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Cainesland
Postmaster-General
 
Posts: 11332
Founded: Feb 28, 2014
Authoritarian Democracy

Postby Cainesland » Wed Feb 07, 2018 6:20 pm

If you wanted, Seno breaks into the armery a few minutes after you, so you could move those 3 minutes into another purpose.

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World Census Organization
Spokesperson
 
Posts: 150
Founded: May 20, 2017
Ex-Nation

Postby World Census Organization » Wed Feb 07, 2018 6:55 pm

Harkback Union wrote:https://forum.nationstates.net/viewtopic.php?f=31&t=435627&p=33427081#p33427081


Yey! Soon... very soon...

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Plzen
Powerbroker
 
Posts: 9805
Founded: Mar 19, 2014
Ex-Nation

Postby Plzen » Wed Feb 07, 2018 10:38 pm

The Grim Reaper wrote:If you're claiming your landing site in the last turn, and you still have spare slots, I'm giving away two free weapons & two free supplies for the furtherment of the revolution on Deck 5 as my last act on the spaceship.

On second thoughts, I will take you up on that offer, given that I have some space left on my colony pod after I load up everything.



So looks like it'll easily be 25 years until I can get my first industrial plant up. Argh...
Last edited by Plzen on Wed Feb 07, 2018 10:45 pm, edited 1 time in total.

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Arkeyana
Minister
 
Posts: 2410
Founded: Mar 21, 2017
Liberal Democratic Socialists

Postby Arkeyana » Wed Feb 07, 2018 10:40 pm

I am of back, what has transpired?

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Cainesland
Postmaster-General
 
Posts: 11332
Founded: Feb 28, 2014
Authoritarian Democracy

Postby Cainesland » Wed Feb 07, 2018 10:46 pm

Arkeyana wrote:I am of back, what has transpired?


The IC has been put up.
Last edited by Cainesland on Wed Feb 07, 2018 10:46 pm, edited 1 time in total.

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The Grim Reaper
Postmaster-General
 
Posts: 10526
Founded: Oct 08, 2011
Ex-Nation

Postby The Grim Reaper » Wed Feb 07, 2018 10:52 pm

Plzen wrote:
The Grim Reaper wrote:If you're claiming your landing site in the last turn, and you still have spare slots, I'm giving away two free weapons & two free supplies for the furtherment of the revolution on Deck 5 as my last act on the spaceship.

On second thoughts, I will take you up on that offer, given that I have some space left on my colony pod after I load up everything.



So looks like it'll easily be 25 years until I can get my first industrial plant up. Argh...


Sorry, I had to readjust - no spare giveaways :(

I figured I couldn't afford to go with my "save everyone" strategy, what with being so far behind on tech.
If I can't play bass, I don't want to be part of your revolution.
Melbourne, Australia

A & Ω

Is "not a blood diamond" a high enough bar for a wedding ring? Artificial gemstones are better-looking, more ethical, and made out of PURE SCIENCE™.

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Plzen
Powerbroker
 
Posts: 9805
Founded: Mar 19, 2014
Ex-Nation

Postby Plzen » Wed Feb 07, 2018 11:08 pm

G-Tech built a manufactory in one turn? Sheesh. Turn 1 of the game and I'm already seriously falling behind.

I suppose now's a good time to start looking at allies to counter him.
Last edited by Plzen on Wed Feb 07, 2018 11:09 pm, edited 1 time in total.

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Labstoska
Ambassador
 
Posts: 1441
Founded: Apr 22, 2016
Ex-Nation

Postby Labstoska » Thu Feb 08, 2018 12:30 am

Plzen wrote:G-Tech built a manufactory in one turn? Sheesh. Turn 1 of the game and I'm already seriously falling behind.

I suppose now's a good time to start looking at allies to counter him.

All you need to worry about is getting industrial machinery before him then you will easily be able to out produce him.

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Plzen
Powerbroker
 
Posts: 9805
Founded: Mar 19, 2014
Ex-Nation

Postby Plzen » Thu Feb 08, 2018 12:42 am

G-Tech Corporation wrote:Spire of Eternity (14): Base Core (Xf: +3 F, +M, +S) [Env]

3 food, 1 metal, and 1 spice from a xenofungus base?

...

...how was this calculated? Just how many genes did you nick off the genebank? :(

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Lunas Legion
Post Czar
 
Posts: 30808
Founded: Jan 21, 2013
Psychotic Dictatorship

Postby Lunas Legion » Thu Feb 08, 2018 2:55 am

Plzen wrote:G-Tech built a manufactory in one turn? Sheesh. Turn 1 of the game and I'm already seriously falling behind.

I suppose now's a good time to start looking at allies to counter him.


