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Scheduled RP Length (IRL time)?

Infinity squared.
22
69%
All Summer: (50 - 100 turns)
5
16%
Another Month or 2. (25 - 50 turns)
1
3%
Another week or 2. ( - 25 turns)
0
No votes
I'm already bored with this.
1
3%
Now that we know the rules, lets start over.
3
9%
 
Total votes : 32

User avatar
G-Tech Corporation
Khan of Spam
 
Posts: 62450
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Wed May 03, 2017 7:47 pm

Harkback Union wrote:
ApplePieistan wrote:Do it. Seriously. I need it to help me decide.


Oh cmon!

Its turn 2
2
TWO

Can we do 2 turns without the republic intervening?
I've got more epic battles in mind then a lone rover running into an ice drilling station.


Well, to be fair, Apple is just doing what you probably have to do to make a military colony viable.
TG if you have questions about RP. If I don't know the answer, I know someone who does.

Quite the unofficial fellow. P2TM Mentor specializing in faction and nation RPs, as well as RPGs.

User avatar
Harkback Union
Post Marshal
 
Posts: 17381
Founded: Sep 01, 2012
Civil Rights Lovefest

Postby Harkback Union » Wed May 03, 2017 7:53 pm

G-Tech Corporation wrote:
Harkback Union wrote:
Oh cmon!

Its turn 2
2
TWO

Can we do 2 turns without the republic intervening?
I've got more epic battles in mind then a lone rover running into an ice drilling station.


Well, to be fair, Apple is just doing what you probably have to do to make a military colony viable.


But without waking up the sleeping giant.

User avatar
ApplePieistan
Negotiator
 
Posts: 6695
Founded: Apr 06, 2015
Ex-Nation

Postby ApplePieistan » Wed May 03, 2017 7:56 pm

Harkback Union wrote:
G-Tech Corporation wrote:
Well, to be fair, Apple is just doing what you probably have to do to make a military colony viable.


But without waking up the sleeping giant.

I might get landship and gunship blitzed, but hey, it will be a good run.

User avatar
Ulls
Minister
 
Posts: 3020
Founded: Jan 02, 2017
Ex-Nation

Postby Ulls » Wed May 03, 2017 8:08 pm

So if I could get 10% increase in RealMeal sales after a few years, would the CEO get happy somewhat?

User avatar
ApplePieistan
Negotiator
 
Posts: 6695
Founded: Apr 06, 2015
Ex-Nation

Postby ApplePieistan » Wed May 03, 2017 8:12 pm

LET THERE BE PEACE ON MARS ON YEAR 2!

User avatar
Harkback Union
Post Marshal
 
Posts: 17381
Founded: Sep 01, 2012
Civil Rights Lovefest

Postby Harkback Union » Wed May 03, 2017 8:14 pm

Ulls wrote:So if I could get 10% increase in RealMeal sales after a few years, would the CEO get happy somewhat?


I suppose.
He is pretty mad right now, any good news could cheer him up.
There is a lot of money on the line.

User avatar
ApplePieistan
Negotiator
 
Posts: 6695
Founded: Apr 06, 2015
Ex-Nation

Postby ApplePieistan » Wed May 03, 2017 8:15 pm

Now that that's over, G-Tech, which of your colonies would you say is least important?

User avatar
Harkback Union
Post Marshal
 
Posts: 17381
Founded: Sep 01, 2012
Civil Rights Lovefest

Postby Harkback Union » Wed May 03, 2017 8:15 pm

ApplePieistan wrote:LET THERE BE PEACE ON MARS ON YEAR 2!


:blink:

Hurray!

:clap:

:hug:

One more turn to prepare the war of the worlds!

User avatar
Harkback Union
Post Marshal
 
Posts: 17381
Founded: Sep 01, 2012
Civil Rights Lovefest

Postby Harkback Union » Wed May 03, 2017 8:16 pm

ApplePieistan wrote:Now that that's over, G-Tech, which of your colonies would you say is least important?


Never mind...

