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A Strange New Horizon [OOC | Open]

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G-Tech Corporation
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A Strange New Horizon [OOC | Open]

Postby G-Tech Corporation » Mon Nov 27, 2017 4:54 pm

A Strange New Horizon

IC Thread
Image

It is the year of Our Lord 1502, a time of discovery and exploration. Europe, a patchwork of warring states, competing political alliances, religious controversy, and ceaseless innovation, has just stumbled across something extraordinary: a decade ago a strange man claiming to be able to sail to the East Indies by going West, Cristobal Colon, found a New World beyond the edges of the map. A New World of riches, opportunity, and exotic new peoples and cultures.

But this is not the story you may be familiar with, no. For where a primitive continent soon to be overrun by Conquistadors and colonists greeted the history you may know, this is a place utterly other, a map unfamiliar, a history diverged. Swarms of swarthy and not altogether friendly natives peer out at the pale-skinned interlopers, chiefs offering sacrifices to strange and powerful deities from atop the heights of temple cities, blue-glowing Wyrdstones shrouded by the hands of shamans summoning storms of malevolent force to turn back the ships that would wish to land upon the shores of the New World. This is a history very different, where even the most intrepid of Europeans have struggled to gain a foothold on the exotic Terra Obscuras, and the risks of venturing into the untamed jungles and monolithic temple cities are dire indeed.

Fortune though, favors the bold. An adventurous man, foolhardy or brave enough to take his courage in his hand, can make a fortune in this New World. A new start for those with no lives left in the lands left behind, untold riches of gold, silver, and the mysterious Wyrdstone to be gathered from the mysterious and treacherous lands over this Strange New Horizon.





Welcome folks, to my latest flight of fantasy, A Strange New Horizon. She'll be a bastard mix of an RPG, a freeform wargame, an economic turn-based strategy session, all those shenanigans. You, gentle reader, are a ne'er-do-well, an adventurer of whatever description you so choose, bound for the New World or trying to defend it against all these interlopers. Lord of an independent warband of the savage interior, simple homesteader looking to make a name for yourself, enterprising entrepreneur, battle-scarred veteran serving a foreign crown; the stage is set, all that are needed are the players. This New World is decidedly more mystical and dangerous than the one you might think of, so good luck- you are going to need it.

The Map of the New World

Code: Select all
[box]
[u]Application[/u]
[b]Name:[/b]
[b]Allegiance:[/b] (Do note whether your character is a native, European, or whatever)[/b]
[b]Appearance:[/b]
[b]Backstory:[/b]
[b]Archetype:[/b]
[b]Inventory:[/b]
[b]Hirelings:[/b] (This may be blank)
[b]RP Sample:[/b]
#OverTheHorizon
[/box]


So, this is an RPG! That means there are...

RPG Mechanics


Statistics
These generally deal with how good or terrible your character is at doing things, and mainly relate to combat, since it is a savage savage world out there. Unless otherwise noted, all characters start out with a 5 in all categories, which means they have broadly a coinflip in terms of success or failure. Some of these statistics are not on a 1-10 scale, like Reputation.

Health: Starts at a solid 10, ranges down to -10. If it reaches zero, you be a sorry invalid busy trudging your way down to Hell. If it reaches -10, your character will take a Mortal Wound, which has decent odds of leaving you a cooling corpse, barring shenanigans involving necromancy. There are plenty of ways to stop Health dropping, the foremost of which are not running out of supplies and not taking a sword to the throat.
Melee: Judges your ability to stab someone with your trusty rusty knife.
Defense: Judges your ability to not get stabbed with someone else's rusty knife. Note that this has nothing to do with avoiding getting shot in the face- who do you think you are, trying to dodge bullets?
Range: Judges your ability to shoot other people in the face.
Morale: Judges your ballsiness and the odds that you shit your pants in terror the first time you get a splinter from the local poking sticks, or the European equivalent. If this drops to zero you leg it out of any situation you might be in, so keeping it up is wise if you want to remain in the fight. Recovers over time.
Strength: Plays into how hurt people are when you bludgeon them, and how much Equipment you can carry. May be decreased by injuries.
Skill: This isn't a one-size fits all solution, but it generally relates to anything that isn't non-combat, and there are a host of different skills. Surveying Skill, Bartering Skill, Navigation Skill, and so on. More is good most of the time.

