It's been 435 years since the end of the Oblivion crisis as 233 years since the end of the Civil War in Skyrim. While the Jarl of Winterhold ousted the imperial legion from the province not a year later did the new Emperor of Tamriel Vipsanius, looking to solidify his control of the throne after his assertion to power after the death of Mede II sent in an army to pacify the rebellious province. The Legionaries crushed the war weary Stormcloak army before it even had a chance to fully reorganize itself at the Battle of Lake Ilinalta. Soon after Emperor Vipsanius’s forces marched into Winterhold as sympathizers in Solitude took back the city. Whiterun besieged and Markarth surrendered before the city could be razed by the marching Legionaries.
Once Vipsanius stood atop the throne of Skyrim once more he began his reconstruction of the empire. It was this process of destruction and reconstructionslism of the empire that forged this time in history. As the Bretons remained scarcely loyal to the new emperor the Orcs reconstituted Orsinium and have held out further imperial advances. Skyrim while pacified was not under full imperial control. Morrowind and the Armies of Argonia held out in the east. The southern provinces of Valenwood and Elswyr remained in Dominion hands and Hammerfell solidified its continued independence from the Empire after Redguard warrior trounced an imperial detachment set in to take Rahad as a foothold for further campaigning.
It wasn't until the reign of Gius II when the empire started to reclaim it former glory. Imperial armies marched into Daggerfall, starting the Daggerfall indirection a series of conflicts between the several royal holdings of Highrock. Eventually the imperial legion and allied forces crushed the rebellious houses and instituted a centralized government based in Daggerfall which promptly gave highrock in possession to the empire. Breton and Imperial forces then besieged Orsinium for 3 years. Known as the great famine by some imperial forces starved out and destroyed the farmland of the Orcs before descending upon their cities just as they had done nearly 200 years prior.
Once the wars in Highrock were finished the armies marched east to combat the Argonians who for the last two hundred years had been engrossed in an occupation of southern Morrowind with an insurgency led by the Ashlanders. The imperial forces took swift action and cut a major section of the argonian army off in the south and with the help of the Dunmer crushed the largest section of the Argonian army in Morrowind. With the Dunmer pledging their territories to the empire for autonomy under their rule the argonians we beat back into Argonia.
However after his 33 years of leadership ended Gius II died and his adopted son, a Nord he named Nerous accented to the Imperial throne. He took the name of Vipsanius II and has begun to plan to finish what his ancestors have been working towards since they took the throne 232 years ago. However the young emperor's new reign would be marked by the single greatest shift in the history of Nirn. On a bright day, as the empire bustled with activity some astonishing happened. The Dwemer returned.
They had come back, reappearing in the very same spots they vanished in all those millennia ago. Most returned back to the underground cities they had lived in, coming under attack by raiders and bandits who occupied many of the ruins. Some however met less desirable fates. Some were brought back into the word trapped into homes and structures that had been built utop where they once stood, stories circulated of a road where the Dwemer returned only to be chest high in stone where the road was raised. Of those who returned to the surface unharmed they were swiftly assaulted by fearful residents and security forces, of those who didn't die they made their way back to the safety of the ruins which were quickly remilitarized and swept of any threats. A six month long war with the Falmer ensued as the Dwemer tried to secure their old homes, ultimately resulting in mass genocide.
It's been a year since the Dwemer returned and their presence is still rippling through the social fabric of Tamriel. This new Elven race has emboldened the Aldmeri Dominion, they are starting to amass their armies in Valenwood in an attempt to take back Hammerfell, a province which bested them nearly 250 years earlier. At the same time the empire still looks to reunite all its former territory, Hammerfell is a key to this reunification campaign and is thus square in the sights of the Imperial Legion. All the while Hammerfell and Volenfell the only Dwemer stronghold in the region have been in a state of uneasy neutrality. The Dwarves and the Redguards forming a truce almost right after the returning allowing the Dwemer safe passage back to Volenfell. However with Dominion envoys attempting to coheres the Dwemer to the side of the Dominion this peace is at risk of falling apart.
You however are in a much different situation. You stand in your prison cell surrounded by other criminals. Your crimes do not matter, all that exists now is the threat of execution by any means to guards of Rihad wish. However unknown to the leadership of the city unmarked vessels approach the city, their intent malicious and their goal conquest. The Raid of Rihad is to begin and your only hint to this is the sight of sails coming into view over the vast ocean, seen from the small barred window that you and your cellmates share.
•As usually my word as OP is final and I reserve the right to deny applicants at my discretion.
•Co-Op will retain much of the authority I do, if you have an issue with a Co-Ops ruling then message me and I'll figure something out.
•Keep fighting and arguments out of the OOC. If it's going to be an issue I'll kick both parties from the RP I feel the issue warrants it.
•The above does not apply to Co-Ops if they argument revolves around the doing their job.
•No Godmodding or Metagaming.
•No characters should be canon, only distant relatives at most.
•No dragonborns or similar characters, characters with abilities like the shout will but given extra scrutiny given their ability. Also no leaders of Companions/Fighters Guild/College of Winterhold/etc
•Keep your characters race set to the playable ones plus you are allowed to play Dwemer. That said I'm limiting the number of Dwemer characters allowed so we can keep the RP from become a massive circle jerk of Dwarves.
•Don't pull any fast ones, using Console Commands, your character can not achieve CHIM, nor can they access the Creation Kit. Any attempt at using these will get you kicked*
*I might make an acception for CHIM late in the story but it must be approved by me.
•Try your best to post a minimum of a single paragraph.
•Finally, have fun. It's why we're here after all.
- Code: Select all
[floatright][img](Character Image goes here must be roughly 500x500 or less)[/img][/floatright]
[b]Name:[/b] (self explanatory)
[b]Age:[/b] (self explanatory)
[b]Place of Birth:[/b] (Where was your character born? What city in what province)
[b]Race:[/b] (What race if tamriel is your character)
[b]Equipment:[/b] (List equipment here, please make sure its game canon)
[b]Skills:[/b] (were using a pick seven system here, pick your characters too seven skills)
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[b]Strengths:[/b] (what are they good at)
[b]Weaknesses:[/b] (what are they bad at)
[b]Biography:[/b] (life story)
Useful links and websites
•Unofficial Elder Scrolls Page
•The Imperial Library
•Tamriel Map
Character list
Raynila Selehas - Dunmer Penitus Oculatus agent (Dutch)
Murzim an-Nasl - Redguard Crown warrior (Pasong Tirad)
Perelle Ashcroft - Breton Dark Brotherhood assassin (Phalnia)
Aleron Hinault - Breton (former?) Knight of the Order of the Lamp (Dernland)
Calia - Altmer Captain, Thalmor/Dominion agent (Hastiaka)
Larus Vittorius - Nord adventurer (Theodosiya)
Killian Rootbinder - Bosmer bandit (Zanera)
Aureena Anaeduseus - Altmer mercenary (Krugmar)
Ragnar Orthbörk - Nord mercenary (New Finnish Republic)
Gael Corentin - Breton (former?) thief (Pacific Brotherhood of Steel)
J'Dran - Khajiit 'Security' (Ism)
Tarak Sorinvir - Redguard messenger (Vacif)
Teldryn Savos - Dunmer (Telvanni) Mage (and the best one at that, according to himself) (The Enclave Regions)