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Times Are'a Changin': WB and Interest Thread (Superhero WW2)

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Nea Videssos
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Postby Nea Videssos » Wed Sep 06, 2017 5:37 am

Shadowwell wrote:
Nea Videssos wrote:Looking at the rules, it seems that magical/supernatural characters are unplayable, yet I already see a vampire.
Bit confused.



reworded it to be more correct, that was supposed to come before the some exceptions may be allowed not after.

Another factor is that Anowa's vampire is of a more biological route than mystical, with that strain of vampirism being a powerful, but still mostly mundane virus/disease, and considering that there are rl diseases that can seperately mimic aspects of vampirism i allow it.

If a supernatural character or such is well written, and within the rules, i might allow it, though most countries have no real knowledge of magic or the supernatural, some do.

Most countries simply think that those with supernatural physiologies are either mutations or Supers with strange powers. Thus the reaction of the British in part when they met Anowa's character, they do not believe she is an actual vampire, but rather has mutated to be similar to them, most likely. Part of why tissue samples and such were asked, if they had known that she was a Dhampir/Vampire, the reaction would have been different.

Am now going to type up a blurb about that, for the OP.

Feel free to contribute if you wish Vid.



I ended up going to sleep quite late, and waking up around lunchtime (explains my slow reply). But that sounds good.

As for knowledge of the supernatural/magic, I imagine there would be those that do know or believe in various countries, such as Himmler (obviously one of the more important, considering his leadership of the SS, and promotion of esoterically-inclined individuals in the SS, to the extent that he even willingly overlooked the fact that Otto Rahn was gay and Jewish, at least until Rahn tried to leave the SS, and ended up dead in a ditch in Austria, in 1939), Speer, Rosenberg, Wiligut and the other Nazi occultists in Germany, Aleister Crowley, Arthur Machen, A. E. Waite, Evan Morgan (and others) in Britain, Evola in Italy, etc. Some, of course, are more influential than others (indeed, there would be occult orgisations as much as influential individuals).

Of course in regards to Germany there are also various pre-ww2 groups and individuals of influence, be it people like Guido von List, Lanz von Liebenfells, Rudolf von Sebottendorf, and the associated Germanen Orden, the Thule Society (an offshoot of the Germanen Orden, closely linked with Anton Drexler and other early Nazis, and which also sponsored the early Nazi Party, and I believe ran what later became the Völkischer Beobachter, formerly the Münchener Beobachter newspaper), etc.

But yeah, the reason I was a bit more curious about the supernatural was that I had an idea for a Nazi occultist (well, more or less re-using an idea, but whatever), with some references to stuff like Alchemy, Norse mythology, etc.
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Shadowwell
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Postby Shadowwell » Wed Sep 06, 2017 9:16 am

I typed up a blurb, about magic and the supernatural to that effect, it is in the OP.
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Nea Videssos
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Postby Nea Videssos » Wed Sep 06, 2017 9:27 am

Shadowwell wrote:I typed up a blurb, about magic and the supernatural to that effect, it is in the OP.


Yep, I saw it after I made that post.
Formerly Videssos. Just a femboy-obsessed degenerate. Also interested in history, mythology, fantasy, science fiction, metal and some other stuff.
A little bird told me, "Go, Go! Socialise! Talk to those fine people! And then, KILL EVERY LAST ONE OF THEM! Plunge your knife into their throats when they ain't lookin', and then burn 'em to the ground!"
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Shadowwell
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Postby Shadowwell » Wed Sep 06, 2017 9:50 am

Higher Japan wrote:
Mission App:

Date: Feb 2nd, 1942
Location: Barfleur
Mission briefing: A few days ago, we have received a transmission from the spies we sent in to assist the french resistance. According to them, they have conducted a raid against a small scale Nazi facility, and are glad to report that they have some information that may damage the war efforts of the Germans. Although they have been suspected to be missing after we have lost contact with them, the resistance members in the area managed to signal to us that they have the documents.

Your mission will be to infiltrate the city through sea and retrieve the documents and escape through sea. Recon reports show that the area is still being guarded, so be careful. Internal rumors of a meta being there have been circulating, but due to lack of intelligence available prepare for anything. Resistance members have been informed of your arrival and will be waiting to hand the documents over. Recon over a week has also shown abnormal troop movements from the Germans, be careful in this mission

How historically accurate will this be? And i edited my app, any more changes needed please tell me.


There will be relatively minor differences, but no major points of divergence, except possibly concerning technology.

