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Of Ships and Girls and Shipgirls - a KanColle-RP (OOC)

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The Abyssals have fairies, akin to the kanmusu. What's their name? (2 votes, re-votes allowed.)

Imps.
15
60%
Orks/Orcs.
1
4%
Unseelie.
3
12%
Abyssal-Fairies.
4
16%
Other, please specify.
2
8%
 
Total votes : 25

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Sterkistan
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Postby Sterkistan » Fri Oct 06, 2017 5:46 pm

Everyone just settle down and accept both sides have merits.
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Rustyal
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Postby Rustyal » Fri Oct 06, 2017 5:47 pm

Kollin wrote:
Rustyal wrote:
I repeat myself: this is Kancolle. Quit plotholing obvious things. Are you here to RP, or are you here to be upset about everything? Because I just saw you post three apps, and it very well seems like you want to do the latter over the former.

The other battleship I would use is still of humongous proportions. I even got clearance from Selkie to see if I could use my super-ship. So. That's a thing.

Kancolle might be different, but its not completely devoid of all reality. Alot of reality, yes. Not all of it.

Your ship, is literally impossible. Which breaks the rules of Kancolle, because a ship has to exist to be a ship girl. But, yours is completely 100% physically impossible. It could never be built, ever, or used in combat. It wouldn't be able to move. The only thing you can use her for is if we're fighting in range of the drydock she's at cause she ain't goin to sea :P

Why you presume everyone is angry just because they disagree with you? Is that how you try to break their arguments, by making them look like raging nutters? I could understand why, because you don't have anything to counter with, because even you know it's impossible.

But hey, i'll be honest. I'm not perfect. I have a Heavy Cruiser with a max speed of 40 knots, now thats a little crazy. No lying bout that, it's realistically possible, just hilariously difficult to do. But, there's some reality to it. Because some people like to think that fantasy doesnt mean devoid of logic.

Coincidentally, that's what alot of RPers think it is - devoid of logic = fantasy, in their minds. This is why it does. Because you. :P

and its not like you couldn't make it theoretically possible, either. with its size there's more than enough space for engines that could make it capable of moving, you know. It'd just cost you $15 million to turn it on, is all XD


I mean. South Korea recently just launched a 600,000 ton ship that's designed to be a mobile oil harvester as I remember it. That moves. Also, Seawise Giant. That moves. I'm fairly certain you just need a powerful enough engine. Atleast, that's what SpringSharp says. What makes you think it can't move, anyway?
The union stands as strong as ever, planet after planet falling into our hands.
All who oppose us will fall!
For Borysyuk!
For the motherland!

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Rustyal
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Postby Rustyal » Fri Oct 06, 2017 5:48 pm

Sterkistan wrote:Everyone just settle down and accept both sides have merits.


Yeah, you're right. I'm going to shut up now.
The union stands as strong as ever, planet after planet falling into our hands.
All who oppose us will fall!
For Borysyuk!
For the motherland!

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North Arkana
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Posts: 8867
Founded: Dec 16, 2013
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Postby North Arkana » Fri Oct 06, 2017 5:51 pm

Rustyal wrote:
Kollin wrote:Kancolle might be different, but its not completely devoid of all reality. Alot of reality, yes. Not all of it.

Your ship, is literally impossible. Which breaks the rules of Kancolle, because a ship has to exist to be a ship girl. But, yours is completely 100% physically impossible. It could never be built, ever, or used in combat. It wouldn't be able to move. The only thing you can use her for is if we're fighting in range of the drydock she's at cause she ain't goin to sea :P

Why you presume everyone is angry just because they disagree with you? Is that how you try to break their arguments, by making them look like raging nutters? I could understand why, because you don't have anything to counter with, because even you know it's impossible.

But hey, i'll be honest. I'm not perfect. I have a Heavy Cruiser with a max speed of 40 knots, now thats a little crazy. No lying bout that, it's realistically possible, just hilariously difficult to do. But, there's some reality to it. Because some people like to think that fantasy doesnt mean devoid of logic.

Coincidentally, that's what alot of RPers think it is - devoid of logic = fantasy, in their minds. This is why it does. Because you. :P

and its not like you couldn't make it theoretically possible, either. with its size there's more than enough space for engines that could make it capable of moving, you know. It'd just cost you $15 million to turn it on, is all XD


I mean. South Korea recently just launched a 600,000 ton ship that's designed to be a mobile oil harvester as I remember it. That moves. Also, Seawise Giant. That moves. I'm fairly certain you just need a powerful enough engine. Atleast, that's what SpringSharp says. What makes you think it can't move, anyway?

It's also shaped nothing like warship, and isn't built for speed of any kind. And is still 300 thousand tonnes lighter than your ship.
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Kollin
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Postby Kollin » Fri Oct 06, 2017 5:53 pm

Rustyal wrote:
Kollin wrote:Kancolle might be different, but its not completely devoid of all reality. Alot of reality, yes. Not all of it.

Your ship, is literally impossible. Which breaks the rules of Kancolle, because a ship has to exist to be a ship girl. But, yours is completely 100% physically impossible. It could never be built, ever, or used in combat. It wouldn't be able to move. The only thing you can use her for is if we're fighting in range of the drydock she's at cause she ain't goin to sea :P

Why you presume everyone is angry just because they disagree with you? Is that how you try to break their arguments, by making them look like raging nutters? I could understand why, because you don't have anything to counter with, because even you know it's impossible.

But hey, i'll be honest. I'm not perfect. I have a Heavy Cruiser with a max speed of 40 knots, now thats a little crazy. No lying bout that, it's realistically possible, just hilariously difficult to do. But, there's some reality to it. Because some people like to think that fantasy doesnt mean devoid of logic.

Coincidentally, that's what alot of RPers think it is - devoid of logic = fantasy, in their minds. This is why it does. Because you. :P

and its not like you couldn't make it theoretically possible, either. with its size there's more than enough space for engines that could make it capable of moving, you know. It'd just cost you $15 million to turn it on, is all XD


I mean. South Korea recently just launched a 600,000 ton ship that's designed to be a mobile oil harvester as I remember it. That moves. Also, Seawise Giant. That moves. I'm fairly certain you just need a powerful enough engine. Atleast, that's what SpringSharp says. What makes you think it can't move, anyway?

As you said, strong enough engine.

Your engine, is NOT strong enough. Let me put this into perspective for you. The Iowa Class Battleship has 212,000 shp, and weighs at most like 50,000 tons. Your ship, weighs... 20x that much? And only has 350,000 shp?

