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by Higher Japan » Mon Mar 12, 2018 3:32 am
NOTICE: As of 14/10, the empress has officially been granted greater control of the government, including military and financial sectors. That is all, have a good day.
by The Cross and Davids Star » Mon Mar 12, 2018 4:00 am
by The Selkie » Mon Mar 12, 2018 4:23 am
The Cross and Davids Star wrote:Congratulation to Higher Japan, whose post has created for 100th page of this OOC!
I play PT, MT and a bit FT. I am into character-RPs.
by The Cross and Davids Star » Mon Mar 12, 2018 4:28 am
The Selkie wrote:...thank you for the information. It might happen, that I have something to do for them in the near future, depending on whether or not they can also load freight - Miuil's plan can do with more cargo capacity.
by Novaya Equestria » Mon Mar 12, 2018 5:44 am
by Legatia » Mon Mar 12, 2018 6:58 am
Novaya Equestria wrote:Hey, guys. I had an event coming up, although I'm not sure if you guys will ever agree with it.
by The Selkie » Mon Mar 12, 2018 8:52 am
The Cross and Davids Star wrote:The Selkie wrote:...thank you for the information. It might happen, that I have something to do for them in the near future, depending on whether or not they can also load freight - Miuil's plan can do with more cargo capacity.
>Has a submarine with a ton of space to carry 50 Type-A minisubs.
Perhaps I can be of assistance?
I play PT, MT and a bit FT. I am into character-RPs.
by Jebslund » Mon Mar 12, 2018 9:22 am
by Legatia » Mon Mar 12, 2018 9:52 am
Jebslund wrote:Hey, Selks, what's your opinion on a B-52-based land-based aircraft (introduced in 1955, first flown in '52) modified to carry either a single medium or two light tanks? I did the numbers, and the max takeoff weight would allow up to 40-50 tonnes to be carried, assuming empty weight is empty of armament, rather than empty of fuel as well as armament. I was thinking of air-lifting a welcoming committee to Chill's former post. A paratrooper version, too, to drop some Imp-erial commandos for a little 'tinkering'.
by Novaya Equestria » Tue Mar 13, 2018 2:05 am
The Selkie wrote:The Cross and Davids Star wrote:>Has a submarine with a ton of space to carry 50 Type-A minisubs.
Perhaps I can be of assistance?
You'll have another role to play in that plan - a more active one. Same with Josura.
But first, Miuil needs to present her plan to first Nevlamas to get a "is possible" or a "is not possible" or a "are you fucking nuts, you self-moving target?!", then to Coriolanus and then to the ones chosen for the operation - the submarines and the supply vessels.Legatia wrote:Care to elablorate?
I'm with Legatia on that one. Would you please elaborate?
by Jebslund » Tue Mar 13, 2018 5:07 am
Novaya Equestria wrote:The Selkie wrote:
You'll have another role to play in that plan - a more active one. Same with Josura.
But first, Miuil needs to present her plan to first Nevlamas to get a "is possible" or a "is not possible" or a "are you fucking nuts, you self-moving target?!", then to Coriolanus and then to the ones chosen for the operation - the submarines and the supply vessels.
I'm with Legatia on that one. Would you please elaborate?
Well, it involves a combined fleet protecting a convoy that needs to reach the gateway. The Abyssals are hunting the convoy, so surfare combatant warships and capital ships - including 1 battleship and 2 carriers - are to be used. Inspired by the Halloween event of World of Warships.
by The Selkie » Tue Mar 13, 2018 9:09 am
Jebslund wrote:Hey, Selks, what's your opinion on a B-52-based land-based aircraft (introduced in 1955, first flown in '52) modified to carry either a single medium or two light tanks? I did the numbers, and the max takeoff weight would allow up to 40-50 tonnes to be carried, assuming empty weight is empty of armament, rather than empty of fuel as well as armament. I was thinking of air-lifting a welcoming committee to Chill's former post. A paratrooper version, too, to drop some Imp-erial commandos for a little 'tinkering'.
Novaya Equestria wrote:Well, it involves a combined fleet protecting a convoy that needs to reach the gateway. The Abyssals are hunting the convoy, so surfare combatant warships and capital ships - including 1 battleship and 2 carriers - are to be used. Inspired by the Halloween event of World of Warships.
I play PT, MT and a bit FT. I am into character-RPs.
by Jebslund » Tue Mar 13, 2018 9:49 am
The Selkie wrote:Jebslund wrote:Hey, Selks, what's your opinion on a B-52-based land-based aircraft (introduced in 1955, first flown in '52) modified to carry either a single medium or two light tanks? I did the numbers, and the max takeoff weight would allow up to 40-50 tonnes to be carried, assuming empty weight is empty of armament, rather than empty of fuel as well as armament. I was thinking of air-lifting a welcoming committee to Chill's former post. A paratrooper version, too, to drop some Imp-erial commandos for a little 'tinkering'.
