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Mr. Lincoln's War [Civil War] [Open] [OOC]

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Austria and Bavaria
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Mr. Lincoln's War [Civil War] [Open] [OOC]

Postby Austria and Bavaria » Sat Oct 14, 2017 1:57 pm

Image

Mr. Lincoln's War

Current Date: February 1st, 1862


Discord
Control Map
Theatre Map
Detailed Map
Troop Dispositions
IC Thread

Following the secession of eleven of the Southern States from the Union after the Election of Abraham Lincoln, the United States has been plunged into a fratricidal and bloody conflict. Now, several months later, both sides have faced victory and defeat. The Confederacy won smashing victories at Balls Bluff and Manassas Junction, but are now facing pressure following their defeat at the Battle of Mill Springs. The Union has also won a significant victory in its capture of Fort Hatteras, in a combined operation between the army and navy. Both sides have overcome initial lack of organization, and have learned many bloody lessons in the last few months. It is now that the war shall begin in earnest.

Hello, and welcome to Mr. Lincoln's War, a Civil War Tactics/Strategy RP. Players can take command of either Military Officers, or Civilians. Both Army and Corps Commanders may be applied for, as well as Businessmen, Politicians, Journalists, and Spies. Military Characters must be historical, but Corps Commanders need only to be historical generals, and not necessarily the general who held that Corps Command (i.e. one could apply for Patrick Cleburne as a Corps Commander).

OP: Austria and Bavaria (CS-Aligned)
Co-OP: Western Pacific Territories (US-Aligned)
Battle-Mods: Revlona (Battle-Mods needed)


Civilian Information and Applications:

Civilian Classes:
- Politician - May rally the populace for the war and thus low war weariness and create increases in Corps Campaign Equipment levels through prudent policies [Starting wealth $5,000 - $25,000, Income of $100 - $300 per work action]
- Agriculturalist/Industrialist - Begin game with farms or factories. Produce 200 Supply (Agriculturalists) or Arms (Industrialist) to sell or donate to war effort [Starting wealth $5,000 - $20,000]
- Spy - May work to decrease Corps Campaign Equipment or reveal battle plans. [Starting wealth $500-3,000, Income of $50 - $150 per work action]
- Journalist - May increase or decrease effects of campaigns on their side's war weariness (Note you may be a hostile journalist opposed to the war on your side) [Starting wealth $500-2,000, Income of $25 - $100 per work action]
- Citizen - Generally just an ordinary person living through the war. [Starting wealth $0-1,500, Income of $5 - $50 per work action]

Civilians may take two strategic actions once every week to provide a boost to their side. Civilians may designate 2 "Civilian Skills" to help distinguish them and their role in the world.

Civilian Skills
- Wealthy (Begin the game with $100,000)
- Elite Family (Must choose wealth also, Replaces Wealthy, begin game with $1,000,000. Strategic actions 5% more successful)
- Well Connected (Strategic actions are 10% more successful)
- Influential (War weariness actions 15% more successful)
- Green Thumb (Supply investments are 15% more successful)
- Industrial Tycoon (Arms investments are 15% more successful)
- Cloak and Dagger (Espionage actions are 15% more successful)
- Plantation (Supply output increased to 1000 instead of 200)
- Major Factory (Arms output increased to 1000 instead of 200)

Strategic Actions:
- Donate to the Effort: Purchase supplies or arms for a Corps (1 Supply = $20, 1 Arms = $50) (Every 5000 Equipment cumulatively donated reduces War Weariness by 1%)
- Business Investment: Develop your wealth (Investment yield 5% increase each time)
- Sell Equipment (1 Supply = $20, 1 Arms = $50)
- Donate Equipment (Send equipment to your boys at the front)
- Publish an article (Journalist only - affect war weariness from a recent even positively or negatively by 10%)
- Push for Reforms (Politician Only - Increase Corps Campaign Equipment by 1%)
- Rally the Populace (Politicians & Journalists - Decrease war weariness by 1%)
- Espionage Action (Spies Only - Collect Information (10% chance of providing battle plans to one corps from other side, if unsuccessful, 20% chance of getting caught),\ or Sabotage a Corps (20% chance to reduce one Corps Campaign Supplies or Arms by 5%, 20% chance of getting caught)
- Borrow Money: Borrow the funds you need! May not borrow more than 4x your Starting Wealth (or current wealth, whichever is higher). Each loan has a 10% interest rate (interest is applied at the time of the loan and does not change). 5% of total loan must be repaid[/b]
- Work - Produce an income for yourself

Civilian Price Index
- Farm (Produces 50 Supply for strategic action): $4,000
- Factory (Produces 50 Arms for strategic action): $10,000
- Horse: $150
- Shanty House: $400 [Rental Income of $5]
- House: $800 [Rental Income of $15]
- Modest House: $1,600 [Rental Income of $30]
- Mansion: $10,000 [Rental Income of $100]
- Luxury Estate: $25,000
- Slave: $1000 (Increases Supply or Arms production by 2) {Slave States Only}


