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PostPosted: Tue Aug 29, 2017 4:04 pm
by G-Tech Corporation
Holy Tedalonia wrote:
G-Tech Corporation wrote:
Hmm, you wanted Ted to be deployed near Scythia? There isn't much going on over there aside from what might be the occasional frontier raid by uncivilized tribes of plainsmen.

yeah, because I don't want to get pulled into a huge battle early on. Especially after being cut off during the summer. I want to get used to RPing again. I think it'd be a good way to get used to New Civilizations again.


Righto then. The Second Great Company is deployed along the Dnieper, if you want a good place to be posted while being able to write at your own pace.

PostPosted: Tue Aug 29, 2017 5:13 pm
by Holy Tedalonia
G-Tech Corporation wrote:
Holy Tedalonia wrote:yeah, because I don't want to get pulled into a huge battle early on. Especially after being cut off during the summer. I want to get used to RPing again. I think it'd be a good way to get used to New Civilizations again.


Righto then. The Second Great Company is deployed along the Dnieper, if you want a good place to be posted while being able to write at your own pace.

Also are there various types of companies (not Great Company)
like scouts, soldier, artillery, or etc?

PostPosted: Tue Aug 29, 2017 5:16 pm
by G-Tech Corporation
Holy Tedalonia wrote:
G-Tech Corporation wrote:
Righto then. The Second Great Company is deployed along the Dnieper, if you want a good place to be posted while being able to write at your own pace.

Also are there various types of companies (not Great Company)
like scouts, soldier, artillery, or etc?


Indeed. Formally, there are the auxiliaries, the infantry, and the cavalry. Infantry make up eight of the ten companies in a Great Company, with cavalry making up the other two, and auxiliaries not counted in the total. Auxiliaries can range from longbowmen to artillery, and are essentially a catch-all term.

PostPosted: Tue Aug 29, 2017 5:20 pm
by Kelmet
Not a whole lot of meat to my post since I lost an hour of writing cause of some tech shenanigans But to be honest there is not a lot for me to do, a decade of resettlement and thats about it.

PostPosted: Tue Aug 29, 2017 5:23 pm
by G-Tech Corporation
Kelmet wrote:Not a whole lot of meat to my post since I lost an hour of writing cause of some tech shenanigans But to be honest there is not a lot for me to do, a decade of resettlement and thats about it.


Don't worry, the post I'm writing now will at least give you something to do ;)

PostPosted: Tue Aug 29, 2017 5:31 pm
by Kelmet
G-Tech Corporation wrote:
Kelmet wrote:Not a whole lot of meat to my post since I lost an hour of writing cause of some tech shenanigans But to be honest there is not a lot for me to do, a decade of resettlement and thats about it.


Don't worry, the post I'm writing now will at least give you something to do ;)

The re-settlement takes up all my time and energy.

PostPosted: Tue Aug 29, 2017 5:32 pm
by G-Tech Corporation
Kelmet wrote:
G-Tech Corporation wrote:
Don't worry, the post I'm writing now will at least give you something to do ;)

The re-settlement takes up all my time and energy.


But the invasion fleet! My carefully crafted order of battle!

PostPosted: Tue Aug 29, 2017 5:34 pm
by Kelmet
G-Tech Corporation wrote:
Kelmet wrote:The re-settlement takes up all my time and energy.


But the invasion fleet! My carefully crafted order of battle!

Don't worry, once I'm on my islands Ill just viking everywhere that isn't imperial Europe.

Think the Sami tribes would move south and become a kingdom after the Nords leave?

PostPosted: Tue Aug 29, 2017 5:36 pm
by G-Tech Corporation
Kelmet wrote:
G-Tech Corporation wrote:
But the invasion fleet! My carefully crafted order of battle!

Don't worry, once I'm on my islands Ill just viking everywhere that isn't imperial Europe.

Think the Sami tribes would move south and become a kingdom after the Nords leave?


