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The Abyssals have fairies, akin to the kanmusu. What's their name? (2 votes, re-votes allowed.)

Imps.
15
60%
Orks/Orcs.
1
4%
Unseelie.
3
12%
Abyssal-Fairies.
4
16%
Other, please specify.
2
8%
 
Total votes : 25

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The Selkie
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Liberal Democratic Socialists

Postby The Selkie » Thu Nov 02, 2017 1:50 pm

The Cross and Davids Star wrote:
New Antonalia wrote:OK, so when do patrols start?

Whona and K-591 went out on a patrol, but they're being stalked by Abgrund, who may end up causing trouble.


Yes. It's almost as if NA-II wants to have his characters killed so that they can return as Abyssals... wait a minute...!
On that note, a little amendment of the rules concerning that, henceforth known as Amendment 2017-11-02, elaborating on Amendment 2017-10-14:
    When you decide to return your sunken ships as Abyssals (only if your ships are lost in combat, not if they stumble down the stairs and break their necks), you will start at the bottom of the 'career path' of the Abyssal Class you choose. If there is more then one class within the Type of the vessel you want to reuturn, for example with destroyers, you can pick freely within the destroyers.
    Everything classified as a Boss, either in Ship or Land Base Form, is absolutely off limits.
    When you get your promotion is up to the Abyssal Players, meaning so far only me, your merry OP (on that note, newcomers, we are looking for a few people, who would be willing to play as Abyssals - informal expressions of interest please on this thread, further rules concerning that when we come to it). A little note, the Abyssals are a bit harsher then your home navy can ever be.
    Everything not currently classified as non-Bosses, for example seaplane tenders or destroyer tenders, can either return as Chi-class Torpedo Cruisers or as Wa-Class Transports, on the bottom of the career path as well.
    When sunken as an Abyssal, the shipperson can return as a shipperson, but it will have no experience and lost a substantial piece of her sanity. How that manifests is up to you. They can also try their hand as an Abyssal again, starting from the bottom again with all their equipment lost, but will not loose their sanity.
    If you have one character as an Abyssal, you are not permitted to engage her with your other characters. ICly, due to psychological stress, OOCly, because if you want to write Fanfics, we would be happy to read them and provide constructive criticism, but this is not the place for that.
    Turning an Abyssal around to join our side or turning a shipperson around to join the Abyssals is permitted (under the same rules as engaging them, meaning that you need another player to do that), but he or she will stay in her form and will become a priority target of the other side.
      Example-Time: Rhiannon is sunk, as a light cruiser, I as the player can choose to return her as a Light Cruiser of the Abyssals, either a Ho-class, a He-class, a To-class and a Tsu-class. I decide to return her as a Tsu-class Light Cruiser, so she starts out as a Basic, not an Elite - the Elite Status being a possible promotion for her. I can not return her as a Light Cruiser Princess.
      I can not engage her with my other characters and cause damages, maybe even sink her or others of my characters. I can also not have her defect to the shipperson side by having her convinced by the other characters of mine, but another player can try and turn her around after capturing her. If that is accomplished, she will remain an Abyssal on the Shipperson Side and a priority target of the Abyssals.
    Of course, if you loose one of your characters to death, you can choose to let the shipperson being dead, freeing up one of your character slots.
Any major objections?

Coriolanus/Legatia also made a few new bulletins as well, including a new patrol plan including the times.

EDIT: Well, that little Amendment turned out to be a bit longer then expected...
Last edited by The Selkie on Thu Nov 02, 2017 1:50 pm, edited 1 time in total.
I play PT, MT and a bit FT. I am into character-RPs.
My people are called the Selkie, the nation is usually called the Free Lands in MT-settings. Thanks.

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The Cross and Davids Star
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Postby The Cross and Davids Star » Thu Nov 02, 2017 1:57 pm

