], 5 Renewable [+5E] | Design Bureau (-E), World-Market Backbone (+3 E, +3 $, +3 H, +IP) | Perimeter Defense, Weapons Facility | 6 Pop, 1 Robo | Scientist | 2 Harmony
Farholme (9): Base Core (Xf: +3 F, +M, +S) [Eco], Rec Commons (+4 H, -E), Stock Exchange, Industrial Plant, Hydroplant [+3 E], 2 Hydroponics (+6 F, -2 E), University (+2 RB, -E), PERU, 3 Renewable [+3E] | Perimeter Defense | 5 Pop | -3 Harmony
Ascendant (13): Base Core (Xf: +3 F, +M, +S) [Eco], Industrial Plant, Hydroplant [+3 E], Geoplant [+3 E], Renewable [+E] | Perimeter Defense | 1 Pop | 1 Harmony
Melody (10): 1 Pop | 1 Harmony
Last edited by G-Tech Corporation on Sun Feb 25, 2018 2:34 pm, edited 2 times in total.
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

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Planet Risen
Lobbyist
 
Posts: 15
Founded: Feb 04, 2018
Ex-Nation

Postby Planet Risen » Fri Feb 23, 2018 4:34 pm

The Planet Rises


Year 16, Farhome

From the western fungal wastes come a boiling mass of alien predators, terrible mind-worms surging towards the human city, provoked by the concentrations of minds across the continent. Their jaws drip with lethal neurotoxins, the storm of mental energy and malice their coming provokes breaking across the redoubt of the Sons like a tidal wave. Towards the city they rush, hungering, sending men and women fleeing in blind panic as a simple beast flees a forest fire.

Farhome is under attack by 1 Mind-worm Boil!

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G-Tech Corporation
Khan of Spam
 
Posts: 63998
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Sat Feb 24, 2018 9:00 am

Outer Perimeter, Farholme

Commander Santiago grimly looked out over the fungal plains, the approaching sea of movement now visible even without optics. The creatures, which people across the planet had taken to calling “mindworms”, we’re in full evidence now, teeming forward in the thousands. There had been only scant warning of this attack, but the early warning system had ensured every one of the hundreds of souls in his care were within the boundary wall, and they were as ready as they could be.

Here and there Santiago could hear muffled sobs, and the grinding of teeth. It affected him too, the slow cloying terror, the otherworldly strangeness and despicable mind that was bearing down on this colony. It told him in a thousand chittering voices to flee, to give up- but the Commander and his subordinates had been trained to resist this threat, and indeed knowing the war within was important as the war without had already rendered that war half won.

The reserves were in position. The targeting rangefinders set.

The Mindworms boiled forward, a thousand ravenous deaths.

“First Company, present arms.” Discipline was important. So too, though, was the gleaming armasteel wall of the Perimeter Defense that separated his soldiers from the horde.

“First Company, ignite.”

Streams of formulated napalm and petroleum derivatives spewed from dozens of cannons, the projectors working systematically to blanket the field in a hellish inferno. Area denial, that was the tactic. Even a few of the devilish Xenia closing the distance could be disastrous, for their jaws sheared through armor like butter, and the reports from Nova Barcelona indicated that even hardened troops broke and were routed when engaged in melee.

Thus the Fabricator’s orders were never to allow them to engage in melee. Not that that would be too difficult, here atop the towering walls of the Perimeter.

Reaction Phase: 1 Thermal Trooper marches from Spire to Farholme
Battle Phase: 1 Thermal Trooper and 1 Base Core attack Mindworms
1 Thermal Trooper does not engage
Last edited by G-Tech Corporation on Sat Feb 24, 2018 9:00 am, edited 1 time in total.
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

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Planet Risen
Lobbyist
 
Posts: 15
Founded: Feb 04, 2018
Ex-Nation

Postby Planet Risen » Sat Feb 24, 2018 3:29 pm

The First Battle of Farhome


The alien life rushes forward heedlessly, mindlessly throwing bodies into the fields of flames, driven by predatory instinct toward the warm bodies in front of them. A hideous popping and snapping comes from the areas that the gouts of petrol-fire pass over, chitin cracking in the heat as steam shatters plates on the nightmarish creatures. Some of the creatures course from side to side, as if uncertain and noting the demise of their fellows, but in minutes flame washes over them too. The onrushing horde is met again and again with horrible scalding flame which makes short work of their many bodies, armor plates somewhat resistant to small arms useless against the gathering inferno.

Nearly an hour passes as the attack goes on, but none of the creatures ever makes it near the wall, and eventually their numbers falter. The air is heavy with the stink of gasoline and napalm, and charcoal. Burnt flesh, sickly-sweet due to its alien origin, likewise fills the nostrils of those warriors not wearing rebreathers. But the colony survives... today.

1 Mindworm Boil attacks Farhome
4 Damage from Thermal Trooper and Base Core
Mindworm Boil destroyed


Farhome has been defended!

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World Census Organization
Spokesperson
 
Posts: 150
Founded: May 20, 2017
Ex-Nation

Postby World Census Organization » Sat Feb 24, 2018 10:36 pm

The Explorers have returned, and they failed their mission. There, I said it; they failed. We sent them in hopes of finding fellow survivors, and they found none. Only useless wreckage from the damn Harmony. You know, I'm getting tired of it; the wreckage. Each piece is a reminder of the disaster, and right now, we can only assume that we are the only survivors on this continent if not the world.
*unintelligible speech*
Yes that's a pessimistic view, but that's what all the evidence points to. We have not found significant evidence suggesting survivors since the Bloom Project of Mission Year 6. And before you ask, yes. That's a bad thing. The Harmony held thousands of survivors with dozens of drop ships. If none of them survived, we need to know why.
**
You know what bothers me the most? The fact we have children to who have never known different. Podyne and Wilder Post are the only two 'nations' that have ever existed. And to them, Project: Broadcast is dedicated. If the project doesn't contact any survivors, then at least we can communicate long distance to ourselves.

