Sterkistan wrote:Sorry CDS I got a bit mixed up
Don't worry about it, it was an accident.
Advertisement

by The Cross and Davids Star » Sat Oct 21, 2017 6:47 am
Sterkistan wrote:Sorry CDS I got a bit mixed up

by Novaya Equestria » Sat Oct 21, 2017 7:37 am

by The Cross and Davids Star » Sat Oct 21, 2017 7:39 am
Novaya Equestria wrote:Okay, volks! Who's interested in my expedition plan? The one that will acquire films to make Novaya feel better and happy?

by The Selkie » Sat Oct 21, 2017 7:43 am
I play PT, MT and a bit FT. I am into character-RPs.

by The Cross and Davids Star » Sat Oct 21, 2017 7:46 am
The Selkie wrote:
Thing is, CDS, we're having a little spinoff - the Fairly Fairy Shenanigans. If you want, you can drop by. The thread differs from the main in sofar, that all the everyday dealings of the fairies with the world are played there to not clutter the main thread.

by Regria » Sat Oct 21, 2017 7:54 am

by The Selkie » Sat Oct 21, 2017 7:59 am
The Cross and Davids Star wrote:The Selkie wrote:
Thing is, CDS, we're having a little spinoff - the Fairly Fairy Shenanigans. If you want, you can drop by. The thread differs from the main in sofar, that all the everyday dealings of the fairies with the world are played there to not clutter the main thread.
I see. Ill consider it if I have the time to.
I play PT, MT and a bit FT. I am into character-RPs.

by The Cross and Davids Star » Sat Oct 21, 2017 8:04 am
The Selkie wrote:Okay, cool. But first, let's get him settled in.

by Rustyal » Sat Oct 21, 2017 2:12 pm
The Selkie wrote:Alright, both of you, stop it.
The air patrols continued, and even if not, with the amount of aircraft in the air, it's going to take a while to let them all land, even if they are 'only' fairy piloted. Easy to reroute some onto air patrol with fuel left. Matter closed, end of discussion.
North Arkana, if your hostility continues in this manner and impedes the overall flow and atmosphere of the RP in the way it does, I'll have no choice but to ban you. Consider this your yellow card. Don't let me get out the red one, because I actually like RPing with you in this RP.
Novaya Equestria, I greatly appreciate your willingness to help, but please let either me or my Co-OP handle such matters, because we can actually do something about it. Clear?Edit: To clarify, NE, I'm really thankful for your willingness to help, but I don't have the feeling, that it helped to clear up the situation. I read the OOC, you know?
Good. Matter closed.New Antonalia wrote:I apologize for the sudden drop in my posts, this week has just been absolute hell with regards to preparing for my dad's retirement ceremony. I'll try to be more active as next week progresses.
It's no problem, NA, RL is more important, and especially family.Rustyal wrote:I have NO idea what's happening.
Can I get a filler? I've basically not looked at it since the flagship election.
Okay. Short version: Coriolanus and Hydrus were elected to a draw, they arranged so that Cor is flagship and Hydrus is Adjutant of the Fleet. Meanwhile, the Novayan carrier Novaya attempted suicide in the rainforest, being sick and tired of loosing fairies like he did in the night before, only quick thinking and good fortune saving him. As everyone had returned, Cor made an announcement and basically threw the North Arkanans out, if they didn't want to cooperate - as they didn't want to cooperate, they stomped off.
Meanwhile, a new carrier, Prophet, arrived in the sector and Higashikawa, formerly Kokai, is soul-searching.
Did I miss anything important?

by The Cross and Davids Star » Sat Oct 21, 2017 2:21 pm
Rustyal wrote:Danke.
Any suggestions on how I should stay relevant?
In other words, what do I post about.

by Netherspace » Sat Oct 21, 2017 7:46 pm
Technical Data
Displacement: (To be frank, I don't know that much about boats and I'm not sure what the math for something like this would be)
Length (overall): 350 feet
Width: 50 feet
Draught: 26 feet
Propulsion: 4 engines
Speed: 45 knots
Complement: 35 small demons
Armament: 1 gun turret, 2 torpedo launchers
Armour: 30 mm
Notes: Although my nation is pretty dependent on magic, I promise that I won't use magic in this RP. (Well, maybe Dacia will show off a bit to the other boats)

