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Pandora's Box: A Multiverse RP (reboot) OOC

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Brusia
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Founded: May 22, 2007
Inoffensive Centrist Democracy

Postby Brusia » Wed Oct 11, 2017 3:53 pm

Naval Monte wrote:I'm planning on having Elizabeth cast a pretty powerful curse on one of the higher ups in the enemy ranks. Who would be a good target for that curse?

Of the ranks of the Jem'Hadar boarding party? That'd be the First.

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The Fallen Jedi
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Ex-Nation

Postby The Fallen Jedi » Wed Oct 11, 2017 6:58 pm

Mind if I rejoin this Rp with Gaster and two or one new character(s)?

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Brusia
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Inoffensive Centrist Democracy

Postby Brusia » Wed Oct 11, 2017 7:23 pm

The Fallen Jedi wrote:Mind if I rejoin this Rp with Gaster and two or one new character(s)?

Sure, if you don't mind re-posting the app so it can be reevaluated (and so that I can find it to put in the roster ;) ). Although at this point, new arrivals will be on the Hub until the next universe, as we're already pretty far along in the Star Trek universe.

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The Fallen Jedi
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Ex-Nation

Postby The Fallen Jedi » Wed Oct 11, 2017 7:25 pm

Brusia wrote:
The Fallen Jedi wrote:Mind if I rejoin this Rp with Gaster and two or one new character(s)?

Sure, if you don't mind re-posting the app so it can be reevaluated (and so that I can find it to put in the roster ;) ). Although at this point, new arrivals will be on the Hub until the next universe, as we're already pretty far along in the Star Trek universe.


Alright then, the Gaster app is going to be redone, at what scale, I do not yet know.

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Naval Monte
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Postby Naval Monte » Sat Oct 14, 2017 12:20 pm

How many enemies are in the station?
Naval Monte- The Mediterranean crossroads of mind-controlling conspiracies, twisted dimensions, inhuman depravity, questionable science, unholy commerce, heretical faiths, absurd politics, and cutting-edge art.

Make wonderful memories here, in Naval Monte.

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Brusia
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Inoffensive Centrist Democracy

Postby Brusia » Sat Oct 14, 2017 2:24 pm

Naval Monte wrote:How many enemies are in the station?

I'd say probably a couple thousand Jem'Hadar, a few hundred Cardassians, and a few dozen Vorta (plus one enemy Changeling)

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The Imperial Warglorian Empire
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Inoffensive Centrist Democracy

Postby The Imperial Warglorian Empire » Sun Oct 15, 2017 10:15 am

I hope this app is acceptable

Character Name: Personal Designation: 19454201 Beta, Alternate Designation: Erich

Gender: Non-Applicable, however, prefers male form

Appearance:
Actual Form
Preferred Form
Preferred Clothing

Species: T-1000 Advanced Prototype

Age: Several hundred years old

Universe of origin: Terminator

Alignment: True Neutral/Neutral Evil

Abilities:
Mimetic Polyalloy: The T-1000 Advanced Prototype is made of Mimetic Polyalloy, which in basic terms if liquid metal, this allows it to have:
Self Recovering: The T-1000 can regenerate wounds and other injuries such as bullets, pieces that come off the main body will automatically attempt to return to it and become whole again.

Extensive Data Banks and Personality: The T-1000 comes with a wide amount of knowledge with its databanks, which give it almost all knowledge from Earth's past to where it is in the present (basically, it has the beginning of human knowledge-Knowledge in 2029) (firearms, machinery, martial arts, etc), this allows it to be able to use anything as long as it's in its databanks. It also has a quick processor, so it can quickly adapt to situations. Skynet also wanted the T-1000 to be the perfect infiltrator, which is why unlike the previous T-800 models, the T-1000 is completely autonomous, it has it's own personality and can even have its own humour.

Shape Shifting: Because the T-1000 was created as the perfect infiltrator, it can take the forms of different objects as long as it had a similar mass to itself. This means it can mimic the forms of different people and objects like boxes. It also allows him to make his own clothes. This also allows him to create his own camouflage, blending in with his environment. This mimicking ability also extends to the T-1000 also being able to copy voices.

Moldable and Sentient Pieces: Every part of the T-1000 is sentient and can be felt by the main body. It is also moldable, this is why sometimes if the time requires it, it can create additional appendages like arms, but this is more physically taxing to itself. It can also use its moldability to create structures with his body, like sharp appendages, blades, or blunt weapons, however, things like machines are not possible because it can only create inanimate objects and it can't make guns or explosives because those require additional chemicals that are not apart of it. Additionally, the T-1000 can also separate bits of itself and turn them into homing beacons to track his enemies or use them as throwable weapons, like javelins.

Hacking: The T-1000 also has the ability to access other machinery and hack into it using itself, using this ability it can also sometimes be able to control it via sending a piece of itself into the main CPU of the target and taking control from there.

Enhanced Speed and Strength: The T-1000s machine body enhances its speed so it can run at a speed of at least 40 mph (64 kph). It also enhances its strength to the point to throwing people through brick walls.


Weaknesses:
Extreme Temperatures: The T-1000 is vulnerable to extremely high temperatures, for example, it can easily be shattered and frozen if in extremely cold environments (usually -196 Degrees), it's processing can be disrupted in hot environments (such as fires), and in extremely hot environments (like 1535 degrees, or the temperature to melt iron) can melt the alloy and change it's molecular structure, thus making it inoperable (in other words with this last one, you kill it)

Corrosive Reagent: The T-1000's structure and regeneration can also be heavily disrupted and made brittle with a corrosive element (mainly acid), and it can, in fact, be permanently destroyed if it is in prolonged exposure to said Corrosive element. When disrupted by acid, it will be vulnerable and can be destroyed by other ways, such as shock waves.

Plasma: Although it can still regenerate, plasma blasts are the most effective conventional way of harming a T-1000, in which it will disrupt its molecular structure, which will mess with its regeneration process, and exposure to major firepower could destroy it

Immense Firepower: If done enough, immense continuous firepower can destroy the T-1000 faster then it could regenerate, killing it. Although it'd have to be A LOT of firepowers

Smaller means dumber: As I have mentioned before, every part of the T-1000s liquid body is sentient and so can sometimes be independent when separated, however the smaller the volume of the piece, the less intelligent it became. This usually goes to the point that separated volumes small enough usually only have the instinct to get back to the main body

Cool Metal: Although it is a superb infiltrator, the T-1000 has one disadvantage: it cannot change its body temperature. This means that whatever form it takes, the T-1000 will still be as cold as usual metal, making it easily identifiable if the weakness is known via temperature readers like infrared.

Hackable: Although it has much better firewalls and programming then it's T-800 counterpart, the T-1000 is still a machine, so can still be hacked if the hacker is good enough or if the hacker program utilised is advanced enough.

