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Of Ships and Girls and Shipgirls - a KanColle-RP (OOC)

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The Abyssals have fairies, akin to the kanmusu. What's their name? (2 votes, re-votes allowed.)

Imps.
15
60%
Orks/Orcs.
1
4%
Unseelie.
3
12%
Abyssal-Fairies.
4
16%
Other, please specify.
2
8%
 
Total votes : 25

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Jebslund
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Postby Jebslund » Thu Mar 15, 2018 1:34 pm

The Selkie wrote:
Fascist Republic Of Bermuda wrote:I might have just the ship for rescuer! But that depends on if seaplane tenders classified as carriers or support ships.


That's a big one, but I would be tending to call seaplane tenders support ships.

Jebslund wrote:
That'd work for the spies, but I was planning on having the commandos air-dropped in the night before the first wave of airstrikes (the plan being to keep a day-and-night bombardment up for as long as the carriers have munitions, fuel, and planes to support, with the idea being for the carrier group to bug out if they even *think* they've been spotted. We don't want anyone to feel left out of the gift-giving, after all, so, naturally, we should deliver plenty.) to get as much of the air defenses as possible knocked out to make things easier for the fighters.

Gotta admit though, I like the idea of a bit of cloak and dagger. As to what to call them, I've been referring to them as imps, but, if they need a different name than that, my proposal would be Unseelie (which is what dark or "evil" fairies were called in Scottish and English lore.) Perhaps a poll is in order?


Hm... maybe a couple of spies, who gather intel, sabotage the coastal artillery and make off on a torpedo boat to deliver their intel to Hornissennest and who then uses that information to plan her strike?
Please keep in mind, that the base has radar (even if it was absent during Day 3, we have to think about an excuse for that), so a few planes para-dropping anything would be seen and planes sent after them and their droppings.

So, which options would be available? Imps, Orks, Unseelie, Abyssal-Fairies?
Anyone with more ideas?


Actually, I was thinking something along the lines of a HALO jump, with the birds at their ceiling. A HAHO would be better, but the earliest examples of that I can find are from '56 onward, while HALO jumps were used as early as the late 40's (originally for testing the effects of high-altitude bailouts, but it doesn't seem like that big a leap to do it as a way of avoiding enemy flak.). Only issues are whether or not there are any Kanmusu aircraft that can make 15km, whether or not any of them can intercept something flying at 1047km/h with enough time to see them drop (it'd be at night), whether or not they'd survive a jump at that forward speed, and whether or not they could reasonably hit their target at night.

As for the espionage/CG sabotage, I like that idea, but where would they get the equipment to do that in a way that wouldn't be fixed by the time Hornissennest and co arrived?

As to an excuse, down for maintenance?

EDIT: The commandos having to dodge patrols and keep ahead of pursuers while trying to complete their mission also strikes me as an interesting plot idea. No one said the commandos had to make it home...
Last edited by Jebslund on Thu Mar 15, 2018 1:46 pm, edited 1 time in total.
Jebslund is a nation of kerbals ruled by Emperor Jebediah Kerman. We reject tyranny, believing that rights should be protected, though we also believe said rights end where the rights of others begin.
Shockingly, we *do* use NS stats, with the exception of lifespan.
Singular sapient: Jebslunder
Plural Sapient: Jebslunden
Singular/Plural nonsapient: Kermanic
Note: When a verb can logically only be done by the sapient using/piloting/holding the object in question, then the appropriate demonym for the number of sapients is used.

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Legatia
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Postby Legatia » Thu Mar 15, 2018 1:58 pm

I don’t know how a single carrier is intending to carry out a commando air raid of that scale on the Naval Base, i.e. the single concentrated source of hostile power. If we assume that transport craft can even be carried on an aircraft carrier, the deck can AT MOST carry 3 (They won’t have foldable wings, so they can’t fit anywhere but the flight deck (and that’s if the wingspan allows.)), which realistically wouldn’t be able to take off. And considering, again, the base has radar, coastal defenses, anti-air to hell and a sizable complement of jet interceptors, 3 large slow transports would be torn to shreds. Even if they all got through, each plane, if we base it off a standard DC-3, would be able to carry 20 paratroopers and their gear. Landing in dense tropical jungle is hardly an option. They’d need to land near the Naval Base staffed by thousands of marine infantry units and other forces.

