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G-Tech Corporation
Khan of Spam
 
Posts: 62546
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Mon Jan 08, 2018 6:13 am

Nuxipal wrote:
G-Tech Corporation wrote:
Mm, perhaps. The main reason I imported the number of systems I did was because I don’t anticipate the Geth being able to expand or colonize at all for, well, years in all probability. At least not without being sat on by the Citadel Fleet, given Quarian influence there. So whatever the Consensus starts with is what it will have for the foreseeable future, and two systems would cap the Geth pretty hard into complete irrelevance.


That depends on if we have Exploration in this edition.. speaking of Exploration I had come up with a restriction for Exploration while I was out today.

We could put a requirement on Exploration of only being accessible by those nations whose monthly roll are 1,2,8,9, or 10. So only the outright downtrodden or the most prosperous can explore out of desperation or out of a sense of pride.


Yeah, I’m 99% sure NAI isn’t including it in this edition :P
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

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Jhet
Chargé d'Affaires
 
Posts: 427
Founded: Dec 28, 2016
Ex-Nation

Postby Jhet » Mon Jan 08, 2018 11:04 am

The Orson Empire wrote:Many large warships and even some dreadnoughts were destroyed during the Reaper invasion. Because of this, carriers could take over the role that battleships used to play in combat.
As in? I could be misreading this, but Dreadnoughts have a specific combat role that is divorced from that of carriers. Acting as command craft sure, where the admirals command the battle from, acting as flotilla designations, etc true, but they can't replace Dreads in the Mass Effect universe, not since GARDIAN systems render strikecraft secondary offensive measures.
Lunas Legion wrote:On this note, perhaps you have development of 'heavy' fighters, FTL-capable (but only 1-2 jumps) fighter-bombers bigger than their standard brothers but smaller than corvettes used for hit and run strikes so that carriers can launch inter-system strikes without risking themselves?
Couldn't find anything on the lower size limitation to ship engine size, so perhaps that is possible in-universe. Frigates would have a far better chance of any success since they use Mass Accelerators instead of slow-ass torps, but heyho.
North America Inc wrote:That can work, the writers oils then have to flat out state whatvsystem he is in, something that some of us forget to post.
That should just be a straight up rule: maintaining month-start update to fleet positions so you can't go "hey that's a cute raid you committed, did I not tell you my entire fleet was there?".
Nuxipal wrote:As far as new options for warfare, I do think the drain on life in the galaxy will play a major impact on how Warfare should be RPed. Life will be seen as either precious to a nation or as useless due to the nature of the Reaper War. Reapers harvested whole planetary populations and nearly wiped out a few species entirely. The Hanar will be nearly gone if we go with Kahje having fallen to infiltration and sabotage. The Elcor might as well not exist now that I am looking at it, if Shep did not send them aid. Even if she did, well... the Elcor Diplomat did say that there may not be enough Elcor now (since most Elcor remained on their homeworld and never colonized).
This would be excellent if there was any sort of pop gauge.
Nuxipal wrote:As far as the big ships, I don't think they are entirely useless just yet. I do think that they will need to be updated, similarly to how battleships and cruisers updated in modern naval history. Long range heavy missiles which can home in on targets from the far side of a system, think cruise missiles. Perhaps more bombardment capabilities to destroy static defenses on and above planets.
So big long-ranged Disruptor Torpedoes? The alternative are missiles which are repulsed by kinetic shields, making them pretty meh.
Nuxipal wrote:Light Cruisers and Destroyers could have advanced to becoming the new ships of the line so to speak. Heavier armor and heavier weapons (their prices did go up since the last RP) make them very effective now.
Offensive capability of ship killers - Mass Accelerator - is determined by length of ship, so heavier armour would merit bigger ships, not smaller. And since mass drives become inefficient and silly costly after Dread sizes, we are left with Dreads as the big guns and cruisers as standard.
Nuxipal wrote:Aside from the ships, there should be new defensive systems available as upgrades. Perhaps one listed as "Anti-Fighter Screen - Highly advanced targeting system that gives our short range energy weapons the capability of hitting and destroying fighters quickly and effectively. +50%"
Personally we seem to have enough upgrades: anti-ship, anti-kinetic, anti-laser, planetary assault, life-support, anti-torp/fighter, anti-hack, scout, pirates. Any more and we'd need to open up some more upgrade slots (or make it via tier)
North America Inc wrote:One of my idea did involve creating missile cruiser vehicle, one that launches rockets from the far end in the system.
So an inferior cruiser.
North America Inc wrote:Everything went up in price and experienced a decrease in value, it's not just destroyers
That was a good decision.
Lunas Legion wrote:Personally, I think we should make dreadnoughts unbuildable or massively increase the cost of them; it's the aftermath of a conflict, no one wants to spend money on colossal ships like dreadnoughts so people will treat them as precious resources not to be squandered on anything except the most vital of battles.
I want to, and if anything post-war is the time to be building up to take advantage of the enemy's weakness/to limit their ability to take advantage of yours. And dreads have already been precious resources. Just now they are even more precious.
Nuxipal wrote:A shipyard, then building it into a military shipyard OR building an orbital shipyard (if its still a thing).
Orbitals don't unlock high tier shipbuilding?

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North America Inc
Powerbroker
 