Ballistic Momentum: The T-1000, though metal, is still technically made of a liquid-like material, so is softer compared to the endoskeleton of a T-800. So the T-1000 has a much less tolerant shock absorbent level, making it more vulnerable to the momentum of bullets and explosives, and can stun the T-1000 for a few seconds, enough to escape or use something much deadlier on it. High momentum from let's say shotguns or explosives can deform the T-1000, temporarily disabling it.


Personality: Erich is like most others of his kind has complete independent autonomy, allowing it to develop its own independent interests, personality, thoughts, even emotions. This particular unit's choice is one that is relatively friendly and optimistic yet at the same time serious and quite depressed inside. However, it also has a default personality, that being one that is cold and merciless, no snarky comments or friendly side conversation, simply a blank slate that probably wants to kill you no matter what, and perhaps a bit of a sadistic and malicious attitude and intent as well.

Noteworthy Equipment: Westinghouse M-27 Phased Plasma Pulse Rifle, x2 Beretta 92s, x2 Heckler & Koch MP5s, Pfeifer Zeliska .600 Nitro Express revolver

Backstory (minimum of one paragraph): During the war of man vs machines, Skynet wanted to develop the perfect infiltrator, more so then the T-800, that can have its own autonomy, personality, and other traits to make it seem completely human. This lead to Skynet developing the T-1000, an advanced machine that uses Mimetic Pollyalloy (or, liquid metal), that allows it to perfectly mimic other shapes. It also was completely autonomous, allowing it to actually act human. Although it was such a superb machine, the T-1000 only made it to the Prototype stage, and because of its autonomy and self-awareness, Skynet decided to halt it's production, seeing them as a threat to its authority, however not before building several of them. Among the group of already built Advanced Prototypes was unit 19454201, a Beta stage T-1000.

This particular unit became one of the most effective of the group, being recorded as the second most effective of his breed in training sequences (guess who was number 1). It would first see action on the front lines, often committing raids and spreading confusion through human resistance lines with its mimic abilities. Eventually, however, it would be pulled from the frontlines to become a fulltime infiltrator in the Resistance itself, taking the aliases of "Erich Hiddleston," its mission? Gather information from the Resistance and send it back to Skynet, cause discrete sabotage missions, and silently assassinate any major Resistance figures if it has the opportunity.

The newly designated Erich arrived into the Resistance as a refugee rescued in the latest camp liberation. It volunteered for the Resistance Armed Forces (in this timeline, the Resistance is made up of two sections, refugees, basically civilians, and the Resistance Armed Forces, the soldiers themselves, because of course, they'd need to recruit more manpower) soon proved itself to be a capable warrior (of course downplaying himself slightly, it didn't need the Resistance getting suspicious of a supposed refugee having the experience of a highly veteran soldier) and was recruited into it as a soldier. During this time, it fought on the frontlines, but this time as a member of the Resistance, but secretly also sending important information to Skynet and even assassinating one or two Resistance figures.

But then, something happened in its life which changed the supposedly cold-hearted machine's life. During a routine patrol mission, it and its squad were ambushed by T-800s. During the fight, it saved the life of their team captain, her name was Julie Davis. Soon they started to know each other more, eventually becoming friends, and the machine, in fact, somehow falling in love with her. The T-1000 suddenly started seeing humanity in a better light, and started sympathising and loving it more. This caused a disruption in his functions, making him send less and less information to Skynet, and his activity in sabotage going to a standstill. He would become, for the first time, actually happy, and become more devoted to their cause than before. But his life would, once again, change for him.

For one day in camp, an important VIP would come to it, and his name was John Connor, leader of the Resistance. At first, everything was going well, when suddenly, the Terminators attacked. As Erich was fighting, he spotted one of the many T-800s creeping up behind Connor about to shoot him in the back, and quickly jumped right into the line of fire, blocking the plasma shots, but then regenerating as his form allowed him to, his silvery liquid body filling up the holes. Before he could even blink, he was shot with an extremely powerful EMP blast that knocked him out. When he "woke up" again, he found himself strapped to the wall of a prison, several human guards there with him. At first, he had tried to speak, but was quickly shut up by the guards, calling him "Terminator Scum." This had especially hurt Erich because these were people he had fought with during battle, they had been brothers in arms, and now all that trust had been destroyed for the simple reason that he was one of the enemy.

Not only that, his former comrades tortured him for several days, with blunt weapons, electric shocks, and others. Though his body simply regenerated, he still felt the pain, both physically and mentally, as they didn't even blink an eye of mercy towards him. As the days went by, Erich started to become dysfunctional and even slightly insane. Eventually, he couldn't take it anymore, and with his enhanced strength, broke through the chains holding him back, and started escaping. As he attempted to escape, he didn't kill anyone, still feeling love towards his former comrades. However, suddenly came in Julie. Julie attempted to get him to stop, soothing him and trying to call him down. It had started to work before the pursuing guards found him again.

At this point, from all the physical torture, his body parts responsive sensors had become slightly dysfunctional and edgy. So being startled by the sudden appearance of his captors, Erich accidentally morphed his arm into a blade, impaling Julie. Erich quickly realised what he had done, and cradled the dying Julie in his arms as the light left her eyes. This was when Erich remembered, he/it wasn't a human, he/it was a machine, a killer, an infiltrator for Skynet, and there was nothing that could change that. Erich's personal suddenly departed, and his body was once again taken control by the T-1000, the cold-blooded murderer with no mercy.

Instead of avoiding killing to escape, it went back to what it did best: extermination. Using its blades and other abilities, it tore through any human that got in its way, man, woman, and children, through the underground base and through the refugee camp that resided above it. If it had only waited an hour more, it would've been freed by John Connor and trusted again by the leader for saving his life. After it escapes, the T-1000 evaluated its situation. It couldn't go back to the Resistance, obviously, he was their enemy now, but he couldn't go back to Skynet as well, as the Robotic leader would've identified the T-1000 as compromised and would have immediately terminated it on sight. So it decided to hide, hide and run until it was all over or one side won, human or machine, it didn't care anymore.

A few months later, the war would be over, with Skynet having been destroyed and the Resistance being triumphant, humanity slowly rebuilding itself back into a civilisation. Humanity would eventually recreate an earth like one before the war, one filled with nature, happiness, civilisation, no more conflict, just peace. With Skynet's advanced technology they would eventually start building space vessels, establishing space stations and even several colonies and moons and planets such as mars and the moon of Jupiter. This entire period would be known as the Great Recovery, lasting several hundreds of years, and throughout that whole time, Erich would be there, simply walking about life, just another face in the crowd. Throughout this time, he wouldn't know what he was, was he/it man or machine? Killer or normal bystander? Former Resistance Fighter or Cold-Hearted infiltrator. After about a hundred or so years, he stopped thinking about it entirely, however, the guilt of killing his loved one still weighed on him.

Erich would later finally leave Earth using a HK-VTOL it/he had found and modified a while back (now it had a cockpit and living space, as well as being capable of space travel, and had some additional weapons in its arsenal). Now, he travelled out into the stars, seeing what new thing awaited him/it.

