P E R S O N A L CHARACTER'S FIRST NAME: Etzic
CHARACTER'S SURNAME: Vkayl
GENDER: Male
SPECIES: Skritar
AGE: 19 (birthday: June 24th)
DESCRIBE CHARACTER APPEARANCE: Etzic, like most of the porcupine-like Skritarii has a prehensile, furred tail about as long as he was tail than the rest of him, a very ratlike head with small ears and a long snout with rather rodent-like teeth, and brownish grey fur. It has a slight speckled pattern to it, with patches of white fur over his left eye and down his chest to his heart. The white fur covers his left arm past his elbow and his left leg past his knee, with patches of speckled white over the rest of the two limbs. He has black quills along its head and down its back, much like a porcupine, making up what could be considered his ‘hair’. The quills are small and dense enough they can be styled somewhat like hair, and from a distance looks largely like normal hair. He also has smaller quills along his upper arms facing upward.
His eyes are much like a felines(large pupils when relaxed, narrowed when stressed), with blue-green sclera, with a lighter green iris and black pupils. Skritarii have dark colored skin under their fur, approaching black. Etzic has a dark ring of fur around his right eye like most of his species. Given the fur pattern on his left side, the ring is absent. Skritarii also have whiskers like many mammalian species too, but they are mostly vestigial in nature.
He’s short, around the smaller end of the spectrum for a teenage human: 5 feet. He’s fairly scrawny and lean muscled as well.
Like most skritarii, his arms are tattooed in a dark teal. A religious and cultural practice, the patterns are often flowing and geometric. This is accomplished on a furred being by shaving the limb as much as possible, then using a special dye to change the fur color for good. Skritarii are very short furred, so the patterns work well for them.
While he would normally wear more traditional skritarii clothes, his only outfight right now is a neutral huvidu-zani one made for something his size. Bland-colored and simple shirt and shorts, that he’s ripped up to not cover his arms at all. He’s painted patterns onto the white clothes: mystical, flowing lines that radiate and flow towards his heart and up to the tattoo patterns on his shoulders. A specific symbol, three dots in a triangle contained within a circle, is painted over his heart.
URL TO PICTURE, IF ANY:
Shamanistic CURRENT OCCUPATION: Shaman of Clan Whiskerbrew
DESIRED POSITION WITHIN THE AGENCY: Magical Support, Healer
E D U C A T I O N&T R A I N I N G LOCATION: Austan-Ka
AREA OF STUDY: Skritaran Medic training
YEARS: 2
LOCATION:Austan-Ka
AREA OF STUDY: Skritaran Education
YEARS: 5
LOCATION:Austan-Ka
AREA OF STUDY: Skritaran Shamanistic Training
YEARS: 7
B A C K G R O U N D&P S Y C H O L O G Y Please refer to application instructions regarding this section. BIOGRAPHY (written in first person): You wish to know about I, Etzic? Strange, most non-skritar care naught for my people. Might as well, then…
Like most skritarii, I was born in a Warren, a type of space station our people make out of asteroids and other minor rocky celestial bodies. The rocks are strung together with engineering and metal and the wards of shamans to create habitats for us to reside in. The warren I was born to, Austan-ka, was one of the oldest warrens of our race, and far from our homeworld of Adarlea.
Before many of the newer nations were even taking their first steps in spaceflight our clans spread to the stars. We spread, settled across this arm of the galaxy but never claimed worlds in the name of empire. Adarlea was all we needed, but the stars still called for us. Warrens was our medium. The resources we needed, without needing to spoil other worlds. Of course, some skritarii settle on planets temporarily, but our cities are mostly in the starways now. Even Adarlea is largely left to its pristine state, save for the pilgrimages and the older cities.
Austan-ka was an old warren. One of the first and largest, with a population in the hundreds of millions. A whole network of asteroids woven together with rock and iron and concrete, practically making a planetoid of its own, within the asteroid belt of the Tzenc binary star system. Like most warrens, Austan-Ka was mostly self-sufficient. Adarlea is a rocky and arid world, and mostly desert. Skritarii learned long ago how to turn barren rock into fertile lands, and technology only helped our efforts in the stars. With gravitational fields and atmosphere, Austan-ka was an engineering marvel and a wonder of Orion, the human name for this part of the galactic disc.