Posts: 7614
Founded: Mar 07, 2013
Capitalizt

Postby North America Inc » Mon Jan 08, 2018 2:18 pm

Jhet wrote:
The Orson Empire wrote:Many large warships and even some dreadnoughts were destroyed during the Reaper invasion. Because of this, carriers could take over the role that battleships used to play in combat.
As in? I could be misreading this, but Dreadnoughts have a specific combat role that is divorced from that of carriers. Acting as command craft sure, where the admirals command the battle from, acting as flotilla designations, etc true, but they can't replace Dreads in the Mass Effect universe, not since GARDIAN systems render strikecraft secondary offensive measures.
Lunas Legion wrote:On this note, perhaps you have development of 'heavy' fighters, FTL-capable (but only 1-2 jumps) fighter-bombers bigger than their standard brothers but smaller than corvettes used for hit and run strikes so that carriers can launch inter-system strikes without risking themselves?
Couldn't find anything on the lower size limitation to ship engine size, so perhaps that is possible in-universe. Frigates would have a far better chance of any success since they use Mass Accelerators instead of slow-ass torps, but heyho.
North America Inc wrote:That can work, the writers oils then have to flat out state whatvsystem he is in, something that some of us forget to post.
That should just be a straight up rule: maintaining month-start update to fleet positions so you can't go "hey that's a cute raid you committed, did I not tell you my entire fleet was there?".
Nuxipal wrote:As far as new options for warfare, I do think the drain on life in the galaxy will play a major impact on how Warfare should be RPed. Life will be seen as either precious to a nation or as useless due to the nature of the Reaper War. Reapers harvested whole planetary populations and nearly wiped out a few species entirely. The Hanar will be nearly gone if we go with Kahje having fallen to infiltration and sabotage. The Elcor might as well not exist now that I am looking at it, if Shep did not send them aid. Even if she did, well... the Elcor Diplomat did say that there may not be enough Elcor now (since most Elcor remained on their homeworld and never colonized).
This would be excellent if there was any sort of pop gauge.
Nuxipal wrote:As far as the big ships, I don't think they are entirely useless just yet. I do think that they will need to be updated, similarly to how battleships and cruisers updated in modern naval history. Long range heavy missiles which can home in on targets from the far side of a system, think cruise missiles. Perhaps more bombardment capabilities to destroy static defenses on and above planets.
So big long-ranged Disruptor Torpedoes? The alternative are missiles which are repulsed by kinetic shields, making them pretty meh.
Nuxipal wrote:Light Cruisers and Destroyers could have advanced to becoming the new ships of the line so to speak. Heavier armor and heavier weapons (their prices did go up since the last RP) make them very effective now.
Offensive capability of ship killers - Mass Accelerator - is determined by length of ship, so heavier armour would merit bigger ships, not smaller. And since mass drives become inefficient and silly costly after Dread sizes, we are left with Dreads as the big guns and cruisers as standard.
Nuxipal wrote:Aside from the ships, there should be new defensive systems available as upgrades. Perhaps one listed as "Anti-Fighter Screen - Highly advanced targeting system that gives our short range energy weapons the capability of hitting and destroying fighters quickly and effectively. +50%"
Personally we seem to have enough upgrades: anti-ship, anti-kinetic, anti-laser, planetary assault, life-support, anti-torp/fighter, anti-hack, scout, pirates. Any more and we'd need to open up some more upgrade slots (or make it via tier)
North America Inc wrote:One of my idea did involve creating missile cruiser vehicle, one that launches rockets from the far end in the system.
So an inferior cruiser.
North America Inc wrote:Everything went up in price and experienced a decrease in value, it's not just destroyers
That was a good decision.
Lunas Legion wrote:Personally, I think we should make dreadnoughts unbuildable or massively increase the cost of them; it's the aftermath of a conflict, no one wants to spend money on colossal ships like dreadnoughts so people will treat them as precious resources not to be squandered on anything except the most vital of battles.
I want to, and if anything post-war is the time to be building up to take advantage of the enemy's weakness/to limit their ability to take advantage of yours. And dreads have already been precious resources. Just now they are even more precious.
Nuxipal wrote:A shipyard, then building it into a military shipyard OR building an orbital shipyard (if its still a thing).
Orbitals don't unlock high tier shipbuilding?

You bring up many good points, and especially about your points about population. We don't know how damaged the galaxy was, because we don't have concrete numbers.

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Lunas Legion
Post Czar
 
Posts: 30809
Founded: Jan 21, 2013
Psychotic Dictatorship

Postby Lunas Legion » Mon Jan 08, 2018 2:22 pm

Jhet wrote:
Lunas Legion wrote:On this note, perhaps you have development of 'heavy' fighters, FTL-capable (but only 1-2 jumps) fighter-bombers bigger than their standard brothers but smaller than corvettes used for hit and run strikes so that carriers can launch inter-system strikes without risking themselves?
Couldn't find anything on the lower size limitation to ship engine size, so perhaps that is possible in-universe. Frigates would have a far better chance of any success since they use Mass Accelerators instead of slow-ass torps, but heyho.


Frigates are more expensive than cheap-ass fighter-bombers though, plus the latter are far stealthier.
Last edited by William Slim Wed Dec 14 1970 10:35 pm, edited 35 times in total.

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Segmentia
Powerbroker
 
Posts: 8636
Founded: Jan 16, 2010
Mother Knows Best State

Postby Segmentia » Mon Jan 08, 2018 3:17 pm

Lunas Legion wrote:
Jhet wrote:Couldn't find anything on the lower size limitation to ship engine size, so perhaps that is possible in-universe. Frigates would have a far better chance of any success since they use Mass Accelerators instead of slow-ass torps, but heyho.


Frigates are more expensive than cheap-ass fighter-bombers though, plus the latter are far stealthier.


Frigates offer force projection though. As I see it, to launch enough strike craft to be really useful against enemy fleets you need several aircraft carriers, and to defend those you need mid and small ships as well. If the enemy happens to have a dedicated anti-strikecraft group in their fleet then the strike craft more or less become useless.

In the end I think cost effectiveness will side with the traditional fleet compositions of heavy ships over a carrier dedicated one.
Proud super-heavy tank enthusiast of the Imperium of Man

"We've lost control! Now for the love of Earth...and the Sovereign Colonies, we've got to do what's right."

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Nuxipal
Powerbroker
 
Posts: 8887
Founded: Apr 25, 2010
Corrupt Dictatorship

Postby Nuxipal » Mon Jan 08, 2018 3:34 pm

Just an FYI for while I'm out at D&D.

The IC is up, we can start our plot lines, just no number crunch until Codex and Pros/Cons have been created.

NAI, if you want assistance, you know I'm always more than happy to help.
National Information: http://kutath.weebly.com/

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The Orson Empire
Post Czar
 
Posts: 31412
Founded: Mar 20, 2012
Left-wing Utopia

Postby The Orson Empire » Mon Jan 08, 2018 5:56 pm

My app is finished.

Faction: Omega

Leader: Admiral Nema Saen

Citadel Council member Y/N or N/A: No

Brief description of diplomatic relations: Relations with factions in the Terminus Systems vary considerably depending on the faction. Omega has historically been unfriendly towards the Citadel Council and its associates, but Admiral Nema is willing to negotiate with Citadel factions in order to keep them from interfering in Omega's affairs.