That mission will be good to tide the Allied team, or members of them over until they team up later with the Soviets.


Why does the guy where the mask, since it is a weakness, one would think there has to eb a good reason he wears it. Other than that it looks good, and the rp will start the day the invasion of Bataan happens,so he could be there.

also, there is a NPC app if you want to just make NPCs.
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Monopoliania
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Postby Monopoliania » Wed Sep 06, 2017 4:28 pm

Prepare, for Papa Bomba will soon be here.

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Higher Japan
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Postby Higher Japan » Wed Sep 06, 2017 4:32 pm

Shadowwell wrote:
Higher Japan wrote:
Mission App:

Date: Feb 2nd, 1942
Location: Barfleur
Mission briefing: A few days ago, we have received a transmission from the spies we sent in to assist the french resistance. According to them, they have conducted a raid against a small scale Nazi facility, and are glad to report that they have some information that may damage the war efforts of the Germans. Although they have been suspected to be missing after we have lost contact with them, the resistance members in the area managed to signal to us that they have the documents.

Your mission will be to infiltrate the city through sea and retrieve the documents and escape through sea. Recon reports show that the area is still being guarded, so be careful. Internal rumors of a meta being there have been circulating, but due to lack of intelligence available prepare for anything. Resistance members have been informed of your arrival and will be waiting to hand the documents over. Recon over a week has also shown abnormal troop movements from the Germans, be careful in this mission

How historically accurate will this be? And i edited my app, any more changes needed please tell me.


There will be relatively minor differences, but no major points of divergence, except possibly concerning technology.

That mission will be good to tide the Allied team, or members of them over until they team up later with the Soviets.


Why does the guy where the mask, since it is a weakness, one would think there has to eb a good reason he wears it. Other than that it looks good, and the rp will start the day the invasion of Bataan happens,so he could be there.

also, there is a NPC app if you want to just make NPCs.


The mask is more of a military issued item as a supposed method of countering the possibility of counter-snipers.
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Cainesland
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Postby Cainesland » Wed Sep 06, 2017 5:38 pm

Tag. Would permanent invisibility be alright for a superpower? It could be both an advantage and a disadvantage as bullets don't care if someone's invisible or not, and you aren't invisible if you wear gear because the gear is visible.
Last edited by Cainesland on Wed Sep 06, 2017 5:39 pm, edited 1 time in total.

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Shadowwell
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Postby Shadowwell » Wed Sep 06, 2017 6:11 pm

Cainesland wrote:Tag. Would permanent invisibility be alright for a superpower? It could be both an advantage and a disadvantage as bullets don't care if someone's invisible or not, and you aren't invisible if you wear gear because the gear is visible.

Maybe, but would make things very difficult for them
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Shadowwell
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Postby Shadowwell » Wed Sep 06, 2017 6:42 pm

Higher Japan wrote:
Shadowwell wrote:
There will be relatively minor differences, but no major points of divergence, except possibly concerning technology.

That mission will be good to tide the Allied team, or members of them over until they team up later with the Soviets.


Why does the guy where the mask, since it is a weakness, one would think there has to eb a good reason he wears it. Other than that it looks good, and the rp will start the day the invasion of Bataan happens,so he could be there.

also, there is a NPC app if you want to just make NPCs.


The mask is more of a military issued item as a supposed method of countering the possibility of counter-snipers.



That is acceptable then.

Monopoliania wrote:Prepare, for Papa Bomba will soon be here.


I will allow you some exceptions, seeing as how you helped with this concept, but Papa Bomba will not be allowed to be above City level, just a heads up.
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Monopoliania
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Postby Monopoliania » Wed Sep 06, 2017 6:49 pm

Got it, thanks for having me. I plan for Papa Bomba to be from Weimar Germany, someone who was a leader of para-military troops for the Communist side of the conflicts there. How would that translate to his relation with Soviet Russia?

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Shadowwell
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Postby Shadowwell » Wed Sep 06, 2017 6:58 pm

Monopoliania wrote:Got it, thanks for having me. I plan for Papa Bomba to be from Weimar Germany, someone who was a leader of para-military troops for the Communist side of the conflicts there. How would that translate to his relation with Soviet Russia?


either when Operation Barbossa began, Germany would have either imprisoned or killed him, depending upon where he was and such. Possibly he was able to flee back to russia proper after Germany betrayed Russia?
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Monopoliania
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Postby Monopoliania » Wed Sep 06, 2017 7:09 pm

Shadowwell wrote:
Monopoliania wrote:Got it, thanks for having me. I plan for Papa Bomba to be from Weimar Germany, someone who was a leader of para-military troops for the Communist side of the conflicts there. How would that translate to his relation with Soviet Russia?


either when Operation Barbossa began, Germany would have either imprisoned or killed him, depending upon where he was and such. Possibly he was able to flee back to russia proper after Germany betrayed Russia?

