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Fallout: The Mont [OOC/Open]

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Ruskland-Preuben
Minister
 
Posts: 3419
Founded: Mar 03, 2017
Ex-Nation

Postby Ruskland-Preuben » Mon Jul 10, 2017 6:14 am

( ͡° ͜ʖ ͡°)
Taggity taggity, comin for dat RP bootay.
I'm a Cthulhist and a Proud Member of the Federation of Allies.
Don’t expect a warm welcome in P2TM, but let them warm up to you by posting good stuff.
Formerly the NCSU, add 5000 posts please.

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Sarejo
Minister
 
Posts: 3143
Founded: Sep 01, 2014
Father Knows Best State

Postby Sarejo » Mon Jul 10, 2017 10:53 am

Due to previous encounters and the advice of several of my peers, I have elected to decline Arengin Union and Ruskland-Preuben for their past run-ins with moderation and transgressions, as to avoid any unneccessary and unwanted tensions and actions that could possibly occur.
Cheers mates.

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Arengin Union
Powerbroker
 
Posts: 8859
Founded: Feb 23, 2016
Left-Leaning College State

Postby Arengin Union » Mon Jul 10, 2017 10:56 am

Sarejo wrote:Due to previous encounters and the advice of several of my peers, I have elected to decline Arengin Union and Ruskland-Preuben for their past run-ins with moderation and transgressions, as to avoid any unneccessary and unwanted tensions and actions that could possibly occur.

You don't even know Rusk or Me and you're just going to kick us out over the false accusations of others???

Alrighty then.
"I do as I please"
-King Abraham Markev final words before jumping into a cage to fight a lion.

Proud member of the Federation of Allies

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Ormata
Senator
 
Posts: 4957
Founded: Jun 30, 2016
Iron Fist Socialists

Postby Ormata » Mon Jul 10, 2017 11:00 am

Arengin Union wrote:
Sarejo wrote:Due to previous encounters and the advice of several of my peers, I have elected to decline Arengin Union and Ruskland-Preuben for their past run-ins with moderation and transgressions, as to avoid any unneccessary and unwanted tensions and actions that could possibly occur.

You don't even know Rusk or Me and you're just going to kick us out over the false accusations of others???

Alrighty then.


'sup. I know both of you and have weighed-in as such.

Now, kindly get off this thread. Thanks.

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Sarejo
Minister
 
Posts: 3143
Founded: Sep 01, 2014
Father Knows Best State

Postby Sarejo » Mon Jul 10, 2017 11:01 am

Prusslandia wrote:NS Nation Name: Prusslandia.
Character Name: He-Who-Walks-Silently. (Walker.)
DO NOT REMOVE: Autumn


Links to RP examples please, and how paranoid is he?

On a side note, really liking the "Patriot" vibe.
Cheers mates.

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Beiarusia
Postmaster-General
 
Posts: 10769
Founded: Dec 29, 2014
Inoffensive Centrist Democracy

Postby Beiarusia » Mon Jul 10, 2017 11:02 am

Arengin Union wrote:
Sarejo wrote:Due to previous encounters and the advice of several of my peers, I have elected to decline Arengin Union and Ruskland-Preuben for their past run-ins with moderation and transgressions, as to avoid any unneccessary and unwanted tensions and actions that could possibly occur.

You don't even know Rusk or Me and you're just going to kick us out over the false accusations of others???

Alrighty then.

Both Co-OP's and others have previous experience. Regardless, who OP accepts or denies is entirely up to them so little can change that.

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Sarejo
Minister
 
Posts: 3143
Founded: Sep 01, 2014
Father Knows Best State

Postby Sarejo » Mon Jul 10, 2017 11:02 am

Arengin Union wrote:
Sarejo wrote:Due to previous encounters and the advice of several of my peers, I have elected to decline Arengin Union and Ruskland-Preuben for their past run-ins with moderation and transgressions, as to avoid any unneccessary and unwanted tensions and actions that could possibly occur.

You don't even know Rusk or Me and you're just going to kick us out over the false accusations of others???

Alrighty then.


I wouldn't call them false if the accusations are easily confirmable using a simple forum search.

Now, I kindly and respectfully as I could asked you to leave my RP, and I ask that you heed that wish.
Cheers mates.

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Prusslandia
Powerbroker
 
Posts: 8972
Founded: Jan 14, 2014
Ex-Nation

Postby Prusslandia » Mon Jul 10, 2017 11:07 am

Sarejo wrote:
Prusslandia wrote:NS Nation Name: Prusslandia.
Character Name: He-Who-Walks-Silently. (Walker.)
DO NOT REMOVE: Autumn


Links to RP examples please, and how paranoid is he?

On a side note, really liking the "Patriot" vibe.

viewtopic.php?f=31&t=399514
viewtopic.php?f=31&t=403829

On the level that he thinks most noises are people coming to kill or otherwise attack him, as well as generally refusing to socialize with people. I wouldn't expect him to warm up to the group for a while.

