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Technologic Arcanum (Magic vs Tech, OOC, Open!)

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The Republic of Atria
Postmaster of the Fleet
 
Posts: 24431
Founded: Nov 12, 2013
Capitalist Paradise

Postby The Republic of Atria » Thu May 18, 2017 9:31 pm

Tomia wrote:Name: Marvin "Mars" Astair

Age: 20

Gender: Male

Alliance: Ex-Technocracy

Appearance: https://s-media-cache-ak0.pinimg.com/736x/0a/70/06/0a7006df24eb2ccad8f03529571df258.jpg

[/url]Backstory:
Mars Astair is one of the Technocracy's great success story. A true, rags to riches tale, Mars was orphaned at a very young age. He wasn't even old enough to have any memory of them, the only thing that they left for him was a necklace with a golden star pendant. Therefore Mars was raised in an orphanage, and his early childhood was a bit rough. However, that quickly changed as the people around him began to notice Mars' superhuman intellect. He was reading advanced physics textbooks by age 5 and was building his first engine by age 8. It's no surprise that Mars was quickly adopted, by a widowed scientist by the name of Rebecca Astair. Not only was she a scientist, but a rich CEO after inheriting her husband's company after his unfortunate death in a car crash. Astral Industries had been a prominent tech company for decades, focusing on the development of spacecraft and aircraft technologies.

However Rebecca sees greater potential in fueling the Technocracy's constant need for new military technologies, and therefore Marvin proved to be a blessing to her. Rebecca raised Marvin well, ensuring that his talent was not wasted but she also truly seemed to care for the boy. She was stern, but loving, though the sternness didn't rub off much on Mars. His incredible intelligence made even the most difficult academic program in the Technocracy mundane to him. Therefore Mars developed a bit of a party life style, his wealth and fame sometimes distracted him from his talents and job at his mother's company. That didn't stop Mars from pushing out incredible inventions however. Mars developed a line of cybernetic attack dogs that he named Cyberwolves, as well as a new suit of combat armor that allows soldiers in the technocracy to be temporarily invisible, and a missile targeting system that can penetrate magical defenses. These weapons have been mass produced within the military, and is only a few examples of what the young tech magnet has produced so far.

Mars remains very distant from the war, never having stepped foot out of the Technocracy and never seeing what the battles he makes possible look like. Mars however, is about to venture on a journey to the front-lines in a promotional campaign for his mother's company and to demonstrate their new line of Astral brand Mech suits. The trip will be dangerous however, and who knows if Mars will be the same person when he returns.... if he returns.

Class: Armorer/Architect-Mars has advanced degrees in Mechanical Engineering, Computer Programming, and Computer Engineering. He is very resourceful and can build useful devices with scraps in your garage.

Equipment:
Rocket

Mars usually carries around a briefcase that has a bunch of tools and important gadgets with him that would help in a disaster situation, such as a device that is disguised as a watch, but can turn into a shield with the press of a button and even fire off a small EMP.


Looks good as always Tom. 'Cepted.

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Zarkenis Ultima
Post Czar
 
Posts: 43383
Founded: Feb 22, 2011
Democratic Socialists

Postby Zarkenis Ultima » Sat May 20, 2017 4:21 pm

Here's my technocrat app. I'll probably have her come in later, when Atria makes shit go down :P

Name: Artemis "Phantom" Ashley

Age: 24

Gender: Female

Alliance: Ex-Techoncracy

Appearance: Here

Backstory: The Ashleys are a proud warrior family, with the vast majority of their members having served in the Technocracy's military at some point, even if they weren't directly involved in combat. Thus, it was no surprise that Artemis was expected to do the same, despite being a girl, as the women in her family had often fought for the Technocracy as well. She was taught from a tender age that the Technocracy was the only good holding back the wickedness of the Imperium, not just by the ubiquitous propaganda, but by her parents as well. Her father, a retired sniper, made sure to train her well, and it was during this training that both he and Artemis discovered her exceptional aim, which her father sought to exploit.