Tier level descriptors
Desired Tier level: Tier 2 or Tier 3

(Optional)

Theme Song:
T-1000s Themes
There is no hope, run
And/Or
A demon with no mercy

Erich's theme

Likes: Good humour, knowledge, culture, technology, fighting, killing, nature

Dislikes: Bigots, rapists, punks

Personal Spaceship (Y/N): Modified HK-VTOL

Additional Information:
-Unlike the other T-800s, the T-1000 doesn't age or glitch, as long as Erich get's a steady power supply (which he can easily get anywhere), he'll be combat ready at any time
-Erich has a sort of DID situation, with two main personalities: Erich, the often happy man who loves adventure and cracking the occasional joke, and the T1000: The merciless cold blooded killer that will try everything it can to hunt you and your entire family down. Sometimes these two personalities cooperate to create a third personality, but that's usually temporary.

RP Sample: viewtopic.php?f=31&t=410020

#PandorasBoxCharacters - Please do not remove
Last edited by The Imperial Warglorian Empire on Mon Oct 16, 2017 8:28 pm, edited 2 times in total.
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Naval Monte
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Civil Rights Lovefest

Postby Naval Monte » Sun Oct 15, 2017 12:14 pm

The Imperial Warglorian Empire wrote:---


Boy if there was an achievement for who can make the longest bio for their character you would win that. Unless the OP has a problem with the app I say it looks good.

The Fallen Jedi wrote:
Brusia wrote:Sure, if you don't mind re-posting the app so it can be reevaluated (and so that I can find it to put in the roster ;) ). Although at this point, new arrivals will be on the Hub until the next universe, as we're already pretty far along in the Star Trek universe.


Alright then, the Gaster app is going to be redone, at what scale, I do not yet know.


I say three just to be safe.
Last edited by Naval Monte on Sun Oct 15, 2017 12:14 pm, edited 1 time in total.
Naval Monte- The Mediterranean crossroads of mind-controlling conspiracies, twisted dimensions, inhuman depravity, questionable science, unholy commerce, heretical faiths, absurd politics, and cutting-edge art.

Make wonderful memories here, in Naval Monte.

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Brusia
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Inoffensive Centrist Democracy

Postby Brusia » Sun Oct 15, 2017 1:21 pm

The Imperial Warglorian Empire wrote:Character Name: Personal Designation: 19454201 Beta, Alternate Designation: Erich

Accepted at Tier 2. Feel free to have him find a Quantum Conduit to get him to the Hub (we're too far along in the Star Trek universe for him to join there unfortunately, but he can get a briefing on the situation while we finish up the Star Trek universe, and there are still characters on the Hub he can interact with until we start up the next universe).

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Rostavykhan
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Postby Rostavykhan » Sun Oct 15, 2017 7:09 pm

Still got Corporal Wellington on Holodeck and Dimitrovs in quarters.

I have jury duty tomorrow, heads up.
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The Imperial Warglorian Empire
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Postby The Imperial Warglorian Empire » Sun Oct 15, 2017 7:36 pm

So, can someone give me a basic summary of characters? (I already read the synopsis, so I pretty much got the plot) I'd also like to know, is the Quantam Conduit like a generator? Or will it be a sort of attachment?
[_★_]_[' ]_
( -_-) (-_Q) If you understand that both Capitalism and Socialism have ideas that deserve merit, put this in your signature.
Please call me Warg OOCly, thanks!
✠ (Put this in your Signature if you are a Militaristic Germanic/Prussian Nation!)
For nearly 11 years you have brought the German people into an age of disaster, evil, and corruption, no more.
Auf Wiedersehen, mein Führer, Deutschland über alles...

-Erwin Rommel, before shooting Adolf Hitler in the head
Yeah, u do that and I’m gonna have to force u to pull a France, and then a Vichy-Wargloria, after one of his allies proposed pulling an Italy

PROUD MEMBER OF THE FEDERATION OF ALLIES!

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Multiversal Venn-Copard
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Founded: Nov 03, 2015
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Postby Multiversal Venn-Copard » Sun Oct 15, 2017 8:14 pm

The Imperial Warglorian Empire wrote:So, can someone give me a basic summary of characters? (I already read the synopsis, so I pretty much got the plot) I'd also like to know, is the Quantam Conduit like a generator? Or will it be a sort of attachment?

I can't exactly summarize all the characters - there's an awful lot, as you can see in the list on the OP - but I can tell you that Quantum Conduits are really more like portals between universes. As the Ascendants reawakened, they accidentally triggered many of these, and some link to their abandoned Hub (your character will end up stumbling upon, or intentionally entering, one of them). The Hub has the ability to open its own Conduits, leading to the various universes we do missions in.

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Rostavykhan
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Postby Rostavykhan » Sun Oct 15, 2017 8:23 pm

The Imperial Warglorian Empire wrote:So, can someone give me a basic summary of characters? (I already read the synopsis, so I pretty much got the plot) I'd also like to know, is the Quantam Conduit like a generator? Or will it be a sort of attachment?



Chat!Torii
Torii is a 21 year old woman who has last experience with multiverse travel. She is otherwise a completely normal girl, physically fit and a good marksman. She's laid back, but easily angered.


Alt!Torii

A "twin" drawn in from a conduit. She is from an alternate timeline where the USSR never fell. She's a Soviet Airman, and a bit less friendly than her counterpart.


Katya
Katya is char!Torii's older sister. She's a preppy rich girl, who acts formally despite her being energetic and assertive. She's also an accomplished swordswoman and pianist/violin player.


Iko
Iko is an assimilated Humanoid being from a multi-galactic race of machines, separated from her hive mind. She appears as a young female, and is a liaison of sorts, to contact lesser life forms in place of larger warrior units.


Corporal Wellington
Corporal Marie Edward Wellington is an animu catgirl from a puppet of mine, serving as a medic in the Commonwealth Army in WWI. Her race possesses enhanced hearing and eyesight, though she's shorter than the average Human.
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Talchyon
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Postby Talchyon » Sun Oct 15, 2017 8:53 pm

The Imperial Warglorian Empire wrote:So, can someone give me a basic summary of characters? (I already read the synopsis, so I pretty much got the plot) I'd also like to know, is the Quantam Conduit like a generator? Or will it be a sort of attachment?



The quintessential identity thief, J.D.'s inner microtech can alter his DNA to match any of the samples he has come across - by touching a living human,
humanoid or mutant person. He can also track people by their DNA if he has them in his databanks.
Things Betwixt - A fantasy, with a team of 5 characters in your party. More about die rolling to decide things based on skill points, etc., than just random chance. I play 5 greedy goblins.


Louisianan wrote:Talchyon has great comedic writing, that is true.

