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Test of Time [OOC]

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Braddon Industries
Civil Servant
 
Posts: 8
Founded: Dec 12, 2017
Ex-Nation

Postby Braddon Industries » Tue Dec 12, 2017 5:49 pm

The Frozen Forest wrote:
Braddon Industries wrote:In terms of culture, can we make something completely up, or does it have to have some sort of similarity with the actual cultures?

I think that was mentioned in the Divergence part of the Regulations post. Basically, some things you would need to have similar just based on geography (Like Rice being important in Asia, and no horses in America) but he heavily implied you could make your own cultures within limits.

Thanks.

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Damverland
Diplomat
 
Posts: 632
Founded: Jun 11, 2016
Ex-Nation

Postby Damverland » Tue Dec 12, 2017 6:13 pm

The Frozen Forest wrote:
Braddon Industries wrote:In terms of culture, can we make something completely up, or does it have to have some sort of similarity with the actual cultures?

I think that was mentioned in the Divergence part of the Regulations post. Basically, some things you would need to have similar just based on geography (Like Rice being important in Asia, and no horses in America) but he heavily implied you could make your own cultures within limits.

It is fine to make your cultures the way you want within the realm of plausibility, but don't make it very similar to real life cultures.

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Damverland
Diplomat
 
Posts: 632
Founded: Jun 11, 2016
Ex-Nation

Postby Damverland » Tue Dec 12, 2017 6:17 pm

All reservations noted.

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The Frozen Forest
Ambassador
 
Posts: 1958
Founded: Sep 12, 2016
Ex-Nation

Postby The Frozen Forest » Tue Dec 12, 2017 6:28 pm

I have a question now, actually. The application is a bit confusing because it mentions advanced weapons such as tanks when it also happens to say that the extremely early, 1,000 BC if i remember correctly. Which time period should we be building our nations around?
Add 3,981 to my Post Count

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Damverland
Diplomat
 
Posts: 632
Founded: Jun 11, 2016
Ex-Nation

Postby Damverland » Tue Dec 12, 2017 6:33 pm

Braddon Industries wrote:
Reservation

NS Name - Braddon Industries
Name - Land of The River
Territory -
Lower Egypt
(Image)

812, Do Not Remove

If you wish to reserve Egypt, that is fine. But note that Egypt is currently known as Jurisa. If you want more information, check the wiki.

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Damverland
Diplomat
 
Posts: 632
Founded: Jun 11, 2016
Ex-Nation

Postby Damverland » Tue Dec 12, 2017 6:34 pm

The Frozen Forest wrote:I have a question now, actually. The application is a bit confusing because it mentions advanced weapons such as tanks when it also happens to say that the extremely early, 1,000 BC if i remember correctly. Which time period should we be building our nations around?

That's all for future applications. Base your technology around 1000 BC time stuff.

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Hashkin
Diplomat
 
Posts: 985
Founded: Jul 16, 2016
Ex-Nation

Postby Hashkin » Tue Dec 12, 2017 6:44 pm

Reservation

Poster: The Democratic States of Hashkin
Name: Sperana
Territory: North Eastern Tukrish seaboard and Western Georgia

429

Democratic Peoples republic of Kelvinsi wrote:Why would would India need an aircraft carrier? India is an aircraft carrier.
economic left/right 0.88
social libertarian/authoritarian -1.74
DEFCON:
1 - Nuclear War
2 - Major/World War
3 - Hashkinian Forces Deployed
4 - Tension Risen <--
5 - Peacetime


CHNN Minute-by-Minute Report

Geologist team and Sec. Foreign Affairs Michael Dewey, who were sent to Greater Goverwal, are reported missing. Searches are being conducted.

Chancellor Bakker landmark bill facing backlash from Egaltarian Party. "It's a travesty, this bill will hurt thousands"- House Majortity Leader Finn Randall.


I side with results

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Confederate States of Uzumakistan
Civilian
 
Posts: 1
Founded: Dec 11, 2017
Ex-Nation

Postby Confederate States of Uzumakistan » Tue Dec 12, 2017 6:48 pm

Reservation

NS Name - Confederate States of Uzumakistan
Name - The Confederacy of the Apache Union
Territory - Nevada

812, Do Not Remove

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The Frozen Forest
Ambassador
 
Posts: 1958
Founded: Sep 12, 2016
Ex-Nation

Postby The Frozen Forest » Tue Dec 12, 2017 6:58 pm

Hashkin wrote:
Reservation

Poster: The Democratic States of Hashkin
Name: Sperana
Territory: North Eastern Tukrish seaboard and Western Georgia

429

Your going to be extremely close to me, since my nation is involved in most of Iraq. We could have some ties if you want?
Add 3,981 to my Post Count

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Ralnis
Postmaster of the Fleet
 
Posts: 28558
Founded: Aug 06, 2012
Ex-Nation

Postby Ralnis » Tue Dec 12, 2017 7:07 pm

Reservation

NS Name - Ralnis
Name - Manatu Olu
Territory - Great Rift Valley

812, Do Not Remove
This account must be deleted. The person behind it is a racist, annoying waste of life that must be shunned back to whatever rock he crawled out from.

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Damverland
Diplomat
 
Posts: 632
Founded: Jun 11, 2016
Ex-Nation

Postby Damverland » Wed Dec 13, 2017 2:17 am

Confederate States of Uzumakistan wrote:
Reservation

NS Name - Confederate States of Uzumakistan
Name - The Confederacy of the Apache Union
Territory - Nevada

812, Do Not Remove

You might want to change your name, the Apache don't exist here, and any parallels to real life groups aren't allowed.

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Damverland
Diplomat
 
Posts: 632
Founded: Jun 11, 2016
Ex-Nation

Postby Damverland » Wed Dec 13, 2017 3:45 am

Labstoska wrote:Will the time jumps that happen every day grow shorter as time progresses say that in the 1960's it will only progress at 2 years a day?

Late answer, but yes. As time goes on, time jumps will slow down until it could possibly end up with half a year in the modern age.

All reservations noted.

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Hashkin
Diplomat
 
Posts: 985
Founded: Jul 16, 2016
Ex-Nation

Postby Hashkin » Wed Dec 13, 2017 5:46 am

The Frozen Forest wrote:
Hashkin wrote:
Reservation

Poster: The Democratic States of Hashkin
Name: Sperana
Territory: North Eastern Tukrish seaboard and Western Georgia

429

Your going to be extremely close to me, since my nation is involved in most of Iraq. We could have some ties if you want?

That would be great, but ij don't know if I would be isolationist or not

Democratic Peoples republic of Kelvinsi wrote:Why would would India need an aircraft carrier? India is an aircraft carrier.
economic left/right 0.88
social libertarian/authoritarian -1.74
DEFCON:
1 - Nuclear War
2 - Major/World War
3 - Hashkinian Forces Deployed
4 - Tension Risen <--
5 - Peacetime


CHNN Minute-by-Minute Report

Geologist team and Sec. Foreign Affairs Michael Dewey, who were sent to Greater Goverwal, are reported missing. Searches are being conducted.

Chancellor Bakker landmark bill facing backlash from Egaltarian Party. "It's a travesty, this bill will hurt thousands"- House Majortity Leader Finn Randall.