Civilian Application:
Code: Select all
*12201860 (Do not Remove)

[b]Name:[/b]
[b]Age:[/b]
[b]Birthplace:[/b]
[b]Description:[/b]
[b]Class:[/b]
[b]Starting Wealth:[/b]
[b]Income:[/b]
[b]Current State:[/b]
[b]Civilian Skills:[/b]
[b]Biography:[/b]
[b]Starting Purchases:[/b]


Commander Information and Applications:

Players signup as corps or army commanders, aside from flavor and background, players may designate 2 "Command Skills" that help distinguish them. I request that your commanders be historical figures, although they need not hold their historical commands, as long as the changes are reasonable and do not interfere with the overall history of the conflict so far.

Command Skills:
- Offensive Doctrine (Bonus when conducting assault)
- Defensive Doctrine (Bonus when defending stationary positions)
- Gunnery School (Bonus to artillery under your command)
- Quartermaster (Armies consume Supplies and Arms at a 75% rate)
- Inspiring Presence (Units begin with higher morale)
- Cavalier (Cavalry provides better intelligence and performs better in combat)
- Veteran Officer (Slight overall improved performance) [May be earned through the RP]
- Legendary Officer (improved overall performance) [Must be earned in game]
- Fearsome Reputation (Slight decrease in enemy performance) [May be earned through RP]
- Legendary Reputation (greater reduction of enemy performance) [Must be earned in game]

Negative Traits: You may take up to 2 negative traits. Every negative trait taken unlocks an extra command skill slot, on top of the two initial positive traits.
- Poor Attacker (Disadvantaged when conducting assault)
- Couldn't Hold a Line Against the Wind (Disadvantaged when defending stationary positions)
- Failed Math (Disadvantage to artillery under your command - Must have an artillery unit under your command to take it)
- Loose with the books (Armies consume Supplies and Arms at a 125% rate)
- Hated Among the Men (Units begin with lower morale)
- Riding Backwards (Results of Cavalry actions are limited - must have cavalry under your command)
- Incompetent Subordinates (Slight overall disadvantaged performance)
- Laughable Reputation (Slight increase in enemy performance) [May be earned through RP]
- Unpopular with Superiors (-1000 Corps Campaign Supplies and Arms)

Armies should be based on their historical Orders of Battle, and their experience levels denoted, along with their approximate unit size. The levels of experience are:

Green - Has never seen combat before.
Initiated - Has faced combat at least once.
Experienced - Has faced combat in at least three engagements, and has emerged victorious in at least one of them.
Veteran - Has faced combat in at least five battles, and has emerged victorious in at least three of them.

Commander Application:
Code: Select all
*12201860 (Do not Remove)

[b]Name:[/b]
[b]Age:[/b]
[b]Birth State:[/b]
[b]Description:[/b]
[b]Allegiance:[/b]
[b]Rank:[/b]
[b]History:[/b]
[b]Command Skills:[/b]
[b]Corps:[/b]
[b]Corps Starting Location:[/b]
[b]Order of Battle:[/b]


Units will progress in experience throughout the RP, as will generals. Players may apply for a maximum of two characters. They must share a common allegiance, and unless they are both civilians, they must operate in separate theaters.

Many thanks to Republic of Coldwater for allowing me to use his system and elements from his RP, Trampling out the Vintage.
Last edited by Austria and Bavaria on Sun Oct 22, 2017 6:19 am, edited 13 times in total.
Political: Monarchist, Integralist, National Syndicalist/Third Position, Christian Humanist.
Hobbies: Apprentice Blacksmith, Amateur Poet, and Board Gaming Fanatic.
Personal: Roman Catholic, Scots-German Southerner, North Carolinian. Deo Vindice.

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Austria and Bavaria
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Postby Austria and Bavaria » Sat Oct 14, 2017 1:57 pm

Factions:

Image

THE UNITED STATES OF AMERICA

Theme Song

Under the leadership of the newly-inaugurated President Abraham Lincoln, the United States is now locked in a bitter conflict with the rebellious Southern States, in a desperate battle to preserve the Union against those who would tear her asunder. Federal troops are generally of good spirits and high morale, although many are green and yet to face the fury of combat. Union artillery is almost always highly capable, and is often capable of outgunning their Southern counterparts with ease.

