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Of Ships and Girls and Shipgirls - a KanColle-RP (OOC)

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The Abyssals have fairies, akin to the kanmusu. What's their name? (2 votes, re-votes allowed.)

Imps.
15
60%
Orks/Orcs.
1
4%
Unseelie.
3
12%
Abyssal-Fairies.
4
16%
Other, please specify.
2
8%
 
Total votes : 25

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The Cross and Davids Star
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Posts: 692
Founded: Mar 01, 2016
Ex-Nation

Postby The Cross and Davids Star » Sat Oct 21, 2017 6:47 am

Sterkistan wrote:Sorry CDS I got a bit mixed up

Don't worry about it, it was an accident.

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Novaya Equestria
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Founded: May 01, 2014
Democratic Socialists

Postby Novaya Equestria » Sat Oct 21, 2017 7:37 am

Okay, volks! Who's interested in my expedition plan? The one that will acquire films to make Novaya feel better and happy?
READ BELOW!

I RP as Novaya, a Human militaristic nation (cuz anime) and an archipelagic country. I also RP as the Novayan Stellar Commonwealth, a FanFT/FanFFT nation.
Please refer to me/my nation as Novaya in both IC and OOC, NOT Novaya Equestria.

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The Cross and Davids Star
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Postby The Cross and Davids Star » Sat Oct 21, 2017 7:39 am

Novaya Equestria wrote:Okay, volks! Who's interested in my expedition plan? The one that will acquire films to make Novaya feel better and happy?

Seeing how Novaya's also a carrier, Prophet might after he gets situated.

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The Selkie
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Founded: Sep 17, 2014
Liberal Democratic Socialists

Postby The Selkie » Sat Oct 21, 2017 7:43 am

The Cross and Davids Star wrote:
Novaya Equestria wrote:Okay, volks! Who's interested in my expedition plan? The one that will acquire films to make Novaya feel better and happy?

Seeing how Novaya's also a carrier, Prophet might after he gets situated.


Thing is, CDS, we're having a little spinoff - the Fairly Fairy Shenanigans. If you want, you can drop by. The thread differs from the main in sofar, that all the everyday dealings of the fairies with the world are played there to not clutter the main thread.
I play PT, MT and a bit FT. I am into character-RPs.
My people are called the Selkie, the nation is usually called the Free Lands in MT-settings. Thanks.

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The Cross and Davids Star
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Postby The Cross and Davids Star » Sat Oct 21, 2017 7:46 am

The Selkie wrote:
Thing is, CDS, we're having a little spinoff - the Fairly Fairy Shenanigans. If you want, you can drop by. The thread differs from the main in sofar, that all the everyday dealings of the fairies with the world are played there to not clutter the main thread.

I see. Ill consider it if I have the time to.

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Regria
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Founded: Nov 04, 2015
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Postby Regria » Sat Oct 21, 2017 7:54 am

You know what? It actually may not be that far of a stretch to say that Brightbell has several reels of Regrian films from the 30s and 40s that she intended to watch in spare time. (Most of them would be noires, gangster flicks, or action movies, but it's a start, at least.)
RED COMMUNIST SCUM WILL FALL
DEMOCRACY SHALL NOT FAIL
ENEMY COMMUNIST VICTORY-- IMPOSSIBLE!

This nation doesn't use NS stats. Who does, anyways?

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The Selkie
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Founded: Sep 17, 2014
Liberal Democratic Socialists

Postby The Selkie » Sat Oct 21, 2017 7:59 am

The Cross and Davids Star wrote:
The Selkie wrote:
Thing is, CDS, we're having a little spinoff - the Fairly Fairy Shenanigans. If you want, you can drop by. The thread differs from the main in sofar, that all the everyday dealings of the fairies with the world are played there to not clutter the main thread.

I see. Ill consider it if I have the time to.


Okay, cool. But first, let's get him settled in.
I play PT, MT and a bit FT. I am into character-RPs.
My people are called the Selkie, the nation is usually called the Free Lands in MT-settings. Thanks.

