NATION

PASSWORD

Broken Crown [OCC | Open]

For all of your non-NationStates related roleplaying needs!
User avatar
Holy Tedalonia
Postmaster-General
 
Posts: 12455
Founded: Nov 14, 2016
Ex-Nation

Broken Crown [OCC | Open]

Postby Holy Tedalonia » Tue Jan 23, 2018 2:10 pm

Image

"Death is not the greatest loss in life. The greatest loss is what dies inside us while we live." - Norman Cousins
The King has passed away. King Phillip I has passed away from some sort of unknown disease or concoction. His son and heir, Phillip II inherits the throne. Regarded as a wimpling and one that could easily be swayed. Phillip II has other goals however, and while the vassals tempt the king into being their puppet he seeks other things. Vengeance, upon those and things that took his father from him. We all should pray to Luaric and God to save his darkening soul.

As the banners raise high for the new monarch. The Kingdom of Fenbardy banners tatters and breaks. Brittle from their war with the Vudal Empire. In the North the Nors raises pillaging the Emperors shores. In the Far East the steppe people raid the Holy Entrusil Empire plundering more gold each year. South of Galeacia lies Asnya who the Isthar struggles to maintain their hold on the peninsula against pious Asnyan Rebels. The future is grim, and may end up leaving Galeacia with only a broken crown.

Welcome to Broken Crown. An RP about succession leading to political instability. This RP will cover the kingdom and residents of Galeacia. This sandbox RP will cover the beginning of a succession to the ultimate anarchy of constant political turmoil.

Image
Year is 604.

Recent Events of Galeacia
Well-informed commoners could know this sort

With the death of King Charles (564 - 602) if and no direct heir to claim the throne the crown is given to a nearby family branch of the dynasty giving the crown to a middle age man (36) named Phillip de Runate. Phillip was a pale and sickly man and dies fairly quickly ruling for only two years (602-604). Phillip II inherits the throne after his father leaving a rather young 18 year old to rule.

That's where everything comes in. His rule will be determined just or arbitrary during this RP, and it'd be up to you if for you want to revolt or stay loyal.

Long Term History of Galeacia
Might not be important unless your char is knowledgeable or well versed in history

When the Western Entrusil Empire fell into corruption and chaos in 300 GL; many Falanic tribes migrated over into the imperial borders and set up new homes. One such tribe the Galeic tribe started a kingdom in the mountain range, Stonehollow Mountains, and quickly expanded west and east. They formed a kingdom called Galeacia, and started the Gallic dynasty.

In 400 GL, they consolidated their power by inheriting the kingdom of Laglaria, and conquering the kingdom of Dethenia. Eventually taking over western Falan territory (Entrusil Empire), and forming current day Galeacia. King Alfred (484 - 564) was made King one of his first actions was working with the Church of Luaricism to clear the eastern pagans and their witchcraft ways.

In 500 GL, the kingdom was considered the super power of the western lands. It was until King Alfred died, and on his will ordered the kingdom to be split between his two sons, Charles and Fredrick. The two kingdoms become known as West and East Galeacia until East Galeacia changed its name to the Holy Entrusil Empire (or Entrusil Empire). Leaving western Galeacia to identify as simply Galeacia.
Luaricism History
Was formed by Luaric Lionsoar back in 7 BG. Luaric himself was a prophet proclaiming himself as a prophet. He was eaten by the lions in 0 BG for being a heretic in the Old Entrusil Empire. A small church which grew throughout the years grew in followers in the following years.

In 200 GL, the religion grew immensely during the civil war in the Old Entrusil Empire; even though the religion itself would result in death for those who dared follow. Emperor Laricstine I was the first emperor to make Luaricism the state religion of the empire. The empire splits itself in the near end of the century to prevent the empire from falling. A schism also occurs making two different churches, Lutholicism and Orthodox Luaricism.

In 300 GL, many tribal lords adopted the Lutholicism after conquering the Old Entrusil Empires borders. The Galeics were one of the first to adopt the faith currying favor with the Pope.

In 400 GL, a Inquisition was called and was used to force Falanic pagans and witches into submitting to Luaricist beliefs. The bloody inquisition was considered a success after forcing the conversion of the majority of Falans.

In 500 GL, the current Pope favors King Phillip II proclaiming him as the true emperor of the Entrusil Empire. With the popes backing came at a cost as Emperor Henry reintroduces witches back into society, and create a puppet "pope" in retaliation.

Image
Send A Telegram

It could help make this RP way better than it is. Adding your own and interesting lore or ideas enriches the RP experience for everyone. It not only makes the world seem bigger, but also more involved. Maybe if it doesn't make a huge impact right away it can always be used in the future. Every idea has its own unique worth, and even if it doesn't match the time period it can be used for future plots.
Image

Tedalonia’s Rule of Law
Now the rules, I know rules suck, but in the end of the day they keep RPs intact.

    1. OP’s rule is law. This is not a democracy, but instead a benevolent dictatorship.

    2. If the OP is missing from the RP for a good while the Co-OPs are the temporary “dictators” to prevent the RP from dying. They can even make the OP char move or act IF said char is withholding the plot.

    3. As far as magic is concerned it is rare or non-existent (for now). If you want to be a grand wizard then you have to be accepted by the OP alone. While Co-OPs can help accept applications I feel it'd be in everyone's best interest if I do the magic related chars myself.

    4. Inactivity is fine to me unless your withholding other people's time. As such we will deal with inactivity in various ways from simply assisting someone to get away from your inactivity “black hole” to removing your character. Don't worry a action like removing your character cannot taken lightly, thus only the OP can do it.

    5. Posts should be decently long unless your in a discussion with another char. Depending on length it might be advisable to coordinate one "mega" post to put on the IC by using a google doc.

    6. You can only have one char, however you can make an infinite amount of NPCs. These guys should have their own goals, but should ultimately spare you from being overrunned with chars. As such NPCs will never be feudal lords (due to the fact that most PCs will want land).

