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by New Neros » Sun Nov 26, 2017 6:47 pm
Reploid Productions wrote:I have had to read a lot of erotic RP telegrams in the past four months and it does all start to run together into one giant mass of penises, vaginas, breasts, tentacles, dildos, bodily fluids and so on.
by Dragos Bee » Sun Nov 26, 2017 6:59 pm
by New Neros » Sun Nov 26, 2017 8:11 pm
- [Supernatural Condition]: Stronger, faster, more durable than normal humanity to such an incredible degree, Karol is able to effortlessly break Mach 1 speeds and survive disastrous explosions with little damage. She's able to lift aircraft carriers with some strain, and deal out strikes that can topple city streets. Despite that, she is unable to fly or think faster than she can move.
- [Damage Empowerment]: In the best superhero lottery ever, Apex is able to become more powerful from the little that can damage her. A technique she calls "Fighting Spirit", Karol will continue to move forward and keep fighting against all odds and whatever is against her, growing stronger, faster, and more durable the more punishment she takes.
- Overwhelmed: Karol needs a little time to get going with her Fighting Spirit, so an attack of overwhelming force and power can knock her out cold.
- Mental Attacks: Possessing little to no defenses against anything to do with the mind, she can easily be controlled or attacked with telepathy or telekinesis.
- [Telekinesis]: Able to deal with physical powers all day long, Karol has an acute weakness when it comes to dealing with mental strength and all of it's power applications. For example, lifting her with telekinesis would be like lifting any normal 16-year old girl. Her attacks do less damage against such users, and her durability falls sharply against them.
- [Magic]: Unable to cope with Magic in any capacity, Karol has little defense against mystic arts. Casting spells against her is as easy as any normal human, and her physical abilities are diminished when faced with magical threats.
Reploid Productions wrote:I have had to read a lot of erotic RP telegrams in the past four months and it does all start to run together into one giant mass of penises, vaginas, breasts, tentacles, dildos, bodily fluids and so on.
by Dernland » Sun Nov 26, 2017 8:21 pm
by Zarkenis Ultima » Sun Nov 26, 2017 8:23 pm
Dernland wrote:Just a question, but are the abilities granted by these Dragon Crystals genetic? Would they be passed from generation to generation?
by Tomia » Sun Nov 26, 2017 8:23 pm
New Neros wrote:Name: Karolyn Knight | Apex
Age: 16
Gender: Female
Race: Human
Appearance:(Image)
Young Blood?: No.
Bio:Atypical in her ideology, Karolyn is somewhat of a fangirl for villains and anti-heroes, and chooses to follow them and their lifestyle not out of tragedy or spite, but because she genuinely thinks villains are cooler than heroes. She has had a normal upbringing, a bit too much freedom on the internet, without much hardship or things going wrong. She would stay up late on message boards and forums debating and defending her favorite villains and why they would effortlessly defeat any given hero like a true and dedicated troll, but her internet friends and allies in such debates did not translate into real life, and she was often ostracized for her adoration of hero killers.
Her obsession turned grim when her powers began to manifest, however, as she realized that not only could she serve along her villainous heroes, but she herself could become one as she tested the limits of her new-found powers as she came into puberty. Growing in strength as her age progressed, Karol's late night trolling simply faded away as she snuck out of the house in order to cause mayhem and chaos in her local neighborhood and city, San Diego. Her activities were soon uncovered by her local police department, and subsequently, her parents.
A minor setback for the young villainess, but one that provided some opportunity as her parents forcibly enrolled her in Thomsen High to better utilize her powers and turn her to good. Steadfast in her beliefs, Apex uses her activities in the school as a means to gather information on up-and-coming heroes and heroines, remaining bitter and ostracized for her rude demeanor and pessimistic attitude towards established heroes and the study of them. Labelled a problem child by her teachers, extra efforts are underway to right the wrongs in her philosophy on what it means to do good and be righteous in society, how villains are not just "cool dudes" but hardened criminals, unafraid to harm and maim any soul caught in their wrath.