Equipment
Random bits of junk that protect your sorry hide from the elements, and all the other equally random bits of junk people carry around for a host of reasons too numerous to list. You can't carry more than your Strength allows, so choose wisely. They also have a listed starting cost, if you're the type of person who thinks going to the New World in only the shirt on your back seems unwise.

Pistol: One-shot weapon for dealing with obstreperous upstarts. Moderate damage, poor range, poor accuracy. Gains a bonus to accuracy at very close range. Must be reloaded between shots. 30 Coin.
Blunderbuss: One-shot weapon for seriously dealing with people far too close to you. Very high damage, poor range, good accuracy. High chance of inflicting damage multiple times, but slow to fire. Must be reloaded between shots. 80 Coin.
Arquebus: One-shot weapon for people a little bit farther away from you. High damage, middling range, poor accuracy. Must be reloaded between shots. 50 Coin.
Military Crossbow: Not quite as deadly as these newfangled gunpowder contraptions, but will punch straight through most anything. Moderate damage, good range, good accuracy. Slow to fire, must be reloaded between shots. Must have 7 Strength to use. 40 Coin.
Hunting Crossbow: Like the above, but more shit. Decent damage, good range, decent accuracy. Must be reloaded between shots. Must have 5 Strength to use. 25 Coin.
Shortbow: A generic bow-and-arrow; the primary weapon of the natives. Poor damage, very good range, decent accuracy. +2 Hunting Skill. 20 Coin.
Cutlass: Good for slicing up folks. High damage, close range, middling speed. 15 Coin.
Halberd: The chopping-man's weapon of choice. Very high damage, very poor range, slow. 20 Coin.
Spear: A pointy stick. Moderate damage, very poor range, middling speed. 10 Coin.

Padded Vest: Small chance to resist weapons of moderate damage and below. 10 Coin.
Leather Jerkin: Decent chance to resist weapons of moderate damage and below. 20 Coin.
Boiled Leather Cuirass: High chance to resist weapons of moderate damage and below. 35 Coin.
Iron Cuirass: Small chance to resist weapons of high damage and below, high chance to resist weapons of moderate damage and below. 50 Coin.
Steel Breastplate: Decent chance to resist all weapons. 75 Coin.

Hatchet: Good for chopping up the landscape. +1 Woodcutting Skill. 10 Coin.
Net: Good for foraging along the seashore. +2 Fishing Skill. Also good for entangling foes. If thrown as a combat action, moderate chance to Entangle one target. Target loses 2 Defense while Entangled, and may make a Difficult check to remove the net. Net has a low chance of being destroyed if removed. 25 Coin.
Pickaxe: Can you dig it? +2 Mining Skill. 40 Coin.
Religious Text: Can be used once every three combat rounds to add 5 Morale to a friendly character. 50 Coin.


Hirelings
You're the character, and that is great. You're the protagonist of your own special story. But a man who wanders off into the wilderness alone is all too likely to end up a grinning skull for the next better-prepared protagonist to discover as a cautionary tale. Better take some chumps with you to die instead of you, and carry your junk.

By default, Hirelings cost 10 Coin to employ, and come with no equipment. They will expect wages of one Coin per week, so four Coin every month, and if they aren't paid you may quickly find yourself in dire straits. As they aren't Characters properly, they start out with a Stat of 3 in all areas, and a Morale of only 6. Still, nice lads to have in a fight, and the best way to start doing things like trading, raiding, mining, and so on. Hirelings can "level up" in experience and become more useful, either by being employed for a significant period of time (one level every six months of service) or slaying an enemy in combat. They start out as "Civilians". Hirelings can't gain Skills, but they can use Equipment.

