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Mars 2050 - The Red Dawn - OOC/Signups

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Scheduled RP Length (IRL time)?

Infinity squared.
22
69%
All Summer: (50 - 100 turns)
5
16%
Another Month or 2. (25 - 50 turns)
1
3%
Another week or 2. ( - 25 turns)
0
No votes
I'm already bored with this.
1
3%
Now that we know the rules, lets start over.
3
9%
 
Total votes : 32

User avatar
G-Tech Corporation
Khan of Spam
 
Posts: 62507
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Thu May 04, 2017 8:14 am

New Minahasa wrote:I may have made a very bad choice spending all of my Credits, but it'll be worth it if it works.


I like the idea of running two Industrial Colonies off of Robo-Miners and Lunar Investments. My only caution would be that your food supply will be gone in three years, and you won't be able to put up a functional Biodome by then.
TG if you have questions about RP. If I don't know the answer, I know someone who does.

Quite the unofficial fellow. P2TM Mentor specializing in faction and nation RPs, as well as RPGs.

User avatar
New Minahasa
Diplomat
 
Posts: 797
Founded: Sep 05, 2016
Ex-Nation

Postby New Minahasa » Thu May 04, 2017 8:19 am

G-Tech Corporation wrote:
New Minahasa wrote:I may have made a very bad choice spending all of my Credits, but it'll be worth it if it works.


I like the idea of running two Industrial Colonies off of Robo-Miners and Lunar Investments. My only caution would be that your food supply will be gone in three years, and you won't be able to put up a functional Biodome by then.

You mean in five years? I would've made 10 IPs by then. I'd most likely use them to build a Biodome. If the plan is somehow jeopardized, I could always sell the IPs and buy Food instead.

EDIT: Actually, you're right. I've got two colonists now. Oh well, I can always sell some IPs and buy Food.
Last edited by New Minahasa on Thu May 04, 2017 8:21 am, edited 1 time in total.

User avatar
G-Tech Corporation
Khan of Spam
 
Posts: 62507
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Thu May 04, 2017 8:22 am

New Minahasa wrote:
G-Tech Corporation wrote:
I like the idea of running two Industrial Colonies off of Robo-Miners and Lunar Investments. My only caution would be that your food supply will be gone in three years, and you won't be able to put up a functional Biodome by then.

You mean in five years? I would've made 10 IPs by then. I'd most likely use them to build a Biodome. If the plan is somehow jeopardized, I could always sell the IPs and buy Food instead.


Mm, maybe. You had one colonist til year four, and two in year five right? That means you ate six food from the ten reserve at the start of year six, and your colonists starve in year nine.

Also unfortunately we can't sell IP without a Spaceport.
TG if you have questions about RP. If I don't know the answer, I know someone who does.

Quite the unofficial fellow. P2TM Mentor specializing in faction and nation RPs, as well as RPGs.

User avatar
Harkback Union
Post Marshal
 
Posts: 17381
Founded: Sep 01, 2012
Civil Rights Lovefest

Postby Harkback Union » Thu May 04, 2017 8:24 am

If you have a lot of surplus, you can try contacting the republic or the corps to see if they would be interested in buying colonies or facilities you build.

User avatar
Harkback Union
Post Marshal
 
Posts: 17381
Founded: Sep 01, 2012
Civil Rights Lovefest

Postby Harkback Union » Thu May 04, 2017 8:24 am

If you have a lot of surplus, you can try contacting the republic or the corps to see if they would be interested in buying colonies or facilities you build.

User avatar
Harkback Union
Post Marshal
 
Posts: 17381
Founded: Sep 01, 2012
Civil Rights Lovefest

Postby Harkback Union » Thu May 04, 2017 8:24 am

If you have a lot of surplus, you can try contacting the republic or the corps to see if they would be interested in buying colonies or facilities you build.

User avatar
The Grim Reaper
Postmaster-General
 
Posts: 10526
Founded: Oct 08, 2011
Ex-Nation

Postby The Grim Reaper » Thu May 04, 2017 8:26 am

If I don't have an industrial prefab until year 5, then uhhhh...