I side with results

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Darksworth
Envoy
 
Posts: 316
Founded: Nov 10, 2017
Ex-Nation

Postby Darksworth » Wed Dec 13, 2017 9:34 am

Application
NS Name - Darksworth
Names - Kingdom of Esythrosia
Symbols -
  • Image
  • Image
  • Image
  • Image
  • Image
  • Image
  • Image
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Territories -
  • Image
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Government - Meritocratic Thalassocracy
Leader(s) - Tarisian Family, led by Esyther Vastoro Taria
Capital - Erythros, located in the west of Crete (Marked in Dark Red)

Demographics -
  • Population: approx. 75,000-90,000
    Seamen/Seawomen (eg. fishers, naval crewmen, divers)(60%)
    Land Explorers/Soldiers (23%)
    Merchants/Traders (12%)
    Others (eg. Zealots, Slaves, Farmers)(5%)
Ethnicity -
  • Native Esys (76%)
  • Foreign Esys (18%)
  • Others (4%)
----
  • Osa Esys (Citizens living in the cities with -os as the ending letters)(54%)
  • Ian Esys (Citizens living in the cities with -ia as the ending letters)(40%)
  • Slaves (4%)
  • Others/Unnassigned (Infants, foreigners, nomadic)(2%)
Religion(s) - Osia is a Polytheistic religion. It has it's main focuses of worshipping two main gods, mainly Os and Ia. These two gods govern two directions, respectively the Left and Right. Worship of them requires a death of a living being, Human sacrifice is uncommon but child sacrifice along with animal sacrifice is mandatory. There are other gods however like Huth, the god of up. Das, the god of below. Ge, the god of everything in-between. Huth is the most famous of the minor gods while Ge is the most infamous one. Ge is split into two beings, mainly G and E. G is the demi-god of the right-angle lines while E is the demi-god of left-angled lines.
Language(s) -
  • The Osian alphabet, which is the official written form of the Esythrosian language, is only composed of straight, curved and angled arrows. Each arrow are evidently arranged to form combinations which will denote certain objects. Dots and spaces has also becoming slowly popular.
  • The Esys Language, which is the sole official spoken language of the Esythrosians, are composed of slightly complex consonants and vowels. But a very common trait is that all words end in -sak, -esh, -juh and -ko. The accent is that of "sharp" change in mouth fixture, resulting in "edged" or sudden change of focal and tone.
Military Organization - The land-based military organization of the Esythrosians are mainly simplistic. A single division, called "Syts", are composed of minimally 250 men and to the highest count of 700 soldiers. two or more Syts are called "Sythers" and one that has more than 10 Syts are called "Sroians". Men and even women that are officially-recognized citizens of the kingdom are hired using large sums of the Esythrosian currency of Gerosian coins or given fiefdoms corresponding to their feats and prowess in battle. Those who are not official citizens are forcefully recruited to join the army, unless they are listed as too young or old. And if they complete and succeed in a military campaign, they will be officially-branded as ethnic citizens of Esythrosia, even given a small pouch of Gerosian coin if displaying exemplary actions in war.

Formations in the army are generally up to the commanders and generals in battle, who exerts and exercises their authority to ensure a proper response. But some notable formations are almost present in the military culture of Esythrosia. And one of these formations is the "Arrow" formation. The Arrow formation composes of melee infantry on the front positioned in the shape of the arrow head while the main body is composed of range units like slingers, bowmen and archers, with all units moving in a moderate to even a running speed. This formation serves as a reliable offensive and defense-breaker maneuver during battle that would leave a lesser opponent's army in shambles if countered incorrectly.

There are other more notable formations like the "Three Tortoise" formation and the "Ge" formation, with each specializing in defense and immense shock value respectively, although not used as much as the Arrow formation.
Army - Normally, during times of no major wars, the average army count of the kingdom is a maximum 700 to 1,300 men. The personnel count would rise to an average 1,500 to 1,900 men.

In terms of troop composition, the Esythrosians have mainly used light infantry and cavalry since the nation's inception. Rarely would they use heavily-armored units, which are only reserves as the Esyther's personal guards.

Light Melee Infantry, which are officially referred to as the "Osiatics", is a primary component of the Esythrosian land army. They are pulled from the citizens and even foreigners of the kingdom.

The ones who only pledges to a single military campaign or would be working with the army as a melee infantrymen for a short period are called "Osiatic Minors". They are given a 2 to 5-month long training before being sent off to war, they are supplied by the kingdom regarding their equipment.

The others however, who pledges their entire life in military service as a professional and veteran melee infantrymen are called the "Osiatic Majors". Their training are every hour where they are not pre-occupied by fighting or daily sustenance. The Esythrosian nation expects the Osiatic Majors to provide their own weapons except for armor and shields, which are pre-determined by the Esyther himself. They are the most-disciplined and trained melee infantrymen on the army, they'd rather die for the nation than lose, which is quite a double-edged sword for the military.

Light Ranged Infantry, which are officially referred to as the "Ianotics", is the other primary component of the land army. They are pulled the same way as how the kingdom pulls manpower for the Osiatics.

The Ianotics are very much similar to the process of acquiring, training and usage of the Osiatics except they use ranged weaponry. Only other difference is that the kingdom provides the equipment for almost all of the Ianotics, with equipment ranging from slings, short-bows to hunting bows up to the experimental leverage-based boulder-throwers, which is not yet in use but is in consideration for conversion into mandatory Ianotic weaponry.

The Esythrosian land-based tactics for terrestrial warfare is not as complex as the other branches of it's military. But major renovations and refurbishments are being made to accommodate and balance the Esythrosian kingdom to not only focus on naval warfare.

Such early renovations has seen the adoption of the "Arrow" formation and the "Three Tortoise" formation, along with the "Ge" formation which is just practically an archaic form of unorganized and anarchic battle.

The "Three Tortoise" formation is a tactical refinement invented by Pognantia Toros, a military engineer and philosophical philantropist of the early days of the kingdom. The Three Tortoise tactic involves the splitting of men into box-like formations, with each accounting 25 to 80 men in each cubic placement. The center fold would be housing the Ianotic ranged units, which would be covered by the Osiatic's shields and bodies. The formation would slowly advance forward while the Ianotics rain projectiles upon the enemy, and when the opposing army is close, the formation breaks and starts a disorganized but wholesome close-quarter-combat.

The "Ge" formation was the most basic tactic of the Esythrosians, which involves hiding and ambushing. Nothing more complex than that.

The weapons and armaments provided by the Esythrosian kingdom are primarily composed of what their currency can buy. Which are mainly bronze and proto-iron armaments. Oval-shaped swords, daggers and cutting knives are the most common in the military.

But an innovation, brought by Ragnos Hadros, a politician and notable military engineer late in to the decades of the kingdom. Introduced the Dros Sword as one of his last accomplishments to offer to Os, God of the Left direction. These are thick-layered and oval-shaped swords with their only sharp and cutting part being the tip of the blade. They are more commonly compared to heavy-bats and hammers rather than normal slicing and stabbing swords. And even it's use was not that of slicing and dicing too. The Dros Sword was styled to negate armor and deal extreme blunt trauma, which is better for both armored and unarmored opponents.

Shields are also a huge cultural and military impact in the Esythrosian Kingdom. Not only do the shields used for protection but are also used to define and display a person's characteristics. The most common structural design is a bronze plate-like design that corresponds to whether the shield will be square-shaped, kite-shaped or circular-shaped. They are commonly outlined with either iron fillings or Goat/Horse hide. Men who have been assigned of their shields have all the rights to decorate the piece of equipment anyway they want, whether they'd want the shield to symbolize their god or just their favorite color. But one mandatory decor requirement is to add the standard Osian cross, which is one of the most influential symbols of the kingdom. The Osian symbol both represents their expansion plan, religion and the general idea of their kingdom. Everywhere, but united. Bucklers, which are small and circular shields, usually adorn the sides of an Esythrosian boat or ship as well.