Do you see what i'm saying? The Iowa can go at most, with a light load 35.2 knots. You would be lucky if you even moved. It just isn't strong enough for THAT much weight.

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Rustyal
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Postby Rustyal » Fri Oct 06, 2017 5:55 pm

Kollin wrote:
Rustyal wrote:
I mean. South Korea recently just launched a 600,000 ton ship that's designed to be a mobile oil harvester as I remember it. That moves. Also, Seawise Giant. That moves. I'm fairly certain you just need a powerful enough engine. Atleast, that's what SpringSharp says. What makes you think it can't move, anyway?

As you said, strong enough engine.

Your engine, is NOT strong enough. Let me put this into perspective for you. The Iowa Class Battleship has 212,000 shp, and weighs at most like 50,000 tons. Your ship, weighs... 20x that much? And only has 350,000 shp?

Do you see what i'm saying? The Iowa can go at most, with a light load 35.2 knots. You would be lucky if you even moved. It just isn't strong enough for THAT much weight.


You realize that I'm asking for a speed of merely 23.4 knots. If I had gone with the standard 30-32 knots, that engine power would have spiked to nearly triple what it has. I would have gone with the standard battleship speed, but I went to be more balanced instead. Engine power doesn't scale proportionally to how fast you want to go.
Last edited by Rustyal on Fri Oct 06, 2017 5:56 pm, edited 1 time in total.
The union stands as strong as ever, planet after planet falling into our hands.
All who oppose us will fall!
For Borysyuk!
For the motherland!

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Novaya Equestria
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Posts: 4137
Founded: May 01, 2014
Democratic Socialists

Postby Novaya Equestria » Fri Oct 06, 2017 5:55 pm

Kollin, New Arkana, Rustyal, and everybody else, I appreciate if you guys stop arguing! This is a damn RPing thing. I'll call the mods if you guys stop fighting and fighting and arguing.

Kollin wrote:
Rustyal wrote:
I mean. South Korea recently just launched a 600,000 ton ship that's designed to be a mobile oil harvester as I remember it. That moves. Also, Seawise Giant. That moves. I'm fairly certain you just need a powerful enough engine. Atleast, that's what SpringSharp says. What makes you think it can't move, anyway?

As you said, strong enough engine.

Your engine, is NOT strong enough. Let me put this into perspective for you. The Iowa Class Battleship has 212,000 shp, and weighs at most like 50,000 tons. Your ship, weighs... 20x that much? And only has 350,000 shp?

Do you see what i'm saying? The Iowa can go at most, with a light load 35.2 knots. You would be lucky if you even moved. It just isn't strong enough for THAT much weight.


Hey, stop fueling oil to the fire here. This OOC thread will erupt into a thread of argument and fighting.
READ BELOW!

I RP as Novaya, a Human militaristic nation (cuz anime) and an archipelagic country. I also RP as the Novayan Stellar Commonwealth, a FanFT/FanFFT nation.
Please refer to me/my nation as Novaya in both IC and OOC, NOT Novaya Equestria.

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Legatia
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Postby Legatia » Fri Oct 06, 2017 6:01 pm

Kollin wrote:
Rustyal wrote:
I mean. South Korea recently just launched a 600,000 ton ship that's designed to be a mobile oil harvester as I remember it. That moves. Also, Seawise Giant. That moves. I'm fairly certain you just need a powerful enough engine. Atleast, that's what SpringSharp says. What makes you think it can't move, anyway?

As you said, strong enough engine.

Your engine, is NOT strong enough. Let me put this into perspective for you. The Iowa Class Battleship has 212,000 shp, and weighs at most like 50,000 tons. Your ship, weighs... 20x that much? And only has 350,000 shp?

Do you see what i'm saying? The Iowa can go at most, with a light load 35.2 knots. You would be lucky if you even moved. It just isn't strong enough for THAT much weight.


I'm going to reiterate a previous point and tell you this is a Kancolle roleplay. Logic went out the window when you have teenage girls able to operate weaponry of thousand-ton vessels, and you should know that going in. People are here to have fun interactions and shoot at enemies, we're not here to debate what is and what is not physically possible or practical. The world's strongest man could not carry the weight of even something like a destroyer's five inch main canon. We have young girls in high school age carrying 18 inch guns- 3 or 4 turrets in triple mounts.

If you're not happy with how things in this RP are run- or will be run- leave. Honestly. The incessant arguing that's going on in this thread is going to end up trashing the enjoyability of this RP, if it already hasn't damaged it. If you're here for realism, then you came to the wrong place.

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North Arkana
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Founded: Dec 16, 2013
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Postby North Arkana » Fri Oct 06, 2017 6:03 pm

Rustyal wrote:
Kollin wrote:As you said, strong enough engine.

Your engine, is NOT strong enough. Let me put this into perspective for you. The Iowa Class Battleship has 212,000 shp, and weighs at most like 50,000 tons. Your ship, weighs... 20x that much? And only has 350,000 shp?

Do you see what i'm saying? The Iowa can go at most, with a light load 35.2 knots. You would be lucky if you even moved. It just isn't strong enough for THAT much weight.


You realize that I'm asking for a speed of merely 23.4 knots. If I had gone with the standard 30-32 knots, that engine power would have spiked to nearly triple what it has. I would have gone with the standard battleship speed, but I went to be more balanced instead. Engine power doesn't scale proportionally to how fast you want to go.

Increasing horsepower brings diminishing returns. You'd need exponential growth in engine power for each additional knot when you're talking about a ship that size.
"I don't know everything, just the things I know"

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Sterkistan
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Postby Sterkistan » Fri Oct 06, 2017 6:09 pm

North Arkana wrote:
Rustyal wrote:
You realize that I'm asking for a speed of merely 23.4 knots. If I had gone with the standard 30-32 knots, that engine power would have spiked to nearly triple what it has. I would have gone with the standard battleship speed, but I went to be more balanced instead. Engine power doesn't scale proportionally to how fast you want to go.

Increasing horsepower brings diminishing returns. You'd need exponential growth in engine power for each additional knot when you're talking about a ship that size.