Silverport Dockyards Ltd.: Storefront - Catalogue

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The Cross and Davids Star
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Postby The Cross and Davids Star » Sat Oct 21, 2017 8:04 am

The Selkie wrote:Okay, cool. But first, let's get him settled in.

Working on it.

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Rustyal
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Founded: Nov 25, 2015
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Postby Rustyal » Sat Oct 21, 2017 2:12 pm

The Selkie wrote:Alright, both of you, stop it.
The air patrols continued, and even if not, with the amount of aircraft in the air, it's going to take a while to let them all land, even if they are 'only' fairy piloted. Easy to reroute some onto air patrol with fuel left. Matter closed, end of discussion.
North Arkana, if your hostility continues in this manner and impedes the overall flow and atmosphere of the RP in the way it does, I'll have no choice but to ban you. Consider this your yellow card. Don't let me get out the red one, because I actually like RPing with you in this RP.
Novaya Equestria, I greatly appreciate your willingness to help, but please let either me or my Co-OP handle such matters, because we can actually do something about it. Clear?
    Edit: To clarify, NE, I'm really thankful for your willingness to help, but I don't have the feeling, that it helped to clear up the situation. I read the OOC, you know?
Good. Matter closed.

New Antonalia wrote:I apologize for the sudden drop in my posts, this week has just been absolute hell with regards to preparing for my dad's retirement ceremony. I'll try to be more active as next week progresses.


It's no problem, NA, RL is more important, and especially family.

Rustyal wrote:I have NO idea what's happening.
Can I get a filler? I've basically not looked at it since the flagship election.


Okay. Short version: Coriolanus and Hydrus were elected to a draw, they arranged so that Cor is flagship and Hydrus is Adjutant of the Fleet. Meanwhile, the Novayan carrier Novaya attempted suicide in the rainforest, being sick and tired of loosing fairies like he did in the night before, only quick thinking and good fortune saving him. As everyone had returned, Cor made an announcement and basically threw the North Arkanans out, if they didn't want to cooperate - as they didn't want to cooperate, they stomped off.
Meanwhile, a new carrier, Prophet, arrived in the sector and Higashikawa, formerly Kokai, is soul-searching.
Did I miss anything important?


Danke.
Any suggestions on how I should stay relevant?
In other words, what do I post about.
Last edited by Rustyal on Sat Oct 21, 2017 2:12 pm, edited 1 time in total.
The union stands as strong as ever, planet after planet falling into our hands.
All who oppose us will fall!
For Borysyuk!
For the motherland!

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The Cross and Davids Star
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Founded: Mar 01, 2016
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Postby The Cross and Davids Star » Sat Oct 21, 2017 2:21 pm

Rustyal wrote:Danke.
Any suggestions on how I should stay relevant?
In other words, what do I post about.

There's the new arrival in the mess hall, AKA me, the Heavy Fleet Carrier MNC Prophet.

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Rustyal
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Founded: Nov 25, 2015
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Postby Rustyal » Sat Oct 21, 2017 2:42 pm

The Cross and Davids Star wrote:
Rustyal wrote:Danke.
Any suggestions on how I should stay relevant?
In other words, what do I post about.

There's the new arrival in the mess hall, AKA me, the Heavy Fleet Carrier MNC Prophet.

Done a post.
The union stands as strong as ever, planet after planet falling into our hands.
All who oppose us will fall!
For Borysyuk!
For the motherland!