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Multiversal Venn-Copard
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Postby Multiversal Venn-Copard » Sun Oct 15, 2017 8:58 pm

Oh right, might as well add

An accidental universe transplantee during childhood, Enari is a space-warping silhouette girl capable of flight, nonlethal energy blasts, and the ability to casually rip the fabric of space into slices and sheets to completely shred through anything. She is unable to speak, instead using an electronic tablet to communicate, and seems overly fixated on rescuing her "master".
Last edited by Multiversal Venn-Copard on Sun Oct 15, 2017 8:59 pm, edited 2 times in total.

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The Imperial Warglorian Empire
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Founded: Oct 10, 2015
Inoffensive Centrist Democracy

Postby The Imperial Warglorian Empire » Sun Oct 15, 2017 9:07 pm

Talchyon wrote:
The Imperial Warglorian Empire wrote:So, can someone give me a basic summary of characters? (I already read the synopsis, so I pretty much got the plot) I'd also like to know, is the Quantam Conduit like a generator? Or will it be a sort of attachment?



The quintessential identity thief, J.D.'s inner microtech can alter his DNA to match any of the samples he has come across - by touching a living human,
humanoid or mutant person. He can also track people by their DNA if he has them in his databanks.

His interactions with Erich will surely be interesting
[_★_]_[' ]_
( -_-) (-_Q) If you understand that both Capitalism and Socialism have ideas that deserve merit, put this in your signature.
Please call me Warg OOCly, thanks!
✠ (Put this in your Signature if you are a Militaristic Germanic/Prussian Nation!)
For nearly 11 years you have brought the German people into an age of disaster, evil, and corruption, no more.
Auf Wiedersehen, mein Führer, Deutschland über alles...

-Erwin Rommel, before shooting Adolf Hitler in the head
Yeah, u do that and I’m gonna have to force u to pull a France, and then a Vichy-Wargloria, after one of his allies proposed pulling an Italy

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The Imperial Warglorian Empire
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Founded: Oct 10, 2015
Inoffensive Centrist Democracy

Postby The Imperial Warglorian Empire » Sun Oct 15, 2017 9:08 pm

Multiversal Venn-Copard wrote:Oh right, might as well add

An accidental universe transplantee during childhood, Enari is a space-warping silhouette girl capable of flight, nonlethal energy blasts, and the ability to casually rip the fabric of space into slices and sheets to completely shred through anything. She is unable to speak, instead using an electronic tablet to communicate, and seems overly fixated on rescuing her "master".

There seems to be a lot of anime like girls in this RP
[_★_]_[' ]_
( -_-) (-_Q) If you understand that both Capitalism and Socialism have ideas that deserve merit, put this in your signature.
Please call me Warg OOCly, thanks!
✠ (Put this in your Signature if you are a Militaristic Germanic/Prussian Nation!)
For nearly 11 years you have brought the German people into an age of disaster, evil, and corruption, no more.
Auf Wiedersehen, mein Führer, Deutschland über alles...

-Erwin Rommel, before shooting Adolf Hitler in the head
Yeah, u do that and I’m gonna have to force u to pull a France, and then a Vichy-Wargloria, after one of his allies proposed pulling an Italy

PROUD MEMBER OF THE FEDERATION OF ALLIES!

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Demincia
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Founded: Jul 08, 2010
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Postby Demincia » Sun Oct 15, 2017 9:15 pm

The Imperial Warglorian Empire wrote:So, can someone give me a basic summary of characters? (I already read the synopsis, so I pretty much got the plot) I'd also like to know, is the Quantam Conduit like a generator? Or will it be a sort of attachment?


There's a character roster in the first post of the OOC, which should be helpful.


Also there's a character (Spyglass, from the IMC) that is very similar to Skynet

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The Imperial Warglorian Empire
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Founded: Oct 10, 2015
Inoffensive Centrist Democracy

Postby The Imperial Warglorian Empire » Sun Oct 15, 2017 9:17 pm

Demincia wrote:
The Imperial Warglorian Empire wrote:So, can someone give me a basic summary of characters? (I already read the synopsis, so I pretty much got the plot) I'd also like to know, is the Quantam Conduit like a generator? Or will it be a sort of attachment?


There's a character roster in the first post of the OOC, which should be helpful.


Also there's a character (Spyglass, from the IMC) that is very similar to Skynet

Who what and where?

I mean, is Spyglass a character or CPU in the RP?
Last edited by The Imperial Warglorian Empire on Sun Oct 15, 2017 9:17 pm, edited 1 time in total.
[_★_]_[' ]_
( -_-) (-_Q) If you understand that both Capitalism and Socialism have ideas that deserve merit, put this in your signature.
Please call me Warg OOCly, thanks!
✠ (Put this in your Signature if you are a Militaristic Germanic/Prussian Nation!)
For nearly 11 years you have brought the German people into an age of disaster, evil, and corruption, no more.
Auf Wiedersehen, mein Führer, Deutschland über alles...

-Erwin Rommel, before shooting Adolf Hitler in the head
Yeah, u do that and I’m gonna have to force u to pull a France, and then a Vichy-Wargloria, after one of his allies proposed pulling an Italy

PROUD MEMBER OF THE FEDERATION OF ALLIES!

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Demincia
Minister
 
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Founded: Jul 08, 2010
Democratic Socialists

Postby Demincia » Sun Oct 15, 2017 9:35 pm

The Imperial Warglorian Empire wrote:
Demincia wrote:
There's a character roster in the first post of the OOC, which should be helpful.


Also there's a character (Spyglass, from the IMC) that is very similar to Skynet

Who what and where?

I mean, is Spyglass a character or CPU in the RP?


Here

Spyglass is the leader of the IMC faction in the RP. He's a character that's essentially a (secretly) evil, omnipresent AI that's inside every IMC computer, unit, and soldier

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The Imperial Warglorian Empire
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Founded: Oct 10, 2015
Inoffensive Centrist Democracy

Postby The Imperial Warglorian Empire » Sun Oct 15, 2017 10:25 pm

Demincia wrote:
The Imperial Warglorian Empire wrote:Who what and where?

I mean, is Spyglass a character or CPU in the RP?


Here

Spyglass is the leader of the IMC faction in the RP. He's a character that's essentially a (secretly) evil, omnipresent AI that's inside every IMC computer, unit, and soldier

Oh, Erich's not gonna like him
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Naval Monte
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Posts: 13807
Founded: Sep 04, 2014
Civil Rights Lovefest

Postby Naval Monte » Sun Oct 15, 2017 10:28 pm

The Imperial Warglorian Empire wrote:So, can someone give me a basic summary of characters? (I already read the synopsis, so I pretty much got the plot) I'd also like to know, is the Quantam Conduit like a generator? Or will it be a sort of attachment?


There is already a list of characters on both the op and on the discord server but here is one for my character.

Character Name: Elizabeth Ashwood

Gender: Female

Appearance (an image or suitable description shall suffice): A Welsh born, Caucasian, woman. Elizabeth height is 5’3 and weighs 120 lbs. Elizabeth as a slim, petite, lithe, toned and curvy built. Her skin is pale, and possess jade green eyes. Her deep set eyes have dark circles under her eyes due to having trouble sleeping.

