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Adventures in Mythvale! (OOC/Closed) [Slice of Life/Fantasy]

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Zarkenis Ultima
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Posts: 43663
Founded: Feb 22, 2011
Democratic Socialists

Postby Zarkenis Ultima » Sat Apr 29, 2017 7:32 pm

Chevalryia wrote:
Zarkenis Ultima wrote:
I'm pretty sure that's answered in the OP. -nods-

When will the IC be up?


Sometime next week.
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Danceria
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Founded: Aug 13, 2015
Ex-Nation

Postby Danceria » Sat Apr 29, 2017 7:39 pm

Phoneposting again: My app will be up by tomorrow. Also @The Magic Dominion/whoever plays Yasseth, would you mind if our species (the snakelike Naga and the camoflauging gorilla-like Trog) don't get along historically? The two races haven't exactly seen eye to eye in the Far East, and most Trogloi "wouldn't trust anything that got scales on its hide" (Draconians included, even though they might be a continent away).

Of course, my character would be an exception, but would most likely he wouldn't be playing dice with Yasseth.

Also, due to the sheer amount of Draconians here, my character will be schooled in their language. Future players, please for the love of the gods pick an elf or a dwarf or a human...
One true Patron Saint of Sinners and Satire
It is my sole purpose in life to offend you and get you to think about your convictions due to this
“You have enemies? Good. That means you've stood up for something, sometime in your life.” - Sir Winston Churchill, Prime Minister of Great Britain.
Obligatory Quotes below
“Love looks not with the eyes, but with the mind; and therefore is winged Cupid painted blind.” - William Shakespeare.

“Always do right. This will gratify some people and astonish the rest.” - Mark Twain

“In matters of style, swim with the current; in matters of principle, stand like a rock.” - Thomas Jefferson

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The Last Magic
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Founded: Mar 06, 2017
Ex-Nation

Postby The Last Magic » Sat Apr 29, 2017 7:42 pm

Danceria wrote:Phoneposting again: My app will be up by tomorrow. Also @The Magic Dominion/whoever plays Yasseth, would you mind if our species (the snakelike Naga and the camoflauging gorilla-like Trog) don't get along historically? The two races haven't exactly seen eye to eye in the Far East, and most Trogloi "wouldn't trust anything that got scales on its hide" (Draconians included, even though they might be a continent away).

Of course, my character would be an exception, but would most likely he wouldn't be playing dice with Yasseth.

Also, due to the sheer amount of Draconians here, my character will be schooled in their language. Future players, please for the love of the gods pick an elf or a dwarf or a human...


Well I was making a human but now a half elf sounds cool. But maybe later, now I'm just doing simple farm girl.
Some legends are told,
Some turn to dust
Or to gold,
But you will remember me,
Remember me for centuries

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Danceria
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Ex-Nation

Postby Danceria » Sat Apr 29, 2017 7:46 pm

The Last Magic wrote:
Danceria wrote:Phoneposting again: My app will be up by tomorrow. Also @The Magic Dominion/whoever plays Yasseth, would you mind if our species (the snakelike Naga and the camoflauging gorilla-like Trog) don't get along historically? The two races haven't exactly seen eye to eye in the Far East, and most Trogloi "wouldn't trust anything that got scales on its hide" (Draconians included, even though they might be a continent away).

Of course, my character would be an exception, but would most likely he wouldn't be playing dice with Yasseth.

Also, due to the sheer amount of Draconians here, my character will be schooled in their language. Future players, please for the love of the gods pick an elf or a dwarf or a human...


Well I was making a human but now a half elf sounds cool. But maybe later, now I'm just doing simple farm girl.

Why not a half elf farm girl. Not every elf has to be a prince/princess
One true Patron Saint of Sinners and Satire
It is my sole purpose in life to offend you and get you to think about your convictions due to this
“You have enemies? Good. That means you've stood up for something, sometime in your life.” - Sir Winston Churchill, Prime Minister of Great Britain.
Obligatory Quotes below
“Love looks not with the eyes, but with the mind; and therefore is winged Cupid painted blind.” - William Shakespeare.

