A Earth of Empires
OOC | IC(You are here)
Hello and welcome to A Earth of Empires here you will be able to create a faction, kingdom, clan, group, character, etc and create a worldbuilding experience. Strive for power, expand your land, or simply rule in harmony, the choice is yours, anything could happen here from a successful revolution to the fall of a mighty dominion. All of this awaits you in A Earth of Empires
OOC | IC(You are here)
Hello and welcome to A Earth of Empires here you will be able to create a faction, kingdom, clan, group, character, etc and create a worldbuilding experience. Strive for power, expand your land, or simply rule in harmony, the choice is yours, anything could happen here from a successful revolution to the fall of a mighty dominion. All of this awaits you in A Earth of Empires
Premise (Lore/History)
Around 630 A.V (After Varian) The Arvanian Empire ruled the known lands as we know it, and is the very dynasty that begins the madness somewhat in time, Namair Arvanian the first bloodline ruler was nothing but a power hungry boy that bought and raised soldiers to spread his dominion across the land inwhich they did but Namair I did not live to see it. It wouldn't be until his grandson, Vahar I, in 698 A.V completes the task of conquering the known lands, however, this was a struggle due to the vast amount of land and struggle to hold onto power. Vahar appointed prominent nobles to rule sections of the land but most either grew to be corrupt or broke away. In 700 A.V Vahar started the first war, naming it 'The First Great War' in which lasted two years before Vahar I in 702 A.V finally retook the known lands. The empire was in a terrible shape, destructed areas were not properly funded to be fixed so most dwellings and other households were unfinished, statues and other decorations were not finished, poverty was common due to not enough occupation positions and most were forced to serve as non-payed soldiers. Vahar tried his best to establish order but it sadly did not work as after one problem was fixed another would spring up in its place. Vahar was killed by rouges disguised as merchants and Damien Nahar was put on the throne but only ruled to 706 A.V after resigning due to the difficultly of maintaining a "Povert, destroyed union". In 710 A.V the end of this fading empire was near once elven clans united and defeated Councilor Jaman Daran (The monarch regent from 708 A.V-710 A.V) at the 'Last Gate' in the Moravan Province.
After the end of the Aravanian Empire, the clansman elves decided to establish a triarchy (ruling council) to rule a big margin of the known lands, the other lands would be divided equally and given to its former rulers before the Aravanians. The Elven Republic proved decisive and successful in its first year of 710 A.A (Now as After Arvania) and named it the Age of New. Ravashir Malarin was the elder triarch and formerly a key leader in the First Great War. Cities, towns, and rural, populated areas were decorated and vast buildings were constructed, making The Elven Republic the most beautiful nation at this time. Around this time, the first chariots and primitive war riding objects were made by the Elven Republic and proved decisive when putting down uprisings they occured. After a decade of ruling, Ravashir died of a stroke while telling stories of his campaigns during the First Great War and at the wrong time, a huge uprising started in the west, man itself was rebelling against the elves, The Elves had only a few hundred royal guardsmen since 98% of the elven treasury was spent on agriculture. The Second Great War started and battles raged in the west, Darykk Voyar, was appointed the high triarch and tasked with heading the campaign against the rebellers which was an awful idea due to his lack of military intelligence. The Elves skirmished the rebellious scum but it was no use and were defeated near the Great Hall during the Siege of Walmar.
Man has once against risen, Arren Visiar claimed the crown and renamed the republic, The Second Kingdom of Man, Arren continued the elven prosperities by inheriting them making The Second Kingdom of Man a highly recommended tour area. The economy gained strength and money flowed through well, the population increased and around 735 AE (After Elves) 690,000 humans roamed the lands. Kingdoms, groups, clans, factions, etc opened themselves up for trade and tour. Harmony and peace flowed throughout the land as humans, foreign elves, dwarves, goblins, giants, all alike got along. A near Utopia.