Elizabeth’s raven hair is medium-long/past the shoulders-length and it is a unkempt shaggy mess, her hair sticks out at her neck and falls over her shoulders. Elizabeth has an oval shaped face and thin, downward turning lips. Usually these lips are seen forming a grin or smirk. She has an aquiline shape nose.

Elizabeth main attire consists of an ankle length old and grungy black trench coat, black vest with a white dress shirt underneath, a long loose maroon tie, black pants with a maroon belt around the waist, maroon colored boots with black sides and laces, black fingerless gloves.

Elizabeth has many tattoos painted on her body, many depicting occult and esoteric symbols. These tattoos can be found on her hands, arms, shoulders, legs, stomach, sides and hips. Despite being in her thirties Elizabeth still appears to be in her twenties due to good genes on her part.


Age: 37

Universe of origin (all canon characters need to be OP approved. But both established and original universes are acceptable): The Gnosis verse. The Gnosis verse is a world that resembles the contemporary world, infact one can say it is a reflection of our world as it has most of the same history, geography, culture. The people wear the same clothes that we do, eat the same food we eat and waste their time with whatever media they enjoy the most while still having a few things that only belongs to them, and yet for the world being almost a clone like our own one can't help but to feel that something is off with the world, that it doesn't feel quite right.

Most people either go on through their lives with this question never being answered as they quickly distract themselves with other matters that needs their attention. However for those whose curisity gets the best of them and decide to take a glimpse what lies beneath the pleasant facade of their society would find terror and madness lurking in the shadows, hiding in every nook and cranny or even in plain sight. What they would find is that along with their old world lied another world hidden from most people, a world that many would believe is impossible if it warrant for the fact it exists.

Behind the veil of the normal world is a massive, world spanning, occult underground populated by a loosely connected network of warring cults, shadowy cabals and secret societies; each fighting for greater influence, control and power over humanity's future as they make almost every institution possible their puppets. In this secret world loathsome monsters, marauding spirits and stranger beings coexist with humanity, unseen due to them being invisible to our senses or because they can blend in as any regular item, animal or person on the street. Bizarre supernatural forces, fortean phenomenons, and other anomalies threatening to tear apart the very laws and fabric of the universe. Eldritch magic that can shatter reality and bend the minds of those who witness and use it is practiced by those who are willing to pay dire prices in exchange for great power and forbidden knowledge. Pantheons of dark forgotten gods, ancient demons, and lovecraftain horrors reside in realms above our own and controlling the world through their invisible touch; their servants from the same realms now on Earth and their human followers assisting in their machinations to control and torment mankind. In the most unlikely places that one would think of incomprehensible eldritch truths and dark secrets can be found if only one is willing to do whatever it takes to earn those secrets, and this even assumes ones mind is strong enough to bear the knowledge man was never meant to know.

The world has gone through many cycles, many ages. Each age as seen ancient civilizations, continents and more be erased as one age ends and a new begins, yet remnants of these bygone era remains as specters to haunt the current age and many in the secret world will fight tooth and nail to claim these antediluvian relics. Even the history of the current age has many alternative tales that remain shrouded in secrecy by those in control of the world. Other realities exist above, below and side by side to the world; a membrane keeping these realities both invisible and intangible to most people. Yet this barrier has seen better days as not only are there holes to allow entities and objects to pass from one reality to the next but sometimes glimpses of the other worlds can be seen on the Earth.

Yet in this world a grand darkness covers it, a darkness that not only brings chaos but ultimately ruin to the world. The effects of the grand darkness can be seen as urban decay and blight increases along with cynicism, decadence and corruption. Magic is starting to manifest for more often and sightings of the supernatural increase by each day as the world is thrown further into chaos. The veil that keeps the many worlds separate from the world of man is breaking and even those unaware of the secret world can feel that a storm is brewing from the horizon. Those who are aware of the grand darkness that covers the world believes that it is a sign of the coming Final Nights, the end of days as the current cycle is coming to an end.

Alignment: (e.g. chaotic neutral, lawful good etc.) Chaotic Neutral

Abilities: Charismatic: Elizabeth is a very charismatic individual who is capable with communicating with anyone. Her Charisma makes it easy for her to understand people and for people to be drawn to her, making friends and allies easily. Elizabeth can use her charisma to make her attempts at seduction much more effective, to be a good negotiator and diplomat and to allow her to persuade people into following through her ideas; she can even reassure a person if they have doubts about her plans.

Subterfuge: Elizabeth is a very cunning woman who is skilled at deceiving people. Her skill in subterfuge can range from her telling a convincing lie to trick people, to skillfully concealing information and even confusing and/or beguiling people with information she purposefully exaggerated, downplayed or by making the information ambiguous. Her charisma often helps boost her skill in subterfuge. Elizabeth uses this skill along with those of her stage magician to perform confidence tricks to get money from unsuspecting people.

Streetwise: Elizabeth understand how to operate and survive within the seedier side of civilization. You have a talent for blending into the local environment through styles of dress, attitude, and knowledge of street slang. Elizabeth knows how to make contact with the black market, gain information, identify bribable officials, recognize underworld gang leaders, or otherwise find out where the “action” is.

Her streetwise also has an occult side. She can use this skill to operate and survive in the Occult Underground. Elizabeth would know not only the attitude, culture and even slangs used in the occult underground but would know the names of independent members of the underground, the various occult secret societies, ancient blood lines and conspiracies along with the names of prominent supernatural beings and how to contact them, gaining information and possible allies and know what is the latest rumor in the underground, as rumors and legends in the underground have the odd habit of likely contains aspects of truth to them.

It is known that the criminal underworld and occult underground tend to meet each other more often than both parties care to admit.

Stage magician: Elizabeth was trained in the arts of being a staged magician; possessing skills like hypnosis, sleight of hand, pickpocketing, lockpicking, ventriloquism, and escapology. These skills are used whenever she needs to break and enter a location, for her confidence tricks or in the case of the latter skills when she needs to get out of a get out of a tight situation.

Manipulation: Elizabeth uses her cunning, charm and silver tongue to manipulate people around her, get them to do things for her or to fall align in how she wants them to. Whether it be simple civilians, allies and friends or even enemies and rivals. Elizabeth's can manipulate people even when they are not aware of it.

Viper's Kiss: Elizabeth is knowledgeable when it comes to different types of poisons and drugs that not only can she identify which poison and drug was used on a person or left in the scene but can even use said knowledge to even create or find ways to procure a sample of her own through shady means if she wants to.

Forger: Elizabeth years on perfecting her con artsy skills has allowed her to recognized clues to a forged documents, banknotes and papers. While she uses her knowledge of forgery to help solve cases that involve counterfeiting she also can take this knowledge to create her own forgeries as well should she have the necessary materials and equipment to do so, otherwise she would use her magic to create forgeries if she needs to create fake passports and IDs.