The Selkie wrote:Yes. It's almost as if NA-II wants to have his characters killed so that they can return as Abyssals... wait a minute...!
On that note, a little amendment of the rules concerning that, henceforth known as Amendment 2017-11-02, elaborating on Amendment 2017-10-14:
    When you decide to return your sunken ships as Abyssals (only if your ships are lost in combat, not if they stumble down the stairs and break their necks), you will start at the bottom of the 'career path' of the Abyssal Class you choose. If there is more then one class within the Type of the vessel you want to reuturn, for example with destroyers, you can pick freely within the destroyers.
    Everything classified as a Boss, either in Ship or Land Base Form, is absolutely off limits.
    When you get your promotion is up to the Abyssal Players, meaning so far only me, your merry OP (on that note, newcomers, we are looking for a few people, who would be willing to play as Abyssals - informal expressions of interest please on this thread, further rules concerning that when we come to it). A little note, the Abyssals are a bit harsher then your home navy can ever be.
    Everything not currently classified as non-Bosses, for example seaplane tenders or destroyer tenders, can either return as Chi-class Torpedo Cruisers or as Wa-Class Transports, on the bottom of the career path as well.
    When sunken as an Abyssal, the shipperson can return as a shipperson, but it will have no experience and lost a substantial piece of her sanity. How that manifests is up to you. They can also try their hand as an Abyssal again, starting from the bottom again with all their equipment lost, but will not loose their sanity.
    If you have one character as an Abyssal, you are not permitted to engage her with your other characters. ICly, due to psychological stress, OOCly, because if you want to write Fanfics, we would be happy to read them and provide constructive criticism, but this is not the place for that.
    Turning an Abyssal around to join our side or turning a shipperson around to join the Abyssals is permitted (under the same rules as engaging them, meaning that you need another player to do that), but he or she will stay in her form and will become a priority target of the other side.
      Example-Time: Rhiannon is sunk, as a light cruiser, I as the player can choose to return her as a Light Cruiser of the Abyssals, either a Ho-class, a He-class, a To-class and a Tsu-class. I decide to return her as a Tsu-class Light Cruiser, so she starts out as a Basic, not an Elite - the Elite Status being a possible promotion for her. I can not return her as a Light Cruiser Princess.
      I can not engage her with my other characters and cause damages, maybe even sink her or others of my characters. I can also not have her defect to the shipperson side by having her convinced by the other characters of mine, but another player can try and turn her around after capturing her. If that is accomplished, she will remain an Abyssal on the Shipperson Side and a priority target of the Abyssals.
    Of course, if you loose one of your characters to death, you can choose to let the shipperson being dead, freeing up one of your character slots.
Any major objections?

Coriolanus/Legatia also made a few new bulletins as well, including a new patrol plan including the times.

EDIT: Well, that little Amendment turned out to be a bit longer then expected...

I see no reason to object, also it kinda levels the playing field in a way.

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Legatia
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Postby Legatia » Thu Nov 02, 2017 2:01 pm

I think I do see a rather massive naval battle in our near future if Abgrund torpedoes the patrol. It's all up to them now, I'd think.

As to Selkie, I see no problems with it. Good work.

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The Selkie
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Postby The Selkie » Thu Nov 02, 2017 2:11 pm

The Cross and Davids Star wrote:I see no reason to object, also it kinda levels the playing field in a way.


Legatia wrote:I think I do see a rather massive naval battle in our near future if Abgrund torpedoes the patrol. It's all up to them now, I'd think.

As to Selkie, I see no problems with it. Good work.


Thank you, you two. Worked quite a bit on it.

And yes, Legatia, if Abgrund is stupid enough to open fire, there will be a battle, I believe... I know at least three Selkie-Shippersons, who will want that battle for totally different reasons if the patrol is attacked (not even sunk, but just attacked).
I play PT, MT and a bit FT. I am into character-RPs.
My people are called the Selkie, the nation is usually called the Free Lands in MT-settings. Thanks.

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North Arkana
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Postby North Arkana » Thu Nov 02, 2017 5:47 pm

>most dangerous submarine/carrier/destroyer/whatever in respective navy gets sunk
>comes back as a basic type of abyssal
>totally makes sense gg no re

Also that'd be meta as fuck to suddenly know it had to be an ANDF vessel responsible, and not some Abyssal submarine completely murdering a hilariously vulnerable patrol.
Last edited by North Arkana on Thu Nov 02, 2017 5:49 pm, edited 1 time in total.
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The Cross and Davids Star
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Postby The Cross and Davids Star » Thu Nov 02, 2017 6:02 pm

North Arkana wrote:>most dangerous submarine/carrier/destroyer/whatever in respective navy gets sunk
>comes back as a basic type of abyssal
>totally makes sense gg no re

Also that'd be meta as fuck to suddenly know it had to be an ANDF vessel responsible, and not some Abyssal submarine completely murdering a hilariously vulnerable patrol.

Well, it's either that or losing it for good, so your choice. And yes, that would be as meta as fuck.