by Regria » Sat Oct 21, 2017 8:31 pm


by Rustyal » Sat Oct 21, 2017 10:17 pm
Netherspace wrote:Personell file - Operational Sector Wide Sea - South West
Name: The Dacia
Type: Cruiser/Merchant ship
Class: Dacia
Role: Exploration/merchant ship
Nation of origin: The Wanderer
Year commissioned: 1942
Image or description of the ship girl/boy: White hair, grey eyes,sharp teethnormal human teeth. Yep. Definitely.
Gender: None
Character: Very introverted, curious of the world around it, often speaks very cryptically, likes collecting magical items
Special abilities: It can speak numerous languages, including Latin, Greek, Old English, and Ancient Sumerian.
Technical Description of the vessel: The Dacia was first built by The Wanderer, a god-like alien entity, to explore the Earth and witness naval battles during WWII. It was disguised as a merchant ship, and would trade potent "medicine" (actually healing elixirs and other magical cures) in exchange for magical items. It often encountered the Cult of The Unknown, and often fought against them in different small naval battles. However, in 1982, The Unknown itself sunk the ship as a show of force against The Wanderer.A few sentences or an article, please.Technical Data
Displacement: (To be frank, I don't know that much about boats and I'm not sure what the math for something like this would be)
Length (overall): 350 feet
Width: 50 feet
Draught: 26 feet
Propulsion: 4 engines
Speed: 45 knots
Complement: 35 small demons
Armament: 1 gun turret, 2 torpedo launchers
Armour: 30 mm
Notes: Although my nation is pretty dependent on magic, I promise that I won't use magic in this RP. (Well, maybe Dacia will show off a bit to the other boats)
OOC-section:
RP-sample: viewtopic.php?f=5&t=425914
Have you read and understood the rules? Anchors away!

by The Selkie » Sun Oct 22, 2017 1:46 am
Regria wrote:This is possibly something entirely unrelated, but I just wished to share it with you all. A while back, I was in a Upotte RP, and as of late I've made a big chart of a few characters from said rp, and some of my own characters and ideas-- to which most are my own. On the next chart I'll include more characters by other players, but the reason I bring this up is that if I have the drive, I'll make a miniseries out of these little chibis.(Image)
Rustyal wrote:Netherspace wrote:Personell file - Operational Sector Wide Sea - South West
Name: The Dacia
Type: Cruiser/Merchant ship
Class: Dacia
Role: Exploration/merchant ship
Nation of origin: The Wanderer
Year commissioned: 1942
Image or description of the ship girl/boy: White hair, grey eyes,sharp teethnormal human teeth. Yep. Definitely.
Gender: None
Character: Very introverted, curious of the world around it, often speaks very cryptically, likes collecting magical items
Special abilities: It can speak numerous languages, including Latin, Greek, Old English, and Ancient Sumerian.
Technical Description of the vessel: The Dacia was first built by The Wanderer, a god-like alien entity, to explore the Earth and witness naval battles during WWII. It was disguised as a merchant ship, and would trade potent "medicine" (actually healing elixirs and other magical cures) in exchange for magical items. It often encountered the Cult of The Unknown, and often fought against them in different small naval battles. However, in 1982, The Unknown itself sunk the ship as a show of force against The Wanderer.A few sentences or an article, please.Technical Data
Displacement: (To be frank, I don't know that much about boats and I'm not sure what the math for something like this would be)
Length (overall): 350 feet
Width: 50 feet
Draught: 26 feet
Propulsion: 4 engines
Speed: 45 knots
Complement: 35 small demons
Armament: 1 gun turret, 2 torpedo launchers
Armour: 30 mm
Notes: Although my nation is pretty dependent on magic, I promise that I won't use magic in this RP. (Well, maybe Dacia will show off a bit to the other boats)
OOC-section:
RP-sample: viewtopic.php?f=5&t=425914
Have you read and understood the rules? Anchors away!
45. KNOTS. NO. WAY.
Dear CHRIST, this is a "MERCHANT" ship. 45 knots is literally impossible with a ship of this size. That's 3x what it SHOULD be doing. 20 knots at most, my boi.
I play PT, MT and a bit FT. I am into character-RPs.