Ranks:
Civilian: Just your average indentured servant or migrant, the dregs of Europe. They take double Morale damage, but are good to have as bodies for the fight. Easy to find for recruitment in Jonestown or Santo Domingo.
Fresh: The first upgrade tier. Their Melee, Defense, Range, and Strength increase by one, and moreover, they now cost 2 Coin per week to employ. More importantly, though, their Morale rises to 10, so they won't run off at the first sign of trouble.
Regular: The second upgrade tier. Combat Stats rise to 8, and pay is now 3 Coin per week. 15 Morale, and the ability to Bind Wounds. Good to have in a party for their ability to stop important Characters from bleeding out.
Veteran: The best tier of regular Hirelings. Combat Stats rise to 9, they charge 4 Coin per week, 15 Morale, can Bind Wounds, real bears in combat. Expensive to have around, but very important, because if they would normally level up again they can become Independent Characters, named Party Members who can lead their own merry bands and begin gaining Skills like any Player Character. Basically the only way to be in more than one place at a time is to upgrade Veterans.


Archetypes

Who are you? What do you want out of the New World? This is shorthand for all that, a good way to determine what your character will have and what they won't. You need one of these in your application. Note that all Coin figures can be spent on goods prior to the RP- so kit yourself out with a Breastplate if you want to live, they aren't easy to come by in the New World.

Trader: You're here to run goods, make it rich, and hopefully not die trying. Strength increased to 8, Range to 7. Start with 200 Coin and a Scud-Runner, a small ship that can make the voyage from the mainland to Jonestown or Santo Domingo to sell goods to the treasure fleets and larger merchants who have set up shop there. The Scud-Runner can carry up to fifty units of cargo, with individuals counting as five units of cargo. It is unarmed, but fast.

War-Chief: The foreign interlopers are just one of the problems facing your people, here in the lands of your ancestors. You and your warriors are not associated with any particular entity, but strength is yours, and your story your own. Strength increased to 6, Melee and Defense to 8. Start with 100 Coin and a warband of five Fresh-tier Hirelings, but no weapons or equipment aside from tools, Spears, Bows, and Padded Vests.

Shaman: The mysteries of the Outlanders intrigue you. You seek to investigate them, while pursuing your own goals upon your homeland. Start with 50 Coin, a Spear, and a Mystic Artifact. The Mystic Artifact may have a variety of effects you can discuss with me via TG, an eldritch device of Wyrdstone that can be powerful indeed.

Conquistador: Backed by one of the European powers or merely a mercenary looking for a paycheck, you will crack open this New World and plunder her riches, for Glory, God, and Gold! Melee increased to 9. Start with 200 Coin, a Cutlass, and a Leather Jerkin.

Mortal Wounds
Every time your character reaches -10 Health, they receive a Mortal Wound. Mortal Wounds have a 10% chance to kill a character outright, but if they survive that chance, they are assumed to have survived the current combat, and may not be targeted for additional attacks, coup de graces, or any similar actions. Mortal Wounds stack, and thus a character who has receives a second Mortal Wound has a 20% chance of dying on the spot, three 30%, and so on. Leveling up and rare events will sometimes allow a character to remove Mortal Wounds, but by and large they represent the weakening of a character as they cheat death, and are best avoided.

Leveling
Characters gain experience as they traverse the New World. This experience will occasionally cause them to "level up", gaining new skills, better stats, or useful bonuses based on their time of prosperous adventuring. Upon leveling up characters gain 2 HP, and will be presented with a list of randomly generated perks to choose from. The first level takes 100 Experience to achieve, the second 200, the third 400, the fourth 700, etc. 100 Experience is gained for each enemy killed personally, 100 Experience granted for every 100 Coin earned or traded for, and 10 for each enemy killed by Hirelings in combat. 1 Experience is also gained for every Coin spent on Hireling upkeep, making maintaining a large band of warriors or workers a slow but steady way to level a character. Independent Characters amass Experience at half the rate of Player Characters, unless they become the leader of their faction/retinue.

Anddd that's all she wrote folks, feel free to apply. If you have ideas for new Archetypes, Equipment, mechanics, and whatnot, I'm always happy to get input- just keep it to TGs so as not to clutter the thread.
Last edited by G-Tech Corporation on Thu Nov 30, 2017 12:49 pm, edited 3 times in total.
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Verore
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Postby Verore » Mon Nov 27, 2017 6:29 pm

Hey G-Tech, just wondering but would it be possible to create our own settlements?

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G-Tech Corporation
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Postby G-Tech Corporation » Mon Nov 27, 2017 6:40 pm

Verore wrote:Hey G-Tech, just wondering but would it be possible to create our own settlements?