Hmm, potentially. It depends how much influence Norsca has had on them, to turn them from a nomadic lifestyle to one more used to sedentary living.

PostPosted: Tue Aug 29, 2017 5:39 pm
by Kelmet
G-Tech Corporation wrote:
Kelmet wrote:Don't worry, once I'm on my islands Ill just viking everywhere that isn't imperial Europe.

Think the Sami tribes would move south and become a kingdom after the Nords leave?


Hmm, potentially. It depends how much influence Norsca has had on them, to turn them from a nomadic lifestyle to one more used to sedentary living.

We would have traded north with them for a few decades. I just think it would be neat to have a non Scandinavian Scandinavia.

PostPosted: Tue Aug 29, 2017 6:18 pm
by Holy Tedalonia
G-Tech Corporation wrote:
Holy Tedalonia wrote:Also are there various types of companies (not Great Company)
like scouts, soldier, artillery, or etc?


Indeed. Formally, there are the auxiliaries, the infantry, and the cavalry. Infantry make up eight of the ten companies in a Great Company, with cavalry making up the other two, and auxiliaries not counted in the total. Auxiliaries can range from longbowmen to artillery, and are essentially a catch-all term.

Do cavalry have guns? If so what guns, and do they melee weapons?
btw sorry for yet again showering you with questions. I just want to make sure I get this right.
Anyways Ill post tomorrow, because I had unexpected company over.

PostPosted: Tue Aug 29, 2017 6:28 pm
by Ulls
Hopefully Conner won't try to preach to Jeb once he makes it to Europe.

PostPosted: Tue Aug 29, 2017 6:31 pm
by G-Tech Corporation
Kelmet wrote:
G-Tech Corporation wrote:
Hmm, potentially. It depends how much influence Norsca has had on them, to turn them from a nomadic lifestyle to one more used to sedentary living.

We would have traded north with them for a few decades. I just think it would be neat to have a non Scandinavian Scandinavia.


You're not wrong, it is a cool concept. I'm quite alright with it.

Holy Tedalonia wrote:
G-Tech Corporation wrote:
Indeed. Formally, there are the auxiliaries, the infantry, and the cavalry. Infantry make up eight of the ten companies in a Great Company, with cavalry making up the other two, and auxiliaries not counted in the total. Auxiliaries can range from longbowmen to artillery, and are essentially a catch-all term.

Do cavalry have guns? If so what guns, and do they melee weapons?
btw sorry for yet again showering you with questions. I just want to make sure I get this right.
Anyways Ill post tomorrow, because I had unexpected company over.


No, not as such. Gunpowder weapons, such as they exist, are mainly confined to heavy long-rifles that work view flintlock mechanism. They aren't as widely adopted as they will be IRL, because few forces the Imperium faces deploy soldiers capable of defeating the crossbows and steel warriors of the Imperium bear.

There are three main types of cavalry- lancers, dragoons, and outriders. Lancers wear the heaviest armor, plate armor thinner than most medieval knights, but still formidable, wielding (as the name implies) lances, as well as maces and longswords. They're usually deployed as breakthrough or flanking elements. Dragoons are less cavalry than mounted infantry, and wear relatively light cuirasses or half-plate, being employed to harass enemy formations with superior mobility and pavises/heavy crossbows; they dismount to fire where the enemy cannot effectively respond. Outriders are much the same, except they bear heavier armor, no shields, and engage enemy skirmishers with either composite bows or repeating crossbows.

PostPosted: Tue Aug 29, 2017 6:34 pm
by Kelmet
Ulls wrote:Hopefully Conner won't try to preach to Jeb once he makes it to Europe.

Not my speed don't worry.

You're not wrong, it is a cool concept. I'm quite alright with it.

:hug:

PostPosted: Tue Aug 29, 2017 6:35 pm
by Ulls
I'm having a writer's block with Greenland's first colony. Can anyone give me an idea on a name for the first settlement in Greenland?