Ugh, I did a spreadsheet for one of G-Tech's RPs once that covered literally 20 turns. Only mechanics based RP I've ever been able to post in a timely manner. Might have to do this here, but it's a bit hard planning around Apolline :P.

We can't really get an independent industrial machine going for five years, then, so we'll need to focus on food as a pairing.

I don't doubt there's a way to make it work well, I just haven't crunched the numbers on what I can actually do >_> Seno, what are your plans looking into Year...5, say, when we get our Martian investments paying off?
If I can't play bass, I don't want to be part of your revolution.
Melbourne, Australia

A & Ω

Is "not a blood diamond" a high enough bar for a wedding ring? Artificial gemstones are better-looking, more ethical, and made out of PURE SCIENCE™.

User avatar
New Minahasa
Diplomat
 
Posts: 797
Founded: Sep 05, 2016
Ex-Nation

Postby New Minahasa » Thu May 04, 2017 8:26 am

G-Tech Corporation wrote:
New Minahasa wrote:You mean in five years? I would've made 10 IPs by then. I'd most likely use them to build a Biodome. If the plan is somehow jeopardized, I could always sell the IPs and buy Food instead.


Mm, maybe. You had one colonist til year four, and two in year five right? That means you ate six food from the ten reserve at the start of year six, and your colonists starve in year nine.

Also unfortunately we can't sell IP without a Spaceport.

You gotta be joking. Now how the hell do we build a Spaceport? Welp, there goes my plan. Better start editing stuff again.

And no, I hired the other colonist in year five, and they'll arrive in year six.

Harkback Union wrote:If you have a lot of surplus, you can try contacting the republic or the corps to see if they would be interested in buying colonies or facilities you build.

Surplus? What surplus? I don't have any surplus. And how much would the corps buy my colony for? 10 bC? Yeah, no. I'll just restart my plan. Taking Lunar Investments was a stupid choice. No advantage to it.
Last edited by New Minahasa on Thu May 04, 2017 8:28 am, edited 1 time in total.

User avatar
Harkback Union
Post Marshal
 
Posts: 17381
Founded: Sep 01, 2012
Civil Rights Lovefest

Postby Harkback Union » Thu May 04, 2017 8:28 am

New Minahasa wrote:
G-Tech Corporation wrote:
Mm, maybe. You had one colonist til year four, and two in year five right? That means you ate six food from the ten reserve at the start of year six, and your colonists starve in year nine.

Also unfortunately we can't sell IP without a Spaceport.

You gotta be joking. Now how the hell do we build a Spaceport? Welp, there goes my plan. Better start editing stuff again.

And no, I hired the other colonist in year five, and they'll arrive in year six.


No really, just contact the Republic.
I'm sure they would be interested in having a military colony built for them on mars. I don't think anyone went with the RoE Military base, so the republic has no base of operations on the red planet yet.

User avatar
G-Tech Corporation
Khan of Spam
 
Posts: 62507
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Thu May 04, 2017 8:31 am

New Minahasa wrote:
G-Tech Corporation wrote:
Mm, maybe. You had one colonist til year four, and two in year five right? That means you ate six food from the ten reserve at the start of year six, and your colonists starve in year nine.

Also unfortunately we can't sell IP without a Spaceport.

You gotta be joking. Now how the hell do we build a Spaceport? Welp, there goes my plan. Better start editing stuff again.

And no, I hired the other colonist in year five, and they'll arrive in year six.

Harkback Union wrote:If you have a lot of surplus, you can try contacting the republic or the corps to see if they would be interested in buying colonies or facilities you build.

Surplus? What surplus? I don't have any surplus. And how much would the corps buy my colony for? 10 bC? Yeah, no. I'll just restart my plan. Taking Lunar Investments was a stupid choice. No advantage to it.


Honestly, I would have loved to take Lunar Investments. It has a nice flexibility to it in terms of resource income, and potential nuclear fuel. I was just forced to take Martian Investments, because the IP I planned to put in to a Biodome had to be used for a defensive Military Colony instead.
TG if you have questions about RP. If I don't know the answer, I know someone who does.

