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The Abyssals have fairies, akin to the kanmusu. What's their name? (2 votes, re-votes allowed.)

Imps.
15
60%
Orks/Orcs.
1
4%
Unseelie.
3
12%
Abyssal-Fairies.
4
16%
Other, please specify.
2
8%
 
Total votes : 25

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The Cross and Davids Star
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Postby The Cross and Davids Star » Mon Oct 23, 2017 6:50 am

The Selkie wrote:Eh... a provisional one shouldn't take that long, if the fairies are on a sugar high. Granted, it will not have nearly of all the functions outlined in the post you described the plans in, basically being a modification of the travelling rig (Mollie, I think, you called it), hence provisional, but he'd be able to work as an carrier with many nice, little planes.
The non-provisional one could take a whole lot longer. And eat up far more ressources.

So it's going to be like a 'constant work in progress' kind of thing? I can roll with that.

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Rustyal
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Postby Rustyal » Mon Oct 23, 2017 6:52 am

Yo, Prophet, you just ditched me. ;;
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The Cross and Davids Star
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Postby The Cross and Davids Star » Mon Oct 23, 2017 6:53 am

Rustyal wrote:Yo, Prophet, you just ditched me. ;;

Whoops, sorry about that.

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Rustyal
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Postby Rustyal » Mon Oct 23, 2017 6:54 am

The Cross and Davids Star wrote:
Rustyal wrote:Yo, Prophet, you just ditched me. ;;

Whoops, sorry about that.

I posted something, like, yesterday.
EDIT: Two days ago, bottom of page 25.
Last edited by Rustyal on Mon Oct 23, 2017 6:56 am, edited 2 times in total.
The union stands as strong as ever, planet after planet falling into our hands.
All who oppose us will fall!
For Borysyuk!
For the motherland!

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The Cross and Davids Star
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Postby The Cross and Davids Star » Mon Oct 23, 2017 6:58 am

Rustyal wrote:
The Cross and Davids Star wrote:Whoops, sorry about that.

I posted something, like, yesterday.
EDIT: Two days ago, bottom of page 25.

I was gone in that span of time, competitions and all, and it was already page 26 by the time I got back, so I ended up missing it.

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Rustyal
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Postby Rustyal » Mon Oct 23, 2017 6:58 am

The Cross and Davids Star wrote:
Rustyal wrote:I posted something, like, yesterday.
EDIT: Two days ago, bottom of page 25.

I was gone in that span of time, competitions and all, and it was already page 26 by the time I got back, so I ended up missing it.

Ach. Well, that's a shame.
The union stands as strong as ever, planet after planet falling into our hands.
All who oppose us will fall!
For Borysyuk!
For the motherland!

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The Cross and Davids Star
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Postby The Cross and Davids Star » Mon Oct 23, 2017 7:02 am

Rustyal wrote:
The Cross and Davids Star wrote:I was gone in that span of time, competitions and all, and it was already page 26 by the time I got back, so I ended up missing it.

Ach. Well, that's a shame.

Maybe you could work it into an IC post?

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Rustyal
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Postby Rustyal » Mon Oct 23, 2017 8:04 am

Not really. It's too revolved around talking to Prophet to do that. Anyway, gotta leave for school, so.
The union stands as strong as ever, planet after planet falling into our hands.
All who oppose us will fall!
For Borysyuk!
For the motherland!

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New Antonalia
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Postby New Antonalia » Mon Oct 23, 2017 8:10 am

Question, when do patrols start and does anyone want to act as a target for Fyodor while he is running air drills with his aircraft?
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Lunas Legion
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Postby Lunas Legion » Mon Oct 23, 2017 8:11 am

I'll put up a remodel design for Hydrus later today, although I'm not entirely sure how much good a remodel can do to a pre-dreadnought; there's a reason none of them got upgraded IRL.
Last edited by William Slim Wed Dec 14 1970 10:35 pm, edited 35 times in total.

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The Selkie
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Postby The Selkie » Mon Oct 23, 2017 8:13 am

Rustyal wrote:Not really. It's too revolved around talking to Prophet to do that. Anyway, gotta leave for school, so.


You two could still have that conversation take place on a different time level, like the one between Dia and Brightbell in the bath (if those two don't mind the comparison).

Lunas Legion wrote:I'll put up a remodel design for Hydrus later today, although I'm not entirely sure how much good a remodel can do to a pre-dreadnought; there's a reason none of them got upgraded IRL.