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Netherspace
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Posts: 503
Founded: Oct 02, 2017
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Postby Netherspace » Sat Oct 21, 2017 7:46 pm

Personell file - Operational Sector Wide Sea - South West

Name: The Dacia
Type: Cruiser/Merchant ship
Class: Dacia
Role: Exploration/merchant ship
Nation of origin: The Wanderer
Year commissioned: 1942
Image or description of the ship girl/boy: White hair, grey eyes, sharp teeth normal human teeth. Yep. Definitely.
Gender: None
Character: Very introverted, curious of the world around it, often speaks very cryptically, likes collecting magical items
Special abilities: It can speak numerous languages, including Latin, Greek, Old English, and Ancient Sumerian.
Technical Description of the vessel: The Dacia was first built by The Wanderer, a god-like alien entity, to explore the Earth and witness naval battles during WWII. It was disguised as a merchant ship, and would trade potent "medicine" (actually healing elixirs and other magical cures) in exchange for magical items. It often encountered the Cult of The Unknown, and often fought against them in different small naval battles. However, in 1982, The Unknown itself sunk the ship as a show of force against The Wanderer.
Technical Data
Displacement: (To be frank, I don't know that much about boats and I'm not sure what the math for something like this would be)
Length (overall): 350 feet
Width: 50 feet
Draught: 26 feet
Propulsion: 4 engines
Speed: 45 knots
Complement: 35 small demons
Armament: 1 gun turret, 2 torpedo launchers
Armour: 30 mm
Notes: Although my nation is pretty dependent on magic, I promise that I won't use magic in this RP. (Well, maybe Dacia will show off a bit to the other boats)
A few sentences or an article, please.

OOC-section:
RP-sample: viewtopic.php?f=5&t=425914
Have you read and understood the rules? Anchors away!
Last edited by Netherspace on Sat Oct 21, 2017 7:47 pm, edited 1 time in total.

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Regria
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Founded: Nov 04, 2015
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Postby Regria » Sat Oct 21, 2017 8:31 pm

This is possibly something entirely unrelated, but I just wished to share it with you all. A while back, I was in a Upotte RP, and as of late I've made a big chart of a few characters from said rp, and some of my own characters and ideas-- to which most are my own. On the next chart I'll include more characters by other players, but the reason I bring this up is that if I have the drive, I'll make a miniseries out of these little chibis.

Image
RED COMMUNIST SCUM WILL FALL
DEMOCRACY SHALL NOT FAIL
ENEMY COMMUNIST VICTORY-- IMPOSSIBLE!

This nation doesn't use NS stats. Who does, anyways?

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Rustyal
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Founded: Nov 25, 2015
Ex-Nation

Postby Rustyal » Sat Oct 21, 2017 10:17 pm

Netherspace wrote:
Personell file - Operational Sector Wide Sea - South West

Name: The Dacia
Type: Cruiser/Merchant ship
Class: Dacia
Role: Exploration/merchant ship
Nation of origin: The Wanderer
Year commissioned: 1942
Image or description of the ship girl/boy: White hair, grey eyes, sharp teeth normal human teeth. Yep. Definitely.
Gender: None
Character: Very introverted, curious of the world around it, often speaks very cryptically, likes collecting magical items
Special abilities: It can speak numerous languages, including Latin, Greek, Old English, and Ancient Sumerian.
Technical Description of the vessel: The Dacia was first built by The Wanderer, a god-like alien entity, to explore the Earth and witness naval battles during WWII. It was disguised as a merchant ship, and would trade potent "medicine" (actually healing elixirs and other magical cures) in exchange for magical items. It often encountered the Cult of The Unknown, and often fought against them in different small naval battles. However, in 1982, The Unknown itself sunk the ship as a show of force against The Wanderer.
Technical Data
Displacement: (To be frank, I don't know that much about boats and I'm not sure what the math for something like this would be)
Length (overall): 350 feet
Width: 50 feet
Draught: 26 feet
Propulsion: 4 engines
Speed: 45 knots
Complement: 35 small demons
Armament: 1 gun turret, 2 torpedo launchers
Armour: 30 mm
Notes: Although my nation is pretty dependent on magic, I promise that I won't use magic in this RP. (Well, maybe Dacia will show off a bit to the other boats)
A few sentences or an article, please.

OOC-section:
RP-sample: viewtopic.php?f=5&t=425914
Have you read and understood the rules? Anchors away!


45. KNOTS. NO. WAY.
Dear CHRIST, this is a "MERCHANT" ship. 45 knots is literally impossible with a ship of this size. That's 3x what it SHOULD be doing. 20 knots at most, my boi.
The union stands as strong as ever, planet after planet falling into our hands.
All who oppose us will fall!
For Borysyuk!
For the motherland!