“Always do right. This will gratify some people and astonish the rest.” - Mark Twain

“In matters of style, swim with the current; in matters of principle, stand like a rock.” - Thomas Jefferson

“The real man smiles in trouble, gathers strength from distress, and grows brave by reflection.” - Thomas Paine
-{(~CO-FOUNDER OF NS AXIS POWERS~)}-

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Zarkenis Ultima
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Posts: 43663
Founded: Feb 22, 2011
Democratic Socialists

Postby Zarkenis Ultima » Sat Apr 29, 2017 7:47 pm

Danceria wrote:Phoneposting again: My app will be up by tomorrow. Also @The Magic Dominion/whoever plays Yasseth, would you mind if our species (the snakelike Naga and the camoflauging gorilla-like Trog) don't get along historically? The two races haven't exactly seen eye to eye in the Far East, and most Trogloi "wouldn't trust anything that got scales on its hide" (Draconians included, even though they might be a continent away).

Of course, my character would be an exception, but would most likely he wouldn't be playing dice with Yasseth.

Also, due to the sheer amount of Draconians here, my character will be schooled in their language. Future players, please for the love of the gods pick an elf or a dwarf or a human...


We've got a dwarf coming, I'm pretty sure. I may or may not throw in an elf. But yeah, I share your sentiment towards Draconians :P

Danceria wrote:
The Last Magic wrote:
Well I was making a human but now a half elf sounds cool. But maybe later, now I'm just doing simple farm girl.

Why not a half elf farm girl. Not every elf has to be a prince/princess


This is true.
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The Last Magic
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Founded: Mar 06, 2017
Ex-Nation

Postby The Last Magic » Sat Apr 29, 2017 7:52 pm

Zarkenis Ultima wrote:
Danceria wrote:Phoneposting again: My app will be up by tomorrow. Also @The Magic Dominion/whoever plays Yasseth, would you mind if our species (the snakelike Naga and the camoflauging gorilla-like Trog) don't get along historically? The two races haven't exactly seen eye to eye in the Far East, and most Trogloi "wouldn't trust anything that got scales on its hide" (Draconians included, even though they might be a continent away).

Of course, my character would be an exception, but would most likely he wouldn't be playing dice with Yasseth.

Also, due to the sheer amount of Draconians here, my character will be schooled in their language. Future players, please for the love of the gods pick an elf or a dwarf or a human...


We've got a dwarf coming, I'm pretty sure. I may or may not throw in an elf. But yeah, I share your sentiment towards Draconians :P

Danceria wrote:Why not a half elf farm girl. Not every elf has to be a prince/princess


This is true.


Well yeah but why is she stuck behind a plow and not kicking some Orc butt with a bow? No offense to Orcs.
Some legends are told,
Some turn to dust
Or to gold,
But you will remember me,
Remember me for centuries

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Zarkenis Ultima
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Founded: Feb 22, 2011
Democratic Socialists

Postby Zarkenis Ultima » Sat Apr 29, 2017 8:01 pm

The Last Magic wrote:
Zarkenis Ultima wrote:
We've got a dwarf coming, I'm pretty sure. I may or may not throw in an elf. But yeah, I share your sentiment towards Draconians :P



This is true.


Well yeah but why is she stuck behind a plow and not kicking some Orc butt with a bow? No offense to Orcs.


Maybe she's not a first generation half elf. Or she simply hasn't had a chance to move away or doesn't want to ditch her parents. It's not that difficult :P
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The Last Magic
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Founded: Mar 06, 2017
Ex-Nation

Postby The Last Magic » Sat Apr 29, 2017 8:06 pm

Zarkenis Ultima wrote:
The Last Magic wrote:
Well yeah but why is she stuck behind a plow and not kicking some Orc butt with a bow? No offense to Orcs.


Maybe she's not a first generation half elf. Or she simply hasn't had a chance to move away or doesn't want to ditch her parents. It's not that difficult :P


Hmm I'll start filling out her app. Her dad (elf) is going to be dead and her mom (human) will own a farm inherited from somewhere that I'll come up with.
Some legends are told,
Some turn to dust
Or to gold,
But you will remember me,
Remember me for centuries

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Tertuath Hath
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Posts: 174
Founded: Jan 17, 2017
Liberal Democratic Socialists

Postby Tertuath Hath » Sat Apr 29, 2017 8:28 pm

Name: Roxana
Age: 23
Gender: Female
Race: Human
Appearance:
Image

Occupation: Farmer and Merchant
Abilities: Roxana is talented in the art of animal husbandry, having shown herself capable of maintaining the 40 strong herd of goats, 22 strong flock of chickens, 14 head of cattle, and her horse all by herself. Aside from that, she is well regarded for her green thumb and skill as a baker.
Story: Having called Mythvale her home ever since birth, Roxana has worked on the land she now solely owns ever since she was able to hold things with her hands. Her father was a bonafied child, and that's what her mother loved about him the most, and together, they raised Roxana to be a strong, independent individual. Both her mother and father passed away a few years ago; her father died of pneumonia, while her mouth died out of sadness. Thus, she inherited the farm and all the animals loving on it, along with her father's large collection of miniature pitchforks and spare cartwheels.
Other Stuff: Roxana has sometimes entertained the thought of leaving Mythvale, but she can't bring herself to leave the only place she's ever known. She occasionally, while haggling with customers over the price of her goods, will say "what, in this economy?"