Military state of readiness: The Military of Omega is always ready for any potential conflicts. Skirmishes with various organizations throughout the Terminus are common.

History: Omega has been in a constant state of flux for thousands of years. However, the Reaper's invasion of the galaxy would fundamentally change the destiny of the station.

Ever since her overthrow of the Patriarch many years ago, Aria T'Loak had become the most powerful person on the station, and arguably the most powerful ruler of Omega in its long and colorful history. The "Pirate Queen" ruled the station with an iron fist, and very little on the station escapes her notice due to her network of informants. Even the various mercenary groups operating out of the station were reluctant to act against her will, as her organization was tight-knit and her men extremely loyal. However, the greatest threat to her reign began when Adjuntants, husk-like creatures created by the Reapers, break loose from the Cerberus research bases beyond the Omega 4 Relay and attack Omega. A Cerberus fleet under General Oleg Petrovsky arrives to help clear out the Adjuntants, but this is actually an attempt by Cerberus to gain control of the station and have a monopoly on the Omega 4 Relay and its substantial amount of Reaper technology. Aria unites the various warring gangs on the station to attempt to fight the Cerberus forces, but Petrovsky is one step ahead of her: he evacuates Cerberus forces off of the station, so that it can be destroyed by the fleet if Aria refuses to surrender. Caught between a rock and a hard place, Aria is forced to surrender, and exiles herself to the Purgatory Bar on the Citadel.

After arriving on the Citadel, Aria begins planning to retake the station. She enlists the help of Commander Shepard in the Purgatory Bar; if they could unite the Blue Suns, Eclipse, and Blood Pack (the three dominant mercenary groups), she promised their aid and the aid of her own private army and fleet in retaking Earth from the Reapers. Now ready to begin the attack, Aria uses a captured Cerberus cruiser to make it past the Cerberus blockade of Omega. Aria then began the attack by ordering a crippling strike on he Cerberus flagship, while her own fleet warped in from the mass relay. After an intense fight in space and on the station, Aria publicly announces her return to the station, and encourages the people of Omega to revolt against their Cerberus oppressors. The Cerberus forces are eventually overwhelmed, and Petrovsky is forced to surrender. Aria declares that the station is liberated, and vows to never lose control of it again. Aria also orders Omega's citizens to round up the remaining Cerberus forces and either execute them or force them to leave the station. Aria would return to Purgatory Bar, finding it easier to coordinate Omega's reconstruction from there.

However, unknown to Aria, it would be the last time she would see Omega alive. While there are many theories and rumors, it is unknown who exactly poisoned Aria's drink in the Purgatory Bar. Perhaps it was a Cerberus agent, having bribed the staff of the bar for vengeance after Aria successfully retook the station. Perhaps it was one of Aria's numerous enemies on Omega itself. Regardless, Aria's unexpected and sudden death in the bar sent shockwaves through Omega and the Terminus Systems. The uneasy peace between the various gangs and mercenary groups on the station collapsed without Aria's authoritarian rule, and open warfare between them broke out. However, not all was lost for Aria's organization, as they still possessed a significant amount of power on the station.

Enter Nema Saen, admiral of Omega's fleet. Nema was a Drell from Kahje, having been born there in 2137. Tired of life in the dome cities (which the Drell were forced to live in, as they could not tolerate Kahje's humid climate) and desiring to see more of the galaxy, Nema ventured out on his own at the age of 18. He worked various contracts with corporations across the galaxy for years while becoming a skilled pilot in the process, until eventually coming into contact with Aria on Omega. Aria offered him a position in her own private navy; while initially despising the hive of scum and villainy that Omega was, Nema saw much potential in making an actual career for himself by serving Aria (compared to the odd jobs he had done for years), and agreed to work for her.

By the time of Aria's death, Nema had rose through the ranks and was now leading the entire fleet. Hoping to prevent the station from falling into complete anarchy, the various officers in Aria's private military all supported Nema's nomination as the new ruler of Omega. Wishing to continue Aria's legacy, Nema accepted and immediately got to work. Over the next 10 years, Nema would rebuild and vastly expand Omega's army and navy, as well as invest funds in repairing the station from Cerberus's invasion. However, Nema knew that in order to suppress the power of the mercenary groups and various gangs on the station, he would have to go much further than Aria ever went; thus, he would establish Omega's first centralized, military government, which promptly claimed full authority over the station. Omega's military grew powerful enough that the power of the Blue Suns, Eclipse, and Blood Pack was diminished significantly on the station; some mercenary groups, such as the Talons, were integrated completely into Omega's new government. With the three dominant mercenary groups subdued and dozens of gangs eliminated, a semblance of order was finally established on the station.

With Omega returning to normalcy, Nema has begun to shift his focus outside of Omega. His government already possessed colonies in the Omega Cluster, but he was now looking beyond even that. With the galaxy still recovering from the Reaper invasion and the Citadel Council not at full strength, Nema sought to make the Terminus Systems his own personal playground, bringing Omega to new heights unimaginable 10 years ago.

Infrastructure and Claimed Worlds:
BASE: +10 cr/month; +15 cr/month from three main mercenary groups operating out of Omega

Omega Cluster - Sahrabarik
Asteroid Belt
PC: 0
NI: 10 cr (not available until spending matches NI)

Urdak-Gas Giant
PC: 0
NI: 40 cr (not available until spending matches NI)

Omega-Major Space Station
~ cr for entire Sahrabarik system
1 Major Space Station- +20% total system credits monthly
1 Urban Area- +25 cr, local ground unit production -10%
1 Fuel Depot- +5 cr
2 Industrial Complexes- +8 cr, local ship production -10%
1 Shipyard- +10 cr, local ship production -10%

Imorkan-Gas Giant
PC: 0
NI: 40 cr (not available until spending matches NI)

Bindur-Barren World
PC: 100
NI: +25 cr
1 Fuel Depot- +5 cr
1 Mining Complex- +3 cr

Total System Credits: 97.2/month

Kairavamori
Sehtor-Hostile Terrestrial
PC: 100
NI: 40 cr (not available until spending matches NI)