Cavalry troops are extremely limited, chariots are being adopted but would be taking a long time till' it sees action with the land army. Concepts such as tying the rider down and instead using a spear or a long sword has been thought of but received no attention yet by the public or by the kingdom.

Technology is one of the main contributing factors for the Esythrosian civilization, with uses for the general public, military armament or as a naval symbol/insignia for power. Great Esys inventors has come by and passed, each leaving a mark on the hall of influential inventions that could potentially affect the world.

List of notable Esythrosian inventions:
  • Dros Sword~
    The Dros Sword is invented by politician and military engineer Ragnos Hadros. The Dros sword is an abnormal invention, branching off from it's main purpose and is instead finding new ways to the same outcome. The Dros Sword is used to deal extreme blunt trauma, using a flat-end hitting side with an easy-swing and long-broad design of the sword. A precise hit is not required to effectively put this weapon to use, just hitting the enemy would do a moderate to excellent amount of blunt damage. Instead of getting a deep cut or slice, the target would instead become disoriented or even break a couple bones, which would put the enemy out of action if done right. Body armor is completely or almost negated due to the physics of such a broad and physical hit from a Dros Sword but shields do stand a chance to mitigate the onslaught of blunt trauma. The Dros Sword is also commonly issued to crewmen of naval ships, being used not only as anti-personnel weaponry but improvised hammers and wrecking tools as well.
  • Ia's Wrath~
    The Ia's Wrath was made by navy crewman and aspiring mathematician Culsia Wagros. The Ia's Wrath, or Wrathia for short, is an anti-infantry and even at times, siege weapon. The Wrathia was triggered using a release-system similar to that of an oversized sling. But instead of rocks, the Wrathia uses bronze-head javelins as munition. Heavier objects are available for usage too but their range would get limited depending on how heavy such object is. Due to this intricate flexibility in munition use, the Wrathia is capable of being inter-changed as both an anti-infantry weapon and as a siege armament. But the only downside is that it's weight and complex mechanisms are quite a load to carry. 3 to 4 men are minimally required to pull such heavy contraption, and even said speed while getting pulled is extremely slow.

  • Osos Fury~
    The Osos Fury, or just Fury, is an experimental siege and naval warfare weapon. It is a prototype fire-thrower recently made with iron, bronze and tin castings supported by strong Esythrosian Wood and coated with Goat fat and hide. The tube upon the top is fitted with a reinforced box-casing where elements such as Sulfur, charcoal and normal coal along with multiple herbs and ash fillings placed. Set elements placed are supposed to be isolated with the box casing and be heated with embers. And when blown from a controlled-point in the tube, a huge reddish stream of fire would blow on the other side, reaching a good 4 to 8 meters depending on the conditions. An animal's shoulder blade, preferably that of a Bovine being or a Horse is used as a shovel to dig out the used elements in the box casing after use. To which it will be replaced by new composts to continue blowing fire. The implications of such invention in combat is almost revolutionary, especially in the part of the navy. The use of such fire-based contraption would've rendered modern naval armaments as obsolete. But problems do still stand in regards to the use of this weapon, mainly regarding movement and the air currents. The current model weighs an almost impossible 3 to 4 talents, which is required by 4 and more men to carry. Solutions have been planned such as using heavier and 5 horse-pulled chariot to carry the item into battle but hasn't been implemented yet. The other problem are sudden change of wind currents mid-use, which would be quite devastating if such event happens. The fire, instead of being directed to the enemy, would instead be pushed back by the winds. And when that happens, the user would've been much better facing off against an animal of the wild...

Navy - The navy is perhaps the most used units of the Esythrosians, with use ranging from the public domain to exploration or as giant weapons in the seas.

The main ship compositions of the Esys navy are mainly made of multiple boats and warships, with some specializing in one type of combat while others are in generally all-round use.

Commonly seen ships in use of the large Esythrosian navy:

  • Triatics~
    Triatics are small but lightweight and fast ships, they are composed of three-rows of men oaring together. The structure is commonly supported by bronze-lined wood frame while the ship's "skin" is composed of layers made up of reinforced Esythrosian mountain wood, bonded together by melted Goat fat and Tin or Bronze bolts. It offers an above-than-average armor, able to block infantry attacks of melee or range with ease while maintaining a light framework, ensuring reliability and speed. Weapons on board are already built-in the ship such as the Wrathia and more recently, the Fury. Men are in mandatory orders to carry a dagger or knife with them while they have free reigns to carry anything else along with that.

    The common use of the Triatics is usually reconnaissance, exploration, cargo transportation or the transportation of people themselves.
  • Briatics~
    Briatics, unlike their three-oared brethren, is a two-oared and less armored version of the Triatic. They are built the same way as the Triatics with the exception of a sleeker and long framework. Although there are only two rows of men moving the ship, they are generally more faster in gaining speed but is slow in turning. And with this, it is stylized as a ramming warship, augmenting the front of the framework with a iron-lined bronze ramming spear. Although the Briatics can also be re-configured instead into a fast cargo and infantry transport ship.
  • Duoratics~
    The Duoratics, more or less, is another kind of Briatic. The Douratic is a two-oared ship, now this time sporting a heavier framework and compressed rowing power. The ship skin is now coated with more animal hides and even Bronze supports, severely lessening speed but increasing armor. The two rows of men compressed to a more focused point in the ship does not best used for speed but provides a better turning agility, able to turn in a 360 angle in less than 15 seconds. Due to the heavier framework, the Duoratics are armed with one or two siege weapons pre-assigned by the Esyther. This would commonly be levered boulder-throwers and Wrathias. The men who aren't in charge of the weapons, rowing or commanding the ship are given long throwing javelins which are used to throw against the enemy. And in times, these javelins are usually coated with fat in the end of the bronze head, which is to be ignited and in turn potentially engulf any opposing ship on fire if thrown correctly.
  • Uniratics
    The Uniratics are one-oared and a great deal smaller than the other ships. Their framework now only composes of one layer of fat-reinforced bronze skin while the supports are made of tension-styled Esythrosian Forest trunks, which ensures speed and mobility in sacrifice for armor. These ships are not used for augmenting siege weapons and are instead stylized as early landing boats, their light form ensures a fast transport of 45 to 70 infantrymen to any site. But their lack of armor is quite problematic, which becomes a huge weakness of theirs as it is easily sinkable. Multiple combat-oriented ships are commonly seen guarding Uniratics.
  • Quadriatics~
    The Quadriatics are the absolute behemoths of the Esythrosian navy. They are four-oared and heavily armed and armored ships, designed to take more hits than a hundred-feet Elephant can take. Their framework is now mainly exclusive of Esythrosian wood and animal hides along with fats, some are reinforced with Bronze, Iron and Tin lining but not too much as to prevent sinking. Due to their heavy framework and an even heavier carry load, the Quadriatics are used to carry not two but 5 siege weapons in their decks. These include the largar prototype catapult and the brand-new counter-weighting boulder throwers. And along with this, the men on board are mainly pulled from the Ianotics, making the crewmen also valuable for the ship to be effective in battle. Armed with this, the Quadriatics specializes in open-sea combat and siege warfare. Tales of Quadriatics, due to their size, facing against giant sea monsters are often a common heroic tale told to children.

Crewmen of the enormous Esythrosian navy numbers to a frightening 47,000 personnel. Manpower are pulled from fishermen and boaters who are experienced in sailing are automatically qualified for enlistment and forceful recruitment, whether they are official citizens or not. Men from the land army of the Esys are also a manpower sometimes pulled from for experienced officers and warriors who supervises during journeys to the open seas. To the people, being a crewman of atleast a boat or warship is a dream to have, similar to those heroes in Esythrosian mythology.