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The Selkie
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Posts: 16916
Founded: Sep 17, 2014
Liberal Democratic Socialists

Postby The Selkie » Sun Oct 22, 2017 1:46 am

Regria wrote:This is possibly something entirely unrelated, but I just wished to share it with you all. A while back, I was in a Upotte RP, and as of late I've made a big chart of a few characters from said rp, and some of my own characters and ideas-- to which most are my own. On the next chart I'll include more characters by other players, but the reason I bring this up is that if I have the drive, I'll make a miniseries out of these little chibis.



They look cute, the lot of them. I especially like MG3's wolf (?) ears!
You're very good at drawing - keep it up!

Rustyal wrote:
Netherspace wrote:
Personell file - Operational Sector Wide Sea - South West

Name: The Dacia
Type: Cruiser/Merchant ship
Class: Dacia
Role: Exploration/merchant ship
Nation of origin: The Wanderer
Year commissioned: 1942
Image or description of the ship girl/boy: White hair, grey eyes, sharp teeth normal human teeth. Yep. Definitely.
Gender: None
Character: Very introverted, curious of the world around it, often speaks very cryptically, likes collecting magical items
Special abilities: It can speak numerous languages, including Latin, Greek, Old English, and Ancient Sumerian.
Technical Description of the vessel: The Dacia was first built by The Wanderer, a god-like alien entity, to explore the Earth and witness naval battles during WWII. It was disguised as a merchant ship, and would trade potent "medicine" (actually healing elixirs and other magical cures) in exchange for magical items. It often encountered the Cult of The Unknown, and often fought against them in different small naval battles. However, in 1982, The Unknown itself sunk the ship as a show of force against The Wanderer.
Technical Data
Displacement: (To be frank, I don't know that much about boats and I'm not sure what the math for something like this would be)
Length (overall): 350 feet
Width: 50 feet
Draught: 26 feet
Propulsion: 4 engines
Speed: 45 knots
Complement: 35 small demons
Armament: 1 gun turret, 2 torpedo launchers
Armour: 30 mm
Notes: Although my nation is pretty dependent on magic, I promise that I won't use magic in this RP. (Well, maybe Dacia will show off a bit to the other boats)
A few sentences or an article, please.

OOC-section:
RP-sample: viewtopic.php?f=5&t=425914
Have you read and understood the rules? Anchors away!


45. KNOTS. NO. WAY.
Dear CHRIST, this is a "MERCHANT" ship. 45 knots is literally impossible with a ship of this size. That's 3x what it SHOULD be doing. 20 knots at most, my boi.


You forget, it's an observation ship disguised as a merchantman created by a god-like alien entity with magic.
Still, sorry, Netherspace, that's not exactly what we're searching for here. No magic, no godlike alien entities and a bit more detail (if you need help, either ask here or search Wikipedia).
Sorry, but not accepted. If you want, try again, please.

Also, Rustyal, welcome back!
I play PT, MT and a bit FT. I am into character-RPs.
My people are called the Selkie, the nation is usually called the Free Lands in MT-settings. Thanks.

Silverport Dockyards Ltd.: Storefront - Catalogue

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New Antonalia
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Founded: Jan 06, 2016
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Postby New Antonalia » Sun Oct 22, 2017 6:01 am

I'll do my best to get a post in the IC by the end of today or tomorrow, again, I apologize profusely for not being as active last week, but there were IRL things I had to focus on.
A, probably less than successful, model of what a Post Soviet Eastern European nation can be

Pixel Designer: https://thearmsdealer.deviantart.com/

Yes, I use JG Scale. No, Franscale is not better.
1 pxl : 1 inch is better than 1 pxl : 1 cm

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Netherspace
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Founded: Oct 02, 2017
Ex-Nation

Postby Netherspace » Sun Oct 22, 2017 6:11 am

Rustyal wrote:
Netherspace wrote:
Personell file - Operational Sector Wide Sea - South West

