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The V O I D
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Posts: 16389
Founded: Apr 13, 2014
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Postby The V O I D » Thu Sep 21, 2017 5:26 pm

Here it is! Let me know if it's cool.

Name/Alias: Amelia Saunders (defunct); Lady Morgan of the Faerie Court (often referred to as "Duchess" or "Morgaine")

Gender: F.

Age: Appears around 13. Actually presumed to be in her mid-to-late thirties.

Appearance: Morgaine.

Species: Superhuman.

Backstory: The story of the Lady of the Faerie Court begins as all stories do; with a young girl. A young girl named Amelia Saunders. Amelia grew up hearing all sorts of wonderful fairy tales; adventurers who met princesses, or prince charmings and their victories. But Amelia's favorite stories were those of the fairies, of the Fae, of the mystical and magical world. Amelia would sometimes catch glimpses of real fairies or Fae, and would always tell her mommy of such things. But her parents never believed her.

Amelia, one day, wished to capture a Fae for herself; to understand them even better than her Sight allowed her to. And so, one day, she did. Amelia took the hand of the Faerie's host, and took the Faerie for herself. She was most pleased when the Faerie thanked her, and asked for her name. Thinking back on it, she decided that she should be a ruler; one in control of the Fae, of herself, and most importantly, she was going to be strong.

She thought back to the stories of the enchantress Morgan le Fay, and how Morgan worked with Faeries or Fairies in many of the tales. And so, on that day, Amelia introduced herself to the Fae under her command as Lady Morgan of the Faerie Court. The Fae had respectfully bowed and smiled. Amelia was no more; this began her story as that of Morgaine, the Duchess, the Lady of the Faerie Court.

Morgan began to travel from place to place; collecting Fae, or at least the Fae she could collect, and bringing them under her rule. Many normal people began to show fear at her appearance, as she became more well known; especially those who held Fae captive for their gifts, or otherwise misused their Fae for tedious things. Morgan did not mind this, as she was the Lady of the Faerie Court; it was only natural that people show her reverence and fear. Morgan continued collecting Fae, only stopping after her identity was found out and revealed.

Morgan remembered Amelia's parents, then, and when she found out that they had been killed by Faerie hosts in petty vengeance, she decided she did not want to liberate the rogue Fae who helped them. And so, when she found those responsible, they suffered and died. And then, upon their deaths, the Fae they had were vanquished as well; vanishing, with no trace. That satisfied Morgan's bloodlust, for the moment.

After that day, Morgan ceased her collecting; deciding that she would leave it up to her Court to decide. While she could only have three of her Court under her use at any given time, she could hear all of them in her mind - for the most part. Of course, sometimes it was difficult, because there were so many; so usually, the Court deliberated, and the three Fae she had active would inform her of the Court's decision or suggestion.

Morgan continues to travel around; and while she hasn't collected a Faerie in quite a while, she is often feared by many because of her very nature.

While Morgan's sanity is questioned, secretly, all of this is a ruse she puts up; it is a ruse she puts up because she wants people to believe her to be insane, when in reality, she only cares about having more power, and collecting her "Fae."

Powers and Abilities:
  • Main Powers:

    • Power Sight: Morgan can "see" powers, and hear/communicate with them. Of course, while these are simply her brain's way of processing her power, it isn't any genuine mental effect; other than allowing her to give a name to the powers she's "seeing" and such.

    • Power Theft/Absorption: Morgan can steal/absorb powers, with a touch. In all cases, the powers must be natural. From her point of view, she's simply taking the person's Fae and adding that Fae to the Court she has. This can sometimes be lethal to the person she's stealing powers from, depending on the nature of the powers involved.

    • Power Replication: Morgan can replicate/copy powers she's stolen/absorbed to perfection, and use them herself. But she can only use three at once, and when she uses them, she creates illusions of the people they used to belong to; she calls these illusions "Fae" or "ghosts" at variable intervals, as this is how her mind understands what is happening.

  • Notable Stolen Powers:

    • Teleportation (Various): During her career, Morgan has liberated a number of Faeries associated with teleporting; as such, depending on which version of teleportation she's using,
      she can teleport in various means. Of course, most of them involve either line of sight or memory bases, and only one lets her teleport anywhere she wants as long as she has a general idea of where she's going to.

    • Healing (Various): Morgan has also run into her fair share of healers, the primary being those who use some form of biokinesis to heal themselves or others. She can use her healing Faeries to heal herself or others, depending on which healing Fae she has active.

    • Supernatural Condition: Morgan has collected at least one Fae that gives her a supernatural conditioning in terms of strength, speed, and stamina. It might be multiple Fae, but she's only ever been seen using the one whenever she has this ability active. This is one of the Fae she keeps active, usually.

    • Telekinesis: Morgan has collected at least four different telekinetics, one of which allows her to fly as well.

    • Telepathy: Morgan has collected at least one telepathic Fae, and that Fae is sometimes active when she has one of her telekinesis powers; it is presumed that this Fae might be both telekinetic and telepathic, giving her both; however, of note is that the telekinesis is slightly weaker than her other three telekinetic Fae by a significant margin.

    • General Biokinesis: Morgan collected a Fae she calls the Life Shaper, which seems to give her general touch-based biokinesis. It hasn't been officially seen how strong her biokinesis is when she's using Life Shaper, but based on the name and its implications (as she never names things lightly), it is presumed it could be nearly absolute.