I was hoping someone would notice that.
Add 7000 to 8000 posts to my post count.
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I’m back owo

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Sarejo
Minister
 
Posts: 3143
Founded: Sep 01, 2014
Father Knows Best State

Postby Sarejo » Mon Jul 10, 2017 11:12 am

Prusslandia wrote:
Sarejo wrote:
Links to RP examples please, and how paranoid is he?

On a side note, really liking the "Patriot" vibe.

viewtopic.php?f=31&t=399514
viewtopic.php?f=31&t=403829

On the level that he thinks most noises are people coming to kill or otherwise attack him, as well as generally refusing to socialize with people. I wouldn't expect him to warm up to the group for a while.

I was hoping someone would notice that.


So he has PTSD then? Alright, I'll go for it,
ACCEPTED.
Cheers mates.

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Nova Socrum
Envoy
 
Posts: 288
Founded: Oct 17, 2015
Ex-Nation

Postby Nova Socrum » Mon Jul 10, 2017 11:29 am

Tag

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Vacif
Senator
 
Posts: 4817
Founded: Mar 22, 2015
Ex-Nation

Postby Vacif » Mon Jul 10, 2017 12:04 pm

Items in grey are optional. Delete all in parentheses.

NS Nation Name: Vacif
Character Name: Joshua 'Maker' Constant
Appearance: Face, 5'10, lean build, 160 lbs
Age: 34
Gender: Male
Occupation: Craftsman

Skills:
    Maker - From a young age, ‘Maker’ has been creating things from scrap. Over the years, he’s advanced his skills remarkably so. Weapons, tools, armor, food, chems. Even if he’s not making, he’s maintaining.
    Stealthy - His time with the Railroad has taught him a thing or two about keeping a low profile. Nimble and aware, he’s kept up to practice.
    Approachable - Despite his previously secretive occupation, Josh is a relatively approachable and friendly individual. Something about him makes people trust him.
Weaknesses:
    Inability to swim - He kind of never got around to learning how.
    Kleptomaniac - Josh did some stealing to facilitate his making needs, and as an agent of the railroad. This has stuck with him, he feels the impulsive need to loot everything he can.
    Narcolepsy - Josh occasionally falls asleep at inappropriate times, sometimes more important than others.
Equipment: Fur lined leather jacket, green turtleneck, SWAT vest, insulated jeans, fur combat boots, snow shoes, trapper hat, scarf, goggles, gas mask, 4 filters, hunting knife, waterproof matches, 2L canteen full of water, mess kit, backpack, M14 w/ adjustable stock and x3.5 magnification scope, Browning HP w/ suppressor, 50 7.62x51mm rounds, 26 9mm bullets, 3 days worth of homemade MREs, sleeping bag, 300 caps, weapon maintenance kit, small tool kit, first aid kit

Likes: Caps, guns, ammunition, good craftsmanship
Dislikes: Alcohol, chems, bad quality
Fears: Paralysis, rad scorpions, addiction

Biography: Born on a small farming homestead north of Boston, Josh’s parents were simple farmers. They manned a farm together, laboring away in the soil in front of their homes. Their home overwatched the road, and had sight lines in all directions. They had clean water, good soil, and two brahmin. They were relatively far away from everything, which was a double edged sword. There were never any immediate threats, but they were also really far away from everything. This made trade difficult, and calling for help even harder. Curiously they would receive guests more often than one would think.

Growing up he was always tinkering with objects, tearing apart old relics, and making new things out of them. He and his brothers would often venture out into the nearby ruins in search of usable salvage or books. He helped his mother cook their meals, clean up around the house, and maintain their living space. His uncle Tom would visit every so often, providing him with new resources and new schematics to copy.

Sometimes the bad men would come and their father would shoot them dead. He and his brothers were taught to handle a gun after raiders started sending out more and more men. The raiders never seemed to have any relations with each other, but the numbers continued to grow, until one day they could hold them back no more. When he was 17, their farm was sieged by a group of 15. Having planned for the day they would need to flee their home, they’d prepared bug out bags, and an escape route.

This was when they, or at least he met the railroad. Having travelled for some time until the next settlement, they stopped at an old doughnut shop, a Slocoms Joe to be exact. This however was just a cover. Below was the Switchboard, a subterranean DIA nerve centre, repurposed for Railroad use. From there he was put through the Railroad’s entrance exam.

Perhaps his parents had influenced him to believe that Synths were just as human as the rest of them, or perhaps it was his own belief, his brothers and him all passed and went on to become Railroad agents. As an agent he transported both Synths and goods to supply caches and safe houses. His cover, a scavenger and roving merchant. While just being a cover, he maintained this facade well by fueling his creating passion.