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The Last Magic
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Founded: Mar 06, 2017
Ex-Nation

Postby The Last Magic » Sat Apr 29, 2017 8:34 pm

Name: Azarï Amül
Age: 21
Gender: female
Race: half elf
Appearance: Azarï is somewhat tall, with light tan skin and pointed ears. She has brown eyes and golden hair. A few freckles are on her nose. She will normally wear oversized farm gear from her mother.
Occupation: farmer
Abilities: Slightly enhanced senses, but isn't full elf or wolf or anything. She can distinctly pick up on scents and can see in greater detail.
Story: Azarï was born to a human mother and an elf father. She was raised on a farm that her mother had inherited from her family and became a farm girl, occasionally hunting with her dad. Her dad was later killed by a disease, leaving Azarï and her mother with the large farmland to take care of. Falling into poverty, Azarï took up many responsibilities that were once her mother's to help with the work. She knows how to use a bow and arrow and will hunt every now and then for food or money.
Other Stuff: She is single. She is okay with work and quite used to it. Her swordsmanship is a bit rusty, as she is better off with a bow if it comes to battle. She has a pet hawk named Triton and a pet chicken named Rouse. Both are male.
Last edited by The Last Magic on Sat Apr 29, 2017 8:43 pm, edited 1 time in total.
Some legends are told,
Some turn to dust
Or to gold,
But you will remember me,
Remember me for centuries

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Nuridia
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Founded: Dec 28, 2011
Ex-Nation

Postby Nuridia » Sat Apr 29, 2017 8:40 pm

Just in case you thought some of the powers were too strong Zark, I have added weaknesses to some of them that may be considered OP.


Name: Vladislav Vasiliev, Vlad for short
Age: 625 (biologically 48)
Gender: Male
Race: Vampire (formerly human)
Appearance: He's tall, thin and very pale. He has a muscular build with short, unruly silver (gray) hair. He has a small, short beard on his chin and a short gray mustache. He has an unwordly handsomeness and black sclerae with glowing blue irises.
Occupation: He does odd jobs at night
Abilities: Dark Form: A more powerful vampiric form that vampires can take, usually while feeding or fighting.
Transmutation: Can teleport in a swirl of black mist. This also applies to their bat transformations and Dark Form transformations where they mist also
Super speed: Exactly what it says on the tin
Near-invulnerability/Immortality: Can't die by normal weapons or most magic spells. They're also immune to silver and holy items.
Bat Transformation: Can turn into a bat, the sun doesn't affect them as much when they're in this form.
Invisibility:
Compulsion: Minor mind control. However, they can't make a person do anything that they wouldn't normally do. Also people can resist the pull.
Mind-Reading: People can resist and stop this.
Certain elemental powers (fire)
Flight: Both in bat form and in normal form.


Weaknesses: Sunlight of course, garlic in large doses but in small doses it disorients them, and of course, fire.

Story: Born in the far North hundreds of years ago, he was born and raised in a small village of horse riders and hunters. A rough and tumble wild man, Vlad enjoyed drinking, fighting and gambling. Very athletic, he was also very good at hunting and winter sports. Vlad was bisexual and had a lover, Dmitri. Now Vlad is an asshole with a heart of gold, it's just hidden really deep. Vlad and Dmitri were happy together for many years, but they had to keep their relationship a secret because back then, you know how people treated gay people. They had gone to Kiev and were peacefully asleep until early in the morning, a small mob who had found out about their relationship burned down their cottage. Vlad managed to survive, Dmitri not so much even though Vlad tried to save him. He became a wild man looking for death, and ran into a mysterious man with a cold aura and glowing blue eyes who challenged him into a duel. Reckless, Vlad accepted and was a worthy adversary, but lost. Vlad was very badly injured and left alone, he thought he was going to die. But he didn't, after a few days he noticed changes. Eventually after becoming a vampire he found out his opponent had turned him. First mission after getting over the shock was to find the people who murdered Dmitri, and he did. He dealt with them, but now is unable to die. Since he's immortal and can't join his loved ones, he works on becoming stronger and more powerful, much like Claudia who found him when he wandered into Mythvale one evening and accepted him into her small coven. He's an asshole but he's like a brother to Claudia, whom he calls mamochka, or Little Mother. He's intensely loyal to his little family and has finally found some measure of peace after centuries of loneliness. Plot twist, his maker is still out there. And he's the one who ordered the hit on him and Dmitri because he wanted Vlad bound to him.Vlad doesn't even know this.
Other Stuff: Vlad is a rowdy motherfucker, he will fight you anywhere, anytime, and anyplace.