Weaknesses and Limitations:
  • Weaknesses:


    • Arrogance: Morgan believes that because she is powerful, she is untouchable. She also thinks that she can fool everyone into believing her to simply being an insane child with power, but this is an obvious flaw in her line of thinking.

    • Humanity: Morgan, despite her nature, is still human to a large degree. Sure, she's got powers that can make her harder to kill, but she can't always have them active and does sometimes swap them out for other things; in these cases, she becomes just as easy to kill as any other baseline human.

  • Limitations:


    • Three of the Court: Morgan can only have three of her "Fae" active at any given time, and must swap one out for a different one to change powers. This can take time, especially if she doesn't pay attention to what Fae she wants or needs.

    • Touch Distance: Morgan's ability to steal powers relies entirely on her ability to get her opponent within arm's reach, and to keep them still long enough for the process to complete;
      depending on their powers, that can mean trying to subdue someone for a few minutes, or a few hours; obviously, that means - when dealing with a group - she can't really steal powers very easily.

    • Natural Requirement: Morgan can only steal powers that her powers view as 'natural'; that means that if it comes from technology, magic, another dimension, or some alien stuff (not alien genetics), it will be immune to her power. Natural powers are genetic, mutagenic, etc. and, depending on their exact nature, can take differing amounts of time for her power to extract/copy.


Standard Equipment: Carries a staff.

Is your character original?: Yes. Powers are kinda-stolen, and the concept is also borrowed, but I tried to make it as original as possible.

Optional stuff.

Theme song: N/A.

Random Facts about your character: Morgan hates being called Amelia, or being reminded of her past in any fashion - especially nowadays. Not actually insane, just plays the role that people believe her to be involved with.
Last edited by The V O I D on Thu Sep 21, 2017 6:24 pm, edited 1 time in total.

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The Republic of Atria
Postmaster of the Fleet
 
Posts: 24513
Founded: Nov 12, 2013
Capitalist Paradise

Postby The Republic of Atria » Thu Sep 21, 2017 5:42 pm

The V O I D wrote:Here it is! Let me know if it's cool.

Name/Alias: Amelia Saunders (defunct); Lady Morgan of the Faerie Court (often referred to as "Duchess" or "Morgaine")

Gender: F.

Age: Appears around 13. Actually presumed to be in her mid-to-late thirties.

Appearance: Morgaine.

Species: Superhuman.

Backstory: The story of the Lady of the Faerie Court begins as all stories do; with a young girl. A young girl named Amelia Saunders. Amelia grew up hearing all sorts of wonderful fairy tales; adventurers who met princesses, or prince charmings and their victories. But Amelia's favorite stories were those of the fairies, of the Fae, of the mystical and magical world. Amelia would sometimes catch glimpses of real fairies or Fae, and would always tell her mommy of such things. But her parents never believed her.

Amelia, one day, wished to capture a Fae for herself; to understand them even better than her Sight allowed her to. And so, one day, she did. Amelia took the hand of the Faerie's host, and took the Faerie for herself. She was most pleased when the Faerie thanked her, and asked for her name. Thinking back on it, she decided that she should be a ruler; one in control of the Fae, of herself, and most importantly, she was going to be strong.

She thought back to the stories of the enchantress Morgan le Fay, and how Morgan worked with Faeries or Fairies in many of the tales. And so, on that day, Amelia introduced herself to the Fae under her command as Lady Morgan of the Faerie Court. The Fae had respectfully bowed and smiled. Amelia was no more; this began her story as that of Morgaine, the Duchess, the Lady of the Faerie Court.

Morgan began to travel from place to place; collecting Fae, or at least the Fae she could collect, and bringing them under her rule. Many normal people began to show fear at her appearance, as she became more well known; especially those who held Fae captive for their gifts, or otherwise misused their Fae for tedious things. Morgan did not mind this, as she was the Lady of the Faerie Court; it was only natural that people show her reverence and fear. Morgan continued collecting Fae, only stopping after her identity was found out and revealed.

Morgan remembered Amelia's parents, then, and when she found out that they had been killed by Faerie hosts in petty vengeance, she decided she did not want to liberate the rogue Fae who helped them. And so, when she found those responsible, they suffered and died. And then, upon their deaths, the Fae they had were vanquished as well; vanishing, with no trace. That satisfied Morgan's bloodlust, for the moment.

After that day, Morgan ceased her collecting; deciding that she would leave it up to her Court to decide. While she could only have three of her Court under her use at any given time, she could hear all of them in her mind - for the most part. Of course, sometimes it was difficult, because there were so many; so usually, the Court deliberated, and the three Fae she had active would inform her of the Court's decision or suggestion.

Morgan continues to travel around; and while she hasn't collected a Faerie in quite a while, she is often feared by many because of her very nature.

Powers and Abilities:
  • Main Powers:

    • Power Sight: Morgan can "see" powers, and hear/communicate with them. Of course, these are all just delusions from her childish mind to help comprehend the complexities of her power to simply see and understand powers. She knows what powers she's dealing with, just with a glance; often, she will address people by the names she assigns to their 'Fae' rather than addressing the individual themselves. This is for simplicity's sake, in her view.

    • Power Theft/Absorption: Morgan can steal/absorb powers, with a touch. In all cases, the powers must be natural. From her point of view, she's simply taking the person's Fae and adding that Fae to the Court she has. This can sometimes be lethal to the person she's stealing powers from, depending on the nature of the powers involved.

    • Power Replication: Morgan can replicate/copy powers she's stolen/absorbed to perfection, and use them herself. But she can only use three at once, and when she uses them, she creates illusions of the people they used to belong to; she calls these illusions "Fae" or "ghosts" at variable intervals, as this is how her mind understands what is happening.