Following the dissolution of the Railroad, he began to drift. Some elements attempted to stay together, operating to keep Synths safe from further persecution, but they rarely lasted. One group to another, he lost his cause and drifted north along the roads with his now legitimate caravan (Seeing as it was no longer just a cover).

The most recent ten years of his life has been spent in the Mont. His caravan business quickly being eliminated by local caravaneers. After being bought out, he’s found himself a simple merchant at Fort Morris. Sometimes he’d trek out into the wastes, scavenging for his own bits and pieces, but also to create small supply caches. He wouldn’t call himself paranoid, just prepared.


RP Examples:
https://forum.nationstates.net/viewtopic.php?f=31&t=413512
https://forum.nationstates.net/viewtopic.php?f=31&t=410761
DO NOT REMOVE: Autumn
Last edited by Vacif on Mon Jul 10, 2017 1:07 pm, edited 2 times in total.
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Member of Task Force Atlas
Nation name pronounced Vuh-sea-f, sometimes shortened to Vac, or 'Cif.

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Pacific Brotherhood of Steel
Ambassador
 
Posts: 1267
Founded: Nov 07, 2013
Ex-Nation

Postby Pacific Brotherhood of Steel » Mon Jul 10, 2017 1:18 pm

Sarejo wrote:
Pacific Brotherhood of Steel wrote:NS Nation Name: Pacific Brotherhood of Steel
Character Name: Samuel Hayden
DO NOT REMOVE: Autumn


To note, Fort Morris is not an enclave of idiot survivors, it's usuly mercs, tribals, caravans, and trappers; i.e. people who know what they are doing.

Regardless, ACCEPTED.

I know that, my character is operating under the impression that the place is full of refugees though. He doesn't know it's full of murderhobos at the moment.

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Sarejo
Minister
 
Posts: 3143
Founded: Sep 01, 2014
Father Knows Best State

Postby Sarejo » Mon Jul 10, 2017 3:53 pm

Hastiaka wrote:NS Nation Name: Hastiaka
Character Name: Doctor Theo ''Kit'' Lowe
DO NOT REMOVE: Autumn


This looks okay enough. ACCEPTED.

Vacif wrote:NS Nation Name: Vacif
Character Name: Joshua 'Maker' Constant
DO NOT REMOVE: Autumn


ACCEPTED.

Puertollano wrote:NS Nation Name: Puertollano.
Character Name: Greta Jameson.
DO NOT REMOVE: Autumn


Curious as to how a chem dealer ended up in a backwoods trading outpost in the middle of nowhere?

Prusslandia wrote:NS Nation Name: Prusslandia.
Character Name: He-Who-Walks-Silently. (Walker.)
DO NOT REMOVE: Autumn


Looks good. ACCEPTED.
Last edited by Sarejo on Mon Jul 10, 2017 3:58 pm, edited 1 time in total.
Cheers mates.

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Kentucky Fried Land
Ambassador
 
Posts: 1645
Founded: May 11, 2016
Ex-Nation

Postby Kentucky Fried Land » Mon Jul 10, 2017 8:17 pm

NS Nation Name: Kentucky Fried Land
Character Name: Colby Lyndon
Appearance: Colby Lyndon
Age: 17
Gender: Male
Occupation: Farmer/Aspiring Doctor

Skills:
  • Agriculture
  • Not afraid of dirty work
  • Has some medical knowledge
  • Not a bad shot with his hunting rifle
  • Desperate, leading to increased attempts at survival
Weaknesses:
  • Soft heart, leading to him unable to kill enemies
  • Is lightweight and fragile
  • Nowhere near the best with a pistol, weak as well
  • Anxiety disorder
  • Desperate, leading to a more impulsive nature
Equipment:
Likes: Reading, music, Brahmin
Dislikes: Coyotes, abrasive people,
Fears: A patient dying on his watch, nightmares, death

Biography: Colby Lyndon grew up in the Commonwealth as the son of a pair of farmers. They were attacked often by raiders and super mutants, but managed to keep them held off with money or Minutemen. When the Minutemen finally took over, him and his family were finally safe. Colby enjoyed growing up, helping his father out in the field and reading. He mostly managed to keep to himself, watching pretty girls from afar and rarely hanging out with his few friends. Colby even helped his father by shooting radroaches and mole rats with his Varmint Rifle. The settlement they lived in, Oakland Sunshine, was going well for itself. It got a school, had numerous Minutemen defending it, and was one of the top settlements for agriculture trade in the Commonwealth. While Colby was taking a walk one day, one of the Minutemen stumbled off of their guard post and broke their arm. Colby attempted to help, grabbing the Minuteman and taking him to a doctor. The doctor of Oakland Sunshine was however lacking assistants, and asked for Colby’s help. Colby gladly obliged.