I really don’t like the idea of air raids at all, and I think I need to make my voice heard. The Abbysals, in my opinion, were given a massive edge in the last battle. Not accounting for the initial defenders can be pinned to mine/Cori’s lack of foresight. The second form, the surprise arrival of two (Three counting Hornissent) Abbysal battlegroups, and the air raid on the base were in my honest opinion bad play and bad decisions. The Second Form, as short as it lasted, caught a lot of kanmusu players off guard. The arrival of one battlegroup of Abbysals was fine enough, but how Bob or whatever his name is was able to travel to engagement distance that fast escapes me totally. Hornissent’s arrival I can understand to get her into the action, and a loss in the form of Searc is fine too. But the first air raid on the base was in my opinion OP, and the oncoming Dresden raids make incredibly little sense to me. The Combined Fleet did not get it’s ass kicked, the battle past was closer to a draw or strategic victory for the fleet and a tactical one for the Abbysals. The loss of a major center of force projection should not be allowing the Abbysals to push these kinds of offensives.

It’s my belief that a better course of action is to call this a draw. Who gets the initiative? No one. That will be up for grabs and can be decided in a pitched, open-seas naval battle. None of this air raid sabotage siege shit. Let’s give both sides a chance and keep the playing field level.

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Jebslund
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Postby Jebslund » Thu Mar 15, 2018 6:17 pm

I'll give Selks a chance to reply to that before posting my thoughts. It'll give me some time to sleep on it and make sure the draft I have typed up is really what and how I want to say to you RE: that, but, long story short, to answer your question: She doesn't. At least, not from her deck. I'd be basing the transports in question off of a jet bomber (the B-52. Specificallt the B variant, which is the only one that went into service before the absolute cutoff. Even then, I may need to go with a different jet) with more than enough range to pull it off, not on the DC-3. I'll be more specific in my response. I'm also waiting for an answer from Selks before I even decide whether to go forward with the commando idea or not (or get outright told not to and to just stick with the rescued saboteurs idea).
Jebslund is a nation of kerbals ruled by Emperor Jebediah Kerman. We reject tyranny, believing that rights should be protected, though we also believe said rights end where the rights of others begin.
Shockingly, we *do* use NS stats, with the exception of lifespan.
Singular sapient: Jebslunder
Plural Sapient: Jebslunden
Singular/Plural nonsapient: Kermanic
Note: When a verb can logically only be done by the sapient using/piloting/holding the object in question, then the appropriate demonym for the number of sapients is used.

Capitalism, Socialism, and Communism are ECONOMIC SYSTEMS. Stop conflating them with political systems.

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Rustyal
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Postby Rustyal » Thu Mar 15, 2018 9:44 pm

I'm trying to figure out some extremely complicated and expensive generator that doesn't require fossil fuels for Catherine.
You know how hard it is to do that without going nuclear? :oops:
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All who oppose us will fall!
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Legatia
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Postby Legatia » Fri Mar 16, 2018 5:44 am

Jebslund wrote:I'll give Selks a chance to reply to that before posting my thoughts. It'll give me some time to sleep on it and make sure the draft I have typed up is really what and how I want to say to you RE: that, but, long story short, to answer your question: She doesn't. At least, not from her deck. I'd be basing the transports in question off of a jet bomber (the B-52. Specificallt the B variant, which is the only one that went into service before the absolute cutoff. Even then, I may need to go with a different jet) with more than enough range to pull it off, not on the DC-3. I'll be more specific in my response. I'm also waiting for an answer from Selks before I even decide whether to go forward with the commando idea or not (or get outright told not to and to just stick with the rescued saboteurs idea).


While the B-52 is able to fly a good bit further than a DC craft, it's a bomber. It's designed to carry bombs, not tanks.

This is an interior shot of the bomb bay of a B-52, humans for scale. This is a M-22 Locust tank, a standard light airborne tank. This is a Locust tank exiting a dedicated transport.
The earliest dedicated jet cargo aircraft flown by the USA was the Starlifter- which first flew in 1963. You can't cram a tank in a bomber, it's meant to carry thousands of pounds of explosive ordnance, not thousands of pounds of steel. Troops are a different issue. If you want to slap benches in the bomb bay and throw people out of it, be my guest, though I'm pretty sure the bomb bay won't keep them from freezing unless you modify it somehow.

Keep in mind as well that the closest airfield capable of supporting them was very recently blown to bits, which makes supporting the logistics of this that much harder. You have to balance your fuel with your payload with your max takeoff weight, which means probably launching light on fuel and performing in-air refueling- which is in its infancy at this time period.

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The Cross and Davids Star
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Postby The Cross and Davids Star » Fri Mar 16, 2018 6:05 am

Sooner or later, I'll have to have Prophet find replacements for his lost fighters and bombers, I have two which I'm set on as of current: North American Aviation's AJ-2 Savage medium bomber and Grumman F-9 Cougar jet fighter, both of which were introduced before the 1955 cutoff and capable of being launched from carriers.
Last edited by The Cross and Davids Star on Fri Mar 16, 2018 6:09 am, edited 1 time in total.