Order of Battle

Eastern Theatre

Army of the Potomac - Major General George McClellan - Kargintina
- I Corps - Open
- II Corps - Open
- III Corps - Major General Phil Kearny - Reserved
- IV Corps - Major General Hugh Judson Kilpatrick - Reserved
- V Corps - Open
- VI Corps - Open
Army of the Shenandoah - Major General Nathaniel Banks - OPEN
- V Corps - Open

Western Theatre

Army of the Ohio - Major General Don Carlos Buell - Reserved
- I Corps - Open
- II Corps - Open

Army of the Tennessee - Major General Ulysses S. Grant - OPEN
- I Corps - Open
- II Corps - Open

Trans-Mississippi Theatre

Army of the Southwest - Major General Samuel Curtis - Western Pacific Territories
I Corps - Open
II Corps - Open
Army of New Mexico - Edward Canby - Duestchstien

Image

THE CONFEDERATE STATES OF AMERICA

Theme Song

Led by the eminent Jefferson Davis, the Seceding States have formed the Confederate States of America, intent on launching the Second American Revolution. Fighting for independence, and to defend their sacred liberty, the Southern soldiers are almost universally ferocious and high-spirited, although their equipment and artilery are usually inferior to that of the Federal Army. Southern Cavalry is also highly skilled, as many of the sons of the south have been riding horses nigh as soon as they could walk.

Order of Battle

Eastern Theatre

Army of the Potomac - General Joseph Johnston - Lunas Legion
- I Corps - Open
- II Corps - Open
Army of the Peninsula - Major General D.H. Hill - Paketo
- I Corps - Open
Army of the Valley - Major General Thomas Jackson - OPEN
- I Corps - Brigadier General Richard Taylor - Austria and Bavaria
- II Corps - Brigadier General Richard Ewell - Reserved
Army of the Northwest - Major General William Loring - Guimar
- I Corps - Open

Western Theatre

Army of Mississippi - General Albert Sidney Johnston - Reserved
- I Corps - Open
- II Corps - Open
- III Corps - Open
- IV Corps - Open
- Reserve Corps - Brigadier General John C. Breckinridge - Democratic Peoples republic of Kelvinsi

Trans-Mississippi Theatre

Army of the West - Major General Earl Van Dorn - Austria and Bavaria
- I Corps - Brigadier General Benjamin McCulloch - Colchis-Iberia
- II Corps - Open
Army of New Mexico - Major General John Magruder - Democratic Peoples republic of Kelvinsi
Last edited by Austria and Bavaria on Wed Oct 25, 2017 6:02 am, edited 17 times in total.
Political: Monarchist, Integralist, National Syndicalist/Third Position, Christian Humanist.
Hobbies: Apprentice Blacksmith, Amateur Poet, and Board Gaming Fanatic.
Personal: Roman Catholic, Scots-German Southerner, North Carolinian. Deo Vindice.

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Austria and Bavaria
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Postby Austria and Bavaria » Sat Oct 14, 2017 1:58 pm

To win the war, each side has their own special circumstances, and their own special methods of victory. The first method of victory, which applies to both sides, is to bring the opposition to 100% war exhaustion. The capture of control points, losses in battle, raids on one's territory, the destruction of property within one's borders, and any other military action which will logically bring war exhaustion shall add to one's war exhaustion. However, counteracting the aforementioned shall remove some, or all (to be decided by Battlemods) of the gained war exhaustion. However, the Union will automatically gain 3% war exhaustion every single month, which must be counteracted by Union war successes, while the failure of Lincoln in the 1864 election, the acquisition of a Copperhead supermajority in both houses of Congress in 1862, or the success of Copperheads in creating an independent midwest will also bring ruin to the Union cause. In conclusion, the Union will automatically lose in June of 1863 if they are unable to acquire military successes, making it imperative for them to invade the CSA

Some disclaimers:

1: All war exhaustion inflictions shall be decided by Battlemods
2: Success of the Copperheads will depend on the success of the Union in the war, the less successful, the higher the chance the Copperheads will win a supermajority
3: A crisis will appear sometime in game, in which the Chicago Tribune will be shut down, and if the situation isn't stopped, the Copperheads will take over the governorships of the Midwest, recall its troops, and declare independence, basically making the Union cause very hard to salvage
4: The capture of control points in the border states don't add war exhaustion points to the other side, they merely remove the war exhaustion of the party which captured it, but they are more imperative because of their manufacturing abilities
5: Some actions against the enemy will only add to their war exhaustion, while some will both add to their war exhaustion, and also remove the party's war exhaustion, but that is, per rule 1, to be decided by Battlemods.