    7. Follow game mechanic rules unless your doing a duel. Duels can be decided via discussion with the two combating individuals unless they insist on using said mechanics.

    8.Have fun. Yes, that's a rule.



Combat Mechanics

A regiment will be a size of 500 for the sake of game mechanics. Remember this is WIP.

3 flanks (left, center, right), with 1 optional (reserve). Army is distributed between them. Army orders are written and sent in after a brief description of the battlefield.

| Left Flank | Center Flank | Right Flank |
| Reserve |


Each flank is rolled on a d10, with liberal application of modifiers. Higher number wins. Casualties are taken from the difference between the two rolls, multiplied by a third d10. That is for the losing flank. The winning flank takes half that.

Example:
Num is the number of men in a retinue. They are initially 500 for a single retinue. This is a army of Light Infantry vs a matching army of Light Infantry. They are battling on a flat field charging at one another.
| Army A |
| Reserve |
| Left Flank | Center Flank | Right Flank |
| Num - 500 | Num - 500 | Num - 500 |
| Left - 10 | Center - 7 | Right - 4 |
|-------------------------------------------------|
| Left - 4 | Center - 6 | Right - 10 |
| Num - 500 | Num - 500 | Num - 500 |
| Left Flank | Center Flank | Right Flank |
| Reserve |
| Army B |

Mult stands for the third d10 multiplier. Left flanks difference in numbers were 6, center was 1, and right was 6 also. So it'd be D10 * Flank Difference.
Results:
| Army A |
| Left Flank | Center Flank | Right Flank |
| Mult - 10 | Mult - 5 | Mult - 1 |
| Num - 470 | Num - 497 | Num - 497 |
|----------------------------------------------|
| Num - 440 | Num - 495 | Num - 494 |
| Left Flank | Center Flank | Right Flank |
| Army B |


Battle is won by the side who wins two flanks. If the losing side didn't have a reserve, then an additional d10*20 casualties are applied. If there is a reserve then a fourth flank battle is rolled, where all the victorious army's flanks are combined, with a +4 modifier to the roll. The reserve must have at least 10% of the army's total number to be considered for this fourth flank battle.

Troops:


Levy:
These troops are not purchasable in the traditional sense. A lord can pass land grants to settle more peasants and free landowners in his county - at the expense of his personal revenue stream - which would increase the natural manpower pool of the county. These troops can be raised when foreign forces attempt to attack the county or country (be it a rival lord or alien king) but their morale and loyalty when forced to partake in any offensive campaign past their month'y obligations will be met with fierce resistance, and monetary offerings will only go so far to aleavate it.
- Light Infantry: 1 point per regiment
- Archers: 1 point per regiment
- Light Cavalry: 1.5 point per regiment

Retinue:
These men are the closest thing to a professional army any magnate can get. Often granted temporary lots of land to sustain their military services, these soldiers are equipped out of the pocket of the magnate, which is generally the only real distinction to be made between them and out-and-out mercenaries. However, this class of men, in addition to technological advancements, would come to form the fledgling nobility class known as "knights" who came to dominate the military arm of the medieval age for several centuries. They give a natural +2 two combat rolls.
- Heavy Infantry: 2 point per regiment
- Light Cavalry: 1.5 point per regiment
- Heavy Cavalry: 2.5 point per regiment

Combat Advantage:
With the overwhelming tactical possibilities, various strategies, and moral boostings. Most things that give you a combat advantage will be determine by the Battles determiner. He or she will determine whether you standing in the middle of your army gave your troops a bonus, penalty, or neither.

This is where your unit choice will gain ground. There is not much to do with cavalry in a swamp, so the determiner wouldn't give you much of a bonus, but for archers on a hill perhaps +2 for the higher ground advantage. That sort of thing.

Here's a application to becoming a determiner if you want to.
Code: Select all
[box][b]Third Party Battle Determiner Application[/b]
A Battle Determiner is a daunting task. One must make the right decisions and remain as little of a bias as possible. It is not a job to those who are fairly new to NS or to the inexperienced for RPs. Do you agree to becoming a third party Battle Determiner?
[b]NS Name:[/b]
[b]Decision:[/b] (Y or N)
[/box]


Prosperity
The measurement of how effective your county is being runned. Unless your a unique County typically you'll have 1 prosperous and the rest average.

Rich - produces 5 points
Prosperous - produces 4 points
Average - produces 3 points
Undercultivated - produces 2 points
Poor - produces 1 point

Character Application and NPC Application

You can own land as a duke, vassal, etc or you can decide to play a knight of commoner it's up to you. Religion and culture is a notable issue, since if your not part of the Galeic culture or Lutholic religion you are liable of being oppressed by the ruling class.

You can also have unlimited NPCs, but they can't start with or obtain land unless a main character you have dies, which they can in turn become your main character to replace the old. The reason this is to prevent one chap having half the kingdom. You should also consider giving chars to other players. Like if "Jimmy the Raider" chose to move onto other lands to raid you can request for someone to use him for their story.

Also if you're planning to be a eastern border vassal. I'm going to TG you, you chaps get a lovely fill in on part of the plot. You'll also be more likely to favor the king also once you hear part of the plot. It's not major spoilers, so don't get to excited.