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Legatia
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Postby Legatia » Thu Nov 02, 2017 6:28 pm

North Arkana wrote:>most dangerous submarine/carrier/destroyer/whatever in respective navy gets sunk
>comes back as a basic type of abyssal
>totally makes sense gg no re

Also that'd be meta as fuck to suddenly know it had to be an ANDF vessel responsible, and not some Abyssal submarine completely murdering a hilariously vulnerable patrol.


No, it wouldn't, considering that the patrol is, for one, not "hilariously vulnerable"- it's small and purposefully so because it's operating close enough to be covered by naval air assets and has a destroyer with it, which should be capable of ASW. I admit that most of the patrol schedule is randomized but I ensured that a 'heavier' and 'lighter' vessel was on each slot. Second, since the base has knowledge on Abgrund's design- most specifically including anechoic tiles- and knowing that most Abbysal submarines do not possess anechoic tiles (In real life, most production submarines of WW2 were not mounted with them- the technology to apply them was not perfected until the war's end). When the base gets reports that they were fired on by a submarine with very little sonar trace, they will conclude that it has some sort of technology cloaking it. This would match up with a particular submarine who was ejected from the base for insubordination, and whose file would also give further light on her motives (not to mention the submarine's 'commander' may well bear hostile intents towards the base). Two adds up to two, and it will not take long for the ships to figure out it was an attack likely carried out by you lot. Whether it was ordered by Horizon or not does not matter after that.

I'm anticipating you will attempt to rebuke this by mentioning you burned the documents. Perhaps you did, but perhaps there are still documents being kept on file out of your reach. And if there are not, the engineers who would be responsible for repairs certainly read over them. Any ship with specifically advanced technologies they would likely keep a note of- Abgrund, in our case.

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The Cross and Davids Star
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Postby The Cross and Davids Star » Thu Nov 02, 2017 6:45 pm

And another thing, I might want to play as an Abyssal, the change of pace could be fun.

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North Arkana
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Postby North Arkana » Thu Nov 02, 2017 6:54 pm

Legatia wrote:
North Arkana wrote:>most dangerous submarine/carrier/destroyer/whatever in respective navy gets sunk
>comes back as a basic type of abyssal
>totally makes sense gg no re

Also that'd be meta as fuck to suddenly know it had to be an ANDF vessel responsible, and not some Abyssal submarine completely murdering a hilariously vulnerable patrol.


No, it wouldn't, considering that the patrol is, for one, not "hilariously vulnerable"- it's small and purposefully so because it's operating close enough to be covered by naval air assets and has a destroyer with it, which should be capable of ASW. I admit that most of the patrol schedule is randomized but I ensured that a 'heavier' and 'lighter' vessel was on each slot. Second, since the base has knowledge on Abgrund's design- most specifically including anechoic tiles- and knowing that most Abbysal submarines do not possess anechoic tiles (In real life, most production submarines of WW2 were not mounted with them- the technology to apply them was not perfected until the war's end). When the base gets reports that they were fired on by a submarine with very little sonar trace, they will conclude that it has some sort of technology cloaking it. This would match up with a particular submarine who was ejected from the base for insubordination, and whose file would also give further light on her motives (not to mention the submarine's 'commander' may well bear hostile intents towards the base). Two adds up to two, and it will not take long for the ships to figure out it was an attack likely carried out by you lot. Whether it was ordered by Horizon or not does not matter after that.

I'm anticipating you will attempt to rebuke this by mentioning you burned the documents. Perhaps you did, but perhaps there are still documents being kept on file out of your reach. And if there are not, the engineers who would be responsible for repairs certainly read over them. Any ship with specifically advanced technologies they would likely keep a note of- Abgrund, in our case.

Abgrund's never been repaired, so there'd be no file. So how about you don't godmod my characters, m'kay?
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The Cross and Davids Star
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Postby The Cross and Davids Star » Thu Nov 02, 2017 7:10 pm

North Arkana wrote:Abgrund's never been repaired, so there'd be no file. So how about you don't godmod my characters, m'kay?

That maybe so, but the tiles are pretty damn easy to see. If Abgrund has ever surfaced with her rig on it would be obvious by sight alone that she has those tiles.
Last edited by The Cross and Davids Star on Thu Nov 02, 2017 7:11 pm, edited 1 time in total.