Vatar-Non Hostile Terrestrial
PC: 300
NI: +50 cr
1 Fuel Depot- +5 cr
1 Urban Area- +25 cr, local ground unit production -10%
2 Mining Complexes- +6 cr
1 Shipyard- +10 cr, local ship production -10%
1 Industrial Complex- +4 cr, local ship production -5%

Uwan Oche-Barren World
PC: 100
NI: +25 cr
1 Mining Complex- +3 cr
1 Industrial Complex- +4 cr, local ship production -5%

Total System Credits: 132/month

Arinlarkan
Utha-Hostile Terrestrial
PC: 100
NI: 40 cr (not available until spending matches NI)
1 Outpost- +12 cr

Asteroid Belt
PC: 0
NI: 10 cr (not available until spending matches NI)

Total System Credits: 12/month

Amada
Takkan-Hostile Terrestrial
PC: 100
NI: 40 cr (not available until spending matches NI)
1 Outpost- +12 cr

Karora-Hostile Terrestrial
PC: 100
NI: 40 cr
1 Outpost- +12 cr

Eingana-Hostile Terrestrial
PC: 100
NI: 40 cr (not available until spending matches NI)

Alchera-Hostile Terrestrial
PC: 100
NI: 40 cr (not available until spending matches NI)

Anjea-Gas Giant
PC: 0
NI: 40 cr (not available until spending matches NI)

Total System Credits: 24

Total Credits/Month: 290.2
Credits Left Over: 2



Military:
Ground Forces:
-7 Infantry Divisions (+High Quality Armaments)
-3 Ares Mech Battalions
-3 Gunship Wings
-2 Combat Engineer units
-2 Spec-Ops Teams (+Elites)
-1 Artillery Battalion

Space Fleets:
-3 Frigates (free)(+Enhanced GUARDIAN)
-3 Fighter Wings
-2 Destroyers
-1 Escort Carrier
-1 Light Cruiser
-2 Transports (+Drop Ship Hangar)


RP Example: I've participated in these before.

Questions and Suggestions:
Mandalorian
Last edited by The Orson Empire on Wed Jan 10, 2018 6:02 pm, edited 3 times in total.

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North America Inc
Powerbroker
 
Posts: 7614
Founded: Mar 07, 2013
Capitalizt

Postby North America Inc » Mon Jan 08, 2018 6:24 pm

The Orson Empire wrote:My app is finished.

Faction: Omega

Leader: Admiral Nema Saen

Citadel Council member Y/N or N/A: No

Brief description of diplomatic relations: Relations with factions in the Terminus Systems vary considerably depending on the faction. Omega has historically been unfriendly towards the Citadel Council and its associates, but Admiral Nema is willing to negotiate with Citadel factions in order to keep them from interfering in Omega's affairs.

Military state of readiness: The Military of Omega is always ready for any potential conflicts. Skirmishes with various organizations throughout the Terminus are common.

History: Omega has been in a constant state of flux for thousands of years. However, the Reaper's invasion of the galaxy would fundamentally change the destiny of the station.

Ever since her overthrow of the Patriarch many years ago, Aria T'Loak had become the most powerful person on the station, and arguably the most powerful ruler of Omega in its long and colorful history. The "Pirate Queen" ruled the station with an iron fist, and very little on the station escapes her notice due to her network of informants. Even the various mercenary groups operating out of the station were reluctant to act against her will, as her organization was tight-knit and her men extremely loyal. However, the greatest threat to her reign began when Adjuntants, husk-like creatures created by the Reapers, break loose from the Cerberus research bases beyond the Omega 4 Relay and attack Omega. A Cerberus fleet under General Oleg Petrovsky arrives to help clear out the Adjuntants, but this is actually an attempt by Cerberus to gain control of the station and have a monopoly on the Omega 4 Relay and its substantial amount of Reaper technology. Aria unites the various warring gangs on the station to attempt to fight the Cerberus forces, but Petrovsky is one step ahead of her: he evacuates Cerberus forces off of the station, so that it can be destroyed by the fleet if Aria refuses to surrender. Caught between a rock and a hard place, Aria is forced to surrender, and exiles herself to the Purgatory Bar on the Citadel.

After arriving on the Citadel, Aria begins planning to retake the station. She enlists the help of Commander Shepard in the Purgatory Bar; if they could unite the Blue Suns, Eclipse, and Blood Pack (the three dominant mercenary groups), she promised their aid and the aid of her own private army and fleet in retaking Earth from the Reapers. Now ready to begin the attack, Aria uses a captured Cerberus cruiser to make it past the Cerberus blockade of Omega. Aria then began the attack by ordering a crippling strike on he Cerberus flagship, while her own fleet warped in from the mass relay. After an intense fight in space and on the station, Aria publicly announces her return to the station, and encourages the people of Omega to revolt against their Cerberus oppressors. The Cerberus forces are eventually overwhelmed, and Petrovsky is forced to surrender. Aria declares that the station is liberated, and vows to never lose control of it again. Aria also orders Omega's citizens to round up the remaining Cerberus forces and either execute them or force them to leave the station. Aria would return to Purgatory Bar, finding it easier to coordinate Omega's reconstruction from there.

However, unknown to Aria, it would be the last time she would see Omega alive. While there are many theories and rumors, it is unknown who exactly poisoned Aria's drink in the Purgatory Bar. Perhaps it was a Cerberus agent, having bribed the staff of the bar for vengeance after Aria successfully retook the station. Perhaps it was one of Aria's numerous enemies on Omega itself. Regardless, Aria's unexpected and sudden death in the bar sent shockwaves through Omega and the Terminus Systems. The uneasy peace between the various gangs and mercenary groups on the station collapsed without Aria's authoritarian rule, and open warfare between them broke out. However, not all was lost for Aria's organization, as they still possessed a significant amount of power on the station.

Enter Nema Saen, admiral of Omega's fleet. Nema was a Drell from Kahje, having been born there in 2137. Tired of life in the dome cities (which the Drell were forced to live in, as they could not tolerate Kahje's humid climate) and desiring to see more of the galaxy, Nema ventured out on his own at the age of 18. He worked various contracts with corporations across the galaxy for years while becoming a skilled pilot in the process, until eventually coming into contact with Aria on Omega. Aria offered him a position in her own private navy; while initially despising the hive of scum and villainy that Omega was, Nema saw much potential in making an actual career for himself by serving Aria (compared to the odd jobs he had done for years), and agreed to work for her.