The 77.1 tons empty weight of a B-52D (built from '56 to '57) are without fuel, armament and everything else that's not from the factory, so I am not exactly in support of that measure. Besides, here is one and another fellow, who might give you an inspiration as well.
As for the idea in general, I am not sure, if I should greenlight it. We did, after all, say, that we wouldn't RP ground combat.
[shnip]
by Legatia » Tue Mar 13, 2018 10:34 am
Jebslund wrote:The Selkie wrote:
The 77.1 tons empty weight of a B-52D (built from '56 to '57) are without fuel, armament and everything else that's not from the factory, so I am not exactly in support of that measure. Besides, here is one and another fellow, who might give you an inspiration as well.
As for the idea in general, I am not sure, if I should greenlight it. We did, after all, say, that we wouldn't RP ground combat.
[shnip]
Okay. As far as RP goes, it'd be something to factor into base defenses during the airstrikes/how much loot can be obtained from the island, rather than a ground combat RP (for example, having defenders tied up by repelling the ground invasion and therefore less able to provide AD (with the RP'd effect possibly being fewer fairies available to man AA), commandos sabotaging AA emplacements during the night which would leave them unable to be used to repel a daytime strike, AD having been shot out by tanks, etc.). There'd be no need to RP the actual ground combat, only the effects thereof. Though that does bring to mind something I've been meaning to ask: Why no ground combat? Just something I've been curious about.
by The Selkie » Wed Mar 14, 2018 1:51 am
Jebslund wrote:The Selkie wrote:
The 77.1 tons empty weight of a B-52D (built from '56 to '57) are without fuel, armament and everything else that's not from the factory, so I am not exactly in support of that measure. Besides, here is one and another fellow, who might give you an inspiration as well.
As for the idea in general, I am not sure, if I should greenlight it. We did, after all, say, that we wouldn't RP ground combat.
[shnip]
Okay. As far as RP goes, it'd be something to factor into base defenses during the airstrikes/how much loot can be obtained from the island, rather than a ground combat RP (for example, having defenders tied up by repelling the ground invasion and therefore less able to provide AD (with the RP'd effect possibly being fewer fairies available to man AA), commandos sabotaging AA emplacements during the night which would leave them unable to be used to repel a daytime strike, AD having been shot out by tanks, etc.). There'd be no need to RP the actual ground combat, only the effects thereof. Though that does bring to mind something I've been meaning to ask: Why no ground combat? Just something I've been curious about.
I play PT, MT and a bit FT. I am into character-RPs.
by Austria-Bohemia-Hungary » Wed Mar 14, 2018 2:32 am
by Sterkistan » Wed Mar 14, 2018 6:34 am
by Jebslund » Wed Mar 14, 2018 9:31 am
The Selkie wrote:Jebslund wrote:Okay. As far as RP goes, it'd be something to factor into base defenses during the airstrikes/how much loot can be obtained from the island, rather than a ground combat RP (for example, having defenders tied up by repelling the ground invasion and therefore less able to provide AD (with the RP'd effect possibly being fewer fairies available to man AA), commandos sabotaging AA emplacements during the night which would leave them unable to be used to repel a daytime strike, AD having been shot out by tanks, etc.). There'd be no need to RP the actual ground combat, only the effects thereof. Though that does bring to mind something I've been meaning to ask: Why no ground combat? Just something I've been curious about.
Legatia has the right idea: This is an RP about shippersons and their battles against each other, not ground forces/fairies.
I like the commando raid idea, though. Something definately worth looking into further.
by The Selkie » Wed Mar 14, 2018 1:53 pm
Jebslund wrote:The Selkie wrote:
Legatia has the right idea: This is an RP about shippersons and their battles against each other, not ground forces/fairies.
I like the commando raid idea, though. Something definately worth looking into further.
Okay, though that does make me wanna make a spinoff of ground combat, but yeah. As to the commandos, their primary mission would be sabotaging AAA, with a secondary goal of sabotaging aircraft and gathering intel, if feasible (the results being fewer aircraft to defend it and better knowledge of tactics and the base layout going forward).
I play PT, MT and a bit FT. I am into character-RPs.
by Jebslund » Wed Mar 14, 2018 2:53 pm
The Selkie wrote:Jebslund wrote:
Okay, though that does make me wanna make a spinoff of ground combat, but yeah. As to the commandos, their primary mission would be sabotaging AAA, with a secondary goal of sabotaging aircraft and gathering intel, if feasible (the results being fewer aircraft to defend it and better knowledge of tactics and the base layout going forward).