Code: Select all
[box]
[b]Player Character:[/b]
[b]Title:[/b] (optional)
[b]Full Name:[/b] (middle name is optional, but is recommended)
[b]Age:[/b]
[b]Appearance:[/b] (Description or Picture)
[b]Height and Weight:[/b]
[b]Religion:[/b]
[b]Culture:[/b]
[b]Biography:[/b]
[b]Notable Relationships:[/b] (optional)
[b]Professional Skills:[/b] (optional)
[b]Strengths:[/b]
[b]Weaknesses:[/b]
[b]Owned Counties:[/b] (Put down a number from the vassal map, and you've claimed a county. Completely optional to own land. Limit has been set to 6 max)
[b]County Color:[/b] (put a color down any color that hasn't been taken)
[b]RP Sample:[/b] (Write a story, or link a previous RP post. If you do write I demand you write a story about a orange for my amusement, but in all seriousness make anything up)

[b]DO NOT REMOVE[/b][/box]


Code: Select all
[box]
[b]NPC Char[/b]
[b]Title:[/b] (optional)
[b]Full Name:[/b] (middle name is optional, but is recommended)
[b]Age:[/b]
[b]Appearance:[/b] (Description or Picture)
[b]Height and Weight:[/b]
[b]Religion:[/b]
[b]Culture:[/b]
[b]Biography:[/b]
[b]Notable Relationships:[/b] (optional)
[b]Professional Skills:[/b] (optional)
[b]Personality:[/b] (optional)
[/box]
Last edited by Holy Tedalonia on Wed Feb 07, 2018 10:54 am, edited 32 times in total.

User avatar
Holy Tedalonia
Postmaster-General
 
Posts: 12455
Founded: Nov 14, 2016
Ex-Nation

Characters and Dictionary

Postby Holy Tedalonia » Tue Jan 23, 2018 2:10 pm

Broken Crown Dictionary
From historical legends to current names and events


Galeacia - Kingdom of the Galeacians. Runned by the Gallic dynasty it is currently the strongest power in the known world. It's rival the Holy Entrusil Empire is nearly equal to power, however.

Entrusil Empire - The Holy Entrusil Empire. Runned by the Gallic dynasty too, however deep rooted hate has divided the family. It is rivals with Galeacia.

Galeic - A local of Galeacia. They're rivals to the Falans from across the mountains, and view them with cynical eyes.

Falan - A local of the Holy Entrusil Empire. They're a hardy people working their ways from tribalism to feudalism.

Kingdom of Fenbardy - Ruled by the Fenbards, the Kingdom of Fenbardy rules a long historical realm. The Fenbards are ruling as the royal culture, while the locals and commoners remain Adnelian.

Fenbard - A falan tribe that overtime adjusted to the peninsula of Adnelia. They act as the ruling class of the kingdom of Fenbardy.

Adnelian - The local culture of the Adnelia Peninsula. Derives from the Entrusil culture.

Luaricism - the religion based on the person and teachings of Luaric Lionsoar, or its beliefs and practices.

Lutholicism - the faith, practice, and church order of the Entrusilian Lutholic Church.

Orthodox Luaricism - The form of Luaricism maintained by the Eastern Orthodox Church. Orthodox means “correct in teaching”; Orthodox consider the Entrusilian Lutholic Church to be incorrect in some teachings, including the relations between the persons of the Trinity.

Falanic Paganism - A old pagan like religion. Nearly killed by the inquisition, however in the far north believers remain. Their religion follows a caste of gods, from Esthar (god of order) to Gynir (god of mischief)

Asnya - A Sultanate on the Asnian peninsula, ruled by Isthar nobles.

Isthar - from the distant Istharian peninsula, the isthar are unwavering in their Faozoric faith.

Faozor - A faith from across the Jigeem. The religion of the Seuto, a monotheistic faith regarded as revealed through Shafeeq as the Prophet of Uqius.

Jigeem Sea - A inland ocean that was commonly used by the Old Entrusil Empire.

The Eastern Lands - Little is known about the barbarians and steppe people from the east except for the infamous Ereco the Destroyer. During the Wiquanic invasion in 300 GL.

Ereco the Destroyer - A infamous wiquan who layed waste to the Entrusil Empire and might've caused the barbarian tribes migration. Rumored to have flown a deamonic creature, however documents are quite vague.

Wiquan - a culture far east in the steppes. Known for their raids, and frequently raids the nearby empires and kingdoms.

Norslands - a place far north of the Holy Entrusil Empire. They raid the coastlines of nations regularly.

Nors - a raider from Norsland.

Osharian Isle - a land that even the Old Entrusil Empire couldn't conquer. Regardless little is known about its vast amounts of feudal kings or its famous inhabitants.

Osharian - a inhabitant of the Osharian Isle. Divided by three types, the Pifir in the north, the south the Ager-Frino, the west the Anuit, and in between the three groups the Fahec.

Pifir - A inhabitant of the Pifir Kingdom. They a relatively powerful united, but factionalism and independence prevents their king from expanding the realm. In truth it is the clans who rule the king, instead of the king ruling them. Known for their independence and unwillingness to follow the nation or civilization they are ruled under.

Ager-Frino - The Ager and Frino tribe both travelled the Oshary channel and migrated into the isle. Overtime they became known as the Ager-Frino. Nowadays they remain divided as about three dozen kingdoms rule in the isle.

Anuit - Living on the second largest island, Anland. They remain sparsely divided, and left alone. Not much can be said about them other than their strange ale and their traditions.

Fahec - mountain dweller who often fight the Ager-Frino. They are ruled by independent lord who commonly fight the Ager-Frino.

The Holy Crown of Fenbardy - Rumored it was made of the iron that Luaric himself wore before being eaten by a lion in the Entrusil coliseum. Whoever wears the crown I shall regarded as a pious man. Currently worn by the kings of Fenbardy.

Daemon - Evilspawn that oppose Luaric's teachings.

Dragon - A mighty creature of power that is believed to exist. Considered a demon, but has yet to show it's true nature.

High Priest - A priest second in command of the Papacy. They use holy powers to assist and teach. They're the people who elects the next pope after each one passes away to the heavenly body.

Pope - regarded as the holiest man of the papacy. Either by his divine power granted by god or his wisdom was he chosen to lead and guide men. Elected by the High Priests.

Primate of the Gales: Head of the church in Galeic affairs, while he does have to answer to the Pope he has power of all of Galeacia's churches.

Bishop: A priest who holds the churches land, granted by the Pope or Primate.

Priest - A man who studies the divine arts and scriptures. Capable of using divine power.

