1000 years ago, the 488th Explorator Fleet of the Segmentum Tempestus Machine Cult found the Grand Republic. The Republic itself was the third example of an advance Human faction but they had built their nation on the use of STCs. The Tech-pirests did whatever was needed to get the prescious knowledge but they were pushed back by the Republic's navy and soldiers.
To their dismay, they contacted Naval Command for assisstance and Battlefleet Invinctus was sent to crush the enemies of the Emperor. The Republic's fate was sealed, but through the twisted blessings of Choas or the manipulations of Eldar, the Republic managed to send colony ships with key STC componets to the stars in on a sojurn journey to better worlds.
Over the next millena, the colony ships made it to an unknown region that would become known as the Valitious Shroud. Each one develop itself independently from each other but they all became spacefaring again with only the Imperials and the Republic being cast as ancient stories or myth but the STCs being the only reliable source of information for their nations.
Now as they retake their first steps into the galaxy, old savors come to get debts settled, Chaos and corruption around every corner, greenskins looking for a fight, and virgin mysteries looking to be discovered.These humans will come to know struggle, pain, and maybe prosperity. But they will all know that there's only endless war in the stars.
Welcome to Warhammer 40K: Souls of the Shroud. This RP is a faction-mechanics one with each player being a human faction who are the mordern sucessors of the Grand Republic. Each one of you guys were guided either by Eldar or Chaos to the Valitious Shroud and managed to become nations in their own right. You are away from the Imperium, untouched by the Emperor and will make your own story in this sector of space.
Some of you will turn to Chaos, be plundered by greenskins, get overthrown, or wake up a Necron Tomb World but that's all part of the endless war of the dark galaxy that we live in.
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[u]Application[/u]
[b]Nation Name:[/b]
[b]History:[/b]
[b]Lineage:[/b]
[b]RP Sample:[/b]
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Each nation starts off with a;
Capital World
a escort ship
a lineage
10 Raw Resources, 10 Supplies, 5 Morale, and 2 Tech to start off with
Now, about the lineages. The lineage is a special bonuses that your nation had with you when you left the Grand Republic. These comes in seven different ways and only one can be picked.
There are four types of resources to which you nation needs to keep in mind;
Every resource comes from worlds. These worlds will take time to colonize and to build your buildings. Each planet is comes in different types as follows;
Factions and faction relations:
Factions are the powers of the Shroud who our players will interact with. They respond by the actions of the players and events that can give you boons or problems. Your may see yourself being allied with a Craftworld or Dark Eldar fleet, or you may see your planets being besieged by Chaos as they defile your temples.
Orkz will always be Orkz, so work with them on your own discretion.
Factions that will be shown are;
Chaos Mechanics:
Chaos is both a faction and a mechanic in of itself. Chaos will come in the way of events for nations who are too hedonistic, liberal, or its people are downtrodden. It can also be summoned by a nation on purpose. Those are hit by Chaos but survive will have their morale hit if they survive it and it can get worse if it isn't getting rid of. If Chaos in a nation goes on for too long, then bad things can happen. Warp Storms, revolts, even having one of your own planets being turned into a deamon world can happen.
For those who wish to embrace the Ruinous Powers, then they will become Chaos-aligned and can certain boons from either one of the Dark Gods or Chaos Undivided. Their morale is replaced Chaos corruption and have to keep up the sacrifices or bad things happen, not like it matters to the Dark Gods themselves.
Events and Turns:
Every turn will be rollover ever 1-3 days and each one will have an event. The events will be either randomized or reactionary based on the player's results. They will be rolled 1-10 depending on the events and player events. These can range from Warp Storms, Orkz, or caches of resources. Somethings I put in like the Necron Tomb World will be event chains that are rare to find, but fun nevertheless.
And finally battles:
Battles will be both ground and naval forces. There will be no genetic/cybernetic supersoldiers that can match a space marine and Battleships will be handed out as a rare event later on for those to get.
Ground units will be for both standard troops up to heavy tanks or Stormtrooper equivalent for now. Naval ships can go up to Heavy Cruiser class. Powerful ground units and naval ships need tech to build as all the awesome parts like Gellar Fields or Melta weaponry needs tech to be of use.
Battles will be decided by orders and units sent. Those will be factored in with orders and description of the order, the scenario and the type of attack. If someone is being hit by a rebellion and the enemy comes to attack, then it will be in the attacker's favor unless the rebellion comes at them.
As for now, I declare this Alpha Build open!!!