Corps Campaign Equipment:

Union Corps Starting Campaign Equipment
Supplies: 15,000 Supplies
Arms: 15,000 Arms

Non-Union Corps Starting Campaign Equipment*
Supplies: 10,000 Supplies
Arms: 10,000 Arms

*This does not apply to Native Americans

Supply Decreases
Applied - Each day of battle, every territory crossed
Each Infantry Brigade Consumption: 200
Each Battalion Consumption: 20
Each Cavalry Brigade Consumption: 400
While travelling via train, decrease supply consumption by 75%

Arms Decreases
Applied - Each day of battle
Each Infantry Brigade Consumption: 400
Each Battalion Consumption: 200
Each Cavalry Brigade Consumption: 200

Foraging
Restores 1000 supplies per brigade sent to forage (that unit cannot fight the same day they forage)
Foraging may be done in between battles by up to 3 units
War Weariness of 1% added to side of territory foraged
Territory's owner loses .5% Corps starting equipment for each territory foraged for 6 months in game

Raiding
Restores 3000 supplies per brigade sent to raid (that unit cannot fight the same day they forage)
Raiding may be done between battles by 2 units maximum
War Weariness of 3% added to side of territory foraged
War Weariness of 1% added to side of raiders
Territory's owner loses 1% Corps starting equipment for each territory raided for 1 in game year

Encampment
Forces train soldiers and stockpile Equipment. Generally must be done for an two months IC. Moderators will determine when that is completed based on current IC events.
- Gain 20% of Starting Corps Campaign Equipment added to your forces.
- Fortify current location.


The Battle

Battles will take place generally between two corps from each side, however given maneuvering and numbers, it could be any combination. These Corps v Corps battles will be considered "Sections" of the battle. Each "Section" will be determined by a Battle Mod. Battle Mods may be players from either side who's Corps is not part of the army engaged in the fighting. Ideally, Battle Mods will be proportional .To keep the fog of war, I believe that players should TG the first half of their battle strategies post first to a Battle Mod with how they set up their forces. The Battle Mod then tells each player what information they know about the other. How much they are told depends on terrain, IC considerations, but especially Cavalry. Then each player sends their intended strategies and contingency plans for the section of the battle. Once posts and strategies are received, players may post their setup post. Then the Battle Mod using RNGs, considerations for player's strategies, and quality of player's rp post, determines an outcome, tells it to the players who may then post their rp about how the outcome happened from their point of view. The Battle Mod then updates the situation (Considered one day of fighting IC) and players may engage again if feasible to commence another day of fighting. Battle Mods must then switch what section of a battle they are moderating.
Last edited by Austria and Bavaria on Sun Oct 22, 2017 10:04 am, edited 4 times in total.
Political: Monarchist, Integralist, National Syndicalist/Third Position, Christian Humanist.
Hobbies: Apprentice Blacksmith, Amateur Poet, and Board Gaming Fanatic.
Personal: Roman Catholic, Scots-German Southerner, North Carolinian. Deo Vindice.

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Austria and Bavaria
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Postby Austria and Bavaria » Sat Oct 14, 2017 1:58 pm

And lastly, reserve Earl van Dorn and the Army of the West.
Political: Monarchist, Integralist, National Syndicalist/Third Position, Christian Humanist.
Hobbies: Apprentice Blacksmith, Amateur Poet, and Board Gaming Fanatic.
Personal: Roman Catholic, Scots-German Southerner, North Carolinian. Deo Vindice.

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G-Tech Corporation
Khan of Spam
 
Posts: 63930
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Sat Oct 14, 2017 2:16 pm

Name: Thaddeus Tripp
Age: 38
Birthplace: Philadelphia, Pennsylvania
Description: A well-to-do middle aged gentleman, Tripp dresses as one would expect of a scion of his repute. A fine silken waistcoat complemented by a black top hat and a swagger stick are his daily attire, when out and about the town.
Class: Agriculturalist/Industrialist
Starting Wealth: $1,030,000
Income: N/A
Current State: Pennsylvania
Civilian Skills: Wealthy, Elite Family
Biography: The most recent eldest son of the Tripp family, Thaddeus was born into a life of privilege and luxury. Though he served as an officer during the Mexican-American War, Tripp saw a fairly relaxed tour of duty, retiring from military life when his father died young and left him essentially the entire family fortune. Careful investing and a life of hedonism were combined funnily enough by Thaddeus, and when the War broke out he saw many opportunities for good investment opportunities.
Starting Purchases: 100 Farms in upper Pennsylvania, 50 Factories in Pittsburgh and Philadelphia, 10 Houses in Philadelphia, 1 Luxury Estate in upper Pennsylvania

Name: Jeremiah Tripp
Age: 34
Birthplace: Philadelphia, Pennsylvania
Description: A younger dapper man that his older brother, Jeremiah is more given to a simple life compared to his kin, and his desire to serve his country led him to enlist like his brother in the army during the Mexican-American War. Wounded during the occupation of Veracruz, he returned home proud but in nearly constant pain. Devoting himself thereafter to a political career with the Democrats funded by his departed father, he and Thaddeus don't always see eye to eye on matters, but in the end they are brothers.
Class: Politician
Starting Wealth: $120,000
Income: $250
Current State: Pennsylvania
Civilian Skills: Wealthy, Influential
Biography: Accidentally added this to his description.
Starting Purchases: Carriage, Modest House in Philadelphia, 25 Farms in Lower Pennsylvania
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