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Legatia
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Postby Legatia » Thu Nov 02, 2017 7:15 pm

North Arkana wrote:
Legatia wrote:
No, it wouldn't, considering that the patrol is, for one, not "hilariously vulnerable"- it's small and purposefully so because it's operating close enough to be covered by naval air assets and has a destroyer with it, which should be capable of ASW. I admit that most of the patrol schedule is randomized but I ensured that a 'heavier' and 'lighter' vessel was on each slot. Second, since the base has knowledge on Abgrund's design- most specifically including anechoic tiles- and knowing that most Abbysal submarines do not possess anechoic tiles (In real life, most production submarines of WW2 were not mounted with them- the technology to apply them was not perfected until the war's end). When the base gets reports that they were fired on by a submarine with very little sonar trace, they will conclude that it has some sort of technology cloaking it. This would match up with a particular submarine who was ejected from the base for insubordination, and whose file would also give further light on her motives (not to mention the submarine's 'commander' may well bear hostile intents towards the base). Two adds up to two, and it will not take long for the ships to figure out it was an attack likely carried out by you lot. Whether it was ordered by Horizon or not does not matter after that.

I'm anticipating you will attempt to rebuke this by mentioning you burned the documents. Perhaps you did, but perhaps there are still documents being kept on file out of your reach. And if there are not, the engineers who would be responsible for repairs certainly read over them. Any ship with specifically advanced technologies they would likely keep a note of- Abgrund, in our case.

Abgrund's never been repaired, so there'd be no file. So how about you don't godmod my characters, m'kay?


She doesn't need to have been repaired. The engineers would likely have prepared for the possibility of procuring and replacing those specialized tiles, via reading the file on her specifications. Otherwise, you sent your ships to the base without giving the personnel responsible for caring for them adequate information to service them, which is an incredibly stupid move in any case.

Also, what Cross and David's Star said. Abgrund's rig has been seen before, and anechoic tiles aren't that hard to see.

Stop acting like your actions won't have consequences and you can discuss godmodding when it actually happens.
Last edited by Legatia on Thu Nov 02, 2017 7:23 pm, edited 2 times in total.

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North Arkana
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Postby North Arkana » Thu Nov 02, 2017 7:27 pm

Legatia wrote:
North Arkana wrote:Abgrund's never been repaired, so there'd be no file. So how about you don't godmod my characters, m'kay?


She doesn't need to have been repaired. The engineers would likely have prepared for the possibility of procuring and replacing those specialized tiles, via reading the file on her specifications. Otherwise, you sent your ships to the base without giving the personnel responsible for caring for them adequate information to service them, which is an incredibly stupid move in any case.

Also, what Cross and David's Star said. Abgrund's rig has been seen before, and anechoic tiles aren't that hard to see.

Stop acting like your actions won't have consequences and you can discuss godmodding when it actually happens.

The base literally had no zero command or staff personnel when everyone arrived, so, no, there'd be no files or prepared stocks of supplies for special items. Not unless we're just suddenly assuming these things exist when they'd never have without there being some kind of bending of story to make sure what you want to happen, happens.
Last edited by North Arkana on Thu Nov 02, 2017 7:27 pm, edited 1 time in total.
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Bentus
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Postby Bentus » Thu Nov 02, 2017 7:34 pm

Ok guys, take a chill pill - we're all still dealing in hypotheticals here. On the one hand, for the sub to sneak up on the patrol would need the other RPers' go-ahead imo (since it would involve their characters potentially taking damage) while by a similar schtick there's little point detecting Arkana's character if they'd rather not (unless said involvement of other players occurs, in which case it might be a decent compromise).
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Legatia
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Postby Legatia » Thu Nov 02, 2017 7:35 pm

North Arkana wrote:
Legatia wrote:
She doesn't need to have been repaired. The engineers would likely have prepared for the possibility of procuring and replacing those specialized tiles, via reading the file on her specifications. Otherwise, you sent your ships to the base without giving the personnel responsible for caring for them adequate information to service them, which is an incredibly stupid move in any case.

Also, what Cross and David's Star said. Abgrund's rig has been seen before, and anechoic tiles aren't that hard to see.

Stop acting like your actions won't have consequences and you can discuss godmodding when it actually happens.

The base literally had no zero command or staff personnel when everyone arrived, so, no, there'd be no files or prepared stocks of supplies for special items. Not unless we're just suddenly assuming these things exist when they'd never have without there being some kind of bending of story to make sure what you want to happen, happens.