The Esythrosian navy is in common use for naval warfare and trade, they are also used as migrant transport with a fee. But most of the income generated is by the paying of various sailors and boat-owners to explore unknown lands beyond out in the sea. Esythrosian sailors have reached the coast of the Horn of Africa, sailed to the straits of Gibraltar and even in one story, saw the snowy mountains of Greenland before being turned back by strong wind currents. But one trait famous in the Esys navy is that they are the most disciplined and if not, the best navy in the Mediterranean. Being hired for both their fame and expertise of transporting the currents of the seas and oceans.
Economy - It is in a healthy state, mercantile business is prospering and the currency is thriving. A small portion of the economy is composed of slavery and wars while the largest industry is made of hired-exploration, fishing and mass immigration.
Trade - The common export produced by the Esythrosian economy is slaves, Esythrosian ships, various fishes or the meat of the Kri-kri goat. While their main imports are farming products and various natural materials like bronze, iron, wood and stone that are to be used in building of cities and ships.
Currency - The currency of Esythrosia is quite unique. Their is only one object that denotes currency and it is a cube-shaped bronze coin with a single line going from edge of the square to the other, which was named as the Gerosian coin. Conversion of the currency hasn't been invented and because of this, you can only trade with the Esythrosians using the basic currency system of exchanging only if you don't have the Gerosian currency. It is still in use and hasn't shown any signs of inflation of currency or of getting outdated.

History - The great civilization of Esythrosia started, like most others, in humble yet enigmatic beginnings. The migration periods between the Anatolian and Greek peninsulas to Arabia, Africa and even the far western lands of Europa. And because of these that the center point of the now-kingdom of Esythrosia has always been a trade hub and pathway for the different people that came and go. Some of them however, decided to settle in a swat of land that will soon be the capital city of Esythrosia, Erythros. This place of settlement soon became a hotpot of culture and people, and conflict soon followed fter due to their different beliefs. This is where the culture, called the "Way of Osia" is born. The Way of Osia was a rather bland and monotonous culture, but it was the first thread of unity for everyone living under the lands of Erythros in that time. The Way of Osia also gave birth to the Osian religion and it's alphabets, unsurprisingly.

Soon, the small settling and migrant-based community grew to a complex civilization, and the time of the first Suths came. The first form of the Esythrosian kingdom came in the base of the Suthland of Erythros. A thalassocratic state now managing the routes of the trans-migration period through Southern Greece while making a living off it. They taxed newcomers for easy entry and transportation, having semi-mastered the ways of the seas. This is also the period that the religion of Osia also began to pop up. The Suthland was in an age of peace and enrichment of solidarity.

But all good times had to end here and there.

A civil war erupted in the Suthland of Erythros. Some will say that it's for a religious reformation of cause or that it was about the unfairness of the migration taxes. But one thing is for sure though, it is a civil war between the rich and the righteous. The royal and high-standard families of Erythros has decided that they will start ruling the Suthland, not the people's appointed Suth.

Three decades of infighting and bloodshed would ensue between the both sides. This event is perhaps the most deadliest and longest period of conflict during the civil war of Erythros. And because of this, the migrants wishing to go from east to west or from west to east are stuck in trying find another way. This, in turn, gave a new period of migration through the coasts of Africa. One might say that the population of the Southern and Middle Africa has only began to thrive because of the Erythrosian conflict.

And after tedious guerrilla and naval warfare, a side has won in the thirty-year long civil war. The families of Erythros won and destroyed the current form of government. This is where they began to build and soon establish the kingdom of Esythrosia, led by 6 families with each fighting for power. The Tarian Family, Magos Family, Vurtia Family, Gerthos Family, Hastia Family and the Furgos Family.

This also revolutionized warfare for the thalassocratic civilization, since the 30-year long civil war gave birth to the naval might of the Esythrosians that they are known for. These also introduced an environment and atmosphere for various intellectuals and inventors to finally prosper, without wars to disrupt them whatsoever. The Esythrosians entered an era of expansion, absorbing and settling tribes and migrants into their kingdom to regain their lost population and glory. The old migrant routes has been opened again, this time led by a more powerful and demanding kingdom of Esythrosia.
812, Do Not Remove
Last edited by Darksworth on Wed Dec 13, 2017 9:37 am, edited 1 time in total.
The Commonwealth of Darksworth is a pseudo-steampunk space-faring civilization. With their technology having been acquired by invading a far greater civilization. Due to this peculiar situation, their tech is a mix between pre-industrialized and late-space age.
Technology Level: Tier 4-5: PT/MT
Arcane Level: Level 0-Inept
Influence Type: Type 6-Planetary Politician
Based on this Index
---
Tier: Tier 5
Type: Type IV
Government Size: Superpower
Based on this Index


*Consult me for NS stats via TG*
Working as a Concept Artist, drawing mainly monsters, creatures and maps. Currently living somewhere in Southeast Asia or Oceania, take a guess.
---
In terms of my political stance, I'm Far/Alt-Right. That's legit, I could be categorized as a Technocratic Fascist.
Top

User avatar
Darksworth
Envoy
 
Posts: 316
Founded: Nov 10, 2017
Ex-Nation

Postby Darksworth » Wed Dec 13, 2017 9:39 am

Sorry that the other half of my app is extremely sh█tty, NationStates doesn't like long texts.
The Commonwealth of Darksworth is a pseudo-steampunk space-faring civilization. With their technology having been acquired by invading a far greater civilization. Due to this peculiar situation, their tech is a mix between pre-industrialized and late-space age.
Technology Level: Tier 4-5: PT/MT
Arcane Level: Level 0-Inept
Influence Type: Type 6-Planetary Politician
Based on this Index
---
Tier: Tier 5
Type: Type IV
Government Size: Superpower
Based on this Index


*Consult me for NS stats via TG*
Working as a Concept Artist, drawing mainly monsters, creatures and maps. Currently living somewhere in Southeast Asia or Oceania, take a guess.
---
In terms of my political stance, I'm Far/Alt-Right. That's legit, I could be categorized as a Technocratic Fascist.

User avatar
Damverland
Diplomat
 
Posts: 632
Founded: Jun 11, 2016
Ex-Nation

Postby Damverland » Wed Dec 13, 2017 11:41 am

Darksworth wrote:snip

Damn kiddie-killers.

This is good. Accepted.

User avatar
Labstoska
Ambassador
 
Posts: 1441
Founded: Apr 22, 2016
Ex-Nation

Postby Labstoska » Wed Dec 13, 2017 1:10 pm

My word is that app taking a long time to fill out! How on earth did you do yours so quickly and to such a high quality Darksworth?

User avatar
Darksworth
Envoy
 
Posts: 316
Founded: Nov 10, 2017
Ex-Nation

Postby Darksworth » Wed Dec 13, 2017 1:24 pm

Damverland wrote:
Darksworth wrote:snip

Damn kiddie-killers.

This is good. Accepted.

Danke!

Labstoska wrote:My word is that app taking a long time to fill out! How on earth did you do yours so quickly and to such a high quality Darksworth?

Thanks for the compliment!

Well, I just enter these kind of mood swings in random intervals which just fills me with so much adrenaline and imagination to boot, I kind just did the app in one night and refined some details from my phone. Also, coffee, like tons' of coffee can do wonders. A good night's sleep is not one of them though ;)
The Commonwealth of Darksworth is a pseudo-steampunk space-faring civilization. With their technology having been acquired by invading a far greater civilization. Due to this peculiar situation, their tech is a mix between pre-industrialized and late-space age.
Technology Level: Tier 4-5: PT/MT
Arcane Level: Level 0-Inept
Influence Type: Type 6-Planetary Politician
Based on this Index
---
Tier: Tier 5
Type: Type IV
Government Size: Superpower
Based on this Index


*Consult me for NS stats via TG*
Working as a Concept Artist, drawing mainly monsters, creatures and maps. Currently living somewhere in Southeast Asia or Oceania, take a guess.
---
In terms of my political stance, I'm Far/Alt-Right. That's legit, I could be categorized as a Technocratic Fascist.