  • Notable Stolen Powers:

    • Teleportation (Various): During her career, Morgan has liberated a number of Faeries associated with teleporting; as such, depending on which version of teleportation she's using,
      she can teleport in various means. Of course, most of them involve either line of sight or memory bases, and only one lets her teleport anywhere she wants as long as she has a general idea of where she's going to.

    • Healing (Various): Morgan has also run into her fair share of healers, the primary being those who use some form of biokinesis to heal themselves or others. She can use her healing Faeries to heal herself or others, depending on which healing Fae she has active.

    • Supernatural Condition: Morgan has collected at least one Fae that gives her a supernatural conditioning in terms of strength, speed, and stamina. It might be multiple Fae, but she's only ever been seen using the one whenever she has this ability active. This is one of the Fae she keeps active, usually.

    • Telekinesis: Morgan has collected at least four different telekinetics, one of which allows her to fly as well.

    • Telepathy: Morgan has collected at least one telepathic Fae, and that Fae is sometimes active when she has one of her telekinesis powers; it is presumed that this Fae might be both telekinetic and telepathic, giving her both; however, of note is that the telekinesis is slightly weaker than her other three telekinetic Fae by a significant margin.

    • General Biokinesis: Morgan collected a Fae she calls the Life Shaper, which seems to give her general touch-based biokinesis. It hasn't been officially seen how strong her biokinesis is when she's using Life Shaper, but based on the name and its implications (as she never names things lightly), it is presumed it could be nearly absolute.


Weaknesses and Limitations:
  • Weaknesses:


    • Insanity: Morgan is deranged/insane. This, understandably, makes it hard for her to reason things out, and can sometimes make her make judgmental errors. She also has trouble realizing when she's in danger, as she's used to feeling untouchable.

    • Humanity: Morgan, despite her nature, is still human to a large degree. Sure, she's got powers that can make her harder to kill, but she can't always have them active and does sometimes swap them out for other things; in these cases, she becomes just as easy to kill as any other baseline human.

  • Limitations:


    • Three of the Court: Morgan can only have three of her "Fae" active at any given time, and must swap one out for a different one to change powers. This can take time, especially if she doesn't pay attention to what Fae she wants or needs.

    • Touch Distance: Morgan's ability to steal powers relies entirely on her ability to get her opponent within arm's reach, and to keep them still long enough for the process to complete;
      depending on their powers, that can mean trying to subdue someone for a few minutes, or a few hours; obviously, that means - when dealing with a group - she can't really steal powers very easily.

    • Natural Requirement: Morgan can only steal powers that her powers view as 'natural'; that means that if it comes from technology, magic, another dimension, or some alien stuff (not alien genetics), it will be immune to her power. Natural powers are genetic, mutagenic, etc. and, depending on their exact nature, can take differing amounts of time for her power to extract/copy.


Standard Equipment: Carries a staff.

Is your character original?: Yes. Powers are kinda-stolen, and the concept is also borrowed, but I tried to make it as original as possible.

Optional stuff.

Theme song: N/A.

Random Facts about your character: Morgan hates being called Amelia, or being reminded of her past in any fashion - especially nowadays.


Not a fan of the insanity thing TBH. And whats the point of her ghosts if she's the one who gets the powers?

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The V O I D
Post Marshal
 
Posts: 16389
Founded: Apr 13, 2014
Iron Fist Consumerists

Postby The V O I D » Thu Sep 21, 2017 5:52 pm

The Republic of Atria wrote:
The V O I D wrote:Here it is! Let me know if it's cool.

Name/Alias: Amelia Saunders (defunct); Lady Morgan of the Faerie Court (often referred to as "Duchess" or "Morgaine")

Gender: F.

Age: Appears around 13. Actually presumed to be in her mid-to-late thirties.

Appearance: Morgaine.

Species: Superhuman.

Backstory: The story of the Lady of the Faerie Court begins as all stories do; with a young girl. A young girl named Amelia Saunders. Amelia grew up hearing all sorts of wonderful fairy tales; adventurers who met princesses, or prince charmings and their victories. But Amelia's favorite stories were those of the fairies, of the Fae, of the mystical and magical world. Amelia would sometimes catch glimpses of real fairies or Fae, and would always tell her mommy of such things. But her parents never believed her.

Amelia, one day, wished to capture a Fae for herself; to understand them even better than her Sight allowed her to. And so, one day, she did. Amelia took the hand of the Faerie's host, and took the Faerie for herself. She was most pleased when the Faerie thanked her, and asked for her name. Thinking back on it, she decided that she should be a ruler; one in control of the Fae, of herself, and most importantly, she was going to be strong.

She thought back to the stories of the enchantress Morgan le Fay, and how Morgan worked with Faeries or Fairies in many of the tales. And so, on that day, Amelia introduced herself to the Fae under her command as Lady Morgan of the Faerie Court. The Fae had respectfully bowed and smiled. Amelia was no more; this began her story as that of Morgaine, the Duchess, the Lady of the Faerie Court.

Morgan began to travel from place to place; collecting Fae, or at least the Fae she could collect, and bringing them under her rule. Many normal people began to show fear at her appearance, as she became more well known; especially those who held Fae captive for their gifts, or otherwise misused their Fae for tedious things. Morgan did not mind this, as she was the Lady of the Faerie Court; it was only natural that people show her reverence and fear. Morgan continued collecting Fae, only stopping after her identity was found out and revealed.