Rhiannon was in a logistical role from the start of the RP, and there would absolutely certainly be fairy personnel that would take stock of repair items. They would need to know she had anechoic tiles in order to have materials ready to repair if need be. But if you didn't send a file along with it, they wouldn't know she did, and therefore make her unable to repair which is something you would want to avoid in a deployment far away from any of your own assets.

Anechoic tiles are not made of special material- they are made of polymer and rubber, which is fairly common. The complexity is in their production, which would take time to produce in enough amounts for repairs that might be needed. The point still stands that she was seen in her rig which had them, which is more than enough to identify her in any case.

In regards to what Bentus said- it is your character, you are fully welcome to turn Abgrund off if you wish and avoid any further disputes. But if you do choose to engage them, then you can expect retribution.
Last edited by Legatia on Thu Nov 02, 2017 7:37 pm, edited 1 time in total.

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Sterkistan
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Postby Sterkistan » Thu Nov 02, 2017 10:51 pm

North Arkana wrote:
Legatia wrote:
She doesn't need to have been repaired. The engineers would likely have prepared for the possibility of procuring and replacing those specialized tiles, via reading the file on her specifications. Otherwise, you sent your ships to the base without giving the personnel responsible for caring for them adequate information to service them, which is an incredibly stupid move in any case.

Also, what Cross and David's Star said. Abgrund's rig has been seen before, and anechoic tiles aren't that hard to see.

Stop acting like your actions won't have consequences and you can discuss godmodding when it actually happens.

The base literally had no zero command or staff personnel when everyone arrived, so, no, there'd be no files or prepared stocks of supplies for special items. Not unless we're just suddenly assuming these things exist when they'd never have without there being some kind of bending of story to make sure what you want to happen, happens.

Hey Arkana, I'm just quoting this post so you'll see it.

I'm not sure Mk 38 Torpedos exist, unless they're custom in which case if you could provide the specs to which it'd be great.
Unless you made a mistake with the name.
EDIT: Also, please stop fighting in OOC, it's pretty tiring.
Last edited by Sterkistan on Thu Nov 02, 2017 10:52 pm, edited 1 time in total.
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North Arkana
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Postby North Arkana » Thu Nov 02, 2017 11:06 pm

Sterkistan wrote:
North Arkana wrote:The base literally had no zero command or staff personnel when everyone arrived, so, no, there'd be no files or prepared stocks of supplies for special items. Not unless we're just suddenly assuming these things exist when they'd never have without there being some kind of bending of story to make sure what you want to happen, happens.

Hey Arkana, I'm just quoting this post so you'll see it.

I'm not sure Mk 38 Torpedos exist, unless they're custom in which case if you could provide the specs to which it'd be great.
Unless you made a mistake with the name.
EDIT: Also, please stop fighting in OOC, it's pretty tiring.

http://www.navweaps.com/Weapons/WTUS_PostWWII.php#21%22_%2853.3_cm%29_Mark_38
21" (53.3 cm) Mark 38
Ship Class Used On: Submarine
Date Of Design: 1950s
Date In Service: Not in service
Weight: 3,008 lbs. (1,3,64 kg)
Overall Length: 20 ft 6 in (6.248 m)
Explosive Charge: 550 lbs. (249 kg) HBX (150% stronger than TNT)
Range / Speed: 10,000 yards (9,140 m) / 35 knots
Power: Electric-Battery, seawater
Guidance: Active and passive acoustic
Last edited by North Arkana on Thu Nov 02, 2017 11:07 pm, edited 1 time in total.
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Sterkistan
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Postby Sterkistan » Thu Nov 02, 2017 11:59 pm

North Arkana wrote:
Sterkistan wrote:Hey Arkana, I'm just quoting this post so you'll see it.

