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by North America Inc » Sun Jan 07, 2018 2:50 pm

by North America Inc » Sun Jan 07, 2018 2:54 pm
Theyra wrote:Wait, so the Alliance is okay with a rouge group of humans using reaper tech?

by North America Inc » Sun Jan 07, 2018 3:03 pm
by Ralnis » Sun Jan 07, 2018 3:45 pm

by North America Inc » Sun Jan 07, 2018 5:12 pm

by The Orson Empire » Sun Jan 07, 2018 6:09 pm
North America Inc wrote:Along with the plethora of other issues and debates I am currently involved with, I planned to detail how warfare has changed since the Great War. I have a few ideas, but feel free to post them here if you got some too.

by Lunas Legion » Sun Jan 07, 2018 6:17 pm
The Orson Empire wrote:North America Inc wrote:Along with the plethora of other issues and debates I am currently involved with, I planned to detail how warfare has changed since the Great War. I have a few ideas, but feel free to post them here if you got some too.
Many large warships and even some dreadnoughts were destroyed during the Reaper invasion. Because of this, carriers could take over the role that battleships used to play in combat.

by The Orson Empire » Sun Jan 07, 2018 6:33 pm
Lunas Legion wrote:The Orson Empire wrote:Many large warships and even some dreadnoughts were destroyed during the Reaper invasion. Because of this, carriers could take over the role that battleships used to play in combat.
On this note, perhaps you have development of 'heavy' fighters, FTL-capable (but only 1-2 jumps) fighter-bombers bigger than their standard brothers but smaller than corvettes used for hit and run strikes so that carriers can launch inter-system strikes without risking themselves?

by North America Inc » Sun Jan 07, 2018 7:34 pm
Lunas Legion wrote:The Orson Empire wrote:Many large warships and even some dreadnoughts were destroyed during the Reaper invasion. Because of this, carriers could take over the role that battleships used to play in combat.
On this note, perhaps you have development of 'heavy' fighters, FTL-capable (but only 1-2 jumps) fighter-bombers bigger than their standard brothers but smaller than corvettes used for hit and run strikes so that carriers can launch inter-system strikes without risking themselves?

by Nuxipal » Sun Jan 07, 2018 9:51 pm
North America Inc wrote:Lunas Legion wrote:
On this note, perhaps you have development of 'heavy' fighters, FTL-capable (but only 1-2 jumps) fighter-bombers bigger than their standard brothers but smaller than corvettes used for hit and run strikes so that carriers can launch inter-system strikes without risking themselves?
That can work, the writers oils then have to flat out state whatvsystem he is in, something that some of us forget to post.

by Vladivostokava » Sun Jan 07, 2018 9:52 pm

by North America Inc » Sun Jan 07, 2018 10:08 pm
Vladivostokava wrote:Could I play as a Turian military unit?

by Nuxipal » Sun Jan 07, 2018 10:09 pm
Vladivostokava wrote:Could I play as a Turian military unit?

by North America Inc » Sun Jan 07, 2018 10:16 pm
Nuxipal wrote:North America Inc wrote:That can work, the writers oils then have to flat out state whatvsystem he is in, something that some of us forget to post.
I like that carrier idea. Hate the idea of building carriers though lol. So many expenses!
As far as new options for warfare, I do think the drain on life in the galaxy will play a major impact on how Warfare should be RPed. Life will be seen as either precious to a nation or as useless due to the nature of the Reaper War. Reapers harvested whole planetary populations and nearly wiped out a few species entirely. The Hanar will be nearly gone if we go with Kahje having fallen to infiltration and sabotage. The Elcor might as well not exist now that I am looking at it, if Shep did not send them aid. Even if she did, well... the Elcor Diplomat did say that there may not be enough Elcor now (since most Elcor remained on their homeworld and never colonized).
As far as the big ships, I don't think they are entirely useless just yet. I do think that they will need to be updated, similarly to how battleships and cruisers updated in modern naval history. Long range heavy missiles which can home in on targets from the far side of a system, think cruise missiles. Perhaps more bombardment capabilities to destroy static defenses on and above planets.
Light Cruisers and Destroyers could have advanced to becoming the new ships of the line so to speak. Heavier armor and heavier weapons (their prices did go up since the last RP) make them very effective now.
Aside from the ships, there should be new defensive systems available as upgrades. Perhaps one listed as "Anti-Fighter Screen - Highly advanced targeting system that gives our short range energy weapons the capability of hitting and destroying fighters quickly and effectively. +50%"
Upgraded mechanized units or upgrades specific for mechs. There would be destroyed and inoperable Reaper tech littered EVERYWHERE. Advancements in VI, AI, and perhaps even Sentient robotics would be on the rise in the Terminus for certain, perhaps somewhere in the Citadel Council space too. At least military mechs would see some improvement.

by Lunas Legion » Sun Jan 07, 2018 10:48 pm

by Nuxipal » Sun Jan 07, 2018 10:51 pm
Lunas Legion wrote:Personally, I think we should make dreadnoughts unbuildable or massively increase the cost of them; it's the aftermath of a conflict, no one wants to spend money on colossal ships like dreadnoughts so people will treat them as precious resources not to be squandered on anything except the most vital of battles.

by North America Inc » Sun Jan 07, 2018 11:35 pm

by G-Tech Corporation » Sun Jan 07, 2018 11:37 pm
North America Inc wrote:Okay, I'm tired of this, if you are using a system not outlined by the map or Nuxs created systems than tell me.

by Nuxipal » Mon Jan 08, 2018 12:02 am

by G-Tech Corporation » Mon Jan 08, 2018 12:12 am
Nuxipal wrote:G-Tech Corporation wrote:
*raises hand*
All of the Consensus’ current systems are never touched on in ME.
I think I had your systems on one of my maps... the problem is I have like.. 4 dozen maps on 2 different computers.
Maybe we could reduce the number of Dark Space systems the Geth control/have access to to 1 cluster with 2 systems. Need some place for that mega-structure to have under construction and for the telescopic array at the galaxy's edge.

by Nuxipal » Mon Jan 08, 2018 12:29 am
G-Tech Corporation wrote:Nuxipal wrote:
I think I had your systems on one of my maps... the problem is I have like.. 4 dozen maps on 2 different computers.
Maybe we could reduce the number of Dark Space systems the Geth control/have access to to 1 cluster with 2 systems. Need some place for that mega-structure to have under construction and for the telescopic array at the galaxy's edge.
Mm, perhaps. The main reason I imported the number of systems I did was because I don’t anticipate the Geth being able to expand or colonize at all for, well, years in all probability. At least not without being sat on by the Citadel Fleet, given Quarian influence there. So whatever the Consensus starts with is what it will have for the foreseeable future, and two systems would cap the Geth pretty hard into complete irrelevance.
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