I was born to the Whiskerbrew(Vahasa) clan, one of quite a sizable family. While skritarii may be rodent-like we only have one child at a time, save the occasional twins or more. The Vahasa kawa, our guardian spirit, is one of fertility and protection so it is encouraged to have many, many children. My clan has always been considered one of the most gregarious and adventurous clans of Adarlea, and Austan-ka was our creation. As it grew, other clans settled in nearby asteroids and efforts were made to link them up into a singular entity. Hundreds of years later, Austan-ka became the single largest settlement of skritarii outside of Adarlea.
Austan-ka was honestly a wonderful place to grow up. Even as a pup, running along the bridges between the asteroids of Austan-ka and visiting the other clans of Skritarii always was invigorating. While I was always curious about other cultures, skritarii are rarely accepted outside of our own little pockets of settlement and the roaming fleets so I never got to explore very far. Instead I explored Austan-ka, familiarizing myself with every bit of it. I was blessed to be living in such a wondrous satellite and wanted to see as much of it as I could.
As I entered my tenth year, I decided to become apprentice to one of the doctors of our clan to help keep our people healthy and safe. A noble profession of course. Only our shamans are considered more respectable and vital to the community. Our medical knowledge is a mix of modernity and proven ancient methods both of which the kawa, our ancestors and gods, support. The kawa ultimately had different plans for my life, it seemed.
It was two years into the medical training that I realized I was blessed in other ways than just living in a wondrous location. Most Skritarii have more brown or yellow eye-color, but a genetic quirk lead to the color shifting to what it is now as I aged. The white fur patches developed at the same time, starting from my left-side extremities and eye. The same quirks were commonly found among those destined to be shaman, so my path of becoming a medic was interrupted. I was pushed to become a shaman, to learn our culture and history and magic. The signs of changing fur and eye color meant I was touched by the kawa, and possessed a connection to the Otherworld and its power. The Otherworld leaks into our own through places of power and certain individuals, in the form of an energy we skritarii call whisps. It interacts with my people in a unique way, as I later discovered, causing the physical changes as our natural connection to the Otherworld deepens. The eldest shamans become pure white, and practically glow with energy!
The first few years of training is always about our history and culture, so my education was no different. While most of our people know the spirits well, the workings of the shaman are shrouded in mystery. They are chosen by the kawa and they desire for us shamans to be the protectors of their secrets and powers. The nature of their realm, the Otherworld, and their influence on the skritarii. All secret knowledge I was taught, and will pass on to the newer generations of shaman when I could. The dozen other skritarii from Austan-Ka training to be shamans at the same time would eventually do the same.
In my 18th year, the magical aspects of my education began. The knowledge shamans were not just the culture, history, and religion of pour people, but in the especially secret knowledge of the kawa, that of crafting magic into charms. The charms, made of our own quills and materials native to Adarlea, are imbued with the whisps of the kawa’s power to give us a fraction of their abilities. Long ago, Vaz himself gifted the Whiskerbrew clan with the knowledge of his own strength in the form of a charm. This ancient magic is the first one we learn.
Given the shamans of the skritarii are sworn to never maliciously use our powers lest the blessings of the kawa be recinded, our charms are only defensive. Such is the Skritarii Quills charm, one developed in antiquity counter any attacks. This was the second I learned. I was to learn more, but my education was sadly cut short.
Austan-Ka happened to be between two newer powers. Lykos and the Huv-zaani. Largely nomadic races like us Skritarii are rarely fully accepted by terrestrial bound ones. So many nasty stereotypes form. Pirates, thieves, shifty, or just plain savage. Of course, there are a few of our number who follow different ancestral kawa that enable these ideas, but most skritarii just want to live in peace and explore the stars. The Huv-Zaani were fine leaving us to our enclaves and territories, but of course Lykos was not.
A short time before I encountered Venlah and her mission, Lykos sent one of her fleets to Austan-Ka. The ancient warren was reduced to dust within the day. While it is lucky for our people that we have early warning systems in place of incursion, and such a large fleet was easy to see traveling through the Otherworld, the work of generations was torn asunder to flush us from the border region of their space. Millions perished but we escaped.