Eventually, a breakthrough came as Karolyn began to work with the councilors and teachers assigned to help her, where she described how not all villains are ruthlessly evil or intent on murder and chaos. There were some, she agreed, but others had complex motives and reasons for their actions, deep-seated anger at how society can so easily toss away their humanity without a thought which then cements their resolve, and pits them forever against heroes. To her, heroes represented an unstable and dangerous status quo that continuously pushed down on and oppresses those with differing opinions on what it means to do right and correct the wrongs of the world. In a final statement, Karol expressed her fear of being alone, and understood that her way of thinking would just condemn her to villainous society, where she wouldn't be alone in her thoughts. From then on, the girl began to put forth effort in her studies and social abilities, allowing her to come out of her shell despite her villainous tendencies.
Powers:
- [Supernatural Condition]: Stronger, faster, more durable than normal humanity to such an incredible degree, Karol is able to effortlessly break Mach 1 speeds and survive disastrous explosions with little damage. She's able to lift aircraft carriers with some strain, and deal out strikes that can topple city streets. Despite that, she is unable to fly or think faster than she can move.
- [Damage Empowerment]: In the best superhero lottery ever, Apex is able to become more powerful from the little that can damage her. A technique she calls "Fighting Spirit", Karol will continue to move forward and keep fighting against all odds and whatever is against her, growing stronger, faster, and more durable the more punishment she takes.
Limitations:
- Overwhelmed: Karol needs a little time to get going with her Fighting Spirit, so an attack of overwhelming force and power can knock her out cold.
- Mental Attacks: Possessing little to no defenses against anything to do with the mind, she can easily be controlled or attacked with telepathy or telekinesis.
Weaknesses (Reasons why someone could kick their ass):
- [Telekinesis]: Able to deal with physical powers all day long, Karol has an acute weakness when it comes to dealing with mental strength and all of it's power applications. For example, lifting her with telekinesis would be like lifting any normal 16-year old girl. Her attacks do less damage against such users, and her durability falls sharply against them.
- [Magic]: Unable to cope with Magic in any capacity, Karol has little defense against mystic arts. Casting spells against her is as easy as any normal human, and her physical abilities are diminished when faced with magical threats.
Likes: Villains, History, Food, Fighting
Dislikes: Unjust Heroes, Losing, Hunger
Additional Information (Optional; remove if unused)-
Birthday: August 11th
Favorite Food: Pizza
Greatest Fear: Being alone
by New Neros » Sun Nov 26, 2017 8:37 pm
Reploid Productions wrote:I have had to read a lot of erotic RP telegrams in the past four months and it does all start to run together into one giant mass of penises, vaginas, breasts, tentacles, dildos, bodily fluids and so on.
by Tomia » Sun Nov 26, 2017 8:39 pm
New Neros wrote:Tomia wrote:This character is very interesting, am curious how you want to work her into the story? I see a bunch of options but wanted to know what you have in mind.
Basically, Karolyn wants to be a villain for not exactly great reasons, and through a character arc, winds up abandoning her villainous desires and joins with the Young Bloods. She is in love with the idea of villains but once she starts seeing their true nature and how many are simply assholes with powers, she begins to find herself at a bad spot between both villains and heroes. Karol goes about this by joining one of the villainous factions and finds her notions completely shattered, and and eventually reaches a point where she is either committed to going over the moral event horizon or staying with the only friends she's ever made: The Young Bloods.
by New Neros » Sun Nov 26, 2017 8:44 pm
Tomia wrote:New Neros wrote:
Basically, Karolyn wants to be a villain for not exactly great reasons, and through a character arc, winds up abandoning her villainous desires and joins with the Young Bloods. She is in love with the idea of villains but once she starts seeing their true nature and how many are simply assholes with powers, she begins to find herself at a bad spot between both villains and heroes. Karol goes about this by joining one of the villainous factions and finds her notions completely shattered, and and eventually reaches a point where she is either committed to going over the moral event horizon or staying with the only friends she's ever made: The Young Bloods.
I like that, maybe she joins the YB at first though? If for no other reason that to expose herself to villains that she could betray join.