Certainly so. NPCs will occasionally have quests to that effect, but you can also just rope together a bundle of Hirelings and plop them down in an impromptu camp that could be slowly turned into a settlement.
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Verore
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Postby Verore » Mon Nov 27, 2017 6:43 pm

G-Tech Corporation wrote:
Verore wrote:Hey G-Tech, just wondering but would it be possible to create our own settlements?


Certainly so. NPCs will occasionally have quests to that effect, but you can also just rope together a bundle of Hirelings and plop them down in an impromptu camp that could be slowly turned into a settlement.


Sweet. Expect an app up.

Btw, do you remember a user by the name of Flame Dawn. Because that is I!

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G-Tech Corporation
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Postby G-Tech Corporation » Mon Nov 27, 2017 6:46 pm

Verore wrote:
G-Tech Corporation wrote:
Certainly so. NPCs will occasionally have quests to that effect, but you can also just rope together a bundle of Hirelings and plop them down in an impromptu camp that could be slowly turned into a settlement.


Sweet. Expect an app up.

Btw, do you remember a user by the name of Flame Dawn. Because that is I!


Ahhhh yes. Haven’t seen you around in ages; welcome back.
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Verore
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Postby Verore » Mon Nov 27, 2017 6:47 pm

G-Tech Corporation wrote:
Verore wrote:
Sweet. Expect an app up.

Btw, do you remember a user by the name of Flame Dawn. Because that is I!


Ahhhh yes. Haven’t seen you around in ages; welcome back.


Thanks! gonna try to work my way back into P2TM

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Verore
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Postby Verore » Mon Nov 27, 2017 7:21 pm

Application
Name: Zaahir Kazan
Allegiance: Native
Appearance: Obviously he doesn't have a gun so ignore that part.
Image
Backstory: The younger of two sons of a famed chieftain from the interior regions of the continent, Zaahir was forced out of the tribe by his older brother who wanted to secure his position as leader of the tribe. A handful of tribesmen however left the tribe to join Zaahir in exile. During their arduous trek to the coastal regions where they hoped for a new life many of his followers perished in the wilderness however those that survived became hardened and more experienced than the simple hunters they once were. With what remains of his wealth and followers, Zaahir Kazan hopes that this new territory they have found is a suitable home for them.
Archetype: War-Chief (Start with 6 Strength and 8 Melee and Defense)
Inventory: 1 Padded Vest, 1 Short Bow, 5 Spears, 20 coins
Hirelings: 5 Fresh Tier Hirelings (Moral 10, 4 Strength, Melee, Defense, Range, 3 in all other stats)
-4 armed with spears
-1 armed with bows
RP Sample:
#OverTheHorizon
Last edited by Verore on Tue Nov 28, 2017 5:47 pm, edited 4 times in total.

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Postby G-Tech Corporation » Mon Nov 27, 2017 7:26 pm

Verore wrote:
Application
Name: Zaahir Kazan
Allegiance: Native
Appearance:
Backstory:
Archetype: War-Chief (Start with 6 Strength and 8 Melee and Defense)
Inventory: 100 Coins, 6 bows, 6 spears, 6 padded vests, 6 nets, 6 hatchets, 6 pickaxes.
Hirelings: 5 Fresh Tier Hirelings
RP Sample:
#OverTheHorizon


So, the War-Chief's archetype tells me what I can and cannot start with, however it doesn't state the quantity. If there's any limits I can change it pretty easily but just wanted to double check


Ah yes, it notes that equipment beyond that specified should be bought using the starting funds. So you subtract Coin for equipment for Hirelings.
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Verore
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Postby Verore » Mon Nov 27, 2017 7:28 pm

G-Tech Corporation wrote:
Verore wrote:
Application
Name: Zaahir Kazan
Allegiance: Native
Appearance:
Backstory:
Archetype: War-Chief (Start with 6 Strength and 8 Melee and Defense)
Inventory: 100 Coins, 6 bows, 6 spears, 6 padded vests, 6 nets, 6 hatchets, 6 pickaxes.
Hirelings: 5 Fresh Tier Hirelings
RP Sample:
#OverTheHorizon


So, the War-Chief's archetype tells me what I can and cannot start with, however it doesn't state the quantity. If there's any limits I can change it pretty easily but just wanted to double check


Ah yes, it notes that equipment beyond that specified should be bought using the starting funds. So you subtract Coin for equipment for Hirelings.