Could be worse. I shot myself in the foot by landing in Site 4 instead of a Jungle site since all I have are 10 population and 1 Engineer.
Last edited by William Slim Wed Dec 14 1970 10:35 pm, edited 35 times in total.

Confirmed member of Kyloominati, Destroyers of Worlds Membership can be applied for here

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Harkback Union
Post Marshal
 
Posts: 17381
Founded: Sep 01, 2012
Civil Rights Lovefest

Postby Harkback Union » Thu Feb 08, 2018 2:57 am

Lunas Legion wrote:
Plzen wrote:G-Tech built a manufactory in one turn? Sheesh. Turn 1 of the game and I'm already seriously falling behind.

I suppose now's a good time to start looking at allies to counter him.


Could be worse. I shot myself in the foot by landing in Site 4 instead of a Jungle site since all I have are 10 population and 1 Engineer.


You could...say... forget where you scanned to land and get a random site instead...

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Harkback Union
Post Marshal
 
Posts: 17381
Founded: Sep 01, 2012
Civil Rights Lovefest

Postby Harkback Union » Thu Feb 08, 2018 2:58 am

I know its a bit counter intuitive but the Scientists make:
+1 Energy (Engineer/Scientist) to the base/military unit he/she is stationed at.
Not research power.

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Lunas Legion
Post Czar
 
Posts: 30808
Founded: Jan 21, 2013
Psychotic Dictatorship

Postby Lunas Legion » Thu Feb 08, 2018 2:58 am

Harkback Union wrote:
Lunas Legion wrote:
Could be worse. I shot myself in the foot by landing in Site 4 instead of a Jungle site since all I have are 10 population and 1 Engineer.


You could...say... forget where you scanned to land and get a random site instead...


Praise be to RNGesus, roll the dice.
Last edited by William Slim Wed Dec 14 1970 10:35 pm, edited 35 times in total.

Confirmed member of Kyloominati, Destroyers of Worlds Membership can be applied for here

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ApplePieistan
Negotiator
 
Posts: 6695
Founded: Apr 06, 2015
Ex-Nation

Postby ApplePieistan » Thu Feb 08, 2018 3:08 am

Lunas Legion wrote:
ApplePieistan wrote:It had a keycard, which I used in the crew quarters to get psychic studies.


I'll just say that keycard had more than one use, but I won't say what it is until we're out of Chapter 0.

So, what was it?

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Tysklandia
Diplomat
 
Posts: 781
Founded: Apr 15, 2015
Ex-Nation

Postby Tysklandia » Thu Feb 08, 2018 3:11 am

Do I need to wait on acceptance prior to posting chapter 0?

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Harkback Union
Post Marshal
 
Posts: 17381
Founded: Sep 01, 2012
Civil Rights Lovefest

Postby Harkback Union » Thu Feb 08, 2018 3:14 am

Tysklandia wrote:Do I need to wait on acceptance prior to posting chapter 0?


Ah, everyone's accepted. The more the merrier... also more factions to eradicate!

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Lunas Legion
Post Czar
 
Posts: 30808
Founded: Jan 21, 2013
Psychotic Dictatorship

Postby Lunas Legion » Thu Feb 08, 2018 3:42 am

ApplePieistan wrote:
Lunas Legion wrote:
I'll just say that keycard had more than one use, but I won't say what it is until we're out of Chapter 0.

So, what was it?


With that and a radiation suit, you could dump the ship's reactor to any base location; the reactor provides +10 Energy.
Last edited by William Slim Wed Dec 14 1970 10:35 pm, edited 35 times in total.

Confirmed member of Kyloominati, Destroyers of Worlds Membership can be applied for here

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Harkback Union
Post Marshal
 
Posts: 17381
Founded: Sep 01, 2012
Civil Rights Lovefest

Postby Harkback Union » Thu Feb 08, 2018 4:00 am

Heyyy, I changed how expansion works.

You don't need to build no colony pods, just send out population to a new base site and have them build up a new settlement.

Note that undefended settlers my have their brains eaten by alien lifeforms.

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Tysklandia
Diplomat
 
Posts: 781
Founded: Apr 15, 2015
Ex-Nation

Postby Tysklandia » Thu Feb 08, 2018 4:20 am

Cainesland wrote:If you wanted, Seno breaks into the armery a few minutes after you, so you could move those 3 minutes into another purpose.


So if anyone else breaks into the armory before me I can just grab guns?

And am I right that if I want 2 population I need to spend 3 minutes? As in 1 for 1 and then 1+1 for 2 and then 1+2 for 3 total pop? So a total of 6 for 3 population? So 3 actions of gather followers, each gaining 1 pop, each more expensive than the last? Because I think I saw people calculate it just for 1 minute per pop.

