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Shadowwell
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Inoffensive Centrist Democracy

Postby Shadowwell » Sat May 27, 2017 10:07 pm

Depending on what the ruins are, murals or carving could have survived to an extent.
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Beiarusia
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Inoffensive Centrist Democracy

Postby Beiarusia » Sat May 27, 2017 10:22 pm

I'll be dropping by at some point. Give things a look and whatnot.

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Harbertia
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Postby Harbertia » Sun May 28, 2017 8:39 am

To respond to the question of where we want to start, I propose that those interested in taking part come up with some characters and these characters form a group OOCly and we as players discuss how we all came together before our expedition.

Though world building wise I can help in many areas; I've been the host of a series called Gamma World here on NS for a while; I'm sure I'd be able to come up with something.
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Shadowwell
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Inoffensive Centrist Democracy

Postby Shadowwell » Sun May 28, 2017 10:26 am

possibly, the Cult that worships the remnants of the Pre-cat civilization could call themselves the Chosen, or something similar to that, seeing themselves as being chosen by the gods and the only ones worthy enough to set foot in the 'holy lands' or something like that.

Concernign the Bandits, how long has it been since the Catastrophe?

i ask as it will be difficult to make a faction with no influence or traces from the Pre-Cat times. Possibly the Bandit raiders could be a family clan, with stories from Pre-cat times being passed down and morphing them into what they currently are.

As for the neutral faction, possibly call the city Oasis or Sanctuary or something like that,
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Ontorisa
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Postby Ontorisa » Sun May 28, 2017 3:26 pm

Harbertia wrote:To respond to the question of where we want to start, I propose that those interested in taking part come up with some characters and these characters form a group OOCly and we as players discuss how we all came together before our expedition.


Good idea.

Indo-pasif archipelago wrote:What were they worshipping again?


They're worshiping Pre-Cat ruins, since they believe that these ruins are temples/resting places of their deity/deities.

Shadowwell wrote:Concernign the Bandits, how long has it been since the Catastrophe?


At least ten generations of people.

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Ontorisa
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Postby Ontorisa » Mon May 29, 2017 10:40 am

Spent a good portion of my free time yesterday brainstorming factions & things you might encounter in the Post-Cat world (particularly in the Pre-Cat Ruins).

I'll spoiler them just so they don't take up much room.

The Blessed
"Christ, don't talk about them. Bunch of psychopaths." - An Anonymous Prosperity Citizen

The Blessed have been called multiple things. Raiders, cultists, psychopaths, barbarians, slavers you name it, they've probably been called it. A fanatical faction, the Blessed worship the Pre-Catastrophe ruins, believing that these ruins are sacred lands of their God: Thexaloco, the Lord of the Lands and Waters. They're violent, unpredictable and fairly organized for a bunch of people who worship a few skeletons of buildings. While they aren't organized enough to wage war against the other factions in the Sarabythn Region, they still manage to raid various towns and villages, kidnapping citizens of other factions to sacrifice to Thexaloco or to enslave.


The Prosperity
"They say they're the remnants of the Old Ones. I don't buy it, not one bit." - Shara Mokunos, a High Ranking Tourka Minister

Loosely made up of a few towns and villages, the Prosperity is the closest thing to democracy in the Sarabythn Region. Its government is made up of representatives from each member settlement, as they will vote and decide on various motions and act together. These representatives are elected from their respective settlements. While the Prosperity isn't an aggressive or expansionist faction, they do field their own small, standing military force, which composes mostly of militiamen given some sort of training. Much like the rest of the Sarabythn
Region, the Prosperity are strong believers in the dominant religion: Hybartha, the worship of the Sun.


The Tourka
"Don't ask questions or do anything stupid. You keep to yourself and we'll get along just fine." - An Anonymous Tourka Soldier.

Saying the Tourka is a faction is putting it lightly. The Tourka, better known by their full name Tourka Jasathyaw, is a militaristic and totalitarian dictatorship-run faction whose main goal is the total domination of the Sarabythn Region. This means coming into conflict with the various factions that inhabit the region. While the Tourka are one of the stronger factions in the Sarabythn Region, they are hampered by constant infighting between their military leaders, each one wanting to obtain more power and have a bigger role in the faction than the next.


The following creatures only exist within the Pre-Cat Ruins, and even then are quite a rare sight.

TALL ONES
Tall Ones are a creature from the depths of Hell, many say. While mostly peaceful despite its grotesque and massive appearance, the Tall Ones have been theorized to be a sort of a mother figure to the Remnant, as a Tall One resting spot tends to have an absurd number of Remnant birth pods. There has not been a link whether if the Tall Ones are the same species as the Remnant, but one thing is clear is that the Remnant are even more aggressive around Tall Ones.

As a result, Tall Ones should be treated with extreme caution and should be avoided at all means if possible as they are quite mysterious in nature as well.