Name: Claudia Ricci (changed to Ritchie upon coming to Mythvale)
Age: 580 (biologically 22)
Gender: Female
Race: Vampire (formerly human)
Appearance: She has a stunning, feral type of beauty. She has long, wavy black hair that flows past her waist, extremely pale skin, full red lips and glowing flame colored eyes. They were dark when she was a human. She has an athletic build from all the hunting she has to do but still has curves.
Occupation: She, like her family does things for money at night. Not prostitution tho. She's also a freelance artist who takes commissions for projects.
Abilities: Same as Vlad's. Her element is water
Story: Claudia was born in a riverside town to a single mother who didn't much want her nor care about her. She never knew her father and her mother was often drunk and would curse art or sometimes hit her. The young girl would often find solace exploring the bustling hub of her city, the beautiful courtesans and the famous painters, sometimes she would sneak books and candles from the churches. She was quite known for her exceptional art abilities, she was said to draw lifelike angels and portraits of the palazzos that she would see from her roof. She drew whenever she could get her hands on paper, it was one of the few things that made her happy. When she was nine years old her mother took her to a place she had never been before, was handed some money and disappeared. She was there for three years, and let's just say it wasn't a pleasant time. However she did avoid the worst of it. Her uncle Domingo, her mother's brother had been looking for her for years and finally tracked her down. Claudia had happy memories of times at her uncle's house, and was partially raised there along with her cousin Octavia whom was like a sister to her. Overjoyed at being reunited with her uncle, he took her in and she lived with him happily until she was an adult woman. She took lovers which was scandalous in her day, sometimes they gave her money and gifts. One night one of her lovers bit her on the thigh and it hurt, but she didn't think much of it at first, Long story short this is how she became a vampire. After her uncle's death she turned her cousin Octavia upon her request and they've been together ever since. Over the centuries they added a vampire, Vladislav into their family. He was at first their enemy, but eventually over a rocky path they became close. Claudia is the head of her little clan, and is very protective of them. She hopes one day to become the most powerful vampire in the world and lead all of them. She desperately wanted to get married and have children, but since she can no longer get pregnant it seems an impossible dream, something that hurts her still.
Other Stuff:


Name: Octavia Ricci
Age: 572 (biologically 20)
Gender: Female
Race: Vampire (formerly human)
Appearance: Curly, fiery red hair that reaches her mid back. Very willowy and curvy build with alabaster pale skin, a stunningly beautiful face and glowing emerald green eyes. Like all vampires she has fangs.
Occupation: Singer and dancer, does odd jobs with her family.
Abilities: Same as Vlad's and Claudia's, her element is air
Story: Octavia was born in a sunny riverside town to Domingo and Isabella Ricci, a wealthy couple. Domingo was a merchant and Isabella was a former actress, little Tavia was their only child and she always looked upon her childhood and her parents with fondness when remembering them. However the most important moments to her was time she spent with her older cousin Claudia, who was poor and lived with her abusive mother. Domingo loved his niece dearly and wanted to take her in, in fact he tried several times but he was always prevented from doing so by his sister. The two girls however always managed to play together, and especially when Claudia went over to her cousin's house. When she was twelve, Claudia came to live with Octavia and her parents, protected her like a big sister should. Tavia was sometimes called a witch, as red hair and green eyes back in those days were seen as a sign of evil, witchcraft or perhaps they'd become a vampire when they died. They lived happily together for many years before Octavia's parents eventually passed away and her cousin was now immortal. She begged Claudia to turn her into a vampire too, as she did not want to live alone without the only family she had left. Claudia thought that she would be cursed and refused her at first, but eventually relented and turned her. They spent centuries together and even added to their family by one. Now they are in Mythvale among other magical and supernatural folk. Maybe they'll find peace here, maybe not. All she wants is a happy life with the people she loves.
?}Other Stuff:
Last edited by Nuridia on Sun Apr 30, 2017 12:13 pm, edited 2 times in total.
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The Diamond card suit represents fire, strength and power. Sister of the Queen of Hearts, Queen of Spades and the Queen of Clubs.