Morgan remembered Amelia's parents, then, and when she found out that they had been killed by Faerie hosts in petty vengeance, she decided she did not want to liberate the rogue Fae who helped them. And so, when she found those responsible, they suffered and died. And then, upon their deaths, the Fae they had were vanquished as well; vanishing, with no trace. That satisfied Morgan's bloodlust, for the moment.

After that day, Morgan ceased her collecting; deciding that she would leave it up to her Court to decide. While she could only have three of her Court under her use at any given time, she could hear all of them in her mind - for the most part. Of course, sometimes it was difficult, because there were so many; so usually, the Court deliberated, and the three Fae she had active would inform her of the Court's decision or suggestion.

Morgan continues to travel around; and while she hasn't collected a Faerie in quite a while, she is often feared by many because of her very nature.

Powers and Abilities:
  • Main Powers:

    • Power Sight: Morgan can "see" powers, and hear/communicate with them. Of course, these are all just delusions from her childish mind to help comprehend the complexities of her power to simply see and understand powers. She knows what powers she's dealing with, just with a glance; often, she will address people by the names she assigns to their 'Fae' rather than addressing the individual themselves. This is for simplicity's sake, in her view.

    • Power Theft/Absorption: Morgan can steal/absorb powers, with a touch. In all cases, the powers must be natural. From her point of view, she's simply taking the person's Fae and adding that Fae to the Court she has. This can sometimes be lethal to the person she's stealing powers from, depending on the nature of the powers involved.

    • Power Replication: Morgan can replicate/copy powers she's stolen/absorbed to perfection, and use them herself. But she can only use three at once, and when she uses them, she creates illusions of the people they used to belong to; she calls these illusions "Fae" or "ghosts" at variable intervals, as this is how her mind understands what is happening.

  • Notable Stolen Powers:

    • Teleportation (Various): During her career, Morgan has liberated a number of Faeries associated with teleporting; as such, depending on which version of teleportation she's using,
      she can teleport in various means. Of course, most of them involve either line of sight or memory bases, and only one lets her teleport anywhere she wants as long as she has a general idea of where she's going to.

    • Healing (Various): Morgan has also run into her fair share of healers, the primary being those who use some form of biokinesis to heal themselves or others. She can use her healing Faeries to heal herself or others, depending on which healing Fae she has active.

    • Supernatural Condition: Morgan has collected at least one Fae that gives her a supernatural conditioning in terms of strength, speed, and stamina. It might be multiple Fae, but she's only ever been seen using the one whenever she has this ability active. This is one of the Fae she keeps active, usually.

    • Telekinesis: Morgan has collected at least four different telekinetics, one of which allows her to fly as well.

    • Telepathy: Morgan has collected at least one telepathic Fae, and that Fae is sometimes active when she has one of her telekinesis powers; it is presumed that this Fae might be both telekinetic and telepathic, giving her both; however, of note is that the telekinesis is slightly weaker than her other three telekinetic Fae by a significant margin.

    • General Biokinesis: Morgan collected a Fae she calls the Life Shaper, which seems to give her general touch-based biokinesis. It hasn't been officially seen how strong her biokinesis is when she's using Life Shaper, but based on the name and its implications (as she never names things lightly), it is presumed it could be nearly absolute.


Weaknesses and Limitations:
  • Weaknesses:


    • Insanity: Morgan is deranged/insane. This, understandably, makes it hard for her to reason things out, and can sometimes make her make judgmental errors. She also has trouble realizing when she's in danger, as she's used to feeling untouchable.

    • Humanity: Morgan, despite her nature, is still human to a large degree. Sure, she's got powers that can make her harder to kill, but she can't always have them active and does sometimes swap them out for other things; in these cases, she becomes just as easy to kill as any other baseline human.

  • Limitations:


    • Three of the Court: Morgan can only have three of her "Fae" active at any given time, and must swap one out for a different one to change powers. This can take time, especially if she doesn't pay attention to what Fae she wants or needs.

    • Touch Distance: Morgan's ability to steal powers relies entirely on her ability to get her opponent within arm's reach, and to keep them still long enough for the process to complete;
      depending on their powers, that can mean trying to subdue someone for a few minutes, or a few hours; obviously, that means - when dealing with a group - she can't really steal powers very easily.

    • Natural Requirement: Morgan can only steal powers that her powers view as 'natural'; that means that if it comes from technology, magic, another dimension, or some alien stuff (not alien genetics), it will be immune to her power. Natural powers are genetic, mutagenic, etc. and, depending on their exact nature, can take differing amounts of time for her power to extract/copy.


Standard Equipment: Carries a staff.

Is your character original?: Yes. Powers are kinda-stolen, and the concept is also borrowed, but I tried to make it as original as possible.

Optional stuff.

Theme song: N/A.

Random Facts about your character: Morgan hates being called Amelia, or being reminded of her past in any fashion - especially nowadays.


Not a fan of the insanity thing TBH. And whats the point of her ghosts if she's the one who gets the powers?


Chalk up her ghosts to a 'weird powers thing' combined with her insanity (trust me, there are powers which are way weirder in both Marvel and DC on their own; for example, there's a mutant whose mutation turned his brain into a literal star inside his head).

As for the insanity, well, I figured it'd be a combination of - again - a power-induced thing as well as the fact her powers activated at a young age, and to help her cope with the fact she's sometimes-killing people (her brain/power is trying to make her okay with it, so her hallucinations/Fae 'thank her' for taking them into her Court).