User avatar
Labstoska
Ambassador
 
Posts: 1441
Founded: Apr 22, 2016
Ex-Nation

Postby Labstoska » Wed Dec 13, 2017 1:30 pm

Darksworth wrote:
Damverland wrote:Damn kiddie-killers.

This is good. Accepted.

Danke!

Labstoska wrote:My word is that app taking a long time to fill out! How on earth did you do yours so quickly and to such a high quality Darksworth?

Thanks for the compliment!

Well, I just enter these kind of mood swings in random intervals which just fills me with so much adrenaline and imagination to boot, I kind just did the app in one night and refined some details from my phone. Also, coffee, like tons' of coffee can do wonders. A good night's sleep is not one of them though ;)

Wish i could have some of those adrenaline boosts. I mean look at my app it may still be WIP but I can assure you that I am not going to be able to get it to be half as good as your's.

User avatar
Darksworth
Envoy
 
Posts: 316
Founded: Nov 10, 2017
Ex-Nation

Postby Darksworth » Wed Dec 13, 2017 2:05 pm

Labstoska wrote:
Darksworth wrote:Danke!


Thanks for the compliment!

Well, I just enter these kind of mood swings in random intervals which just fills me with so much adrenaline and imagination to boot, I kind just did the app in one night and refined some details from my phone. Also, coffee, like tons' of coffee can do wonders. A good night's sleep is not one of them though ;)

Wish i could have some of those adrenaline boosts. I mean look at my app it may still be WIP but I can assure you that I am not going to be able to get it to be half as good as your's.

Aww, don't say that :(
Everyone specializes in something, I just manage to have some weird brain activities going inside me. I'm sure you'll find your own advantages soon!
The Commonwealth of Darksworth is a pseudo-steampunk space-faring civilization. With their technology having been acquired by invading a far greater civilization. Due to this peculiar situation, their tech is a mix between pre-industrialized and late-space age.
Technology Level: Tier 4-5: PT/MT
Arcane Level: Level 0-Inept
Influence Type: Type 6-Planetary Politician
Based on this Index
---
Tier: Tier 5
Type: Type IV
Government Size: Superpower
Based on this Index


*Consult me for NS stats via TG*
Working as a Concept Artist, drawing mainly monsters, creatures and maps. Currently living somewhere in Southeast Asia or Oceania, take a guess.
---
In terms of my political stance, I'm Far/Alt-Right. That's legit, I could be categorized as a Technocratic Fascist.

User avatar
Damverland
Diplomat
 
Posts: 632
Founded: Jun 11, 2016
Ex-Nation

Postby Damverland » Thu Dec 14, 2017 12:35 am

If anyone has any particular skills that might be useful for the staff, TG me. We'll need more staff members as time goes on, and I can't do a one man job.

User avatar
The Transhuman Union
Ambassador
 
Posts: 1172
Founded: Aug 21, 2017
Ex-Nation

Postby The Transhuman Union » Thu Dec 14, 2017 7:40 am

Application
NS Name - The Transhuman Union
Names -
Name - Pagania
Demonym/culture - Paganian
Symbols - (Flags, coats of arms, clan symbols, and any others you might wish to add.)
Territories -
Image

The territory of Pagania extends to the modern-day regions of Euboea, Attica and Boeotia.
Government - The government of Attica is a monarchy, similar to the Spartan version. We are not a democracy, we uphold no democratic principles. All of the executive, legislative and judicial power go to the Paganian king, along with an advisor council, who can only assist the king in governance. We would consider ourselves a despotic monarchy, where the monarch is above all law.
Leader(s) - The current leader of the Paganian nation is the Stanfred I Hodra, who has the title of king. He is currently a 23 years old, and only ruled for 2 years. He is usually considered to be an average leader in terms of competence. He is although very ambitious (although also daydreaming) to increase the strength of the Paganian state, both diplomatically, administratively and militarily.
Capital - The capital of Pagania is the city of Alzavia, located in present-day Ancient Greek city of Athens. It is the seat of the Paganian government, as well as the location of the palace that the king resides in.

Demographics - The population of Pagania cannot be truly measured, but we know it's somewhere between 55,000 to 60,000. Most of the people live in the capital city of Alzavia (17,000), along with the major cities of Jiata (12,000), Orethnia (9,600) and Sertiars (8,000).
Aothian class: The aothian class is a class usually given to the free citizens of Pagania. They are allowed to serve in the government, but only as advisors, as no citizen except the King is allowed to have executive, judicial or legislative power. In peace, they are usually relegated to working in the Paganian economy as labor (primary, secondary, tertiary, quaternary), in which the primary economy dominates economic output. They are allowed to join the Paganian army both at peace and war. They are technically speaking in no way inferior to the Praternian class, except the Praternians are allowed to administer, but not own land.
Praternian class: The praternian class is a class usually given to the aristocrats. They are allowed to serve in the government, but like the Aothians and all other classes, are not allowed to hold executive, judicial or legislative power. Most of these titles which aristocrats have are hereditary, however it is allowed to promote an Aothian to a Praternian. They usually are relegated towards administering the royal demesne, and making sure that laws (ordinances) are followed in the province they administer.
Celetian class: The celetian class is a special type of the praternian class, which is given to the advisors of Pagania. This class is allowed to own land, unlike the praternian class, which can only administer it. Advisors are chosen based on merit, not birth.
Halepian class: The halepian class is a more situational class. It is a class given to the professional soldiers (see below) of the Paganian army. These soldiers are paid by their king (paid more in times of war), but in exchange they must regularly drill and train themselves at military schools across Pagania, and rightfully respond to their king.
There are no slaves in Pagania. Every citizen is a free citizen.

Population division:
Aothian class: ~48,000 (84% of the population)
Praternian and Celetian class: ~7,000 (12.19% of the population)
Halepian class: ~2,000 (3.81% of the population)
Ethnicity -
The ethnicity of the Paganian people is not very diverse. In fact, the population is very homogenic with around ~99.5% of the population consisting of Paganians, and the other ~0.5% of the population consisting of immigrants that came here by sea, probably to natural disasters from other islands or such.

Religion(s) - The Paganian religion is called Revelatism, is monotheistic, and has been practiced since the inauguration of the king Godfred II the Reformer (see below). The god of Revelatism is called Apod and he is considered to be god of energy, discipline and loyalty. Apod stresses that every Paganian must call to their leader, as the leader will help them get through their difficulties. It also encourages citizens to fight for him and defend their state.
Revelatism is practiced in special building called a "haven". To successfully obey the god, one must always go to a haven twice a week, and "listen" to the god. It is hoped by doing this, they will defeat the enemies of Pagania who dare touch it.

Language(s)Since the overwhelming majority of the population is Paganian, the vast majority speak Paganian as their only language.
Hello. - Hatara.
Goodbye. - Oshatara.
What is your name? - Wadh ieussus colens? (Literally "What your name?")
Happy birthday! - Oeva howndon! (Literally "Happy celebration!")
Paganian language doesn't really strike a similarity with our languages. Their grammar is a little bit different than our Indo-European languages.