Arkana we get it. You don't need to keep proving you're right. Just enjoy the RP.
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Rustyal
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Postby Rustyal » Fri Oct 06, 2017 6:10 pm

North Arkana wrote:
Rustyal wrote:
You realize that I'm asking for a speed of merely 23.4 knots. If I had gone with the standard 30-32 knots, that engine power would have spiked to nearly triple what it has. I would have gone with the standard battleship speed, but I went to be more balanced instead. Engine power doesn't scale proportionally to how fast you want to go.

Increasing horsepower brings diminishing returns. You'd need exponential growth in engine power for each additional knot when you're talking about a ship that size.


...That's... exactly what I was saying...
The union stands as strong as ever, planet after planet falling into our hands.
All who oppose us will fall!
For Borysyuk!
For the motherland!

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Kollin
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Founded: Aug 30, 2016
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Postby Kollin » Fri Oct 06, 2017 6:11 pm

Rustyal wrote:
Kollin wrote:As you said, strong enough engine.

Your engine, is NOT strong enough. Let me put this into perspective for you. The Iowa Class Battleship has 212,000 shp, and weighs at most like 50,000 tons. Your ship, weighs... 20x that much? And only has 350,000 shp?

Do you see what i'm saying? The Iowa can go at most, with a light load 35.2 knots. You would be lucky if you even moved. It just isn't strong enough for THAT much weight.


You realize that I'm asking for a speed of merely 23.4 knots. If I had gone with the standard 30-32 knots, that engine power would have spiked to nearly triple what it has. I would have gone with the standard battleship speed, but I went to be more balanced instead. Engine power doesn't scale proportionally to how fast you want to go.

It wouldn't be able to go 23.4
The planned Montana Class was to weigh around 70,000 tons with around 172,000 (iirc) shp, and it only had a speed of 21 knots. Half your power, at less than 1/10th the weight, and it could only go 21 knots. Are you seeing it, yet? :P

You don't think 23.4 is much, but that's like 27 miles per hour. Nearly 1 million tons. Moving at the same speeds as cars on city streets. That's ALOT.
There's no way around that, it could move, it's just, you'd need to at least double the engine strength. At 700,000, you'd probably be able move it. Not very fast, acceleration would be anemic. And you'd never reach 23.4, but you'd move.
Cmon, yah built a 1 million ton ship, can't you afford the engine? Gotta be pennies in comparison.

Novaya Equestria wrote:Kollin, New Arkana, Rustyal, and everybody else, I appreciate if you guys stop arguing! This is a damn RPing thing. I'll call the mods if you guys stop fighting and fighting and arguing.

Kollin wrote:As you said, strong enough engine.

Your engine, is NOT strong enough. Let me put this into perspective for you. The Iowa Class Battleship has 212,000 shp, and weighs at most like 50,000 tons. Your ship, weighs... 20x that much? And only has 350,000 shp?

Do you see what i'm saying? The Iowa can go at most, with a light load 35.2 knots. You would be lucky if you even moved. It just isn't strong enough for THAT much weight.


Hey, stop fueling oil to the fire here. This OOC thread will erupt into a thread of argument and fighting.

Call the mods. Do it. They'll tell you there's nothing wrong.

Legatia wrote:
Kollin wrote:As you said, strong enough engine.

Your engine, is NOT strong enough. Let me put this into perspective for you. The Iowa Class Battleship has 212,000 shp, and weighs at most like 50,000 tons. Your ship, weighs... 20x that much? And only has 350,000 shp?

Do you see what i'm saying? The Iowa can go at most, with a light load 35.2 knots. You would be lucky if you even moved. It just isn't strong enough for THAT much weight.


I'm going to reiterate a previous point and tell you this is a Kancolle roleplay. Logic went out the window when you have teenage girls able to operate weaponry of thousand-ton vessels, and you should know that going in. People are here to have fun interactions and shoot at enemies, we're not here to debate what is and what is not physically possible or practical. The world's strongest man could not carry the weight of even something like a destroyer's five inch main canon. We have young girls in high school age carrying 18 inch guns- 3 or 4 turrets in triple mounts.

If you're not happy with how things in this RP are run- or will be run- leave. Honestly. The incessant arguing that's going on in this thread is going to end up trashing the enjoyability of this RP, if it already hasn't damaged it. If you're here for realism, then you came to the wrong place.

All logic didn't go out the window. You can, actually, logically explain kancolle without magic. You'd also have to not use MT tech, the civilization that built them would be capable of regular space flight in their solar system, but it can be explained logically.

And, remember, they're based off ships, REAL ships, and they have the SAME drawbacks and issues as those real ships. Doesn't matter if it's that ship as a teenage girl, if it didn't have the engine power to move in real life, neither will she. Because they ARE that ship, everything applies, good and bad.

The above, by the way, is what we call 'logic', so i'm afraid it is present. Which isn't good, because your arguments are all illogical. Especially "If you don't like then go" mentality, which is simply childish. If you can't handle people disagreeing with your ideas and have to tell them to shutup or go away, maybe you should try listening and opening your mind instead.

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North Arkana
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Founded: Dec 16, 2013
Democratic Socialists

Postby North Arkana » Fri Oct 06, 2017 6:13 pm

Rustyal wrote:
North Arkana wrote:Increasing horsepower brings diminishing returns. You'd need exponential growth in engine power for each additional knot when you're talking about a ship that size.


...That's... exactly what I was saying...

Exponential
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Rustyal
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Postby Rustyal » Fri Oct 06, 2017 6:21 pm

Kollin wrote:
Rustyal wrote:
You realize that I'm asking for a speed of merely 23.4 knots. If I had gone with the standard 30-32 knots, that engine power would have spiked to nearly triple what it has. I would have gone with the standard battleship speed, but I went to be more balanced instead. Engine power doesn't scale proportionally to how fast you want to go.

It wouldn't be able to go 23.4
The planned Montana Class was to weigh around 70,000 tons with around 172,000 (iirc) shp, and it only had a speed of 21 knots. Half your power, at less than 1/10th the weight, and it could only go 21 knots. Are you seeing it, yet? :P

You don't think 23.4 is much, but that's like 27 miles per hour. Nearly 1 million tons. Moving at the same speeds as cars on city streets. That's ALOT.
There's no way around that, it could move, it's just, you'd need to at least double the engine strength. At 700,000, you'd probably be able move it. Not very fast, acceleration would be anemic. And you'd never reach 23.4, but you'd move.
Cmon, yah built a 1 million ton ship, can't you afford the engine? Gotta be pennies in comparison.