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Novaya Equestria
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Postby Novaya Equestria » Fri Mar 16, 2018 6:33 am

The Selkie wrote:
Jebslund wrote:Hey, Selks, what's your opinion on a B-52-based land-based aircraft (introduced in 1955, first flown in '52) modified to carry either a single medium or two light tanks? I did the numbers, and the max takeoff weight would allow up to 40-50 tonnes to be carried, assuming empty weight is empty of armament, rather than empty of fuel as well as armament. I was thinking of air-lifting a welcoming committee to Chill's former post. A paratrooper version, too, to drop some Imp-erial commandos for a little 'tinkering'.


The 77.1 tons empty weight of a B-52D (built from '56 to '57) are without fuel, armament and everything else that's not from the factory, so I am not exactly in support of that measure. Besides, here is one and another fellow, who might give you an inspiration as well.
As for the idea in general, I am not sure, if I should greenlight it. We did, after all, say, that we wouldn't RP ground combat.

Novaya Equestria wrote:Well, it involves a combined fleet protecting a convoy that needs to reach the gateway. The Abyssals are hunting the convoy, so surfare combatant warships and capital ships - including 1 battleship and 2 carriers - are to be used. Inspired by the Halloween event of World of Warships.


Can you be any more specific?

I'm not good at being specific, but okay: the mission is to escort the convoy as it makes its way to the gateway, which is the Gateway Arch on steroids - it means that it acts like a portal. Any ships that sank during the event will be back to the real world.
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Please refer to me/my nation as Novaya in both IC and OOC, NOT Novaya Equestria.

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Jebslund
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Postby Jebslund » Fri Mar 16, 2018 7:21 am

Legatia wrote:
Jebslund wrote:I'll give Selks a chance to reply to that before posting my thoughts. It'll give me some time to sleep on it and make sure the draft I have typed up is really what and how I want to say to you RE: that, but, long story short, to answer your question: She doesn't. At least, not from her deck. I'd be basing the transports in question off of a jet bomber (the B-52. Specificallt the B variant, which is the only one that went into service before the absolute cutoff. Even then, I may need to go with a different jet) with more than enough range to pull it off, not on the DC-3. I'll be more specific in my response. I'm also waiting for an answer from Selks before I even decide whether to go forward with the commando idea or not (or get outright told not to and to just stick with the rescued saboteurs idea).


While the B-52 is able to fly a good bit further than a DC craft, it's a bomber. It's designed to carry bombs, not tanks.

This is an interior shot of the bomb bay of a B-52, humans for scale. This is a M-22 Locust tank, a standard light airborne tank. This is a Locust tank exiting a dedicated transport.
The earliest dedicated jet cargo aircraft flown by the USA was the Starlifter- which first flew in 1963. You can't cram a tank in a bomber, it's meant to carry thousands of pounds of explosive ordnance, not thousands of pounds of steel. Troops are a different issue. If you want to slap benches in the bomb bay and throw people out of it, be my guest, though I'm pretty sure the bomb bay won't keep them from freezing unless you modify it somehow.

Keep in mind as well that the closest airfield capable of supporting them was very recently blown to bits, which makes supporting the logistics of this that much harder. You have to balance your fuel with your payload with your max takeoff weight, which means probably launching light on fuel and performing in-air refueling- which is in its infancy at this time period.


The tanks would be towed behind on a glider, not crammed in the bomb bay (you'll notice the lack of engines on that craft), which would mean one per, and that's if I don't abandon the idea altogether (which I'm strongly considering. A couple light tanks would be more of a hinderance than a help at that small number, even as a distraction, and including tanks day of depended on being able to get more than a couple there. A redesign of the internals goes without saying.). That would cut down on their range, yes, but their combat range is around 4000km. If we use Chill as a yardstick, and I've eyeballed the distance right as around 1000km, where they'd be flying from is only about 3000-3500km away from the base (and, again, I'll gladly print the map at the library later and get exact measurements if I can find my tape measure, or just bring my measuring tape if I can't). Though I will note that towing a glider would likely cut down on range more than lugging bombs, so you may be right about it needing in-air refueling (which I didn't think was an option at all, TBH, which was why I picked the B-52 airframe.), in which case the tanks are definitely out, as there'd need to be a fleet of such transports to be able to bring enough to matter, and that's not happening.