by New Antonalia » Sun Oct 22, 2017 6:01 am

by Netherspace » Sun Oct 22, 2017 6:11 am
Rustyal wrote:Netherspace wrote:Personell file - Operational Sector Wide Sea - South West
Name: The Dacia
Type: Cruiser/Merchant ship
Class: Dacia
Role: Exploration/merchant ship
Nation of origin: The Wanderer
Year commissioned: 1942
Image or description of the ship girl/boy: White hair, grey eyes,sharp teethnormal human teeth. Yep. Definitely.
Gender: None
Character: Very introverted, curious of the world around it, often speaks very cryptically, likes collecting magical items
Special abilities: It can speak numerous languages, including Latin, Greek, Old English, and Ancient Sumerian.
Technical Description of the vessel: The Dacia was first built by The Wanderer, a god-like alien entity, to explore the Earth and witness naval battles during WWII. It was disguised as a merchant ship, and would trade potent "medicine" (actually healing elixirs and other magical cures) in exchange for magical items. It often encountered the Cult of The Unknown, and often fought against them in different small naval battles. However, in 1982, The Unknown itself sunk the ship as a show of force against The Wanderer.A few sentences or an article, please.Technical Data
Displacement: (To be frank, I don't know that much about boats and I'm not sure what the math for something like this would be)
Length (overall): 350 feet
Width: 50 feet
Draught: 26 feet
Propulsion: 4 engines
Speed: 45 knots
Complement: 35 small demons
Armament: 1 gun turret, 2 torpedo launchers
Armour: 30 mm
Notes: Although my nation is pretty dependent on magic, I promise that I won't use magic in this RP. (Well, maybe Dacia will show off a bit to the other boats)
OOC-section:
RP-sample: viewtopic.php?f=5&t=425914
Have you read and understood the rules? Anchors away!
45. KNOTS. NO. WAY.
Dear CHRIST, this is a "MERCHANT" ship. 45 knots is literally impossible with a ship of this size. That's 3x what it SHOULD be doing. 20 knots at most, my boi.

by The Selkie » Sun Oct 22, 2017 6:37 am
New Antonalia wrote:I'll do my best to get a post in the IC by the end of today or tomorrow, again, I apologize profusely for not being as active last week, but there were IRL things I had to focus on.
Netherspace wrote:Rustyal wrote:
45. KNOTS. NO. WAY.
Dear CHRIST, this is a "MERCHANT" ship. 45 knots is literally impossible with a ship of this size. That's 3x what it SHOULD be doing. 20 knots at most, my boi.
Yeah... about that, I originally was writing it as a cruiser with stats based off of the Ticonderoga-Class, but then I changed it to a merchant ship at the last minute after writing the history section. So yeah, I’ll fix that soon.
I play PT, MT and a bit FT. I am into character-RPs.

by Netherspace » Sun Oct 22, 2017 1:33 pm
The Selkie wrote:New Antonalia wrote:I'll do my best to get a post in the IC by the end of today or tomorrow, again, I apologize profusely for not being as active last week, but there were IRL things I had to focus on.
No problem - as always, RL is more important.Netherspace wrote:
Yeah... about that, I originally was writing it as a cruiser with stats based off of the Ticonderoga-Class, but then I changed it to a merchant ship at the last minute after writing the history section. So yeah, I’ll fix that soon.
Sorry, but your app was not accepted in general. Even if you lower the speed, it will not be accepted.
However, you can make a new one, if you want, without alien god-like entities, magic and so on.
Well, without magic except the usual Sparkly Magical Shipperson Stuff...

by The Selkie » Sun Oct 22, 2017 2:54 pm
Netherspace wrote:The Selkie wrote:
No problem - as always, RL is more important.
Sorry, but your app was not accepted in general. Even if you lower the speed, it will not be accepted.
However, you can make a new one, if you want, without alien god-like entities, magic and so on.
Well, without magic except the usual Sparkly Magical Shipperson Stuff...
The thing is, the only other ways I could play this are having some demon swimming around by itself or using the Cult of the Unknown. And the Cult of the Unknown would probably have to play a villain role, which I don't want to do.
Also, I did say that I wouldn't use any magic for actual combat gameplay.
I play PT, MT and a bit FT. I am into character-RPs.

by Sterkistan » Mon Oct 23, 2017 5:12 am

by Hashirajima » Mon Oct 23, 2017 6:36 am

by The Selkie » Mon Oct 23, 2017 6:38 am
Sterkistan wrote:So, to remodel a ship. How would on go about doing that?
Hashirajima wrote:... what time is it IC-ly?
I play PT, MT and a bit FT. I am into character-RPs.