By the time of Aria's death, Nema had rose through the ranks and was now leading the entire fleet. Hoping to prevent the station from falling into complete anarchy, the various officers in Aria's private military all supported Nema's nomination as the new ruler of Omega. Wishing to continue Aria's legacy, Nema accepted and immediately got to work. Over the next 10 years, Nema would rebuild and vastly expand Omega's army and navy, as well as invest funds in repairing the station from Cerberus's invasion. However, Nema knew that in order to suppress the power of the mercenary groups and various gangs on the station, he would have to go much further than Aria ever went; thus, he would establish Omega's first centralized, military government, which promptly claimed full authority over the station. Omega's military grew powerful enough that the power of the Blue Suns, Eclipse, and Blood Pack was diminished significantly on the station; some mercenary groups, such as the Talons, were integrated completely into Omega's new government. With the three dominant mercenary groups subdued and dozens of gangs eliminated, a semblance of order was finally established on the station.

With Omega returning to normalcy, Nema has begun to shift his focus outside of Omega. His government already possessed colonies in the Omega Cluster, but he was now looking beyond even that. With the galaxy still recovering from the Reaper invasion and the Citadel Council not at full strength, Nema sought to make the Terminus Systems his own personal playground, bringing Omega to new heights unimaginable 10 years ago.

Infrastructure and Claimed Worlds:
BASE: +10 cr/month; +15 cr/month from three main mercenary groups operating out of Omega

Omega Cluster - Sahrabarik
Asteroid Belt
PC: 0
NI: +10 cr
1 Orbital Mining Station- +30 cr

Urdak-Gas Giant
PC: 0
NI: 40 cr (not available until spending matches NI)

Omega-Major Space Station
~ cr for entire Sahrabarik system
1 Major Space Station- +20% total system credits monthly
1 Urban Area- +25 cr, local ground unit production -10%
1 Fuel Depot- +5 cr
2 Industrial Complexes- +8 cr, local ship production -10%
1 Shipyard- +10 cr, local ship production -10%

Imorkan-Gas Giant
PC: 0
NI: 40 cr (not available until spending matches NI)

Bindur-Barren World
PC: 100
NI: +25 cr (not available until spending matches NI)

Total System Credits: 106/month

Kairavamori
Sehtor-Hostile Terrestrial
PC: 100
NI: 40 cr (not available until spending matches NI)

Vatar-Non Hostile Terrestrial
PC: 300
NI: +50 cr
1 Fuel Depot- +5 cr
1 Urban Area- +25 cr, local ground unit production -10%
2 Mining Complexes- +6 cr
1 Shipyard- +10 cr, local ship production -10%
1 Industrial Complex- +4 cr, local ship production -5%

Uwan Oche-Barren World
PC: 100
NI: 25 cr (not available until spending matches NI)

Total System Credits: 100/month

Arinlarkan
Utha-Hostile Terrestrial
PC: 100
NI: 40 cr (not available until spending matches NI)

Asteroid Belt
PC: 0
NI: 10 cr (not available until spending matches NI)

Total System Credits: 0

Amada
Takkan-Hostile Terrestrial
PC: 100
NI: 40 cr (not available until spending matches NI)

Karora-Hostile Terrestrial
PC: 100
NI: 40 cr (not available until spending matches NI)

Eingana-Hostile Terrestrial
PC: 100
NI: 40 cr (not available until spending matches NI)

Alchera-Hostile Terrestrial
PC: 100
NI: 40 cr (not available until spending matches NI)

Anjea-Gas Giant
PC: 0
NI: 40 cr (not available until spending matches NI)

Total System Credits: 0

Total Credits/Month: 231
Credits Left Over: 9



Military:
Ground Forces:
-10 Infantry Divisions (+High Quality Armaments)
-5 Ares Mech Battalions
-3 Gunship Wings
-2 Combat Engineer units
-2 Spec-Ops Teams (+Elites)
-1 Artillery Battalion

Space Fleets:
-3 Frigates (free)
-4 Fighter Wings
-3 Corvette Packs
-2 Destroyers
-1 Escort Carrier
-1 Light Cruiser


RP Example: I've participated in these before.

Questions and Suggestions:
Mandalorian

Accepted.

User avatar
Nuxipal
Powerbroker
 
Posts: 8887
Founded: Apr 25, 2010
Corrupt Dictatorship

Postby Nuxipal » Mon Jan 08, 2018 8:24 pm

No Aria?!?!!

Can I have the Storyline of her body being brought to Illium to try and be Lazarus Projected into life again down the road?
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North America Inc
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Capitalizt

Postby North America Inc » Mon Jan 08, 2018 8:37 pm

Nuxipal wrote:No Aria?!?!!

Can I have the Storyline of her body being brought to Illium to try and be Lazarus Projected into life again down the road?

I mean it's been so long that anything that did come back would not be Aria, mentally speaking.

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G-Tech Corporation
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Inoffensive Centrist Democracy

Postby G-Tech Corporation » Mon Jan 08, 2018 8:38 pm

So, I assume everyone is waiting on Pros/Cons to post?
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The Orson Empire
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Left-wing Utopia

Postby The Orson Empire » Mon Jan 08, 2018 8:51 pm

G-Tech Corporation wrote:So, I assume everyone is waiting on Pros/Cons to post?

Yep, I am.
Nuxipal wrote:No Aria?!?!!

Can I have the Storyline of her body being brought to Illium to try and be Lazarus Projected into life again down the road?

Aria's corpse was likely taken by C-Sec, so it's out of my hands.

And yep, no Aria. I realized that in order for my grand strategy to come to fruition and for Omega to finally be united under a central government, Aria needed to be killed off to shake up the status quo.