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Austria and Bavaria
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Posts: 3477
Founded: Jul 14, 2015
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Postby Austria and Bavaria » Sat Oct 14, 2017 2:24 pm

G-Tech Corporation wrote:Name: Thaddeus Tripp
Age: 38
Birthplace: Philadelphia, Pennsylvania
Description: A well-to-do middle aged gentleman, Tripp dresses as one would expect of a scion of his repute. A fine silken waistcoat complemented by a black top hat and a swagger stick are his daily attire, when out and about the town.
Class: Agriculturalist/Industrialist
Starting Wealth: $1,030,000
Income: N/A
Current State: Pennsylvania
Civilian Skills: Wealthy, Elite Family
Biography: The most recent eldest son of the Tripp family, Thaddeus was born into a life of privilege and luxury. Though he served as an officer during the Mexican-American War, Tripp saw a fairly relaxed tour of duty, retiring from military life when his father died young and left him essentially the entire family fortune. Careful investing and a life of hedonism were combined funnily enough by Thaddeus, and when the War broke out he saw many opportunities for good investment opportunities.
Starting Purchases: 100 Farms in upper Pennsylvania, 50 Factories in Pittsburgh and Philadelphia, 10 Houses in Philadelphia, 1 Luxury Estate in upper Pennsylvania

Name: Jeremiah Tripp
Age: 34
Birthplace: Philadelphia, Pennsylvania
Description: A younger dapper man that his older brother, Jeremiah is more given to a simple life compared to his kin, and his desire to serve his country led him to enlist like his brother in the army during the Mexican-American War. Wounded during the occupation of Veracruz, he returned home proud but in nearly constant pain. Devoting himself thereafter to a political career with the Democrats funded by his departed father, he and Thaddeus don't always see eye to eye on matters, but in the end they are brothers.
Class: Politician
Starting Wealth: $120,000
Income: $250
Current State: Pennsylvania
Civilian Skills: Wealthy, Influential
Biography: Accidentally added this to his description.
Starting Purchases: Carriage, Modest House in Philadelphia, 25 Farms in Lower Pennsylvania


Well well, the Tripp brothers have returned.

Accepted, any interest in being a Co-OP?
Political: Monarchist, Integralist, National Syndicalist/Third Position, Christian Humanist.
Hobbies: Apprentice Blacksmith, Amateur Poet, and Board Gaming Fanatic.
Personal: Roman Catholic, Scots-German Southerner, North Carolinian. Deo Vindice.

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G-Tech Corporation
Khan of Spam
 
Posts: 63930
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Sat Oct 14, 2017 2:26 pm

Austria and Bavaria wrote:
G-Tech Corporation wrote:Name: Thaddeus Tripp
Age: 38
Birthplace: Philadelphia, Pennsylvania
Description: A well-to-do middle aged gentleman, Tripp dresses as one would expect of a scion of his repute. A fine silken waistcoat complemented by a black top hat and a swagger stick are his daily attire, when out and about the town.
Class: Agriculturalist/Industrialist
Starting Wealth: $1,030,000
Income: N/A
Current State: Pennsylvania
Civilian Skills: Wealthy, Elite Family
Biography: The most recent eldest son of the Tripp family, Thaddeus was born into a life of privilege and luxury. Though he served as an officer during the Mexican-American War, Tripp saw a fairly relaxed tour of duty, retiring from military life when his father died young and left him essentially the entire family fortune. Careful investing and a life of hedonism were combined funnily enough by Thaddeus, and when the War broke out he saw many opportunities for good investment opportunities.
Starting Purchases: 100 Farms in upper Pennsylvania, 50 Factories in Pittsburgh and Philadelphia, 10 Houses in Philadelphia, 1 Luxury Estate in upper Pennsylvania

Name: Jeremiah Tripp
Age: 34
Birthplace: Philadelphia, Pennsylvania
Description: A younger dapper man that his older brother, Jeremiah is more given to a simple life compared to his kin, and his desire to serve his country led him to enlist like his brother in the army during the Mexican-American War. Wounded during the occupation of Veracruz, he returned home proud but in nearly constant pain. Devoting himself thereafter to a political career with the Democrats funded by his departed father, he and Thaddeus don't always see eye to eye on matters, but in the end they are brothers.
Class: Politician
Starting Wealth: $120,000
Income: $250
Current State: Pennsylvania
Civilian Skills: Wealthy, Influential
Biography: Accidentally added this to his description.
Starting Purchases: Carriage, Modest House in Philadelphia, 25 Farms in Lower Pennsylvania


Well well, the Tripp brothers have returned.

Accepted, any interest in being a Co-OP?