As for the internals, modifications would definitely be in order, and I'd already planned on that from the word go. As you said, the B-52 is a bomber, not a dedicated troop/paratroop transport, so making it one would necessitate an internal redesign. As I said earlier as well, it'd be taking off with a handful of humans of around 70kg each and maybe 30-35kg of kit each (given the mission type and duration, I doubt they'd be packing very heavy), not a several thousand kg of bombs. Basically, it be as if the craft were flying *very* light on bombs. Even if we use your figure of 20 and assume the bomb bay has been redesigned to safely hold and drop that many, that's 1400kg of soldier, 700kg of kit, leaving a total of just over 2 metric tons (2100kg, to be exact). The difference between the loaded and takeoff weights of the aircraft is 100,000kg (120,000kg loaded, 220,000kg max), leaving more than enough, and, considering there'll be more than one being sent, I'm thinking more like 5-10 per bird (sending more than 20 would be too large a force for a mission that will require them to avoid confrontation where possible. They'd be a small force going up against a much larger force, after all, so their only chance for surviving long enough to complete their primary goal would be to go in as quiet as possible and stay as quiet as possible, meaning smaller numbers.).
Last edited by Jebslund on Fri Mar 16, 2018 7:43 am, edited 1 time in total.
Jebslund is a nation of kerbals ruled by Emperor Jebediah Kerman. We reject tyranny, believing that rights should be protected, though we also believe said rights end where the rights of others begin.
Shockingly, we *do* use NS stats, with the exception of lifespan.
Singular sapient: Jebslunder
Plural Sapient: Jebslunden
Singular/Plural nonsapient: Kermanic
Note: When a verb can logically only be done by the sapient using/piloting/holding the object in question, then the appropriate demonym for the number of sapients is used.

Capitalism, Socialism, and Communism are ECONOMIC SYSTEMS. Stop conflating them with political systems.

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Fascist Republic Of Bermuda
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Postby Fascist Republic Of Bermuda » Fri Mar 16, 2018 7:50 am

Rustyal wrote:I'm trying to figure out some extremely complicated and expensive generator that doesn't require fossil fuels for Catherine.
You know how hard it is to do that without going nuclear? :oops:

Clearly you need to find a way to make Catherine run on sheer russian bias
N U T S !

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The Selkie
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Postby The Selkie » Fri Mar 16, 2018 8:49 am

Rustyal wrote:I'm trying to figure out some extremely complicated and expensive generator that doesn't require fossil fuels for Catherine.
You know how hard it is to do that without going nuclear? :oops:


Hm... Wave Power?

Novaya Equestria wrote:
The Selkie wrote:[...]
Can you be any more specific?

I'm not good at being specific, but okay: the mission is to escort the convoy as it makes its way to the gateway, which is the Gateway Arch on steroids - it means that it acts like a portal. Any ships that sank during the event will be back to the real world.


Novaya, I asked you to be more specific, not to repeat what you wrote in the first place with a few details of minor importance and relevance.
From what I gathered so far, your idea is: A supply convoy makes a trip through our sector to a handover point, where another base will take care of that convoy to its final destination. Our base will provide an escort for that convoy from our base. The Abyssals will try to sink that convoy, with all means necessary. Is my interpretation correct?

The Cross and Davids Star wrote:Sooner or later, I'll have to have Prophet find replacements for his lost fighters and bombers, I have two which I'm set on as of current: North American Aviation's AJ-2 Savage medium bomber and Grumman F-9 Cougar jet fighter, both of which were introduced before the 1955 cutoff and capable of being launched from carriers.


As long as the Savages carry no nuclear bombs, we have a potential deal.

So... about the sabotage and commando raid idea. I see, that there is opposition to the commando raid, which I understand. I have my reservations as well.
That includes reservations about whether or not the commandos will even make it to the drop zone in the first place. Not to mention technical concerns.
I am however, a fan of the idea of the spies infiltrating the base, having been picked up as survivors by an over-eager rescuer, and making off with information without sabotaging anything. That way, the Abyssals would get a bit of information, yes, but actual damages are not incurred. Would that be a worthwile compromise?
The air raids... let's shelve that plan for now, okay?

About the other points raised by Legatia.
First of all, that chap's name is Bob or Baka-Prince, whichever you prefer.
Second, the form changes: I understand where you are coming from and I am not sure, whether or not they will stay included. I am tending towards having them stay, simply to make it a bit harder for us, especially with Caty deployed, OR to buff the installations all a bit up, but a decision will be reached. I would like to have everyone tell me their opinion, I might even make it a poll.
Third, the air raid on the base: Yes, it was a bit OP, I agree with you on that. However, that was why the damages were initially not as heavy. The brig blown open, a few holes in the runway, the cruiser dorm destroyed are not major damages when compared to what they could have done instead (ammunition freighters in the harbour). The supply situation was actually a (very good, I might add) idea of Higher Japan and not intended by me.
Fourth, the battlegroups. I see your point and I promise betterment in the future. My apologies.
I play PT, MT and a bit FT. I am into character-RPs.
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Rustyal
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Postby Rustyal » Fri Mar 16, 2018 9:03 am

How would we get wave power to work?
Catherine is so huge that waves don't majorly affect her.

EDIT: May try hydrogen fuel cells as a power source.
Better than 78,000 tons of fuel that the base could use. Then Catherine's resource consumption would be limited to just steel, which Rustyan convoys will most likely provide.