After setting the man’s arm, Colby realized he enjoyed helping people out like such. The doctor rewarded him by giving him a few books on medical work, and asking him to read them. As such, Colby became the doctor’s assistant. He learned lots of things, including how to treat infections and administer antibiotics, or even perform simple surgeries like removing a bullet from some idiot’s leg after a misfire. His father somewhat disapproved, wishing for Colby to help out on the farm more. Colby grew disheartened; but he still showed an enthusiasm for doctoring. Oakland Sunshine continued to prosper; until a group of raiders calling themselves the (a name Colby found ridiculous) “Cougar Shredders” showed up at their doorstep. They demanded payment, or else the town’d be slaughtered. The Minutemen, full of pride, gunned the messengers down. Life went on for three weeks, until the “Cougar Shredders” returned.

Chem-fueled, bloodthirsty, desperate, and numerous, they invaded the town. The Minutemen on the outer wall were slaughtered, the people inside massacred. The raiders made it in on their first go, while some of the families took to hiding in the town’s emergency bunker. The raiders were unable to find it, and left the town with most of the settlement’s things in tow. When the coast seemed clear, the families and few surviving Minutemen left the bunker, to find the members of the settlement who hadn’t gone down strung up in the trees and walls. They left as soon as they could, realizing that their delicate town of Oakland Sunshine was being transformed into a raider camp. Outside of Oakland Sunshine, the group discussed what was next. Most, including the Minutemen, decided to return to Diamond City to organize a force to take the town back. However, a differing faction decided they were through with the Commonwealth, including Colby’s father and the doctor. They heard tell of sanctuary up North, and that’s where they headed.

Herding Brahmin and gathering supplies proved to be easy for the group. It had only been three days of traveling, that while they were moving through a metro station when a pack of feral ghouls attacked. It was too difficult to fend them off; the doctor, his neck torn out by the rotting claws of a reaver. The town’s schoolteacher was beaten to death by two of the savage monsters. The entirety of the Mackey family, from the father, to the mother, to the eight year old son, to the sixteen year old daughter, were left behind as the rest of them ran away. Colby remembered liking the Mackey girl; and now, she was dead. And so was the doctor, and so was his teacher. Now, the only ones who had lasted was Colby and his family, the schoolteacher’s widowed wife and son, the doctor’s adult daughter, and one town guard who never had any family to begin with. Colby grew close to the schoolteacher’s son, though his father tried to keep him close.

Two days after this, one of the Brahmin gave up. The cow fell to the ground, exasperated and dying. Colby diagnosed the animal with heat stroke, but was unable to save the creature. After all, he was no veterinarian. Nor was he prepared for the bloodbugs that showed up immediately after wards. Attacking Colby’s mother, the group escaped the bloodbugs with one Brahmin and everybody in tow. After Colby’s mom was drained of blood, he did his best to patch her up in a nearby destroyed hospital, administering more blood and giving her antibiotics. They spent a few days there, and some of the men decided to go hunting. Colby, his father, the town guard, the doctor’s daughter, and the schoolteacher’s teenage son headed out into the woods to hunt. Colby and his father were together, while the town guard and the teenage son partnered up as well. The doctor’s daughter decided to find her own game, and so they set off. Colby managed to shoot a radstag out in the wilderness, and his father congratulated him. He watched the radstag die a gruesome death, bleeding to death in the forest, as they wished to conserve their ammo. Then, they heard the screaming.

They found them being attacked by a pack of wild dogs. The town guard’s leg had been broken in half, as he was torn to shreds by the pack. They only barely managed to save the schoolteacher’s son, whose leg had been torn open. The only reason they saved him was due to the doctor’s daughter showing up at the very last second to help. They returned to the hospital, followed by the wild dogs. Colby tried his best, he tried his absolute best, but it was too late. The son had lost too much blood and passed away. Trapped inside by the dogs, the schoolteacher’s mother fell to drinking and self-harm.

They stayed in the hospital for a week, waiting for the dogs to leave. They never did. Tensions rose, and the schoolteacher’s wife grew angrier and angrier. After one night of apologizing to all of them at their rationed dinner, they found her having hung herself with a pair of sheets. Colby’s mother was awake at this point, having grown much better. They only grew stir crazier, the four of them. They decided they’d have to escape. They had to. Heading to the door, they pulled down their barricades and ran out. They were doing well at first, Colby carrying his mother as the four fought through them. But things only grew worse. The dogs grew closer, and every bite they got in, every drop of blood they drew, they only became more vicious. Colby saw his father’s eyes change, as he turned around, blasting the doctor’s daughter’s kneecap off. She was devoured screaming, while the three of them managed to escape.