Order of Luaric: Religious order made up of devout followers of Lauricism, once trained by former members of the Inquisition now made up of mix of hedge knights, lesser nobles, and peasants. (by Greater Redosia)

Order of Lionsoar: The direct rival to the Order of Luaric, they too were trained by former members of the Inquisition but found themselves at odds with the more liberal members of the Order of Luaric. The Order is made up of those deemed blessed and rarely allow commoners into the Order. (by Greater Redosia)

Emperor Lucius Taius Frugi - First Entrusil Emperor who overthrew the corrupt republic.


Player Chars:
Duc Guillaume Valois de Trae of Konos (Jhet)
Bandit Roi Richard Erwin Rolland of the Peasant Scum (Greater Redosia)
Duc Quentin Pascal Porfirio Narváez of d'Liscay (Rodez)
Roi Phillip Confred de Runate of Galeacia (Holy Tedalonia)
Isana R. Kuhn of the Astalian Confederacy (Nations United for Conquest)
Duc Sabastian "Bass" Monroe of Rayhaven (Kelmet)
Duchesse Hycathia Pallas of Wysten (Auphelia)
Duc Aeneas Liu of Dusheura (Starla)
Duc Jerome de Larranna of Larranna (Meliougi)
Vicomte Benmal Goddarlig Dobryzly (Byshel)
Marquis Rudolf von Schneedorf "Vampire Marquis" of Lunendorf (Democratic People's Republic of Kelvinsi)

Notable NPCs:
Sir Anton G. Altero (Nations United for Conquest)
Jerro H. Brach (Nations United for Conquest)
Eva F. Altero (Nations United for Conquest)
Hernaz Ambrosio Narveaz (Rodez)
Consular James Fleming of Galeacia
Consular Suvin Bernett of Galeacia
Lord Chancellor Jored Saraf of Geflary
Domesticus Halkim Durban of the Royal Galeacian Guard
Primate Gill Harkley of the Gales
Mayor Gerald Issac of Cannaway
Seneschal Nick Felch of Galeacia
Third Party Determiners:
Othenia
G-Tech Corporation
Last edited by Holy Tedalonia on Wed Feb 07, 2018 11:27 am, edited 45 times in total.

User avatar
G-Tech Corporation
Khan of Spam
 
Posts: 63958
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Tue Jan 23, 2018 4:48 pm

Interesting. Le tag.
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

User avatar
Nations United for Conquest
Negotiator
 
Posts: 5389
Founded: May 06, 2016
Inoffensive Centrist Democracy

Postby Nations United for Conquest » Tue Jan 23, 2018 5:02 pm

Certianly interesting. I'll definety have to look this over when I have time. Tag
National Information
Leader - Prime Minister Alaro Kuhn
Capital - Gesno
Population - 325,581,223
Currency - Krot ($)
Roleplay Information
OP Gatelord - [OOC]
The Coming Storm - PLANNED
TBA FE RP - PLANNED

THE DEMOCRATIC SOCIALIST REPUBLIC OF OSKANO
COBALT NETWORK MEMBER
Est. 1663

User avatar
Byshel
Bureaucrat
 
Posts: 58
Founded: Jan 01, 2018
Ex-Nation

Postby Byshel » Tue Jan 23, 2018 5:22 pm

Full Name: Viscount Benmal Goddarlig Dobryzly
Age: 23
Appearance: Short black hair, sharp nose, blue eyes. Unusually tall.
Height and Weight: 6' 8"
Religion: Luaricist
Culture: Vudal
Biography: Benmal inherited the title of Viscount from his father, but it doesn't amount to much. His father lost the family land in a bet, and Benmal has been roaming ever since. He has never stayed long in any one place, preferring instead to move before people become well acquainted with him. Fallen upon hard times, he has been caught stealing and has been arrested, but has managed to avoid any significant punishment.
With the recent instability as for the throne, Benmal sees a hope not only to reclaim his nobility but to increase his rank. However, he knows the dangers of making a move to quickly. He is not yet sure whether he will try to play it safe and increase his rank a little bit as reward for helping the King, or if he will try to take the throne for himself.
Strengths: Good sailor, amazing fighter with a knife.
Weaknesses: Not socially adept, bad at most forms of combat (non-knife forms), poor.
Owned Counties: Father lost 7 in a bet.
RP Sample: ??? What is an RP Sample? Sorry for asking, I probably sound like an idiot.
Last edited by Byshel on Wed Jan 24, 2018 8:32 am, edited 4 times in total.

User avatar
Jhet
Chargé d'Affaires
 
Posts: 427
Founded: Dec 28, 2016
Ex-Nation

Postby Jhet » Tue Jan 23, 2018 5:56 pm

Guillaume Valois de Trae

primus Ducato Konos, Comte de Darnelle, Comte d'Allenge, Comte d'Aquine

Born in the year of our Lord five hundred and eighty, to Philippe Valois de Darnelle and Aliénor Tabouillot d'Allenge
Stands at six foot and two and a quarter inches
Weighs a hundred and ninety-nine and a quarter pounds
A devoted servant to His Lord of the Church of Luaric
A native born Galeic of the Burgund custom

Image
Guillaume Valois is the firstborn son of the then Comte Philippe Valois and his lady wife, the Comtesse Aliénor Tabouillot, born during a summer that has been recorded by scholars for its unnaturally long hours of daylight. Though he was to become the sibling to five more children of Philippe and his wife, Guillaume would only have the pleasure of reaching adulthood with his two sisters, Mathilde and Marie, twins who were six years his junior. As a young boy Guillaume found himself serving as page in the court of King Charles, where he was to learn from the great historical volumes on the methodology of rule and military theory. Though young, Guillaume would impress his liege lord, being taken on as the royal's personal cupbearer for his polite charm and eager recollection of the stories he had read of from the royal library.