But that's beside the point; this meeting is about the Explorers. They failed, but not completely. During their search, they managed to map a significant portion of the Jungle and its wildlife. The results of their search are available to read after this meeting. Of important significance are a series of copper deposits we can mine as well as an encyclopedia of common plants in the Jungle.
**
As we speak, mines are being prepared and our first Plantation is being designed. I do not know when they will be active. Most likely within one to three years.
**
I am not worried about the wildlife. They have not bothered us so far. And if they do, our brave men and women will protect us.
Ido not have an answer to that question. You will have to ask Ms. Neezan yourself.
-Recording of Year 15 Debrief, by Adytia, Wilder Post


Podyne 26
Coastal: +1 Energy, +1 Metal, +2 Food (Grenade Fruit trees) Pop 5+ Growth
2 Industrial Factory (-1 Energy, -1 Worker, -1 Metal; +1 BP), 2 Foragers: +4 Food, 1 Trooper Training (-1 Weapons, -0.5 BP)
Facilities: Infirmary (-1 Energy, +2 Harmony), 2 Industrial Factories, Earth Memorial
1/5 RP Desponia Geology (Stored)
Other: Gramophone: +1 Harmony,
Net Food:+2 (base) +4 (Foragers) -6 (pop) = 0 (wasted)
Harmony: -5 (pop) - 5 (slums) +2 (Infirmary) +1 Gramophone +1 Tech +3 Earth Memorial = -3
Supplies: 2 Weapon Supplies, E-Tablet

Wilder Post 27
Jungle: +3 Food, +1 Metal (Copper Hills) Pop: 3
Coal Plant (+2 Energy, -1 Worker), 1 Laborer (With Terraformer): +2 Labor, 1 Kinetic Trooper
1.5/2 BP 1/1 RP Network Node
Infirmary: -1 Energy, +2 Harmony, Coal Plant
2/5 Labor Plantation
Net Food: +3 (Base) -3 (pop)= 0 (Export)
Harmony: -3 (Pop) -2 (slums) +2 Infirmary=-3
Other: 1 Weapon Supplies, Scientist: +1 Energy

Other
Tech:Psychic Studies, Industrial Machinery, Information Networks, Alien Botanics
Infrastructure: Road between bases 26 and 27

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The Empire of Tau
Minister
 
Posts: 3401
Founded: Dec 19, 2016
Inoffensive Centrist Democracy

Postby The Empire of Tau » Sun Feb 25, 2018 1:20 pm

Start Year One
Base 19: Base Core (C: +M, +E), Hydroponics (+3 F, -E) | 3 Pop | Terraformer, Scientist (+E), 10 Power Cells, 3 Kinetic Weapons, 1 Supplies, 5 Preserved Food | -1 Harmony
3 Pop work on Manufactory [4/5]
End Year One
Base 19: Base Core (C: +M, +E), Hydroponics (+3 F, -E) | 3 Pop | Terraformer, Scientist (+E), 10 Power Cells, 3 Kinetic Weapons, 1 Supplies, 2 Preserved Food | -1 Harmony

Start Year Two:
Base 19: Base Core (C: +M, +E), Hydroponics (+3 F, -E) | 3 Pop | Terraformer, Scientist (+E), 10 Power Cells, 3 Kinetic Weapons, 1 Supplies, 2 Preserved Food | -1 Harmony
1 Pop completes Manufactory [5/5]
1 Pop thinks about Industrial Machinery [1/5]
1 Pop runs Hydroponics
End Year Two:
Base 19: Base Core (C: +M, +E), Hydroponics (+3 F, -E), Manufactory | 3 Pop | Terraformer, Scientist (+E), 10 Power Cells, 3 Kinetic Weapons, 1 Supplies, 2 Preserved Food | -1 Harmony

Start Year Three:
Base 19: Base Core (C: +M, +E), Hydroponics (+3 F, -E), Manufactory | 3 Pop | Terraformer, Scientist (+E), 10 Power Cells, 3 Kinetic Weapons, 1 Supplies, 2 Preserved Food | -1 Harmony
2 Pop think about Industrial Machinery [3/5]
1 Pop runs Hydroponics
End Year Three:
Base 19: Base Core (C: +M, +E), Hydroponics (+3 F, -E), Manufactory | 3 Pop | Terraformer, Scientist (+E), 10 Power Cells, 3 Kinetic Weapons, 1 Supplies, 2 Preserved Food | -1 Harmony

Start Year Four:
Base 19: Base Core (C: +M, +E), Hydroponics (+3 F, -E), Manufactory | 3 Pop | Terraformer, Scientist (+E), 10 Power Cells, 3 Kinetic Weapons, 1 Supplies, 2 Preserved Food | -1 Harmony
2 Pop finishes thinking about Industrial Machinery [5/5]
1 Pop runs Hydroponics
End Year Four:
Base 19: Base Core (C: +M, +E), Hydroponics (+3 F, -E), Manufactory | 3 Pop | Terraformer, Scientist (+E), 10 Power Cells, 3 Kinetic Weapons, 1 Supplies, 2 Preserved Food | -1 Harmony |

Start Year Five:
Base 19: Base Core (C: +M, +E), Hydroponics (+3 F, -E), Manufactory | 3 Pop | Terraformer, Scientist (+E), 10 Power Cells, 3 Kinetic Weapons, 1 Supplies, 2 Preserved Food | -1 Harmony
2 Pop run Manufactory (-1 M) -> Upgrading Manufactory to Industrial Plant [0.5/1.5]
1 Pop runs Hydroponics
End Year Five:
Base 19: Base Core (C: +M, +E), Hydroponics (+3 F, -E), Manufactory | 3 Pop | Terraformer, Scientist (+E), 10 Power Cells, 3 Kinetic Weapons, 1 Supplies, 2 Preserved Food | -1 Harmony


Start Year Six:
Base 19: Base Core (C: +M, +E), Hydroponics (+3 F, -E), Manufactory | 3 Pop | Terraformer, Scientist (+E), 10 Power Cells, 3 Kinetic Weapons, 1 Supplies, 2 Preserved Food | -3 Harmony
2 Pop run Manufactory (-1 M) -> Upgrading Manufactory to Industrial Plant [1.0/1.5]
1 Pop runs Hydroponics
End Year Six:
Base 19: Base Core (C: +M, +E), Hydroponics (+3 F, -E), Manufactory | 3 Pop | Terraformer, Scientist (+E), 10 Power Cells, 3 Kinetic Weapons, 1 Supplies, 2 Preserved Food | -3 Harmony

Start Year Seven:
Base 19: Base Core (C: +M, +E), Hydroponics (+3 F, -E), Manufactory | 3 Pop | Terraformer, Scientist (+E), 10 Power Cells, 3 Kinetic Weapons, 1 Supplies, 2 Preserved Food | -3 Harmony
2 Pop run Manufactory (-1 M) -> Completes Upgrading Manufactory to Industrial Plant [1.5/1.5]
1 Pop runs Hydroponics
End Seven:
Base 19: Base Core (C: +M, +E), Hydroponics (+3 F, -E), Industrial Plant | 3 Pop | Terraformer, Scientist (+E), 10 Power Cells, 3 Kinetic Weapons, 1 Supplies, 2 Preserved Food | -3 Harmony