Yeah, he'd be gone long before Operation Barbossa. The Weimar Republic ended when Hitler rose to power in 1933, so Papa Bomba would have been in Russia by that time, maybe even sooner. I plan for him to be a leader of a squad by 1942, when the RP begins, so he could've played a major part during Operation Barbossa as one of the leaders of a squad.
Last edited by Monopoliania on Wed Sep 06, 2017 7:34 pm, edited 1 time in total.

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Shadowwell
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Postby Shadowwell » Wed Sep 06, 2017 7:27 pm

Monopoliania wrote:
Shadowwell wrote:
either when Operation Barbossa began, Germany would have either imprisoned or killed him, depending upon where he was and such. Possibly he was able to flee back to russia proper after Germany betrayed Russia?

Yeah, I planned for him to flee to Russia, but using his abilities, he could've possibly caused a large scale prison break by using explosive punches to blow holes out of the walls of all the cells.

That would be if they put him in a normal prison and left him with access to his powers, which probably wouldnt be done. That being said, he could have escaped during a transfer, by less competent personnel.
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Monopoliania
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Postby Monopoliania » Wed Sep 06, 2017 7:37 pm

Sorry, I edited my post before I noticed your post. He'd have been in Russia since 1933 or earlier. That opens up an opportunity for him to have raised in rank enough to be a leader of a squad during Operation Barbossa, and play a major part in it.
Last edited by Monopoliania on Wed Sep 06, 2017 7:38 pm, edited 1 time in total.

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Shadowwell
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Postby Shadowwell » Wed Sep 06, 2017 7:43 pm

Monopoliania wrote:Sorry, I edited my post before I noticed your post. He'd have been in Russia since 1933 or earlier. That opens up an opportunity for him to have raised in rank enough to be a leader of a squad during Operation Barbossa, and play a major part in it.

will he be with the germans or the Soviets?
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Cainesland
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Postby Cainesland » Wed Sep 06, 2017 7:46 pm

Shadowwell wrote:
Cainesland wrote:Tag. Would permanent invisibility be alright for a superpower? It could be both an advantage and a disadvantage as bullets don't care if someone's invisible or not, and you aren't invisible if you wear gear because the gear is visible.

Maybe, but would make things very difficult for them


Thank you. I suppose it might work a little like millard nullings from miss peregrines home for peculiar children if that's alright. Would time manipulation be too powerful as well?

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Monopoliania
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Postby Monopoliania » Wed Sep 06, 2017 7:52 pm

Shadowwell wrote:
Monopoliania wrote:Sorry, I edited my post before I noticed your post. He'd have been in Russia since 1933 or earlier. That opens up an opportunity for him to have raised in rank enough to be a leader of a squad during Operation Barbossa, and play a major part in it.

will he be with the germans or the Soviets?

He's a Soviet. He fought for the Communist party in the Weimar Republic. He's German, but he's a a Communist, and would go on to fight for the Soviets once the Weimar Republic was dissolved.

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Shadowwell
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Postby Shadowwell » Wed Sep 06, 2017 7:55 pm

Monopoliania wrote:
Shadowwell wrote:will he be with the germans or the Soviets?

He's a Soviet. He fought for the Communist party in the Weimar Republic. He's German, but he's a a Communist, and would go on to fight for the Soviets once the Weimar Republic was dissolved.

ok, i was confused by what all you were saying, but whatever works for you will be fine, then tweaks can eb made.

The way i see it, he can either have just made it back to the soviets not long before teh Rp starts, or be a Super recovered when the Soviets start their counter attacks, properly.
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Monopoliania
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Postby Monopoliania » Wed Sep 06, 2017 8:08 pm

The Weimar Republic fell in 1933, when Hitler rose to power. That's an 8 year difference between that and Operation Barbossa. I'm not sure what he'd be doing between then and now, unless he was imprisoned? Let me read more into that, maybe you'd like a link?

https://en.m.wikipedia.org/wiki/Weimar_Republic

It was characterized by a massive conflict between the extreme left and right parties of Germany.