Military Organization - The military is organized around the principle of the superiority of the infantry over cavalry. Usually speaking, there is usually a 9:1 ratio on infantry : cavalry. The cavalry which is primarily light and cannot attack efficiently due to lack of saddle/stirrup, is instead used for scouting and flanking roles, to exploit holes in the enemy line and utilize them.

The melee infantry of the Paganians is called helap (hence the name of the class) and serves as the main shock force of the Paganian army. Their main purpose is to attack the enemy with overwhelming shock with infantry attacks, charging straight at the enemy when the opportunity presents itself. Their charges are powerful and are designed to demoralize and disorganize the enemy. In the attack, they use their battlecry to raise the morale of the soldiers before delivering the first shield bash. Their goal is to achieve hand to hand combat, the largest strength of the Paganian infantry. In melee combat, they are nearly unstoppable, which is the primary goal of the army itself.

The archers of the Paganians are called ehons and their primary role is to fire at the enemy infantry before delivering the shock charge. Usually attacking in 'arrow rains', they are used to demoralize the enemy with archer attacks before the final infantry attack.


Army - The army of Pagania is usually considered to be around 2,000, usually professional, salaried and permanent men in the army, to ensure high confidence, discipline, loyalty and strength. The salary depends on rank (although it's pretty low in general).
Of the ~2,000 soldiers in the army, ~1,770 are infantry (archers and melee) and ~230 are (light) cavalry, although this is being planned to be expanded as the population of Pagania increases.

The army laws of Pagania are also considered to be highly disciplinarian and draconian. Training is mandatory 7 days a week for 6 hours each at home, with supervision from the officers.

The main sword of the Paganian foot soldier is called a paletia, a small bronze sword. This was developed in Pagania in the 12th century B.C. by a military reformer named Hanirer. Hanirer was instrumental in the construction of the Paganian army and professionalization. He made the Paganian army much more efficient than the old militia levies used before. A paletia has high sharpness at the tip of the blade, to ensure that enemies fell in one or two strikes/slashes. It is relatively straight (unlike sabres and such).

Paletias are typically used in conjunction with a round, medium-sized, bronze shield called a iovon and is also an armament in the Paganian army, since the soldiers can tend to shield bash the enemies with a iovon. They are of course also used to protect against enemy missile attacks. Hanirer also developed this with help of the Paganian generals, who demanded a better defensive tool to defend against the people of Euboea, which defeated them in the 1107 B.C. Iovons and paletias are made mostly in Alzavia, as well as cities of Orethnia and Jiata, in which they have a strong tradition building military equipment for the Paganian army.

Howaitoi is the generally used bow of the Paganian army. Howaitoi is a small, short bow, designed to attack at short ranges. Although it is easy to produce, it's not very efficient and it's not made of high quality. Howaitoi are used in most archer regiments, with conjunction with paletias, for hand to hand combat.

The siege engines of the Paganian army are very few. Paganians mostly siege with small siege weapons, known as orethnu, since they are only produced in the city of Orethnia. Its primary role is to hurl small rocks at enemy palisades and achieve a breakthrough.


Navy - The navy of Pagania is usually considered to be terrible. There is no sense of naval tradition, and the sailors there have very low morale. The navy of Pagania only consists of 3 triremes, in dreaded condition. Also it consists of 5 supply and repair ships and 4 merchant vessels. The navy also consists of only 700 personnel. This is "planned" to be fixed.
The objective of the Paganian navy is only to protect vital trade routes that they have, mostly with some peoples up North in the Macedonian and Thracian regions.

Economy - The state's economical status is relatively stable, with the most people working in the primary sector, mostly agriculture. Also fishing is being developed, as well as mining and metallurgy, especially bronze. The economy however is lacking in terms of natural resources.
Trade - The exports and imports of Pagania are relatively minuscule, since Pagania does not trade very much, because it has nobody to trade with, except some 'barbarians' to the north, which they call uncivilized and undeserving to know about trade.
The major export of Pagania is wheat. It is usually traded with small civilizations on the Aegean Islands. In exchange, they grant fish, to achieve diversity in the Paganian diet. Also some exports include bronze, which is very valued, but not highly produced and cattle.
Currency - The currency of Pagania is called a wolred and is a small, bronze minted coin produced in mints in Alzavia and Jiata. It is used for trading both internally and externally. There are no signs of high inflation, since it's really in its infancy.

History - Pagania was a state created in the 21st century B.C. by groups of former Anatolian immigrants. These immigrants landed in present-day Alzavia and formed the so called 'Paganian Kingdom' in the southern tip of the Attica peninsula, first led by the legendary 'god-king' Ashfeld I. Ashfeld I gave birth to the city of As, which became a capital of the county. As was a small city during his reign, but it grew steadily, thanks to advancements in agriculture and medicine. The state also began expanding north, towards central Attica, with some failures and some victories.

Ashfeld I ruled from 2036 B.C. to 1996 B.C., but when died, he had no sons, because he was very infertile. This gave the period as the Paganian Interregnum (1996-1994). The title of king was eventually given to the strongest aristocrat in Pagania at the time, Hivotok (1994-1980). Hivotok I was a firm believer in territorial expansion, although he was bad as a military strategist. He often led Paganian forces to their deaths, and he at the end of his rule lost land from the civilizations in Central Attica.
After this scandalous result of defeats, Pagania would for quite some time be very minuscule in terms of power, until the 15th century B.C.

The legendary and arguably the best king in Paganian history was Alzavo I. When he heard that the states to the North have razed the city of As to the ground, he as an 16-year old, usurped the title of the kingdom of Pagania. He built a new capital, Alzavia (in modern-day Athens) and he attacked and defeated many divided civilizations in Central Attica, bringing the Paganian power to the height of his rule.
The class system he produced that consisted of Aothians, Praternians and Celetians (later also Halepians) was revolutionary. He instilled internal peace in the Kingdom after the wars. The population grew quickly through his rule, reaching 25,000. By the end of his rule (1432-1396), he made Pagania arguably the strongest power in the Attica peninsula.

However, his dynasty, which led Pagania from 17th century B.C, was extinct. A new dynasty, named Hodra, led by the Celetian Axled I, ascended to the throne after a violent Paganian Civil War (1395-1380), which the opposing powers used to reconquer some lands. However, by the end of 1380 B.C., Axled I became the clear ruler of Pagania, and was set to reconquer the territories which he lost. He failed, and he died in battle against a nation known as Orethnians just a year later.

Pagania would enter a Dark Age (14th century B.C.-12th century B.C.) after his death. Relatively terrible kings compared to Alzavo I, with growing corruption and the loss of faith in the Paganian military, caused eventually the state to fail, but somehow the Hodra dynasty was kept on the throne. Pagania was eventually occupied by a brilliant young military leader from Euboea and almost murdered the Hodra dynasty. It wasn't until the 'Three Good Rulers' in the 12th century B.C. that the state was revived.

The Three Good Rulers (Alzavo II the Reformer, Godfred I the Conqueror, Alzavo III the Just) were the rulers that changed the course of Paganian history. They ruled from 1176 B.C. to 1089 B.C and in that period they completely changed the structure of the Paganian government. Paganian government became despotic and autocratic, led by the king. Alzavo II changed the Paganian army structure completely, and introduced a new professional army, that was supplied by Paganian citizens. He also introduced the Halepian class.

Godfred I used this to conquer the entire Attica peninsula with his now capable generals and officers. The Paganian professional army was a key factor in defeating the Attican armies. Paganian armies were much more trained, disciplined and organized than their adversaries. Godfred I also launched the key component of building schools and improving the general economy. Before he died, he pledged that his successors would avenge the Paganian kingdom against Euboea.