by The Cross and Davids Star » Mon Oct 23, 2017 6:41 am
The Selkie wrote:Sterkistan wrote:So, to remodel a ship. How would on go about doing that?
Well, there was a proposal once...
Reposting it for general critique:Please keep in mind, that this is not yet official, but a proposal. As such, it might be subject to change, especially with the input from you guys.
A few general things first:Even when upgraded, the technological limitations are still in place. Everything, that was in service by 1950 or in prototype status (for example aircraft having flown for the first time, but not yet in service), is permitted as upgrades. However, please keep it reasonable. Still nothing nuclear, though.
Major remodels, that change for example a battleship to a fast battleship, are permitted, but will consume a lot of time and ressources. Despite any wishes by destroyers, though, a destroyer can not turn into a battleship, so please keep it reasonable.
Please keep in mind, that remodels may change the personality of a character - they don't have to, but they can.
To apply for a remodel or upgrades, you need the permission of the flagship, Coriolanus, played by Legatia, on the IC-thread AND have to give your proposed upgrades for peer review here. It's not an application process, like at the start, but a small review. Upgrades and remodels are voluntarily and can not be ordered. Upon acceptance, you can edit your original application and I'll edit that into the other post.
How will it work?I mentioned ressources. Those will be gathered by expeditions, which may find ammunition, steel, bauxite, fuel and "equipment modules" (for example 40mm AA-guns) and items (such as Instant Repair Buckets and Repair Buckets) - this is, what we need for running operations as well as for upgrades and remodels. Step one, therefore, is finding them.
Stept two is assessing the costs of an upgrade/remodel. These are comprised of ressources needed as well as equipment modules needed. Let's say, for example, that an upgrade entails more AA-guns on a vessel, so we'd need a few AA-guns and a small amount of ressources.You might already noticed, that I differed between "Upgrades" and "Remodels". That is with a reason, as they are two different things. Upgrades are small modifications, for example additional AA-guns, new radar and so on, they are cheap, easy to do and relatively fast. Remodels, on the other hand, change the ship boy or girl completely, are expensive, extensive and take a lot of time, as the entire vessel is, in fact, remodelled to fit a new role and type, for example a carrier wanting to try out being a battleship for whatever reason would be such a remodel.
Once the requirements for ressources and modules are collected, the process can start. During that time, your character is free to interact with other people, but he or she will not sortie for that time. Upgrades will be done within an afternoon, but the more complex a remodel is, the longer it will take. That is step three.
Step four is profit.
So... thoughts?

by The Selkie » Mon Oct 23, 2017 6:46 am
The Cross and Davids Star wrote:The Selkie wrote:
Well, there was a proposal once...
Reposting it for general critique:Please keep in mind, that this is not yet official, but a proposal. As such, it might be subject to change, especially with the input from you guys.
A few general things first:Even when upgraded, the technological limitations are still in place. Everything, that was in service by 1950 or in prototype status (for example aircraft having flown for the first time, but not yet in service), is permitted as upgrades. However, please keep it reasonable. Still nothing nuclear, though.
Major remodels, that change for example a battleship to a fast battleship, are permitted, but will consume a lot of time and ressources. Despite any wishes by destroyers, though, a destroyer can not turn into a battleship, so please keep it reasonable.
Please keep in mind, that remodels may change the personality of a character - they don't have to, but they can.
To apply for a remodel or upgrades, you need the permission of the flagship, Coriolanus, played by Legatia, on the IC-thread AND have to give your proposed upgrades for peer review here. It's not an application process, like at the start, but a small review. Upgrades and remodels are voluntarily and can not be ordered. Upon acceptance, you can edit your original application and I'll edit that into the other post.
How will it work?I mentioned ressources. Those will be gathered by expeditions, which may find ammunition, steel, bauxite, fuel and "equipment modules" (for example 40mm AA-guns) and items (such as Instant Repair Buckets and Repair Buckets) - this is, what we need for running operations as well as for upgrades and remodels. Step one, therefore, is finding them.
Stept two is assessing the costs of an upgrade/remodel. These are comprised of ressources needed as well as equipment modules needed. Let's say, for example, that an upgrade entails more AA-guns on a vessel, so we'd need a few AA-guns and a small amount of ressources.You might already noticed, that I differed between "Upgrades" and "Remodels". That is with a reason, as they are two different things. Upgrades are small modifications, for example additional AA-guns, new radar and so on, they are cheap, easy to do and relatively fast. Remodels, on the other hand, change the ship boy or girl completely, are expensive, extensive and take a lot of time, as the entire vessel is, in fact, remodelled to fit a new role and type, for example a carrier wanting to try out being a battleship for whatever reason would be such a remodel.
Once the requirements for ressources and modules are collected, the process can start. During that time, your character is free to interact with other people, but he or she will not sortie for that time. Upgrades will be done within an afternoon, but the more complex a remodel is, the longer it will take. That is step three.
Step four is profit.
So... thoughts?
For me it looks fine, but I'm wondering about what it would take for new rigging, as Prophet IC currently lacks a combat rig.
I play PT, MT and a bit FT. I am into character-RPs.
Advertisement
Return to Portal to the Multiverse
Users browsing this forum: Finsternia, Google [Bot], Kandex, Lunas Legion, Nagakawa, Rupudska
Advertisement