Name: The Dacia
Type: Cruiser/Merchant ship
Class: Dacia
Role: Exploration/merchant ship
Nation of origin: The Wanderer
Year commissioned: 1942
Image or description of the ship girl/boy: White hair, grey eyes, sharp teeth normal human teeth. Yep. Definitely.
Gender: None
Character: Very introverted, curious of the world around it, often speaks very cryptically, likes collecting magical items
Special abilities: It can speak numerous languages, including Latin, Greek, Old English, and Ancient Sumerian.
Technical Description of the vessel: The Dacia was first built by The Wanderer, a god-like alien entity, to explore the Earth and witness naval battles during WWII. It was disguised as a merchant ship, and would trade potent "medicine" (actually healing elixirs and other magical cures) in exchange for magical items. It often encountered the Cult of The Unknown, and often fought against them in different small naval battles. However, in 1982, The Unknown itself sunk the ship as a show of force against The Wanderer.
Technical Data
Displacement: (To be frank, I don't know that much about boats and I'm not sure what the math for something like this would be)
Length (overall): 350 feet
Width: 50 feet
Draught: 26 feet
Propulsion: 4 engines
Speed: 45 knots
Complement: 35 small demons
Armament: 1 gun turret, 2 torpedo launchers
Armour: 30 mm
Notes: Although my nation is pretty dependent on magic, I promise that I won't use magic in this RP. (Well, maybe Dacia will show off a bit to the other boats)
A few sentences or an article, please.

OOC-section:
RP-sample: viewtopic.php?f=5&t=425914
Have you read and understood the rules? Anchors away!


45. KNOTS. NO. WAY.
Dear CHRIST, this is a "MERCHANT" ship. 45 knots is literally impossible with a ship of this size. That's 3x what it SHOULD be doing. 20 knots at most, my boi.


Yeah... about that, I originally was writing it as a cruiser with stats based off of the Ticonderoga-Class, but then I changed it to a merchant ship at the last minute after writing the history section. So yeah, I’ll fix that soon.

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The Selkie
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Founded: Sep 17, 2014
Liberal Democratic Socialists

Postby The Selkie » Sun Oct 22, 2017 6:37 am

New Antonalia wrote:I'll do my best to get a post in the IC by the end of today or tomorrow, again, I apologize profusely for not being as active last week, but there were IRL things I had to focus on.


No problem - as always, RL is more important.

Netherspace wrote:
Rustyal wrote:
45. KNOTS. NO. WAY.
Dear CHRIST, this is a "MERCHANT" ship. 45 knots is literally impossible with a ship of this size. That's 3x what it SHOULD be doing. 20 knots at most, my boi.


Yeah... about that, I originally was writing it as a cruiser with stats based off of the Ticonderoga-Class, but then I changed it to a merchant ship at the last minute after writing the history section. So yeah, I’ll fix that soon.


Sorry, but your app was not accepted in general. Even if you lower the speed, it will not be accepted.
However, you can make a new one, if you want, without alien god-like entities, magic and so on.
Well, without magic except the usual Sparkly Magical Shipperson Stuff...
I play PT, MT and a bit FT. I am into character-RPs.
My people are called the Selkie, the nation is usually called the Free Lands in MT-settings. Thanks.

Silverport Dockyards Ltd.: Storefront - Catalogue

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Netherspace
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Founded: Oct 02, 2017
Ex-Nation

Postby Netherspace » Sun Oct 22, 2017 1:33 pm

The Selkie wrote:
New Antonalia wrote:I'll do my best to get a post in the IC by the end of today or tomorrow, again, I apologize profusely for not being as active last week, but there were IRL things I had to focus on.


No problem - as always, RL is more important.

Netherspace wrote:
Yeah... about that, I originally was writing it as a cruiser with stats based off of the Ticonderoga-Class, but then I changed it to a merchant ship at the last minute after writing the history section. So yeah, I’ll fix that soon.