Novaya Equestria wrote:Kollin, New Arkana, Rustyal, and everybody else, I appreciate if you guys stop arguing! This is a damn RPing thing. I'll call the mods if you guys stop fighting and fighting and arguing.



Hey, stop fueling oil to the fire here. This OOC thread will erupt into a thread of argument and fighting.

Call the mods. Do it. They'll tell you there's nothing wrong.

Legatia wrote:
I'm going to reiterate a previous point and tell you this is a Kancolle roleplay. Logic went out the window when you have teenage girls able to operate weaponry of thousand-ton vessels, and you should know that going in. People are here to have fun interactions and shoot at enemies, we're not here to debate what is and what is not physically possible or practical. The world's strongest man could not carry the weight of even something like a destroyer's five inch main canon. We have young girls in high school age carrying 18 inch guns- 3 or 4 turrets in triple mounts.

If you're not happy with how things in this RP are run- or will be run- leave. Honestly. The incessant arguing that's going on in this thread is going to end up trashing the enjoyability of this RP, if it already hasn't damaged it. If you're here for realism, then you came to the wrong place.

All logic didn't go out the window. You can, actually, logically explain kancolle without magic. You'd also have to not use MT tech, the civilization that built them would be capable of regular space flight in their solar system, but it can be explained logically.

And, remember, they're based off ships, REAL ships, and they have the SAME drawbacks and issues as those real ships. Doesn't matter if it's that ship as a teenage girl, if it didn't have the engine power to move in real life, neither will she. Because they ARE that ship, everything applies, good and bad.

The above, by the way, is what we call 'logic', so i'm afraid it is present. Which isn't good, because your arguments are all illogical. Especially "If you don't like then go" mentality, which is simply childish. If you can't handle people disagreeing with your ideas and have to tell them to shutup or go away, maybe you should try listening and opening your mind instead.


...You're joking, right?
Montana was supposed to move at 28 knots.
Yamato is heavier than Montana and has a 150,000 horsepower engine. It moves at 27 knots.
It's a number, anyway. This is Kancolle we speak of.
Let's stop while we're ahead, shall we? My ship is flawed, all ships are flawed in some way. Let's agree to disagree and be on our merry way.
Last edited by Rustyal on Fri Oct 06, 2017 6:23 pm, edited 2 times in total.
The union stands as strong as ever, planet after planet falling into our hands.
All who oppose us will fall!
For Borysyuk!
For the motherland!

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Kollin
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Posts: 942
Founded: Aug 30, 2016
Ex-Nation

Postby Kollin » Fri Oct 06, 2017 6:31 pm

Rustyal wrote:
Kollin wrote:It wouldn't be able to go 23.4
The planned Montana Class was to weigh around 70,000 tons with around 172,000 (iirc) shp, and it only had a speed of 21 knots. Half your power, at less than 1/10th the weight, and it could only go 21 knots. Are you seeing it, yet? :P

You don't think 23.4 is much, but that's like 27 miles per hour. Nearly 1 million tons. Moving at the same speeds as cars on city streets. That's ALOT.
There's no way around that, it could move, it's just, you'd need to at least double the engine strength. At 700,000, you'd probably be able move it. Not very fast, acceleration would be anemic. And you'd never reach 23.4, but you'd move.
Cmon, yah built a 1 million ton ship, can't you afford the engine? Gotta be pennies in comparison.


Call the mods. Do it. They'll tell you there's nothing wrong.


All logic didn't go out the window. You can, actually, logically explain kancolle without magic. You'd also have to not use MT tech, the civilization that built them would be capable of regular space flight in their solar system, but it can be explained logically.

And, remember, they're based off ships, REAL ships, and they have the SAME drawbacks and issues as those real ships. Doesn't matter if it's that ship as a teenage girl, if it didn't have the engine power to move in real life, neither will she. Because they ARE that ship, everything applies, good and bad.

The above, by the way, is what we call 'logic', so i'm afraid it is present. Which isn't good, because your arguments are all illogical. Especially "If you don't like then go" mentality, which is simply childish. If you can't handle people disagreeing with your ideas and have to tell them to shutup or go away, maybe you should try listening and opening your mind instead.


...You're joking, right?
Montana was supposed to move at 28 knots.
Yamato is heavier than Montana and has a 150,000 horsepower engine. It moves at 27 knots.
It's a number, anyway. This is Kancolle we speak of.
Let's stop while we're ahead, shall we? My ship is flawed, all ships are flawed in some way. Let's agree to disagree and be on our merry way.

Yes i am kidding, i checked it again because i was reading ship numbers all day, and it is 28 XD whoopsie, nevermind that.

It's an important number. Shipgirl is only as capable as the real ship. Just say it was a typing error icly or something and its supposed to be 1300000, thatd be a clever way :P

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Sterkistan
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Postby Sterkistan » Fri Oct 06, 2017 6:34 pm

Okay I hate to restate what I've said previously, seeing as I'm not a Co-op. But this is ridiculous, everyone stop arguing over it and get your shit together. Enjoy the RP, and if you don't like the characters or the direction of the RP then leave. At least take this argument to TGs if you want to continue so nobody else has to put up with this.
Last edited by Sterkistan on Fri Oct 06, 2017 6:34 pm, edited 2 times in total.
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Legatia
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Founded: Nov 30, 2012
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Postby Legatia » Fri Oct 06, 2017 7:02 pm

Kollin wrote:
Legatia wrote:
I'm going to reiterate a previous point and tell you this is a Kancolle roleplay. Logic went out the window when you have teenage girls able to operate weaponry of thousand-ton vessels, and you should know that going in. People are here to have fun interactions and shoot at enemies, we're not here to debate what is and what is not physically possible or practical. The world's strongest man could not carry the weight of even something like a destroyer's five inch main canon. We have young girls in high school age carrying 18 inch guns- 3 or 4 turrets in triple mounts.

If you're not happy with how things in this RP are run- or will be run- leave. Honestly. The incessant arguing that's going on in this thread is going to end up trashing the enjoyability of this RP, if it already hasn't damaged it. If you're here for realism, then you came to the wrong place.

All logic didn't go out the window. You can, actually, logically explain kancolle without magic. You'd also have to not use MT tech, the civilization that built them would be capable of regular space flight in their solar system, but it can be explained logically.

And, remember, they're based off ships, REAL ships, and they have the SAME drawbacks and issues as those real ships. Doesn't matter if it's that ship as a teenage girl, if it didn't have the engine power to move in real life, neither will she. Because they ARE that ship, everything applies, good and bad.