Schleswig-Holstein.

New Antonalia wrote:Question, when do patrols start and does anyone want to act as a target for Fyodor while he is running air drills with his aircraft?


You could have him ask Stilly about the latter, she needs AA-training anyway. As for the former, everything is on the new schedule.
I play PT, MT and a bit FT. I am into character-RPs.
My people are called the Selkie, the nation is usually called the Free Lands in MT-settings. Thanks.

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The Cross and Davids Star
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Postby The Cross and Davids Star » Mon Oct 23, 2017 8:17 am

The Selkie wrote:You could have him ask Stilly about the latter, she needs AA-training anyway. As for the former, everything is on the new schedule.

It was a good idea to stick a hit-and-run ship like Crysanthenum with a heavyweight like Prophet. It looks like Prophet will be going out on salvage runs until then for his new rig though.
Last edited by The Cross and Davids Star on Mon Oct 23, 2017 8:19 am, edited 1 time in total.

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New Antonalia
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Postby New Antonalia » Mon Oct 23, 2017 9:34 am

Also, we're not allowed to have ASMs, are jets allowed?
A, probably less than successful, model of what a Post Soviet Eastern European nation can be

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Yes, I use JG Scale. No, Franscale is not better.
1 pxl : 1 inch is better than 1 pxl : 1 cm

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The Selkie
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Postby The Selkie » Mon Oct 23, 2017 9:50 am

New Antonalia wrote:Also, we're not allowed to have ASMs, are jets allowed?


Jets as in jet aircraft? Yes, First Generation ones.
There are alternatives to ASMs, though, glide bombs and rockets like Tiny Tim come to mind.
I play PT, MT and a bit FT. I am into character-RPs.
My people are called the Selkie, the nation is usually called the Free Lands in MT-settings. Thanks.

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Lunas Legion
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Postby Lunas Legion » Mon Oct 23, 2017 1:10 pm

Technical Data

Displacement: 29,000 long tons
Length (overall): 708 ft/215.8m
Width: 83.6ft/25m
Draught: 27.5ft/8.4m
Propulsion: 3 shafts, 3 vertical-expansion steam engines.
Speed: 20 knots maximum.
Complement: 1333.
Armament:
2 x 2 381mm guns
4 x 2 254mm guns
2 x 2 234mm guns
8 x 2 DP 130mm guns
10 x 4 28mm AA guns
4 x 4 20mm AA guns

Armour:
Belt: 305mm
Deck: 25-100mm
Barbettes: 76–305 mm
Main Turrets: 140-305mm
Conning Tower: 305mm


Hydrus' remodel specs. Thoughts, if you would.
Last edited by William Slim Wed Dec 14 1970 10:35 pm, edited 35 times in total.

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The Selkie
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Postby The Selkie » Mon Oct 23, 2017 1:16 pm

Lunas Legion wrote:Technical Data

Displacement: 29,000 long tons
Length (overall): 708 ft/215.8m
Width: 83.6ft/25m
Draught: 27.5ft/8.4m
Propulsion: 3 shafts, 3 vertical-expansion steam engines.
Speed: 20 knots maximum.
Complement: 1333.
Armament:
2 x 2 381mm guns
4 x 2 254mm guns
2 x 2 234mm guns
8 x 2 DP 130mm guns
10 x 4 28mm AA guns
4 x 4 20mm AA guns

Armour:
Belt: 305mm
Deck: 25-100mm
Barbettes: 76–305 mm
Main Turrets: 140-305mm
Conning Tower: 305mm


Hydrus' remodel specs. Thoughts, if you would.


The secondary battery is a bit weird, with 254mm and 234mm guns. Together with her main battery, she looks more like a semi-dreadnought then a pre-dreadnought, though. Other then that, looks fine to me.
I play PT, MT and a bit FT. I am into character-RPs.
My people are called the Selkie, the nation is usually called the Free Lands in MT-settings. Thanks.