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Zarkenis Ultima
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Founded: Feb 22, 2011
Democratic Socialists

Postby Zarkenis Ultima » Sat Apr 29, 2017 8:53 pm

Everyone's accepted.

Nuri, on the topic of powers I'd honestly prefer if you toned down both the powers and the weakness to sunlight a bit, but I'll leave it up to you. It's not like we have a standard power level or anything around here, what with having dragons around.
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The Last Magic
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Founded: Mar 06, 2017
Ex-Nation

Postby The Last Magic » Sat Apr 29, 2017 8:57 pm

Zarkenis Ultima wrote:Everyone's accepted.

Nuri, on the topic of powers I'd honestly prefer if you toned down both the powers and the weakness to sunlight a bit, but I'll leave it up to you. It's not like we have a standard power level or anything around here, what with having dragons around.

Although if you keep the weakness to light, then they better not get on Asteri's bad side I imagine
Some legends are told,
Some turn to dust
Or to gold,
But you will remember me,
Remember me for centuries

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Nuridia
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Posts: 13226
Founded: Dec 28, 2011
Ex-Nation

Postby Nuridia » Sat Apr 29, 2017 9:01 pm

Zarkenis Ultima wrote:Everyone's accepted.

Nuri, on the topic of powers I'd honestly prefer if you toned down both the powers and the weakness to sunlight a bit, but I'll leave it up to you. It's not like we have a standard power level or anything around here, what with having dragons around.

Sure Zark, whatever you want. But what specific powers do you think are a problem? And tone down the weaknesses? I never heard that before.
Uru, Queen of Diamonds.
The Diamond card suit represents fire, strength and power. Sister of the Queen of Hearts, Queen of Spades and the Queen of Clubs.

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Zarkenis Ultima
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Founded: Feb 22, 2011
Democratic Socialists

Postby Zarkenis Ultima » Sat Apr 29, 2017 9:03 pm

Nuridia wrote:
Zarkenis Ultima wrote:Everyone's accepted.

Nuri, on the topic of powers I'd honestly prefer if you toned down both the powers and the weakness to sunlight a bit, but I'll leave it up to you. It's not like we have a standard power level or anything around here, what with having dragons around.

Sure Zark, whatever you want. But what specific powers do you think are a problem? And tone down the weaknesses? I never heard that before.


Yeah. Like they're not a strong but they don't instantly combust when touched by sunlight either, allowing for overall more possibilities while remaining balanced. That's more or less what I meant.

Regarding the powers, well, the near-invincibility thing is a big one, along with invisibility (a better alternative would simply be a limited-use mist form, in my opinion). The rest seems fine to me, the psychic abilities in particular have very sensible limits. I'd like a clarification on what the elemental powers are capable of, though.
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Nuridia
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Founded: Dec 28, 2011
Ex-Nation

Postby Nuridia » Sat Apr 29, 2017 9:13 pm

Okay, cool. Maybe they can be exposed to sunlight for some hours before they burn. And they have jewelry/potions that can grant them immunity when worn.

Near invincibility, maybe they can be weak to magic but not to human attacks. Since they're undead and all.

Also elemental is some control over an element. Like a bender from Avatar.
Uru, Queen of Diamonds.
The Diamond card suit represents fire, strength and power. Sister of the Queen of Hearts, Queen of Spades and the Queen of Clubs.

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The Republic of Atria
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Posts: 24508
Founded: Nov 12, 2013
Capitalist Paradise

Postby The Republic of Atria » Sat Apr 29, 2017 9:17 pm

The Republic of Atria wrote:Name: Tygan Aedl
Age: 52
Gender: Male
Race: Human/God of Chaos
Appearance: https://s-media-cache-ak0.pinimg.com/56 ... 0830df.jpg
Occupation: Apothecary/Conspiracy theorist/Translator
Abilities: Highly skilled Apothecary. Highly skilled Linguist. Can somehow burn water.
Story: Tygan was once the God of Chaos. But his insanity got the better of him, thinking the other gods were conspiring against him, regardless of the fact that they almost certainly weren't. He thought they were after his famous lemon ale recipe. Of course the only way to hide it from them was to never have in his head, so in order to best ensure they would never find it, he somehow managed to reincarnate himself as an
aged human and in doing so, wiped his memory clean of his past life. Now a human he decided to learn human skills! The first being the art of Apothecary, which he quickly took to. A few months later, he was experimenting, and managed to blow up the lab. Which understandably got him kicked out of the school. He then decided to learn a new skill. One that hopefully wouldn't involve potential explosions: Linguistics! Learning the languages of the many races throughout Xanara. And as fate would have it, he somehow managed to burn it down. At which point he finally decided that maybe learning just wasn't for him. So he threw a dart on a map which to his shock didn't burst into flames, the dart landing on a small little village named Mythvale.