The above, by the way, is what we call 'logic', so i'm afraid it is present. Which isn't good, because your arguments are all illogical. Especially "If you don't like then go" mentality, which is simply childish. If you can't handle people disagreeing with your ideas and have to tell them to shutup or go away, maybe you should try listening and opening your mind instead.


..Are you joking? You have an actual explanation for how shipgirls work within the realm of reality? That is impossible and absolutely absurd, unless you are a prodigy theoretical physicist. But you aren't, apparently, because you defeated the point you made in the very next statement.
You'd also have to not use MT tech,

There's your first error. We're not using modern tech- we are using past technology. 1940s-50s eras technology, if you haven't noticed.

the civilization that built them would be capable of regular space flight in their solar system


And there's your second. This is set in the modern day utilizing past technology, at the absolute furthest. We are not capable of spaceflight beyond our planetary system. And let me be the first to tell you- if there was a civilization with the technology to endow these ridiculous powers unto teenage girls that is additionally capable of inter-solar flight, you had better bet that those resources would not be wasted on antiquated, Earth-bound machines. Even if that is the only thing they could do with those powers, there is absolutely no reason for them to waste the resources on them.

Even if we assume that the rig gear on a ship girl has been scaled down proportionately, and there are no complex moving parts within it (which in itself provides an array of different logical problems), there is no way you can explain how a sixteen year old girl is able to move across the water like she's skating at speeds that would match a ship. Even if you somehow could do that, you would have to answer for the reason of why they are moving that fast when everything should be proportionate- their weight and their speed as well. A blast from a 18 inch cannon, even proportionately, would likely knock a kanmusu off of her feet, or at least send her backwards quite a bit. Yet Yamato does not move an inch when she performs a full broadside. She is certainly not proportionately heavy enough to offset the recoil that blast would cause.

And, no, just because destroyer girls are faster than battleship girls does not mean that can be logically explained. There are no engines in fleet girls, because fleet girls do not consume oil or coal like actual ships do. They eat sandwiches and bagels, and things like that, like a normal human would. If caloric intake was proportional to oil requirements of ships, with the amount of ships on base, there would need to be a constant supply of enormous amounts of food- that a human body could not handle.

And you also seem to think that just because I recommended that you leave that I am incapable of dealing with others opinions on things. This is not true, the fact that I'm willing to spend time debating this with you is a testament to that. You are trying to logically explain things that cannot be logically explained, and your attempt to force this upon others is causing unrest within the playerbase. I don't have the authority to ask or tell you to leave- Rustyal and Selkie do, and I won't do their jobs for then. I've listened to your ideas, but your ideas are incompatible with the structure of this roleplay and as I stated before it is causing grief. If you cannot handle this, then you are welcome to leave. If you can handle it- good, then you are welcome to stay.

The fact of the matter is that Rustyal's character's designed isn't built to conform with logic- it's meant to break it. The fact that she hogs fuel and is quite slow is a character trait for a tanky character that is a unique addition to the scenario. Catherine, I agree with you, would not be feasible in the real world- but she can be here because we can suspend our beliefs and just have fun with it. This RP is about fun, not about conforming to logic and realism. The closest you will ever come to making Kancolle realistic is if you give girls canoes and crew-operated weaponry.

User avatar
North Arkana
Powerbroker
 
Posts: 8867
Founded: Dec 16, 2013
Democratic Socialists

Postby North Arkana » Fri Oct 06, 2017 7:13 pm

Wow you missed the point entirely.

If kanmusu are a direct personification of the ships they represent, then those ships must be of working and usable design. A design which is incapable of working would result in a kanmusu which cannot function.

I get there's some satisfaction from writing some big huge rebuttal you think will be great, but you missed the point entirely.
"I don't know everything, just the things I know"

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Kollin
Diplomat
 
Posts: 942
Founded: Aug 30, 2016
Ex-Nation

Postby Kollin » Fri Oct 06, 2017 7:14 pm

Legatia wrote:
Kollin wrote:

All logic didn't go out the window. You can, actually, logically explain kancolle without magic. You'd also have to not use MT tech, the civilization that built them would be capable of regular space flight in their solar system, but it can be explained logically.

And, remember, they're based off ships, REAL ships, and they have the SAME drawbacks and issues as those real ships. Doesn't matter if it's that ship as a teenage girl, if it didn't have the engine power to move in real life, neither will she. Because they ARE that ship, everything applies, good and bad.

The above, by the way, is what we call 'logic', so i'm afraid it is present. Which isn't good, because your arguments are all illogical. Especially "If you don't like then go" mentality, which is simply childish. If you can't handle people disagreeing with your ideas and have to tell them to shutup or go away, maybe you should try listening and opening your mind instead.


..Are you joking? You have an actual explanation for how shipgirls work within the realm of reality? That is impossible and absolutely absurd, unless you are a prodigy theoretical physicist. But you aren't, apparently, because you defeated the point you made in the very next statement.
You'd also have to not use MT tech,

There's your first error. We're not using modern tech- we are using past technology. 1940s-50s eras technology, if you haven't noticed.

the civilization that built them would be capable of regular space flight in their solar system


And there's your second. This is set in the modern day utilizing past technology, at the absolute furthest. We are not capable of spaceflight beyond our planetary system. And let me be the first to tell you- if there was a civilization with the technology to endow these ridiculous powers unto teenage girls that is additionally capable of inter-solar flight, you had better bet that those resources would not be wasted on antiquated, Earth-bound machines. Even if that is the only thing they could do with those powers, there is absolutely no reason for them to waste the resources on them.

Even if we assume that the rig gear on a ship girl has been scaled down proportionately, and there are no complex moving parts within it (which in itself provides an array of different logical problems), there is no way you can explain how a sixteen year old girl is able to move across the water like she's skating at speeds that would match a ship. Even if you somehow could do that, you would have to answer for the reason of why they are moving that fast when everything should be proportionate- their weight and their speed as well. A blast from a 18 inch cannon, even proportionately, would likely knock a kanmusu off of her feet, or at least send her backwards quite a bit. Yet Yamato does not move an inch when she performs a full broadside. She is certainly not proportionately heavy enough to offset the recoil that blast would cause.

And, no, just because destroyer girls are faster than battleship girls does not mean that can be logically explained. There are no engines in fleet girls, because fleet girls do not consume oil or coal like actual ships do. They eat sandwiches and bagels, and things like that, like a normal human would. If caloric intake was proportional to oil requirements of ships, with the amount of ships on base, there would need to be a constant supply of enormous amounts of food- that a human body could not handle.