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Khasinkonia
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Postby Khasinkonia » Wed Sep 06, 2017 8:46 pm

Character App:

NS Nation name: Khasinkonia
Character name: Rosalina L’Hôte
Age: 39
Handle/Codename: Veelbras(Pronounced: Veil-bra[s])
Nationality: Belgian(Walloon)
Appearance:
ImageAryan Form(Held around Nazi Officers)
Image
Humanoid True Form
ImageOutline of True Form(Currently at 5 torsos)

Alignment: Axis(Disloyal and thus could be easily swayed to allies or soviets)
Power Origin: The powers developed naturally, but have been further cultivated to be stronger through Nazi experimentation
Power Level: Block Level 4
Powers/Abilities/Equipment:
  • Assimilation: Veelbras can voluntarily absorb other humanoid beings on touch while in her true form, gaining the ability to transform to have the physical traits of the victim and a torso identical to her own in her true form for each human she absorbs. Further, if she absorbs a meta or other supernatural being, she gains one of their powers. She can also shed a segment if the power acquired is no longer useful to her, or if she has drained its life force to the point where it has no continued worth.
  • Semi-Immortality: Veelbras, thanks to her assimilation, can technically prolong her life indefinitely by absorbing other humanoids and taking their life energy.
  • Wing Manifestation: Inherited from her absorption of La Papillon, Veelbras can grow fully functional butterfly wings when in any of her forms.
  • Vanishing Act: Inherited from the ex-meta Neudini, Veelbras can teleport small objects away from her to a location of her choosing.
  • Lactokinesis: Inherited from the food-oriented ex-meta Devojana, Veelbras can both create and control milk in a manner similar to hydrokinesis, though she can only create a finite amount at any given time.

Weaknesses
  • Imperfect Assimilation: While Veelbras can incorporate superpowers from others into her own, she usually only gains one power from the meta she absorbs, and the power is in a weakened form.
  • Do Note the “Semi”: Veelbras can only gain about 10 extra years worth of life energy per absorbed human, though theoretically, a vampire or other semi-immortal being would give more life energy.
  • Escapable Trap: During the assimilation process, the forms of Veelbras and her victim combine. Thus, it is technically possible to break free by amputating the parts where Veelbras has latched on, though, as she often physically embraces her victims, escape may not be feasible.

Backstory: (2-3 Paragraphs, more if this will be your rp sample. If they were in ww1, detail what they did and how they came about as a Meta.)
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Cainesland
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Postby Cainesland » Wed Sep 06, 2017 10:22 pm

Character App:

NS Nation name:
Character name: Millard Enoch O'Conner
Age: 64
Handle/Codename:
Nationality: British
Appearance: (Pics or Description)
He is invisible, however as his clothes aren't I'll describe those. In a city he wears dress shoes with black socks, a dress shirt, tweed pants that go up to his belly button and that are held up by braces/suspenders, a sweater vest, a tweed coat, and an Irish flat cap.
Image

During the war he wears a British uniform from the Boer war era.
Image

Alignment: (Allies, Soviets, etc.)
Allies
Power Origin: (How did they get their power, Serum, experiment, naturally, or through their own tech?)
Naturally
Power Level:
Powers/Abilities/Equipment:
  • Invisibility: Millard is invisible. This is great for learning about friendly and hostile soldiers. It is also great as it is easy to hide.
  • Shapeshifting: Millard can turn into a bird. As he a bird he has excellent hearing and sight. He can see an enemy platoon in the far distance and scout very quickly.
  • Time manipulation: Millard can control the flow of time. He isn't very good at it right now though, and is frightened of the butterfly effect, so he keeps it centerred on himself. Time doesn't effect him like everyone else and he doesn't age. In fact time hasn't effected him normally since he was 16 when he figured out he had the ability. Because of this he doesn't age while the flow of time is effected like it is. One day he hopes to experiment and expand his field to make a whole town expierience the same day over and over with most inside aware of the impact.
  • See the future Millard can see the future in his dreams and project his dreams from his eyes. This lets him entertain his comrades with soundless movie shows of his dreams each night and warn them of an incoming attach.
  • Resurrection Millard can use the recently harvested and the preserved organs of other living things to bring to life inanimate objects or the dead for brief periods of time. Usually a few minutes, but the longest he has done was an hour. Factors for success were how long they had been dead for, how damaged the body was at death, how fresh the organ was, how much practice he had had, and the size of he organs in proportion to the body.
  • Stone gaze - formerly Before he turned invisible, he used to wear a mask to keep people from looking at his face because when someone looks in his eyes they turn to stone. After turning invisible this hasn't been happening so he stopped wearing a mask. He did discover how to turn things back from stone as well before he became invisible, but it required a few minutes of concentration.