Alzavo III the Just continued the Godfred's processes by imposing new laws, which was given him the title of the Just. He succeeded in fulfilling his father's claim and he defeated the Euboeans with only 1,500 soldiers at the battle of Alzavia, in which the Euboeans made a key mistake to directly attack the capital. After a string of victories, he conquered Euboea's capital Jiata with relative ease. He also conquered Boeotia at the end of his rule, bringing the Paganian territorial expansion to his height.
The next few kings were relatively unimportant and didn't achieve anything to be remembered. One possible exception was Ashfeld II (1037-1002 BC), which gave himself the name of the founder of the Kingdom of Pagania.

Stanfred I (1002 to present BC) is now ruling Pagania. His objective was clear; bring Paganian dominance across the land. He defeated a small Praternian revolt just one year into his rule. But the Paganian soldiers were unhappy and demanded more pay...

812, Do Not Remove
Last edited by The Transhuman Union on Thu Dec 14, 2017 8:47 am, edited 3 times in total.
A big, 1.8 M blob filled with joy and enthusiasm, with a small dash of ingenuity combined with a youthful, healthy dose of idealism.

User avatar
Braddon Industries
Civil Servant
 
Posts: 8
Founded: Dec 12, 2017
Ex-Nation

Postby Braddon Industries » Thu Dec 14, 2017 12:26 pm

I'll have to withdraw my reservation of Egypt.

User avatar
Ralnis
Postmaster of the Fleet
 
Posts: 28558
Founded: Aug 06, 2012
Ex-Nation

Postby Ralnis » Thu Dec 14, 2017 3:35 pm

Damverland wrote:
Braddon Industries wrote:
Reservation

NS Name - Braddon Industries
Name - Land of The River
Territory -
Lower Egypt
(Image)

812, Do Not Remove

If you wish to reserve Egypt, that is fine. But note that Egypt is currently known as Jurisa. If you want more information, check the wiki.

Is there more to the Jurisan kingdoms other than what's shown from the Empire that once ruled them?
This account must be deleted. The person behind it is a racist, annoying waste of life that must be shunned back to whatever rock he crawled out from.

User avatar
Damverland
Diplomat
 
Posts: 632
Founded: Jun 11, 2016
Ex-Nation

Postby Damverland » Thu Dec 14, 2017 3:44 pm

The Transhuman Union wrote:
Application
NS Name - The Transhuman Union
Names -
Name - Pagania
Demonym/culture - Paganian
Symbols - (Flags, coats of arms, clan symbols, and any others you might wish to add.)
Territories -
The territory of Pagania extends to the modern-day regions of Euboea, Attica and Boeotia.
Government - The government of Attica is a monarchy, similar to the Spartan version. We are not a democracy, we uphold no democratic principles. All of the executive, legislative and judicial power go to the Paganian king, along with an advisor council, who can only assist the king in governance. We would consider ourselves a despotic monarchy, where the monarch is above all law.
Leader(s) - The current leader of the Paganian nation is the Stanfred I Hodra, who has the title of king. He is currently a 23 years old, and only ruled for 2 years. He is usually considered to be an average leader in terms of competence. He is although very ambitious (although also daydreaming) to increase the strength of the Paganian state, both diplomatically, administratively and militarily.
Capital - The capital of Pagania is the city of Alzavia, located in present-day Ancient Greek city of Athens. It is the seat of the Paganian government, as well as the location of the palace that the king resides in.

Demographics - The population of Pagania cannot be truly measured, but we know it's somewhere between 55,000 to 60,000. Most of the people live in the capital city of Alzavia (17,000), along with the major cities of Jiata (12,000), Orethnia (9,600) and Sertiars (8,000).
Aothian class: The aothian class is a class usually given to the free citizens of Pagania. They are allowed to serve in the government, but only as advisors, as no citizen except the King is allowed to have executive, judicial or legislative power. In peace, they are usually relegated to working in the Paganian economy as labor (primary, secondary, tertiary, quaternary), in which the primary economy dominates economic output. They are allowed to join the Paganian army both at peace and war. They are technically speaking in no way inferior to the Praternian class, except the Praternians are allowed to administer, but not own land.
Praternian class: The praternian class is a class usually given to the aristocrats. They are allowed to serve in the government, but like the Aothians and all other classes, are not allowed to hold executive, judicial or legislative power. Most of these titles which aristocrats have are hereditary, however it is allowed to promote an Aothian to a Praternian. They usually are relegated towards administering the royal demesne, and making sure that laws (ordinances) are followed in the province they administer.
Celetian class: The celetian class is a special type of the praternian class, which is given to the advisors of Pagania. This class is allowed to own land, unlike the praternian class, which can only administer it. Advisors are chosen based on merit, not birth.
Halepian class: The halepian class is a more situational class. It is a class given to the professional soldiers (see below) of the Paganian army. These soldiers are paid by their king (paid more in times of war), but in exchange they must regularly drill and train themselves at military schools across Pagania, and rightfully respond to their king.
There are no slaves in Pagania. Every citizen is a free citizen.

Population division:
Aothian class: ~48,000 (84% of the population)
Praternian and Celetian class: ~7,000 (12.19% of the population)
Halepian class: ~2,000 (3.81% of the population)
Ethnicity -
The ethnicity of the Paganian people is not very diverse. In fact, the population is very homogenic with around ~99.5% of the population consisting of Paganians, and the other ~0.5% of the population consisting of immigrants that came here by sea, probably to natural disasters from other islands or such.

Religion(s) - The Paganian religion is called Revelatism, is monotheistic, and has been practiced since the inauguration of the king Godfred II the Reformer (see below). The god of Revelatism is called Apod and he is considered to be god of energy, discipline and loyalty. Apod stresses that every Paganian must call to their leader, as the leader will help them get through their difficulties. It also encourages citizens to fight for him and defend their state.
Revelatism is practiced in special building called a "haven". To successfully obey the god, one must always go to a haven twice a week, and "listen" to the god. It is hoped by doing this, they will defeat the enemies of Pagania who dare touch it.

Language(s)Since the overwhelming majority of the population is Paganian, the vast majority speak Paganian as their only language.
Hello. - Hatara.
Goodbye. - Oshatara.
What is your name? - Wadh ieussus colens? (Literally "What your name?")
Happy birthday! - Oeva howndon! (Literally "Happy celebration!")
Paganian language doesn't really strike a similarity with our languages. Their grammar is a little bit different than our Indo-European languages.

Military Organization - The military is organized around the principle of the superiority of the infantry over cavalry. Usually speaking, there is usually a 9:1 ratio on infantry : cavalry. The cavalry which is primarily light and cannot attack efficiently due to lack of saddle/stirrup, is instead used for scouting and flanking roles, to exploit holes in the enemy line and utilize them.

The melee infantry of the Paganians is called helap (hence the name of the class) and serves as the main shock force of the Paganian army. Their main purpose is to attack the enemy with overwhelming shock with infantry attacks, charging straight at the enemy when the opportunity presents itself. Their charges are powerful and are designed to demoralize and disorganize the enemy. In the attack, they use their battlecry to raise the morale of the soldiers before delivering the first shield bash. Their goal is to achieve hand to hand combat, the largest strength of the Paganian infantry. In melee combat, they are nearly unstoppable, which is the primary goal of the army itself.

The archers of the Paganians are called ehons and their primary role is to fire at the enemy infantry before delivering the shock charge. Usually attacking in 'arrow rains', they are used to demoralize the enemy with archer attacks before the final infantry attack.


Army - The army of Pagania is usually considered to be around 2,000, usually professional, salaried and permanent men in the army, to ensure high confidence, discipline, loyalty and strength. The salary depends on rank (although it's pretty low in general).
Of the ~2,000 soldiers in the army, ~1,770 are infantry (archers and melee) and ~230 are (light) cavalry, although this is being planned to be expanded as the population of Pagania increases.