User avatar
G-Tech Corporation
Khan of Spam
 
Posts: 62450
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Wed May 03, 2017 8:17 pm

ApplePieistan wrote:Now that that's over, G-Tech, which of your colonies would you say is least important?


Come at me. I'll have a military colony in year three. We'll see how your rover fares against 2 firepower and 10 hull.
TG if you have questions about RP. If I don't know the answer, I know someone who does.

Quite the unofficial fellow. P2TM Mentor specializing in faction and nation RPs, as well as RPGs.

User avatar
Ulls
Minister
 
Posts: 3020
Founded: Jan 02, 2017
Ex-Nation

Postby Ulls » Wed May 03, 2017 8:21 pm

Harkback Union wrote:
Ulls wrote:So if I could get 10% increase in RealMeal sales after a few years, would the CEO get happy somewhat?


I suppose.
He is pretty mad right now, any good news could cheer him up.
There is a lot of money on the line.

Once I solve the energy shortage and get what I need, I can open the first one up, broadcast it interplanetary and whatnot.

User avatar
ApplePieistan
Negotiator
 
Posts: 6695
Founded: Apr 06, 2015
Ex-Nation

Postby ApplePieistan » Wed May 03, 2017 8:24 pm

G-Tech Corporation wrote:
ApplePieistan wrote:Now that that's over, G-Tech, which of your colonies would you say is least important?


Come at me. I'll have a military colony in year three. We'll see how your rover fares against 2 firepower and 10 hull.

That would indeed hinder conquest indeed. I also see that you erased your year 1-5 plans because of this, so, I guess this means tenuous peace.
Last edited by ApplePieistan on Wed May 03, 2017 8:24 pm, edited 1 time in total.

User avatar
G-Tech Corporation
Khan of Spam
 
Posts: 62450
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Wed May 03, 2017 8:27 pm

ApplePieistan wrote:
G-Tech Corporation wrote:
Come at me. I'll have a military colony in year three. We'll see how your rover fares against 2 firepower and 10 hull.

That would indeed hinder conquest indeed. I also see that you erased your year 1-5 plans because of this, so, I guess this means tenuous peace.


Mhm. I have to do some more serious plotting on how to handle defenses while balancing industrial expansion.
TG if you have questions about RP. If I don't know the answer, I know someone who does.

Quite the unofficial fellow. P2TM Mentor specializing in faction and nation RPs, as well as RPGs.

User avatar
ApplePieistan
Negotiator
 
Posts: 6695
Founded: Apr 06, 2015
Ex-Nation

Postby ApplePieistan » Wed May 03, 2017 8:40 pm

I guess now I have to attack… AFK people. So much less satisfying than attacking real players.

User avatar
G-Tech Corporation
Khan of Spam
 
Posts: 62450
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Wed May 03, 2017 8:41 pm

ApplePieistan wrote:
G-Tech Corporation wrote:
Come at me. I'll have a military colony in year three. We'll see how your rover fares against 2 firepower and 10 hull.

That would indeed hinder conquest indeed. I also see that you erased your year 1-5 plans because of this, so, I guess this means tenuous peace.


Actually, yknow? I'm not going to build that military base. If you want to try and take the Exarchate's bases, step right up. If you attack me I'll just hire mercenaries, let them whittle you down while suffering minimal damage to my infrastructure, then let the Republic's response force finish your attack off in the next year. It would take your forces years to tear down anything that isn't a Biodome, and I don't have a Biodome, so by all means, send your goon squad.
Last edited by G-Tech Corporation on Wed May 03, 2017 8:46 pm, edited 1 time in total.
TG if you have questions about RP. If I don't know the answer, I know someone who does.

Quite the unofficial fellow. P2TM Mentor specializing in faction and nation RPs, as well as RPGs.

User avatar
Ulls
Minister
 
Posts: 3020
Founded: Jan 02, 2017
Ex-Nation

Postby Ulls » Wed May 03, 2017 8:42 pm

ApplePieistan wrote:I guess now I have to attack… AFK people. So much less satisfying than attacking real players.

I do have a job for Operation Napoleon. Which revolves around RealMeal and later for Cajun Independence.