I would offer... but I’m honestly up to my neck running and helping with other RPs currently :P
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

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Austria and Bavaria
Minister
 
Posts: 3477
Founded: Jul 14, 2015
Ex-Nation

Postby Austria and Bavaria » Sat Oct 14, 2017 2:28 pm

G-Tech Corporation wrote:
Austria and Bavaria wrote:
Well well, the Tripp brothers have returned.

Accepted, any interest in being a Co-OP?


I would offer... but I’m honestly up to my neck running and helping with other RPs currently :P


Alright, I understand.
Political: Monarchist, Integralist, National Syndicalist/Third Position, Christian Humanist.
Hobbies: Apprentice Blacksmith, Amateur Poet, and Board Gaming Fanatic.
Personal: Roman Catholic, Scots-German Southerner, North Carolinian. Deo Vindice.

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Western Pacific Territories
Postmaster-General
 
Posts: 14014
Founded: Apr 29, 2015
Left-wing Utopia

Postby Western Pacific Territories » Sat Oct 14, 2017 3:11 pm

Tag and Bagged.

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Great Confederacy of Commonwealth States
Postmaster of the Fleet
 
Posts: 21988
Founded: Feb 20, 2012
Democratic Socialists

Postby Great Confederacy of Commonwealth States » Sat Oct 14, 2017 3:15 pm

*12201860

Name: Hugh Judson Kilpatrick
Age: 25
Birth State: New Jersey
Description:
Image
Allegiance: United States of America
History:
Kilpatrick graduated from the United States Military Academy in 1861, just after the start of the war, and was commissioned a second lieutenant in the 1st U.S. Artillery. Within three days he was a captain in the 5th New York Infantry ("Duryée's Zouaves"). Kilpatrick was the first United States Army officer to be wounded in the Civil War, struck in the thigh by canister fire while leading a company at the Battle of Big Bethel, June 10, 1861. His connections within the War Department and his hero status as first wounded US officer led him to be promoted to command a corps in the defence of Virginia. He has garnered a reputation of being a brutal, offensive battle commander with little regard for his own men. His philosophy seems to be that his men need to fear him more than the enemy, as to drive them into their ranks. He despises careful command, opting rather to order suicidal charges with guns blazing. One of his favourite tactics is the cavalry charge, the anachronism of which has yet to sink in. His bold, aggressive strategy and tactics work well in the newspapers, though, which is half the battle won.
Command Skills:
+ Offensive Doctrine
+ Fearsome reputation
+ Cavalier
+ Gunnery school
- Hated among the men
- Loose with the books
Corps: IV Corps
Corps Starting Location: Virginia
Order of Battle:
Corps: 24.000 soldiers
- 1st Battalion: 8.000 soldiers; Green
- 2nd Battalion: 8.000 soldiers; Green
- 3rd Battalion: 8.000 soldiers; Green
Last edited by Great Confederacy of Commonwealth States on Sat Oct 14, 2017 3:16 pm, edited 1 time in total.
The name's James. James Usari. Well, my name is not actually James Usari, so don't bother actually looking it up, but it'll do for now.
Lack of a real name means compensation through a real face. My debt is settled
Part-time Kebab tycoon in Glasgow.

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Austria and Bavaria
Minister
 
Posts: 3477
Founded: Jul 14, 2015
Ex-Nation

Postby Austria and Bavaria » Sat Oct 14, 2017 5:09 pm

Great Confederacy Of Commonwealth States wrote:*12201860

Name: Hugh Judson Kilpatrick
Age: 25
Birth State: New Jersey
Description:
(Image)
Allegiance: United States of America
History:
Kilpatrick graduated from the United States Military Academy in 1861, just after the start of the war, and was commissioned a second lieutenant in the 1st U.S. Artillery. Within three days he was a captain in the 5th New York Infantry ("Duryée's Zouaves"). Kilpatrick was the first United States Army officer to be wounded in the Civil War, struck in the thigh by canister fire while leading a company at the Battle of Big Bethel, June 10, 1861. His connections within the War Department and his hero status as first wounded US officer led him to be promoted to command a corps in the defence of Virginia. He has garnered a reputation of being a brutal, offensive battle commander with little regard for his own men. His philosophy seems to be that his men need to fear him more than the enemy, as to drive them into their ranks. He despises careful command, opting rather to order suicidal charges with guns blazing. One of his favourite tactics is the cavalry charge, the anachronism of which has yet to sink in. His bold, aggressive strategy and tactics work well in the newspapers, though, which is half the battle won.
Command Skills:
+ Offensive Doctrine
+ Fearsome reputation
+ Cavalier
+ Gunnery school
- Hated among the men
- Loose with the books
Corps: IV Corps
Corps Starting Location: Virginia
Order of Battle:
Corps: 24.000 soldiers
- 1st Battalion: 8.000 soldiers; Green
- 2nd Battalion: 8.000 soldiers; Green
- 3rd Battalion: 8.000 soldiers; Green


A good app, although your ORBAT needs a little tinkering. The IV Corps should comprise three divisions (Couch, Casey, and Smith) and should list units down to Brigade size, along with any attached cavalry or artillery. I look forward to watching Killcavalry... well, kill cavalry.
Last edited by Austria and Bavaria on Sat Oct 14, 2017 5:21 pm, edited 2 times in total.
Political: Monarchist, Integralist, National Syndicalist/Third Position, Christian Humanist.
Hobbies: Apprentice Blacksmith, Amateur Poet, and Board Gaming Fanatic.
Personal: Roman Catholic, Scots-German Southerner, North Carolinian. Deo Vindice.

