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North America Inc
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Posts: 7614
Founded: Mar 07, 2013
Capitalizt

Postby North America Inc » Sun Jan 07, 2018 2:50 pm

Ralnis wrote:
North America Inc wrote:Well not invade you.

Then how much or of what percentage?

Message me.

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Theyra
Negotiator
 
Posts: 6173
Founded: Aug 29, 2015
Democratic Socialists

Postby Theyra » Sun Jan 07, 2018 2:53 pm

Wait, so the Alliance is okay with a rouge group of humans using reaper tech?

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North America Inc
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Posts: 7614
Founded: Mar 07, 2013
Capitalizt

Postby North America Inc » Sun Jan 07, 2018 2:54 pm

Theyra wrote:Wait, so the Alliance is okay with a rouge group of humans using reaper tech?

God no. Bit a few within the state are okay with bribes.

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Theyra
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Founded: Aug 29, 2015
Democratic Socialists

Postby Theyra » Sun Jan 07, 2018 2:58 pm

North America Inc wrote:
Theyra wrote:Wait, so the Alliance is okay with a rouge group of humans using reaper tech?

God no. Bit a few within the state are okay with bribes.


So okay with bribes.
Last edited by Theyra on Sun Jan 07, 2018 2:59 pm, edited 1 time in total.

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North America Inc
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Posts: 7614
Founded: Mar 07, 2013
Capitalizt

Postby North America Inc » Sun Jan 07, 2018 3:03 pm

Theyra wrote:
North America Inc wrote:God no. Bit a few within the state are okay with bribes.


So okay with bribes.

As much as any government is okay with bribes.

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Theyra
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Posts: 6173
Founded: Aug 29, 2015
Democratic Socialists

Postby Theyra » Sun Jan 07, 2018 3:09 pm

North America Inc wrote:
Theyra wrote:
So okay with bribes.

As much as any government is okay with bribes.


From a humans using reaper tech, could be interesting if anyone finds out about it.

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Elerian
Postmaster-General
 
Posts: 11497
Founded: Aug 31, 2012
Father Knows Best State

Postby Elerian » Sun Jan 07, 2018 3:28 pm

Theyra wrote:
North America Inc wrote:As much as any government is okay with bribes.


From a humans using reaper tech, could be interesting if anyone finds out about it.


Maybe Khalisah al-Jilani will have to do an expose?

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Ralnis
Postmaster of the Fleet
 
Posts: 28558
Founded: Aug 06, 2012
Inoffensive Centrist Democracy

Postby Ralnis » Sun Jan 07, 2018 3:45 pm

Theyra wrote:
North America Inc wrote:As much as any government is okay with bribes.


From a humans using reaper tech, could be interesting if anyone finds out about it.

Not even the colonists know that their transhumanist technology was reverse-engineered to be used safetly from Reaper tech.
This account must be deleted. The person behind it is a racist, annoying waste of life that must be shunned back to whatever rock he crawled out from.

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North America Inc
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Founded: Mar 07, 2013
Capitalizt

Postby North America Inc » Sun Jan 07, 2018 5:12 pm

Along with the plethora of other issues and debates I am currently involved with, I planned to detail how warfare has changed since the Great War. I have a few ideas, but feel free to post them here if you got some too.

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The Orson Empire
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Founded: Mar 20, 2012
Left-wing Utopia

Postby The Orson Empire » Sun Jan 07, 2018 6:09 pm

North America Inc wrote:Along with the plethora of other issues and debates I am currently involved with, I planned to detail how warfare has changed since the Great War. I have a few ideas, but feel free to post them here if you got some too.

Many large warships and even some dreadnoughts were destroyed during the Reaper invasion. Because of this, carriers could take over the role that battleships used to play in combat.

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Lunas Legion
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Founded: Jan 21, 2013
Psychotic Dictatorship

Postby Lunas Legion » Sun Jan 07, 2018 6:17 pm

The Orson Empire wrote:
North America Inc wrote:Along with the plethora of other issues and debates I am currently involved with, I planned to detail how warfare has changed since the Great War. I have a few ideas, but feel free to post them here if you got some too.

Many large warships and even some dreadnoughts were destroyed during the Reaper invasion. Because of this, carriers could take over the role that battleships used to play in combat.