HELLBEASTS
Ferocious and violent beasts, Hellbeasts are permanently blind and are unable to see, relying on their echolocation, smell and hearing to navigate around the Pre-Cat Ruins. Reported able to eat an entire man with one bite, Hellbeasts are loner creatures and are able to track their prey for days before striking. Intelligent and vicious, much like the other creatures mentioned, Hellbeasts should be avoided at all costs.


GLASSED ONES
Glassed Ones are probably one of the very few Pre-Cat Ruins creatures who will actively venture out of the ruins in search of prey, namely livestock and unwary humans. They function much like wolves, hunting in packs and strategically singling out their prey, tracking them before striking. Not only are the Glassed Ones dangerous, but are also worshiped by the Blessed as being creatures of their God. Regardless, as dangerous as the Glass Ones are, they are not as dangerous as the other creatures on this list.


REMNANT
Humanoid in nature, Remnant are assumed to be originally human before being exposed to a rare strand of the [insert disease name here]
that instead bleached their skin and removed their vision. Predatory and almost mindless, Remnant are extremely aggressive and will attack their targets in waves of suicidal charges. They seem to be mindless in nature and have only two priorities in their typically short lives: reproduce and consume. Unlike the other creatures mentioned, Remnant are hostile to everything but Tall Ones, which includes other Pre-Cat Ruins creatures.


I have the creatures to act as a sort of enemy for the players to encounter when they eventually enter a Pre-Cat Ruin. Plus I want to introduce the fact that the disease that helped wipe out a good portion of humanity had also mutated the cause some pretty horrifying creatures. The IC name (aside from these given names) for these creatures will be "demons" which can be used interchangeably for any of them.

Also for the level of Post-Cat tech, I'm planning on it to be mostly manual weapons such as bolt-action, pump and winding weapons.
Last edited by Ontorisa on Mon May 29, 2017 11:10 am, edited 1 time in total.

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Vacif
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Postby Vacif » Mon May 29, 2017 11:16 am

Wait are we on the former east coast or west coast? If we're former east coast North America, would we be landlocked with the remanamts of Europe or is there a body of water still between the two former continents?
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Ontorisa
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Postby Ontorisa » Mon May 29, 2017 11:27 am

Vacif wrote:Wait are we on the former east coast or west coast? If we're former east coast North America, would we be landlocked with the remanamts of Europe or is there a body of water still between the two former continents?


Everyone's basically landlocked with one another, but Europe is currently underwater right now. So we wouldn't really have any contact with them.

This is what the world looks like at this point:

Image
Last edited by Ontorisa on Mon May 29, 2017 11:30 am, edited 1 time in total.

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Vacif
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Postby Vacif » Mon May 29, 2017 12:46 pm

Hm...so we're either in DC/southern US and Florida, or California. Neat, time to start making backgrounds.
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Ontorisa
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Postby Ontorisa » Mon May 29, 2017 12:56 pm

Vacif wrote:Hm...so we're either in DC/southern US and Florida, or California. Neat, time to start making backgrounds.


I'm thinking California, since today it's a one of the cities where you'd see huge technological advancements. So we can assume that AMNESTY Industries' main headquarters would be located in probably Los Angeles or in California/nearby.

Anyways, do you guys think we have enough to at least make an OOC thread? Because I'm 100% ok with starting this thing up as long as we have enough interest.

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Ontorisa
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Postby Ontorisa » Mon May 29, 2017 1:28 pm

Thoughts on this map concept? I wasn't too sure what I was going for.

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Vacif
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Postby Vacif » Mon May 29, 2017 1:59 pm

Cool and all but how do we relate real world locations to it?
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Ontorisa
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Postby Ontorisa » Mon May 29, 2017 2:06 pm

Vacif wrote:Cool and all but how do we relate real world locations to it?


Lost Angels = Los Angeles.

Remember that the geography has changed significantly though. The Wastes are a barren wasteland where barely anything grows with the exception of small shrubs and bushes.

The large river you see I wanted to base off of the Los Angeles river, but then I realized I have next to no knowledge of the local geography I sorta gave up.

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The Assorted Saharan Outposts
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Postby The Assorted Saharan Outposts » Mon May 29, 2017 2:28 pm

Gotta say, I like the development of this.
I'm sorry I can't suggest anything, though. I'm not that creative.
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Postby Great Confederacy of Commonwealth States » Mon May 29, 2017 2:34 pm

Let me just tag along here.
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Ontorisa
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Postby Ontorisa » Mon May 29, 2017 3:27 pm

I really want to include everyone who's interested on the world building process tho :(

Alright, so can I get thoughts on an OOC issue? About characters, do you guys want to have a "one and done" character or have the ability to "respawn" as other characters if your previous one is killed?

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Postby The Assorted Saharan Outposts » Mon May 29, 2017 3:35 pm

Ontorisa wrote:I really want to include everyone who's interested on the world building process tho :(

Alright, so can I get thoughts on an OOC issue? About characters, do you guys want to have a "one and done" character or have the ability to "respawn" as other characters if your previous one is killed?