Start Year Eight:
Base 19: Base Core (C: +M, +E), Hydroponics (+3 F, -E), Industrial Plant | 3 Pop | Terraformer, Scientist (+E), 10 Power Cells, 3 Kinetic Weapons, 1 Supplies, 2 Preserved Food | -3 Harmony
2 Pop thinks about Information Networks (2/5)
1 Pop runs Hydroponics
End Year Eight:
Base 19: Base Core (C: +M, +E), Hydroponics (+3 F, -E), Industrial Plant | 3 Pop | Terraformer, Scientist (+E), 10 Power Cells, 3 Kinetic Weapons, 1 Supplies, 2 Preserved Food | -3 Harmony

Start Year Nine:
Base 19: Base Core (C: +M, +E), Hydroponics (+3 F, -E), Industrial Plant | 3 Pop | Terraformer, Scientist (+E), 10 Power Cells, 3 Kinetic Weapons, 1 Supplies, 2 Preserved Food | -3 Harmony
2 Pop thinks about Information Networks (4/5)
1 Pop runs Hydroponics
End Year Nine:
Base 19: Base Core (C: +M, +E), Hydroponics (+3 F, -E), Industrial Plant | 3 Pop | Terraformer, Scientist (+E), 10 Power Cells, 3 Kinetic Weapons, 1 Supplies, 2 Preserved Food | -3 Harmony

Start Year Ten:
Base 19: Base Core (C: +M, +E), Hydroponics (+3 F, -E), Industrial Plant | 3 Pop | Terraformer, Scientist (+E), 10 Power Cells, 3 Kinetic Weapons, 1 Supplies, 2 Preserved Food | -3 Harmony
1 Pop finishes thinking about Information Networks (5/5)
1 Pop runs Hydroponics
1 Pop runs Industrial Plant (-1 M) -> Earth Memorial (1/1)
End Year Ten:
Base 19: Base Core (C: +M, +E), Hydroponics (+3 F, -E), Industrial Plant, Earth Memorial (+3 H) | 3 Pop | Terraformer, Scientist (+E), 10 Power Cells, 3 Kinetic Weapons, 1 Supplies, 2 Preserved Food | 0 Harmony


Start Year Eleven:
Base 19: Base Core (C: +M, +E), Hydroponics (+3 F, -E), Industrial Plant, Earth Memorial (+3 H) | 4 Pop | Terraformer, Scientist (+E), 10 Power Cells, 3 Kinetic Weapons, 1 Supplies, 2 Preserved Food | -4 Harmony
1 Pop gears for exploring and is sent out to find fragments of the U.N.E. Harmony
1 Pop runs Hydroponics
1 Pop runs Industrial Plant (-1 M) -> Research Facility (1/2)
End Year Eleven:
Base 19: Base Core (C: +M, +E), Hydroponics (+3 F, -E), Industrial Plant, Earth Memorial (+3 H) | 4 Pop | Terraformer, Scientist (+E), 10 Power Cells, 3 Kinetic Weapons, 1 Supplies, 1 Preserved Food | -4 Harmony

Start Year Twelve:
Base 19: Base Core (C: +M, +E), Hydroponics (+3 F, -E), Industrial Plant, Earth Memorial (+3 H) | 4 Pop | Terraformer, Scientist (+E), 10 Power Cells, 3 Kinetic Weapons, 1 Supplies, 1 Preserved Food | -4 Harmony
1 Pop is currently out exploring for fragments of the U.N.E. Harmony
1 Pop runs Hydroponics
1 Pop runs Industrial Plant (-1 M) -> Research Facility (2/2)
End Year Twelve:
Base 19: Base Core (C: +M, +E), Hydroponics (+3 F, -E), Industrial Plant, Earth Memorial (+3 H), Research Facility | 4 Pop | Terraformer, Scientist (+E), 10 Power Cells, 3 Kinetic Weapons, 1 Supplies, 0 Preserved Food | -4 Harmony

Start Year Thirteen:
Base 19: Base Core (C: +M, +E), Hydroponics (+3 F, -E), Industrial Plant, Earth Memorial (+3 H), Research Facility | 4 Pop | Terraformer, Scientist (+E), 10 Power Cells, 3 Kinetic Weapons, 1 Supplies, 0 Preserved Food | -4 Harmony
1 Pop is currently out exploring for fragments of the U.N.E. Harmony
1 Pop runs Hydroponics
1 Pop runs Research Facility (-2 E) -> Psychic Studies (5/5)
1 Pop scavenges for food (+2 F)
End Year Thirteen:
Base 19: Base Core (C: +M, +E), Hydroponics (+3 F, -E), Industrial Plant, Earth Memorial (+3 H), Research Facility | 4 Pop | Terraformer, Scientist (+E), 9 Power Cells, 3 Kinetic Weapons, 1 Supplies, 0 Preserved Food | -3 Harmony

Start Year Fourteen:
Base 19: Base Core (C: +M, +E), Hydroponics (+3 F, -E), Industrial Plant, Earth Memorial (+3 H), Research Facility | 4 Pop | Terraformer, Scientist (+E), 9 Power Cells, 3 Kinetic Weapons, 1 Supplies, 0 Preserved Food | -3 Harmony
1 Pop is currently out exploring for fragments of the U.N.E. Harmony
1 Pop runs Hydroponics
1 Pop runs Industrial Plant (-1 M) -> Recreational Commons (1/3)
1 Pop scavenges for food (+2 F)
End Year Fourteen:
Base 19: Base Core (C: +M, +E), Hydroponics (+3 F, -E), Industrial Plant, Earth Memorial (+3 H), Research Facility | 4 Pop | Terraformer, Scientist (+E), 9 Power Cells, 3 Kinetic Weapons, 1 Supplies, 0 Preserved Food | -3 Harmony

Start Year Fifteen:
Base 19: Base Core (C: +M, +E), Hydroponics (+3 F, -E), Industrial Plant, Earth Memorial (+3 H), Research Facility | 4 Pop | Terraformer, Scientist (+E), 9 Power Cells, 3 Kinetic Weapons, 1 Supplies, 0 Preserved Food | -3 Harmony
1 Pop is currently out exploring for fragments of the U.N.E. Harmony
1 Pop runs Hydroponics
1 Pop runs Industrial Plant (-1 M) -> Recreational Commons (2/3)
1 Pop scavenges for food (+2 F)
End Year Fifteen:
Base 19: Base Core (C: +M, +E), Hydroponics (+3 F, -E), Industrial Plant, Earth Memorial (+3 H), Research Facility | 4 Pop | Terraformer, Scientist (+E), 9 Power Cells, 3 Kinetic Weapons, 1 Supplies, 0 Preserved Food | -3 Harmony