And you also seem to think that just because I recommended that you leave that I am incapable of dealing with others opinions on things. This is not true, the fact that I'm willing to spend time debating this with you is a testament to that. You are trying to logically explain things that cannot be logically explained, and your attempt to force this upon others is causing unrest within the playerbase. I don't have the authority to ask or tell you to leave- Rustyal and Selkie do, and I won't do their jobs for then. I've listened to your ideas, but your ideas are incompatible with the structure of this roleplay and as I stated before it is causing grief. If you cannot handle this, then you are welcome to leave. If you can handle it- good, then you are welcome to stay.

The fact of the matter is that Rustyal's character's designed isn't built to conform with logic- it's meant to break it. The fact that she hogs fuel and is quite slow is a character trait for a tanky character that is a unique addition to the scenario. Catherine, I agree with you, would not be feasible in the real world- but she can be here because we can suspend our beliefs and just have fun with it. This RP is about fun, not about conforming to logic and realism. The closest you will ever come to making Kancolle realistic is if you give girls canoes and crew-operated weaponry.

Woah boy, you just failed hard.

I guess this is too far advanced for you to consider, but, uh, it's entirely possible and sensible that ship girls themselves aren't actually PT. Shocking, right? An explanation for them, is that they're actually pretty advanced shit that's mimicking not-so-advanced shit. WOAH! WOW! WHO COULDVE THOUGHT OF THAT?
Please, calm your attitude, you have no ground to stand on.

Clearly you are incapable of it, you tell them to leave. I don't tell you, or anyone else to leave because we disagree. They can be, though. Anything and everything CAN be explained with logic. And, the Kancolle girls dont operate on magic. They're capabilities aren't whatever you feel like at the moment. They are, literally, a humanoid version of the real life ship. That means, they can do EVERYTHING that ship can, but will also struggle, and suffer, where that ship struggled and suffered. That is UNAVOIDABLE, that's how Kancolle works, it's not completely without logic.

If you are a ship girl, and your ship in real life had really crappy guns, then guess what? You, too, will have really crappy guns. If the real life of your ship was so underpowered in its powerplant it couldn't move, well... yeah. Have fun in dock.

Well unfortunately for the both of you, logic is present in all things. Even magic, there is no way to get around logic, it is immutable. You can break what is logically sensible if you wish. However, you will suffer for it, and look really goddamn silly at best. Case in point, a 1 million ton ship with an unimaginably underpowered engine. Sure, it's illogical to build a ship that big even if it is capable of moving normally. You broke logic, and you will suffer for it.

That's how it works. Just like it's illogical to have a 500m long Destoryer. You could do that. The consequences will be dire, though.
If you are incapable of understanding what logic is, how it works, how it applies to all things and what happens when you tip your nose at it, then i recommend you stay in school and hopefully they'll teach you.

If you honestly think there are no consequences to snuffing logic like that, or that they can be ignored, or is not present in all things, i hope you live the real world differently, because that won't work out for you. ¯\_(ツ)_/¯

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Zarkenis Ultima
Post Czar
 
Posts: 43667
Founded: Feb 22, 2011
Democratic Socialists

Postby Zarkenis Ultima » Fri Oct 06, 2017 7:23 pm

Hello there, P2TM Mentor here. I've been contacted by a player of this thread who has shown concern regarding the ongoing argument. While I understand that the conflict here stems from differing viewpoints on the importance of realism in the roleplay, I think it would be good for the players involved to let the argument die down or else take it to another venue such as telegrams until the OP of this thread can look through the discussion and sort things out. The Co-OP of this thread has already requested that the argument be stopped, and while Co-OPs do not have thread ownership as per the site rules, a person who has been appointed as such by the OP is generally assumed to have authority to moderate the roleplay threads in the OP's stead, so I would advise players involved in this argument to oblige the Co-OP's request. I do not think there is anything actionable so far within this thread (I'll note that this is my personal opinion; such things are only for mods to determine), but things seem to be getting heated, so I think it's in everyone's best interests to cease arguing.
Hello! I'm your friendly neighborhood roleplayer cat. If you need any help, send me a TG and I'll see what I can do!
P2TM Community Discussion Thread

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North Arkana
Powerbroker
 
Posts: 8867
Founded: Dec 16, 2013
Democratic Socialists

Postby North Arkana » Fri Oct 06, 2017 7:31 pm

Zarkenis Ultima wrote:Hello there, P2TM Mentor here. I've been contacted by a player of this thread who has shown concern regarding the ongoing argument. While I understand that the conflict here stems from differing viewpoints on the importance of realism in the roleplay, I think it would be good for the players involved to let the argument die down or else take it to another venue such as telegrams until the OP of this thread can look through the discussion and sort things out. The Co-OP of this thread has already requested that the argument be stopped, and while Co-OPs do not have thread ownership as per the site rules, a person who has been appointed as such by the OP is generally assumed to have authority to moderate the roleplay threads in the OP's stead, so I would advise players involved in this argument to oblige the Co-OP's request. I do not think there is anything actionable so far within this thread (I'll note that this is my personal opinion; such things are only for mods to determine), but things seem to be getting heated, so I think it's in everyone's best interests to cease arguing.

The problem is the co-op is the one who gives the biggest middle finger to anything resembling realistic limitation on ship design. There's clear conflict of interest in expecting them to arbitrate the matter.
"I don't know everything, just the things I know"

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Zarkenis Ultima
Post Czar
 
Posts: 43667
Founded: Feb 22, 2011
Democratic Socialists

Postby Zarkenis Ultima » Fri Oct 06, 2017 7:39 pm

North Arkana wrote:
Zarkenis Ultima wrote:Hello there, P2TM Mentor here. I've been contacted by a player of this thread who has shown concern regarding the ongoing argument. While I understand that the conflict here stems from differing viewpoints on the importance of realism in the roleplay, I think it would be good for the players involved to let the argument die down or else take it to another venue such as telegrams until the OP of this thread can look through the discussion and sort things out. The Co-OP of this thread has already requested that the argument be stopped, and while Co-OPs do not have thread ownership as per the site rules, a person who has been appointed as such by the OP is generally assumed to have authority to moderate the roleplay threads in the OP's stead, so I would advise players involved in this argument to oblige the Co-OP's request. I do not think there is anything actionable so far within this thread (I'll note that this is my personal opinion; such things are only for mods to determine), but things seem to be getting heated, so I think it's in everyone's best interests to cease arguing.