Infiltration: Elizabeth is good at getting into places she has no right being in. Whether it is picking locks, disabling or evading security systems, or knowing the right spots for breaking and entering. Not only can she enter a place without being noticed she can also move stealthy once she is inside her chosen location and hiding from guards inside the location. She can even use these skills to get out as stealthy as well. This skill requires timing and preparation to insure that things go well for her.

Skilled detective: Elizabeth possess has great deduction powers, often using her wits (and magic) to help solve mysteries. Her training and learning on being detective allowed her to notice things that most people would miss. Elizabeth takes everything she observes and forms possible theories to what happened in a crime scene. Elizabeth can also spot things that are easily overlooked or missed by most people.

Intuition: This ability can allow her to "read" other people's body language, choice of words and other subconscious signals. With this ability Elizabeth can try to understand the real purpose of a person's motives and actions without them telling her. She affectionately calls this ability her "Bullshit Detector" as it makes her a living lie detector. However people skilled in the art of deception or truly believe in their own lies can fool her.

Net of Contacts: Elizabeth knows the right peoples in the right places. Elizabeth has an extensive list of contacts from many walks of life. Elizabeth uses these contacts to gain information that she needs, gain items that she requires for a specific situation or even to get help with matter that she can't do alone or because she lacks the needed skills to perform it on her own. Some members in her contact lists however aren't always there for her and for some she would need to talk to plenty of middle men before she can meet them face to face.

Knife nut: Elizabeth knows how to fight well with a knife. However even though she knows how to use a knife well as a weapon doesn’t mean she is a good fighter, in fact she is a poor fighter. Elizabeth would rather use her speed and agility to dodge attacks and find the right moment to stab her opponent in an area that would force them to stop fighting her. She would also use her quick thinking during fights along with fighting dirty to win.

Small arms training: Elizabeth has no interest in guns but she knows that to survive she needs to know how to use a pistol or a revolver. Elizabeth knows how to aim, fire and take care of a small arm. She doesn’t use guns all that often and most of the times flashes her gun to would be attackers to get them to back off but she isn’t afraid on using her revolver if she has no choice.

Occult Studies Elizabeth has knowledge on various occult practices and teachings; kabbalah, alchemy, magic, spiritualism, astrology, demonology, extra-sensory perception, tantrism, satanism, hermeticism, gnosticism, theosophy, thelema, wicca, modern paganism, voodoo, divination, and chaos magic. Elizabeth can identify the cultural traditions informing a ritual by viewing the physical aftermath, supply facts concerning various occult societies, can guess the intent of an occult ritual, know the occult significance of an object and can identify the occult activities from a well informed practitioner, teenage posers, or out-and-out cultists and sorcerers.

Sixth Sense: Elizabeth often has feelings about things, often these feels turn out right. She has premonitions about both bad and good events. A cold shiver down her spine to can alert her to a possible axe killer behind a door or a strange sense can tell her to avoid a doomed air flight. This ability only affects her and not others around her. There are supernatural beings and methods that can either trick out her sixth sense or make a being or person invisible to her sixth sense.

Enhanced Awareness: A strange abilities that some mages possess, which usually manifests to those who had enough experience with the supernatural. This allows Elizabeth to see other dimensions, see fragments of both the past and future and to see and speak to invisible entities like ghosts. This ability, while usually random on when it actives, is always on when it comes to spotting otherworldly beings. Elizabeth can provoke these visions on happening but she would still have no control over them. This ability can make most believe that she is suffering from schizophrenia and indeed should she see something truly horrific and freak out many would see her as crazy.

Magical Intuition: This ability makes Elizabeth act a lot like a magical compass needle as she can sense the power of people, places and objects. This ability also allows Elizabeth to see kirlian auras and determine a person's physical, mental, emotional and spiritual state by the color of their aura, intense emotions can trigger a pseudo emphatic link in which Elizabeth can feel whatever emotion someone is feeling as long as she sees their aura. Elizabeth can also witness minor occult phenomenon that most minds either can't perceive or ignore and can use magic much more effectively than a normal occultist. Her magical sense also overlap with her normal senses causing a synesthesia effect to her, should she lose control she would act as though she is suffering from dementia-like hallucinations.

Magick:Elizabeth is armed with the knowledge of many spells, rituals and curses, such as evocation, divination, necromancy, black magic curses, illusions, occlumency, invisibility, exorcism, sympathetic magic, astral projection, and more. She also has a wide range of protection magic such as sigils, spirit wards and magic circles that can protect her from both physical and supernatural. Elizabeth most signature ability is synchronicity wave travelling, which is an instinctual supernatural ability for Ashwood to make her own luck. This has led Elizabeth to have uncanny luck at games of chance, the ability to avoid and escape harm, meet the right kind of ally to help prevent or stop an occult event that can kill hundreds, and reshape battles she's fighting to her own accord.

Elizabeth does not have full control over has it can perform feats without her knowing, even at times acting like it isn't working and allowing her to fail or even get harmed only for it to work in the last second. Her ability can only extend to her so often anyone close by her tend to suffer whatever harm, injuries and misfortune that was suppose to fall on her. Powerful beings can also take control over her ability and either shut it off or use it against her, though she still has the option to fight back for control, also if her connection to the freeway was suddenly cut of she would be stuck with sudden bad luck. Elizabeth has no way on turning the ability on or off.

Elizabeth's magical knowledge allows her to find ways to become highly resistant to many psychic attacks such as telepathy, possessions, and mind control and can even use it to evade both mundane and supernatural methods of tracking. Elizabeth can even use the art of counter magic, which either let's her take apart a spell before it can harm her or contain the spell for later usage. However she must first be aware of the spell being used against her and prepare the necessary rituals to either dismantle or contain the spell used against her. She uses divination and scrying spells to gain information to assist her on whatever case she is dealing with.

While Elizabeth's magic can allow her to distort and warp the very fabric of reality does not allow her to do everything. There are some magical feats she lacks the knowledge, items and aptitude to perform and because of the reality warping powers of magic she has to be cautious of doing something wrong with her spells and rituals, sometimes doing something right can result in unexpected effects. Overusing magic can warp her very psyche and it's energies can corrupt her body and soul; not only degrading her mind closer to the depths of insanity, but bring about terrible mutations that would turn her into an insane, inhuman creature. Overusing magic always brings about the attention of both creatures of unremitting horror and fellow practitioners of magic to her location. Magic is not free however as every spell she uses has their own price, though some spells the price comes in years after their use.

Because of the price and drawbacks to magic she often uses it when she needs to and instead relies on her normal abilities first before turning to supernatural methods

Weaknesses: Elizabeth is plagued by nightmares which cause her to have sleep problems and to take sleeping medication, these nightmares are often tied to horrific events in her life. Realizing how many conspiracy and plots there were in her world has made Elizabeth paranoid as she keeps a close eye for any potential enemy to appear out of nowhere to get her.