Many of us fled for Huv-zaani space or to find newer warrensites. The Whiskerbrew clan was shattered, though. The part of us I fled with stumbled upon a nearby Huv-zaani outpost observing some tribal planet. After a bit of time trying to negotiate for safe passage the Huv-zaani fired upon us and forced us to fight. The fleet was out of fuel. We had nowhere else to go and had to take the moon-station to survive.
Of course, it should be obvious that we failed. I was one of the few survivors of the monster that they unleashed on us… By accident I have been told. I do not blame the witch who created the beast. It was obviously some sort of creature summoned and set loose. But it still slaughtered my teacher and cut us off from finding a new home. On top of that I found myself trapped with some strange humans and a huv-zaani in the shuttle I hid in.
I was made to join them on this quest to ‘save the Xo’ or whatever bunkum the idealistic huv-zaan wants us to do. The Huv-zaani have always been paternalistic. They believe they know the best of most species. Though they do not slaughter like Lykos. Venlah may be able to spread word the Skritarii are under attack by Lykosian fleets, and get the Huv-zaani to ‘take us under their protection’ as they are oh so happy to do. It is insulting, but could help protect us from Lykosian aggression.
Until then, I might as well help these insects with the group we have. Then maybe actually have the chance to relax, after these months of chaos.
WHAT IS THE CHARACTER'S GREATEST STRENGTH AS AN INDIVIDUAL: His size and ancestral magic. Being a short creature he can fit into very small spaces. His clan’s protection charms, talismans, and wards are often naturally strong due to the ancestral deals with their kawa, Alkyn Vaz.
WHAT IS THE CHARACTER'S GREATEST FLAW: He’s not exactly very mentally stable after the ordeals he went through in his home universe before running into Venla’s team. He likely will need proper therapy and time to fully recover.
O B J E C T I V E S Please refer to application instructions regarding this section. PRIMARY OBJECTIVE: Feel safe and stable in life again. This includes not only finding a safe place to live permanently, but to deal with the probably mental issues surviving two different slaughters, including a genocide.
SECONDARY OBJECTIVE: Come into his own as a shaman
SECONDARY OBJECTIVE: ] Generally improve skills with technology and medicine.
SECONDARY OBJECTIVE: Learn to sew and knit. He always wanted to learn from his mother.
SECONDARY OBJECTIVE: Find if his family survived the scattering of his clan. Family is immensely important to Skritarii.
SECONDARY OBJECTIVE: Learn about the Otherworld, and its nature.
SECONDARY OBJECTIVE: Explore the multiverse
M U N D A N ES K I L L S Please refer to application instructions regarding this section. SKILL: Left-Handed
HOW DID CHARACTER ACQUIRE IT: However one's dominant hand is determined
SKILL: Guns
HOW DID CHARACTER ACQUIRE IT: Skritarii Medic Training
SKILL: Languages: Skritaran and English
HOW DID CHARACTER ACQUIRE IT: Exposure
SKILL: Skritaran Gods and general religious practices
HOW DID CHARACTER ACQUIRE IT: He's a Skritar, they're his religion.
SKILL: Sewing
HOW DID CHARACTER ACQUIRE IT: From his mother
SKILL: Skritaran General Education
HOW DID CHARACTER ACQUIRE IT: Skritaran Education
S P E C I A L I Z E DK N O W L E D G E,S K I L LO RT A L E N T / A B I L I T Y Please refer to application instructions regarding this section. You have 10 total points to spend, no knowledge, skill or ability greater than 4. KNOWLEDGE/SKILL/ABILITY: Skritaran Medicine
POINTS SPENT: 1
HOW DID YOU ACQUIRE IT: Skritaran Medical Education
WHAT DOES IT DO/HOW IS IT APPLIED: Etzic knows the basics of how Skritarii conduct medicine, including basic illness prevention and cures. This is pretty much first aid skills and traditional cures, as his education switched early on.
LIMITATIONS AND RESTRICTIONS: Very rusty and unskilled as its been years since he's worked on this skill.
KNOWLEDGE/SKILL/ABILITY: Skritaran Self-Defense
POINTS SPENT: 2
HOW DID YOU ACQUIRE IT: Education and training.