Reploid Productions wrote:I have had to read a lot of erotic RP telegrams in the past four months and it does all start to run together into one giant mass of penises, vaginas, breasts, tentacles, dildos, bodily fluids and so on.
by The Republic of Atria » Sun Nov 26, 2017 8:48 pm
- Dra'Qunni Elder Physiology: He is exceptionally stronger and tougher than the average member of his race along with significantly greater magic potential. He also heals much faster, being able to heal minor to moderate injuries in a day.
- Terramancy: He can telekinetically control things like stone or concrete
- Line of Sight: He can only control stone if he can see it.
- Dra'Qunni: He shares their same limitations.
- Speed of Stone: Using terrakinesis requires a bit of focus, and requires him to either walk or stop completely.
Likes: Inhumanly spicy food, Breaking Bad, Video games. His friends and parents. Pastries. Magic. Anything with meat as a main ingredient.
- Dra'Qunni: Standard Dra'Qunni weaknesses. Bael doesn't fair well in cold temperatures for extended periods of time.
- Silencing: Suppressing his magic will leave him effectively powerless.
by Tomia » Sun Nov 26, 2017 9:03 pm
New Neros wrote:Tomia wrote:I like that, maybe she joins the YB at first though? If for no other reason that to expose herself to villains that she could betray join.
That will work - I have in her bio how she's in Thomsen High, not by her choice, but she still uses the opportunity to learn more about what future heroes she would face. I'll edit accordingly.
by Parcia » Sun Nov 26, 2017 10:03 pm
by New Neros » Sun Nov 26, 2017 10:09 pm
Parcia wrote:Apex seems like a stronger, faster version of my dude, minus his two decades if combat experience and tactical incite.
This gonna be fun.
You up for Apex being his first target?
Reploid Productions wrote:I have had to read a lot of erotic RP telegrams in the past four months and it does all start to run together into one giant mass of penises, vaginas, breasts, tentacles, dildos, bodily fluids and so on.
by Parcia » Sun Nov 26, 2017 10:12 pm
New Neros wrote:Parcia wrote:Apex seems like a stronger, faster version of my dude, minus his two decades if combat experience and tactical incite.
This gonna be fun.
You up for Apex being his first target?
Sure thing. A spicy lil redhead who thinks playing villain is cool against the awkward child of Captain America and the Punisher held together with the Extremis virus, I'm down.
by New Neros » Sun Nov 26, 2017 10:17 pm
Parcia wrote:New Neros wrote:
Sure thing. A spicy lil redhead who thinks playing villain is cool against the awkward child of Captain America and the Punisher held together with the Extremis virus, I'm down.
That is the best way i have ever hear him described. As for his role in the school...he might just post up in a near by house and watch the school...or, idk, be the gym teacher?
Reploid Productions wrote:I have had to read a lot of erotic RP telegrams in the past four months and it does all start to run together into one giant mass of penises, vaginas, breasts, tentacles, dildos, bodily fluids and so on.
by Dernland » Sun Nov 26, 2017 10:20 pm
- Enhanced Senses: Allows him to essentially perceive things at an increased capacity, making things seem like they're happening in slow motion, however this has its limitations, namely the fact that he's not supernaturally fast, so just because he can see a bullet coming a mile away doesn't mean he can actually dodge it. There are some other drawbacks listed below.
- Enhanced Reflexes, strength, speed, and endurance -: Not much to say here. His natural abilities are slightly better than peak human. He'll never be as fast as Quicksilver, or as strong as Colossus, or as enduring as Wolverine, but he is definitely more than a human.
- Psychometric Reflexes: An extension of his enhanced senses, allows him to copy just about any action by seeing it done. This has applications from creating artwork to killing people. Has limitations, as he cannot copy someone effectively if they are augmenting their combat with powers such as superspeed, he can only do the same moves at regular human speed. While there is no hard limit to what he can copy, he does begin to forget things the more he learns, and some skills degrade over time. As long as he trains in these areas they shouldn't degrade much though.
- Shadow Step: His ability to teleport using shadows. He simply has to step into a shadowed area and he can easily transport to any connecting shadow, including through buildings (his usual method of escape), though going from shadow to an unconnected shadow is much more difficult (as in, he cannot currently do it, but he thinks it's possible). He doesn't have this skill mastered just yet. There are limitations (yay!). He cannot teleport a long distance (yet), probably just around a city block if he strains himself, usually resulting in an intense headache and possible fainting.