If it still seems iffy, I can just take out the ghost aspects and just leave it at 'they're hallucinations and only she sees them', and stuff. There are also other powers in DC and Marvel that make their hosts slowly go insane or actually go insane. For instance, the Joker's powers were gifted by weird chemicals and such and look where that landed him.

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The Republic of Atria
Postmaster of the Fleet
 
Posts: 24513
Founded: Nov 12, 2013
Capitalist Paradise

Postby The Republic of Atria » Thu Sep 21, 2017 5:56 pm

The V O I D wrote:
The Republic of Atria wrote:
Not a fan of the insanity thing TBH. And whats the point of her ghosts if she's the one who gets the powers?


Chalk up her ghosts to a 'weird powers thing' combined with her insanity (trust me, there are powers which are way weirder in both Marvel and DC on their own; for example, there's a mutant whose mutation turned his brain into a literal star inside his head).

As for the insanity, well, I figured it'd be a combination of - again - a power-induced thing as well as the fact her powers activated at a young age, and to help her cope with the fact she's sometimes-killing people (her brain/power is trying to make her okay with it, so her hallucinations/Fae 'thank her' for taking them into her Court).

If it still seems iffy, I can just take out the ghost aspects and just leave it at 'they're hallucinations and only she sees them', and stuff. There are also other powers in DC and Marvel that make their hosts slowly go insane or actually go insane. For instance, the Joker's powers were gifted by weird chemicals and such and look where that landed him.


I'm fine with the ghosts, I was just curious. But I'm really not a fan of "insane" characters in an RP.

That and another thing, why does she look like a child when she's supposed to be 30 something?

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The V O I D
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Posts: 16389
Founded: Apr 13, 2014
Iron Fist Consumerists

Postby The V O I D » Thu Sep 21, 2017 6:04 pm

The Republic of Atria wrote:
The V O I D wrote:
Chalk up her ghosts to a 'weird powers thing' combined with her insanity (trust me, there are powers which are way weirder in both Marvel and DC on their own; for example, there's a mutant whose mutation turned his brain into a literal star inside his head).

As for the insanity, well, I figured it'd be a combination of - again - a power-induced thing as well as the fact her powers activated at a young age, and to help her cope with the fact she's sometimes-killing people (her brain/power is trying to make her okay with it, so her hallucinations/Fae 'thank her' for taking them into her Court).

If it still seems iffy, I can just take out the ghost aspects and just leave it at 'they're hallucinations and only she sees them', and stuff. There are also other powers in DC and Marvel that make their hosts slowly go insane or actually go insane. For instance, the Joker's powers were gifted by weird chemicals and such and look where that landed him.


I'm fine with the ghosts, I was just curious. But I'm really not a fan of "insane" characters in an RP.

That and another thing, why does she look like a child when she's supposed to be 30 something?


Probably used self-biokinesis to keep herself young, when she acquired the general biokinetic "faerie" (she thinks that making herself a child makes her less off-putting, when in reality, looking like a child makes her more terrifying because child killers are scary, especially if insane).

If you really want, I can tone down the insane aspect and make it so she just makes herself appear insane when she just doesn't care or something.

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The Republic of Atria
Postmaster of the Fleet
 
Posts: 24513
Founded: Nov 12, 2013
Capitalist Paradise

Postby The Republic of Atria » Thu Sep 21, 2017 6:10 pm

The V O I D wrote:
The Republic of Atria wrote:
I'm fine with the ghosts, I was just curious. But I'm really not a fan of "insane" characters in an RP.

That and another thing, why does she look like a child when she's supposed to be 30 something?


Probably used self-biokinesis to keep herself young, when she acquired the general biokinetic "faerie" (she thinks that making herself a child makes her less off-putting, when in reality, looking like a child makes her more terrifying because child killers are scary, especially if insane).

If you really want, I can tone down the insane aspect and make it so she just makes herself appear insane when she just doesn't care or something.


Yeah, the overdone creepy child thing. I get it.

Please do. But other than that, accepted.

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The V O I D
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Posts: 16389
Founded: Apr 13, 2014
Iron Fist Consumerists

Postby The V O I D » Thu Sep 21, 2017 6:20 pm

The Republic of Atria wrote:
The V O I D wrote:
Probably used self-biokinesis to keep herself young, when she acquired the general biokinetic "faerie" (she thinks that making herself a child makes her less off-putting, when in reality, looking like a child makes her more terrifying because child killers are scary, especially if insane).

If you really want, I can tone down the insane aspect and make it so she just makes herself appear insane when she just doesn't care or something.


Yeah, the overdone creepy child thing. I get it.

Please do. But other than that, accepted.


Got it, going to tone down the insanity a tad and just add in some things to make it seem more like she doesn't care or is just assuming a role.

Mini-Edit: changed her insanity to simply being very arrogant and power-obsessed, which makes more sense as her power would probably drive her to want more powers and to add to her collection. Of course, she still can be considered insane to a degree, but I think this is less "absolutely batshit" insane and more "general sociopath" insane.

I hope that's better.
Last edited by The V O I D on Thu Sep 21, 2017 6:27 pm, edited 1 time in total.