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Democratic Peoples republic of Kelvinsi
Post Czar
 
Posts: 30191
Founded: Sep 25, 2014
Ex-Nation

Postby Democratic Peoples republic of Kelvinsi » Sat Oct 14, 2017 6:01 pm

Tag

"The worst form of inequality is to make unequal things equal."
-Aristotle
"Even the striving for equality by means of a directed economy can result only in an officially enforced inequality - an authoritarian determination of the status of each individual in the new hierarchical order. "-Friedrich August von Hayek
Political Compass
Economic:3.88
Social:1.40

Tory Blue to the Core(Leans Democrat in the US though)
What have we done...

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Democratic Peoples republic of Kelvinsi
Post Czar
 
Posts: 30191
Founded: Sep 25, 2014
Ex-Nation

Postby Democratic Peoples republic of Kelvinsi » Sat Oct 14, 2017 6:47 pm

Can you reserve Army of New Mexico?

"The worst form of inequality is to make unequal things equal."
-Aristotle
"Even the striving for equality by means of a directed economy can result only in an officially enforced inequality - an authoritarian determination of the status of each individual in the new hierarchical order. "-Friedrich August von Hayek
Political Compass
Economic:3.88
Social:1.40

Tory Blue to the Core(Leans Democrat in the US though)
What have we done...

User avatar
Democratic Peoples republic of Kelvinsi
Post Czar
 
Posts: 30191
Founded: Sep 25, 2014
Ex-Nation

Postby Democratic Peoples republic of Kelvinsi » Sat Oct 14, 2017 6:49 pm

Democratic Peoples republic of Kelvinsi wrote:Can you reserve Army of New Mexico?

CSA

"The worst form of inequality is to make unequal things equal."
-Aristotle
"Even the striving for equality by means of a directed economy can result only in an officially enforced inequality - an authoritarian determination of the status of each individual in the new hierarchical order. "-Friedrich August von Hayek
Political Compass
Economic:3.88
Social:1.40

Tory Blue to the Core(Leans Democrat in the US though)
What have we done...

User avatar
Austria and Bavaria
Minister
 
Posts: 3477
Founded: Jul 14, 2015
Ex-Nation

Postby Austria and Bavaria » Sat Oct 14, 2017 6:54 pm

Democratic Peoples republic of Kelvinsi wrote:
Democratic Peoples republic of Kelvinsi wrote:Can you reserve Army of New Mexico?

CSA


Will do.

Also, made a minor edit to the Commander app, that is, the addition of Rank. Please modify applications accordingly.
Political: Monarchist, Integralist, National Syndicalist/Third Position, Christian Humanist.
Hobbies: Apprentice Blacksmith, Amateur Poet, and Board Gaming Fanatic.
Personal: Roman Catholic, Scots-German Southerner, North Carolinian. Deo Vindice.

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Western Pacific Territories
Postmaster-General
 
Posts: 14014
Founded: Apr 29, 2015
Left-wing Utopia

Postby Western Pacific Territories » Sat Oct 14, 2017 7:27 pm

Austria and Bavaria wrote:
Democratic Peoples republic of Kelvinsi wrote:CSA


Will do.

Also, made a minor edit to the Commander app, that is, the addition of Rank. Please modify applications accordingly.

Damn! Was literally about to do that... welp, Army of the Southwest (U.S.) it is. Reserve me

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Austria and Bavaria
Minister
 
Posts: 3477
Founded: Jul 14, 2015
Ex-Nation

Postby Austria and Bavaria » Sat Oct 14, 2017 7:32 pm

Western Pacific Territories wrote:
Austria and Bavaria wrote:
Will do.

Also, made a minor edit to the Commander app, that is, the addition of Rank. Please modify applications accordingly.

Damn! Was literally about to do that... welp, Army of the Southwest (U.S.) it is. Reserve me


OP vs Co-OP, eh?
Political: Monarchist, Integralist, National Syndicalist/Third Position, Christian Humanist.
Hobbies: Apprentice Blacksmith, Amateur Poet, and Board Gaming Fanatic.
Personal: Roman Catholic, Scots-German Southerner, North Carolinian. Deo Vindice.