Start Year Sixteen:
Base 19: Base Core (C: +M, +E), Hydroponics (+3 F, -E), Industrial Plant, Earth Memorial (+3 H), Research Facility | 5 Pop | Terraformer, Scientist (+E), 9 Power Cells, 3 Kinetic Weapons, 1 Supplies, 0 Preserved Food | -4 Harmony
1 Pop is currently out exploring for fragments of the U.N.E. Harmony
1 Pop runs Hydroponics
1 Pop runs Industrial Plant (-1 M) -> Recreational Commons (3/3)
1 Pop scavenges for food (+2 F)
End Year Sixteen:
Base 19: Base Core (C: +M, +E), Hydroponics (+3 F, -E), Industrial Plant, Earth Memorial (+3 H), Research Facility, Recreational Commons (+2 H, -E, lower strike threshold) | 5 Pop | Terraformer, Scientist (+E), 9 Power Cells, 3 Kinetic Weapons, 1 Supplies, 0 Preserved Food | -4 Harmony

Start Year Seventeen:
Base 19: Base Core (C: +M, +E), Hydroponics (+3 F, -E), Industrial Plant, Earth Memorial (+3 H), Research Facility, Recreational Commons (+2 H, -E, lower strike threshold) | 5 Pop | Terraformer, Scientist (+E), 9 Power Cells, 3 Kinetic Weapons, 1 Supplies, 0 Preserved Food | -2 Harmony
1 Pop is currently out exploring for fragments of the U.N.E. Harmony
1 Pop runs Hydroponics
1 Pop runs Industrial Plant (-1 M) -> Hydro Plant (1/2)
1 Pop scavenges for food (+2 F)
1 Pop runs Research Facility (-2 E) -> Modular Construction (5/5)
End Year Seventeen:
Base 19: Base Core (C: +M, +E), Hydroponics (+3 F, -E), Industrial Plant, Earth Memorial (+3 H), Research Facility, Recreational Commons (+2 H, -E, lower strike threshold) | 5 Pop | Terraformer, Scientist (+E), 5 Power Cells, 3 Kinetic Weapons, 1 Supplies, 0 Preserved Food | -2 Harmony

Start Year Eighteen:
Base 19: Base Core (C: +M, +E), Hydroponics (+3 F, -E), Industrial Plant, Earth Memorial (+3 H), Research Facility, Recreational Commons (+2 H, -E, lower strike threshold) | 5 Pop | Terraformer, Scientist (+E), 5 Power Cells, 3 Kinetic Weapons, 1 Supplies, 0 Preserved Food | -3 Harmony
1 Pop is currently out exploring for fragments of the U.N.E. Harmony
1 Pop runs Hydroponics
1 Pop runs Industrial Plant (-1 M) -> Hydro Plant (2/2)
1 Pop scavenges for food (+2 F)
1 Pop runs Research Facility (-2 E) -> Doctrine of Survival (5/5)
End Year Eightteen:
Base 19: Base Core (C: +M, +E), Hydroponics (+3 F, -E), Industrial Plant, Earth Memorial (+3 H), Research Facility, Recreational Commons (+2 H, -E, lower strike threshold), Hydro Plant (+3 E) | 5 Pop | Terraformer, Scientist (+E), 1 Power Cells, 3 Kinetic Weapons, 1 Supplies, 0 Preserved Food | -3 Harmony


Industrial Machinery.- Year Four
Information Network - Year Ten
Psychic Studies - Year Thirteen
Modular Construction - Year Seventeen
Doctrine of Survival - Year Eighteen
Last edited by The Empire of Tau on Tue Feb 27, 2018 5:41 pm, edited 3 times in total.

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Ralnis
Postmaster of the Fleet
 
Posts: 28558
Founded: Aug 06, 2012
Ex-Nation

Postby Ralnis » Sun Feb 25, 2018 1:46 pm

This is a better version of year 5-10

Start:
Grensback (8): Base Core (Xf: +4 F, +M) [Eco], Manufactory | 5 Pop, | Scientist, Genes, Datadiscs, , 1 Metal | 0 Harmony| Packaged Foods(5/5)Event: + 1 F, +1 H from Blooms, +3 Harmony for 5 years
2 Workers work in Manufactory(.5 BP) -> Hydroponics [2/2]
1 Worker went to the Sons to get Industrial Machinery
2 Workers build Earth Memorial [2/5]
5 Food used(1 from Packaged Food)
End:
Grensback (8): Base Core (Xf: +4 F, +M) [Eco], Manufactory, Hydroponic Farm(+3 F, -1E) | 5 Pop | Scientist(+1E), Genes, Datadiscs | -4 Harmony| Packaged Foods(4/5)
Riddenbocker
Start:
+1 Pop, 2 Reserved Food from Event
1 worker got on the terraformer and started building the core base(4/10)
1 worker scavenge food
1 Worker help build the core base(5/10)
3 food used(1 from packaged food)
End:
Riddenbocker(7): 3 Pop| Terraformer, Kinetic Weapons, 1 Supplies| Core Base(5/10)| Packaged Food(1/2)


Start:
Grensback (8): Base Core (Xf: +4 F, +M) [Eco], Manufactory | 5 Pop, | Scientist, Genes, Datadiscs | -4 Harmony| Packaged Foods(4/5)Event: + 1 F, +1 H from Blooms, +3 Harmony for 5 years
2 Workers build Infirmary [2/5]
1 Worker returns with Industrial Machinery
2 Workers build Earth Memorial [2/5]
5 Food used(1 from Packaged Food)
Feudalism adopted
End:
Grensback (8): Base Core (Xf: +4 F, +M) [Eco], Manufactory, Hydroponic Farm(+3 F, -1E) | 5 Pop | Scientist(+1E), Genes, Datadiscs | -4 Harmony| Packaged Foods(3/5)
Riddenbocker
Start: 3 Pop| Terraformer, Kinetic Weapons, 1 Supplies| Core Base(5/10)| Packaged Food(1/2) | -1 Harmony
1 worker builds base core with terraformer (7/10)
1 worker scavenges food
1 Worker help build the core base(8/10)
3 food used(1 from packaged food)
End:
Riddenbocker(7): 3 Pop| Terraformer, Kinetic Weapons, 1 Supplies| Core Base(8/10)