Her solid marksmanship, combined with rather advanced skills for a girl of her age, caused her to be eligible for the Phoenix training program when she was 15. Her family was overjoyed, as she was the first of their kin to have received such an honor, and the girl did not offer any objections, entering the program and leaving her family behind.

For the next few years, she spent her time training with the other members of the Phoenix program, honing her skills. Though her abilities seemed best suited to the sniper role, she showed some proficiency with hand to hand combat as well, so her superiors decided to give her a more well-rounded training instead, to fully exploit her talent. During those years, she was slowly turned into an expert assassin, exceeding expectations nearly every time. By the time the graduation deathmatch came around, she was skilled enough to triumph over the others, securing her place with Phoenix. Though it was difficult for her to actually attack her fellow recruits, the pro-Technocracy mentality that they all shared kept her going. They had all willingly offered themselves, and their sacrifice was not in vain.

At nineteen, Artemis officially became a member of the Phoenix special operations group, receiving the code name "Phantom". Being designated a soldier despite excelling in the sniper role, she was injected with nanomachines that enhanced her natural talents and given an experimental armor designed to be worn by the perfect assassin. She was also fitted with various weapons she had shown herself to be effective with, before being sent on her first assignment, the murder of an important officer of the Imperium. With her stealth and her aim, the job was completed flawlessly, with the Imperium unable to figure out what happened.

This marked the beginning of the killing spree that would eventually lead to her desertion. Time after time she was sent behind enemy lines to take out this or that Magi, and time after time she would lie in wait, seeking the perfect opportunity, and meanwhile she would see them going about their daily businesses, greeting their neighbors or sharing a meal with their family. They were humans just like her, and this realization whittled down her resolve. Her fellow recruits did die in vain, they were not holding back the darkness, they were feeding it. This drove Artemis to take a drastic decision.

That year, a series of murders were registered in the Technocracy, involving various high-ranking members of the military, all of them rumored to be involved with a secretive training program, according to the general populace. They were in fact the people who oversaw the Phantom's training, and it did not take long for the Technocracy to put two and two together and figure out who had done it, turning Artemis into a wanted criminal. However, she had no intention of returning either way, and so, she made the Neutral Zone her home. She has lived there for the past year, scavenging supplies from the warring factions and the occasional assassin sent after her, and helping out fellow renegades to the best of her ability.

Class: Soldier, specializing in stealth and sniping, with a side of explosives. The nanomachines in her body have a very particular function: they enhance her senses, enabling her to perceive things that would remain unseen to other humans, and they alter her metabolism, allowing her to regenerate slightly faster and survive without food or drink for a very long time.

Equipment:
  • Phantom MK-I Stealth Armor - Seen on the image, Artemis' armor allows her to become completely undetectable for extended periods of time and muffles the sounds of her movement. In addition, the suit greatly increases her agility and has jet boots which either enable her to jump higher than usual or give her limited bursts of speed. The headset can also modulate the sensory input that Artemis receives. On the other hand, as the Phantom MK-1 is specialized in stealth and not durability, Artemis is easier to take down than your usual armorer or soldier, if you can spot her in time.
  • WR-06 Railcannon - A powerful, unique weapon that fires special bullets at several times the speed of sound. It is designed to reach targets at extremely long distances and has enough power to punch through most types of armor. As the weapon fires through a railgun system, it can fire as often as Artemis can reload. The weapon lacks a scope, ensuring that no one except Artemis can use it to its fullest extent.
  • Standard-issue energy pistol - Not much to be said on this one, it's just Artemis' sidearm.
  • Wayland MK-VI Energy Sword (Right) - A melee weapon used by Artemis during tight situations or when it is more dangerous to take out the target from afar. Can cut through most materials with ease, though it needs to be recharged after extended use.
  • A large amount of various types of ammunition for the WR-06, including (but not limited to) splitting, explosive and shock bullets.
  • Several grenades, again of various types, such as incendiary grenades, flashbangs and even EMP grenades.