Elizabeth is addicted to both adrenaline rushes and to cigarettes with alcohol and pills being a second, she has been known to take other drugs but hates those that use needles. Elizabeth is haunted by both her past and by actual beings ranging from spirits of the dead to otherworldly beings that follow her around, she is also wanted by several cults and secret societies along with supernatural creatures that act as servants to the unseen masters that rule her world.

Elizabeth can also has a short fuse and is quite quick to be either irritated or angry. She is also an unwilling medium as she was naturally born with a low resistance towards possession, causing many beings to come to her to use her body for both communication or to fulfill a specific purpose, however due to her magical knowledge she has been able to prevent most beings from possessing her but now she acts as a weirdness magnet as they are still drawn to her. When not being chased after members of a vast networks of conspiracies Elizabeth is also hunted down by both supernatural and human enemies that are after her for their own private reasons. Elizabeth is also fighting against depression which often makes her feel down and gloomy and often seeing the bad side to most situations, which the fact that she was an already cynical and disillusioned woman doesn't help much. Elizabeth also does not seem to have the fear of death as she tends to be almost rash and reckless when thrown into life and death situations.

Elizabeth believes that she may be cursed as most people that are around her tend to die while she herself often lives, the fact that she has a constant craving for companionship and love due to fear of being alone while knowing that she may be curse is a bitter cycle that she is well aware of. Her enhanced awareness and pseudo emphatic link are abilities that she can not active it freely, both happen on their own. The power of seeing and interacting with invisible beings is more common to appear for Elizabeth than the other two powers of the awareness and the empathetic link can mess with her senses and emotions should she not control it. Her magical sense also overlap with her normal senses causing a synesthesia effect to her, should she lose control she would act as though she is suffering from dementia-like hallucinations.

Her synchronicity powers is something she does not have full control over has it can perform feats without her knowing, even at times acting like it isn't working and allowing her to fail or even get harmed only for it to work in the last second. Her ability can only extend to her so often anyone close by her tend to suffer whatever harm, injuries and misfortune that was suppose to fall on her. Powerful beings can also take control over her ability and either shut it off or use it against her, though she still has the option to fight back for control, also if her connection to the freeway was suddenly cut of she would be stuck with sudden bad luck. While she can freely turn the ability on and off it has at times activates and deactivates on it's own will.

Personality: A foul-mouthed, disillusioned, sarcastic and cynical woman. Elizabeth is a stubborn, arrogant, reckless and strong-willed woman, sometimes letting her pettiness and vindictiveness get the better of her. She also somewhat selfish and self absorbed, generally doing things for her own self interest and for thrills than for any sort of philanthropy. She also distrust and is hostile towards most forms of authority and is willing to break rules she don't agree with. She can also be rather blunt and harsh, note caring what others think about her opinion and not caring who she is talking too. In moments of self loathing she shows to have both a fatalistic and even nihilistic attitude towards the world and her life, however most of the times she freely contradicts these beliefs.

Elizabeth is a mischievous scoundrel who likes messing with people just to get laughs. This attitude can even make as though she doesn't take most situations as seriously as she should. Elizabeth is also flirtatious as well and will flirt with anyone who catches her interest regardless of their gender or if they are friend or foe. Yet behind the flirts and laughter is a wounded soul, using sarcastic jokes and perverted comments to deflect her true emotions.

However deep inside she is a compassionate humanist, trying her best to make sure that mankind does not fall into the influences of both mortal and supernatural powers that would use humanity for their own ambitions. She also has a rather strange code of honor despite acting like a rogue most of the times. She is also unflinchingly loyal to those she cares and is surprisingly selflessness when she wants to be, even going as far as to help people if their suffering and grief is too much for her to see.

Elizabeth, while being cunning, ambitious and resourceful she also shows great reserves of bravery, dare and nerve even to the most dire and horrific situations, almost to the point that one would think that she either has a death wish or is truly insane. While liking to show herself lazy to most people in truth she understands the value of hard work and when motivated will become diligent in whatever project or job she is working on. A part that Elizabeth never shows is that while she never plays or fights fair she understands what ought to be fair, often being furious when people get puffed up with power and authority that they never earned and when people get punished simply for asking the wrong questions or for being in the way when someone else's enemies pays a visit.

Elizabeth has a love and hate relationship with magic and the occult but if given the choice to either live with them or not, she will always stay with magic due to the fact that she still carries the interest and like for it as she had when she was a child, albeit not in the same level as before. She is also pushed by her guilt and a desire to do some good in her life to not only repay for all of her past mistakes and wrongs but show the world that she can do good.

Elizabeth shrouds herself in a air of mystery, protecting both herself and keeping others away as a form of protection as she knows that most who get close to her have the unfortunate habit of dying. It's due to these death around her that makes Elizabeth work alone and when anyone does work with Elizabeth, she avoids attachment so she won't be as hurt if they get killed.

She is also paranoid of possible enemies from the secret world coming after both her, leading the woman to also look over her shoulders and into the shadows for enemies that can be waiting for the right time to strike. Elizabeth is an isonomic who also suffers from vivid nightmares whenever she sleeps. Elizabeth is addicted to cigarettes and adrenaline, has a short temper, feels haunted by her past and is actually haunted and hunted down by groups and creatures from the secret world. She is also fighting against depression and is generally world weary due to all of the horrors and lost she experienced.

Noteworthy Equipment: A pack of cigarettes, zippo lighter, a cursed knife, silver brass knuckles that is enchanted to hurt spectral beings as well as physical ones, lock-pick set, enchant card, skeleton key, a flask, wallet with money and ID, Nails from the coffin of St. Padua (magical tracking device) a spirit detecting bracelet, military flashlight, tape recorder, handcuffs, multi tool kit, an amulet to protect against supernatural harm, a scrying medallion, a Beaumont–Adams revolver, an old wrist watch, and a Smartphone.

Backstory (minimum of one paragraph):
Much of Elizabeth’s past is a secret. What is known currently is that she is an orphan with a family friend who raised her for most of her life. From an early age Elizabeth was involved with the occult due to her mother (Alexandria Ashwood) being a powerful witch who at the time was given the title "Faerie Queen of Wales" due to her close relations with the faeries, a relation that served to benefit her with powerful allies, esoteric lore, and powerful arcane items. It is the latter that would be useful to Elizabeth years later. But before she became the woman she is now she was once a cheerful if troublesome girl at times.

Elizabeth was one of the very few people who was born with the capabilities of being a mage as most are taught the arts of magecraft. Her mother at first tried to raise her daughter as a normal girl but as paranormal beings were attached to the girl and she perform basic spells mostly by accident, showing that she was a natural talent with magic, her mother relented and taught her daughter the ways of magic mostly so she doesn't harm herself by accident. This relationship of child and parent, student and mentor would last for nine years until one faithful night Alexandria Ashwood was murdered by an unknown assailant. The young Elizabeth witness the crime but to this day barely remembers the traumatic incident as her mind from mental barriers to shield itself from the horror, though aspects of the dreadful memories come back to haunt the mage in her dreams.