With no Brahmin, barely any supplies, and barely any mental state left, they continued on as best as they could. They made it into Vermont, and found themselves an abandoned caravan. The Brahmin and the covered wagon were all that was left, and they hitched a ride farther North. They grew colder and colder. One night, while they were traveling, Colby witnessed his father break down crying. He only became more and more distant, intent on getting them to safety. He would never see his family safe. There was gunfire one night; raiders encamped in ditches by the road. His father’s head, neck, and left arm were blown off, and Colby’s mother was similarly riddled with bullets. He watched the light fade from her eyes, and he watched his father’s brains splattered across the also dead Brahmin. It only slumped forward, as if it were sleeping. Colby grabbed his father’s snub nosed pistol, his varmint rifle, and his backpack. One of the raiders approached, only to get his chest planted with two bullets. While his friends screamed and ran towards the wagon, Colby escaped.

After a day of walking, he made it to a small caravan east of Fort Jericho. Their next stop happened to be said fort, as they were returning from the Uni to there. Colby agreed to come with them, as the caravan was in need of a doctor and took pity on him. One of the three caravan guards decided to take a piss on the side of the road, only to find himself mauled by a freezing ghoul. They arrived in Fort Jericho soon after, the merchant looking to sell, sending Colby out to recruit a new guard. Colby found some new clothes while he was there.
RP Examples: I mean, I AM a Co-OP

DO NOT REMOVE: Autumn



NS Nation Name: Kentucky Fried Land
Character Name: “Seven”
Appearance: Seven
Age: 29
Gender: Male
Occupation: Wanderer

Skills:
  • Brutal and efficient
  • Normally cool, calm, and collected
  • A good brawler
  • Skilled in engineering
Weaknesses:
  • Emotional detachment
  • Signs of antisocial personality disorder
  • Distracted easily
  • Impulsive
  • Poor shot with a rifle
  • A temporary limp, due to a fractured fibula
Equipment:
  • 10mm Pistol
  • 10mm SMG
  • Flashlight
  • Lead pipe
  • Winter clothes
  • Black toboggan
  • Backpack
  • 34x bottle caps
  • x19 10mm rounds (not counting full magazines in pistol and SMG)
  • Black leather gloves (with tape wrapped around knuckles)
  • 1x .308 round
Likes: Music, engineering work, old radio shows.

Biography: Not much is known about Seven. He always said he came from New Vegas, and refused to give out his real name. Some people speculated that he was on the run from something, perhaps the type of debt to make a billionaire blush, or a farmer angry about who his daughter was shacking up with. He showed signs of sociopathy, at times brutalizing raiders or other creatures of the wastes. Seven made it a point that people should fear him, especially if he was angry. Colby Lyndon found him in Fort Jericho, watching the crowd. Hearing word from the teenager about a job guarding for the West Burls Caravan Company, he gladly obliged and joined in. They set off, headed for Fort Morris.

The merchant, a snide, greedy man, decided they would head through a territory where roving super mutants had been seen. Seven followed along, keeping watch with his SMG. They shot down a few centaurs, but the merchant continued. None of the caravan guards much enjoyed their time in the territory; but they continued trekking. They were paid, after all. They didn’t want to be known as the guards who bailed on their job when the going got tough. The going, unfortunately for them, got real tough. A Super Mutant with a gatling laser was the harbinger of death. The Brahmin was set on fire as lasers kicked at it’s heels, sending a leg flying and a hole through one of the two-headed cow’s stomachs. A caravan guard was turned to ash; Seven only ducked behind the fallen, fiery Brahmin, and when the firing stopped, ran for cover inside a building. Colby and the remaining guard followed suit, but unfortunately the merchant was unable to come with. While the Brahmin’s fire had gone out, it’s body had fallen on top of his leg, shattering it. The Super Mutants approached, ripping him away from his leg, and slinging him over their shoulder with the Brahmin and the caravan supplies. The Super Mutants found them too, kidnapping them after a short attempt at battle.

They were placed in a cage, the merchant’s stump cauterized and bandaged. The Super Mutants feasted on the Brahmin first. The merchant was only next. The three survivors could hear his screams all night as the butchers prepared him, before they split him open with a cleaver and spilled his guts into a bucket. They could only watch in horror; but Seven had a plan. He had managed to grab two lead pipes that were hanging just outside of the cage. The Super Mutants hadn’t been too smart. While they cooked what was left of the merchant, Colby prepared his switchblade, and the two guards prepared their lead pipes. When one of the Super Mutants approached, they cracked him over the head with the lead pipes multiple times. He was tough; he managed to scream for help and crack a bone in Seven’s leg before Seven crushed it’s skull, smashing it’s head in and watching it’s brains spill. They ran as the Super Mutants ran too.

They managed to grab a few of their things from downstairs, the Super Mutants still giving chase. A bullet from a hunting rifle whizzed past Seven’s head and into a wall, sending up smoke and dust towards them. They escaped, but only barely. They could still hear the Super Mutants screaming. Intent on heading for Fort Morris, they kept moving. Colby found Seven a crutch, who had begun to get a fondness for the teenager. But the remaining caravan guard did not show as such. He exclaimed that Colby was a bad luck charm, and only continued verbally abusing the two other members of his group. The second night, Seven retorted back, leading to the two of them getting face to face against each other. Enough to feel each other’s breath.