Optional

Theme song: N/A

Random facts: N/A
Last edited by Zarkenis Ultima on Sat May 20, 2017 7:58 pm, edited 1 time in total.
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TriStates
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Posts: 4695
Founded: Apr 24, 2012
Ex-Nation

Postby TriStates » Sat May 20, 2017 10:50 pm

Zark, would you be interested in teaming with my PC? I have a feeling they might work out as an interesting duo.
Vytautas wrote:There are two kinds of people in this world:
* people giving a fuck,
* people not giving a fuck,
Drink Vytautas, give a NEGATIVE FUCK!
The Burning Sun wrote:...you seem to experience what I shall completely non-offensively dub the Triplex, or TriStates Complex - you spend a ton of time crafting a beautiful work of collaboration, and then you mysteriously disappear...

The Starlight wrote:
TriStates wrote::( I don't like change...

It's coarse and dry and gets everywhere. :p

But I do get what you mean.
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Zarkenis Ultima
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Posts: 43383
Founded: Feb 22, 2011
Democratic Socialists

Postby Zarkenis Ultima » Sat May 20, 2017 11:05 pm

TriStates wrote:Zark, would you be interested in teaming with my PC? I have a feeling they might work out as an interesting duo.


Well I'd say that depends on what exactly you had planned for your character, but I like the idea, we can discuss it :P
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The Knockout Gun Gals
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Posts: 4919
Founded: Aug 06, 2012
Democratic Socialists

Postby The Knockout Gun Gals » Sun May 21, 2017 5:42 am

Zark, your character and mine also specialized in stealth and sniping, and we're both Technocrats! :p
The Knockout Gun Gals wrote:
TriStates wrote:Covenant declare a crusade, and wage jihad against the UNSC and Insurrectionists for 30 years.

So Covenant declare a crusade and then wage jihad? :p

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Zarkenis Ultima
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Posts: 43383
Founded: Feb 22, 2011
Democratic Socialists

Postby Zarkenis Ultima » Sun May 21, 2017 10:55 am

The Knockout Gun Gals wrote:Zark, your character and mine also specialized in stealth and sniping, and we're both Technocrats! :p


Lol, yeah. She was going to be exactly a stealth sniper, no more no less, but when I saw your character I changed mine a bit :P
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Atlannia
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Posts: 4044
Founded: Mar 16, 2012
Left-Leaning College State

Postby Atlannia » Sun May 21, 2017 2:15 pm

Boop. Lemme know if there are any issues.

Age: 18

Gender: Female

Alliance: Ex Imperium

Appearance: Here, she's wearing her robes

Backstory: Vespera was born to two fairly low ranking but dedicated mages of the Imperium, so low ranking in fact that before Vespera was one her Mother was obliged to return to the front lines where she died not long after. Despite this loss Vespera's father would eventually return to the front lines as well, leaving her to be raised mostly by various relatives. When Vespera was five her Father died as well, sacrificing his life to save a superior who was then able to turn the battle back in the Imperium's favor, a fact that was of scant comfort to the now orphaned child.

The superior mage, a member of the noble Welkynde family, was touched by the gesture and took Vespera under his wing to repay the favor, instructing the girl in magic from a young age. In honor of her Father's sacrifice, Welkynde taught Vespera a style of magic that would keep her away from the frontlines and place her in a relatively safe position even while others where dying. Invocation, with its emphasis on long range support and summons for defense was perfect. Vespera took quickly to magic, she was naturally curious and bright and driven by her parent's death, mastering the essentials of her craft at a shockingly young age.

Not long after her adoptive Father declared Vespera's training to be complete she was offered a position with the Imperium's forces. Enlisting someone so young was a controversial decision but it was eventually decided that her supporting role made it acceptable, she would be relatively safe even while assisting combat forces. For her part Vespera was eager to do her part for the cause and avenge her parents so she gladly accepted the offer.