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Paketo
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Posts: 12281
Founded: Jul 31, 2010
Ex-Nation

Postby Paketo » Sat Oct 14, 2017 7:32 pm

Reserve DH Hill in the CSA Army of the Potomac

edit: Corps commander
Last edited by Paketo on Sat Oct 14, 2017 7:34 pm, edited 1 time in total.
I'm a Pinarchist, sue me North Carolina is best Carolina States rights is best rights
Emilio Aguinaldo wrote:
Paketo wrote:
Oh god, the universe will explode, everyone to your bunkers

Yep, this is the type of "discussion" we have over here. Serious people beware, this place is filled with these things.

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Versail
Negotiator
 
Posts: 5246
Founded: May 21, 2012
Corrupt Dictatorship

Postby Versail » Sat Oct 14, 2017 7:41 pm

Do we need to be historical figures or can we use original characters?
What difference does it make to the dead, the orphans and the homeless, Whether the mad destruction is wrought under the name of totalitarianism or in the holy name of liberty or democracy?~ Gandhi.
http://freerice.com/#/english-vocabulary/2499

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Western Pacific Territories
Postmaster-General
 
Posts: 14014
Founded: Apr 29, 2015
Left-wing Utopia

Postby Western Pacific Territories » Sat Oct 14, 2017 7:41 pm

Versail wrote:Do we need to be historical figures or can we use original characters?

So far I've seen a historical character. I don't know though.

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Austria and Bavaria
Minister
 
Posts: 3477
Founded: Jul 14, 2015
Ex-Nation

Postby Austria and Bavaria » Sat Oct 14, 2017 7:48 pm

Versail wrote:Do we need to be historical figures or can we use original characters?


Historical Characters and Historical ORBATS, but you are allowed to shuffle around corps commanders as long as it is reasonable.
Political: Monarchist, Integralist, National Syndicalist/Third Position, Christian Humanist.
Hobbies: Apprentice Blacksmith, Amateur Poet, and Board Gaming Fanatic.
Personal: Roman Catholic, Scots-German Southerner, North Carolinian. Deo Vindice.

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Paketo
Postmaster-General
 
Posts: 12281
Founded: Jul 31, 2010
Ex-Nation

Postby Paketo » Sat Oct 14, 2017 7:55 pm

What date are we starting the RP at? I'm trying to place what corps would be in the AoP at what time but they went through reorganization from late 1861 to early 1862 making it hard to pinpoint
I'm a Pinarchist, sue me North Carolina is best Carolina States rights is best rights
Emilio Aguinaldo wrote:
Paketo wrote:
Oh god, the universe will explode, everyone to your bunkers

Yep, this is the type of "discussion" we have over here. Serious people beware, this place is filled with these things.

User avatar
The Orson Empire
Post Czar
 
Posts: 31630
Founded: Mar 20, 2012
Left-wing Utopia

Postby The Orson Empire » Sat Oct 14, 2017 7:56 pm

Austria and Bavaria wrote:
Versail wrote:Do we need to be historical figures or can we use original characters?


Historical Characters and Historical ORBATS, but you are allowed to shuffle around corps commanders as long as it is reasonable.

Damn, so no fictional ones?

I was hoping to bring back a character from a previous iteration of this.

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Austria and Bavaria
Minister
 
Posts: 3477
Founded: Jul 14, 2015
Ex-Nation

Postby Austria and Bavaria » Sat Oct 14, 2017 8:02 pm

Paketo wrote:What date are we starting the RP at? I'm trying to place what corps would be in the AoP at what time but they went through reorganization from late 1861 to early 1862 making it hard to pinpoint


February 1st, 1862.

"Corps" are a bit of a tricky thing in the Army of Northern Virginia right now... they don't really exist, and we are going to have to do some of our own organizing here.
Last edited by Austria and Bavaria on Sat Oct 14, 2017 8:11 pm, edited 2 times in total.
Political: Monarchist, Integralist, National Syndicalist/Third Position, Christian Humanist.
Hobbies: Apprentice Blacksmith, Amateur Poet, and Board Gaming Fanatic.
Personal: Roman Catholic, Scots-German Southerner, North Carolinian. Deo Vindice.

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Austria and Bavaria
Minister
 
Posts: 3477
Founded: Jul 14, 2015
Ex-Nation

Postby Austria and Bavaria » Sat Oct 14, 2017 8:05 pm

Made a discord: https://discord.gg/NWNbfcc

I'll be making seperate, private channels for each side for planning. I highly recommend that all players, at very least those of Army Command, join the Discord server.
Political: Monarchist, Integralist, National Syndicalist/Third Position, Christian Humanist.
Hobbies: Apprentice Blacksmith, Amateur Poet, and Board Gaming Fanatic.
Personal: Roman Catholic, Scots-German Southerner, North Carolinian. Deo Vindice.

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