WHAT DOES IT DO/HOW IS IT APPLIED: Etzic knows how to defend himself the skritaran way, taking advantage of their dexterous tail, natural defenses, and sharp teeth/claws to fight. Skritaran Self defense is fairly brutal at times, and focused on ending conflict rapidly. They prefer non-lethally, however.
LIMITATIONS AND RESTRICTIONS: By skritaran custom and religion, most Skritarii do not instigate fights. They try their best to do anything else first, but will fight if necessary to preserve their own well being or that of others. Etzic, as a result, will rarely if ever use this without being provoked or attacked first.
KNOWLEDGE/SKILL/ABILITY: Skritarii Shaman and Religious education
POINTS SPENT: 3
HOW DID YOU ACQUIRE IT: Shamanistic Training, Exposure to the faith
WHAT DOES IT DO/HOW IS IT APPLIED:
Kawa-na, the name for the traditional branch of skritarii belief, involves working with intermediary spirits and ancestor worship. The intermediary gods, the
kawa, are servants of the Great Ancestor,
Kawa-tang. Kawa-tang is considered above directly communicating with mortals, so pacts are made with his children and servants. Each clan has a patron kawa, which is their primary contact to the spirit world along with their many ancestors.
Skritarii shamanism is the result of pacts with the intermediary servant gods, the
kawa, of the Great Ancestor. The folk religion of most of the skritarii, with several offshoots including one revering their traditional adversary spirit of
Kawa-nand. The latter diabolical cult is followed by much of skritarii pirates, and promotes viciousness, greed, individualism, and aggression. The normal beliefs promote a philosophy of self-defense and non-aggression, focusing on familial ties and good works.
Most of the pact of each clan is an automatic thing. Following the lifestyle set forth by each individual kawa will satisfy the kawa and ensure his continued magical protection, and the success of their shamans. For them, shamans are part teacher, healer, and priest. They often head up the skritarii clans as they grow older.
The kawa of Etzic’s clan, Alkyn Vaz, is specifically a very defensive kawa. His pact with the Whiskerbrew clan involves a very specific moral code. Some of the main tenants are to do no first harm, honor the ancestors and renew the pacts every generation, and while encouraged to not land the first the Whiskerbrew are told to fight like demons when needed.
LIMITATIONS AND RESTRICTIONS: This is the knowledge base for Etzic's magic and religion, and the only limitations are what he wasn't taught before his education was interrupted. This is restricted tojust knowledge of Skritaran application of etheric magics, as well.
KNOWLEDGE/SKILL/ABILITY: Skritari shamanistic Charms/Tokens/Fetishes Creation (Material aspect)
POINTS SPENT: 3
HOW DID YOU ACQUIRE IT: Shamanistic Training
WHAT DOES IT DO/HOW IS IT APPLIED: When creating a charm, a skritarii sacrifices a piece of themselves, a quill pulled from their mane or arms. Combined with various organic and mineral materials, a charm can be made. The charm is also made using ancestral deals with the kawa, especially the skritarii patrons, to borrow their knowledge to create such magics.
LIMITATIONS AND RESTRICTIONS: If he lacks materials, he can't make more charms. Any charms outside of his knowledge he won't be able to make, and he will need to research the charms and deals made regarding their use to apply them. Same restrictions as Etheric Magic Manipulation.
KNOWLEDGE/SKILL/ABILITY: Skritaran ship navigation
POINTS SPENT: 1
HOW DID YOU ACQUIRE IT: Practice, hobby
WHAT DOES IT DO/HOW IS IT APPLIED: Etzic knows how to fly a ship, mostly those in the Skritaran style and of Skritaran make. Should help him with flying a spaceship in general, unless the controls are too different. He didn't get too much practice, so he's not much more than an average spaceship pilot.
LIMITATIONS AND RESTRICTIONS: The more alien the ship, the less useful this is.