It was something of a shock to go from comfort of her adopted home to the battlefield but Vespera adapted well, performing her duties without complaint, keeping her comrades alive and supported, subtly shifting the flow of battle in their favor. Despite her best efforts however Vespera was unable to save everyone. That was simply the nature of war, she never had enough mana or even time to heal or protect everyone, eventually she learned to think strategically, supporting those fighters who were holding critical positions or whose abilities were necessary for them to win.

Vespera began to acquire a reputation for effectiveness and the higher ups started to assign her to more dangerous areas, where Imperium forces where stretched thin or near breaking and they hoped she could help to turn the tide. Towards the tail end of the war, during a battle that was going badly for the Imperium, Vespera came extremely close to dying. A Technocracy assault unit broke through their front lines and made an attack on Vespera and the other support mages. Caught off guard, with her summons out supporting the front lines Vespera had no way to defend herself but a nearby, low ranking mage dived in front of her, buying her enough time to recall her summons at the cost of his life. The mage, more of a boy really, had boasted to her earlier of faking his age to enlist earlier, Vespera remembered noting that he was the same age she had been when she enlisted though she could not recall his name, for some time before that battle she had been actively avoiding learning the names of the mages around her.

The Imperium was eventually able to turn the battle around despite heavy losses and sometime later peace was declared. To Vespera it wasn't entirely clear what the point of it all was. Everything seemed the same, The hated Technocracy was still breathing but it hadn't wiped them out in some kind machine apocalypse and people went about their business in the same way they always had, dealing with the same hardships, distracting themselves with the same petty pleasures. What exactly had that boy and Vespera's Father and the rest of their fallen died for?

Nobody seemed to be able to answer that question, no matter who Vespera asked. In fact the question only seemed to make people confused and angry. It was very inconvenient, Vespera was told, for someone with her reputation to be asking questions like, made people uneasy. Instead Vespera was encouraged to focus on preparing for the next war, after all this fragile peace could not last. The Technocracy would show their true colors. The thought of more war exhausted Vespera and she decided that if no one in the Imperium had the answers she wanted for then she would simply look elsewhere and departed for the neutral zone.

Class: Invoker: Invokers combine summoning and healing magic to excel at supporting from the rear, healing allies and directing their minions towards critical areas of the battlefield to turn the tide in their favor. Vespera prefers a slightly more offensive approach, she uses a limited number of high quality summons and keeps them operating at peak efficiency with buffs and support spells. This enables Vespera's summons to hold off enemies while she focuses on healing allies.

Equipment: Despite not technically being equipment, Vespera's summons are probably worth further detailing. Known as the Knights of Whitestone, Vespera's summons take the form of large, humanoid figures covered in a hard, marble like substances that acts as armor and weaponry. The Knights are not equal in power and are optimized for different roles. Though Vespera can only summon a few different allies at once she can alternately summon and dismiss them to react to changing battlefield conditions.

Pawns: Unremarkable footsoldiers, armed with spears for close combat, They are not especially powerful but can be summoned relatively cheaply to quickly reinforce a position and are fairly durable.

knights: Mounted warriors with spears and swords, nights are an all around improvement on pawns and most importantly are far more agile, helping them to close the gap and bring their melee weaponry to bear on the enemy.

Rooks: Strange, walking towers capable of deploying a wide barrier to shield an area from attack. Rooks are rather slow and unwieldy and are not optimized for direct combat, although a small, bow wielding figure atop the tower gives them some capacity to defend themselves.

Bishops: Priestly figures armed with long staffs, Bishops are capable of firing beams of energy to attack at range, though like Rooks they are slow and vulnerable to direct combat.

Queen: An angelic, winged woman with four arms. The Queen's flight and natural speed make it by far the most maneuverable of the summons and its twin swords make it a deadly close quarters combatant. The Queen functions mainly as a bodyguard for Vespera, whisking her away from danger and warding away attackers when enemies breach the frontlines.


Optional

Theme song: Weapon

Random facts: Vespera is short, even for her age and has a bit of a complex about it, make light of this matter at your own peril.
...!?!