Ooooh, I get it now. For some reason the two didn't connect for me. Sorry 'bout that

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Postby G-Tech Corporation » Mon Nov 27, 2017 7:29 pm

Verore wrote:
G-Tech Corporation wrote:
Ah yes, it notes that equipment beyond that specified should be bought using the starting funds. So you subtract Coin for equipment for Hirelings.


Ooooh, I get it now. For some reason the two didn't connect for me. Sorry 'bout that


No worries, but yes, you will need to edit to pay for gear :P
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Novas Arcanum
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Postby Novas Arcanum » Mon Nov 27, 2017 7:54 pm

Oooh tasty

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Postby Novas Arcanum » Mon Nov 27, 2017 8:18 pm

Finished


Application
Name:Gabriel Agusti
Allegiance: European/Spanish[/b]
Appearance:
Image

Backstory:Gabriel was born in the land of Spain.Both of his parents were merchants who owned a shop in Madrid. Thus his life was one of relative comfort, and he began learning the ways of the world as soon as he learned to walk and talk. His parents taught him the ways of mercantilism, and he became adept at buying low and selling high fooling the customer into thinking they'd got the better deal.

Has the years went by he soon became a man and grew into a successful merchant building a small yet profitable trade fleet.He made crests of gold buying and selling across the Mediterranean and lived a life of absolute luxury .However, fortune would take a turn for the worse when Spain found itself at war with France, and his fleet was destroyed in a mission to Marseille. Ruined he scrapped whatever coin he had left and fled from Europe ready to strike it rich in this New World.

Archetype:Trader
Inventory:Scudrunner,Cutlass,Pistol,Fishing Net,Padded Vest,90 Coin
Hirelings: 3 Civilians
RP Sample:I believe we've met before ;)
#OverTheHorizon
Last edited by Novas Arcanum on Tue Nov 28, 2017 2:35 pm, edited 4 times in total.

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Ralnis
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Postby Ralnis » Mon Nov 27, 2017 8:24 pm

Save me a spot G, time to see if I can pull off something good unlike Lords of War from long ago.
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ApplePieistan
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Postby ApplePieistan » Mon Nov 27, 2017 8:35 pm

I’m here. I think I want to play as a war-chief, but at the same time, how can I resist the call of the mystic artifact?

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ApplePieistan
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Postby ApplePieistan » Mon Nov 27, 2017 8:56 pm

Also, can I use the net on people?

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Postby G-Tech Corporation » Mon Nov 27, 2017 9:50 pm

Ralnis wrote:Save me a spot G, time to see if I can pull off something good unlike Lords of War from long ago.


Sure, can do.

ApplePieistan wrote:I’m here. I think I want to play as a war-chief, but at the same time, how can I resist the call of the mystic artifact?


I know, customized Mumbo-Jumbo or men with spears. It is a hard choice.

ApplePieistan wrote:Also, can I use the net on people?


Sure, I’ll give it some rules for entangling people.
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Ralnis
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Postby Ralnis » Mon Nov 27, 2017 9:53 pm

Can you take over towns or terrorize them and extort them?
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Postby G-Tech Corporation » Mon Nov 27, 2017 9:54 pm

Ralnis wrote:Can you take over towns or terrorize them and extort them?


Certainly. Looting and pillaging is a viable tactic. Ruling would be more difficult, but possible.
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Postby Ralnis » Mon Nov 27, 2017 9:55 pm

G-Tech Corporation wrote:
Ralnis wrote:Can you take over towns or terrorize them and extort them?


Certainly. Looting and pillaging is a viable tactic. Ruling would be more difficult, but possible.

I think I sent you a TG about an idea with a shaman then.
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ApplePieistan
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Postby ApplePieistan » Tue Nov 28, 2017 12:58 am

G-Tech, how do we get coin? And can we build more weapons?

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Postby G-Tech Corporation » Tue Nov 28, 2017 7:59 am

ApplePieistan wrote:G-Tech, how do we get coin? And can we build more weapons?


Missions issued by the various NPCs can pay well, you can steal/loot/pillage settlements, or collect valuable resources from either side and sell them to yours.

