Sure take my money.
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by Seno Zhou Varada » Fri May 05, 2017 3:51 am

by The Grim Reaper » Fri May 05, 2017 4:40 am

by G-Tech Corporation » Fri May 05, 2017 5:13 am

by Harkback Union » Fri May 05, 2017 5:15 am
G-Tech Corporation wrote:Ulls wrote:Always game, could give G the Indians in exchange.
Ooh, or I could get the Lunar colonists. They'll simplify my Mining budget immensely.
You want ten credits for them Grim?
Hmm. That's a bit steep, but I can see why that works for you. How about ten credits now so you can buy what you need to buy, but a refund of three credits in a year or three? I'm not adverse to a short term loan to help another faction out, but on the other hand that's a lot of money.
And you would be wanting the credits in year four?

by G-Tech Corporation » Fri May 05, 2017 5:16 am
Harkback Union wrote:G-Tech Corporation wrote:
Ooh, or I could get the Lunar colonists. They'll simplify my Mining budget immensely.
You want ten credits for them Grim?
Hmm. That's a bit steep, but I can see why that works for you. How about ten credits now so you can buy what you need to buy, but a refund of three credits in a year or three? I'm not adverse to a short term loan to help another faction out, but on the other hand that's a lot of money.
And you would be wanting the credits in year four?
Those colonists are still on earth right?

by The Grim Reaper » Fri May 05, 2017 5:18 am
G-Tech Corporation wrote:Ulls wrote:Always game, could give G the Indians in exchange.
Ooh, or I could get the Lunar colonists. They'll simplify my Mining budget immensely.
You want ten credits for them Grim?
Hmm. That's a bit steep, but I can see why that works for you. How about ten credits now so you can buy what you need to buy, but a refund of three credits in a year or three? I'm not adverse to a short term loan to help another faction out, but on the other hand that's a lot of money.
And you would be wanting the credits in year four?

by G-Tech Corporation » Fri May 05, 2017 5:20 am
The Grim Reaper wrote:G-Tech Corporation wrote:
Ooh, or I could get the Lunar colonists. They'll simplify my Mining budget immensely.
You want ten credits for them Grim?
Hmm. That's a bit steep, but I can see why that works for you. How about ten credits now so you can buy what you need to buy, but a refund of three credits in a year or three? I'm not adverse to a short term loan to help another faction out, but on the other hand that's a lot of money.
And you would be wanting the credits in year four?
Fuck. Well, I need them to actually mount a defense against Apple. Which is in year...uh, what year are you in Apple?

by The Grim Reaper » Fri May 05, 2017 5:22 am
G-Tech Corporation wrote:The Grim Reaper wrote:
Fuck. Well, I need them to actually mount a defense against Apple. Which is in year...uh, what year are you in Apple?
Hmm, I don't think colonists will matter much from a defense standpoint. If bodies are what you need to stick in a military colony, prisoners can run a Biodome while your Africans man the military base.

by Harkback Union » Fri May 05, 2017 5:23 am

by G-Tech Corporation » Fri May 05, 2017 5:25 am
The Grim Reaper wrote:G-Tech Corporation wrote:
Hmm, I don't think colonists will matter much from a defense standpoint. If bodies are what you need to stick in a military colony, prisoners can run a Biodome while your Africans man the military base.
I mean I need the credits to mount the defense, to buy a military base.

by Harkback Union » Fri May 05, 2017 5:28 am
The Grim Reaper wrote:G-Tech Corporation wrote:
Hmm, I don't think colonists will matter much from a defense standpoint. If bodies are what you need to stick in a military colony, prisoners can run a Biodome while your Africans man the military base.
I mean I need the credits to mount the defense, to buy a military base.

by Harkback Union » Fri May 05, 2017 5:32 am

by The Grim Reaper » Fri May 05, 2017 5:32 am

by The Grim Reaper » Fri May 05, 2017 5:35 am

by ApplePieistan » Fri May 05, 2017 5:36 am
The Grim Reaper wrote:Harkback Union wrote:
For 12 creds, you could order and arm 2 MATTs, which would enough firepower to stop a siezable army.
It'd be x6 damage against vehicles for two bC per shot, which is about a quarter of the cost for an energy. That's close enough to be potentially worth it, especially just as a deterrent. Appealing, too, because I'm not exactly happy with having Utopia Network staff and power a military base.