- As stated above, he can only teleport so far, a limited stride if you will.
- His skills and training revolve around melee and archaic weapons, and his abilities are limited when used with technology. Most tech more advanced than a radio will stop working when he shadow steps, for instance.
- Enhanced Senses: It's a double edged sword, really. He can turn them on and off, to a degree, but there is still a level of heightened awareness. This leads to flash-bang grenades going from fairly effective to downright murderous. Any sound or light based weapon or power will royally mess him up. He dislikes guns, as they hurt his ears far more than they do the average persons, though he doesn't seem to suffer any permanent hearing damage, to his relief. Bright lights, loud noises, and pranks are big no-nos.
- Physical Strain:Gets headaches as well as the occasional migraines if he uses his powers too much, though his threshold is increasing with age and use.
- All 'magic' leaves traces:He leaves IR traces when he uses his shadow step, leaving a very bright spot where he dissipated and a similar one forms at his destination, however it appears before he actually arrives making it easy to predict his movements with infra-red goggles.
(Note, you do not have a maximum or minimum of 2 weaknesses. If you don’t need all those, delete them. If you need more, copy and paste.)
by United Kingdom of Poland » Sun Nov 26, 2017 10:32 pm
by Parcia » Sun Nov 26, 2017 10:47 pm
New Neros wrote:Parcia wrote:
That is the best way i have ever hear him described. As for his role in the school...he might just post up in a near by house and watch the school...or, idk, be the gym teacher?
I could see him being the gym teacher. A bit too stern, always after the best result time and time again, but is secretly watching the young adults to see who is the most dangerous and in need of being placed under indefinite watch.
by New Neros » Sun Nov 26, 2017 10:51 pm
- [Positron Manipulation]: Able to channel and direct positrons, the antimatter equivalent of electrons, Ultra is able to release violent and cataclysmic explosions when his particles interact and annihilate their positive matter counterparts. There seems to be no little to his emission of positrons, but his control over them is less than a city block's worth of range.
- [Supernatural Condition]: In order to be the conduit between a positive matter universe and the pocket dimension of positron storage, Ultra is extremely physically fit, able to deal out vast amounts of damage with his brute strength alone, not to mention tank incredible blows and the very explosions he creates with his immense durability. As a matter of fact, his durability far exceeds his strength or speed ability, closely approaching invulnerability due to his immense amount of defensive power.
- Range: Though Mark can unload seemingly endless streams of positrons to create ungodly amounts of collateral damage, his control over them is less than a city block in distance, meaning long-ranged attacks and keeping a mindful distance are quite effective in limiting his damage.
- Matter: Positrons react explosively with matter, meaning a steady stream of matter against Ultra can severely limit his ability to emit positrons, and will force the explosions closer to his body, thereby damaging him moreso than his surroundings.
- [Frequency]: A keen analyst and observer will note a sharp vibration whenever Ultra unleashes his powers. This is because his channeling of positrons works by tuning into a specific vibrational frequency. This can be canceled with anti-vibrations to cancel the frequency and close the portal, so to speak, to wherever Ultra gathers his anti-particles from.
- [Stamina]: To repeatedly and routinely summon up vast amounts of positrons takes skill, focus, and tremendous amounts of energy. In a prolonged fight, Ultra can very well tire out if forced to continuously bring forth particles.
Reploid Productions wrote:I have had to read a lot of erotic RP telegrams in the past four months and it does all start to run together into one giant mass of penises, vaginas, breasts, tentacles, dildos, bodily fluids and so on.
by New Neros » Sun Nov 26, 2017 10:56 pm
United Kingdom of Poland wrote:Apex would probably work as a good foil for Wendy as well given that she's a former villain (even if she's very small time) trying to put as much distance from her old life as possible.
Parcia wrote:New Neros wrote:I could see him being the gym teacher. A bit too stern, always after the best result time and time again, but is secretly watching the young adults to see who is the most dangerous and in need of being placed under indefinite watch.
If you mean being visited by my faithful friend, the MK149 20mm APFSDS fired from a custom tailored Anzio Ironworks made 20mm bolt action rifle, then yes, "Indefinite Watch."