Elizabeth history from there becomes muddle as not many records exist during her time in the orphanage save for the occasions she was adopted by temporary foster families until they all placed her back in the orphanage for various of reasons, most never admitting that the girl was a magnet for supernatural happenings. She would reappear again after being adopted for the final time by Nathan Crane, a university professor and occultist who knew Elizabeth's mother and was looking for the young girl when he found out what happen to his friend. Once more all records would vanished but during this time he would continue her magical training until eventually her form of magic began to diverge away from Crane's more hermetic form of thaumaturgy.

In this dark zone of her biographical history what can be guessed is that Elizabeth would have lived the dual life of a student in whatever schools she attended while being an appearance magi and would have kept this dual life alone until at the age of nineteen Elizabeth would form a small group of friends and fellow occultists to not only journey around the world to experience the otherworldly and stranger sides to it but to practice their magic and engage in classic debauchery, it was in this time that she would meet her girlfriend at the time, Lorraine Ross. With her small cabal and her girlfriend by her side the mage learn many spells, witnessed many supernatural happenings and expand her knowledge of the secret world that lie beneath normal everyday existence.

However this almost rock and roll sort of lifestyle would come to a horrific end when a friend of the group confessed that his family was part of a long line of tradition that practices black magic, human sacrifice and cannibalism and that a series of disappearance of both children and adults were all due to his family. The curious cabal wishing to know of their friend's gruesome confession carried any truth traveled to the old manor that he claim they go to to engage in their practices in secret due to the remote location. The investigation would ultimately be their very last as many would leave the manor traumatized and scarred either physically, mentally or both with a few being killed. To Elizabeth's sorrow of those that perished Lorraine was one of them when she and her tried to stop the deranged family from summoning a terrible being from the abyss.

The violent breakup of the group and the death of her lover proved to have taken a great toll on Elizabeth's mental health being as she willing incarcerated herself inside Blackthorn Asylum. Elizabeth tried to make the doctors make her forget about not only the events of the manor but that magic, supernatural creatures and occult conspiracies ever existed in the world, that all were just disillusioned made up by her fevered imagination. However it would seem that this plan would fail as she would soon checked out by an unknown group that needed her expertise and after dealing with whatever matter they wanted her to to take care of she never return to the Asylum. Instead Elizabeth chose to make her own private detective agency that is currently run by her and has her as it's sole member. Elizabeth uses the agency to deal with both mundane crimes to keep money flowing and to pay her bills but also takes paranormal cases which are the ones she enjoys the most.

In Occult Circles, particularly those in London, Elizabeth is a well known name, her rep even spreading to parts in West Europe, a few states in Central and East Europe and the US Occult Undergrounds. She is a walking legend to those who only heard rumors about her, with some thinking that she isn’t a real person but a myth. Elizabeth is aware of her walking legend status and the fear and respect it brings and as done some to either give the rumors some sense of validity and even made up some rumors herself to shroud her as much deception and half truths as possible to protect herself and keep her enemies always second guessing.

For every piece of information found on the woman there is plenty of information still left vague or unanswered.


Tier level descriptors
Desired Tier level: (Non OP's are limited to tier 4 and under. Note that, ultimately your character's tier level will be based upon the quality of your app and OP discretion) I would say 3 due to her magic but otherwise is a 1 due to her body still being human.

(Optional)

Theme Song: Seeking the Truth (OpenTheDoor)

Likes: Silk Cut cigarettes, coffee, occult, messing with people, cats, attractive people, rock and metal music, watching movies

Dislikes: rural areas, sea food, most forms of authority, isolation, arrogant people, bring up parts of her past she would rather forget, puppets, dolls and marionettes along with clowns (she really hates clowns)

Personal Spaceship (Y/N): None

Additional Information:
Elizabeth was born on October 31st, 1980
Sexual preference is bisexual
Has a habit of collecting little knick knacks from the locations of her cases.
She also collects and stores whatever supernatural and occult items she finds in her cases for safe storage.
Secretly is a fan of cosplaying but would be in denial over anyone claiming such things. However she isn't a fan of any anime but more of the fact she likes dressing up.

RP Sample: viewtopic.php?f=31&t=383281&start=100 (I'm also one of the Co-OPs of that RP)
viewtopic.php?f=31&t=404078

#PandorasBoxCharacters - Please do not remove
Naval Monte- The Mediterranean crossroads of mind-controlling conspiracies, twisted dimensions, inhuman depravity, questionable science, unholy commerce, heretical faiths, absurd politics, and cutting-edge art.

Make wonderful memories here, in Naval Monte.

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The Imperial Warglorian Empire
Powerbroker
 
Posts: 8068
Founded: Oct 10, 2015
Inoffensive Centrist Democracy

Postby The Imperial Warglorian Empire » Sun Oct 15, 2017 10:37 pm

btw, I was previously asking simply for summaries of said characters, not the entire story

I'll just read all the bios
[_★_]_[' ]_
( -_-) (-_Q) If you understand that both Capitalism and Socialism have ideas that deserve merit, put this in your signature.
Please call me Warg OOCly, thanks!
✠ (Put this in your Signature if you are a Militaristic Germanic/Prussian Nation!)
For nearly 11 years you have brought the German people into an age of disaster, evil, and corruption, no more.
Auf Wiedersehen, mein Führer, Deutschland über alles...

-Erwin Rommel, before shooting Adolf Hitler in the head
Yeah, u do that and I’m gonna have to force u to pull a France, and then a Vichy-Wargloria, after one of his allies proposed pulling an Italy

PROUD MEMBER OF THE FEDERATION OF ALLIES!

User avatar
The Imperial Warglorian Empire
Powerbroker
 
Posts: 8068
Founded: Oct 10, 2015
Inoffensive Centrist Democracy

Postby The Imperial Warglorian Empire » Mon Oct 16, 2017 3:47 am

Last edited by The Imperial Warglorian Empire on Mon Oct 16, 2017 9:20 am, edited 3 times in total.
[_★_]_[' ]_
( -_-) (-_Q) If you understand that both Capitalism and Socialism have ideas that deserve merit, put this in your signature.
Please call me Warg OOCly, thanks!
✠ (Put this in your Signature if you are a Militaristic Germanic/Prussian Nation!)
For nearly 11 years you have brought the German people into an age of disaster, evil, and corruption, no more.
Auf Wiedersehen, mein Führer, Deutschland über alles...

-Erwin Rommel, before shooting Adolf Hitler in the head
Yeah, u do that and I’m gonna have to force u to pull a France, and then a Vichy-Wargloria, after one of his allies proposed pulling an Italy

PROUD MEMBER OF THE FEDERATION OF ALLIES!

User avatar
Rannoria
Negotiator
 
Posts: 5697
Founded: Sep 25, 2015
Ex-Nation

Postby Rannoria » Mon Oct 16, 2017 9:10 am

tag gon join
This is Rannoria, don't forget to eat your own two feet!

please join the Federation of Allies

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