Sorry, but your app was not accepted in general. Even if you lower the speed, it will not be accepted.
However, you can make a new one, if you want, without alien god-like entities, magic and so on.
Well, without magic except the usual Sparkly Magical Shipperson Stuff...


The thing is, the only other ways I could play this are having some demon swimming around by itself or using the Cult of the Unknown. And the Cult of the Unknown would probably have to play a villain role, which I don't want to do.

Also, I did say that I wouldn't use any magic for actual combat gameplay.

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The Selkie
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Posts: 16916
Founded: Sep 17, 2014
Liberal Democratic Socialists

Postby The Selkie » Sun Oct 22, 2017 2:54 pm

Netherspace wrote:
The Selkie wrote:
No problem - as always, RL is more important.



Sorry, but your app was not accepted in general. Even if you lower the speed, it will not be accepted.
However, you can make a new one, if you want, without alien god-like entities, magic and so on.
Well, without magic except the usual Sparkly Magical Shipperson Stuff...


The thing is, the only other ways I could play this are having some demon swimming around by itself or using the Cult of the Unknown. And the Cult of the Unknown would probably have to play a villain role, which I don't want to do.

Also, I did say that I wouldn't use any magic for actual combat gameplay.


Nope, sorry. Even if you don't use magic in the combat gameplay, it won't be permitted. Sorry.
Not only due to the magical concerns (35 demons as crew?), but also due to the lack of detail or effort put into it I didn't comment on before, my apologies. I mean, for example your armament sections say "1 gun turret"... what kind of gun? AA-gun, normal gun, DP-gun? Calibre?
If you want to participate, please rework it or write a new one.
I play PT, MT and a bit FT. I am into character-RPs.
My people are called the Selkie, the nation is usually called the Free Lands in MT-settings. Thanks.

Silverport Dockyards Ltd.: Storefront - Catalogue

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Sterkistan
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Founded: Jul 13, 2015
Inoffensive Centrist Democracy

Postby Sterkistan » Mon Oct 23, 2017 5:12 am

So, to remodel a ship. How would on go about doing that?
This Nation does not use NS Statistics. Perpetually WIP

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Hashirajima
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Founded: Dec 09, 2016
Inoffensive Centrist Democracy

Postby Hashirajima » Mon Oct 23, 2017 6:36 am

... what time is it IC-ly?
The Independent Naval Province of Hashirajima | Parliamentary Republic | NS Stats | Fan. Alt. His.
"Let every man do his utmost duty." ~ Heihachiro Togo
Population: 7,033,894 | Area: 101.35 km2 (39.13 sq mi) | Location: Earth, East Asia, Seto Inland Sea [34°01'11.0"N 132°24'45.3"E]
Excidium Planetis Index: Tier 6; Level 3; Type 5 | MT+ | Current Year: 2020
Office of Embassy Protocol | The Hashirajima Times
Commander-in-Chief (Head of State): ADM Yamato (BB)
Prime Minister: ADM (Ret.) Ichiro Goto
WA Representative: Kongou, Ambassador-at-Large
Media Representative: Aoba (CA), Editor-in-Chief, Hashirajima Times
Full Profiles

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The Selkie
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Founded: Sep 17, 2014
Liberal Democratic Socialists

Postby The Selkie » Mon Oct 23, 2017 6:38 am

Sterkistan wrote:So, to remodel a ship. How would on go about doing that?


Well, there was a proposal once...
Reposting it for general critique:
Please keep in mind, that this is not yet official, but a proposal. As such, it might be subject to change, especially with the input from you guys.

A few general things first:
    Even when upgraded, the technological limitations are still in place. Everything, that was in service by 1950 or in prototype status (for example aircraft having flown for the first time, but not yet in service), is permitted as upgrades. However, please keep it reasonable. Still nothing nuclear, though.
    Major remodels, that change for example a battleship to a fast battleship, are permitted, but will consume a lot of time and ressources. Despite any wishes by destroyers, though, a destroyer can not turn into a battleship, so please keep it reasonable.
    Please keep in mind, that remodels may change the personality of a character - they don't have to, but they can.
    To apply for a remodel or upgrades, you need the permission of the flagship, Coriolanus, played by Legatia, on the IC-thread AND have to give your proposed upgrades for peer review here. It's not an application process, like at the start, but a small review. Upgrades and remodels are voluntarily and can not be ordered. Upon acceptance, you can edit your original application and I'll edit that into the other post.