Well, we had, a long time ago, the idea to have an espionage plot in the Fairily Fairy Shenanigans, but that never really took off. Maybe we could combine those two/three things and go with that?
by The Selkie » Thu Mar 15, 2018 11:24 am
Jebslund wrote:The Selkie wrote:
Well, we had, a long time ago, the idea to have an espionage plot in the Fairily Fairy Shenanigans, but that never really took off. Maybe we could combine those two/three things and go with that?
Possibly. Sounds like an interesting idea, at the very least.
EDIT: Should I start the thing? Also, you want I should app the craft involved (and any other variants) and base them out of Northern?
Also also, Selkie permitting, feel free to have a couple land-based Fleigendewaffel A's survive Chill's destruction as regular planes. They'd be statted the same as the XF-5U (because I didn't specify otherwise) except that they'd be able to carry up to 1200kg of bombs (with the max weight adjusted accordingly). For the land-based variant, the 'S' after the numbers would be dropped, and, for a normal (as opposed to Abyssal) one, the 'C' after the 'S' is dropped.
I play PT, MT and a bit FT. I am into character-RPs.
by Fascist Republic Of Bermuda » Thu Mar 15, 2018 11:59 am
The Selkie wrote:Jebslund wrote:Possibly. Sounds like an interesting idea, at the very least.
EDIT: Should I start the thing? Also, you want I should app the craft involved (and any other variants) and base them out of Northern?
Also also, Selkie permitting, feel free to have a couple land-based Fleigendewaffel A's survive Chill's destruction as regular planes. They'd be statted the same as the XF-5U (because I didn't specify otherwise) except that they'd be able to carry up to 1200kg of bombs (with the max weight adjusted accordingly). For the land-based variant, the 'S' after the numbers would be dropped, and, for a normal (as opposed to Abyssal) one, the 'C' after the 'S' is dropped.
We might want to ask, how Abyssal Spies amongst the fairies managed to enter our base. I would be for some of the crews of the Abyssals sunken or planes shot down being picked up by over-eager rescuers (doesn't matter whom) and slipping away.
To differ them from the Kanmusu fairies, I would also propose to call them Orks.
The offer for waffles is tempting, but I have to decline. Thank you. ; )
by Jebslund » Thu Mar 15, 2018 12:04 pm
The Selkie wrote:Jebslund wrote:Possibly. Sounds like an interesting idea, at the very least.
EDIT: Should I start the thing? Also, you want I should app the craft involved (and any other variants) and base them out of Northern?
Also also, Selkie permitting, feel free to have a couple land-based Fleigendewaffel A's survive Chill's destruction as regular planes. They'd be statted the same as the XF-5U (because I didn't specify otherwise) except that they'd be able to carry up to 1200kg of bombs (with the max weight adjusted accordingly). For the land-based variant, the 'S' after the numbers would be dropped, and, for a normal (as opposed to Abyssal) one, the 'C' after the 'S' is dropped.
We might want to ask, how Abyssal Spies amongst the fairies managed to enter our base. I would be for some of the crews of the Abyssals sunken or planes shot down being picked up by over-eager rescuers (doesn't matter whom) and slipping away.
To differ them from the Kanmusu fairies, I would also propose to call them Orks.
The offer for waffles is tempting, but I have to decline. Thank you. ; )
by The Selkie » Thu Mar 15, 2018 12:20 pm
Fascist Republic Of Bermuda wrote:I might have just the ship for rescuer! But that depends on if seaplane tenders classified as carriers or support ships.
Jebslund wrote:The Selkie wrote:
We might want to ask, how Abyssal Spies amongst the fairies managed to enter our base. I would be for some of the crews of the Abyssals sunken or planes shot down being picked up by over-eager rescuers (doesn't matter whom) and slipping away.
To differ them from the Kanmusu fairies, I would also propose to call them Orks.
The offer for waffles is tempting, but I have to decline. Thank you. ; )
That'd work for the spies, but I was planning on having the commandos air-dropped in the night before the first wave of airstrikes (the plan being to keep a day-and-night bombardment up for as long as the carriers have munitions, fuel, and planes to support, with the idea being for the carrier group to bug out if they even *think* they've been spotted. We don't want anyone to feel left out of the gift-giving, after all, so, naturally, we should deliver plenty.) to get as much of the air defenses as possible knocked out to make things easier for the fighters.
Gotta admit though, I like the idea of a bit of cloak and dagger. As to what to call them, I've been referring to them as imps, but, if they need a different name than that, my proposal would be Unseelie (which is what dark or "evil" fairies were called in Scottish and English lore.) Perhaps a poll is in order?
I play PT, MT and a bit FT. I am into character-RPs.
by Austria-Bohemia-Hungary » Thu Mar 15, 2018 1:09 pm
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