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Greater Istanistan
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Inoffensive Centrist Democracy

Postby Greater Istanistan » Mon Jan 08, 2018 9:01 pm

Should be noted that in MEverse any missile big enough to seriously damage a large ship from across a whole system would have to be big as fuck and therefore easy to snipe for GARDIANs or fighters. At minimum it'd be fighter-sized, and given the efficiency, equal-ish damage on bigger railguns, and comparitively greater accuracy of kinetic weapons we can generally conclude that missiles would be ass.
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G-Tech Corporation
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Inoffensive Centrist Democracy

Postby G-Tech Corporation » Mon Jan 08, 2018 9:12 pm

Greater Istanistan wrote:Should be noted that in MEverse any missile big enough to seriously damage a large ship from across a whole system would have to be big as fuck and therefore easy to snipe for GARDIANs or fighters. At minimum it'd be fighter-sized, and given the efficiency, equal-ish damage on bigger railguns, and comparitively greater accuracy of kinetic weapons we can generally conclude that missiles would be ass.


Eh, depends really. There’s no real reason a missile would have to be huge; that’s a function of propellant and explosive charge density, which we can pretty safely assume ME civs are good at. If anything a missile is far more accurate than a MAC, because the MAC has to saturation fire a probability bubble whereas a missile can course correct.

At extreme range, of course.
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

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North America Inc
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Postby North America Inc » Mon Jan 08, 2018 9:39 pm

CODEX is up!

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Ralnis
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Inoffensive Centrist Democracy

Postby Ralnis » Mon Jan 08, 2018 11:21 pm

G-Tech Corporation wrote:So, I assume everyone is waiting on Pros/Cons to post?

Mostly, working on post for first plot point with what I have.
This account must be deleted. The person behind it is a racist, annoying waste of life that must be shunned back to whatever rock he crawled out from.

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North America Inc
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Capitalizt

Postby North America Inc » Mon Jan 08, 2018 11:32 pm

G-Tech Corporation wrote:So, I assume everyone is waiting on Pros/Cons to post?

It will be up tomorrow, also please post in the Codex so I know you are still in the rp.

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Elysian Kentarchy
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Iron Fist Consumerists

Postby Elysian Kentarchy » Tue Jan 09, 2018 12:07 am

I would like to reserve the Batarians while I work on the app. Though "4 free Minor Industrial Complexes" is included in what the Batarians get but those do not exist in the store. Also, I will assume it is a copy and paste matter but it says in the logistics section "The Batarian Hegemony will start with 3000 credits. They must spend at least 1500 of those credits on military." when it says I get 800.


Celivaia wrote:"Today is a great day. Recently, we completed a project that will greatly help the Salarian Union in it's fight, and while I cannot divulge information about this project, I am pleased to announce that this project was no small feat, and for his dedication, work, and pure, brilliant genius, we have a special award for this Salarian. We cannot divulge the name of this operative, but we have given him a special award, the "Star of the Union," and as an added bonus, we have decided to rename this, our home planet, after him. As of this moment, you are now standing on Solus'Kesh."

Philosophy and Religion Major

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North America Inc
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Capitalizt

Postby North America Inc » Tue Jan 09, 2018 12:20 am

Elysian Kentarchy wrote:I would like to reserve the Batarians while I work on the app. Though "4 free Minor Industrial Complexes" is included in what the Batarians get but those do not exist in the store. Also, I will assume it is a copy and paste matter but it says in the logistics section "The Batarian Hegemony will start with 3000 credits. They must spend at least 1500 of those credits on military." when it says I get 800.

A. Minor industrial Complexes = industrial Complexes
But I'll edit it for clarification.

B. That's just an example of the system more than anything.

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Vladivostokava
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Ex-Nation

Postby Vladivostokava » Tue Jan 09, 2018 4:48 am

Nuxipal wrote:
Vladivostokava wrote:Could I play as a Turian military unit?


So long as you an independent faction from the Turians themselves, I don't think that would be a problem. Perhaps somewhere in the Attican Traverse having been cut off after the Reaper War.

I would like to play as a Turian Naval unit.
My name is Ava/Ewa I am from Poland.
我会说一点, Mowie po polsku, I speak English.
I am Polish born, American citizen, I live in China.

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G-Tech Corporation
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Inoffensive Centrist Democracy

Postby G-Tech Corporation » Tue Jan 09, 2018 9:22 am

Elysian Kentarchy wrote:I would like to reserve the Batarians while I work on the app. Though "4 free Minor Industrial Complexes" is included in what the Batarians get but those do not exist in the store. Also, I will assume it is a copy and paste matter but it says in the logistics section "The Batarian Hegemony will start with 3000 credits. They must spend at least 1500 of those credits on military." when it says I get 800.


Ah, good to see someone wants to play Batarians. What direction are you planning to take them post Reaper War?
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

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North America Inc
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Capitalizt

Postby North America Inc » Tue Jan 09, 2018 10:36 am

Kinistian wrote:Mercenary Build
400 starting

Ground Forces(Bulk Transport)
5 Infantry Divisions(Free+30)
2 Armor Divisions(70)
1 Artillery Battalion(20)
1 Combat Engineers(7)
3 Gunship Wings(15)

Spec Ops Division
4 Elite Specialist(32)
5 Stealth Frigates(175)
5 Stealth Spec Ops(45)

Fleet
1 Assault Lander(6)

Faction:The Lost Legion

Leader:Legate Galerlius Adjulin

Citadel Council member Y/N or N/A:none

Brief description of diplomatic relations:
The Lost Legion is very hostile towards Citadel align space. They are not above working for them though but tensions between the Legion and the Council is strained.

Military state of readiness:
The Lost Legion is a small but zealous mercenary group,having survived the reaper war on a dozen or so Traverse and Terminus worlds.

History:The Lost Legion was born out of the Ashes of the Reaper War,founded by a now ex-Turian Black Ops operative that was working on Trident at the out brake of the war, Galerlius Adjulin. He led the defense on several Terminus and Traverse worlds,saving countless lives in the wake of the Reaper onslaught.

Feeling abandoned by their Hegemonic governments in the Council Space during the War,Galerlius founded the Lost Legion as a resistance towards the Reapers and afterwards reformed his new Legion into a mercenary force. The Lost Legion has been policing and cracking down on factions wishing to extort and divide the Traverse region of the Galaxy as well as violently repulsing Council recolonization efforts in the Traverse.

Now with their numbers swelling from fresh zealous recruits seeking a future after the devastation of their worlds, Galerlius now seeks to create a new Traverse state,starting out with Trident.
A lush ocean world who's inhabitants have faced instability well before the Reaper War. Now the Lost Legion plans on wiping out the Corporate and Warlord forces on the planet before making it their base of operations.