However, fuel cells will be a lot more energy efficient, and I could probably fit a lot more horsepower in there.
I can probably get her up to her intended top speed of 35 kts if so desired.
Last edited by Rustyal on Fri Mar 16, 2018 9:38 am, edited 3 times in total.
The union stands as strong as ever, planet after planet falling into our hands.
All who oppose us will fall!
For Borysyuk!
For the motherland!

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Jebslund
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Postby Jebslund » Fri Mar 16, 2018 10:04 am

The Selkie wrote:[shnip]

So... about the sabotage and commando raid idea. I see, that there is opposition to the commando raid, which I understand. I have my reservations as well.
That includes reservations about whether or not the commandos will even make it to the drop zone in the first place. Not to mention technical concerns.
I am however, a fan of the idea of the spies infiltrating the base, having been picked up as survivors by an over-eager rescuer, and making off with information without sabotaging anything. That way, the Abyssals would get a bit of information, yes, but actual damages are not incurred. Would that be a worthwile compromise?
The air raids... let's shelve that plan for now, okay?

About the other points raised by Legatia.
First of all, that chap's name is Bob or Baka-Prince, whichever you prefer.
Second, the form changes: I understand where you are coming from and I am not sure, whether or not they will stay included. I am tending towards having them stay, simply to make it a bit harder for us, especially with Caty deployed, OR to buff the installations all a bit up, but a decision will be reached. I would like to have everyone tell me their opinion, I might even make it a poll.
Third, the air raid on the base: Yes, it was a bit OP, I agree with you on that. However, that was why the damages were initially not as heavy. The brig blown open, a few holes in the runway, the cruiser dorm destroyed are not major damages when compared to what they could have done instead (ammunition freighters in the harbour). The supply situation was actually a (very good, I might add) idea of Higher Japan and not intended by me.
Fourth, the battlegroups. I see your point and I promise betterment in the future. My apologies.


I'd be willing to shelve the commando raid, given the feasibility issues being raised, as a compromise, but I'd rather not shelve the air raid, since it would essentially mean my characters uselessly sitting around for little to no IC reason. It just smacks of the heroes being given plot armor, which really sticks in my craw in RPs. This is partly, I will admit, my own bias due to a history of players playing hero characters basically using villain characters as props to show off and crying about them being OP whenever they got to do anything even remotely useful to the villain side. However, I will abide by your ruling. Maybe repairs to Hornissennest take too long and the window of opportunity passes or something, which would also explain why she'll be sitting around doing nothing more useful than twiddling her thumbs other than planning a raid that may never come.
Jebslund is a nation of kerbals ruled by Emperor Jebediah Kerman. We reject tyranny, believing that rights should be protected, though we also believe said rights end where the rights of others begin.
Shockingly, we *do* use NS stats, with the exception of lifespan.
Singular sapient: Jebslunder
Plural Sapient: Jebslunden
Singular/Plural nonsapient: Kermanic
Note: When a verb can logically only be done by the sapient using/piloting/holding the object in question, then the appropriate demonym for the number of sapients is used.

Capitalism, Socialism, and Communism are ECONOMIC SYSTEMS. Stop conflating them with political systems.

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Jebslund
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Postby Jebslund » Fri Mar 16, 2018 6:51 pm

[Posted separately instead of as an edit so people actually see it]
As far as the forms go, keep them. As I would have pointed out had I posted what I originally wanted to post, most of the Princesses, Demons, and Water Demons I saw on the Wiki had between two and five forms, but, canon aside, the Kanmusu have Catherine. She's impervious to airstrikes. Damn near impervious to guns. Impervious to torpedoes (which is why, Legatia, your talk of fairness rings hollow, among other reasons. Selks wasn't the only one teleporting ships in that battle, either.). And her main guns, quite frankly, border on unreasonable for a ship-based weapon, even if there is precedent. That's not to say I disagree with her being allowable. I say bring it. But that does mean that you have very little room to be complaining about extra forms and fairness when you've basically got The Hulk (not even Superman. Superman at least has a majorly exploitable weakness. Catherine's not even phased by what capital ships are *normally* more vulnerable to. The Hulk *has* weaknesses, but they're difficult to exploit without being able to go toe-to-toe with him.) on your side, and a concentrated barrage from her will pretty much guarantee most of the ships on the Abyssal side and several of the installations being destroyed (which is another reason I'm against the idea of only open-sea battles being allowed. You're basically demanding we play by what your side is best at and *only* what your side is best at with that one. That's not how wars work.).

Honestly, I'd go for both more forms and buffing, but, if I have to choose one, I'd say the forms.
Jebslund is a nation of kerbals ruled by Emperor Jebediah Kerman. We reject tyranny, believing that rights should be protected, though we also believe said rights end where the rights of others begin.
Shockingly, we *do* use NS stats, with the exception of lifespan.
Singular sapient: Jebslunder
Plural Sapient: Jebslunden
Singular/Plural nonsapient: Kermanic
Note: When a verb can logically only be done by the sapient using/piloting/holding the object in question, then the appropriate demonym for the number of sapients is used.