Start:
Grensback (8): Base Core (Xf: +4 F, +M) [Eco], Manufactory | 5 Pop, | Scientist, Genes, Datadiscs | -4 Harmony| Packaged Foods(3/5)Event: + 1 F, +1 H from Blooms, +3 Harmony for 5 years
3 Workers build Infirmary [5/5]
2 Workers build Earth Memorial [4/5]
5 Food used
End:
Grensback (8): Base Core (Xf: +4 F, +M) [Eco], Manufactory, Hydroponic Farm(+3 F, -1E), Infirmary (+2 H, -E) | 5 Pop | Scientist(+1E), Genes, Datadiscs | -4 Harmony| Packaged Foods(3/5)
Riddenbocker (7)
Start: 3 Pop| Terraformer, Kinetic Weapons, 1 Supplies| Core Base (8/10) | -1 Harmony
1 worker builds base core with terraformer (10/10)
1 Worker builds Manufactory [1/5]
1 workers scavenge
End:
Riddenbocker(7): Base Core (Aj: +2 F, +E) | 3 Pop| Terraformer, Kinetic Weapons, 1 Supplies


Start:
Grensback (8): Base Core (Xf: +6 F, +M) [Eco], Manufactory, Hydroponic Farm(+3 F, -1E), Infirmary (+2 H, -E) | 5 Pop | Scientist(+1E), Genes, Datadiscs | -2 Harmony| Packaged Foods(3/5)
1 Worker builds Earth Memorial [5/5]
4 Workers research Psychic Studies [4/5]
6 Food used
1 Pop recruited
End:
Grensback (8): Base Core (Xf: +6 F, +M) [Eco], Memorial (+3 H), Manufactory, Hydroponic Farm(+3 F, -1E), Infirmary (+2 H, -E) | 6 Pop | Scientist(+1E), Genes, Datadiscs | -1 Harmony | 3 Preserved Food
Riddenbocker
Start: 3 Pop| Terraformer, Kinetic Weapons, 1 Supplies | -1 Harmony
2 Workers start building Manufactory [3/5]
1 worker trains as a militia
End:
Riddenbocker(7): Base Core (Aj: +4 F, +E) | 2 Pop, 1 militia | Terraformer, Kinetic Weapons, 1 Supplies | -1 Harmony


Start:
Grensback (8): Base Core (Xf: +6 F, +M) [Eco], Memorial (+3 H), Manufactory, Hydroponic Farm(+3 F, -1E), Infirmary (+2 H, -E) | 6 Pop | Scientist(+1E), Genes, Datadiscs | -1 Harmony
1 Thinker finishes Psychic Studies [5/5]
2 Workers begin upgrading Manufactory [0.5/1.5]
3 Thinkers work on Information Networks [3/5]
6 Food consumed
End:
Grensback (8): Base Core (Xf: +6 F, +M) [Eco], Memorial (+3 H), Manufactory, Hydroponic Farm(+3 F, -1E), Infirmary (+2 H, -E) | 6 Pop | Scientist(+1E), Genes, Datadiscs | 0 Harmony
Riddenbocker
Start: Riddenbocker(7): Base Core (Aj: +4 F, +E) | 3 Pop | Terraformer, Kinetic Weapons, 1 Supplies | -1 Harmony
1 Worker finishes Manufactory [5/5]
1 Workers begin Plantation [1/5]
1 pop recruited
End:
Riddenbocker(7): Base Core (Aj: +2 F, +E), Manufactory | 3 Pop | Terraformer, Kinetic Weapons, 1 Supplies|-2 Harmony


Grensback (8): Base Core (Xf: +6 F, +M) [Eco][Feudal], Memorial (+3 H), Manufactory, Hydroponic Farm(+3 F, -1E), Infirmary (+2 H, -E) | 6 Pop | Scientist(+1E), Genes, Datadiscs | 1 Harmony
2 Workers begin upgrading Manufactory [1/1.5]
4 workers thinking up on Makeshift weapons[4/5]
End:
Grensback (8): Base Core (Xf: +6 F, +M) [Eco][Feudal], Memorial (+3 H), Manufactory, Hydroponic Farm(+3 F, -1E), Infirmary (+2 H, -E) | 6 Pop | Scientist(+1E), Genes, Datadiscs | 1 Harmony

Start:
Start: Riddenbocker(7): Base Core (Aj: +4 F, +E) | 3 Pop, 1 Militia | Terraformer, Kinetic Weapons, 1 Supplies | -2 Harmony
1 Worker works on Plantation with terraformer[3/5]
1 Workers works on Plantation[4/5]
1 Worker is armed with kinetic weapons to explore for Harmony parts(event)
End:
Riddenbocker(7): Base Core (Aj: +4 F, +E), Manufactory, | 3 Pop,1 militia|terraformer, Kinetic Weapons, 1 Supplies|-2 Harmony
Last edited by Ralnis on Tue Feb 27, 2018 9:22 pm, edited 3 times in total.
This account must be deleted. The person behind it is a racist, annoying waste of life that must be shunned back to whatever rock he crawled out from.

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Planet Risen
Lobbyist
 
Posts: 15
Founded: Feb 04, 2018
Ex-Nation

Postby Planet Risen » Sun Feb 25, 2018 2:02 pm

The Planet Rises


Year 16, Podnyne

It was as perhaps the people of Ponyne feared, perhaps as many had hoped. Either way, a confirmation of a reason they might be alone of the survivors of the Harmony. Even as their enthusiasm for this project flagged, their fears of isolation crowding in, the landscape around their outpost came alive with writhing forms. From the lowlands and forests they poured, wriggling masses of bodies both serpentine and predatory, seeking for prey to devour. Before their coming came a mental assault that caused men and women to cry out in dismay, to run in naked terror, to cower and hide insensate and heedless of the danger...

Podnyne is under attack by a Mindworm Boil!

Year 12, Riddenbocker

From the jungles and steaming swamps near Riddenbocker comes an alien swarm, crystalline teeth in ravenous jaws seeking for prey and flesh to consume. The many warm bodies of the people of the Poor Hunters draw them in with an immense thermal signature even the primitive senses of the aliens can detect, and within the base the psychic terror spreads as the swarm approaches.

Riddenbocker is under attack by a Mindworm Boil!
Last edited by Planet Risen on Sun Feb 25, 2018 3:21 pm, edited 1 time in total.

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G-Tech Corporation
Khan of Spam
 
Posts: 63998
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Mon Feb 26, 2018 11:18 am

Ascendant Base Perimeter
Mission Year 17

Harold flexed down, and then came the count.