How will it work?
    I mentioned ressources. Those will be gathered by expeditions, which may find ammunition, steel, bauxite, fuel and "equipment modules" (for example 40mm AA-guns) and items (such as Instant Repair Buckets and Repair Buckets) - this is, what we need for running operations as well as for upgrades and remodels. Step one, therefore, is finding them.
    Stept two is assessing the costs of an upgrade/remodel. These are comprised of ressources needed as well as equipment modules needed. Let's say, for example, that an upgrade entails more AA-guns on a vessel, so we'd need a few AA-guns and a small amount of ressources.
      You might already noticed, that I differed between "Upgrades" and "Remodels". That is with a reason, as they are two different things. Upgrades are small modifications, for example additional AA-guns, new radar and so on, they are cheap, easy to do and relatively fast. Remodels, on the other hand, change the ship boy or girl completely, are expensive, extensive and take a lot of time, as the entire vessel is, in fact, remodelled to fit a new role and type, for example a carrier wanting to try out being a battleship for whatever reason would be such a remodel.
    Once the requirements for ressources and modules are collected, the process can start. During that time, your character is free to interact with other people, but he or she will not sortie for that time. Upgrades will be done within an afternoon, but the more complex a remodel is, the longer it will take. That is step three.
    Step four is profit.


So... thoughts?

Hashirajima wrote:... what time is it IC-ly?


Late morning, Day 2, I'd say.
I play PT, MT and a bit FT. I am into character-RPs.
My people are called the Selkie, the nation is usually called the Free Lands in MT-settings. Thanks.

Silverport Dockyards Ltd.: Storefront - Catalogue

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The Cross and Davids Star
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Founded: Mar 01, 2016
Ex-Nation

Postby The Cross and Davids Star » Mon Oct 23, 2017 6:41 am

The Selkie wrote:
Sterkistan wrote:So, to remodel a ship. How would on go about doing that?


Well, there was a proposal once...
Reposting it for general critique:
Please keep in mind, that this is not yet official, but a proposal. As such, it might be subject to change, especially with the input from you guys.

A few general things first:
    Even when upgraded, the technological limitations are still in place. Everything, that was in service by 1950 or in prototype status (for example aircraft having flown for the first time, but not yet in service), is permitted as upgrades. However, please keep it reasonable. Still nothing nuclear, though.
    Major remodels, that change for example a battleship to a fast battleship, are permitted, but will consume a lot of time and ressources. Despite any wishes by destroyers, though, a destroyer can not turn into a battleship, so please keep it reasonable.
    Please keep in mind, that remodels may change the personality of a character - they don't have to, but they can.
    To apply for a remodel or upgrades, you need the permission of the flagship, Coriolanus, played by Legatia, on the IC-thread AND have to give your proposed upgrades for peer review here. It's not an application process, like at the start, but a small review. Upgrades and remodels are voluntarily and can not be ordered. Upon acceptance, you can edit your original application and I'll edit that into the other post.

How will it work?
    I mentioned ressources. Those will be gathered by expeditions, which may find ammunition, steel, bauxite, fuel and "equipment modules" (for example 40mm AA-guns) and items (such as Instant Repair Buckets and Repair Buckets) - this is, what we need for running operations as well as for upgrades and remodels. Step one, therefore, is finding them.
    Stept two is assessing the costs of an upgrade/remodel. These are comprised of ressources needed as well as equipment modules needed. Let's say, for example, that an upgrade entails more AA-guns on a vessel, so we'd need a few AA-guns and a small amount of ressources.
      You might already noticed, that I differed between "Upgrades" and "Remodels". That is with a reason, as they are two different things. Upgrades are small modifications, for example additional AA-guns, new radar and so on, they are cheap, easy to do and relatively fast. Remodels, on the other hand, change the ship boy or girl completely, are expensive, extensive and take a lot of time, as the entire vessel is, in fact, remodelled to fit a new role and type, for example a carrier wanting to try out being a battleship for whatever reason would be such a remodel.
    Once the requirements for ressources and modules are collected, the process can start. During that time, your character is free to interact with other people, but he or she will not sortie for that time. Upgrades will be done within an afternoon, but the more complex a remodel is, the longer it will take. That is step three.
    Step four is profit.