Seven took a few hits in the ensuing fight, but it was mostly one sided. He pushed the caravan guard to the ground, then, with his unbroken leg, stomped down on the side of the man’s knee. Whether a bone was broken, or a ligament was torn, Seven didn’t care. The man pleaded for his mother or his father to help him. Piss ran down his legs. Seven didn’t care. He begged for his life. Seven considered it; and they left him there, much to Colby’s dismay. The man was killed by radroaches after crawling into a sewer to escape the cold.

Seven knew Colby had a good heart, and he could respect that. But priorities were funny things, and nobody knew what would happen if worst came to worst. After all, he had only known Colby for a few days. With no moral code, blood on his jeans, and a cold glare, Seven made it to Fort Morris with Colby, eager to see what was to happen next. He ditched the crutch after staying there for around a week with Colby. Their relationship became symbiotic almost; but Seven still rarely spoke.
RP Examples: Same as above

DO NOT REMOVE: Autumn
Last edited by Kentucky Fried Land on Fri Jul 14, 2017 11:21 pm, edited 2 times in total.
I don't know what I'm s'posed to do.


INFP (obligatory? probably)

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Puertollano
Negotiator
 
Posts: 5321
Founded: Nov 30, 2015
Ex-Nation

Postby Puertollano » Mon Jul 10, 2017 10:58 pm

Sarejo wrote:
Hastiaka wrote:NS Nation Name: Hastiaka
Character Name: Doctor Theo ''Kit'' Lowe
DO NOT REMOVE: Autumn


This looks okay enough. ACCEPTED.

Vacif wrote:NS Nation Name: Vacif
Character Name: Joshua 'Maker' Constant
DO NOT REMOVE: Autumn


ACCEPTED.

Puertollano wrote:NS Nation Name: Puertollano.
Character Name: Greta Jameson.
DO NOT REMOVE: Autumn


Curious as to how a chem dealer ended up in a backwoods trading outpost in the middle of nowhere?

Prusslandia wrote:NS Nation Name: Prusslandia.
Character Name: He-Who-Walks-Silently. (Walker.)
DO NOT REMOVE: Autumn


Looks good. ACCEPTED.


You could say she had a deal in Fort Morris.
Senator Levi Murphy (D-MN)
Chairwoman Lilyana Wolf (R-ME)
J.P. Randy Cramp (R-TX)
Mayor Tammy Tablot (I-NV)

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The Traansval
Powerbroker
 
Posts: 9300
Founded: Jun 26, 2016
Ex-Nation

Postby The Traansval » Tue Jul 11, 2017 7:14 am

NS Nation Name: The Traansval
Character Name: F. Pegahmagabow
Appearance:
Image
Age: 23
Gender: Male
Occupation: Sniper for the Mounties

Skills: Precision Marksmenship, Scouting, Trailblazing, Medicine, Survival.
Weaknesses: Close Firefights, Automatic Weapons, Milk, Alcohol, Med-X Addicition, CQB and CQC.
Equipment: Ross Rifle Mk.3 (With Detachable Scope), Browning M1911a1, Bowe Knife, family uniform (Passed down from Generation to Generation)

Likes: Mounties, Tribals, Non-Dairy Products
Dislikes: BoS, Enclave
Fears: Milk, Snakes.

Biography: F. (For no one knows his true first name, only that he goes by its Initial) came from a family who had a long, long line of service to the Canadian Nation, with one of his ancestors being the famous Francis Pegahmagabow, who served as one of the best snipers of the First World War. When the bombs fell F's family had safe passage into their local vault, due their service in the Army. F. had spent his life inside that vault, he was born and raised in that vault by the sons of the sons of those who first entered the vault. He lived there, surrounded by family and friends, that is until it was opened, and the inhabitants were slaughtered by the raiders and ghouls of the wasteland. The now grown F. witnessed it as he hid in the vents, watched his friends and family die before him. He escaped, taking his fathers old kit that he'd use in the Canadian Army under the US Command, and set out into the wastes. After exiting the vault where he'd lived all his life, F. put the skills his father and mother had passed down to him, knowledge of Marksmenship he'd learned from his father, and knowledge of cooking and tribal medicine from his mother. He roamed the wastes, making caps off Furs and Hides through hunting. His skill as a stalker and hunter eventually brought him into contact with the Green Mountain Trappers, who employed him to use his skills in the forests of the Mont.
RP Examples: viewtopic.php?f=31&t=414369&p=32004162#p32004162

DO NOT REMOVE: Autumn



NS Nation Name: The Traansval
Character Name: James "Jimmy" Carter
Appearance:
Image
Age: 30
Gender: Male
Occupation: Spotter for F.

