Welcome!
This is a Post apocalyptic Mech RP where you are a survivor, a hardy remnant of humanity 100 years after disaster caused society to collapse. In civilization's death spiral from the 2070's to 2125, experimental mechs were introduced into the bloody battlefield to try to gain superiority. Alas,
this only made things worse as their battered hulks became the norm across devastated battlefields. Now, they have been salvaged to create the Junkernoughts, massive scrapheaps that are the main fighting force of the new factions. Will yours go down in history as a hero to your faction and a name of fear to your enemies? or will it become no more than the rusted hulk it originally was, beset upon by scavengers? Your choices will decide in this difficult, new world.
Rules
1.The Usual, no godmodding, no flaming, keep discussions OOC. (GM example: a light mech taking on The Titan and winning)
2. Please use the weapons constraints represented by each faction.
3. No combat in the Neutral Zones.
App
- Code: Select all
[align=center]**Player App**[/align]
Name:
Age:
Gender:
Appearance(pictures are recommended, but not necessary):
Faction:
Bio:
- Code: Select all
[align=center]**Mech App***[/align]
Nickname:
Age(optional):
Appearance(same as player app)
Loadout:
Class:[/align]
Example app:
History/Lore
Mech Classes
Light: small and good for skirmishes and harassment.
Utility: Essentially medics/mechanics, they tend to damaged vehicles and Junkernoughts alike.
Assault: Powerful multipurpose Junkernoughts that are good for capturing and holding areas. Pilots are often behind enemy lines, however, making support difficult.
Heavy: Massive 'Noughts built to lay siege to fortifications, rather slow though.