Capitalism, Socialism, and Communism are ECONOMIC SYSTEMS. Stop conflating them with political systems.

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Rustyal
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Postby Rustyal » Fri Mar 16, 2018 7:28 pm

Catherine is supposed to be vulnerable to torpedoes. I have said before she started to list from taking so many torp hits, on both sides, but then the underwater attacks stopped coming, leaving her generally alright for combat. She was relatively unfocused towards the end as well. Her theoretic torpedo amount she should take from one side is about 50, but if it's an assault on both sides it can stack much higher.
The union stands as strong as ever, planet after planet falling into our hands.
All who oppose us will fall!
For Borysyuk!
For the motherland!

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Legatia
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Postby Legatia » Fri Mar 16, 2018 7:44 pm

Jebslund wrote:[Posted separately instead of as an edit so people actually see it]
As far as the forms go, keep them. As I would have pointed out had I posted what I originally wanted to post, most of the Princesses, Demons, and Water Demons I saw on the Wiki had between two and five forms, but, canon aside, the Kanmusu have Catherine. She's impervious to airstrikes. Damn near impervious to guns. Impervious to torpedoes (which is why, Legatia, your talk of fairness rings hollow, among other reasons. Selks wasn't the only one teleporting ships in that battle, either.). And her main guns, quite frankly, border on unreasonable for a ship-based weapon, even if there is precedent. That's not to say I disagree with her being allowable. I say bring it. But that does mean that you have very little room to be complaining about extra forms and fairness when you've basically got The Hulk (not even Superman. Superman at least has a majorly exploitable weakness. Catherine's not even phased by what capital ships are *normally* more vulnerable to. The Hulk *has* weaknesses, but they're difficult to exploit without being able to go toe-to-toe with him.) on your side, and a concentrated barrage from her will pretty much guarantee most of the ships on the Abyssal side and several of the installations being destroyed (which is another reason I'm against the idea of only open-sea battles being allowed. You're basically demanding we play by what your side is best at and *only* what your side is best at with that one. That's not how wars work.).

Honestly, I'd go for both more forms and buffing, but, if I have to choose one, I'd say the forms.


Catherine is sinkable, and we only have a single one of her- a lot of eggs in one metal basket. She's not our trump card, she can be killed, she's just.. overtly powerful by design. Her guns are horridly inaccurate (mind that she fired a shit ton of shells and those 'concentrated barrages' didn't kill the base nor did it kill any notable amount of Abbysal ships) and she's resource heavy- the only reason she was allowed to sortie was because we were dealing with the base and a number of fleets at the same time. I don't really plan (as of now) to use her in all our engagements, but if it ends up that we so need a force multiplier like that (and we did need Caty then), then we'll pull her.

We weren't teleporting ships, either, and if we were it was nowhere near the levels that the Abbysals were teleporting. Moving 20-30km in one post (probably no one went that far) is a lot less of a big deal than 200-300km or more, especially considering the forces moved.

The forms weren't agreed upon when I was planning the engagement and therefore nearly wrecked us when they were engaged, especially considering how long the fort held out for the first time and the damage inflicted. Buff her, sure, but more forms should mean make each form slightly easier as it's added so it's not impossible to take out an installation. They should be challenging, but not impossible, to take out.

I never made the claim that I only wanted open sea battles. I said that we needed a (A as in a single) open sea battle to decide who gets the initiative, and it would be an open sea battle because the Naval Base still has the force projection to meet the Abbysal Fleet beyond range of installations.

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Novaya Equestria
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Democratic Socialists

Postby Novaya Equestria » Fri Mar 16, 2018 7:55 pm

The Selkie wrote:
Novaya Equestria wrote:I'm not good at being specific, but okay: the mission is to escort the convoy as it makes its way to the gateway, which is the Gateway Arch on steroids - it means that it acts like a portal. Any ships that sank during the event will be back to the real world.


Novaya, I asked you to be more specific, not to repeat what you wrote in the first place with a few details of minor importance and relevance.
From what I gathered so far, your idea is: A supply convoy makes a trip through our sector to a handover point, where another base will take care of that convoy to its final destination. Our base will provide an escort for that convoy from our base. The Abyssals will try to sink that convoy, with all means necessary. Is my interpretation correct?


I'm not good at being more specific, remember? And yes, your interpretation is correct.
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Rustyal
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Postby Rustyal » Fri Mar 16, 2018 8:04 pm

Catherine has average battleship accuracy- she was primarily firing at distances above 30 km, however. That's why she was rendered so innacurate.
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The Selkie
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Founded: Sep 17, 2014
Liberal Democratic Socialists

Postby The Selkie » Sat Mar 17, 2018 8:49 am

Legatia wrote:[...]
The forms weren't agreed upon when I was planning the engagement and therefore nearly wrecked us when they were engaged, [...]