So he moved there, and has been doing business translating, selling elixers, and insisting that the insects are tools used by the Gods to spy on them.

Other Stuff: Has once managed to burn water.


Done.

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Nuridia
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Founded: Dec 28, 2011
Ex-Nation

Postby Nuridia » Sat Apr 29, 2017 9:23 pm

Or, I can go old school vampire. In the original vampire myths, the sun didn't kill them. It just weakened them and sapped them of their supernatural abilities as long as they were exposed to it.
Uru, Queen of Diamonds.
The Diamond card suit represents fire, strength and power. Sister of the Queen of Hearts, Queen of Spades and the Queen of Clubs.

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Zarkenis Ultima
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Founded: Feb 22, 2011
Democratic Socialists

Postby Zarkenis Ultima » Sat Apr 29, 2017 9:25 pm

Nuridia wrote:Okay, cool. Maybe they can be exposed to sunlight for some hours before they burn. And they have jewelry/potions that can grant them immunity when worn.

Near invincibility, maybe they can be weak to magic but not to human attacks. Since they're undead and all.

Also elemental is some control over an element. Like a bender from Avatar.


Eh, if they can be exposed for hours though, then also having the possibility of complete immunity makes it too easy, in my opinion.

As for invincibility, well, depends on what exactly you mean by that. I'm cool with them being unable to be killed through physical means short of sunlight/fire, but I don't think it should be impossible to incapacitate them with mundane weapons, or worse yet, that weapons bounce off of them.

The elemental part is fine, then, though in that case I'd like you to put what element each of them has :P

Nuridia wrote:Or, I can go old school vampire. In the original vampire myths, the sun didn't kill them. It just weakened them and sapped them of their supernatural abilities as long as they were exposed to it.


I like that option as well. I'll leave it up to you.

@Atria: Accepted.
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Nuridia
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Founded: Dec 28, 2011
Ex-Nation

Postby Nuridia » Sat Apr 29, 2017 9:28 pm

Zarkenis Ultima wrote:
Nuridia wrote:Okay, cool. Maybe they can be exposed to sunlight for some hours before they burn. And they have jewelry/potions that can grant them immunity when worn.

Near invincibility, maybe they can be weak to magic but not to human attacks. Since they're undead and all.

Also elemental is some control over an element. Like a bender from Avatar.


Eh, if they can be exposed for hours though, then also having the possibility of complete immunity makes it too easy, in my opinion.

As for invincibility, well, depends on what exactly you mean by that. I'm cool with them being unable to be killed through physical means short of sunlight/fire, but I don't think it should be impossible to incapacitate them with mundane weapons, or worse yet, that weapons bounce off of them.

The elemental part is fine, then, though in that case I'd like you to put what element each of them has :P

Nuridia wrote:Or, I can go old school vampire. In the original vampire myths, the sun didn't kill them. It just weakened them and sapped them of their supernatural abilities as long as they were exposed to it.


I like that option as well. I'll leave it up to you.

@Atria: Accepted.

Oh they can be incapacitated, just not killed.
Uru, Queen of Diamonds.
The Diamond card suit represents fire, strength and power. Sister of the Queen of Hearts, Queen of Spades and the Queen of Clubs.

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Zarkenis Ultima
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Posts: 43663
Founded: Feb 22, 2011
Democratic Socialists

Postby Zarkenis Ultima » Sat Apr 29, 2017 9:30 pm

Nuridia wrote:
Zarkenis Ultima wrote:
Eh, if they can be exposed for hours though, then also having the possibility of complete immunity makes it too easy, in my opinion.

As for invincibility, well, depends on what exactly you mean by that. I'm cool with them being unable to be killed through physical means short of sunlight/fire, but I don't think it should be impossible to incapacitate them with mundane weapons, or worse yet, that weapons bounce off of them.

The elemental part is fine, then, though in that case I'd like you to put what element each of them has :P



I like that option as well. I'll leave it up to you.

@Atria: Accepted.

Oh they can be incapacitated, just not killed.