Infrastructure and Claimed Worlds:

0

Military:
a) Ground Forces: 
(Bulk Transport)
5 Infantry Divisions(Free+30)
2 Armor Divisions(70)
1 Artillery Battalion(20)
1 Combat Engineers(7)
3 Gunship Wings(15)

b) Space Fleets:
2 Light Cruisers
1 Bulk Transport

4 Elite Specialist(32)
5 Stealth Frigates(175)
5 Stealth Spec Ops(45)

RP Example:
Turian 1&2 Scout Flotilla
(Image)


Captian Fernius looked at the strange looking Flotilla of ships that were attempting to active the relay that they were there to protect. "What do the scans indicate"he inquired to his deck officer who worked on a interface nearby."Signatures to match any known codes,and they are attempting to scan us as well but we are flooding it was junk data"he replied as he punched a few buttons as a pop up of the relay came on screen."Sir tampering with the relay as been detected"he said and brought up the image that showed the relay had been toyed with by the strange ships.

Captian Fernius looked at the strange ships before narrowing his eyes"Our orders stand,no one is allowed to tamper with the relays. Prepare a warning shot right across their haul and launch the fighters!"he said and the crew responded accordingly. The gunner started to warm up the main gun,the heat it exerted would easily be detected by any scanner while the two Escort carriers launch their two fighter squadrons that approached in two V formations.

"Hold your fire and attempt to hail the trespassers,if they fail to respond or attempt to move fire the warning shot"Fernius orders as he watched the situation unfold. His hands held behind his back as he watched the battle map that he stood above,watching his fighters slowly approach the friagtes size ships.

5 Frigates
1 Escort Carrier(Fighter)
1 Light Transport(Marines)


5 Frigates
1 Escort Carrier(Fighter)
1 Light Transport(Marines)


Citedal||Turian Embassy|| Councilor Puter Natadros


Puter was finally finished with today's council sessions,the male Turian plopping down on his desk to rest his knees that have been keeping him in one place for hours. He grabbed a wine glass and poured a blue liquor like substance into it before sitting back and talking a sip from it"Haaa that's it!"he said before setting it back down on his desk. He then decided to see what his government was currently building this month.

922+6.8

Palaven
1 Urban Area-110

Pheiros
1 Orbital Fuel Refinery-300
1 Orbital Mining Station-100

Digeris
3 Urban Areas-330
2 Planetary Fuel Depot-33
2 Industrial Complexes-33

1 Light Transport-22

3.8 remainder


Questions and Suggestions:Marines?
Mandalorian

Hey Kini, is this done?

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Elysian Kentarchy
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Founded: Nov 19, 2014
Iron Fist Consumerists

Postby Elysian Kentarchy » Tue Jan 09, 2018 2:44 pm

Everything I have so far, more may be added as I think of it.

Faction: Batarian Hegemony
Leader: From the Department of Information Control: the Hegemony Government is currently under military control following the Reaper's destruction, Admiral Baar Al'Shak is acting dictator of the Hegemony until further notice and is to be assisted by a council of high ranking officers.
Citadel Council member: No
Brief description of diplomatic relations: Well the Batarians are certainly not trusted by many considering their history and their relations with humans is... frosty to say the least and the previous government enforced an isolation and exile of the Batarian people so they don't have much diplomatic clout. However, they seem to be coming out of their era of isolation.
Military state of readiness: All available ships tend to maintain high levels of alert for all who enter the Hegemony's space but given the current state of things they can't be considered ready for a fight, not yet.
History:
To say the Hegemony is in a poor state would be an understatement even after the time that has gone by since the Reapers, they were hit first by the Reapers, most of their leaders were indoctrinated, their military was nearly completely destroyed besides the ships that made it out and they were occupied, by default, longest by the Reapers. Those blows left the Hegemony reeling and most of the leadership incapable of leading which left a strong underground resistance led by the few leaders who weren't indoctrinated or new leaders. When the war finally ended mass execution or enslavement of numerous surviving government officials and military leaders followed as they were found to be still suffering from indoctrination (and that, despite knowing they lacked true free will thanks to the indoctrination most Batarians were angered enough, not only due to the Reapers but past government actions to overlook their condition). Which meant that there were massive gaps in leadership and departments leading to the elevation of members of the lower castes to fill those offices bringing in fresh air to the admittedly stagnant government but also a change in views. The enslavement of war refugees was banned within the first months of control being reestablished by the Junta and the freeing of all slaves who were part of the resistance (virtually all of them) was announced soon after. Neither proclamation has been enforced perfectly and there is a new generation of slaves to take their place but the proclamations were welcome and served as a test to see how Batarians would react to changes in things. However the Hegemony acted rapidly to secure a hold over their home cluster with what ships they had left and remain firmly in control of their worlds and the dictatorship firmly secured its powerbase.

Beyond those initial moves, the Hegemony has been fairly quiet, mostly rebuilding their home cluster, economy, and the military, though the Junta and the leadership of Admiral Baar Al'shak is increasingly less provisional and more permanent.


Out of everyone in the Batarian government with a public record Admiral Baar Al'Shak was probably the last one expected to become the leader of the Hegemony, a reformer and not at all a favorite among the various governmental departments he was, however, a skilled enough politician and popular enough in the military to avoid having any harm fall on him or be cast out of his position, but that didn't stop reports circling multiple times at home and abroad over the years that he had been arrested or executed but he kept showing up despite that. And when it was finally concluded that he was probably indoctrinated and died along with the rest of the Hegemony government and high command when the Reapers arrived he showed up yet again, leading the Batarian resistance on Khar'shan, not to the surprise of some with one Alliance intelligence official remarking "I swear we are going to have to declare that Batarian alive when he actually dies to prevent him from showing up at his own funeral". Though his reasons for not suffering the same fate as many other officials might be that he is either extremely paranoid or has very good instincts, simply put he did not attend the initial showing of the Leviathan of Dis when it was recovered despite being an officer, being the equivalent of a fresh human NCO, and being invited to come and view it due to a prior engagement, dumb luck that saved him there. Then he heard from a fellow officer and good friend what being in the presence of the Leviathan made him feel and, suspecting that it was more than just a ship but unable to convince anyone, he made sure to be as far away from that thing as possible, declined offers to come and visit it, had excuses on hand if it ever came up to avoid the topic, tapped his own office, home and headquarters to make sure nothing related to it made it in and generally did everything he could to avoid what he felt could be contamination. That level of paranoia and instincts has paid off for him but, he notes sadly, not for his people. After he hit Admiral he quietly lobbied to have the thing dismantled or destroyed citing it as a security threat to the Hegemony but nothing came of it. And when he began hearing whispers of the Reapers he began making all moves he could but failed to convince his superiors that there was a threat to the Hegemony.