O P T I O N A LS U P E R N A T U R A LC H A R A C T E R I S T I C S&A B I L I T I E S Please refer to application instructions regarding this section. You have 8 total points to spend total, no single characteristic greater than 4. CHARACTERISTIC/ABILITY: Etheric Magic / Etheric Energy Manipulation
POWER LEVEL: 4
WHAT DOES IT DO: Similar to force sensitivity, a connection to the ether allows Etzic to at least moderately perceive a parallel plane made of a unique energy that intersects with the material plane(his home). This ability lets him draw a small amount of ether to perform his magic. The Skritarii know this as the Otherworld, and call the energy whisp. Drawing too much can burn out the connection temporarily and lead to his Ether senses dulling. Unlike the force, the Ether does not connect to all life. The Ether is where divinities dwell in his dimension, along with the afterlife for some religions. Etzic cannot directly talk to anything in the Ether, nor travel to it. He simply acts as a conduit for some of the power leaking out of the Ether into his own world. He can pool up energy in preparation, but often unused etheric potential energy will fizzle out. Skritarii are subject to religious prohibitions and rules on use of etheric energy, as well. Those with Etheric connections are born with the ability usually, but some cases exist where a being of the Ether artificially created a bridge in someone. These bridges are weaker than naturals usually, but training makes all the difference.
HOW FREQUENTLY CAN IT BE USED: Constantly
WHAT COUNTERS/NEGATES IT: Etheric magic often can counteract itself, and most magic/divine negating methods would nullify it.
WHAT DOES IT COST THE CHARACTER, MENTALLY OR PHYSICALLY: Skritaran applications of etheric magic have a material cost, usually a piece of themselves put into the charms. Use of Etheric magic draws from the user's connection to the Ether, which tires the user mentally and physically over time.
WHAT RESTRICTIONS APPLY: Skritaran Magic is primarily performed through blessed charms and fetishes. These are governed by religious rules and ancestral agreements that the average user should be aware of but doesn't need to reinforce themselves unless extenuating circumstances decide otherwise. Violation of these rules and misuse of charms can anger the ancestors and Kawa who can cut off access to his magic either temporarily or permanently. He would need to return to his home universe to properly commune with them in this case to get some sort of "forgiveness" in the form of a quest to prove he's learned from his mistakes.
CHARACTERISTIC/ABILITY: Etheric Perception
POWER LEVEL: 4
WHAT DOES IT DO: He can either see, smell, or otherwise perceive the full effects of the uses of etheric magic, leaks of ether energy into the world, or other Etheric conduits. With his species’ sensitive sense of smell most often smelling is the way he perceives this magic, or a tingling in the back of his mind. He can often detect just what the use of the magic was, such as etheric magic used to generate fire, water, or wind. He isn’t skilled enough to detect the specifics, just the elements.
HOW FREQUENTLY CAN IT BE USED: Always using this ability as a sixth sense, can focus on a certain etheric sense for more accuracy.
WHAT COUNTERS/NEGATES IT: Any etheric magic used to obfuscate can fool the etheric senses, and other magic is unable to be picked up.
WHAT DOES IT COST THE CHARACTER, MENTALLY OR PHYSICALLY: Usually fatigues mentally if user focuses and intensely attempts to pick up something outside of their range.
WHAT RESTRICTIONS APPLY: He is blind to most magic. Anything from other types of gods (chaos, traditional divine magic), eldritch, and many other kinds. Non-magical things that are magic-like he cannot pick up on, like the Force. Distance. He cannot detect distant magical exhaust. Strong exhaust from a mile, weak from as short as 5 feet away.
M A G I CO RF O R C EU S E R S Please refer to application instructions regarding this section. You have 10 total points to spend total, no single spell or ability greater than 4. Magic users MUST have specialized knowledge in order to use these; that knowledge MUST correlate appropriately. SPELL/FORCE ABILITY: Fortitude of Vaz
POWER LEVEL: 3
WHAT DOES IT DO: Provides a boost to a person’s strength and endurance, in emulation of the Whiskerbrew
kawa Alkyn Vaz. The wearer will gain a measure of strength and endurance relative to the strength of the charm, and usually can last longer and hit harder in combat. This can also be applied outside of battle to lift heavier objects, resist poisoning, exercise longer, or other applications. It only draws upon etheric energy when the user is performing feats outside of their normal range of aptitude.
HOW FREQUENTLY CAN IT BE USED: Activated through a charm, on demand until charm breaks
WHAT COMPONENTS DOES IT NEED: Etheric Energy, Skritarii quills or hair, materials from Ardalea or transplanted from the planet (Most skritarii colonies will have these materials available). The specific knowledge of the spell and its uses is also required before creation.