Through his relationship with the king, Guillaume found himself the spokesperson for his father, encouraging the king to invest his father with the county of Liege. This appointment made the House Valois, a proud yet middling family of influence, a principle power behind the throne. And in exchange for this the House Valois became not unlike hounds for King Charles, standing by his edicts with a fervor that would shame even religious zealots. And as their loyalty became more and more integral for the aging king, Guillaume found himself receiving royal favour directly, being invested as the Comte de Aquine in his own right. Now a member of the peerage, the young nobleman found him time divided between the royal court and that of his own fledgling domain. Though he possessed the youthful energy required, it became clear to him that the close bond he possessed with the king was losing its strength.

Fortunately for the Valois, and perhaps unfortunately for the realm, King Charles passed away. It was a moment of fear that gripped the realm then, for the King had not sired himself an heir, and the closest direct descendant was the current ruling monarch of the Holy Entrusil Empire. As the nobles and factions of the realm deliberated, two deaths went unnoticed by the majority of the realm: Comte Philippe de Darnelle and Comtesse Aliénor d'Allenge, slain by as if by a daemonic spirit as they prepared to ride for the capital. In their place came the grieving Guillaume Valois, Comte d'Aquine, and now Comte de Darnelle and Comte d'Allenge. The nobility were still in argument over the crown when Guillaume arrived, a company of retainers at his side. Above them flew the personal sigil of Phillip de Runate. Though younger than most everyone else in the royal chambers, Guillaume, and the presence of his men, encouraged the nobles to acclaim his claimant as king and
ruler of Galeacia.

For his loyalty Guillaume was invested as the first Ducato de Konos, with rich lands in the center of the realm granted to him and his family for perpetuity. And though King Phillip would reign only some two short years, the Duke de Konos would serve loyally and without cause for dissent, satisfied with his newfound position as not just one of the most powerful nobles in the realm, but a close friend and confidante of his king.

A man grown, Guillaume is well known as being prideful, as well as possessing a simple charm that is at odds with his ostensibly reserved nature. He is well educated in matters of rule, both in administrative and military nature, and enjoys the simple pleasures of life as opposed to the debauchery most other nobles would find themselves in. He is a godly man, with a clear mind for how he sees religion and how to express himself. But he is also noted for being callous when it comes to matters of personal strife, which, married to his ambition, has seen him regarded as a very contradictory figure in the kingdom and abroad. Though a very skilled swordsman, his skill with a mount is nothing noteworthy, and as such he has not demonstrated any great skill towards the more chivalric tendencies of the upper elite. While this has seen him lose face when dealing with the more entrenched Ducal families, it has only won him favour with the common people, as they see him - generally mistakenly - as being a champion of their rights and future.
The Lands of Guillaume

27, 28, 37, 38, 39, 40

Comte de Darnelle (37)

Image
The ancestral lands of House Valois stretched from the western shores of the kingdom for many leagues inland, ending against the lands of the House Tabouillot. For many decades it has been praised for its close embrace with the Luaric dogma, as one devout follower after another inherited the county's rule. As a result, the people are often considered zealots by those whose faith is far more reserved or even heretical. And yet this is far closer to simple religious envy rather than grounded in any truth, for the people of Darnelle, from the modest harbour city that gave it its name to the Valois stronghold of Traes where the family relocated for the wedding of Philippe and Aliénor, are a humble and honourable folk whose only sin is the love they have for their god.

Comte d'Allenge 38

Image
Once the domain of the House Tabouillot, the county of Allenge was inherited by the last trueborn scion of the family: Guillaume's mother. And with her death, it since passed to her son and heir, completing the ambitions of Comte Philippe when he first arranged the marriage. Though the people of Allenge are correctly labelled as being of the Burgund culture, they are far more expressive than their Darnelle cousins, which is often attributed to the Tabouillot's longstanding patronage of art which has seen many hundreds of aspiring painters to travel to their stronghold of Haur or one of the many town churches funded by the noble family. Though the ruling family is now named Valois, this close connection between the people and the noble's investment in art has not ceased with the rise of Guillaume, an outcome the people are only too pleased with.

Comte de Aquine 27

Image
Aquine has long been home to the great winemakers of Chess, men whose guild in the once modest trading town have encouraged such growth that Chess now stands as a proud city of the kingdom. And as they bring in much trade and wealth to the kings of Galeacia its rise has only continued. Despite the success of Chess, the greater majority of the people of Aquine have found themselves left destitute as more and more land is given over to the guild and their gentry allies for the expansion of vineyards. Though the personal estates of Guillaume and his vassals once stood as a path out of the grasps of the guild, so many people have moved onto his lands that there is no more space for them to establish new farms. As such, they are left with two options: leave Aquine for better employment; or accept the punishing wages of the guild.

Ducato de Konos 28, 39, 40

Image
In the heartlands of the kingdom, a great many people have found themselves enjoying the peace and prosperity offered them by the kings of Galeacia. This in turn has allowed for the breeding of new customs and ideals, new ways for the people to understand the world in which they live, and how they express themselves. As such, the people who have long inhabited the once divided lands of Konos are often considered as being apart from the rest of the kingdom. They are often found wearing bright and colourful robes, with the customary trousers and tights disdained in favour of flowing robes and skirts. Though the people consider themselves part of the whole Galeacia nation, they still hold to strange beliefs which the scholars of the kingdom are locked in a debate over whether these are ideas stemming from the past, or whether they have been born in the present.
My most recent post:
Jhet wrote:*snip*

DO NOT REMOVE
Last edited by Jhet on Wed Jan 24, 2018 11:46 am, edited 3 times in total.

User avatar
The Anarcho-Syndicalist Commune
Senator
 
Posts: 3522
Founded: Feb 01, 2017
Inoffensive Centrist Democracy

Postby The Anarcho-Syndicalist Commune » Tue Jan 23, 2018 6:50 pm

taggity, Can Dukes claim multiple counties?

User avatar
Rodez
Diplomat
 
Posts: 825
Founded: Oct 18, 2016
Ex-Nation

Postby Rodez » Tue Jan 23, 2018 8:23 pm

Taggity.