The problem is the co-op is the one who gives the biggest middle finger to anything resembling realistic limitation on ship design. There's clear conflict of interest in expecting them to arbitrate the matter.


If this is indeed the case (notice the 'if'; I am neither assuming this nor the opposite), then I would advise to collect your complaints regarding the Co-OP in a concise and civil manner and express them to the OP, either by telegram or through a post on here during such a time that the OP can read it. This is a way to solve the conflict of interest that you claim exists in this thread. However, until such a time that the conflict of interest is solved, then I maintain that it is preferable for the people involved in the argument to let it die down. If he is deemed unfit to arbitrate, then it is in your best interests to wait until such a time that someone deemed fit to arbitrate is present.
Hello! I'm your friendly neighborhood roleplayer cat. If you need any help, send me a TG and I'll see what I can do!
P2TM Community Discussion Thread

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Legatia
Minister
 
Posts: 2896
Founded: Nov 30, 2012
Inoffensive Centrist Democracy

Postby Legatia » Fri Oct 06, 2017 9:01 pm

Kollin wrote:
Legatia wrote:
..Are you joking? You have an actual explanation for how shipgirls work within the realm of reality? That is impossible and absolutely absurd, unless you are a prodigy theoretical physicist. But you aren't, apparently, because you defeated the point you made in the very next statement.

There's your first error. We're not using modern tech- we are using past technology. 1940s-50s eras technology, if you haven't noticed.



And there's your second. This is set in the modern day utilizing past technology, at the absolute furthest. We are not capable of spaceflight beyond our planetary system. And let me be the first to tell you- if there was a civilization with the technology to endow these ridiculous powers unto teenage girls that is additionally capable of inter-solar flight, you had better bet that those resources would not be wasted on antiquated, Earth-bound machines. Even if that is the only thing they could do with those powers, there is absolutely no reason for them to waste the resources on them.

Even if we assume that the rig gear on a ship girl has been scaled down proportionately, and there are no complex moving parts within it (which in itself provides an array of different logical problems), there is no way you can explain how a sixteen year old girl is able to move across the water like she's skating at speeds that would match a ship. Even if you somehow could do that, you would have to answer for the reason of why they are moving that fast when everything should be proportionate- their weight and their speed as well. A blast from a 18 inch cannon, even proportionately, would likely knock a kanmusu off of her feet, or at least send her backwards quite a bit. Yet Yamato does not move an inch when she performs a full broadside. She is certainly not proportionately heavy enough to offset the recoil that blast would cause.

And, no, just because destroyer girls are faster than battleship girls does not mean that can be logically explained. There are no engines in fleet girls, because fleet girls do not consume oil or coal like actual ships do. They eat sandwiches and bagels, and things like that, like a normal human would. If caloric intake was proportional to oil requirements of ships, with the amount of ships on base, there would need to be a constant supply of enormous amounts of food- that a human body could not handle.

And you also seem to think that just because I recommended that you leave that I am incapable of dealing with others opinions on things. This is not true, the fact that I'm willing to spend time debating this with you is a testament to that. You are trying to logically explain things that cannot be logically explained, and your attempt to force this upon others is causing unrest within the playerbase. I don't have the authority to ask or tell you to leave- Rustyal and Selkie do, and I won't do their jobs for then. I've listened to your ideas, but your ideas are incompatible with the structure of this roleplay and as I stated before it is causing grief. If you cannot handle this, then you are welcome to leave. If you can handle it- good, then you are welcome to stay.

The fact of the matter is that Rustyal's character's designed isn't built to conform with logic- it's meant to break it. The fact that she hogs fuel and is quite slow is a character trait for a tanky character that is a unique addition to the scenario. Catherine, I agree with you, would not be feasible in the real world- but she can be here because we can suspend our beliefs and just have fun with it. This RP is about fun, not about conforming to logic and realism. The closest you will ever come to making Kancolle realistic is if you give girls canoes and crew-operated weaponry.

Woah boy, you just failed hard.

I guess this is too far advanced for you to consider, but, uh, it's entirely possible and sensible that ship girls themselves aren't actually PT. Shocking, right? An explanation for them, is that they're actually pretty advanced shit that's mimicking not-so-advanced shit. WOAH! WOW! WHO COULDVE THOUGHT OF THAT?
Please, calm your attitude, you have no ground to stand on.

Clearly you are incapable of it, you tell them to leave. I don't tell you, or anyone else to leave because we disagree. They can be, though. Anything and everything CAN be explained with logic. And, the Kancolle girls dont operate on magic. They're capabilities aren't whatever you feel like at the moment. They are, literally, a humanoid version of the real life ship. That means, they can do EVERYTHING that ship can, but will also struggle, and suffer, where that ship struggled and suffered. That is UNAVOIDABLE, that's how Kancolle works, it's not completely without logic.

If you are a ship girl, and your ship in real life had really crappy guns, then guess what? You, too, will have really crappy guns. If the real life of your ship was so underpowered in its powerplant it couldn't move, well... yeah. Have fun in dock.

Well unfortunately for the both of you, logic is present in all things. Even magic, there is no way to get around logic, it is immutable. You can break what is logically sensible if you wish. However, you will suffer for it, and look really goddamn silly at best. Case in point, a 1 million ton ship with an unimaginably underpowered engine. Sure, it's illogical to build a ship that big even if it is capable of moving normally. You broke logic, and you will suffer for it.

That's how it works. Just like it's illogical to have a 500m long Destoryer. You could do that. The consequences will be dire, though.
If you are incapable of understanding what logic is, how it works, how it applies to all things and what happens when you tip your nose at it, then i recommend you stay in school and hopefully they'll teach you.

If you honestly think there are no consequences to snuffing logic like that, or that they can be ignored, or is not present in all things, i hope you live the real world differently, because that won't work out for you. ¯\_(ツ)_/¯


I love the condescending attitude, especially when you fail to back up arguments I have refuted with any reasonable explanation other than "it is what it is". So I'll refute you again.

it's entirely possible and sensible that ship girls themselves aren't actually PT. Shocking, right? An explanation for them, is that they're actually pretty advanced shit that's mimicking not-so-advanced shit.