Skills: Spotting, Sneaking, Melee (Blunt Weapons)
Weaknesses: He's kind of an Idiot (Intelligence: 3), Addicted to Mentats, Scared of the Dark
Equipment: Baseball Bat with nails in it, Sawnoff 12 gauge Shotgun, Binoculars.

Likes: Mentats, Nuka Cola
Dislikes: Slavers
Fears: The Dark

Biography: James Carter was the son of Dave and Arlene Carter, born to them in their home far out west in the town of Goodsprings. As he grew up, the people of the town noticed the young lads obvious lack of intelligence, and almost shunned him for it. He grew up with the love of his parents, until the stress of the town finally boiled over and the mayor of the town told him to get out. He left, wearing a Vault Suit that Doc Mitchel, he said he'd gotten it from a patient who'd gotten shot in the head, and his childhood baseball bat. He roamed down to Primm, where he started to pick up work on Caravans. He began to take on more and more caravans, not caring where they took him. His caravan travels eventually brought him to the East Coast, where he met F. while on a caravan job to Detroit. The two became fast friends when Jimmy helped F. out of an ambush by some of the local organized crime. From then on Jimmy just began to follow F. wherever he went, learning a few tricks and tips on keeping quiet and also putting his eyes to work for F. as his spotter. He followed F. everywhere, including now, to the Mont.
RP Examples: viewtopic.php?f=31&t=414369&p=32110580#p32110580

DO NOT REMOVE: Autumn
Last edited by The Traansval on Tue Jul 11, 2017 7:16 am, edited 2 times in total.

User avatar
Western Imperial Union
Ambassador
 
Posts: 1628
Founded: Jul 09, 2013
Ex-Nation

Postby Western Imperial Union » Tue Jul 11, 2017 2:51 pm

Is there an IC up and I just missed the link or are we waiting for a few more people? Cause I know a few who would probably like this roleplay.

User avatar
Prusslandia
Powerbroker
 
Posts: 8972
Founded: Jan 14, 2014
Ex-Nation

Postby Prusslandia » Tue Jul 11, 2017 2:52 pm

Western Imperial Union wrote:Is there an IC up and I just missed the link or are we waiting for a few more people? Cause I know a few who would probably like this roleplay.

No IC, as far as I know.
Add 7000 to 8000 posts to my post count.
(•_•)
( •_•)>⌐■-■
(⌐■_■)
I’m back owo

User avatar
Sarejo
Minister
 
Posts: 3143
Founded: Sep 01, 2014
Father Knows Best State

Postby Sarejo » Tue Jul 11, 2017 3:47 pm

IC is ready to go, I just need to click "Submit". Likely will be up tonight around 9 p.m. PST.
Cheers mates.

User avatar
Ormata
Senator
 
Posts: 4957
Founded: Jun 30, 2016
Iron Fist Socialists

Postby Ormata » Tue Jul 11, 2017 6:32 pm

Kentucky Fried Land wrote:-snip-


ACCEPTED

User avatar
Sarejo
Minister
 
Posts: 3143
Founded: Sep 01, 2014
Father Knows Best State

Postby Sarejo » Tue Jul 11, 2017 9:06 pm

Cheers mates.

User avatar
Sarejo
Minister
 
Posts: 3143
Founded: Sep 01, 2014
Father Knows Best State

Postby Sarejo » Tue Jul 11, 2017 9:12 pm

The Traansval wrote:
NS Nation Name: The Traansval
Character Name: F. Pegahmagabow
Appearance:
(Image)
Age: 23
Gender: Male
Occupation: Sniper for the Mounties

Skills: Precision Marksmenship, Scouting, Trailblazing, Medicine, Survival.
Weaknesses: Close Firefights, Automatic Weapons, Milk, Alcohol, Med-X Addicition, CQB and CQC.
Equipment: Ross Rifle Mk.3 (With Detachable Scope), Browning M1911a1, Bowe Knife, family uniform (Passed down from Generation to Generation)

Likes: Mounties, Tribals, Non-Dairy Products
Dislikes: BoS, Enclave
Fears: Milk, Snakes.