WHAT COUNTERS/NEGATES IT: Other etheric magic, the charm being broken or Etzic is exhausted/rendered unconscious.
WHAT DOES IT COST THE CHARACTER, MENTALLY OR PHYSICALLY: This lasts until the charm breaks or Etzic runs out of etheric energy. The charm draws upon etheric energy from its creator (In this case Etzic) to function.
WHAT RESTRICTIONS APPLY: Its effects are only applied to the wearer. It must have a skritarii quill embedded into the charm to work, and the creator must be living. The charm being hit or destroyed will instantly dispel the magic imbued into the charm. The quill put into every skritarii charm will breakdown over time, usually after an hour or two of use. The stronger the spell the faster the breakdown occurs. When the quill breaks, the magic is lost. Most magic users have a level of resistance to etheric magic naturally.
SPELL/FORCE ABILITY: Skritarii Quill charm
POWER LEVEL: 2
WHAT DOES IT DO: Provides a level natural damage resistance by siphoning away physical and magical damage into the charm. Can protect against a minor level of damage before breaking. If the wearer is agile enough, the charm can recharge over time from Etzic’s reserves of etheric energy. This damage is returned (Half as strong) to the attacker as well, in the form of sharp stabs much like being stabbed with porcupine quills.
HOW FREQUENTLY CAN IT BE USED: Activated through a charm, on demand until charm breaks
WHAT COMPONENTS DOES IT NEED: Etheric Energy, Skritarii quills or hair, materials from Ardalea or transplanted from the planet (Most skritarii colonies will have these materials available). The specific knowledge of the spell and its uses is also required before creation.
WHAT COUNTERS/NEGATES IT: Other etheric magic, the charm being broken or Etzic is exhausted/rendered unconscious. Strong enough attacks will break through and shatter the charm
WHAT DOES IT COST THE CHARACTER, MENTALLY OR PHYSICALLY: This lasts until the charm breaks or Etzic runs out of etheric energy. The charm draws upon etheric energy from its creator (In this case Etzic) to function.
WHAT RESTRICTIONS APPLY: Its effects are only applied to the wearer. It must have a skritarii quill embedded into the charm to work, and the creator must be living. The charm being hit or destroyed will instantly dispel the magic imbued into the charm. The quill put into every skritarii charm will breakdown over time, usually after an hour or two of use. The stronger the spell the faster the breakdown occurs. When the quill breaks, the magic is lost. Most magic users have a level of resistance to etheric magic naturally.
SPELL/FORCE ABILITY: Grace of Vaz
POWER LEVEL: 3
WHAT DOES IT DO: This charm provides a boost to a person's dexterity, agility, and speed reflecting the power of the magic implanted in the charm. Another charm reflecting aspects of the Whiskerbrew guardian Alkyn Vaz. The charm allows a user to run faster, move more deftly and accurately. It also lets you do sweet tricks like flips and free running. Like the Fortitude of Vaz, this only draws upon Etzic's reserves and connection when the user performs outside of their normal range of ability.
HOW FREQUENTLY CAN IT BE USED: Activated through a charm, on demand until charm breaks
WHAT COMPONENTS DOES IT NEED: Etheric Energy, Skritarii quills or hair, materials from Ardalea or transplanted from the planet (Most skritarii colonies will have these materials available). The specific knowledge of the spell and its uses is also required before creation.
WHAT COUNTERS/NEGATES IT: Other etheric magic, the charm being broken or Etzic is exhausted/rendered unconscious.
WHAT DOES IT COST THE CHARACTER, MENTALLY OR PHYSICALLY: This lasts until the charm breaks or Etzic runs out of etheric energy. The charm draws upon etheric energy from its creator (In this case Etzic) to function.
WHAT RESTRICTIONS APPLY: Its effects are only applied to the wearer. It must have a skritarii quill embedded into the charm to work, and the creator must be living. The charm being hit or destroyed will instantly dispel the magic imbued into the charm. The quill put into every skritarii charm will breakdown over time, usually after an hour or two of use. The stronger the spell the faster the breakdown occurs. When the quill breaks, the magic is lost. Most magic users have a level of resistance to etheric magic naturally.