The army laws of Pagania are also considered to be highly disciplinarian and draconian. Training is mandatory 7 days a week for 6 hours each at home, with supervision from the officers.

The main sword of the Paganian foot soldier is called a paletia, a small bronze sword. This was developed in Pagania in the 12th century B.C. by a military reformer named Hanirer. Hanirer was instrumental in the construction of the Paganian army and professionalization. He made the Paganian army much more efficient than the old militia levies used before. A paletia has high sharpness at the tip of the blade, to ensure that enemies fell in one or two strikes/slashes. It is relatively straight (unlike sabres and such).

Paletias are typically used in conjunction with a round, medium-sized, bronze shield called a iovon and is also an armament in the Paganian army, since the soldiers can tend to shield bash the enemies with a iovon. They are of course also used to protect against enemy missile attacks. Hanirer also developed this with help of the Paganian generals, who demanded a better defensive tool to defend against the people of Euboea, which defeated them in the 1107 B.C. Iovons and paletias are made mostly in Alzavia, as well as cities of Orethnia and Jiata, in which they have a strong tradition building military equipment for the Paganian army.

Howaitoi is the generally used bow of the Paganian army. Howaitoi is a small, short bow, designed to attack at short ranges. Although it is easy to produce, it's not very efficient and it's not made of high quality. Howaitoi are used in most archer regiments, with conjunction with paletias, for hand to hand combat.

The siege engines of the Paganian army are very few. Paganians mostly siege with small siege weapons, known as orethnu, since they are only produced in the city of Orethnia. Its primary role is to hurl small rocks at enemy palisades and achieve a breakthrough.


Navy - The navy of Pagania is usually considered to be terrible. There is no sense of naval tradition, and the sailors there have very low morale. The navy of Pagania only consists of 3 triremes, in dreaded condition. Also it consists of 5 supply and repair ships and 4 merchant vessels. The navy also consists of only 700 personnel. This is "planned" to be fixed.
The objective of the Paganian navy is only to protect vital trade routes that they have, mostly with some peoples up North in the Macedonian and Thracian regions.

Economy - The state's economical status is relatively stable, with the most people working in the primary sector, mostly agriculture. Also fishing is being developed, as well as mining and metallurgy, especially bronze. The economy however is lacking in terms of natural resources.
Trade - The exports and imports of Pagania are relatively minuscule, since Pagania does not trade very much, because it has nobody to trade with, except some 'barbarians' to the north, which they call uncivilized and undeserving to know about trade.
The major export of Pagania is wheat. It is usually traded with small civilizations on the Aegean Islands. In exchange, they grant fish, to achieve diversity in the Paganian diet. Also some exports include bronze, which is very valued, but not highly produced and cattle.
Currency - The currency of Pagania is called a wolred and is a small, bronze minted coin produced in mints in Alzavia and Jiata. It is used for trading both internally and externally. There are no signs of high inflation, since it's really in its infancy.

History - Pagania was a state created in the 21st century B.C. by groups of former Anatolian immigrants. These immigrants landed in present-day Alzavia and formed the so called 'Paganian Kingdom' in the southern tip of the Attica peninsula, first led by the legendary 'god-king' Ashfeld I. Ashfeld I gave birth to the city of As, which became a capital of the county. As was a small city during his reign, but it grew steadily, thanks to advancements in agriculture and medicine. The state also began expanding north, towards central Attica, with some failures and some victories.

Ashfeld I ruled from 2036 B.C. to 1996 B.C., but when died, he had no sons, because he was very infertile. This gave the period as the Paganian Interregnum (1996-1994). The title of king was eventually given to the strongest aristocrat in Pagania at the time, Hivotok (1994-1980). Hivotok I was a firm believer in territorial expansion, although he was bad as a military strategist. He often led Paganian forces to their deaths, and he at the end of his rule lost land from the civilizations in Central Attica.
After this scandalous result of defeats, Pagania would for quite some time be very minuscule in terms of power, until the 15th century B.C.

The legendary and arguably the best king in Paganian history was Alzavo I. When he heard that the states to the North have razed the city of As to the ground, he as an 16-year old, usurped the title of the kingdom of Pagania. He built a new capital, Alzavia (in modern-day Athens) and he attacked and defeated many divided civilizations in Central Attica, bringing the Paganian power to the height of his rule.
The class system he produced that consisted of Aothians, Praternians and Celetians (later also Halepians) was revolutionary. He instilled internal peace in the Kingdom after the wars. The population grew quickly through his rule, reaching 25,000. By the end of his rule (1432-1396), he made Pagania arguably the strongest power in the Attica peninsula.

However, his dynasty, which led Pagania from 17th century B.C, was extinct. A new dynasty, named Hodra, led by the Celetian Axled I, ascended to the throne after a violent Paganian Civil War (1395-1380), which the opposing powers used to reconquer some lands. However, by the end of 1380 B.C., Axled I became the clear ruler of Pagania, and was set to reconquer the territories which he lost. He failed, and he died in battle against a nation known as Orethnians just a year later.

Pagania would enter a Dark Age (14th century B.C.-12th century B.C.) after his death. Relatively terrible kings compared to Alzavo I, with growing corruption and the loss of faith in the Paganian military, caused eventually the state to fail, but somehow the Hodra dynasty was kept on the throne. Pagania was eventually occupied by a brilliant young military leader from Euboea and almost murdered the Hodra dynasty. It wasn't until the 'Three Good Rulers' in the 12th century B.C. that the state was revived.

The Three Good Rulers (Alzavo II the Reformer, Godfred I the Conqueror, Alzavo III the Just) were the rulers that changed the course of Paganian history. They ruled from 1176 B.C. to 1089 B.C and in that period they completely changed the structure of the Paganian government. Paganian government became despotic and autocratic, led by the king. Alzavo II changed the Paganian army structure completely, and introduced a new professional army, that was supplied by Paganian citizens. He also introduced the Halepian class.

Godfred I used this to conquer the entire Attica peninsula with his now capable generals and officers. The Paganian professional army was a key factor in defeating the Attican armies. Paganian armies were much more trained, disciplined and organized than their adversaries. Godfred I also launched the key component of building schools and improving the general economy. Before he died, he pledged that his successors would avenge the Paganian kingdom against Euboea.

Alzavo III the Just continued the Godfred's processes by imposing new laws, which was given him the title of the Just. He succeeded in fulfilling his father's claim and he defeated the Euboeans with only 1,500 soldiers at the battle of Alzavia, in which the Euboeans made a key mistake to directly attack the capital. After a string of victories, he conquered Euboea's capital Jiata with relative ease. He also conquered Boeotia at the end of his rule, bringing the Paganian territorial expansion to his height.
The next few kings were relatively unimportant and didn't achieve anything to be remembered. One possible exception was Ashfeld II (1037-1002 BC), which gave himself the name of the founder of the Kingdom of Pagania.

Stanfred I (1002 to present BC) is now ruling Pagania. His objective was clear; bring Paganian dominance across the land. He defeated a small Praternian revolt just one year into his rule. But the Paganian soldiers were unhappy and demanded more pay...

812, Do Not Remove

Accepted.

Ralnis wrote:
Damverland wrote:If you wish to reserve Egypt, that is fine. But note that Egypt is currently known as Jurisa. If you want more information, check the wiki.

Is there more to the Jurisan kingdoms other than what's shown from the Empire that once ruled them?

I've left most of the history, culture and other stuff to whichever player plays them.

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