"One, two, three."

Muscles straining, worksuit servos whirring, up came the pallet of petrotheum tanks between the three men. Jones grunted, and the sweat began to stand out on his face, but the overseer merely smiled.

"I keep telling you, James, the exos are totally worthwhile. Clumsy, sure, but I don't go home nursing sore arms."

The other laborer merely grunted in response and rolled his eyes, while his partners let the heavy metallic frames take the weight of the heavy ammunition sled. A few steps from the unloading bay, through the somewhat grimy garage filled with welders and mechanics hard at work, and then up into the feed-chamber of the heavy Skirmisher.

A man flashed a thumbs-up from where he reclined on the side of the combat vehicle.

"Thanks lads. Wouldn't do well to have her running dry if any of the creepy-crawlies come a-calling."

James nodded, too out of breath to speak, but he was a personable sort. The overseer also found himself nodding; ever since the attack on Farholme, however relatively easily repulsed, the danger of the wildlife beyond the Walls had become far more concrete to the citizens of the Sons than it had ever been simply watching vidfeeds from the other human colonies. Oh, you could appreciate the threat intellectually, but it was something else to know people who had been there to feel the clawing terror, and see personal highlights of the sea of flames that had consumed the aliens.

"We should be thanking you, sir. The Walls are something, but I can't think of a single alien we've seen that I would like to meet up close. Much better to have you and your lads deal with them out in the field. And they'll be in for a surprise, if they can be surprised, when their messy chitinous bodies turn into popcorn."

The military commander merely smiled, and waved off the praise. His orders were his own to keep, but commanding the first mechanized force they knew of on Planet was a heady experience indeed.
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

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ApplePieistan
Negotiator
 
Posts: 6695
Founded: Apr 06, 2015
Ex-Nation

Postby ApplePieistan » Mon Feb 26, 2018 12:23 pm

With the recent introductions of wealth and capitalism, The Space Friend’s glorious leader, Ann Wong, spent much of her time balancing budgets, calculating finances, and other accounting things. Outside, she heard her people complaining about living in slums, not being paid enough, and frequent starvation, followed by the army forcing them back to work. It was all quite stressful and tedious to deal with all this ruling. Perhaps, after 16 years of ruling over the Space Friends, Ann needed a vacation. Let someone else deal with crunching numbers for a while, allowing our glorious leader to rest and relax, and come back when she’s ready. Of course, the Space Friends need a leader in her absence, but who would be qualified?

There was Sergeant Octavia Martinez, the army logistics officer. She seemed pretty sharp, but letting an army person take over may make it a little hard for her to take the reigns back. What about Dr. Theodor Steinkopff, director of the research facility and a genius. Tempting, but Ann was apprehensive about letting one of those scientist types in her office. He probably works with all sorts of chemicals in that lab, and Ann didn’t want him contaminating her belongings. Last but not least, the ice cream lady Laura Northwind was available for the job. Clearly, she knew a thing or two about science, being able to make ice cream in a place like this, and her ability to run a business means she probably knows about economics. She was perfect for the job.

Soon after, Laura Northwind was informed she got the job as vice-dictator. It was a huge step up from being an ice cream lady, but maybe things will be okay. When Ann started, she was just a spy who may have sabotaged the Harmony, and she did okay. As long as Laura’s ice creamery can run without her presence, the Space Friends probably won’t start any riots. Laura will start her rule with fed, only moderately unhappy people making good progress on bettering Friendland, so it shouldn’t be too hard for her. What’s the worst that could happen?

7 pop, psychic studies, 1 terraformer, 3 kinetic weapons, 1 supplies, doctor, industrial plant, information networking, coal plant, research facility, earth memorial, industrial machinery, consumer culture, exoplanet geology, autocracy, materials science, 2 renewable plants, wealth, capitalism

1 population uses coal plant (+3E)
1 population researches superconductors (20/25) (-2E)
1 trooper
3 populations scavenge for food
1 population sucks thumb

1 wealth invested in renewable energy
-3 happiness
Adopted wealth, capitalism

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Harkback Union
Post Marshal
 
Posts: 17427
Founded: Sep 01, 2012
Ex-Nation

Postby Harkback Union » Mon Feb 26, 2018 2:11 pm

Friendland, Years 17 - 19

Following her appointment as vice-dictator, Lady Northwood has set her mind on solving the chronic food shortages affecting her faction by heavily investing in hydroponics technology and establishing trade with Friendland's eastern neighbors, the People's United Front.

But before any of this could be accomplished, Northwood decided to found the Friendland Petroleum Company and finance construction of its first oil extractors. This strategic resource would soon help power Friendland's Industry and become a valuable commodity on the planetary markets.

FRIENDLAND
Population
7

Reserves
2 KW, 1 Sp
1 terraformer

Harmony
+1 Doctor, +3 Earth Memorial, +5 Autocracy - 7 Pop, -7 Slums
NET: -5!
Troopers Prevent Strikes

Economy:
+1 $ (Wealth), +1 $ (Industrial Plant)
+1 M (Core), -1 M (IP)
+4 F (scavange), +3 F (hydroponics), +1 F (core), -8 F (eaten)
+2 E (renewable), +3 E(Coal), -2 E (R&D), -1 E (Industry),

Energy/Facilities
2 renewable plants: ACTIVE +2 E
1 industrial plant: ACTIVE
coal plant: ACTIVE
Research Facility: ACTIVE

Population orders:

1 population operates Coal Plant [+3E]
1 population researches Modular Construction at facility(5/5) (-2E)
1 population toils in Industrial Plant [-1 E, -1 M]
1 KW trooper (1/1) policing capital
3 populations scavenge for food [+6 F]

INVESTMENT
2$ builds P.E.R.U. (2/2 BP)



SOCIAL ENGINEERING:
Adopted wealth, capitalism, Autocracy
2 IP income (1 from Gothic, 1 From Autocracy)
1 IP maintenance for wealth)
1 IP => $

TECHNOLOGY:
psychic studies, information networking, industrial machinery, consumer culture, exoplanet geology, Modular Construction, Superconductors (20/25)


FRIENDLAND
Population
7

Reserves
2 KW, 1 Sp
1 terraformer

Harmony
+1 Doctor, +3 Earth Memorial, +5 Autocracy - 7 Pop, -7 Slums
NET: -5!
Troopers Prevent Strikes