First off, why? What reason is there, logically, for this? I cannot think of a single reason your aforementioned spacefarers would have to disguise female-incarnate warships as antiquated pieces of weaponry as some sort of futuristic superweapon. And even if they are old tech disguised as new tech, why? Why not just have them built to be new tech? Is there any real advantage to them being disguised? Who are they trying to fool? And then again, why would it matter? I can think of no instance in this RP where any futuristic concept will honestly come to bear. If you are perhaps referring to the fact that these advanced wayfarers can condense the firepower of warships into a form carried by young girls, allow me to cite myself:

if there was a civilization with the technology to endow these ridiculous powers unto teenage girls that is additionally capable of inter-solar flight, you had better bet that those resources would not be wasted on antiquated, Earth-bound machines. Even if that is the only thing they could do with those powers, there is absolutely no reason for them to waste the resources on them.


Moving on:

Clearly you are incapable of it, you tell them to leave..


Quote:

I don't have the authority to ask or tell you to leave- Rustyal and Selkie do, and I won't do their jobs for them.


If you cannot handle this, then you are welcome to leave. If you can handle it- good, then you are welcome to stay.


I have not asked you to leave. I have told you that if you are unwilling to cooperate with others in the course of the RP, that you can leave. You are taking that as me asking you to leave, which is a miscommunication error.

Next-
Anything and everything CAN be explained with logic. And, the Kancolle girls dont operate on magic. They're capabilities aren't whatever you feel like at the moment. They are, literally, a humanoid version of the real life ship


You say this, but you have tried (and have failed, so far) to refute my own points regarding the inability of logic to explain a number of things within Kancolle. I'm here to remind you that this is not school, this is P2TM, and the focus here is not about logically explaining everything, it is about enjoyable roleplay.

They're capabilities aren't whatever you feel like at the moment. They are, literally, a humanoid version of the real life ship. That means, they can do EVERYTHING that ship can, but will also struggle, and suffer, where that ship struggled and suffered. That is UNAVOIDABLE, that's how Kancolle works, it's not completely without logic.


No, they cannot. I'm not going to refute you with anything overtly technical, but rather with simpler examples. A battleship cannot enter a six foot doorframe and soak in a bath to repair itself. A shipgirl cannot hold thousands of gallons of oil in her stomach. Shipgirls are personifications of a ship, primarily in character; not anthropomorphisms of actual warships. Actual warships cannot hold conversations.

Logic is present and applicable in all real-world situations. That is a fact. However, shipgirls do not exist in real life, roleplays on a website are not real life, and therefore logic does not have to apply in this situation.

If you are a ship girl, and your ship in real life had really crappy guns, then guess what? You, too, will have really crappy guns. If the real life of your ship was so underpowered in its powerplant it couldn't move, well... yeah. Have fun in dock.


I won't disagree with you here. Shipgirls carry traits from their namesakes, this is known. However how people choose to design their characters personally and technically is absolutely not for you to decide, it is for the OP and the character's owner.

If you are incapable of understanding what logic is, how it works, how it applies to all things and what happens when you tip your nose at it, then i recommend you stay in school and hopefully they'll teach you.

If you honestly think there are no consequences to snuffing logic like that, or that they can be ignored, or is not present in all things, i hope you live the real world differently, because that won't work out for you.


Very astute observation. Again:

Logic is present and applicable in all real-world situations. That is a fact. However, shipgirls do not exist in real life, roleplays on a website are not real life, and therefore logic does not have to apply in this situation.


I would have hoped they taught you the definition of "creative liberties" when you took literature courses, because you seem to have absolutely no grasp on it. You are beating yourself up and desperately attempting to apply logic to an incredibly complex set of variables, and you cannot defend examples that you have set forth- this is evident in the ad hominems throughout your response.

I will yield now for the sake of ending this as per the requests of the Mentor. If you want to discuss the concerns you have with a character, here is not the place you do it. Take it to either the OP or the owner of the character.

User avatar
The Selkie
Post Marshal
 
Posts: 18567
Founded: Sep 17, 2014
Liberal Democratic Socialists

Postby The Selkie » Sat Oct 07, 2017 7:01 am

Statement of this thread's OP


Alright, people,
take a big step back for a second and calm down, okay?
I thank Zarkenis Ultima for his (her?) time and effort in trying to calm things down around these parts, it was very much needed. I must also apologise for my own absence, I was sleeping and after that, working.

So, regarding Rustyal and Caty...
Yes, I allowed Caty after debating it with Rustyal and thinking about it. Yes, she is unrealistic, far too expensive and rather limited, as the nice people at Your Nation's Warships pointed out, but I would like to remind you, that this is NS. Defying physics? I'm no Naval Engineer and I doubt, that any of you are. Regardless of that, there are measures in place to keep her usage limited and I accepted her under these limitations.
Yes, Rustyal is my Co-OP, because he is an active and constructive player of this RP. Until those against him in that position present a clear and well-founded set of arguments against this appointment, on this thread, that will not change. And if they do, these arguments will be reviewed and discussed in a civilized manner and acted upon accordingly. Until that, he is Co-OP - and that position has nothing to do with his characters.

Now comes the uncomfortable part: Kollin, your application for joining this RP is denied, on the grounds of your behaviour on this OOC. I actually would very much appreciate, if you were to leave this thread altogether. To quote the rules: "Be nice, at least on this OOC."
Legatia and North Arkana, agree, that you disagree, and leave it at that. End of discussion. If not, bans from this RP and retcons. Clear?
Rustyal, Sterkistan, Novaya Equestria, I very much appreciate, that you tried to calm everyone down or left the discussions themselves. Thank you. (That is actually not uncomfortable, but you get, what I mean, I hope. ; ))
For those, who wish to discuss the realism of KanColle, please do so elsewhere.

So, with that being done, I hope, that we can get back to the fun part of this RP - namely RPing itself. Is everybody onboard with that?

(Did I miss anything?)
I play PT, MT and a bit FT. I am into character-RPs.
My people are called the Selkie, the nation is usually called the Free Lands in MT-settings. Thanks.

Silverport Dockyards Ltd.: Storefront - Catalogue

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Rustyal
Ambassador
 
Posts: 1113
Founded: Nov 25, 2015
Ex-Nation

Postby Rustyal » Sat Oct 07, 2017 7:04 am

The Selkie wrote:
snipppp


Thank you, for bringing this to a close, Selkie.
The union stands as strong as ever, planet after planet falling into our hands.
All who oppose us will fall!
For Borysyuk!
For the motherland!

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