I'm not sure Mk 38 Torpedos exist, unless they're custom in which case if you could provide the specs to which it'd be great.
Unless you made a mistake with the name.
EDIT: Also, please stop fighting in OOC, it's pretty tiring.

http://www.navweaps.com/Weapons/WTUS_PostWWII.php#21%22_%2853.3_cm%29_Mark_38
21" (53.3 cm) Mark 38
Ship Class Used On: Submarine
Date Of Design: 1950s
Date In Service: Not in service
Weight: 3,008 lbs. (1,3,64 kg)
Overall Length: 20 ft 6 in (6.248 m)
Explosive Charge: 550 lbs. (249 kg) HBX (150% stronger than TNT)
Range / Speed: 10,000 yards (9,140 m) / 35 knots
Power: Electric-Battery, seawater
Guidance: Active and passive acoustic

Thank you.
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The Selkie
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Postby The Selkie » Fri Nov 03, 2017 1:55 am

North Arkana wrote:>most dangerous submarine/carrier/destroyer/whatever in respective navy gets sunk
>comes back as a basic type of abyssal
>totally makes sense gg no re

Also that'd be meta as fuck to suddenly know it had to be an ANDF vessel responsible, and not some Abyssal submarine completely murdering a hilariously vulnerable patrol.


Yes, it does make sense. Mainly because your vessel would be freshly summoned to the Abyssals and they do not give a damn about who you are in your previous life. Also, it levels the playing field, as CDS remarked.
Any further objections to Amendment 2017-11-02?

Also, NA-II, to quote from the IC:
North Arkana wrote:[...]
Then it'd just be a matter of sitting back and watching as the whole weight of the ANDF is brought to bear to resolve the issue.

That will not happen. You have your four characters, if you let them die, then you can have four new ones or let them return as Abyssals. Nothing more, nothing less.
The "whole weight of the ANDF" can go somewhere else. No discussion.

The Cross and Davids Star wrote:And another thing, I might want to play as an Abyssal, the change of pace could be fun.


Oh, it is, believe me. ; )

EDIT:
My apologies, knew I had forgotten something... as for Abgrund and her gallivanting, I'm with Bentus.
Bentus wrote:Ok guys, take a chill pill - we're all still dealing in hypotheticals here. On the one hand, for the sub to sneak up on the patrol would need the other RPers' go-ahead imo (since it would involve their characters potentially taking damage) while by a similar schtick there's little point detecting Arkana's character if they'd rather not (unless said involvement of other players occurs, in which case it might be a decent compromise).

Calm down, keep calm, keep it civilized and communicate. End of discussion.
NA-II, you are getting very, very close to get your second yellow card - and everyone knowledgeable in the game of football/soccer (AmE) knows, what two yellow cards in one game mean. You had your first yellow card.
Last edited by The Selkie on Fri Nov 03, 2017 2:16 am, edited 2 times in total.
I play PT, MT and a bit FT. I am into character-RPs.
My people are called the Selkie, the nation is usually called the Free Lands in MT-settings. Thanks.

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Sterkistan
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Postby Sterkistan » Fri Nov 03, 2017 5:06 am

Diamantina Upgrade Proposal


Displacement: 46,000 tonnes (Standard)
Length (overall): 887 ft
Width: 108.2 ft (widest point)
Draught: 36 ft
Propulsion: 4 × screw driven propellors driven by 8 water-tube boilers
Speed: 32.5 knots (cruising) 35.2 knots (max)
Complement: 2,725 officers and men
Armament: 9 × 16-inch (406 mm)/50 cal. Mark 7 guns (Main Armament), 20 × 5-inch (127 mm)/38 cal. Mark 12 guns (Secondary Armament), 80 × 40 mm (1.57 in)/56 cal. Bofors guns (AA/Multipurpose Autocannons), 49 × 20 mm (0.79 in)/70 cal. Oerlikon cannons (Autocannons), 31 x 51 mm Electrical Gatling (EG) guns (1950's limited production)
- EG guns capable of 3,000 rounds-per-minute, range makes them suited to AA and close-range combat.

Armour:
- (Belt) 12.1 in
- (Bulkheads) 11.3 in
- (Barbettes) 11.6-17.3
- (Turrets) 19.7 in
- (Decks) 1.5 in

Electronics:
- Upgraded radar and fire control systems

Note: Seeing as in the 1880's there were Electrical Gatlings capable of 4,000 RPM. I made the 1960's Minigun less powerful, and a limited production, purchased by the Sterkian Government in order to reinforce the AA capabilities of it's battleships.
This Nation does not use NS Statistics. Perpetually WIP

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The Cross and Davids Star
Diplomat
 