Economy:
+1 $ (Wealth), +1 $ (Industrial Plant)
+1 M (Core), -1 M (IP)
+6 F (scavange), +1 F (core), -7 F (eaten)
+2 E (renewable), -2 E (R&D), -1 E (Industry), + 1 E (Oil)

Commerce/Stockpiles
1 Petroleum in stockpile

Energy/Facilities
2 renewable plants: ACTIVE +2 E
1 industrial plant: ACTIVE
coal plant: INACTIVE
Research Facility: ACTIVE
PERU: ACTIVE

Population orders:

1 population operates P.E.R.U. [+2 P]
1 population researches Superconductors (25/25) (-2E)
1 population toils in Industrial Plant [-1 E, -1 M]
1 KW trooper (1/1) policing capital
3 populations scavenge for food [+6 F]

INVESTMENT
2$ builds Hydroponics

UNFINISHED PROJECTS:
Mine (2L)

SOCIAL ENGINEERING:
Adopted wealth, capitalism, Autocracy
2 IP income (1 from Gothic, 1 From Autocracy)
1 IP maintenance for wealth)
1 IP => $

TECHNOLOGY:
psychic studies, information networking, industrial machinery, consumer culture, exoplanet geology, Modular Construction, Superconductors (25/25), Clandestine Operations


FRIENDLAND
Population
8

Reserves
2 KW, 1 Sp
1 terraformer

Harmony
+1 Doctor, +3 Earth Memorial, +5 Autocracy - 8 Pop, -8 Slums
NET: -7!
Troopers Prevent Strikes

Economy:
+1 $ (Wealth), +1 $ (Industrial Plant)
+1 M (Core), -1 M (IP)
+2 F (scavange), +1 F (core), +2 F Commerce, +3 F (Hydroponics) -8 F (eaten)
+2 E (renewable), -2 E (R&D), -1 E (Industry), -1 E (Hydroponics), + 3 E (Coal)

Commerce/Stockpiles
1 in reserve
- 1 Petroleum sold to Nova Barcelona for 2 Food
+2 P from PERU
2 in reserve

Energy/Facilities
2 renewable plants: ACTIVE +2 E
1 industrial plant: ACTIVE
coal plant: ACTIVE
Research Facility: ACTIVE
PERU: INACTIVE

Population orders:

1 population operates Coal plant [+3 E]
1 population operates P.E.R.U. [+2 P]
1 population researches Clandestine Operations (5/10) (-2E)
1 population toils in Industrial Plant [-1 E, -1 M]
1 KW trooper (1/1) policing capital
1 Population in Cradle
1 populations scavenge for food [+2F]
1 populations operate hydroponics [+3F]

INVESTMENT
2$ builds Hydroponics


SOCIAL ENGINEERING:
Adopted wealth, capitalism, Autocracy
2 IP income (1 from Gothic, 1 From Autocracy)
1 IP maintenance for wealth)
1 IP => $

TECHNOLOGY:
psychic studies, information networking, industrial machinery, consumer culture, exoplanet geology, Modular Construction, Superconductors, Clandestine Operations
Last edited by Harkback Union on Mon Feb 26, 2018 2:13 pm, edited 1 time in total.

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Planet Risen
Lobbyist
 
Posts: 15
Founded: Feb 04, 2018
Ex-Nation

Postby Planet Risen » Mon Feb 26, 2018 2:44 pm

The Rage of the Wild


Year 19, Friendland

It had been nearly a decade since the last attack by the aliens which had so troubled Friendland, but little had changed since then. The soil was coated in soot of the coal plant which belched acidic fumes into the air, joined by the exhaust of the industrial facilities the Space Friends had erected. Virgin soil groaned under the drilling of petroleum pumps, oil spills and slicks staining the landscape. Even the people seemed withered and dirty, living off of the contaminated scraps of food that could be gleaned from the land under the pall of manufacturing.

Those survivors who had lived through the last attack new instantly what was happening when the psychic wave began to beat against Friendland once more. It was distinctive, unforgettable, a palpable feeling of hatred against the humans where they made their homes and stained the world with their cities. This time, perhaps, even stronger than it had been...

A fact confirmed when the klaxons began to sound, people fleeing towards the dubious safety of the city center. In the command center of the Friends' armed forces sensors not only locally around Friendland, but also to the west began to wail alarms- the Mindworms had returned, this time in greater numbers, a mass boiling out of the unexplored coastal regions as well as the xenofungus around the base...

Against such numbers, what could men do?

Friendland is under attack by two Mindworm Boils!

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World Census Organization
Spokesperson
 
Posts: 150
Founded: May 20, 2017
Ex-Nation

Postby World Census Organization » Mon Feb 26, 2018 5:46 pm

Planet Risen wrote:Year 16, Podnyne

It was as perhaps the people of Ponyne feared, perhaps as many had hoped. Either way, a confirmation of a reason they might be alone of the survivors of the Harmony. Even as their enthusiasm for this project flagged, their fears of isolation crowding in, the landscape around their outpost came alive with writhing forms. From the lowlands and forests they poured, wriggling masses of bodies both serpentine and predatory, seeking for prey to devour. Before their coming came a mental assault that caused men and women to cry out in dismay, to run in naked terror, to cower and hide insensate and heedless of the danger...

Podnyne is under attack by a Mindworm Boil!

Banging of metal echoed throughout the base.
Warning of payment about to be placed.
The harvesters ran from the native sight.
Not giving a care for the result of their flight.
In the end only one man stood.
To protect us when few else could.
He fired his gun, to no avail.
The bullets only stung, much to his wail.
But time was the gift, that his life paid.
And with the gift, re-enforcements were made.
Finally the worms were repressed.
If at the cost of Podyne's distress.
Payment of Podyne, Unknown. Wilder Post.


Year 16 Battle:
Troop Count:
1 Trooper moves to Podyne from Wilder Post (Reaction Phase)
1 Trooper in Podyne (was in training)
1 Base Core

2 Troopers and Base Core attack Mindworm Boil (-2 Kinetic Supplies, +3 Damage)

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Seno Zhou Varada
Negotiator
 
Posts: 6027
Founded: Feb 25, 2014
Ex-Nation

Postby Seno Zhou Varada » Mon Feb 26, 2018 6:02 pm

The Peoples' Unity Front

After the Battle, Year 15
The gunshots faded from the air, and silence reigned supreme. A smell began to pervade through the air, a stench of blood and flesh, xeno and human intertwined. People were deathly still in their homes, afraid of what would come next. Caterina waited, then grabbed her radio "Barcelona's First, do you copy?".

Silence for a few seconds, then a response. "Private Víctor Porras, I copy," he replied through the radio, "Xenos defeated... heavy casualties."