I'm very sorry, Legatia, but I have to correct you. And yes, I still know, that you weren't able to reply to that particular discussion, but that's a problem we have here in general: When I ask for major gameplay questions and opinions on them, next to no one bothers to give an opinion. I can only say it again and again, but an RP lives from cooperation and from communication - if no one gives a damn to voice the own opinion, then what shall I do?!

Onto the other points raised so far:
    Teleporting vessels. We could now start nitpicking, from Baka-Prince and his not being in gun-battle-range of anything and being mobilized a few post before Wolftraud interfered, that the kanmusu-approach was a bit fast, too, and so on and so on and so on, but that would lead to nowhere. We're going to do it better, with maps and everything, next time. That's the important part if you ask me.
    Caty. It was said time and time again, especially by Rustyal, but she is sinkable. I wouldn't want it to be any other way. I, personally, consider her a 'Kanmusu-Battleship-Princess', so to speak, which is not a bad comparison, if you ask me.
    The difficulty. I want to strike a middle ground: Not so hard, that it is un-winable by one side, but hard enough, that there's still a real sense of 'Oh, shit, we might loose this one!'. It's a complicated balance, I know.
    Villains and Heroes and props. It ties in with the difficulty. I must admit, that this is the first RP of this kind, that I am hosting, but I want to avoid exactly that, that the villains are mere props. I want the villains to be believeable characters with motivations and backstories, motivations and aims beyond seeing the world burn - you will note, that I am not stating, who is the villain and the good guy, because that is a question of perspective. For the kanmusus, naturally, the Abyssals are the villains - but the same is true vice versa. I want both sides to have a real shot at 'winning' (for a given defintion of that term) this. Struggling for the initiative now, be it with a sea battle with battle lines and everything like in Jutland or in a more... sophisticated way, would determine exactly that, but it would not be the end for either side.

(Heavens, I'm learning a whole lot about being an OP in this RP... thank you, everyone.)

Novaya Equestria wrote:I'm not good at being more specific, remember? And yes, your interpretation is correct.


Good. We'll think about it, but we first have another thing to deal with. I like the idea, though.
Also, Novaya, a little tip at how you might get better at being specific about something: Put effort into it. You wouldn't believe how much that helps in general.
I play PT, MT and a bit FT. I am into character-RPs.
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Jebslund
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Left-wing Utopia

Postby Jebslund » Sat Mar 17, 2018 10:14 am

The Selkie wrote:[...]
Caty. It was said time and time again, especially by Rustyal, but she is sinkable. I wouldn't want it to be any other way. I, personally, consider her a 'Kanmusu-Battleship-Princess', so to speak, which is not a bad comparison, if you ask me.
[...]


Legatia wrote:[...]
Catherine is sinkable, and we only have a single one of her- a lot of eggs in one metal basket. She's not our trump card, she can be killed, she's just.. overtly powerful by design.[...]


Rustyal wrote:Catherine is supposed to be vulnerable to torpedoes. I have said before she started to list from taking so many torp hits, on both sides, but then the underwater attacks stopped coming, leaving her generally alright for combat. She was relatively unfocused towards the end as well. Her theoretic torpedo amount she should take from one side is about 50, but if it's an assault on both sides it can stack much higher.


Wanna make one thing clear from the word go here: I never said Caty was unsinkable. I said she was extremely difficult to sink. There's a difference. Even my comparison to The Hulk wasn't meant to imply that (especially since The Hulk ain't invincible, either). And, honestly, I like that about her. A hero is often defined by her enemies, and Caty makes for one hell of an enemy. What I'm saying is that you have no room, Legatia, to complain about extra forms when you have a ship like that with that kind of firepower. It'd be like allowing the T28 super heavy tank, but calling the Maus unfair. Especially considering Caty has mobility (resource-intensive as that is) that the Installations don't. I will, however, retract the remark RE: torpedoes.

The Selkie wrote:[...]
Villains and Heroes and props. It ties in with the difficulty. I must admit, that this is the first RP of this kind, that I am hosting, but I want to avoid exactly that, that the villains are mere props. I want the villains to be believeable characters with motivations and backstories, motivations and aims beyond seeing the world burn - you will note, that I am not stating, who is the villain and the good guy, because that is a question of perspective. For the kanmusus, naturally, the Abyssals are the villains - but the same is true vice versa. I want both sides to have a real shot at 'winning' (for a given defintion of that term) this. Struggling for the initiative now, be it with a sea battle with battle lines and everything like in Jutland or in a more... sophisticated way, would determine exactly that, but it would not be the end for either side.[...]