PostPosted: Tue Aug 29, 2017 6:47 pm
by G-Tech Corporation
Ulls wrote:I'm having a writer's block with Greenland's first colony. Can anyone give me an idea on a name for the first settlement in Greenland?


Hmm. I'm not really familiar with Ego's naming scheme, aside from corruptions of RL names.

PostPosted: Tue Aug 29, 2017 6:59 pm
by Ulls
G-Tech Corporation wrote:
Ulls wrote:I'm having a writer's block with Greenland's first colony. Can anyone give me an idea on a name for the first settlement in Greenland?


Hmm. I'm not really familiar with Ego's naming scheme, aside from corruptions of RL names.

Fairly simple and tribal.

Ego was named randomly.
Third Thunder was when three lighting bolts hit an small area which where the settlement was founded.
Twilight's Gate is named because of the importance of the longship fleet to go to Europe.
Metalbiter is actually named because of Jeb's knowledge of the iron veins that are in Florence, Michigan before he got transported.
Indridvale is actually a industry center for smithing, named after Jeb's sister.

Ehh, guess I'll just call it Esweld and Iceland Tyarinor, which will be the Frozen Sisters of Ego.

PostPosted: Wed Aug 30, 2017 6:18 am
by Holy Tedalonia
Holy Tedalonia wrote:Do cavalry have guns? If so what guns, and do they melee weapons?
btw sorry for yet again showering you with questions. I just want to make sure I get this right.
Anyways Ill post tomorrow, because I had unexpected company over.


No, not as such. Gunpowder weapons, such as they exist, are mainly confined to heavy long-rifles that work view flintlock mechanism. They aren't as widely adopted as they will be IRL, because few forces the Imperium faces deploy soldiers capable of defeating the crossbows and steel warriors of the Imperium bear.

There are three main types of cavalry- lancers, dragoons, and outriders. Lancers wear the heaviest armor, plate armor thinner than most medieval knights, but still formidable, wielding (as the name implies) lances, as well as maces and longswords. They're usually deployed as breakthrough or flanking elements. Dragoons are less cavalry than mounted infantry, and wear relatively light cuirasses or half-plate, being employed to harass enemy formations with superior mobility and pavises/heavy crossbows; they dismount to fire where the enemy cannot effectively respond. Outriders are much the same, except they bear heavier armor, no shields, and engage enemy skirmishers with either composite bows or repeating crossbows.

Is there a scout group or do the outriders fill that role?

Also I was thinking about Christianity, because the thought of the son comes to mind after reading the imperiums religion and since Jesus hasn't been born yet, so my question is how would Jesus still be born or we going to have religious events? And if Jesus gets born what about other religions?

PostPosted: Wed Aug 30, 2017 9:39 am
by Aidannadia
Full Name: Aidan Fox O'Dell; For the sake of making that less confusing, I will go by Fox while roleplaying.
Age: 18
Appearance: Sig.
Height and Weight: 5' 7", 165 lbs
Religion: I don't really think about that too much honestly; I think that's its more important to try and live in the here an now, and just try your best to be a good person.
Field of Expertise: N/A
Skills and Strengths:
-Eclectic knowledge: Has an exceedingly good memory for otherwise useless things that he's found interesting over the years. This has lead to a diverse array of seemingly unrelated trivia.
-Tactical: RTS game after RTS game leaves its mark.
-Diplomatic: I avoid conflict when necessary, preferring to avoid dealing with it all together and focusing on cooperation. This aids in my communication skills, such as de-escalating a rather stressful situation
-Critical: I can't ever be stagnant, often pushing myself more and more when I'm faced with setbacks.
Weaknesses:
-Anxiety: I'm often paranoid, nervous, and rather obsessed with time. My preoccupation with due dates, show-up times, and approximate durations of activities is borderline compulsive. Some nervous ticks such as tapping, speaking quickly, or a slight twitch in the neck can appear under moderate discomfort.
-People pleaser: I'm not good at confrontation, and as such prefer to just go with the flow on things that would otherwise bother me. This makes me a virtual yes-man at times.
-Caffeine addict: The first couple days, Fox will go through minor withdraw symptoms without his hourly cup of joe. This could lead to irregular sleeping schedules, crankiness, enhanced paranoia, lowered mental awareness etc.
Where in the world are you landing?: Alodia, modern day Khartoum in Sudan
RP Sample: search.php?keywords=Horacio&t=421433&sf=msgonly
Something recent for a change.