I like that, Him be a gym teacher, while watching those. He would only ever take action should one show to be a true threat. Apex would count right off the bat due to her SuperGirl abilities, but if given the chance to know her, he wouldn't see much of a reason to off her, especially if she turns.
I can see the YB needing Mathyus when they need to, say, destabilize a small country.
Reploid Productions wrote:I have had to read a lot of erotic RP telegrams in the past four months and it does all start to run together into one giant mass of penises, vaginas, breasts, tentacles, dildos, bodily fluids and so on.
by Zarkenis Ultima » Sun Nov 26, 2017 11:09 pm
- [Fulgurconstruction]: Icarus' main power is the ability to turn electricity into solid constructs that can then be manipulated at will. He can extract electricity for this purpose and control his constructs within a given radius around him, though obviously the closer he is, the finer the control will be.
- [Lightning Immunity]: As a side effect of the above power, Icarus cannot be harmed by electricity; instead, any that comes in contact with him automatically becomes energy that he can fashion into constructs and control at will.
- [Electroperception]: Icarus has the ability to perceive electrical currents and impulses nearby, allowing him to detect nearby power sources, electronic artifacts and even people, though in the last case, the signals are faint and thus easy to miss unless he pays attention. He can also perceive the limits of his sphere of influence.
- [Charged Physical Condition]: Along with his other abilities, Icarus has a physical condition above that of other human beings, manifesting primarily in an increase in his regeneration, speed and agility, as well as short bursts of strength and even greater speed. His condition improves further when the electricity in his command increases (or in other words, when he has more/bigger constructs).
- The radius within which Icarus can absorb and manipulate electricity is relatively small, so the location can greatly affect his fighting ability.
- While functionally unlimited in his ability to create constructs, maintaining and controlling them costs Icarus concentration and stamina, meaning he cannot make too many or too large constructs, lest he lose control over them.
- He cannot absorb or fashion constructs out of the electrical impulses of living beings.
- If using his main ability, it becomes very hard for him to use his electroperception to any practical effect, as his constructs tend to overshadow any other signals nearby.
- [Water]: While it will not harm him directly, water can dissipate Icarus' constructs and render him unable to create more if he is drenched. Due to this, being drenched will also nullify any improvements to his physical condition that result from having constructs around him.
- [Human Body]: One of the things Icarus does not possess is an increased physical durability, so he is largely vulnerable to the same things as any other human being.
- [Overload]: Massive spikes of electricity in his vicinity, such as a lightning strike nearby, can overload his senses and leave him stunned and disoriented for a bit.
by Kuela » Sun Nov 26, 2017 11:10 pm
by Zarkenis Ultima » Sun Nov 26, 2017 11:27 pm
Kuela wrote:I have loads of fuel for characters. Which idea is the best of them all?
- Cecil is a disillusioned ex-cultist with the ability to see the best of all possible futures. As a result, he has precognition and visions of the perfect world, though the former is fairly inaccurate. Despite knowing that this perfect world does not include him, Cecil aspired towards its existence, anyways -- that's why he joined Young Bloods and became a superhero, purging the land of the unclean.
spacing- Amaryllis is a happy-go-lucky college dropout who accidentally summoned the devil while making a ham sandwich. Some might call her lucky, but this isn't anything special -- it's just how she is! She rented her soul in exchange for superpowers, and as a result, she can animate objects and turn them into golems. Her diet is unhealthy and her exercise is infrequent, which doesn't help her physical condition -- who needs to walk when you have giant monsters to carry you around? Amaryllis isn't a huge fan of the "save-people-without-getting-any-reward" shtick, so she decided to make her own reward by mugging the villains that she vanquished.
more spacing- Noelani is the ghost of a (former?) superhero who currently haunts an apartment building. Invisible and intangible, physically incapable of leaving the apartment on her own, she still manages to carry on saving the world by possessing household objects and tossing them out the window. There are newspaper headlines on how a talking toaster managed to defeat a giant monster rampaging across the city.
By any chance am I breaking a pre-established canon? I'd hate to write ten pages of application only to realize that I messed up the story entirely.
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