
by The Republic of Atria » Tue May 02, 2017 6:34 pm

by Naval Monte » Tue May 02, 2017 6:35 pm

by New Neros » Tue May 02, 2017 6:37 pm
Reploid Productions wrote:I have had to read a lot of erotic RP telegrams in the past four months and it does all start to run together into one giant mass of penises, vaginas, breasts, tentacles, dildos, bodily fluids and so on.

by Monarchy of Japanada » Tue May 02, 2017 6:39 pm

by Democratic East-Asia » Tue May 02, 2017 6:46 pm
Pan Asia Broadcasting Channel: "We will achieve communism in 20 years." - Chairman Wei Yenwu, Central Government | Automation of industries threatens millions of jobs, says economic advisors
by New Neros » Tue May 02, 2017 6:50 pm
Democratic East-Asia wrote:Tag. Technocrats ftw.
Reploid Productions wrote:I have had to read a lot of erotic RP telegrams in the past four months and it does all start to run together into one giant mass of penises, vaginas, breasts, tentacles, dildos, bodily fluids and so on.

by The Republic of Atria » Tue May 02, 2017 6:56 pm

by Naval Monte » Tue May 02, 2017 8:05 pm
The Republic of Atria wrote:That was a quick shot to the heart. Anyone got any questions? I've got stuff more fleshed out than the OP implies, what kind of classes there are and such, I just didn't feel like typing it all up.

by The Republic of Atria » Tue May 02, 2017 8:15 pm
Naval Monte wrote:The Republic of Atria wrote:That was a quick shot to the heart. Anyone got any questions? I've got stuff more fleshed out than the OP implies, what kind of classes there are and such, I just didn't feel like typing it all up.
What classes you have in mind? I think one class should be the techies who want to investigate mind control and psychic tech along with more esoteric technology. As for mages how about those who are willing to deal with the darker parts of magic like black magic curses and blood magic, making contact and summoning spirits of the dead and daemonic and lovecraftian entities?

by Naval Monte » Tue May 02, 2017 8:21 pm
The Republic of Atria wrote:Naval Monte wrote:
What classes you have in mind? I think one class should be the techies who want to investigate mind control and psychic tech along with more esoteric technology. As for mages how about those who are willing to deal with the darker parts of magic like black magic curses and blood magic, making contact and summoning spirits of the dead and daemonic and lovecraftian entities?
Quite a few. Though magic doesn't work like that in this universe. Magic is just the word for extra dimensional energies that allow for reality distorting effects.
Magi
Destroyer: Immense firepower. Lots of elemental stuff. Tornadoes, fire storms, lightning bolts.
Healer: Heals people. Often have barriers and other supporting abilities like enchanting and teleportation.
Sentinel: Can do a little bit of everything, but not as well as dedicated classes. Eg, a Sentinel can fix a broken bone in a few minutes. A Healer can regrow an entire arm in seconds.
Animator: Constructs out of rock and metal to do the dirty work.
Tech
Armorer: Powered armor. Usually with a large amount of heavy weaponry
Demolisher: Explosions! Plasma cannons, rocket launchers,
Architect: My personal favorite class. Can create complex constructs out of hardlight. Simple stuff like walls, or given a minute or two, floating laser turrets.
Soldier: Jack of all trades.
These aren't all the classes and I'm more than willing to let people make up their own.

by The Republic of Atria » Tue May 02, 2017 8:31 pm
Naval Monte wrote:The Republic of Atria wrote:
Quite a few. Though magic doesn't work like that in this universe. Magic is just the word for extra dimensional energies that allow for reality distorting effects.
Magi
Destroyer: Immense firepower. Lots of elemental stuff. Tornadoes, fire storms, lightning bolts.
Healer: Heals people. Often have barriers and other supporting abilities like enchanting and teleportation.
Sentinel: Can do a little bit of everything, but not as well as dedicated classes. Eg, a Sentinel can fix a broken bone in a few minutes. A Healer can regrow an entire arm in seconds.
Animator: Constructs out of rock and metal to do the dirty work.
Tech
Armorer: Powered armor. Usually with a large amount of heavy weaponry
Demolisher: Explosions! Plasma cannons, rocket launchers,
Architect: My personal favorite class. Can create complex constructs out of hardlight. Simple stuff like walls, or given a minute or two, floating laser turrets.
Soldier: Jack of all trades.
These aren't all the classes and I'm more than willing to let people make up their own.
So no summoners huh? Maybe we can have Saboteur for those who want to deliver damage over time curses and status aliments along with debuffs?