The Anarcho-Syndicalist Commune wrote:taggity, Can Dukes claim multiple counties?


Also this. What are the limitations on initial territory?
Formerly known as Mesrane (Mes), now I'm back
Joined April 2014

Go Cubs, Go!

User avatar
Holy Tedalonia
Postmaster-General
 
Posts: 12455
Founded: Nov 14, 2016
Ex-Nation

Postby Holy Tedalonia » Wed Jan 24, 2018 7:01 am

Rodez wrote:Taggity.

The Anarcho-Syndicalist Commune wrote:taggity, Can Dukes claim multiple counties?


Also this. What are the limitations on initial territory?

Didn't set a real limit yet really, but 6 max is a decent amount assuming the average duchy should be (3 - 4) counties.
Name: Ted
I have hot takes, I like roasting the fuck out of bad takes, and I don't take shit way too seriously.
I M P E R I A LR E P U B L I C

User avatar
Ralnis
Postmaster of the Fleet
 
Posts: 28558
Founded: Aug 06, 2012
Ex-Nation

Postby Ralnis » Wed Jan 24, 2018 7:19 am

Got the invite, consider this a tag.
This account must be deleted. The person behind it is a racist, annoying waste of life that must be shunned back to whatever rock he crawled out from.

User avatar
Isles of the Oracle
Civilian
 
Posts: 1
Founded: Dec 19, 2017
Ex-Nation

Postby Isles of the Oracle » Wed Jan 24, 2018 7:29 am

I’m going to tag my self here

User avatar
Olthenia
Senator
 
Posts: 4504
Founded: Oct 03, 2009
Left-Leaning College State

Postby Olthenia » Wed Jan 24, 2018 8:09 am

Tag.

User avatar
Greater Redosia
Minister
 
Posts: 3425
Founded: Aug 01, 2016
Ex-Nation

Postby Greater Redosia » Wed Jan 24, 2018 8:19 am

You know what, why not. Tag.
Member of the Cobalt Network
Want to join? Click here!

RPs I'm currently in:

User avatar
Byshel
Bureaucrat
 
Posts: 58
Founded: Jan 01, 2018
Ex-Nation

Postby Byshel » Wed Jan 24, 2018 8:21 am

When will the IC be up? Just an estimate, I know you need some more applications first.

User avatar
Holy Tedalonia
Postmaster-General
 
Posts: 12455
Founded: Nov 14, 2016
Ex-Nation

Postby Holy Tedalonia » Wed Jan 24, 2018 8:29 am

Byshel wrote:When will the IC be up? Just an estimate, I know you need some more applications first.

Will come around near February third, since I'll have plenty of free time to start the IC and have a relatively active start.
Name: Ted
I have hot takes, I like roasting the fuck out of bad takes, and I don't take shit way too seriously.
I M P E R I A LR E P U B L I C

User avatar
Kelmet
Powerbroker
 
Posts: 8619
Founded: Dec 07, 2012
Left-Leaning College State

Postby Kelmet » Wed Jan 24, 2018 8:29 am

Full Name: Lord Sabastion "Bass" Monroe
Age: 22
Appearance: The look of a soldier and a well-fed physic with short cut blonde hair a shaven beard and blue sea like eyes.
Image

Height and Weight: Standing at 5'8 and 160 pounds.
Religion: Lutholic
Culture: Galeic
Biography: Sebastian was named Duke of the counties making up the peninsula between Rayhaven Bay and the Bright coast at the untimely death of his father who perished during a Jousting Tournament. Now a fairly young noble with no wife or heir Bass must manage completely new responsibilities were his battle experience will offer little help in managing a duchy of his own. As he struggles with trying to be the son his father expected him to be he will do his utmost to maintain his father legacy of security and growth to his province. With the future of Galeacia perhaps he will gave to draw his sword yet again.
Notable Relationships: (optional):
Lord Gottfried, Chancellor of Rayhaven - Court member
Lord William, Marshal of Rayhaven - Court member
Steward Otto, Steward of Rayhaven- Court member
Samson, Spymaster of Rayhaven- Court member
Bishop Michel, Champlain of Rayhaven- Court member

Professional Skills: Was a Knight and heir of his house before is fathers untimely death.
Strengths: Excellent warrior, anointed knight. Charismatic.
Weaknesses: Unmarried, Views of the Lutholic faith leads to conflicts with the church.
Owned Counties: Provinces 55, 56, 57, 58, 59
The Capital of Rayhaven is the Port city of Rayahven, located in countie 58
RP Sample: One from aonother RP alright?


DO NOT REMOVE
Last edited by Kelmet on Mon Feb 05, 2018 3:14 pm, edited 11 times in total.
Call me Kel
Captain US Army Intelligence

Co-OP and OP Experience

User avatar
Greater Redosia
Minister
 
Posts: 3425
Founded: Aug 01, 2016
Ex-Nation

Postby Greater Redosia » Wed Jan 24, 2018 8:51 am

Now to ask a quick question, you said we could be a knight or commoner. But can I possibly be say...a bandit lord? Nothing like a good king of thieves to cause some much needed chaos.
Member of the Cobalt Network
Want to join? Click here!

RPs I'm currently in:

User avatar
Holy Tedalonia
Postmaster-General
 
Posts: 12455
Founded: Nov 14, 2016
Ex-Nation

Postby Holy Tedalonia » Wed Jan 24, 2018 9:13 am

Greater Redosia wrote:Now to ask a quick question, you said we could be a knight or commoner. But can I possibly be say...a bandit lord? Nothing like a good king of thieves to cause some much needed chaos.