On this note, perhaps you have development of 'heavy' fighters, FTL-capable (but only 1-2 jumps) fighter-bombers bigger than their standard brothers but smaller than corvettes used for hit and run strikes so that carriers can launch inter-system strikes without risking themselves?
Last edited by William Slim Wed Dec 14 1970 10:35 pm, edited 35 times in total.

Confirmed member of Kyloominati, Destroyers of Worlds Membership can be applied for here

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The Orson Empire
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Founded: Mar 20, 2012
Left-wing Utopia

Postby The Orson Empire » Sun Jan 07, 2018 6:33 pm

Lunas Legion wrote:
The Orson Empire wrote:Many large warships and even some dreadnoughts were destroyed during the Reaper invasion. Because of this, carriers could take over the role that battleships used to play in combat.


On this note, perhaps you have development of 'heavy' fighters, FTL-capable (but only 1-2 jumps) fighter-bombers bigger than their standard brothers but smaller than corvettes used for hit and run strikes so that carriers can launch inter-system strikes without risking themselves?

Very good idea.

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North America Inc
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Founded: Mar 07, 2013
Capitalizt

Postby North America Inc » Sun Jan 07, 2018 7:34 pm

Lunas Legion wrote:
The Orson Empire wrote:Many large warships and even some dreadnoughts were destroyed during the Reaper invasion. Because of this, carriers could take over the role that battleships used to play in combat.


On this note, perhaps you have development of 'heavy' fighters, FTL-capable (but only 1-2 jumps) fighter-bombers bigger than their standard brothers but smaller than corvettes used for hit and run strikes so that carriers can launch inter-system strikes without risking themselves?

That can work, the writers will then have to flat out state what system he is in, something that some of us forget to post.
Last edited by North America Inc on Sun Jan 07, 2018 9:55 pm, edited 1 time in total.

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Nuxipal
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Posts: 8887
Founded: Apr 25, 2010
Corrupt Dictatorship

Postby Nuxipal » Sun Jan 07, 2018 9:51 pm

North America Inc wrote:
Lunas Legion wrote:
On this note, perhaps you have development of 'heavy' fighters, FTL-capable (but only 1-2 jumps) fighter-bombers bigger than their standard brothers but smaller than corvettes used for hit and run strikes so that carriers can launch inter-system strikes without risking themselves?

That can work, the writers oils then have to flat out state whatvsystem he is in, something that some of us forget to post.


I like that carrier idea. Hate the idea of building carriers though lol. So many expenses!

As far as new options for warfare, I do think the drain on life in the galaxy will play a major impact on how Warfare should be RPed. Life will be seen as either precious to a nation or as useless due to the nature of the Reaper War. Reapers harvested whole planetary populations and nearly wiped out a few species entirely. The Hanar will be nearly gone if we go with Kahje having fallen to infiltration and sabotage. The Elcor might as well not exist now that I am looking at it, if Shep did not send them aid. Even if she did, well... the Elcor Diplomat did say that there may not be enough Elcor now (since most Elcor remained on their homeworld and never colonized).

As far as the big ships, I don't think they are entirely useless just yet. I do think that they will need to be updated, similarly to how battleships and cruisers updated in modern naval history. Long range heavy missiles which can home in on targets from the far side of a system, think cruise missiles. Perhaps more bombardment capabilities to destroy static defenses on and above planets.

Light Cruisers and Destroyers could have advanced to becoming the new ships of the line so to speak. Heavier armor and heavier weapons (their prices did go up since the last RP) make them very effective now.

Aside from the ships, there should be new defensive systems available as upgrades. Perhaps one listed as "Anti-Fighter Screen - Highly advanced targeting system that gives our short range energy weapons the capability of hitting and destroying fighters quickly and effectively. +50%"

Upgraded mechanized units or upgrades specific for mechs. There would be destroyed and inoperable Reaper tech littered EVERYWHERE. Advancements in VI, AI, and perhaps even Sentient robotics would be on the rise in the Terminus for certain, perhaps somewhere in the Citadel Council space too. At least military mechs would see some improvement.
National Information: http://kutath.weebly.com/

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Vladivostokava
Ambassador
 
Posts: 1865
Founded: Apr 21, 2016
Ex-Nation

Postby Vladivostokava » Sun Jan 07, 2018 9:52 pm

Could I play as a Turian military unit?
My name is Ava/Ewa I am from Poland.
我会说一点, Mowie po polsku, I speak English.
I am Polish born, American citizen, I live in China.