Aight then, that's better :P Coulda used immortality instead of invulnerability there in that case, but eh, 's fine. Accepted, like I said already :P
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Nuridia
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Posts: 13226
Founded: Dec 28, 2011
Ex-Nation

Postby Nuridia » Sat Apr 29, 2017 9:33 pm

Thanks, but I edited anyway :)
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Turmenista
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Posts: 5765
Founded: Apr 09, 2014
Ex-Nation

Postby Turmenista » Sat Apr 29, 2017 9:34 pm

Name: Bardur Stormhammer
Age: 120
Gender: Male
Race: Dwarf

Appearance: Shorter for obvious reasons.

Occupation: Merchant
(occasionally Bardur will occasionally perform actions outside of his shop, such as exploring and all other fantasy stuff you'd expect a dwarf man to do, but for the most part his official Occupation is this.)

Abilities: As Bardur is a dwarf, first and foremost, he is a master of the art of banter, a not-so-ancient art involving the use of insults to demoralize and discourage any potential enemies or otherwise. Likewise, dwarves - and especially Bardur, have an extremely prominent natural talent in the fields of mining and engineering, with a special preference towards the latter. Bardur is essentially capable of creating great things out of the scarcest of resources, be it weapons or otherwise everyday materials. While some dwarves aren't so much known for their mental intelligence as much as they are for their mechanical and engineering intuition, it should be known that Bardur is not, under any context, an "idiot", and thinks about his problems in a materialistic, technical mindset. Bardur also has had his fair share of fighting over the years, and is known to be a very prominent opponent when it comes to wielding a warhammer - especially a dwarven one. Aside from this, Bardur has no real supernatural abilities, unfortunately, and is no better than a regular human when it comes to the bare minimum. Only, he's shorter. And a bit older.

Story: Bardur is.. well... He's definitely not a native to Mythvale - or, the surrounding lands, at all. Bardur comes from a strange, mountainous city far beyond the Bipolar sea, known simply as "Mount Doruhl", as referred to by Bardur himself. Aside from the dwarven city essentially being built into the mountains of the area, there isn't really anything noteworthy of the city - that is, until one takes into account the literal caves full of riches gathered from the years of war, plundering, trade, and what have you.

Bardur came to know about the regions elsewhere to Mount Doruhl from a tall tale among Doruhl's populace, about strange, and faraway lands full of magical wonders one could only dream about or hear told in a tale. One town particularly stood out among others - being the lands of Moghtir, a fabled land accessible from far over the great Bipolar Sea that was rumored to have a supposed "black powder", among other riches that most just laughed off. To some, Moghtir seemed like a fairy tale but not to Bardur. Bardur considered the legendary lands to be more of an economic venture that could go a million different ways for the better, rather than just some foolish fairy tale. Taking with him as much goods as he could possibly pack onto a single boat, and intending to strike it rich in the mysterious lands across the ocean, Bardur set sail across the aptly named Bipolar Sea, trumping over sudden storms and dangerous fishes for two months straight before finally hitting the shores of Moghtir after his long and perilous journey.

Only, it wasn't Moghtir at all. In fact, he had ended up in a completely different place in that he intended to sail to.

Instead, he had ended up in Mythvale, another fabled town that was definitely not where he was intending to go. The much more lighthearted Mythvale, while rumors were circling around about its existence back on Mount Doruhl, was assumed to most as being simply, well, a myth. No pun intended. Even though Mythvale was the exact opposite place that he was intending to go, Bardur still made the best out of his predicament and settled in the village, where he, using his riches and goods from his now faraway home, quickly bought out a shop and a house both to live the town, and operate his newly-founded trading business from. He has lived here in Mythvale ever since, and finds it to be a wonderful place, though he doesn't bother reminiscing about back home every once and a while...

Other Stuff: Known to be a very capable fighter with a warhammer. Owns, as stated above, a house and a fairly popular shop.
Last edited by Turmenista on Mon May 01, 2017 5:52 pm, edited 3 times in total.

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Zarkenis Ultima
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Posts: 43663
Founded: Feb 22, 2011
Democratic Socialists

Postby Zarkenis Ultima » Sat Apr 29, 2017 9:42 pm

Nuridia wrote:Thanks, but I edited anyway :)


Alrighty then. I'll update the list soon.

@Turm: Accepted.
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The Magic Dominion
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Posts: 124
Founded: Apr 23, 2017
Ex-Nation

Postby The Magic Dominion » Sun Apr 30, 2017 5:23 am

Might as well do a second one. I've had quite a fun idea...