Quite the unofficial fellow. P2TM Mentor specializing in faction and nation RPs, as well as RPGs.

User avatar
New Minahasa
Diplomat
 
Posts: 797
Founded: Sep 05, 2016
Ex-Nation

Postby New Minahasa » Thu May 04, 2017 8:31 am

Harkback Union wrote:
New Minahasa wrote:You gotta be joking. Now how the hell do we build a Spaceport? Welp, there goes my plan. Better start editing stuff again.

And no, I hired the other colonist in year five, and they'll arrive in year six.


No really, just contact the Republic.
I'm sure they would be interested in having a military colony built for them on mars. I don't think anyone went with the RoE Military base, so the republic has no base of operations on the red planet yet.

The Republic cut off relations with Mars, didn't they? And no, I'm not gonna go for the RoE Military Base. Building one isn't an option either, as that'll just waste my precious Credits. Like I have any, anyway.

G-Tech Corporation wrote:
New Minahasa wrote:You gotta be joking. Now how the hell do we build a Spaceport? Welp, there goes my plan. Better start editing stuff again.

And no, I hired the other colonist in year five, and they'll arrive in year six.


Surplus? What surplus? I don't have any surplus. And how much would the corps buy my colony for? 10 bC? Yeah, no. I'll just restart my plan. Taking Lunar Investments was a stupid choice. No advantage to it.


Honestly, I would have loved to take Lunar Investments. It has a nice flexibility to it in terms of resource income, and potential nuclear fuel. I was just forced to take Martian Investments, because the IP I planned to put in to a Biodome had to be used for a defensive Military Colony instead.

Potential nuclear fuel in what, once every 10 turns? That's a no good.
Last edited by New Minahasa on Thu May 04, 2017 8:32 am, edited 1 time in total.

User avatar
G-Tech Corporation
Khan of Spam
 
Posts: 62507
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Thu May 04, 2017 8:33 am

The Grim Reaper wrote:If I don't have an industrial prefab until year 5, then uhhhh...

Ugh, I did a spreadsheet for one of G-Tech's RPs once that covered literally 20 turns. Only mechanics based RP I've ever been able to post in a timely manner. Might have to do this here, but it's a bit hard planning around Apolline :P.

We can't really get an independent industrial machine going for five years, then, so we'll need to focus on food as a pairing.

I don't doubt there's a way to make it work well, I just haven't crunched the numbers on what I can actually do >_> Seno, what are your plans looking into Year...5, say, when we get our Martian investments paying off?


The only way I could make the spreadsheets look pretty was with a lotta cash. It's probably that miserable USW choice that is screwing you. Come to the dark side, and we can build a military force to tell the Bank to go fuck itself when they coming looking for repayments :P
TG if you have questions about RP. If I don't know the answer, I know someone who does.

Quite the unofficial fellow. P2TM Mentor specializing in faction and nation RPs, as well as RPGs.

User avatar
G-Tech Corporation
Khan of Spam
 
Posts: 62507
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Thu May 04, 2017 8:34 am

New Minahasa wrote:
Harkback Union wrote:
No really, just contact the Republic.
I'm sure they would be interested in having a military colony built for them on mars. I don't think anyone went with the RoE Military base, so the republic has no base of operations on the red planet yet.

The Republic cut off relations with Mars, didn't they? And no, I'm not gonna go for the RoE Military Base. Building one isn't an option either, as that'll just waste my precious Credits. Like I have any, anyway.

G-Tech Corporation wrote:
Honestly, I would have loved to take Lunar Investments. It has a nice flexibility to it in terms of resource income, and potential nuclear fuel. I was just forced to take Martian Investments, because the IP I planned to put in to a Biodome had to be used for a defensive Military Colony instead.

Potential nuclear fuel in what, once every 10 turns? That's a no good.


My understanding is that the Lunar Mining produces one resource a turn. It's basically a Robo-Miner that doesn't run out, unless you really piss in Luna's cheerios.
TG if you have questions about RP. If I don't know the answer, I know someone who does.