SPELL/FORCE ABILITY: Redirection Charm
POWER LEVEL: 2
WHAT DOES IT DO: Influences everyone near the charm without magical resistance to look away from, not perceive, or otherwise practically ignore the existence of the wearer. Not a cloak, just suggestive charm designed to make others ignore the wearer’s presence, or believe they are meant to be there. Most magic users can see through it, and in fact causes the opposite effect and draws attention.
HOW FREQUENTLY CAN IT BE USED: Activated through a charm, on demand until charm breaks
WHAT COMPONENTS DOES IT NEED: Etheric Energy, Skritarii quills or hair, materials from Ardalea or transplanted from the planet (Most skritarii colonies will have these materials available). The specific knowledge of the spell and its uses is also required before creation.
WHAT COUNTERS/NEGATES IT: Other etheric magic, the charm being broken or Etzic is exhausted/rendered unconscious.
WHAT DOES IT COST THE CHARACTER, MENTALLY OR PHYSICALLY: This lasts until the charm breaks or Etzic runs out of etheric energy. The charm draws upon etheric energy from its creator (In this case Etzic) to function.
WHAT RESTRICTIONS APPLY: Its effects are only applied to the wearer. It must have a skritarii quill embedded into the charm to work, and the creator must be living. The charm being hit or destroyed will instantly dispel the magic imbued into the charm. The quill put into every skritarii charm will breakdown over time, usually after an hour or two of use. The stronger the spell the faster the breakdown occurs. When the quill breaks, the magic is lost. Most magic users have a level of resistance to etheric magic naturally.
M A G I C A LI T E M S Please refer to application instructions regarding this section. You have 8 total points to spend total, no single item greater than 4. ITEM: Skritarii Shaman Bag
SPELL/ABILITY: Various skritarii homeworld plants, wood, stone and paints to make charms. In a bag made from a leathery scaled predator like a crocodile. Materials have no magical properties until put together into a charm, and neither does the bag. Used in religious rituals along with the creation of charms.
POWER LEVEL: 0
WHAT DOES IT DO: Materials can be used to make charms, Bag holds onto charms and materials for wearer.
HOW FREQUENTLY CAN IT BE USED: Its a bag
WHAT COMPONENTS DOES IT NEED: Some leather for repairs
WHAT COUNTERS/NEGATES IT: Probably knives and fire.
WHAT DOES IT COST THE CHARACTER, MENTALLY OR PHYSICALLY: Nothing
WHAT RESTRICTIONS APPLY: Only contains so much space before it runs out of capacity
ITEM: Fortitude of Vaz Charm
SPELL/ABILITY: See Fortitude of Vaz ability
POWER LEVEL: 3
WHAT DOES IT DO: See Above
HOW FREQUENTLY CAN IT BE USED: See Above
WHAT COMPONENTS DOES IT NEED: See Above
WHAT COUNTERS/NEGATES IT: See Above
WHAT DOES IT COST THE CHARACTER, MENTALLY OR PHYSICALLY: See Above
WHAT RESTRICTIONS APPLY: See Above
ITEM: Grace of Vaz Charm
SPELL/ABILITY: See Grace of Vaz ability
POWER LEVEL: 3
WHAT DOES IT DO: See Above
HOW FREQUENTLY CAN IT BE USED: See Above
WHAT COMPONENTS DOES IT NEED: See Above
WHAT COUNTERS/NEGATES IT: See Above
WHAT DOES IT COST THE CHARACTER, MENTALLY OR PHYSICALLY: See Above
WHAT RESTRICTIONS APPLY: See Above
ITEM: Skritarii Quill Charm
SPELL/ABILITY: See Skritari Quill Charm ability
POWER LEVEL: 2
WHAT DOES IT DO: See Above
HOW FREQUENTLY CAN IT BE USED: See Above
WHAT COMPONENTS DOES IT NEED: See Above
WHAT COUNTERS/NEGATES IT: See Above
WHAT DOES IT COST THE CHARACTER, MENTALLY OR PHYSICALLY: See Above
WHAT RESTRICTIONS APPLY: See Above
S C I F I / B I O T E C HI T E M S Please refer to application instructions regarding this section. You have 8 total points to spend total, no single item greater than 4. ITEM: Huvidu-Zaan Holo-Disguise
WEAPON OR NON-WEAPON: Non-Weapon
POWER LEVEL: 3
WHAT DOES IT DO: It creates a hardlight hologram around the user that disguises them in the form of another person or being,
HOW DOES IT DO IT: Hardlight projectors.