Biography: F. (For no one knows his true first name, only that he goes by its Initial) came from a family who had a long, long line of service to the Canadian Nation, with one of his ancestors being the famous Francis Pegahmagabow, who served as one of the best snipers of the First World War. When the bombs fell F's family had safe passage into their local vault, due their service in the Army. F. had spent his life inside that vault, he was born and raised in that vault by the sons of the sons of those who first entered the vault. He lived there, surrounded by family and friends, that is until it was opened, and the inhabitants were slaughtered by the raiders and ghouls of the wasteland. The now grown F. witnessed it as he hid in the vents, watched his friends and family die before him. He escaped, taking his fathers old kit that he'd use in the Canadian Army under the US Command, and set out into the wastes. After exiting the vault where he'd lived all his life, F. put the skills his father and mother had passed down to him, knowledge of Marksmenship he'd learned from his father, and knowledge of cooking and tribal medicine from his mother. He roamed the wastes, making caps off Furs and Hides through hunting. His skill as a stalker and hunter eventually brought him into contact with the Green Mountain Trappers, who employed him to use his skills in the forests of the Mont.
RP Examples: viewtopic.php?f=31&t=414369&p=32004162#p32004162

DO NOT REMOVE: Autumn



NS Nation Name: The Traansval
Character Name: James "Jimmy" Carter
Appearance:
(Image)
Age: 30
Gender: Male
Occupation: Spotter for F.

Skills: Spotting, Sneaking, Melee (Blunt Weapons)
Weaknesses: He's kind of an Idiot (Intelligence: 3), Addicted to Mentats, Scared of the Dark
Equipment: Baseball Bat with nails in it, Sawnoff 12 gauge Shotgun, Binoculars.

Likes: Mentats, Nuka Cola
Dislikes: Slavers
Fears: The Dark

Biography: James Carter was the son of Dave and Arlene Carter, born to them in their home far out west in the town of Goodsprings. As he grew up, the people of the town noticed the young lads obvious lack of intelligence, and almost shunned him for it. He grew up with the love of his parents, until the stress of the town finally boiled over and the mayor of the town told him to get out. He left, wearing a Vault Suit that Doc Mitchel, he said he'd gotten it from a patient who'd gotten shot in the head, and his childhood baseball bat. He roamed down to Primm, where he started to pick up work on Caravans. He began to take on more and more caravans, not caring where they took him. His caravan travels eventually brought him to the East Coast, where he met F. while on a caravan job to Detroit. The two became fast friends when Jimmy helped F. out of an ambush by some of the local organized crime. From then on Jimmy just began to follow F. wherever he went, learning a few tricks and tips on keeping quiet and also putting his eyes to work for F. as his spotter. He followed F. everywhere, including now, to the Mont.
RP Examples: viewtopic.php?f=31&t=414369&p=32110580#p32110580

DO NOT REMOVE: Autumn


Curious as to someone as idiotic and an addict, also scared of the dark, makes an effective spotter, as most snipers move under the cover of night, and need competent and lucid reports on range and hits.
Cheers mates.

User avatar
The Traansval
Powerbroker
 
Posts: 9300
Founded: Jun 26, 2016
Ex-Nation

Postby The Traansval » Tue Jul 11, 2017 9:25 pm

Sarejo wrote:-snip-

Curious as to someone as idiotic and an addict, also scared of the dark, makes an effective spotter, as most snipers move under the cover of night, and need competent and lucid reports on range and hits.

Well, really most Snipers just stay in one spot for hours upon days to ensure themselves to not be spotted. However, as someone who was scared of the dark until he was 15 (I wish i was fucking joking) the darkness outside usually isn't as bad due to the Moon, its darkness inside that really fucking gets you. Anyway, "Spotter" is really a general term when in relation to these two. I mean, the Courier never spots anything for Boone. Anyway, Jimmy acts as two things for F; 1. He acts as a second set of eyes to spot anything that F. maybe didn't, two sets of eyes spot more than just one, 2. He acts as F.'s close range support, with his sawn off shotgun and baseball bat.
Last edited by The Traansval on Tue Jul 11, 2017 9:30 pm, edited 1 time in total.

User avatar
Western Imperial Union
Ambassador
 
Posts: 1628
Founded: Jul 09, 2013
Ex-Nation

Postby Western Imperial Union » Tue Jul 11, 2017 9:27 pm



Hooray! Will post up sometime within the next day.

User avatar
Sarejo
Minister
 
Posts: 3143
Founded: Sep 01, 2014
Father Knows Best State

Postby Sarejo » Tue Jul 11, 2017 9:40 pm

The Traansval wrote:
Sarejo wrote:-snip-

Curious as to someone as idiotic and an addict, also scared of the dark, makes an effective spotter, as most snipers move under the cover of night, and need competent and lucid reports on range and hits.

Well, really most Snipers just stay in one spot for hours upon days to ensure themselves to not be spotted. However, as someone who was scared of the dark until he was 15 (I wish i was fucking joking) the darkness outside usually isn't as bad due to the Moon, its darkness inside that really fucking gets you. Anyway, "Spotter" is really a general term when in relation to these two. I mean, the Courier never spots anything for Boone. Anyway, Jimmy acts as two things for F; 1. He acts as a second set of eyes to spot anything that F. maybe didn't, two sets of eyes spot more than just one, 2. He acts as F.'s close range support, with his sawn off shotgun and baseball bat.


Alrighty, I'll take it. ACCEPTED.
Cheers mates.

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