I'd prefer to have multiple characters in case one dies.
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Indo-pasif archipelago
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Postby Indo-pasif archipelago » Mon May 29, 2017 3:36 pm

Ontorisa wrote:I really want to include everyone who's interested on the world building process tho :(

Alright, so can I get thoughts on an OOC issue? About characters, do you guys want to have a "one and done" character or have the ability to "respawn" as other characters if your previous one is killed?

So if we choose one and done does it means if our characters die we cannot join in the RP no more?
I picked the Anarchist Hog

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Ontorisa
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Postby Ontorisa » Mon May 29, 2017 3:47 pm

Indo-pasif archipelago wrote:
Ontorisa wrote:I really want to include everyone who's interested on the world building process tho :(

Alright, so can I get thoughts on an OOC issue? About characters, do you guys want to have a "one and done" character or have the ability to "respawn" as other characters if your previous one is killed?

So if we choose one and done does it means if our characters die we cannot join in the RP no more?


Basically, just to make the loss of life have more impact. Plus I don't see a way new characters can join in say if the group is in a Pre-Cat Ruin under attack by a huge group of monsters.

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The Assorted Saharan Outposts
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Postby The Assorted Saharan Outposts » Mon May 29, 2017 3:50 pm

Ontorisa wrote:
Indo-pasif archipelago wrote:So if we choose one and done does it means if our characters die we cannot join in the RP no more?


Basically, just to make the loss of life have more impact. Plus I don't see a way new characters can join in say if the group is in a Pre-Cat Ruin under attack by a huge group of monsters.

Yeah, but...it really makes it unfortunate if a character just dies by random chance or something...
I dunno. I guess in the end it's your decision.
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Indo-pasif archipelago
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Postby Indo-pasif archipelago » Mon May 29, 2017 3:54 pm

Ontorisa wrote:
Indo-pasif archipelago wrote:So if we choose one and done does it means if our characters die we cannot join in the RP no more?


Basically, just to make the loss of life have more impact. Plus I don't see a way new characters can join in say if the group is in a Pre-Cat Ruin under attack by a huge group of monsters.

Yeah, I get what you mean. Will there be a lot of death tho?

And maybe people can make an app for NPCs, that will become their character if their main character dies. The NPCs/Backup Chars don't always have to be in the story, just enough so when a character dies, the owner can still continue after the plot allows the NPC to join the group. What do you think about it?
I picked the Anarchist Hog

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Ontorisa
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Postby Ontorisa » Mon May 29, 2017 4:10 pm

Indo-pasif archipelago wrote:
Ontorisa wrote:
Basically, just to make the loss of life have more impact. Plus I don't see a way new characters can join in say if the group is in a Pre-Cat Ruin under attack by a huge group of monsters.

Yeah, I get what you mean. Will there be a lot of death tho?


Yes.

Indo-pasif archipelago wrote:And maybe people can make an app for NPCs, that will become their character if their main character dies. The NPCs/Backup Chars don't always have to be in the story, just enough so when a character dies, the owner can still continue after the plot allows the NPC to join the group. What do you think about it?


Fair enough.

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Vacif
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Postby Vacif » Mon May 29, 2017 5:25 pm

I'll be frank about the second map, not a fan of it. Something about it just off puts me, probably because the lack of recognizable geography. (I've done a lot of RPs set in California so I'm rather familiar) As for the matter of character death, the neat, it forces people to be more practical in their handling of tough situations. I often see people doing less than practical things that should end their lives.
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Ontorisa
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Postby Ontorisa » Mon May 29, 2017 7:00 pm

Vacif wrote:I'll be frank about the second map, not a fan of it. Something about it just off puts me, probably because the lack of recognizable geography. (I've done a lot of RPs set in California so I'm rather familiar) As for the matter of character death, the neat, it forces people to be more practical in their handling of tough situations. I often see people doing less than practical things that should end their lives.


1. Alright, so do you think you could help me out then? You can use the online program Inkarnate to create these maps.

2. Right so permacharacter death, you only get one, do not pass go? Seems dope, I sorta want people to be frugal with their characters' lives.

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The Assorted Saharan Outposts
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Postby The Assorted Saharan Outposts » Mon May 29, 2017 7:16 pm

Ontorisa wrote:
Vacif wrote:I'll be frank about the second map, not a fan of it. Something about it just off puts me, probably because the lack of recognizable geography. (I've done a lot of RPs set in California so I'm rather familiar) As for the matter of character death, the neat, it forces people to be more practical in their handling of tough situations. I often see people doing less than practical things that should end their lives.


1. Alright, so do you think you could help me out then? You can use the online program Inkarnate to create these maps.

2. Right so permacharacter death, you only get one, do not pass go? Seems dope, I sorta want people to be frugal with their characters' lives.

I mean...you say there's going to be a lot of death...
Which makes me nervous about permadeath, personally.
RP Types I Enjoy: God RPs (anything involving deities), alt history, medieval.
Just call me Sahara
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