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Harkback Union
Post Marshal
 
Posts: 17381
Founded: Sep 01, 2012
Civil Rights Lovefest

Postby Harkback Union » Thu Feb 08, 2018 5:43 am

Tysklandia wrote:
Cainesland wrote:If you wanted, Seno breaks into the armery a few minutes after you, so you could move those 3 minutes into another purpose.


So if anyone else breaks into the armory before me I can just grab guns?

And am I right that if I want 2 population I need to spend 3 minutes? As in 1 for 1 and then 1+1 for 2 and then 1+2 for 3 total pop? So a total of 6 for 3 population? So 3 actions of gather followers, each gaining 1 pop, each more expensive than the last? Because I think I saw people calculate it just for 1 minute per pop.


Yeah, you're right, I haven't got the time yet to check everyone's timeline, who's bought population for 1 minute each?

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G-Tech Corporation
Khan of Spam
 
Posts: 62500
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Thu Feb 08, 2018 6:10 am

Harkback Union wrote:I know its a bit counter intuitive but the Scientists make:
+1 Energy (Engineer/Scientist) to the base/military unit he/she is stationed at.
Not research power.


Ah, rats, shoop the woop. That’ll slow down that progression. I could have sworn it was an either-or thing last time I looked. +1 RP or +1 E.

Back to the drawing board on that early game research focus.
TG if you have questions about RP. If I don't know the answer, I know someone who does.

Quite the unofficial fellow. P2TM Mentor specializing in faction and nation RPs, as well as RPGs.

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G-Tech Corporation
Khan of Spam
 
Posts: 62500
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Thu Feb 08, 2018 6:17 am

Plzen wrote:
G-Tech Corporation wrote:Spire of Eternity (14): Base Core (Xf: +3 F, +M, +S) [Env]

3 food, 1 metal, and 1 spice from a xenofungus base?

...

...how was this calculated? Just how many genes did you nick off the genebank? :(


Just so many.

I’ll be breeding genetic abominations before you know it.

Though, to be fair, only one of them has ended up relevant so far.

Edit: Oh, by the by, it is probably worth noting that generating IP requires 5+ Harmony. 0-4 gets nothing in particular.
Last edited by G-Tech Corporation on Thu Feb 08, 2018 6:20 am, edited 1 time in total.
TG if you have questions about RP. If I don't know the answer, I know someone who does.

Quite the unofficial fellow. P2TM Mentor specializing in faction and nation RPs, as well as RPGs.

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Plzen
Powerbroker
 
Posts: 9805
Founded: Mar 19, 2014
Ex-Nation

Postby Plzen » Thu Feb 08, 2018 7:29 am

G-Tech Corporation wrote:Edit: Oh, by the by, it is probably worth noting that generating IP requires 5+ Harmony. 0-4 gets nothing in particular.

Philosophy, courtesy of the databanks. +1 IP/turn. :D

+2 food and +1 spice is ridiculously powerful. I should've gotten to the gene banks before you did. :P

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G-Tech Corporation
Khan of Spam
 
Posts: 62500
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Thu Feb 08, 2018 7:32 am

Plzen wrote:
G-Tech Corporation wrote:Edit: Oh, by the by, it is probably worth noting that generating IP requires 5+ Harmony. 0-4 gets nothing in particular.

Philosophy, courtesy of the databanks. +1 IP/turn. :D

+2 food and +1 spice is ridiculously powerful. I should've gotten to the gene banks before you did. :P


Ah, you should forward me your Exploration stuff. I still have to firm up those mutually exclusive events- I’m 98% sure Ralnis took the Philosophy datadrive in minute 6.
TG if you have questions about RP. If I don't know the answer, I know someone who does.

Quite the unofficial fellow. P2TM Mentor specializing in faction and nation RPs, as well as RPGs.

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Plzen
Powerbroker
 
Posts: 9805
Founded: Mar 19, 2014
Ex-Nation

Postby Plzen » Thu Feb 08, 2018 7:35 am

G-Tech Corporation wrote:Ah, you should forward me your Exploration stuff. I still have to firm up those mutually exclusive events- I’m 98% sure Ralnis took the Philosophy datadrive in minute 6.

...you plan on retroactively removing bonuses from people? >:(

That is incredibly annoying. If that's the case, why not plain put this RP on hold for a week and work everything out? I do not like having to go back and forth on orders, and this is the second time I'm going to have to do so because of misleading information. Pushing forwards without a good foundation is never a good idea.
Last edited by Plzen on Thu Feb 08, 2018 7:35 am, edited 1 time in total.

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