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North America Inc
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Posts: 7614
Founded: Mar 07, 2013
Capitalizt

Postby North America Inc » Sun Jan 07, 2018 10:08 pm

Vladivostokava wrote:Could I play as a Turian military unit?

Sure.

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Nuxipal
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Posts: 8887
Founded: Apr 25, 2010
Corrupt Dictatorship

Postby Nuxipal » Sun Jan 07, 2018 10:09 pm

Vladivostokava wrote:Could I play as a Turian military unit?


So long as you an independent faction from the Turians themselves, I don't think that would be a problem. Perhaps somewhere in the Attican Traverse having been cut off after the Reaper War.
National Information: http://kutath.weebly.com/

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North America Inc
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Posts: 7614
Founded: Mar 07, 2013
Capitalizt

Postby North America Inc » Sun Jan 07, 2018 10:16 pm

Nuxipal wrote:
North America Inc wrote:That can work, the writers oils then have to flat out state whatvsystem he is in, something that some of us forget to post.


I like that carrier idea. Hate the idea of building carriers though lol. So many expenses!

As far as new options for warfare, I do think the drain on life in the galaxy will play a major impact on how Warfare should be RPed. Life will be seen as either precious to a nation or as useless due to the nature of the Reaper War. Reapers harvested whole planetary populations and nearly wiped out a few species entirely. The Hanar will be nearly gone if we go with Kahje having fallen to infiltration and sabotage. The Elcor might as well not exist now that I am looking at it, if Shep did not send them aid. Even if she did, well... the Elcor Diplomat did say that there may not be enough Elcor now (since most Elcor remained on their homeworld and never colonized).

As far as the big ships, I don't think they are entirely useless just yet. I do think that they will need to be updated, similarly to how battleships and cruisers updated in modern naval history. Long range heavy missiles which can home in on targets from the far side of a system, think cruise missiles. Perhaps more bombardment capabilities to destroy static defenses on and above planets.

Light Cruisers and Destroyers could have advanced to becoming the new ships of the line so to speak. Heavier armor and heavier weapons (their prices did go up since the last RP) make them very effective now.

Aside from the ships, there should be new defensive systems available as upgrades. Perhaps one listed as "Anti-Fighter Screen - Highly advanced targeting system that gives our short range energy weapons the capability of hitting and destroying fighters quickly and effectively. +50%"

Upgraded mechanized units or upgrades specific for mechs. There would be destroyed and inoperable Reaper tech littered EVERYWHERE. Advancements in VI, AI, and perhaps even Sentient robotics would be on the rise in the Terminus for certain, perhaps somewhere in the Citadel Council space too. At least military mechs would see some improvement.

One of my idea did involve creating missile cruiser vehicle, one that launches rockets from the far end in the system.

I tried to imply the creation of new robotic improvements to compensate the loss of life, ie Hephaestus and Ares. But I do have more ideas I want to buy you guys later.

Everything went up in price and experienced a decrease in value, it's not just destroyers

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Lunas Legion
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Posts: 30809
Founded: Jan 21, 2013
Psychotic Dictatorship

Postby Lunas Legion » Sun Jan 07, 2018 10:48 pm

Personally, I think we should make dreadnoughts unbuildable or massively increase the cost of them; it's the aftermath of a conflict, no one wants to spend money on colossal ships like dreadnoughts so people will treat them as precious resources not to be squandered on anything except the most vital of battles.
Last edited by William Slim Wed Dec 14 1970 10:35 pm, edited 35 times in total.

Confirmed member of Kyloominati, Destroyers of Worlds Membership can be applied for here

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Nuxipal
Powerbroker
 
Posts: 8887
Founded: Apr 25, 2010
Corrupt Dictatorship

Postby Nuxipal » Sun Jan 07, 2018 10:51 pm

Lunas Legion wrote:Personally, I think we should make dreadnoughts unbuildable or massively increase the cost of them; it's the aftermath of a conflict, no one wants to spend money on colossal ships like dreadnoughts so people will treat them as precious resources not to be squandered on anything except the most vital of battles.