Quite the unofficial fellow. P2TM Mentor specializing in faction and nation RPs, as well as RPGs.

User avatar
The Grim Reaper
Postmaster-General
 
Posts: 10526
Founded: Oct 08, 2011
Ex-Nation

Postby The Grim Reaper » Thu May 04, 2017 8:35 am

G-Tech Corporation wrote:
The Grim Reaper wrote:If I don't have an industrial prefab until year 5, then uhhhh...

Ugh, I did a spreadsheet for one of G-Tech's RPs once that covered literally 20 turns. Only mechanics based RP I've ever been able to post in a timely manner. Might have to do this here, but it's a bit hard planning around Apolline :P.

We can't really get an independent industrial machine going for five years, then, so we'll need to focus on food as a pairing.

I don't doubt there's a way to make it work well, I just haven't crunched the numbers on what I can actually do >_> Seno, what are your plans looking into Year...5, say, when we get our Martian investments paying off?


The only way I could make the spreadsheets look pretty was with a lotta cash. It's probably that miserable USW choice that is screwing you. Come to the dark side, and we can build a military force to tell the Bank to go fuck itself when they coming looking for repayments :P


I'm hoping the USW pays off long-term :P 'sides, I like playing the blind idealist!

Although I think I've done it for the past few RPs I've been in. Next time I do one of these, I might have to play the ruthless pragmatic.

I reserve the right to bitch about self-imposed difficulty :D
Last edited by The Grim Reaper on Thu May 04, 2017 8:36 am, edited 1 time in total.
If I can't play bass, I don't want to be part of your revolution.
Melbourne, Australia

A & Ω

Is "not a blood diamond" a high enough bar for a wedding ring? Artificial gemstones are better-looking, more ethical, and made out of PURE SCIENCE™.

User avatar
New Minahasa
Diplomat
 
Posts: 797
Founded: Sep 05, 2016
Ex-Nation

Postby New Minahasa » Thu May 04, 2017 8:38 am

G-Tech Corporation wrote:
New Minahasa wrote:The Republic cut off relations with Mars, didn't they? And no, I'm not gonna go for the RoE Military Base. Building one isn't an option either, as that'll just waste my precious Credits. Like I have any, anyway.


Potential nuclear fuel in what, once every 10 turns? That's a no good.


My understanding is that the Lunar Mining produces one resource a turn. It's basically a Robo-Miner that doesn't run out, unless you really piss in Luna's cheerios.

Yeah, but getting strategic resources, like nuclear fuel I assume, will require you A LOT of tries until you can actually get one. A one out of ten turns. The Lunar Mining only produces 1 Ore or 1 Water per turn if you're not searching for those valuable resources that are barely worth it.

User avatar
Harkback Union
Post Marshal
 
Posts: 17381
Founded: Sep 01, 2012
Civil Rights Lovefest

Postby Harkback Union » Thu May 04, 2017 8:39 am

New Minahasa wrote:
Harkback Union wrote:
No really, just contact the Republic.
I'm sure they would be interested in having a military colony built for them on mars. I don't think anyone went with the RoE Military base, so the republic has no base of operations on the red planet yet.

The Republic cut off relations with Mars, didn't they? And no, I'm not gonna go for the RoE Military Base. Building one isn't an option either, as that'll just waste my precious Credits. Like I have any, anyway.

G-Tech Corporation wrote:
Honestly, I would have loved to take Lunar Investments. It has a nice flexibility to it in terms of resource income, and potential nuclear fuel. I was just forced to take Martian Investments, because the IP I planned to put in to a Biodome had to be used for a defensive Military Colony instead.

Potential nuclear fuel in what, once every 10 turns? That's a no good.


The republic didn't cut relations, they just stopped investing.

They would be willing to send you 2 bC per turn for 5 turns, as long as you are building a military colony for them at that time. Then, they will send troops to operate the colony and use it as a base of operations for martian interventions.