HOW FREQUENTLY CAN IT BE USED: At will until the charge dies.
WHAT COMPONENTS DOES IT NEED TO OPERATE: Needs to be charged regularly, even faster when under extensive use. Battery life of roughly 10 hours, self charging battery
WHAT COUNTERS/NEGATES IT: Anyone with the ability to read life forces will notice discrepancies, and any electronics jamming devices.
WHAT RESTRICTIONS APPLY: Size restrictions. The being depicted needs to roughly be the same size as the wearer to properly disguise them.
ITEM: Energy pistol (
Morrigan model)
WEAPON OR NON-WEAPON: Weapon
POWER LEVEL: 2
WHAT DOES IT DO: Self defense, provides multiple settings ranging from taser mode to disintigration.
HOW DOES IT DO IT: Point and shoot
HOW FREQUENTLY CAN IT BE USED: At will, if he has it.
WHAT COMPONENTS DOES IT NEED TO OPERATE: Self-charging cartridge, operator.
WHAT COUNTERS/NEGATES IT: Lack of cartridge, energy dampening fields
WHAT RESTRICTIONS APPLY: Minimal training required, Regular maintenance recommended.
ITEM: Huvidu-Zaan Translator/communications device
WEAPON OR NON-WEAPON: Non-Weapon
POWER LEVEL: 3
WHAT DOES IT DO: Translates languages into the user's own preset language for ease of communication. Translates user's speech into the same to communicate. Along with this, the device can communicate with other translators and HZ communicators at a fairly significant distance (Usually limited to knowing the number of the comm system wished to be contacted, and the planetary system).
HOW DOES IT DO IT: Stores up to 16 languages, can process new ones to fill in gaps in memory but requires exposure to properly translate new languages it encounters. Currently programmed with Human Basic(English), Huvidu-Zaan, Skritaran, DAAR, Akzarban Khydiric, and Formal Latin. Built in radio
HOW FREQUENTLY CAN IT BE USED: At will, unless battery is dead, worn on ear.
WHAT COMPONENTS DOES IT NEED TO OPERATE: Requires a charge to run, contains self charging batteries (12 hrs)
WHAT COUNTERS/NEGATES IT: Unknown languages take time to be interpreted, this is no babelfish!
WHAT RESTRICTIONS APPLY: Needs to be turned off to charged.
P E R S O N A LI T E M S Please refer to application instructions regarding this section.- Skritarii Shaman bag (containing various materials and a few charms)
- Huvidu-zaan issue clothing
- Laser Pistol
- Personal multi-tool
- Personal knife (for self-defense/preparing food)
-
E Q U I P M E N T Please refer to application instructions regarding this section.- Meditation room
- Workstation for working with and creating charms
- Personal altar for Alkyn Vaz (In room)
- Sewing kits and materials
- Materials for charms
- Space to grow materials for charms
O T H E RG A M EM E C H A N I C S Please refer to application instructions regarding this section. URL TO APARTMENT INTERIOR:
rustic scifi ONE PARAGRAPH THAT SUMS UP YOUR CHARACTER. THIS WILL APPEAR ON THE OOC FIRST PAGE: A porcupine alien from a nomadic culture typified by mysticism and family ties. Etzic was training to be the next shaman for his clan before its destruction, and subsequently was caught up in a mission staged by Demen’s Chosen. Given he had nothing to truly go back home to, he signed on to join the mission and the Chosen.
P L A Y E RI N F O R M A T I O N YOUR NICKNAME ON NS: Lykos
YOUR EXPERIENCE LEVEL (beginner, intermediate, advanced): Intermediate
HOW OFTEN CAN YOU POST: Often
LINK TO RP EXAMPLES (YOUR IC POST, NOT THE RP ITSELF). IF YOU DON'T HAVE A LINK, WE'LL ASSESS YOU BASED ON YOUR CHARACTER'S BIOGRAPHY.