So... thoughts?

For me it looks fine, but I'm wondering about what it would take for new rigging, as Prophet IC currently lacks a combat rig.

User avatar
The Selkie
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Posts: 16916
Founded: Sep 17, 2014
Liberal Democratic Socialists

Postby The Selkie » Mon Oct 23, 2017 6:46 am

The Cross and Davids Star wrote:
The Selkie wrote:
Well, there was a proposal once...
Reposting it for general critique:
Please keep in mind, that this is not yet official, but a proposal. As such, it might be subject to change, especially with the input from you guys.

A few general things first:
    Even when upgraded, the technological limitations are still in place. Everything, that was in service by 1950 or in prototype status (for example aircraft having flown for the first time, but not yet in service), is permitted as upgrades. However, please keep it reasonable. Still nothing nuclear, though.
    Major remodels, that change for example a battleship to a fast battleship, are permitted, but will consume a lot of time and ressources. Despite any wishes by destroyers, though, a destroyer can not turn into a battleship, so please keep it reasonable.
    Please keep in mind, that remodels may change the personality of a character - they don't have to, but they can.
    To apply for a remodel or upgrades, you need the permission of the flagship, Coriolanus, played by Legatia, on the IC-thread AND have to give your proposed upgrades for peer review here. It's not an application process, like at the start, but a small review. Upgrades and remodels are voluntarily and can not be ordered. Upon acceptance, you can edit your original application and I'll edit that into the other post.

How will it work?
    I mentioned ressources. Those will be gathered by expeditions, which may find ammunition, steel, bauxite, fuel and "equipment modules" (for example 40mm AA-guns) and items (such as Instant Repair Buckets and Repair Buckets) - this is, what we need for running operations as well as for upgrades and remodels. Step one, therefore, is finding them.
    Stept two is assessing the costs of an upgrade/remodel. These are comprised of ressources needed as well as equipment modules needed. Let's say, for example, that an upgrade entails more AA-guns on a vessel, so we'd need a few AA-guns and a small amount of ressources.
      You might already noticed, that I differed between "Upgrades" and "Remodels". That is with a reason, as they are two different things. Upgrades are small modifications, for example additional AA-guns, new radar and so on, they are cheap, easy to do and relatively fast. Remodels, on the other hand, change the ship boy or girl completely, are expensive, extensive and take a lot of time, as the entire vessel is, in fact, remodelled to fit a new role and type, for example a carrier wanting to try out being a battleship for whatever reason would be such a remodel.
    Once the requirements for ressources and modules are collected, the process can start. During that time, your character is free to interact with other people, but he or she will not sortie for that time. Upgrades will be done within an afternoon, but the more complex a remodel is, the longer it will take. That is step three.
    Step four is profit.


So... thoughts?

For me it looks fine, but I'm wondering about what it would take for new rigging, as Prophet IC currently lacks a combat rig.


Eh... a provisional one shouldn't take that long, if the fairies are on a sugar high. Granted, it will not have nearly of all the functions outlined in the post you described the plans in, basically being a modification of the travelling rig (Mollie, I think, you called it), hence provisional, but he'd be able to work as an carrier with many nice, little planes.
The non-provisional one could take a whole lot longer. And eat up far more ressources.
I play PT, MT and a bit FT. I am into character-RPs.
My people are called the Selkie, the nation is usually called the Free Lands in MT-settings. Thanks.

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