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Shadowwell
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Posts: 15167
Founded: Jan 26, 2015
Inoffensive Centrist Democracy

Postby Shadowwell » Sun May 21, 2017 2:23 pm

Could i make a tech guy, who would be made of nanomachines, mostly, would be a cross between the soldier, armorer and demolisher to an extent, will explain more later.
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Brusia
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Founded: May 22, 2007
Inoffensive Centrist Democracy

Postby Brusia » Sun May 21, 2017 2:33 pm

So, anyone have characters open for interaction? (Been having a little trouble figuring out what to write in my first post, and figure bumping into another character might make things a little easier ;) )

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Shadowwell
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Founded: Jan 26, 2015
Inoffensive Centrist Democracy

Postby Shadowwell » Sun May 21, 2017 2:38 pm

Brusia wrote:So, anyone have characters open for interaction? (Been having a little trouble figuring out what to write in my first post, and figure bumping into another character might make things a little easier ;) )

My elemental is.
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The Republic of Atria
Postmaster of the Fleet
 
Posts: 24431
Founded: Nov 12, 2013
Capitalist Paradise

Postby The Republic of Atria » Sun May 21, 2017 3:13 pm

I hate my job sometimes. How dare they make me work!

Anyways. I am going to try my damndest to get a post up and progress the story.

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Zarkenis Ultima
Post Czar
 
Posts: 43383
Founded: Feb 22, 2011
Democratic Socialists

Postby Zarkenis Ultima » Sun May 21, 2017 3:26 pm

Brusia wrote:So, anyone have characters open for interaction? (Been having a little trouble figuring out what to write in my first post, and figure bumping into another character might make things a little easier ;) )


I'd offer up Artemis, but I want to see what Tri had in mind :P

The Republic of Atria wrote:I hate my job sometimes. How dare they make me work!

Anyways. I am going to try my damndest to get a post up and progress the story.


Dun forget to review apps -nods- Besides the last two I think you missed Tito's and Tri's (which has the name thing fixed now)

Also, you haven't added Kiris to the list :P
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Shadowwell
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Founded: Jan 26, 2015
Inoffensive Centrist Democracy

Postby Shadowwell » Sun May 21, 2017 3:49 pm

Shadowwell wrote:Could i make a tech guy, who would be made of nanomachines, mostly, would be a cross between the soldier, armorer and demolisher to an extent, will explain more later.

What i was thinking was, the char would have been the result of an expirement to make a soldier more resistant to magic. they succeeded in part, his nanomachines can form a suit of armor, and absorb electricity and heat and fire and then launch or expel it. he can also eject his nanomachines to cause an explosion or the like within a radius of himself. i have weakbesses and the like thought up. if i have to make a tech guy before i make my magic guy that operates lke an armorer, may as well make it unique.

Or something like that.
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Zarkenis Ultima
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Posts: 43383
Founded: Feb 22, 2011
Democratic Socialists

Postby Zarkenis Ultima » Sun May 21, 2017 3:55 pm

Shadowwell wrote:
Shadowwell wrote:Could i make a tech guy, who would be made of nanomachines, mostly, would be a cross between the soldier, armorer and demolisher to an extent, will explain more later.

What i was thinking was, the char would have been the result of an expirement to make a soldier more resistant to magic. they succeeded in part, his nanomachines can form a suit of armor, and absorb electricity and heat and fire and then launch or expel it. he can also eject his nanomachines to cause an explosion or the like within a radius of himself. i have weakbesses and the like thought up. if i have to make a tech guy before i make my magic guy that operates lke an armorer, may as well make it unique.

Or something like that.


Your soldier sounds pretty similar to my enchanter :P
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The Republic of Atria
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Posts: 24431
Founded: Nov 12, 2013
Capitalist Paradise

Postby The Republic of Atria » Sun May 21, 2017 4:18 pm

Zarkenis Ultima wrote:
Shadowwell wrote:What i was thinking was, the char would have been the result of an expirement to make a soldier more resistant to magic. they succeeded in part, his nanomachines can form a suit of armor, and absorb electricity and heat and fire and then launch or expel it. he can also eject his nanomachines to cause an explosion or the like within a radius of himself. i have weakbesses and the like thought up. if i have to make a tech guy before i make my magic guy that operates lke an armorer, may as well make it unique.