PostPosted: Wed Aug 30, 2017 9:47 am
by Holy Tedalonia
Aidannadia wrote:Full Name: Aidan Fox O'Dell; For the sake of making that less confusing, I will go by Fox while roleplaying.
Age: 18
Appearance: Sig.
Height and Weight: 5' 7", 165 lbs
Religion: I don't really think about that too much honestly; I think that's its more important to try and live in the here an now, and just try your best to be a good person.
Field of Expertise: N/A
Skills and Strengths:
-Eclectic knowledge: Has an exceedingly good memory for otherwise useless things that he's found interesting over the years. This has lead to a diverse array of seemingly unrelated trivia.
-Tactical: RTS game after RTS game leaves its mark.
-Diplomatic: I avoid conflict when necessary, preferring to avoid dealing with it all together and focusing on cooperation. This aids in my communication skills, such as de-escalating a rather stressful situation
-Critical: I can't ever be stagnant, often pushing myself more and more when I'm faced with setbacks.
Weaknesses:
-Anxiety: I'm often paranoid, nervous, and rather obsessed with time. My preoccupation with due dates, show-up times, and approximate durations of activities is borderline compulsive. Some nervous ticks such as tapping, speaking quickly, or a slight twitch in the neck can appear under moderate discomfort.
-People pleaser: I'm not good at confrontation, and as such prefer to just go with the flow on things that would otherwise bother me. This makes me a virtual yes-man at times.
-Caffeine addict: The first couple days, Fox will go through minor withdraw symptoms without his hourly cup of joe. This could lead to irregular sleeping schedules, crankiness, enhanced paranoia, lowered mental awareness etc.
Where in the world are you landing?:
RP Sample: search.php?keywords=Horacio&t=421433&sf=msgonly
Something recent for a change.

The early eras can be a cruel world without your coffee or soda. :p

PostPosted: Wed Aug 30, 2017 9:49 am
by Aidannadia
Holy Tedalonia wrote:The early eras can be a cruel world without your coffee or soda. :p

I'm tempted to drop in Africa just for the coffee beans man. XD

PostPosted: Wed Aug 30, 2017 9:52 am
by Holy Tedalonia
Aidannadia wrote:
Holy Tedalonia wrote:The early eras can be a cruel world without your coffee or soda. :p

I'm tempted to drop in Africa just for the coffee beans man. XD

For the sake of the world, I am going to sacrifice a decade to invent soda

PostPosted: Wed Aug 30, 2017 9:58 am
by Kelmet
Holy Tedalonia wrote:
Aidannadia wrote:I'm tempted to drop in Africa just for the coffee beans man. XD

For the sake of the world, I am going to sacrifice a decade to invent soda

:bow:

PostPosted: Wed Aug 30, 2017 10:54 am
by Aidannadia
Well, at this point I have a few options, considering the rest of the map is looking fine.

The Nile, possibly the white nile or Lake Victoria.
West Africa
Central America
Southern India
East Asia
Europe, perhaps france or spain.

PostPosted: Wed Aug 30, 2017 11:01 am
by Holy Tedalonia
Aidannadia wrote:Well, at this point I have a few options, considering the rest of the map is looking fine.

The Nile, possibly the white nile or Lake Victoria.
West Africa
Central America
Southern India
East Asia
Europe, perhaps france or spain.

Someone landed in Egypt, so unless you want tribal combat...
Someone landed in Japan also, so another foe.
The rest is vacant so far.