Aye, you're not wrong. Hmm. This might be tight, but it should still be workable. I think...
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by G-Tech Corporation » Thu Feb 08, 2018 9:42 am
by Cainesland » Thu Feb 08, 2018 9:42 am
G-Tech Corporation wrote:I believe that should be everything. Assuming Caines didn't do anything in Engineering that invalidated Plzen or Labstoskva's picks, since his posts aren't very clear about what he did or did not do.

by G-Tech Corporation » Thu Feb 08, 2018 9:44 am
Cainesland wrote:G-Tech Corporation wrote:I believe that should be everything. Assuming Caines didn't do anything in Engineering that invalidated Plzen or Labstoskva's picks, since his posts aren't very clear about what he did or did not do.
I was instructed not to post about my results as it may spoil things for others.
by Cainesland » Thu Feb 08, 2018 9:48 am
by Ralnis » Thu Feb 08, 2018 10:02 am

by G-Tech Corporation » Thu Feb 08, 2018 10:06 am
Ralnis wrote:G, what year are you going to send the hard drive copies?
by Cainesland » Thu Feb 08, 2018 10:08 am

by Plzen » Thu Feb 08, 2018 10:09 am

by G-Tech Corporation » Thu Feb 08, 2018 10:11 am

by Harkback Union » Thu Feb 08, 2018 10:15 am

by Plzen » Thu Feb 08, 2018 10:18 am
Harkback Union wrote:Suppose there were multiple copies of each hard drive for whatever reason.
Same goes for gene banks.
That should allow us to move past this hurdle...
by Cainesland » Thu Feb 08, 2018 10:20 am
Harkback Union wrote:Suppose there were multiple copies of each hard drive for whatever reason.
Same goes for gene banks.
That should allow us to move past this hurdle...
by Ralnis » Thu Feb 08, 2018 10:23 am

by Lunas Legion » Thu Feb 08, 2018 10:28 am

by Plzen » Thu Feb 08, 2018 10:46 am
Nordhavn [Site 12]
Building: Base core [coastal] (+1 energy, +1 metal)
Building: Habitation pod
Building: Slums [2] (-2 harmony)
Building: Renewable plant (+1 energy)
Population [2] (-2 harmony, -2 food)
Second leader [scientist] (+1 energy)
Mineral survey report [3 turns] (inactive)
Global effects (+1 harmony)
Events (+5 harmony)
1 scavenger (+2 food)
1 worker (+1 labour)
Build manufactory (1/5 labour)
Population growth (-1 food)
Draw food from stockpile (+1 food)
Net surplus:
+3 energy, +1 metal, 0 food, +2 harmony
National Stockpile
Preserved food (1 spent, 9 left)
History of Terra, vol II (+1 harmony per base)
Philosophy (+1 ideological power)
Net surplus:
+3 energy, +1 metal, 0 food, +2 harmony, +1 ideology point
Commit towards liberty values (1/10 ideology points)

by Lunas Legion » Thu Feb 08, 2018 10:48 am

by Harkback Union » Thu Feb 08, 2018 10:50 am
Lunas Legion wrote:Do our bases start off with an architecture if we have one, or do we have to apply that?

by Harkback Union » Thu Feb 08, 2018 10:52 am

by G-Tech Corporation » Thu Feb 08, 2018 11:31 am
Harkback Union wrote:So, about architecture styles, 1 BP per base to adopt them, 2 BP per base to change to another style.
If you didn't get one from the harmony, they will be unlockable with tech.

by Lunas Legion » Thu Feb 08, 2018 11:32 am
G-Tech Corporation wrote:Harkback Union wrote:So, about architecture styles, 1 BP per base to adopt them, 2 BP per base to change to another style.
If you didn't get one from the harmony, they will be unlockable with tech.
Excluding the newly founded base, right, since it is built that way?
If not, I’m going to have to redo everything, including turn zero... I worked hard to build that turn 1 5 Labor No Scavenging start.

by G-Tech Corporation » Thu Feb 08, 2018 11:35 am
Lunas Legion wrote:G-Tech Corporation wrote:
Excluding the newly founded base, right, since it is built that way?
If not, I’m going to have to redo everything, including turn zero... I worked hard to build that turn 1 5 Labor No Scavenging start.
I have the population to spare for scavenging. Plus dropping on a jungle helps with that.
I had to scrip and save, and trade, for the +2 Food bonus in Xenofungus that will let me avoid starving people right off the bat.
by Harkback Union » Thu Feb 08, 2018 11:59 am
G-Tech Corporation wrote:Harkback Union wrote:So, about architecture styles, 1 BP per base to adopt them, 2 BP per base to change to another style.
If you didn't get one from the harmony, they will be unlockable with tech.
Excluding the newly founded base, right, since it is built that way?
If not, I’m going to have to redo everything, including turn zero... I worked hard to build that turn 1 5 Labor No Scavenging start.

by G-Tech Corporation » Thu Feb 08, 2018 12:05 pm

by Harkback Union » Thu Feb 08, 2018 12:21 pm
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