Or something like that.


Your soldier sounds pretty similar to my enchanter :P


All apps are accepted!

Shadowwell wrote:Could i make a tech guy, who would be made of nanomachines, mostly, would be a cross between the soldier, armorer and demolisher to an extent, will explain more later.


I have a similar character. Though the only thing he can do is become a "cloud" and reform. Am okay with the idea.

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Shadowwell
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Inoffensive Centrist Democracy

Postby Shadowwell » Sun May 21, 2017 9:39 pm

Does anyone want to interact or mind if my tall, cloaked elemental bumped into their character?
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Brusia
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Inoffensive Centrist Democracy

Postby Brusia » Sun May 21, 2017 9:49 pm

Shadowwell wrote:Does anyone want to interact or mind if my tall, cloaked elemental bumped into their character?

I was planning on having my character run into him (if that's still alright). Incidentally, is your character still obscured, or is he clearly visible at the moment?

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Shadowwell
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Founded: Jan 26, 2015
Inoffensive Centrist Democracy

Postby Shadowwell » Sun May 21, 2017 10:00 pm

Brusia wrote:
Shadowwell wrote:Does anyone want to interact or mind if my tall, cloaked elemental bumped into their character?

I was planning on having my character run into him (if that's still alright). Incidentally, is your character still obscured, or is he clearly visible at the moment?

He was still in an alley or other similar area, his features are obscured, but he is a rather tall, heavily built and muscled guy in a cloak, he is wearing pants, but his shirt leaves much of his upper body dare

Need anything else?
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Brusia
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Founded: May 22, 2007
Inoffensive Centrist Democracy

Postby Brusia » Sun May 21, 2017 10:02 pm

Shadowwell wrote:
Brusia wrote:I was planning on having my character run into him (if that's still alright). Incidentally, is your character still obscured, or is he clearly visible at the moment?

He was still in an alley or other similar area, his features are obscured, but he is a rather tall, heavily built and muscled guy in a cloak, he is wearing pants, but his shirt leaves much of his upper body dare

Need anything else?

Thanks, that should be everything I need :) I should be able to get a post up sometime tomorrow

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Shadowwell
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Founded: Jan 26, 2015
Inoffensive Centrist Democracy

Postby Shadowwell » Sun May 21, 2017 10:06 pm

Brusia wrote:
Shadowwell wrote:He was still in an alley or other similar area, his features are obscured, but he is a rather tall, heavily built and muscled guy in a cloak, he is wearing pants, but his shirt leaves much of his upper body dare

Need anything else?

Thanks, that should be everything I need :) I should be able to get a post up sometime tomorrow

Also depending upon whether the ground is just dirt or paved or whatnot, he might be barefoot as well, easier to draw on an element if he is in contact with it.
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Indo-pasif archipelago
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Founded: Jan 12, 2013
Democratic Socialists

Postby Indo-pasif archipelago » Mon May 22, 2017 12:29 pm

Read the Open! part of the title, guess I might have time for this.

Name: Calvert 'The Bonesmith' Tarchannen

Age: 35

Gender: Male

Alliance: ex-Imperium

Appearance: Image

Backstory:
While his family is no rebel or soldier, Calvert had spent his entire life living on the edge of the Imperium, just a day walk from the Neutral Zone. His father, a smith and elemental mage, worked to supply the garrison spread along the edges of the Zone with weapons and armors. Young Calvert learnt how to smith and enhance equipment without the need of enchanting magic. He served as an apprentice to his father, learning all the necessary knowledge required in the field. And as a young boy he showed mastery over the art, in fact he was so good his family worried that the Imperium might sent him to the Technocrat. Luckily for them, their faraway location and the more or less uncaring soldiers around them protect Calvert's mastery from being known. They were very happy when he finally has his enchanting magic. He learnt quickly and always experimenting with various scenarios. He would ask the idling soldiers on the condition from the battlefield and he would try to address it. He went as far as studying the basic of Elemental magic from his father and applied it to his enchantment. It turned out his innovation was quite useful and his family started to get more orders.