User avatar
New Minahasa
Diplomat
 
Posts: 797
Founded: Sep 05, 2016
Ex-Nation

Postby New Minahasa » Thu May 04, 2017 8:41 am

Harkback Union wrote:
New Minahasa wrote:The Republic cut off relations with Mars, didn't they? And no, I'm not gonna go for the RoE Military Base. Building one isn't an option either, as that'll just waste my precious Credits. Like I have any, anyway.


Potential nuclear fuel in what, once every 10 turns? That's a no good.


The republic didn't cut relations, they just stopped investing.

They would be willing to send you 2 bC per turn for 5 turns, as long as you are building a military colony for them at that time. Then, they will send troops to operate the colony and use it as a base of operations for martian interventions.

2 bC for 5 turns? So I'll only get 10 bC after building something that costs 15 bC? That's a really poor choice. Damn Republicans.

User avatar
New Minahasa
Diplomat
 
Posts: 797
Founded: Sep 05, 2016
Ex-Nation

Postby New Minahasa » Thu May 04, 2017 8:58 am

G-Tech Corporation wrote:
New Minahasa wrote:You mean in five years? I would've made 10 IPs by then. I'd most likely use them to build a Biodome. If the plan is somehow jeopardized, I could always sell the IPs and buy Food instead.


Mm, maybe. You had one colonist til year four, and two in year five right? That means you ate six food from the ten reserve at the start of year six, and your colonists starve in year nine.

Also unfortunately we can't sell IP without a Spaceport.

But seriously, where the hell is the Spaceport? How are you supposed to build one

And until @Harkback Union actually nerfs the Lunar Outpost's capabilites, the Lunar Investments is shit.

User avatar
G-Tech Corporation
Khan of Spam
 
Posts: 62507
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Thu May 04, 2017 9:00 am

New Minahasa wrote:
G-Tech Corporation wrote:
Mm, maybe. You had one colonist til year four, and two in year five right? That means you ate six food from the ten reserve at the start of year six, and your colonists starve in year nine.

Also unfortunately we can't sell IP without a Spaceport.

But seriously, where the hell is the Spaceport? How are you supposed to build one

And until @Harkback Union actually nerfs the Lunar Outpost's capabilites, the Lunar Investments is shit.


Hmm, under Colonization on the OOC, I think. It's like 10 IP, basically a project you want to put up then charge everybody for the privilege of using.
TG if you have questions about RP. If I don't know the answer, I know someone who does.

Quite the unofficial fellow. P2TM Mentor specializing in faction and nation RPs, as well as RPGs.

User avatar
Harkback Union
Post Marshal
 
Posts: 17381
Founded: Sep 01, 2012
Civil Rights Lovefest

Postby Harkback Union » Thu May 04, 2017 9:02 am

New Minahasa wrote:
Harkback Union wrote:
The republic didn't cut relations, they just stopped investing.

They would be willing to send you 2 bC per turn for 5 turns, as long as you are building a military colony for them at that time. Then, they will send troops to operate the colony and use it as a base of operations for martian interventions.

2 bC for 5 turns? So I'll only get 10 bC after building something that costs 15 bC? That's a really poor choice. Damn Republicans.


Well, but you see, the republic too can purchase a colony for 15 bC. They want it built cheaper.
If you were to sell IP on the market, you would get 2 bC per IP. What I'm offering is essentially access to the market for 5 turns.

And the Lunar Mining Colony is basically a free mine that you don't have to feed or power and is safe from Apple and the republic.

User avatar
G-Tech Corporation
Khan of Spam
 
Posts: 62507
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Thu May 04, 2017 9:04 am

Harkback Union wrote:
New Minahasa wrote:2 bC for 5 turns? So I'll only get 10 bC after building something that costs 15 bC? That's a really poor choice. Damn Republicans.


Well, but you see, the republic too can purchase a colony for 15 bC. They want it built cheaper.
If you were to sell IP on the market, you would get 2 bC per IP. What I'm offering is essentially access to the market for 5 turns.

And the Lunar Mining Colony is basically a free mine that you don't have to feed or power and is safe from Apple and the republic.


Plus hey, the Republic might buy supplies for its troops.
TG if you have questions about RP. If I don't know the answer, I know someone who does.