Personally, I think we are fine where we are regarding Dreadnoughts. They are already prohibitively expensive considering the resources required to begin building one. A shipyard, then building it into a military shipyard OR building an orbital shipyard (if its still a thing). Then the 90 (or 100) credits of production being blocked off on whichever planet you are building it on for 7 to 12 months.

Perhaps we could increase the price of them if we had to, but I had previously built in ways to prevent any faction from simply just building one.
National Information: http://kutath.weebly.com/

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North America Inc
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Posts: 7614
Founded: Mar 07, 2013
Capitalizt

Postby North America Inc » Sun Jan 07, 2018 11:35 pm

Okay, I'm tired of this, if you are using a system not outlined by the map or Nuxs created systems than tell me.

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G-Tech Corporation
Khan of Spam
 
Posts: 62546
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Sun Jan 07, 2018 11:37 pm

North America Inc wrote:Okay, I'm tired of this, if you are using a system not outlined by the map or Nuxs created systems than tell me.


*raises hand*

All of the Consensus’ current systems are never touched on in ME.
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

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Nuxipal
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Posts: 8887
Founded: Apr 25, 2010
Corrupt Dictatorship

Postby Nuxipal » Mon Jan 08, 2018 12:02 am

G-Tech Corporation wrote:
North America Inc wrote:Okay, I'm tired of this, if you are using a system not outlined by the map or Nuxs created systems than tell me.


*raises hand*

All of the Consensus’ current systems are never touched on in ME.


I think I had your systems on one of my maps... the problem is I have like.. 4 dozen maps on 2 different computers.

Maybe we could reduce the number of Dark Space systems the Geth control/have access to to 1 cluster with 2 systems. Need some place for that mega-structure to have under construction and for the telescopic array at the galaxy's edge.
National Information: http://kutath.weebly.com/

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G-Tech Corporation
Khan of Spam
 
Posts: 62546
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Mon Jan 08, 2018 12:12 am

Nuxipal wrote:
G-Tech Corporation wrote:
*raises hand*

All of the Consensus’ current systems are never touched on in ME.


I think I had your systems on one of my maps... the problem is I have like.. 4 dozen maps on 2 different computers.

Maybe we could reduce the number of Dark Space systems the Geth control/have access to to 1 cluster with 2 systems. Need some place for that mega-structure to have under construction and for the telescopic array at the galaxy's edge.


Mm, perhaps. The main reason I imported the number of systems I did was because I don’t anticipate the Geth being able to expand or colonize at all for, well, years in all probability. At least not without being sat on by the Citadel Fleet, given Quarian influence there. So whatever the Consensus starts with is what it will have for the foreseeable future, and two systems would cap the Geth pretty hard into complete irrelevance.
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

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Nuxipal
Powerbroker
 
Posts: 8887
Founded: Apr 25, 2010
Corrupt Dictatorship

Postby Nuxipal » Mon Jan 08, 2018 12:29 am

G-Tech Corporation wrote:
Nuxipal wrote:
I think I had your systems on one of my maps... the problem is I have like.. 4 dozen maps on 2 different computers.

Maybe we could reduce the number of Dark Space systems the Geth control/have access to to 1 cluster with 2 systems. Need some place for that mega-structure to have under construction and for the telescopic array at the galaxy's edge.


Mm, perhaps. The main reason I imported the number of systems I did was because I don’t anticipate the Geth being able to expand or colonize at all for, well, years in all probability. At least not without being sat on by the Citadel Fleet, given Quarian influence there. So whatever the Consensus starts with is what it will have for the foreseeable future, and two systems would cap the Geth pretty hard into complete irrelevance.


That depends on if we have Exploration in this edition.. speaking of Exploration I had come up with a restriction for Exploration while I was out today.

We could put a requirement on Exploration of only being accessible by those nations whose monthly roll are 1,2,8,9, or 10. So only the outright downtrodden or the most prosperous can explore out of desperation or out of a sense of pride.
National Information: http://kutath.weebly.com/

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