Sure, sounds pretty solid. Was imagining more feudal lords servants, but that's fine.
Name: Ted
I have hot takes, I like roasting the fuck out of bad takes, and I don't take shit way too seriously.
I M P E R I A LR E P U B L I C

User avatar
Greater Redosia
Minister
 
Posts: 3425
Founded: Aug 01, 2016
Ex-Nation

Postby Greater Redosia » Wed Jan 24, 2018 9:36 am

Holy Tedalonia wrote:
Greater Redosia wrote:Now to ask a quick question, you said we could be a knight or commoner. But can I possibly be say...a bandit lord? Nothing like a good king of thieves to cause some much needed chaos.

Sure, sounds pretty solid. Was imagining more feudal lords servants, but that's fine.


Those lazy sods can stay in their homes of stones, gonna show them they have no true power.
Member of the Cobalt Network
Want to join? Click here!

RPs I'm currently in:

User avatar
The Valyria Empire
Negotiator
 
Posts: 5071
Founded: May 26, 2016
Ex-Nation

Postby The Valyria Empire » Wed Jan 24, 2018 10:15 am

Tag, very interesting... very interesting. Definetly keeping my eyes on this, see if I can think of a character.

User avatar
Holy Tedalonia
Postmaster-General
 
Posts: 12455
Founded: Nov 14, 2016
Ex-Nation

Postby Holy Tedalonia » Wed Jan 24, 2018 11:07 am

Byshel wrote:Full Name: Viscount Benmal Goddarlig Dobryzly
Age: 23
Appearance: Short black hair, sharp nose, blue eyes. Unusually tall.
Height and Weight: 6' 8"
Religion: Luaricist
Culture: Vudal
Biography: Benmal inherited the title of Viscount from his father, but it doesn't amount to much. His father lost the family land in a bet, and Benmal has been roaming ever since. He has never stayed long in any one place, preferring instead to move before people become well acquainted with him. Fallen upon hard times, he has been caught stealing and has been arrested, but has managed to avoid any significant punishment.
With the recent instability as for the throne, Benmal sees a hope not only to reclaim his nobility but to increase his rank. However, he knows the dangers of making a move to quickly. He is not yet sure whether he will try to play it safe and increase his rank a little bit as reward for helping the King, or if he will try to take the throne for himself.
Strengths: Good sailor, amazing fighter with a knife.
Weaknesses: Not socially adept, bad at most forms of combat (non-knife forms), poor.
Owned Counties: Father lost 7 in a bet.
RP Sample: ??? What is an RP Sample? Sorry for asking, I probably sound like an idiot.

RP samples exist to help me figure out your relative literature skill. It's annoying and stupid, but it's the best way to figure out if a persons writing skill is that of a expert writer or a two year old scribbles. Regardless I'm sure you'll be fine just write it and your done.
Last edited by Holy Tedalonia on Wed Jan 24, 2018 11:08 am, edited 2 times in total.
Name: Ted
I have hot takes, I like roasting the fuck out of bad takes, and I don't take shit way too seriously.
I M P E R I A LR E P U B L I C

User avatar
Jhet
Chargé d'Affaires
 
Posts: 427
Founded: Dec 28, 2016
Ex-Nation

Postby Jhet » Wed Jan 24, 2018 11:30 am

that's my app above completed.

User avatar
Holy Tedalonia
Postmaster-General
 
Posts: 12455
Founded: Nov 14, 2016
Ex-Nation

Postby Holy Tedalonia » Wed Jan 24, 2018 1:12 pm

Jhet wrote:
Guillaume Valois de Trae

primus Ducato Konos, Comte de Darnelle, Comte d'Allenge, Comte d'Aquine

Born in the year of our Lord five hundred and eighty, to Philippe Valois de Darnelle and Aliénor Tabouillot d'Allenge
Stands at six foot and two and a quarter inches
Weighs a hundred and ninety-nine and a quarter pounds
A devoted servant to His Lord of the Church of Luaric
A native born Galeic of the Burgund custom

Guillaume Valois is the firstborn son of the then Comte Philippe Valois and his lady wife, the Comtesse Aliénor Tabouillot, born during a summer that has been recorded by scholars for its unnaturally long hours of daylight. Though he was to become the sibling to five more children of Philippe and his wife, Guillaume would only have the pleasure of reaching adulthood with his two sisters, Mathilde and Marie, twins who were six years his junior. As a young boy Guillaume found himself serving as page in the court of King Charles, where he was to learn from the great historical volumes on the methodology of rule and military theory. Though young, Guillaume would impress his liege lord, being taken on as the royal's personal cupbearer for his polite charm and eager recollection of the stories he had read of from the royal library.

Through his relationship with the king, Guillaume found himself the spokesperson for his father, encouraging the king to invest his father with the county of Liege. This appointment made the House Valois, a proud yet middling family of influence, a principle power behind the throne. And in exchange for this the House Valois became not unlike hounds for King Charles, standing by his edicts with a fervor that would shame even religious zealots. And as their loyalty became more and more integral for the aging king, Guillaume found himself receiving royal favour directly, being invested as the Comte de Aquine in his own right. Now a member of the peerage, the young nobleman found him time divided between the royal court and that of his own fledgling domain. Though he possessed the youthful energy required, it became clear to him that the close bond he possessed with the king was losing its strength.

Fortunately for the Valois, and perhaps unfortunately for the realm, King Charles passed away. It was a moment of fear that gripped the realm then, for the King had not sired himself an heir, and the closest direct descendant was the current ruling monarch of the Holy Entrusil Empire. As the nobles and factions of the realm deliberated, two deaths went unnoticed by the majority of the realm: Comte Philippe de Darnelle and Comtesse Aliénor d'Allenge, slain by as if by a daemonic spirit as they prepared to ride for the capital. In their place came the grieving Guillaume Valois, Comte d'Aquine, and now Comte de Darnelle and Comte d'Allenge. The nobility were still in argument over the crown when Guillaume arrived, a company of retainers at his side. Above them flew the personal sigil of Phillip de Runate. Though younger than most everyone else in the royal chambers, Guillaume, and the presence of his men, encouraged the nobles to acclaim his claimant as king and
ruler of Galeacia.