Quite the unofficial fellow. P2TM Mentor specializing in faction and nation RPs, as well as RPGs.

User avatar
Harkback Union
Post Marshal
 
Posts: 17381
Founded: Sep 01, 2012
Civil Rights Lovefest

Postby Harkback Union » Thu May 04, 2017 9:07 am

G-Tech Corporation wrote:
Harkback Union wrote:
Well, but you see, the republic too can purchase a colony for 15 bC. They want it built cheaper.
If you were to sell IP on the market, you would get 2 bC per IP. What I'm offering is essentially access to the market for 5 turns.

And the Lunar Mining Colony is basically a free mine that you don't have to feed or power and is safe from Apple and the republic.


Plus hey, the Republic might buy supplies for its troops.


Of course, even better.
Not to mention they'd shoot at illegal attackers.

User avatar
New Minahasa
Diplomat
 
Posts: 797
Founded: Sep 05, 2016
Ex-Nation

Postby New Minahasa » Thu May 04, 2017 9:11 am

Harkback Union wrote:
New Minahasa wrote:2 bC for 5 turns? So I'll only get 10 bC after building something that costs 15 bC? That's a really poor choice. Damn Republicans.


Well, but you see, the republic too can purchase a colony for 15 bC. They want it built cheaper.
If you were to sell IP on the market, you would get 2 bC per IP. What I'm offering is essentially access to the market for 5 turns.

And the Lunar Mining Colony is basically a free mine that you don't have to feed or power and is safe from Apple and the republic.

Then the Republic won't receive a Military Colony anytime soon. Who in their right mind would waste 15 bC just to earn 10 bC? Unless they're looking to improve relations with the Republic and sacrifice 5 bC along with it. I don't want any Republicans near me anyway, especially a Military Colony, since I might get bad relations with them in the future.

And yes, I'd LOVE to sell IPs on the market. Oh wait, I have no Space Port.

User avatar
Harkback Union
Post Marshal
 
Posts: 17381
Founded: Sep 01, 2012
Civil Rights Lovefest

Postby Harkback Union » Thu May 04, 2017 9:14 am

New Minahasa wrote:
Harkback Union wrote:
Well, but you see, the republic too can purchase a colony for 15 bC. They want it built cheaper.
If you were to sell IP on the market, you would get 2 bC per IP. What I'm offering is essentially access to the market for 5 turns.

And the Lunar Mining Colony is basically a free mine that you don't have to feed or power and is safe from Apple and the republic.

Then the Republic won't receive a Military Colony anytime soon. Who in their right mind would waste 15 bC just to earn 10 bC? Unless they're looking to improve relations with the Republic and sacrifice 5 bC along with it. I don't want any Republicans near me anyway, especially a Military Colony, since I might get bad relations with them in the future.

And yes, I'd LOVE to sell IPs on the market. Oh wait, I have no Space Port.


But again, the republic would pay for the IP you spend on the colony at market prices!
Its essentially the same as having a space port for 5 turns. And, it means the republic will have some leverage on you but it also means protection.

User avatar
New Minahasa
Diplomat
 
Posts: 797
Founded: Sep 05, 2016
Ex-Nation

Postby New Minahasa » Thu May 04, 2017 9:21 am

Harkback Union wrote:
New Minahasa wrote:Then the Republic won't receive a Military Colony anytime soon. Who in their right mind would waste 15 bC just to earn 10 bC? Unless they're looking to improve relations with the Republic and sacrifice 5 bC along with it. I don't want any Republicans near me anyway, especially a Military Colony, since I might get bad relations with them in the future.

And yes, I'd LOVE to sell IPs on the market. Oh wait, I have no Space Port.


But again, the republic would pay for the IP you spend on the colony at market prices!
Its essentially the same as having a space port for 5 turns. And, it means the republic will have some leverage on you but it also means protection.

"Republic". If it's the Megacorps, I might take a consideration. But the Republic is a no, UNLESS the offer is really good. Getting only 2 bC for only 5 turns is whack.

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