Silverport Dockyards Ltd.: Storefront - Catalogue

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Lunas Legion
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Postby Lunas Legion » Mon Oct 23, 2017 1:27 pm

The Selkie wrote:
Lunas Legion wrote:Technical Data

Displacement: 29,000 long tons
Length (overall): 708 ft/215.8m
Width: 83.6ft/25m
Draught: 27.5ft/8.4m
Propulsion: 3 shafts, 3 vertical-expansion steam engines.
Speed: 20 knots maximum.
Complement: 1333.
Armament:
2 x 2 381mm guns
4 x 2 254mm guns
2 x 2 234mm guns
8 x 2 DP 130mm guns
10 x 4 28mm AA guns
4 x 4 20mm AA guns

Armour:
Belt: 305mm
Deck: 25-100mm
Barbettes: 76–305 mm
Main Turrets: 140-305mm
Conning Tower: 305mm


Hydrus' remodel specs. Thoughts, if you would.


The secondary battery is a bit weird, with 254mm and 234mm guns. Together with her main battery, she looks more like a semi-dreadnought then a pre-dreadnought, though. Other then that, looks fine to me.


Yeah, her secondary's are odd, based them off some of the later pre-dreadnoughts since it would make more sense for them to survive longer. Main difference is now she's actually got 15-inch guns rather than her previous 11 and a bit-inch guns, so she can actually fight other battleships.
Last edited by William Slim Wed Dec 14 1970 10:35 pm, edited 35 times in total.

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Legatia
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Postby Legatia » Mon Oct 23, 2017 1:58 pm

How recent is technology allowed to be for upgrades? Are we allowing anything designed/tested <1959 or is it any stricter than that?

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Sleet Clans
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Postby Sleet Clans » Mon Oct 23, 2017 2:00 pm

Legatia wrote:How recent is technology allowed to be for upgrades? Are we allowing anything designed/tested <1959 or is it any stricter than that?

I'm pretty sure it is anything that was mass produced at or below 1960. Correct me if I'm wrong someone

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The Selkie
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Postby The Selkie » Mon Oct 23, 2017 2:13 pm

Sleet Clans wrote:
Legatia wrote:How recent is technology allowed to be for upgrades? Are we allowing anything designed/tested <1959 or is it any stricter than that?

I'm pretty sure it is anything that was mass produced at or below 1960. Correct me if I'm wrong someone


Nope, 1955 - everything that was either in service or in prototype status (for example aircraft first flown, but not yet introduced) until the 31st of Decembre 1955 is permitted. I know, I previously said 1950, but I thought about it again, 1955 offers us enough room to play with upgrades, but still keeps the playing field level.
However, new applications are still limited to 1950.
I play PT, MT and a bit FT. I am into character-RPs.
My people are called the Selkie, the nation is usually called the Free Lands in MT-settings. Thanks.

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Legatia
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Postby Legatia » Mon Oct 23, 2017 2:23 pm

The Selkie wrote:
Sleet Clans wrote:I'm pretty sure it is anything that was mass produced at or below 1960. Correct me if I'm wrong someone


Nope, 1955 - everything that was either in service or in prototype status (for example aircraft first flown, but not yet introduced) until the 31st of Decembre 1955 is permitted. I know, I previously said 1950, but I thought about it again, 1955 offers us enough room to play with upgrades, but still keeps the playing field level.
However, new applications are still limited to 1950.


My reasoning was being that I wanted an upgrade to include rotary guns such as the 20mm Vulcan as experimental mounts on Coriolanus. They were designed in the mid 40s, tested in 52, and fielded actively in the 60's, so I didn't want to overstep the boundaries. The mounts will be based on the M167 VADS that was utilized for air defense.

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The Selkie
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Postby The Selkie » Mon Oct 23, 2017 2:43 pm

Legatia wrote:
The Selkie wrote:
Nope, 1955 - everything that was either in service or in prototype status (for example aircraft first flown, but not yet introduced) until the 31st of Decembre 1955 is permitted. I know, I previously said 1950, but I thought about it again, 1955 offers us enough room to play with upgrades, but still keeps the playing field level.
However, new applications are still limited to 1950.


My reasoning was being that I wanted an upgrade to include rotary guns such as the 20mm Vulcan as experimental mounts on Coriolanus. They were designed in the mid 40s, tested in 52, and fielded actively in the 60's, so I didn't want to overstep the boundaries. The mounts will be based on the M167 VADS that was utilized for air defense.


Yeah, that'd be okay - it was in testing, but not yet introduced by 1955, thus prototype, thus permitted. Poor Abyssals...
I play PT, MT and a bit FT. I am into character-RPs.
My people are called the Selkie, the nation is usually called the Free Lands in MT-settings. Thanks.