by The Grim Reaper » Fri May 05, 2017 5:38 am
ApplePieistan wrote:The Grim Reaper wrote:
It'd be x6 damage against vehicles for two bC per shot, which is about a quarter of the cost for an energy. That's close enough to be potentially worth it, especially just as a deterrent. Appealing, too, because I'm not exactly happy with having Utopia Network staff and power a military base.
Oh, lets not do that. I just need some credits for a biodome later is all.

by G-Tech Corporation » Fri May 05, 2017 5:40 am
The Grim Reaper wrote:Harkback Union wrote:
For 12 creds, you could order and arm 2 MATTs, which would enough firepower to stop a siezable army.
It'd be x6 damage against vehicles for two bC per shot, which is about a quarter of the cost for an energy. That's close enough to be potentially worth it, especially just as a deterrent. Appealing, too, because I'm not exactly happy with having Utopia Network staff and power a military base.

by The Grim Reaper » Fri May 05, 2017 5:42 am
G-Tech Corporation wrote:The Grim Reaper wrote:
It'd be x6 damage against vehicles for two bC per shot, which is about a quarter of the cost for an energy. That's close enough to be potentially worth it, especially just as a deterrent. Appealing, too, because I'm not exactly happy with having Utopia Network staff and power a military base.
To me the main drawbacks of the MATTs are the inability to kill a regular soldier before the melee phase, and using Supplies. Supplies are cheap now, but have a serious opportunity cost to manufacture, and basically mean you're beholden to interplanetary markets to supply your defenses. That's a non-starter for me. Plus a military base can allow you to instagib even stronger enemies by letting any mobilized troops fire out while being safe from return fire.

by ApplePieistan » Fri May 05, 2017 5:47 am
The Grim Reaper wrote:G-Tech Corporation wrote:
To me the main drawbacks of the MATTs are the inability to kill a regular soldier before the melee phase, and using Supplies. Supplies are cheap now, but have a serious opportunity cost to manufacture, and basically mean you're beholden to interplanetary markets to supply your defenses. That's a non-starter for me. Plus a military base can allow you to instagib even stronger enemies by letting any mobilized troops fire out while being safe from return fire.
In either case, Utopia probably will be washing their hands of the matter and gifting the said ideological tumour to Apolline. Plus, Apolline already has troops that can mobilize, soooo.
And food/energy are not concerns for me atm. I am still leaning towards military base, for the reasons you say.

by G-Tech Corporation » Fri May 05, 2017 5:48 am
The Grim Reaper wrote:G-Tech Corporation wrote:
To me the main drawbacks of the MATTs are the inability to kill a regular soldier before the melee phase, and using Supplies. Supplies are cheap now, but have a serious opportunity cost to manufacture, and basically mean you're beholden to interplanetary markets to supply your defenses. That's a non-starter for me. Plus a military base can allow you to instagib even stronger enemies by letting any mobilized troops fire out while being safe from return fire.
In either case, Utopia probably will be washing their hands of the matter and gifting the said ideological tumour to Apolline. Plus, Apolline already has troops that can mobilize, soooo.
And food/energy are not concerns for me atm. I am still leaning towards military base, for the reasons you say.

by G-Tech Corporation » Fri May 05, 2017 5:50 am
ApplePieistan wrote:The Grim Reaper wrote:
In either case, Utopia probably will be washing their hands of the matter and gifting the said ideological tumour to Apolline. Plus, Apolline already has troops that can mobilize, soooo.
And food/energy are not concerns for me atm. I am still leaning towards military base, for the reasons you say.
To be fair, I do need a vehicle to reach you, and MATTs can one-shot my rover.

by The Grim Reaper » Fri May 05, 2017 5:52 am
ApplePieistan wrote:The Grim Reaper wrote:
In either case, Utopia probably will be washing their hands of the matter and gifting the said ideological tumour to Apolline. Plus, Apolline already has troops that can mobilize, soooo.
And food/energy are not concerns for me atm. I am still leaning towards military base, for the reasons you say.
To be fair, I do need a vehicle to reach you, and MATTs can one-shot my rover.

by ApplePieistan » Fri May 05, 2017 5:52 am
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