by Zarkenis Ultima » Wed May 03, 2017 7:07 am
The Republic of Atria wrote:Naval Monte wrote:
So no summoners huh? Maybe we can have Saboteur for those who want to deliver damage over time curses and status aliments along with debuffs?
That could work. Though I figured that would be a class under a class hybrid of healer/destroyer.
Though we're not using stats, so DoT wouldn't be that big of a deal.

by New Neros » Wed May 03, 2017 7:15 am
Zarkenis Ultima wrote:The Republic of Atria wrote:
That could work. Though I figured that would be a class under a class hybrid of healer/destroyer.
Though we're not using stats, so DoT wouldn't be that big of a deal.
Only if it's roleplayed incorrectly or outright ignored.
I think a Summoner class could be good, there's a bit of overlap with the animators, but not too much. A sort of engineer/robot master class as a parallel for technology would probably work as well. Maybe a magical tank/shock trooper class like the Armorers?
Also, you should limit multiclassing as well, since otherwise your two all-rounder classes (Sentinel and Soldier) are going to be largely useless.
Reploid Productions wrote:I have had to read a lot of erotic RP telegrams in the past four months and it does all start to run together into one giant mass of penises, vaginas, breasts, tentacles, dildos, bodily fluids and so on.

by The Republic of Atria » Wed May 03, 2017 7:26 am
Zarkenis Ultima wrote:The Republic of Atria wrote:
That could work. Though I figured that would be a class under a class hybrid of healer/destroyer.
Though we're not using stats, so DoT wouldn't be that big of a deal.
Only if it's roleplayed incorrectly or outright ignored.
I think a Summoner class could be good, there's a bit of overlap with the animators, but not too much. A sort of engineer/robot master class as a parallel for technology would probably work as well. Maybe a magical tank/shock trooper class like the Armorers?
Also, you should limit multiclassing as well, since otherwise your two all-rounder classes (Sentinel and Soldier) are going to be largely useless.
New Neros wrote:Zarkenis Ultima wrote:
Only if it's roleplayed incorrectly or outright ignored.
I think a Summoner class could be good, there's a bit of overlap with the animators, but not too much. A sort of engineer/robot master class as a parallel for technology would probably work as well. Maybe a magical tank/shock trooper class like the Armorers?
Also, you should limit multiclassing as well, since otherwise your two all-rounder classes (Sentinel and Soldier) are going to be largely useless.
I agree on the multi classing, as single classes are implied to be fairly strong on their own.
However, I feel like the Architect class can be expanded to include anything that you're able to create in terms of technology, from robots to clones to hardlight constructs that way it can be the parallel to the Summoner class.
Also, do power armor users fall into the Soldier class?

by The Republic of Atria » Wed May 03, 2017 12:24 pm

by Zarkenis Ultima » Wed May 03, 2017 12:33 pm

by The Republic of Atria » Wed May 03, 2017 12:39 pm
Zarkenis Ultima wrote:Also, a magical class based solely on the mechanic of enchanting weapons and armor with various effects could be interesting I think.


by Zarkenis Ultima » Wed May 03, 2017 12:42 pm
The Republic of Atria wrote:Zarkenis Ultima wrote:Also, a magical class based solely on the mechanic of enchanting weapons and armor with various effects could be interesting I think.
I did consider that. A buffer like class. It could work. Maybe they carry an enchanted sword of plus 10 to sharp or something.
There's a lot of magic class suggestions. I should probably come up with more tech ones.

by The Republic of Atria » Wed May 03, 2017 12:52 pm
Zarkenis Ultima wrote:The Republic of Atria wrote:
I did consider that. A buffer like class. It could work. Maybe they carry an enchanted sword of plus 10 to sharp or something.
There's a lot of magic class suggestions. I should probably come up with more tech ones.
Could be a self-sufficient class even (unlike healers who are mainly support); I actually came up with them while trying to think of a shock-trooper class for mages, the way techies have Armorers.
As for tech classes, well, possibly medics or pilots. Maybe a stealth-based class?


by Shadowwell » Wed May 03, 2017 8:35 pm
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