Posts: 692
Founded: Mar 01, 2016
Ex-Nation

Postby The Cross and Davids Star » Fri Nov 03, 2017 6:06 am

Sterkistan wrote: Diamantina Upgrade Proposal


Displacement: 46,000 tonnes (Standard)
Length (overall): 887 ft
Width: 108.2 ft (widest point)
Draught: 36 ft
Propulsion: 4 × screw driven propellors driven by 8 water-tube boilers
Speed: 32.5 knots (cruising) 35.2 knots (max)
Complement: 2,725 officers and men
Armament: 9 × 16-inch (406 mm)/50 cal. Mark 7 guns (Main Armament), 20 × 5-inch (127 mm)/38 cal. Mark 12 guns (Secondary Armament), 80 × 40 mm (1.57 in)/56 cal. Bofors guns (AA/Multipurpose Autocannons), 49 × 20 mm (0.79 in)/70 cal. Oerlikon cannons (Autocannons), 31 x 51 mm Electrical Gatling (EG) guns (1950's limited production)
- EG guns capable of 3,000 rounds-per-minute, range makes them suited to AA and close-range combat.

Armour:
- (Belt) 12.1 in
- (Bulkheads) 11.3 in
- (Barbettes) 11.6-17.3
- (Turrets) 19.7 in
- (Decks) 1.5 in

Electronics:
- Upgraded radar and fire control systems

Note: Seeing as in the 1880's there were Electrical Gatlings capable of 4,000 RPM. I made the 1960's Minigun less powerful, and a limited production, purchased by the Sterkian Government in order to reinforce the AA capabilities of it's battleships.

I see that you essentially modified the specs of the Iowa Class a bit. I see no reason that Selkie wouldn't accept it. But an upgrade like that may take some time to complete and test, and could occupy Dia for a good amount of time. One more thing, I'd add in a protective visor if I were you, seeing how she got temporarily blinded by Prophet during that mess of a combat training.

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The Selkie
Post Marshal
 
Posts: 16931
Founded: Sep 17, 2014
Liberal Democratic Socialists

Postby The Selkie » Fri Nov 03, 2017 1:26 pm

Sterkistan wrote: Diamantina Upgrade Proposal


Displacement: 46,000 tonnes (Standard)
Length (overall): 887 ft
Width: 108.2 ft (widest point)
Draught: 36 ft
Propulsion: 4 × screw driven propellors driven by 8 water-tube boilers
Speed: 32.5 knots (cruising) 35.2 knots (max)
Complement: 2,725 officers and men
Armament: 9 × 16-inch (406 mm)/50 cal. Mark 7 guns (Main Armament), 20 × 5-inch (127 mm)/38 cal. Mark 12 guns (Secondary Armament), 80 × 40 mm (1.57 in)/56 cal. Bofors guns (AA/Multipurpose Autocannons), 49 × 20 mm (0.79 in)/70 cal. Oerlikon cannons (Autocannons), 31 x 51 mm Electrical Gatling (EG) guns (1950's limited production)
- EG guns capable of 3,000 rounds-per-minute, range makes them suited to AA and close-range combat.

Armour:
- (Belt) 12.1 in
- (Bulkheads) 11.3 in
- (Barbettes) 11.6-17.3
- (Turrets) 19.7 in
- (Decks) 1.5 in

Electronics:
- Upgraded radar and fire control systems

Note: Seeing as in the 1880's there were Electrical Gatlings capable of 4,000 RPM. I made the 1960's Minigun less powerful, and a limited production, purchased by the Sterkian Government in order to reinforce the AA capabilities of it's battleships.


Sounds mostly good to me, except one thing: 31 x 51 mm Electrical Gatling (EG) guns. Is the calibre of 51 mm a typo?
I play PT, MT and a bit FT. I am into character-RPs.
My people are called the Selkie, the nation is usually called the Free Lands in MT-settings. Thanks.

Silverport Dockyards Ltd.: Storefront - Catalogue

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Sterkistan
Ambassador
 
Posts: 1215
Founded: Jul 13, 2015
Inoffensive Centrist Democracy

Postby Sterkistan » Fri Nov 03, 2017 2:19 pm

The Selkie wrote:
Sterkistan wrote: Diamantina Upgrade Proposal


Displacement: 46,000 tonnes (Standard)
Length (overall): 887 ft
Width: 108.2 ft (widest point)
Draught: 36 ft
Propulsion: 4 × screw driven propellors driven by 8 water-tube boilers
Speed: 32.5 knots (cruising) 35.2 knots (max)
Complement: 2,725 officers and men
Armament: 9 × 16-inch (406 mm)/50 cal. Mark 7 guns (Main Armament), 20 × 5-inch (127 mm)/38 cal. Mark 12 guns (Secondary Armament), 80 × 40 mm (1.57 in)/56 cal. Bofors guns (AA/Multipurpose Autocannons), 49 × 20 mm (0.79 in)/70 cal. Oerlikon cannons (Autocannons), 31 x 51 mm Electrical Gatling (EG) guns (1950's limited production)
- EG guns capable of 3,000 rounds-per-minute, range makes them suited to AA and close-range combat.