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The Knockout Gun Gals
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Founded: Aug 06, 2012
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Postby The Knockout Gun Gals » Thu Sep 21, 2017 6:42 pm

Name/Alias: Hannah Jackson / The Spider Girl

Gender: Female

Age: 29

Appearance:

Image

Image


Species: Human

Backstory:

Born in Leicester, Hannah was an orphaned daughter of unknown parents who left her at the doorstep of a church. The church itself was a huge one, but not particularly rich. But despite the hardness of the living, she endured well. All the way up to junior high, where she exhibited strong persona of justice but at the same time, it seems that she took the illegal route for that justice. For instance, she was involved in a stealing of money from one of her friends. She decided to investigated the issue, and found the person who did it. But since she knew that the person would most likely got away with the problem since they still kids, she decided to framed him for drug dealing as well, stealing weeds from her friends at school. One thing led to another, and the person who stole the money was kicked and beaten up. It seems she maintained the kind of balance of alignment and morality, at that time.

She enlisted to the military after high school since the church didn't have the money for college enrollment. In time, she showed her experiences and capabilities on the training, fascinating enough for an Advanced Idea Mechanics (AIM) officer at the training field, masquerading as one of the military officer there, to hired her in exchange for money for the church, which she didn't mind. As it turned out, AIM is trying to replicated the Spider formula that created Spider-Man and his compatriots, but after numerous experiments and subjects, they were all either failed, mutated, or killed in the process. So they moved on and decided to instead made a Spider-suit and mechanical-based powers. For this, Hannah was chosen as their subject. Their first subject. They made her the suit, armed her with the mechanical-based web powers, and extensively gave her military training. All for the purpose of a perfect Spider-based soldier, the first. They even gave her the basic formula of the web so that she could made it in case she was in the hurry.

Once the process was successful, she was to led a group of AIM's Spider soldiers. Unfortunately, the AIM facility in Scotland, where the things happened, was assaulted by Avengers who got wind of their experiments. In the ensuing conflict, the AIM was destroyed and with no sign of Hannah, she was declared dead. At least....until the footage of her doing vigilantism in Los Angeles surfaced. Apparently she was able to saved herself but decided to cut off her connections with the AIM, seeing the villainous side of them for the first time. She decided to strike out on her own, while considering where to put herself in the increasingly-conflicted world of superheroes and supervillains.

Powers and Abilities:

- Spider - Suit : The Spider - Suit gives her the enhanced strength, toughness, speed, and agility. The suit is designed to replicate all of Spider-Man general abilities, although it has a slightly less power than Spider - Man himself.
- Mechanical-based web : The web in the suit is chemical-based and it uses mechanical-based web shooters and slinger to sling around the city and shoots with web in it.
- Chemical training : Hannah was given the chemical training needed to cooked up the formula of the web, in order to refill the web storage inside the suit.
- Military training : Hannah was a former soldier, and thus has the military training needed to apply it on her vigilantism.

Weaknesses and Limitations:

- Only Human : Despite the suit's strength and her abilities, she is still first and foremost a normal human, and thus vulnerable to anything when she is not in the suit.
- EMP : The suit, while has EMP-resistant, when it got hit with EMP, the suit will be affected and rendered the use of it until the suit recovers.

Standard Equipment: Her Spider-suit and all of its features, dual Glock pistols that she has all the time, with or without the suit. She sports a black jacket and blue jeans when in civilian identity.

Is your character original?: Yes, taking inspirations from Spider-Man.

Optional stuff.

Theme song: https://www.youtube.com/watch?v=fmI_Ndrxy14

Random Facts about your character: She is bisexual.
Last edited by The Knockout Gun Gals on Thu Sep 21, 2017 6:52 pm, edited 1 time in total.
The Knockout Gun Gals wrote:
TriStates wrote:Covenant declare a crusade, and wage jihad against the UNSC and Insurrectionists for 30 years.

So Covenant declare a crusade and then wage jihad? :p

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Akkaga
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Ex-Nation

Postby Akkaga » Thu Sep 21, 2017 8:07 pm

+++Snip+++
Last edited by Akkaga on Wed Nov 15, 2017 12:36 pm, edited 1 time in total.
You should join Ordis

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Tomia
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New York Times Democracy

Postby Tomia » Thu Sep 21, 2017 8:22 pm

Tag

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The Knockout Gun Gals
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Founded: Aug 06, 2012
Inoffensive Centrist Democracy

Postby The Knockout Gun Gals » Fri Sep 22, 2017 6:27 am

Anything to be edited/changed from my Spider Girl app, Atria?
The Knockout Gun Gals wrote:
TriStates wrote:Covenant declare a crusade, and wage jihad against the UNSC and Insurrectionists for 30 years.

So Covenant declare a crusade and then wage jihad? :p

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Higher Japan
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Posts: 4975
Founded: Oct 06, 2016
Ex-Nation

Postby Higher Japan » Fri Sep 22, 2017 6:28 am

Tagging here (I s2g i'll try to be active)

Noticing a small influx on hero rps recently.
We don't use NS stats
A -0 civilization, according to this index.
Mod warning counter:
Unofficial: 1
NOTICE: As of 14/10, the empress has officially been granted greater control of the government, including military and financial sectors. That is all, have a good day.

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The Republic of Atria
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Founded: Nov 12, 2013
Capitalist Paradise

Postby The Republic of Atria » Fri Sep 22, 2017 6:36 am

The Knockout Gun Gals wrote:Anything to be edited/changed from my Spider Girl app, Atria?


Looks good yo me amigo. Accepted!

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The V O I D
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Founded: Apr 13, 2014
Iron Fist Consumerists

Postby The V O I D » Fri Sep 22, 2017 6:50 am

So, I'm thinking my first post for the Custodian will be him tracking some NPC or something, and for Morgan/Amelia will be her having some tea.