I was a bit unclear, but what I meant was expecting the villains to be easily defeated by the heroes to show off how strong and cool the heroes are, though you bring up some very interesting points, as well.

EDIT: A lot of content moved around and tag fixes, since either I messed things up prior to posted, or someone tried to edit and things got messed up.
Last edited by Jebslund on Sun Mar 18, 2018 11:22 am, edited 3 times in total.
Jebslund is a nation of kerbals ruled by Emperor Jebediah Kerman. We reject tyranny, believing that rights should be protected, though we also believe said rights end where the rights of others begin.
Shockingly, we *do* use NS stats, with the exception of lifespan.
Singular sapient: Jebslunder
Plural Sapient: Jebslunden
Singular/Plural nonsapient: Kermanic
Note: When a verb can logically only be done by the sapient using/piloting/holding the object in question, then the appropriate demonym for the number of sapients is used.

Capitalism, Socialism, and Communism are ECONOMIC SYSTEMS. Stop conflating them with political systems.

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Jebslund
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Left-wing Utopia

Postby Jebslund » Sun Mar 18, 2018 11:25 am

Posted. As usual, let me know if I missed anything, you have any questions, etc.

Also, edited my trainwreck above.
Jebslund is a nation of kerbals ruled by Emperor Jebediah Kerman. We reject tyranny, believing that rights should be protected, though we also believe said rights end where the rights of others begin.
Shockingly, we *do* use NS stats, with the exception of lifespan.
Singular sapient: Jebslunder
Plural Sapient: Jebslunden
Singular/Plural nonsapient: Kermanic
Note: When a verb can logically only be done by the sapient using/piloting/holding the object in question, then the appropriate demonym for the number of sapients is used.

Capitalism, Socialism, and Communism are ECONOMIC SYSTEMS. Stop conflating them with political systems.

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The Selkie
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Liberal Democratic Socialists

Postby The Selkie » Tue Mar 20, 2018 4:43 am

Jebslund wrote:Posted. As usual, let me know if I missed anything, you have any questions, etc.

Also, edited my trainwreck above.


Looks good. I like the conditions made by Hornissennest about Heba's deployment in that matter.
As for the other points, my apologies for misunderstanding you, but you have a point.
Last edited by The Selkie on Tue Mar 20, 2018 4:44 am, edited 1 time in total.
I play PT, MT and a bit FT. I am into character-RPs.
My people are called the Selkie, the nation is usually called the Free Lands in MT-settings. Thanks.

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Jebslund
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Founded: Sep 14, 2017
Left-wing Utopia

Postby Jebslund » Tue Mar 20, 2018 8:31 am

Edited my post. Edits in italics.
Jebslund is a nation of kerbals ruled by Emperor Jebediah Kerman. We reject tyranny, believing that rights should be protected, though we also believe said rights end where the rights of others begin.
Shockingly, we *do* use NS stats, with the exception of lifespan.
Singular sapient: Jebslunder
Plural Sapient: Jebslunden
Singular/Plural nonsapient: Kermanic
Note: When a verb can logically only be done by the sapient using/piloting/holding the object in question, then the appropriate demonym for the number of sapients is used.

Capitalism, Socialism, and Communism are ECONOMIC SYSTEMS. Stop conflating them with political systems.

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The Cross and Davids Star
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Ex-Nation

Postby The Cross and Davids Star » Wed Mar 21, 2018 4:38 am

Well the IC's become a bit... Dead.

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Austria-Bohemia-Hungary
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Founded: Jun 28, 2011
Civil Rights Lovefest

Postby Austria-Bohemia-Hungary » Wed Mar 21, 2018 4:59 am

Waiting for Selk. <.<
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Jebslund
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Founded: Sep 14, 2017
Left-wing Utopia

Postby Jebslund » Wed Mar 21, 2018 5:38 am

The Cross and Davids Star wrote:Well the IC's become a bit... Dead.

Austria-Bohemia-Hungary wrote:Waiting for Selk. <.<

"" Who, unless I miss my guess, is waiting on Legatia and/or Sleet.
Last edited by Jebslund on Wed Mar 21, 2018 10:20 am, edited 1 time in total.
Jebslund is a nation of kerbals ruled by Emperor Jebediah Kerman. We reject tyranny, believing that rights should be protected, though we also believe said rights end where the rights of others begin.
Shockingly, we *do* use NS stats, with the exception of lifespan.
Singular sapient: Jebslunder
Plural Sapient: Jebslunden
Singular/Plural nonsapient: Kermanic
Note: When a verb can logically only be done by the sapient using/piloting/holding the object in question, then the appropriate demonym for the number of sapients is used.

Capitalism, Socialism, and Communism are ECONOMIC SYSTEMS. Stop conflating them with political systems.

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