Armour:
- (Belt) 12.1 in
- (Bulkheads) 11.3 in
- (Barbettes) 11.6-17.3
- (Turrets) 19.7 in
- (Decks) 1.5 in

Electronics:
- Upgraded radar and fire control systems

Note: Seeing as in the 1880's there were Electrical Gatlings capable of 4,000 RPM. I made the 1960's Minigun less powerful, and a limited production, purchased by the Sterkian Government in order to reinforce the AA capabilities of it's battleships.


Sounds mostly good to me, except one thing: 31 x 51 mm Electrical Gatling (EG) guns. Is the calibre of 51 mm a typo?

Probably. The exact measurement of the rounds are;
7.62x51mm, it's 7.62 mm I just misread it like a fool.
Also Prophets suggestion is pretty good, with the visor.
Not sure how I'd add that in though, specific terms escape me.

How I misread it that badly is a mystery to me as well
Last edited by Sterkistan on Fri Nov 03, 2017 2:22 pm, edited 1 time in total.
This Nation does not use NS Statistics. Perpetually WIP

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North Arkana
Powerbroker
 
Posts: 8854
Founded: Dec 16, 2013
Democratic Socialists

Postby North Arkana » Fri Nov 03, 2017 2:28 pm

The Cross and Davids Star wrote:I see that you essentially modified the specs of the Iowa Class a bit. I see no reason that Selkie wouldn't accept it. But an upgrade like that may take some time to complete and test, and could occupy Dia for a good amount of time. One more thing, I'd add in a protective visor if I were you, seeing how she got temporarily blinded by Prophet during that mess of a combat training.

Just as a heads up for OOC purposes, Horizon was also one of the only ship in the relief force to score any hits during the Battle where she "disobeyed orders" (there wasn't even a real command structure at that point), sinking a heavy cruiser with a massed aerial rocket attack, with most combat being carried out the NE patrol that was attacked, and minor action beneath the waves by Abgrund against an Abyssal submarine. The Abyssal battleship was finished off by a sneaky destroyer.
Last edited by North Arkana on Fri Nov 03, 2017 2:29 pm, edited 1 time in total.
"I don't know everything, just the things I know"

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The Cross and Davids Star
Diplomat
 
Posts: 692
Founded: Mar 01, 2016
Ex-Nation

Postby The Cross and Davids Star » Fri Nov 03, 2017 2:36 pm

North Arkana wrote:Just as a heads up for OOC purposes, Horizon was also one of the only ship in the relief force to score any hits during the Battle where she "disobeyed orders" (there wasn't even a real command structure at that point), sinking a heavy cruiser with a massed aerial rocket attack, with most combat being carried out the NE patrol that was attacked, and minor action beneath the waves by Abgrund against an Abyssal submarine. The Abyssal battleship was finished off by a sneaky destroyer.

Not sure why you'd quote me for that but ok.

User avatar
Legatia
Minister
 
Posts: 2611
Founded: Nov 30, 2012
Inoffensive Centrist Democracy

Postby Legatia » Fri Nov 03, 2017 2:38 pm

North Arkana wrote:
The Cross and Davids Star wrote:I see that you essentially modified the specs of the Iowa Class a bit. I see no reason that Selkie wouldn't accept it. But an upgrade like that may take some time to complete and test, and could occupy Dia for a good amount of time. One more thing, I'd add in a protective visor if I were you, seeing how she got temporarily blinded by Prophet during that mess of a combat training.

Just as a heads up for OOC purposes, Horizon was also one of the only ship in the relief force to score any hits during the Battle where she "disobeyed orders" (there wasn't even a real command structure at that point), sinking a heavy cruiser with a massed aerial rocket attack, with most combat being carried out the NE patrol that was attacked, and minor action beneath the waves by Abgrund against an Abyssal submarine. The Abyssal battleship was finished off by a sneaky destroyer.



You didn't disobey orders, that's a given because there was no one to obey. You just weren't cooperative with other ships trying to coordinate an offensive.

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