Weaknesses (List the limits of their abilities here, if they have any, if not put any character flaws they might have, or put both if applicable.)
  • Weakness Invisibility: Millard is permanently invisible, which makes socializing more difficult. He can't see himself without getting dirt on himself. It also made him rather isolated as his superpower was very obvious. This power isn't helpful on the battlefield very much as his invisibility does not extend to his clothing.
  • Weakness See the future: Millard can project his dreams with his eyes. He can also see into the near future with his dreams. This isn't as great as it sounds though as he often can't choose what he sees and it's not always helpful information. He doesn't always see the future while dreaming, but when he does he sometimes gets night terrors when he sees enemy attacks or the deaths of comrades. The hardest part is he knows he can't change the future. He just needs to live with it before everyone else.
  • Weakness Shapeshifting: Millard can change into a bird. This is great for flying and deliverying messages. But it's not great when your comrades think to use you as a canary in the coal mine, and less great when you get injured and can't change back until it's fixed. In other words he can't change for when wounded such as by getting shot or breaking a bone.
  • Weakness Time manipulation: Millard may be able to control time but his timidness when it comes to experimenting with it has meant that he isn't very skilled with it and can only impact himself at this time. He can't leap through time into the future or the past right now either, though someday he'd like to. Instead has been successful in stopping the flow of time from aging him. However while this is in effect he is biologically immortal, if this field were removed for more than a day he would quickly age into his regular age over the next week. A prospect that is very frightening to him whether he would admit it or not.
  • Weakness Resurrection:This is probably Millards second least skilled art behind his stone gaze which he can't practice. Ultimately he gets little practice because harvesting organs is taboo, somewhat gross, and looked down upon by society. In the off chance it is accepted by grieving families looking to say goodbye it's looked down upon by the army looking to maintain secrets or looked at with the guilt of deciding who lives and who dies even briefly. So in order to stay in everyone's good graces he keeps his practice in resurrection to a minimum. He discovered this talent while doing a disection in school.
  • Weakness Stone Gaze - Formerly:Millard used to have a power similiar to a basilisk or gorgon where if someone looked into his eyes they would turn to stone. He discovered this power when he was 6 playing in the farm and a cow turned to stone. After that he was made to wear a special mask to keep his face hidden so as not to endanger others. When he turned invisible no one could see his eyes anymore so the mask was no longer mandated. If he was to somehow be cured of invisibility he suspects it will come back as a problem as he isn't sure it truly left.


Backstory: (2-3 Paragraphs, more if this will be your rp sample. If they were in ww1, detail what they did and how they came about as a Meta.)

Point form for now

Born December 12 1878 in India. His father was a British sea Captain and his mother was from the kingdom of saxony. As a result he speaks English and German.

In 1888 he turned 10 and was sent to a boarding school in England. During his teens in the 1890's he noticed his powers for the first time. First came seeing the future. Second was invisibility which happened slowly over time, starting with his feet when he was 13 and working it's way up. Third came time manipulation when he was 16. Finally came shapeshifting when he was 20 in the military after falling off a cliff on a march.

He was in the Navy at first, then the army in the Boer War, then army in WWI, and now the army in WWII. Between WWI and WWII he flew planes in Rhodesia.

Permission: (Could this character be used in the future, as part of the lore? If no, please say why, or ask if unsure.)
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Last edited by Cainesland on Thu Sep 07, 2017 6:43 am, edited 6 times in total.

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Song-Lu
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Postby Song-Lu » Thu Sep 07, 2017 5:29 am

tag.

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Song-Lu
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Postby Song-Lu » Thu Sep 07, 2017 5:31 am

Is it okay if you're neutral aligned and can create a faction?

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Monopoliania
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Postby Monopoliania » Thu Sep 07, 2017 6:09 am

Song-Lu wrote:Is it okay if you're neutral aligned and can create a faction?

I really doubt that's okay. This RPs about the 3 main sides of the war (Allies, Axis, and Soviets), so he'd probably want you to be either Ally or Soviet. The Axis are being run by the GMs and Co-GMs

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Higher Japan
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Postby Higher Japan » Thu Sep 07, 2017 6:11 am

Is it really an NPC if it's going to be a player controlled character i.e the OP
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NOTICE: As of 14/10, the empress has officially been granted greater control of the government, including military and financial sectors. That is all, have a good day.

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