The Setting
Once the most majestic and magnificent of domains to grace the world of Algria. Aikus held innumerable secrets among its awe-inspiring architecture and academies. Even the poorest of paupers went to bed with a full stomach within a kingdom who's borders spread thousands of Aikala**. It is once said that it was never a matter of if the great empire would rule the world of Algria, only a matter of when.
Sadly, as the greatest rise the highest, their falls are often tragically the hardest. Predicting a new era, as foretold by the arrival of a foreign constellation among the stars. The Aikan Astromancer**Feinus Taikus warned the noble lord and ladies of his master's domain that something dark and foreboding approached. His words unheeded, the fortune-viewer disappeared to places unknown. Hardly 10 days from his disappearance, the horrid reality became heartbreaking truth.
Monsters from beyond our world and plagues unspeakable in nature descended upon our world. The dead rose from their graves, brought to life by magicks so profane the very words that bring them life are enough to drive a man stark-raving mad. The once opulent kingdom of Aikus is no more, the horrid terrors which tore Algria apart lay at the very core of this once golden kingdom. Even now, kingdoms barely a fraction of the this once imperial domain stand against foes beyond their wildest imagination. Few dare step foot within the corrupted; blighted soil that was once Aikus, for what sane man would willingly commit suicide by plunging into such manifested madness?
Enter now the Sons of Plunder:
Behold those few rare and desperate bravos who would dare defy the darkness and laugh in the face of death for a chance of wealth; women and glory beyond mortal imagining. This mercenary company, recruiting from the highest and lowest of society alike, offers a chance at a new life. Merchants and nobles both have hired the services of the Sons to delve into this once heavenly kingdom to discern what has happened and retrieve powerful artifacts beyond mortal understanding alike. Will you march towards the bastion? Will you answer the call?
Application Guidelines:
1) Unique (see: Non-human) Applications are allowed at this time, this may change if we have more 'unnatural' (See: Anything not Human/Dwarf) than we do 'natural'
2) I encourage players to design their own nations within this setting; there will be no map for this very reason. Keep nations/cultures focused towards European/Arabic societies exclusively. I find Chinese/Japanese and similar cultures don't mesh well with this setting. I reserve the right to immediately decline any characters designed around such cultures.
3) With #2 in mind, this RP will be borrowing heavily from the likes of Darkest Dungeon and The Witcher. European folk-lore will be used heavily in creating enemies and settings by myself.
4) While i'm not going to explicitly tell you not to, I encourage players not to discuss their options provided for a character until they've been revealed, perhaps not even then.
5) Magic will take a very distinct lovecraft influence within this setting. Magic as you and I know it has never existed within Algria, the prayers of a cleric may now be heard....but it may not necessarily be by their divine host. Indeed, even the words of power used by other mages/wizards (whichever term they may so desire) are often enough to drive humans some degree of insane over time if not mutating them into the very monsters they seek to destroy. Even those whom can shutter out those dark voices will suffer for trying to manipulate powers from beyond our world.