She looked out her window and stared, looking out at the viscera she saw just over the thin synthmetal walls. "Understood, I'll send our medical staff to attend to you, please stay at your current position" she finished, sending out a request to the limited medical personnel that were available.

The men stood motionless, staring at the endless sea of blood and viscera, it's tides dangerously close to them. It seemed eager, ready to swallow them in. One of them looked down at his gun, bayonet affixed, blood soaked all throughout the gun. Another leaning back on the wall, a cigarette loosely held in his mouth, gun on the ground. Then the gate opened, the sounds of footsteps replaced the silence. Men and women in makeshift quarantine suits appeared and stood, speechless at the red sea. One of the women snapped out of the silence and looked over to the men. Those that remained were covered in blood, but mostly unharmed. She moved towards them and began treating them, with the rest following suit. One by one, the men were cleaned and lead out of the carnage, but the injuries on their mind remained.

Nova Barcelona

T16 6 pop, 1 kid
Events: ???
Energy: 3 (1 coastal, 1 engineer, 1 renewable), 1 consumed by rec commons, 1 consumed by hydroponics, 1 consumed by industrial plant
Harmony: -7 from pop, -2 from slums, +2 from rec commons, +3 from earth memorial, +2 from relic of terra = -2 harmony
Food: -7 from pop, +3 hydroponics, +4 scavenging, = none wasted
1 pop gardens (+3 food), 2 pop scavenge (+4 food), 1 pop builds renewable energy and trooper (3/3 BP, .5/.5 BP), 2 pop research subterranean engineering (2/25 RP), 1 pop grows.

T17: 7 pop, 0 kid
Events: ???
Energy: 4 (1 coastal, 1 engineer, 2 renewable), 1 consumed by rec commons, 1 consumed by hydroponics, 1 consumed by industrial plant = 1 wasted
Harmony: -7 from pop, -2 from slums, +2 from rec commons, +3 from earth memorial, +2 from relic of terra = -2 harmony
Food: -7 from pop, +3 hydroponics, +4 scavenging, = none wasted
1 pop gardens (+3 food), 2 pop scavenge (+4 food), 1 pop builds utilitarian architecture (1/1 BP), 2 pop research subterranean engineering (4/25 RP), 1 pop attaches to trooper design

T18: 7 pop, 0 kid
Events: ???
Energy: 5 (1 coastal, 1 engineer, 2 renewable, utilitarian), 1 consumed by rec commons, 1 consumed by hydroponics, 1 consumed by industrial plant = 2 wasted
Harmony: -7 from pop, -2 from slums, +2 from rec commons, +3 from earth memorial, +2 from relic of terra = -2 harmony
Food: -7 from pop, +3 hydroponics, +4 scavenging, = none wasted
1 pop gardens (+3 food), 2 pop scavenge (+4 food), 1 pop builds research facility (1/2 BP), 2 pop research subterranean engineering (6/25 RP), 1 kinetic trooper patrols

T19: 7 pop, 0 kid
Events: ???
Energy: 5 (1 coastal, 1 engineer, 2 renewable, utilitarian), 1 consumed by rec commons, 1 consumed by hydroponics, 1 consumed by industrial plant = 2 wasted
Harmony: -7 from pop, -2 from slums, +2 from rec commons, +3 from earth memorial, +2 from relic of terra = -2 harmony
Food: -7 from pop, -2 traded to friendland, +3 hydroponics, +6 scavenging, = none wasted
1 pop gardens (+3 food), 3 pop scavenge (+6 food), 1 pop builds research facility (2/2 BP), 1 pop research subterranean engineering (7/25 RP), 1 kinetic trooper patrols
Tech: doctrine of survival, information networks, modular architecture, psychic studies, industrial machinery, (1/5) exoplanet geology
Nova Barcelona buildings: Base Core, 2 renewable plants, 1 industrial plant, 1 rec commons, 1 hydroponics facility, earth memorial, utilitarian architecture, relic from terra, research facility, road between Nova Barcelona and Friendland
Stockpile: 2 kinetic weapons, 2 supplies, 1 Petroleum (from 'Friendland')
Last edited by Seno Zhou Varada on Thu Mar 01, 2018 6:50 pm, edited 1 time in total.
Political Compass: Economic: -8.88 Social: -9.54
Libertarian Socialist with Anarcho-Communist Leanings
Still dirty commie, shower is currently being collectivised.

User avatar
Planet Risen
Lobbyist
 
Posts: 15
Founded: Feb 04, 2018
Ex-Nation

Postby Planet Risen » Mon Feb 26, 2018 7:49 pm

The First Battle of Podnyne


Podnyne, Year 16

The staccato rattle of weaponsfire filled the air, men pressing fingers to trigger and emptying their weapons as fast as they could shoot into the approaching horde. It seemed nearly endless, despite the hundreds of forms scythed down in seconds, the deep booms of the base core autocannons joining the gurgling of rifles and machine guns from the two armed companies drawn up in defense of Podnyne.

It had been fortuitious, really, that they had had enough warning to call in the reinforcements from Wilder Post. These writhing natives beasts, whatever they were called, were kind enough to telegraph their intentions, spending days massing in the fungus and forests before their assault. A hard forced march after the desperate communique from central command, and now two hundred soldiers faced an attacker that would surely have overrun half of their number.

Like the ebbing of the tide the wave of native life threw itself into the firing lines of the colony, bodies heaped in steaming piles, blasted apart by shell and shot. But like the tide, eventually the fury of the assault was spent, and though the defenders had been nervously checking their ammunition supplies, Podnyne lived to see another sunrise.

1 Mindworm Boil attacks Podnyne
3 Damage from 2 Kinetic Troopers and Base Core
Mindworm Boil destroyed


Podnyne has been defended!

User avatar
ApplePieistan
Negotiator
 
Posts: 6695
Founded: Apr 06, 2015
Ex-Nation

Postby ApplePieistan » Mon Feb 26, 2018 8:00 pm

Friendland

Ann Wong was lying in a hammock without a care in the world when she received word of the alien invasion. Apparently, Northwind wasn’t in a position to make a judgement call about this sort of thing; only Ann could. It was a tough call, being attacked by two mindworms at once, since the troopers can only be in one place at a time. In the end, she had decided to fight the monsters from the unexplored coastal areas. To deal with the local mindworms attacking, the Space Friends scientists were called into action in the vain hope they could negotiate with them. Who knows? They’re geniuses, maybe they can talk to aliens.

Base core and kinetic troopers attack coastal mindworm attackers

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