Silverport Dockyards Ltd.: Storefront - Catalogue

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Sterkistan
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Postby Sterkistan » Mon Oct 23, 2017 2:43 pm

The Selkie wrote:
Sterkistan wrote:So, to remodel a ship. How would on go about doing that?


Well, there was a proposal once...
Reposting it for general critique:
Please keep in mind, that this is not yet official, but a proposal. As such, it might be subject to change, especially with the input from you guys.

A few general things first:
    Even when upgraded, the technological limitations are still in place. Everything, that was in service by 1950 or in prototype status (for example aircraft having flown for the first time, but not yet in service), is permitted as upgrades. However, please keep it reasonable. Still nothing nuclear, though.
    Major remodels, that change for example a battleship to a fast battleship, are permitted, but will consume a lot of time and ressources. Despite any wishes by destroyers, though, a destroyer can not turn into a battleship, so please keep it reasonable.
    Please keep in mind, that remodels may change the personality of a character - they don't have to, but they can.
    To apply for a remodel or upgrades, you need the permission of the flagship, Coriolanus, played by Legatia, on the IC-thread AND have to give your proposed upgrades for peer review here. It's not an application process, like at the start, but a small review. Upgrades and remodels are voluntarily and can not be ordered. Upon acceptance, you can edit your original application and I'll edit that into the other post.

How will it work?
    I mentioned ressources. Those will be gathered by expeditions, which may find ammunition, steel, bauxite, fuel and "equipment modules" (for example 40mm AA-guns) and items (such as Instant Repair Buckets and Repair Buckets) - this is, what we need for running operations as well as for upgrades and remodels. Step one, therefore, is finding them.
    Stept two is assessing the costs of an upgrade/remodel. These are comprised of ressources needed as well as equipment modules needed. Let's say, for example, that an upgrade entails more AA-guns on a vessel, so we'd need a few AA-guns and a small amount of ressources.
      You might already noticed, that I differed between "Upgrades" and "Remodels". That is with a reason, as they are two different things. Upgrades are small modifications, for example additional AA-guns, new radar and so on, they are cheap, easy to do and relatively fast. Remodels, on the other hand, change the ship boy or girl completely, are expensive, extensive and take a lot of time, as the entire vessel is, in fact, remodelled to fit a new role and type, for example a carrier wanting to try out being a battleship for whatever reason would be such a remodel.
    Once the requirements for ressources and modules are collected, the process can start. During that time, your character is free to interact with other people, but he or she will not sortie for that time. Upgrades will be done within an afternoon, but the more complex a remodel is, the longer it will take. That is step three.
    Step four is profit.


So... thoughts?

Hashirajima wrote:... what time is it IC-ly?


Late morning, Day 2, I'd say.

That seems reasonable. Mine's an upgrade rather than a remodel.
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Legatia
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Postby Legatia » Mon Oct 23, 2017 2:46 pm

The Selkie wrote:
Legatia wrote:
My reasoning was being that I wanted an upgrade to include rotary guns such as the 20mm Vulcan as experimental mounts on Coriolanus. They were designed in the mid 40s, tested in 52, and fielded actively in the 60's, so I didn't want to overstep the boundaries. The mounts will be based on the M167 VADS that was utilized for air defense.


Yeah, that'd be okay - it was in testing, but not yet introduced by 1955, thus prototype, thus permitted. Poor Abyssals...


The addition of the Vulcan would make Coriolanus a rather potent ship and cover her shortages in anti-air warfare while enabling her to remove a lot of her lighter armament for small ship-to-ship like torpedo boats and the like. The production would be rather complicated, though, so I'll wait until more materials come in.

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The Selkie
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Postby The Selkie » Mon Oct 23, 2017 3:01 pm

Sterkistan wrote:That seems reasonable. Mine's an upgrade rather than a remodel.


Legatia wrote:The addition of the Vulcan would make Coriolanus a rather potent ship and cover her shortages in anti-air warfare while enabling her to remove a lot of her lighter armament for small ship-to-ship like torpedo boats and the like. The production would be rather complicated, though, so I'll wait until more materials come in.


Both sound good to me - maybe we'll be able to find new applications for Coriolanus' old armament as well. We don't throw anything away that easily! ; )
I play PT, MT and a bit FT. I am into character-RPs.
My people are called the Selkie, the nation is usually called the Free Lands in MT-settings. Thanks.

Silverport Dockyards Ltd.: Storefront - Catalogue

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