Yes. Normal, mundane tea time.

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The Fallen Jedi
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Postby The Fallen Jedi » Fri Sep 22, 2017 9:10 am

The V O I D wrote:So, I'm thinking my first post for the Custodian will be him tracking some NPC or something, and for Morgan/Amelia will be her having some tea.

Yes. Normal, mundane tea time.


Most, if not all of us will be doing the traditional visiting Namek Saga in the start of the IC.

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The V O I D
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Iron Fist Consumerists

Postby The V O I D » Fri Sep 22, 2017 2:33 pm

The Fallen Jedi wrote:
The V O I D wrote:So, I'm thinking my first post for the Custodian will be him tracking some NPC or something, and for Morgan/Amelia will be her having some tea.

Yes. Normal, mundane tea time.


Most, if not all of us will be doing the traditional visiting Namek Saga in the start of the IC.


Oh, what, really? Okay, then.

I dunno why Custodian would be coming along, he seems more Earth-bound. I could see Morgan coming, if only to watch things happen and investigate the new "Fae."

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The Republic of Atria
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Capitalist Paradise

Postby The Republic of Atria » Fri Sep 22, 2017 2:53 pm

The V O I D wrote:
The Fallen Jedi wrote:
Most, if not all of us will be doing the traditional visiting Namek Saga in the start of the IC.


Oh, what, really? Okay, then.

I dunno why Custodian would be coming along, he seems more Earth-bound. I could see Morgan coming, if only to watch things happen and investigate the new "Fae."


The general gist of things is that most people who are involved, got captured by the Kree somehow. Details are up to you. And have a run in with the PTO. Commence dealing with Frieza and flunkies.

Those who are space bound are after the dragon balls.

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The V O I D
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Iron Fist Consumerists

Postby The V O I D » Fri Sep 22, 2017 4:29 pm

The Republic of Atria wrote:
The V O I D wrote:
Oh, what, really? Okay, then.

I dunno why Custodian would be coming along, he seems more Earth-bound. I could see Morgan coming, if only to watch things happen and investigate the new "Fae."


The general gist of things is that most people who are involved, got captured by the Kree somehow. Details are up to you. And have a run in with the PTO. Commence dealing with Frieza and flunkies.

Those who are space bound are after the dragon balls.


Hm, okay. Morgan will be the captured one, then; I feel as though it still makes more sense for her to have found her way into space or to Namek somehow.

Custodian will be doing his own thing on Earth, and/or maybe meeting with any other chars who are stuck on Earth in the future (assuming we get more apps for earth-bound chars).

If you want both my chars on Namek somehow, I'll think of something.

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The Republic of Atria
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Posts: 24513
Founded: Nov 12, 2013
Capitalist Paradise

Postby The Republic of Atria » Fri Sep 22, 2017 4:49 pm

The V O I D wrote:
The Republic of Atria wrote:
The general gist of things is that most people who are involved, got captured by the Kree somehow. Details are up to you. And have a run in with the PTO. Commence dealing with Frieza and flunkies.

Those who are space bound are after the dragon balls.


Hm, okay. Morgan will be the captured one, then; I feel as though it still makes more sense for her to have found her way into space or to Namek somehow.

Custodian will be doing his own thing on Earth, and/or maybe meeting with any other chars who are stuck on Earth in the future (assuming we get more apps for earth-bound chars).

If you want both my chars on Namek somehow, I'll think of something.


Morgan being there is fine. Though her demeanor makes it seem odd that she would find her way to Namek on her own.

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The V O I D
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Founded: Apr 13, 2014
Iron Fist Consumerists

Postby The V O I D » Fri Sep 22, 2017 6:22 pm

The Republic of Atria wrote:
The V O I D wrote:
Hm, okay. Morgan will be the captured one, then; I feel as though it still makes more sense for her to have found her way into space or to Namek somehow.

Custodian will be doing his own thing on Earth, and/or maybe meeting with any other chars who are stuck on Earth in the future (assuming we get more apps for earth-bound chars).

If you want both my chars on Namek somehow, I'll think of something.


Morgan being there is fine. Though her demeanor makes it seem odd that she would find her way to Namek on her own.


Yeah, it does. So she'll have been captured by the Kree, and then maybe trying to find her way back to Earth, she accidentally goes to Namek and meets everyone else there or something? I dunno, will work something out with you later over TGs, if that's okay?

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The Republic of Atria
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Posts: 24513
Founded: Nov 12, 2013
Capitalist Paradise

Postby The Republic of Atria » Fri Sep 22, 2017 6:28 pm

The V O I D wrote:
The Republic of Atria wrote:
Morgan being there is fine. Though her demeanor makes it seem odd that she would find her way to Namek on her own.


Yeah, it does. So she'll have been captured by the Kree, and then maybe trying to find her way back to Earth, she accidentally goes to Namek and meets everyone else there or something? I dunno, will work something out with you later over TGs, if that's okay?


We're trying not to plan too much. It's a role play, half the fun is figuring the details out on the fly. More organic that way.

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The V O I D
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Founded: Apr 13, 2014
Iron Fist Consumerists

Postby The V O I D » Fri Sep 22, 2017 8:29 pm

The Republic of Atria wrote:
The V O I D wrote:
Yeah, it does. So she'll have been captured by the Kree, and then maybe trying to find her way back to Earth, she accidentally goes to Namek and meets everyone else there or something? I dunno, will work something out with you later over TGs, if that's okay?


We're trying not to plan too much. It's a role play, half the fun is figuring the details out on the fly. More organic that way.