For his loyalty Guillaume was invested as the first Ducato de Konos, with rich lands in the center of the realm granted to him and his family for perpetuity. And though King Phillip would reign only some two short years, the Duke de Konos would serve loyally and without cause for dissent, satisfied with his newfound position as not just one of the most powerful nobles in the realm, but a close friend and confidante of his king.

A man grown, Guillaume is well known as being prideful, as well as possessing a simple charm that is at odds with his ostensibly reserved nature. He is well educated in matters of rule, both in administrative and military nature, and enjoys the simple pleasures of life as opposed to the debauchery most other nobles would find themselves in. He is a godly man, with a clear mind for how he sees religion and how to express himself. But he is also noted for being callous when it comes to matters of personal strife, which, married to his ambition, has seen him regarded as a very contradictory figure in the kingdom and abroad. Though a very skilled swordsman, his skill with a mount is nothing noteworthy, and as such he has not demonstrated any great skill towards the more chivalric tendencies of the upper elite. While this has seen him lose face when dealing with the more entrenched Ducal families, it has only won him favour with the common people, as they see him - generally mistakenly - as being a champion of their rights and future.
The Lands of Guillaume

27, 28, 37, 38, 39, 40

Comte de Darnelle (37)

The ancestral lands of House Valois stretched from the western shores of the kingdom for many leagues inland, ending against the lands of the House Tabouillot. For many decades it has been praised for its close embrace with the Luaric dogma, as one devout follower after another inherited the county's rule. As a result, the people are often considered zealots by those whose faith is far more reserved or even heretical. And yet this is far closer to simple religious envy rather than grounded in any truth, for the people of Darnelle, from the modest harbour city that gave it its name to the Valois stronghold of Traes where the family relocated for the wedding of Philippe and Aliénor, are a humble and honourable folk whose only sin is the love they have for their god.

Comte d'Allenge 38

Once the domain of the House Tabouillot, the county of Allenge was inherited by the last trueborn scion of the family: Guillaume's mother. And with her death, it since passed to her son and heir, completing the ambitions of Comte Philippe when he first arranged the marriage. Though the people of Allenge are correctly labelled as being of the Burgund culture, they are far more expressive than their Darnelle cousins, which is often attributed to the Tabouillot's longstanding patronage of art which has seen many hundreds of aspiring painters to travel to their stronghold of Haur or one of the many town churches funded by the noble family. Though the ruling family is now named Valois, this close connection between the people and the noble's investment in art has not ceased with the rise of Guillaume, an outcome the people are only too pleased with.

Comte de Aquine 27

Aquine has long been home to the great winemakers of Chess, men whose guild in the once modest trading town have encouraged such growth that Chess now stands as a proud city of the kingdom. And as they bring in much trade and wealth to the kings of Galeacia its rise has only continued. Despite the success of Chess, the greater majority of the people of Aquine have found themselves left destitute as more and more land is given over to the guild and their gentry allies for the expansion of vineyards. Though the personal estates of Guillaume and his vassals once stood as a path out of the grasps of the guild, so many people have moved onto his lands that there is no more space for them to establish new farms. As such, they are left with two options: leave Aquine for better employment; or accept the punishing wages of the guild.

Ducato de Konos 28, 39, 40

In the heartlands of the kingdom, a great many people have found themselves enjoying the peace and prosperity offered them by the kings of Galeacia. This in turn has allowed for the breeding of new customs and ideals, new ways for the people to understand the world in which they live, and how they express themselves. As such, the people who have long inhabited the once divided lands of Konos are often considered as being apart from the rest of the kingdom. They are often found wearing bright and colourful robes, with the customary trousers and tights disdained in favour of flowing robes and skirts. Though the people consider themselves part of the whole Galeacia nation, they still hold to strange beliefs which the scholars of the kingdom are locked in a debate over whether these are ideas stemming from the past, or whether they have been born in the present.
My most recent post:
Jhet wrote:*snip*

DO NOT REMOVE

Accepted, but beautiful app.
Name: Ted
I have hot takes, I like roasting the fuck out of bad takes, and I don't take shit way too seriously.
I M P E R I A LR E P U B L I C

User avatar
Nations United for Conquest
Negotiator
 
Posts: 5389
Founded: May 06, 2016
Inoffensive Centrist Democracy

Postby Nations United for Conquest » Wed Jan 24, 2018 2:07 pm

May of missed this in the OP, haven't had time to read every detail unfourtnately, but what's the deal on multiple characters? Say I wanted a Guard Commander to go along with my Duke, or some sort of advisor, etc. Of course I will give them equal treatment as the main characters.
National Information
Leader - Prime Minister Alaro Kuhn
Capital - Gesno
Population - 325,581,223
Currency - Krot ($)
Roleplay Information
OP Gatelord - [OOC]
The Coming Storm - PLANNED
TBA FE RP - PLANNED

THE DEMOCRATIC SOCIALIST REPUBLIC OF OSKANO
COBALT NETWORK MEMBER
Est. 1663

User avatar
Holy Tedalonia
Postmaster-General
 
Posts: 12455
Founded: Nov 14, 2016
Ex-Nation

Postby Holy Tedalonia » Wed Jan 24, 2018 2:24 pm

Nations United for Conquest wrote:May of missed this in the OP, haven't had time to read every detail unfourtnately, but what's the deal on multiple characters? Say I wanted a Guard Commander to go along with my Duke, or some sort of advisor, etc. Of course I will give them equal treatment as the main characters.

Didn't really any NPC information yet. I was figuring though just one character and several NPCs which can be to either help or cripple your main char. An NPC application hasn't been added yet though, but will add in due time. I'll update the OP right now though.
Name: Ted
I have hot takes, I like roasting the fuck out of bad takes, and I don't take shit way too seriously.
I M P E R I A LR E P U B L I C

Next

Advertisement

Remove ads

Return to Portal to the Multiverse

Who is online

Users browsing this forum: No registered users

Advertisement

Remove ads