Name: Vorcanus
Age: Fairly old, not even he remembers. Maybe Taranni does, but he doesn't.
Gender: Male
Race: Formerly human, now werewolf and demigod
Appearance:
In his human/demigod form, he resembles a ginger-bearded, long haired, muscular man with lots of blue and black warpaint. He wears wolf furs, though states that he hasn't killed a wolf in over a hundred years, instead being given these furs by Taranni upon being gifted his demigod status. He is extremely tall and imposing, with numerous scars from former battles, even though he has powers to heal any wounds completely. He often carries a large axe, normally meant for wielding with two hands, though he wields it with one, and a shield with the symbol of Taranni in blue, black and white on its front.

In his wolf form, he resembles a giant anthromorphic wolf, predatory and fierce. He keeps his clothes between transformations, but his clothes magically disappear in his wolf form, allowing for easier hunting.

Occupation:
Rather unusually, Vorcanus is the captain of the Border Guard of Mythvale. He is therefore usually the first face one sees as they enter the city. Mayor Berry requested his presence protecting the borders of Mythvale personally, as he wanted an almost immortal wolfish demigod to protect from any rogue elements. Initially, it was believed that Vorcanus would be dressing in border guard uniform,
but Vorcanus very strongly objected. It is a source of some unspoken and non-serious tension between Berry and Vorcanus.

Abilities:
He has always been an excellent fighter, though this has been amplified by his lycanthropy and demigod status, as well as the artifact of Taranni he carries with him at all times. He can transform into a werewolf at will, though he is forced to do it when Tatari is fully illuminated in the night sky. He can control himself in his wolf form, and is immortal barring incidents involving being killed. He can communicate with wolves, domesticated dogs, and can just scrape by in conversations with foxes, though he finds that they have nearly incomprehensible accents. He can heal his own wounds, though it takes a lot of power, so he usually prefers to only heal major wounds.

Story:
Vorcanus was born in a far off land to the east of Xanara. He has long forgotten his original name, though he believes that it began with an S. He joined a mercenary guild at a young age, where he put his woodcutting skills to good use, and became an expert axe-wielder, often seen with one large two-handed axe, which split the heads of many enemies. The captain of the mercenaries was sure that he would succeed him. However, a few years into his mercenary career, he was sent off with a few younger mercenaries to clear out a werewolf den. However, the entire contract turned out to be a trap set by the werewolves. The mercenaries with him were cut down easily by the werewolves, but Vorcanus managed to hold the werewolves off for a long time. Finally, after a few hours of fighting, his weapon was broken, and while he continued to put up a valiant defence, the werewolves overpowered him. They planned to kill him, but instead turned him into one of them. They incited him into killing his entire mercenary camp. While lycanthropy removes the ability to control one's beast form, he managed to remember every second of his early transformations. He remembers cutting down the mercenaries in seconds, finally killing his old captain, who recognised him briefly before being decapitated and having his body devoured by Vorcanus. So, out of horror for his actions, he forcefully forgot much of his previous life. During his time there, they cut him with a silver sword as punishment for any insubordination, or simply to just anger him when he was in wolf form, as was done with all young werewolves.

After a while, he escaped the werewolves and sought out Taranni. He petitioned the god so that he might be able to control his powers. Taranni accepted his demands, as long as he completed a task for him. Vorcanus has never revealed what the task was, under oath from Taranni. After he finished the task, he was declared a demigod by Taranni, promising to follow his teachings through all of his actions, and was gifted an artifact, a shield made of moonrock with the symbol of Taranni imprinted in blue and black on the front. Now able to control his actions as a wolf, he destroyed the werewolf den he had been enslaved within. Since then, he wandered Xanara, praising Taranni's name wherever he went and doing his bidding. Finally, Taranni allowed him to reach Mythvale, where he was told to remain. He quickly took the eye of Mayor Berry, who wanted him to act as captain of the Border Guards, a group who protect the physical borders of Mythvale from rogue elements. It took much convincing, but Vorcanus finally accepted Berry's request, and became captain of the Border Guards.

Other Stuff:
  • He is fundamentally opposed to keeping pets, as he can sympathise with wild canids. He finds it odd that domestic dogs enjoy their owners' company. However, thanks to the conversations he gets into with dogs, he is usually surrounded by three or more when walking around the town.
  • He rarely talks about his past, even with dogs. He prefers to keep up a jolly demeanour.
  • He enjoys a good drink. Or two. Or maybe thirty. He loses count after a while.
  • He is a little zealous in his duties. He often requests to look into people's belongings, and will sometimes reject people's entry into the town if they are wearing furs.
  • He enjoys hunting, though Taranni has asked him not to hunt hares as a small token to his sister Yamanni.
Last edited by The Magic Dominion on Sun Apr 30, 2017 5:40 am, edited 4 times in total.

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