Fair enough, I'll figure something out, then.

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Greater South
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Posts: 244
Founded: Sep 17, 2017
Ex-Nation

Postby Greater South » Fri Sep 22, 2017 9:03 pm

Name/Alias: Ricardo Jose y Gonzalos

Gender: Male

Age: 34

Appearance: Image

Species: Human

Backstory: Ricardo was born in Yucatec, Mexico in 1983 to a low-class family that had no money. It was in a rough part of town, and thanks to the borders near Belize and Guatemala, it was often a harsh area with drug cartels coming in and out. He had a big fondness for American westerns and even a small amount of love for steampunk, as he learned to use guns at a young age to defend himself from bullies and cartels. At the age of 13, his parents were ordered to be killed by the El Sombra drug cartel after their father had borrowed money and had not paid it back. As one of the members was chasing him, he had picked up a revolver dropped by a fallen police officer and shot a baseball bat-wielding member. He later ran away to Mexico City, where he honed his skills as a gunslinger, making money out of robbing criminals during vigilante acts. He was known by the locals as "Justicia Inesperada" for his dedication to crime. After he completely perfected his skills and arsenal, he hunted down and committed his first actual murders by shooting dead the entire cartel. He still roams Latin America, looking for members of the cartel that killed his family and taking them down one by one, whilst also fighting crime across the Americas.

Powers and Abilities: Enhanced Marksmanship, Enhanced Reaction Timing, Gun Fu, Gu Gun Kata, Peak Human Strength, Lasso skill, Extremely good fast-draw and dueling abilities.

Weaknesses and Limitations: Ricardo is an alcoholic and often likes to drink alot, impairing his vision if he is sent to combat on this. Obviously, while he does have enhanced durability, anything attacking the eyes, whenever it is prolonged sunlight or a flashbang, it will impair his vision. He also relies upon guns in combat, and is not very proficient with hand-to-hand combat, often using a broken bottle or his cutlass.

Standard Equipment: Dual Remington 1858 revolvers, 50 spare cylinders, an empty bottle and a cutlass sword for melee combat or dueling, a lasso, three dynamite sticks alongside a MIRV grenade and a bullet bandolier.
Is your character original?: Yes, but there were some elements inspired by video games and movies, namely McCree from Overwatch and TF2's Spy.

Optional stuff.

Theme song:
First Main Theme
Second Main Theme
Battle Theme


Random Facts about your character: He has an extreme passion for old westerns and also noir fiction. He also has a foot fetish and his favorite food is Spaghetti Verde Picante.
Last edited by Greater South on Sat Sep 23, 2017 6:16 pm, edited 9 times in total.
Now set in an alternate world where GS didn't go to war with Junkyard America for a second time because we lost a war against Mekishima and now in the canon lore we're Mekishiman clay, so treat us how you may.

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Higher Japan
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Founded: Oct 06, 2016
Ex-Nation

Postby Higher Japan » Sat Sep 23, 2017 12:54 am

Name/Alias: Chronos

Gender: Female

Age: 100~

Appearance: https://tinyurl.com/ycqx6ynb

Species: Human

Backstory: Born into a family of book makers, from a young age 'Chronos' was surrounded by books from a young age, but this ultimately resulted in her being an outcast and introvert as she spent most of her time in doors, reading another saga of books. One day, on one of the rare days where she was out, she went into the forests near her house by accident when she was reading, and came upon the destroyed remains of what seemed like a church, Walking in, the ceiling remained but a beam of light shined down on a small grail being supported by some flat rubble. Walking closer, she saw that it was filled and drank the liquid in it. Screaming out in pain as it caused her to suddenly be flooded with knowledge, she passed out and was taken away by an unknown figure.

When she came to, she found herself facing a large council of members who were gods. They explained that when she drank the liquid in the grail, she was filled with the knowledge the goddess of destiny carried. In short, her soul had also become one with the goddess of destiny, meaning that she was the new goddess of destiny. From that day on, she would be trained by various mages and on the rare occasion attached to a goddess to have a taste of goddess duties. She learned fast and soon became the true goddess of destiny after the previous one retired, meaning that she had almost full control of time and life. She also forged the 'Chronicles of Manacar' which was the 6 books that she carries around. However, one day she found a weird problem in the timelines. Taking her books and placing control to the council, she left her dimension to find and fix the problem with the timeline.

Powers and Abilities:
-Using her books, she can blast a beam of either elemental, light or dark magic. They can be fired at anytime but require time to recharge.
-With her being bestowed some power from the goddess of destiny, she can create portals and warp through either any place in present time or past.

Weaknesses and Limitations:
-Despite her ability to create portals, she cannot go to the future, only the present and past.
-She relies heavily on magic for combat, meaning that she is useless without her books
-She can only create portals in peaceful conditions and when she has enough energy

Standard Equipment:
-6 books, all with magical capabilities

Is your character original?: Yes, although some minor concepts were influenced by other franchises.

Optional stuff.

Theme song:

Random Facts about your character:
We don't use NS stats
A -0 civilization, according to this index.
Mod warning counter:
Unofficial: 1
NOTICE: As of 14/10, the empress has officially been granted greater control of the government, including military and financial sectors. That is all, have a good day.

User avatar
The Republic of Atria
Postmaster of the Fleet
 
Posts: 24513
Founded: Nov 12, 2013
Capitalist Paradise

Postby The Republic of Atria » Sat Sep 23, 2017 7:16 am

Both are accepted!

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