And when the Reapers arrived he was proven horrifically right and he went underground to lead the military and resistance on Khar'shan and did so throughout the war. After the war emerged as the highest ranking officer left he immediately was proclaimed dictator and began making moves to secure his hold over the government, a move welcomed by various factions as he was able enough to hold the Hegemony together.

He is considered a reformer both inside the Hegemony and outside due to his opposition to the Hegemony's isolationist policies, backing of terrorist groups, detestation of slavery and his desire to reform the Batarian Caste System, now that he has become dictator and there are no more notable opponents to his command he can carry out what reforms he wants. Though he is spending far more time rebuilding the Hegemony given how it received the first wave of the Reaper assault and all the damage done to their home system but it is clear that the Hegemony is changing, it has to.

Though a reformer the Department of Information Control is still existing means that information is very careful to get out. Though it is virtually an open secret that there are a lot of holes in their net thanks to the current state of affairs and the Department is increasingly focused on simply keeping military secrets and obscuring how bad a situation the Hegemony is in. However due to the bond among the commoners created by the resistance to the Reapers the Admiral's reforms are welcome.

Infrastructure and Claimed Worlds:
Harsa System:
  • Dezda (Barren World)-
  • Khar'shan (Garden, Homeworld)- 2 Urban Areas, 1 Fuel Depot, 4 Industrial Complexes, 4 Mining Complexes, 1 Small Spaceport, 1 Shipyard
  • Asteroid Belt-
  • Verush (Gas Giant)- 1 Orbital Mining Station (100)
  • Bira (Barren Moon)-
  • Ilem (Barren World)-
  • Spekilas (Barren World)-
Indris System
  • Camala (Garden)-
  • Cholis (Hostile Terrestrial)-
  • Hida (Gas Giant)-
  • Maklan (Hostile Terrestrial)-
  • Ramlat (Barren Terrestrial)-
Untrel System
  • Adek (Garden)-
  • Ezka (Hostile Terrestrial)-
  • Klos (Barren Terrestrial)-
  • Asteroid Belt-
  • Uza (Gas Giant)-
Vular System
  • Asteroid Belt-
  • Asteroid Belt-
  • Asteroid Belt-
  • Azimir (Gas Giant)-
  • Erszbat (Garden World)- 1 Fuel Depot (15), 1 Urban Area (100), level 1 ground fortifications (free)
  • Vana (Barren World)-

Military:
a) Ground Forces:
[*]Kharsh'an Garrison: 2 Infantry divisions, 1 Militia Division
[*]Erzbat Garrison: 1 Militia Division (6), 1 Ares Mech Battalion
[*]Adek Garrison: 1 Ares Mech Battalion
b) Space Fleets:
[*]Harsa Fleet: 1 Dreadnought, 2 Heavy Cruisers, 2 mining ships, 2 Destroyers, 1 Interceptor Wing

Income:
Khar'shan: 83+44 (Spaceport)+100 (natural income) 241
Verush- 30
Mining Ships: 50
Erszbat: 130
Base Income: 15
Total: 466

Startup Spent: 798
Remaining: 2

RP Example: I've been on hiatus for quite a while so I don't have much of anything recent, I can dig up something older if you want it though, but I have been in previous iterations of this.
Questions and Suggestions: Been wondering this for a while but what is the difference between fighters and interceptors anyway (besides more being in an interceptor wing that is)?
Mandalorian
Last edited by Elysian Kentarchy on Tue Jan 09, 2018 9:13 pm, edited 3 times in total.


Celivaia wrote:"Today is a great day. Recently, we completed a project that will greatly help the Salarian Union in it's fight, and while I cannot divulge information about this project, I am pleased to announce that this project was no small feat, and for his dedication, work, and pure, brilliant genius, we have a special award for this Salarian. We cannot divulge the name of this operative, but we have given him a special award, the "Star of the Union," and as an added bonus, we have decided to rename this, our home planet, after him. As of this moment, you are now standing on Solus'Kesh."

Philosophy and Religion Major

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Jhet
Chargé d'Affaires
 
Posts: 427
Founded: Dec 28, 2016
Ex-Nation

Postby Jhet » Tue Jan 09, 2018 4:20 pm

Elysian Kentarchy wrote:Been wondering this for a while but what is the difference between fighters and interceptors anyway (besides more being in an interceptor wing that is)?
Fighters carry anti-ship Disruptor Torpedoes. Interceptors attack fighters. Remember to include planetary incomes to your economy. They contribute most of your early-game income.

Vladivostokava wrote:*snip*
It's a factions game, so all Turian military units in the Hierarchy are controlled by the Hierarchy player. A renegade turian world would be the closest to what is requested.

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Vladivostokava
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Posts: 1865
Founded: Apr 21, 2016
Ex-Nation

Postby Vladivostokava » Tue Jan 09, 2018 4:45 pm

Jhet wrote:
Elysian Kentarchy wrote:Been wondering this for a while but what is the difference between fighters and interceptors anyway (besides more being in an interceptor wing that is)?
Fighters carry anti-ship Disruptor Torpedoes. Interceptors attack fighters. Remember to include planetary incomes to your economy. They contribute most of your early-game income.

Vladivostokava wrote:*snip*
It's a factions game, so all Turian military units in the Hierarchy are controlled by the Hierarchy player. A renegade turian world would be the closest to what is requested.

Turians wouldn't allow a "renegade turian world", that is the whole point of the unification wars.
The second I said "I'M FR-!" I would be bombed into jelly by a unrelenting and far more powerful turian hierarchy force.
I want to control a naval unit under the hierarchy, like a task force or special division.
My name is Ava/Ewa I am from Poland.
我会说一点, Mowie po polsku, I speak English.
I am Polish born, American citizen, I live in China.

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