His talks with the soldiers weren't only about what they needed, but also about the Technocrat. The more he talked with them, the more he understood that the war has been a case of misunderstanding. A huge one at that, but still, just a mere misunderstanding. He want to know more about the Technocrat, and also the Imperium people that escaped to the Zone. He knew that his family won't agree with him. So he waited. He waited until he is old enough to be left alone by his family. In the meantime, he collects the leftover of Technocrat techs from their fallen soldiers, and Incorporated it to his own work, mainly to improve his smithing efficiency.

When he was twenty years old, a tragedy struck his family. His mother passed away from a dissease, and he took it as the for himself to go. It was more of an act of mourn rather than a fullfilment of his own whims, as he felt that he needed to distance himself from the melancholy that had dropped upon his family. With a handful of gold, a sword and raw materials, Calvert started his journey to the Zone.

Calvert found that most people here in the Zone need to survive in a much harsher way than within the city border. The unrelenting chase from the guards, the shots fired from both sides of the field, and the lack of resources. Calvert solved this by becoming a mercenaries, either hired to chase down bandits by the travelling merchants or to attack a bandit by the order of another bandit. He gained the nickname 'Bonesmith' after the myth that spread out about his bone daggers. The rep helps him though, so he never bothers clarifying it. Now, he heard the rumours that more and more person left the Imperium and the Technocrat. Feeling that he might now has the chance to clear down the problem between the two, Calvert tried to find these guys and help them where he can.

Class: Enchanter; specialization in his so called "Adaptive Art", which basically means that Calvert can enchant his equipments to adapt to the current situation, ranging from making his armor fire proof when under a barrage of incendiary grenades to his sword shifting its shape into an axe when he need some extra brute force.

Equipment: Enchanted double scimitar, light bronze cuirass, some explosive cartridges, throwing bone daggers, and a special contraption that can launch blades or bombs from afar.

Optional

Theme song:

Random facts:
I picked the Anarchist Hog

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Shadowwell
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Inoffensive Centrist Democracy

Postby Shadowwell » Mon May 22, 2017 4:18 pm

I will try to reslond soon, Brusia.
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Brusia
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Founded: May 22, 2007
Inoffensive Centrist Democracy

Postby Brusia » Mon May 22, 2017 5:42 pm

Shadowwell wrote:I will try to reslond soon, Brusia.

No rush, I've got plenty to keep me busy in the meantime ;)

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Shadowwell
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Founded: Jan 26, 2015
Inoffensive Centrist Democracy

Postby Shadowwell » Mon May 22, 2017 8:43 pm

Brusia wrote:
Shadowwell wrote:I will try to reslond soon, Brusia.

No rush, I've got plenty to keep me busy in the meantime ;)

I was thinking that Erik would advocate to run, then the Troops would arrive, and after noticing them, fire and then box them in. Would that be ok?
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I'M A MEMBER OF THOUGHT CAFE
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When i am not being your average Drunk at the Pub, i am the Founder and Headmaster of The Academy. On my off time i am also a Member of the Mechanics Guild. Member of The Council of the Multiverse community. Click me to find out more!

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Brusia
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Founded: May 22, 2007
Inoffensive Centrist Democracy

Postby Brusia » Mon May 22, 2017 9:02 pm

Shadowwell wrote:
Brusia wrote:No rush, I've got plenty to keep me busy in the meantime ;)

I was thinking that Erik would advocate to run, then the Troops would arrive, and after noticing them, fire and then box them in. Would that be ok?

That would be alright with me. Although, if we go with the run option, I think it might be better if our characters are able to make a break for it and run into other characters also fleeing from the alarms (that way it gives other folks something to write about, and should help with getting all the PCs grouped together so Atria can advance the plot).

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