Making weapons is possible, but buying them will generally be easier unless you are looking for a true bulk of weapons.
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Isapito
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Postby Isapito » Tue Nov 28, 2017 8:32 am

So I've got a couple of ideas for an Wyrdstone that the Shaman I'm making could use. One would be some kind of blessing stone that increases someone's strength, defence and melee for a day but will drain a bunch of health at the end of that day although a portion of the damage could be transferred onto a sacrifice. Alternately some kind of weather control device that requires a several hour long ritual and blood to use (small changes only require small amount of human blood or a the sacrifice of an animal conjuring up a big storm or something requires a dozen human sacrifices. ) Would either of these be okay?

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Postby G-Tech Corporation » Tue Nov 28, 2017 8:43 am

Isapito wrote:So I've got a couple of ideas for an Wyrdstone that the Shaman I'm making could use. One would be some kind of blessing stone that increases someone's strength, defence and melee for a day but will drain a bunch of health at the end of that day although a portion of the damage could be transferred onto a sacrifice. Alternately some kind of weather control device that requires a several hour long ritual and blood to use (small changes only require small amount of human blood or a the sacrifice of an animal conjuring up a big storm or something requires a dozen human sacrifices. ) Would either of these be okay?


Sure, both of those sound reasonable.
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Isapito
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Postby Isapito » Tue Nov 28, 2017 9:02 am

Could I get a knife for free or would it be better to put it on the equipment list and assign it a cost. After all a knife is something that pretty much everyone will have.

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Darksworth
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Postby Darksworth » Tue Nov 28, 2017 9:57 am

Application
Name: Zachary Hawthorne
Allegiance: European, Kingdom of England
Appearance:
P.S, couldn't find a historically-correct image for an English soldier/sailor during the 1500s, so have this guy instead. Use your imagination to see him in a late-medieval outfit ;p


Image

Backstory: Zachary Hawthorne was born in England to a family of middle-class people. His life was to be expected of a family in poverty. He constantly escaped to the streets to find entertainment and work.

It is the late-1400s when he would find himself working as a soldier under the English crown. Participating in minor skirmishes with the French and Spanish armadas and armed forces. He trained himself up as a worthy opponent in battle. Learning swordsmanship and marksmanship during his time as an English soldier. He would however, divert from working with the crown and instead leaned in the ways of being a condotierri, or a mercenary. Earning his riches by being hired to either kill, raid or invade other people.

He would be hired as part of a naval-scouting force tasked by the kingdom of England to patrol the Atlantic Ocean. And during one of these missions would the ship be colliding with a strong storm, ultimately destroying the small naval force with winds and the downpour of rain and lightning. Leaving no survivors, except for one, which turned out to be Zachary. He managed to survive the threatening ocean by living in a makeshift boat made of sailcloth and wooden planks. Hunting food by fishing in the sea with his pistol.

And soon, he found himself landing not in Europe nor Africa, but in the New World.
Archetype: Conquistador (Melee +9, 200 Coin, Cutlass, Leather Jerkin)
Inventory:
  • Pistol (-30 Coin)
  • Cutlass (Default)
  • Leather Jerkin (Default)
  • Steel Breastplate (-75 Coin)
  • Hatchet (-10 Coin)
  • 85 Coin (With all expenses accounted)
Hirelings: N/A
RP Sample: NS Hetalia, Intrigue in Court 2, The Maiden's Record (All under the same name)
#OverTheHorizon
Last edited by Darksworth on Tue Nov 28, 2017 11:00 am, edited 2 times in total.
The Commonwealth of Darksworth is a pseudo-steampunk space-faring civilization. With their technology having been acquired by invading a far greater civilization. Due to this peculiar situation, their tech is a mix between pre-industrialized and late-space age.
Technology Level: Tier 4-5: PT/MT
Arcane Level: Level 0-Inept
Influence Type: Type 6-Planetary Politician
Based on this Index
---
Tier: Tier 5
Type: Type IV
Government Size: Superpower
Based on this Index


*Consult me for NS stats via TG*
Working as a Concept Artist, drawing mainly monsters, creatures and maps. Currently living somewhere in Southeast Asia or Oceania, take a guess.
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In terms of my political stance, I'm Far/Alt-Right. That's legit, I could be categorized as a Technocratic Fascist.

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