User avatar
ApplePieistan
Negotiator
 
Posts: 6695
Founded: Apr 06, 2015
Ex-Nation

Postby ApplePieistan » Wed May 03, 2017 8:49 pm

G-Tech Corporation wrote:
ApplePieistan wrote:That would indeed hinder conquest indeed. I also see that you erased your year 1-5 plans because of this, so, I guess this means tenuous peace.


Actually, yknow? I'm not going to build that military base. If you want to try and take the Exarchate's bases, step right up. If you attack me I'll just hire mercenaries, let them whittle you down while suffering minimal damage to my infrastructure, then let the Republic's response force finish your attack off in the next year. It would take your forces years to tear down anything that isn't a Biodome, and I don't have a Biodome, so by all means, send your goon squad.

Fine, do it! If you buy enough mercs to stop me, I can just pull away with my amazing rover evasion, while you lose all your money, having just bought mercs you barely used.

User avatar
G-Tech Corporation
Khan of Spam
 
Posts: 62450
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Wed May 03, 2017 8:52 pm

ApplePieistan wrote:
G-Tech Corporation wrote:
Actually, yknow? I'm not going to build that military base. If you want to try and take the Exarchate's bases, step right up. If you attack me I'll just hire mercenaries, let them whittle you down while suffering minimal damage to my infrastructure, then let the Republic's response force finish your attack off in the next year. It would take your forces years to tear down anything that isn't a Biodome, and I don't have a Biodome, so by all means, send your goon squad.

Fine, do it! If you buy enough mercs to stop me, I can just pull away with my amazing rover evasion, while you lose all your money, having just bought mercs you barely used.


I'm cool with that. I only need protection until year five when I can pick up a Military Base without hindering my economic growth, and the Republican troops stick around for several years. Between them and the Mercs, it'll be just fine.

Ooh. I could even buy a rover and stick Republicans in it. I'll be able to repair damage done, while you won't.

Edit: Actually, that isn't necessary. Only defenders can choose to retreat and not engage. You send a rover after me, it's going to get shot up.
Last edited by G-Tech Corporation on Wed May 03, 2017 8:56 pm, edited 2 times in total.
TG if you have questions about RP. If I don't know the answer, I know someone who does.

Quite the unofficial fellow. P2TM Mentor specializing in faction and nation RPs, as well as RPGs.

User avatar
ApplePieistan
Negotiator
 
Posts: 6695
Founded: Apr 06, 2015
Ex-Nation

Postby ApplePieistan » Wed May 03, 2017 9:01 pm

G-Tech Corporation wrote:
ApplePieistan wrote:Fine, do it! If you buy enough mercs to stop me, I can just pull away with my amazing rover evasion, while you lose all your money, having just bought mercs you barely used.


I'm cool with that. I only need protection until year five when I can pick up a Military Base without hindering my economic growth, and the Republican troops stick around for several years. Between them and the Mercs, it'll be just fine.

Ooh. I could even buy a rover and stick Republicans in it. I'll be able to repair damage done, while you won't.

I still don't know about how great Republican protection is. I do know that since I technically never attacked anyone, the Republic probably won't blitzkrieg me just yet, so… I dunno.

User avatar
G-Tech Corporation
Khan of Spam
 
Posts: 62450
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Wed May 03, 2017 9:03 pm

ApplePieistan wrote:
G-Tech Corporation wrote:
I'm cool with that. I only need protection until year five when I can pick up a Military Base without hindering my economic growth, and the Republican troops stick around for several years. Between them and the Mercs, it'll be just fine.

Ooh. I could even buy a rover and stick Republicans in it. I'll be able to repair damage done, while you won't.

I still don't know about how great Republican protection is. I do know that since I technically never attacked anyone, the Republic probably won't blitzkrieg me just yet, so… I dunno.


Oh I could care less if the Republic blitzes you. I just want them to send enough men to soak up your attack while I build proper defenses. Even two 2-HP men with guns will stall you through years three and four, which is all I need, and those are basically the cheapest Mercs there are.
TG if you have questions about RP. If I don't know the answer, I know someone who does.

Quite the unofficial fellow. P2TM Mentor specializing in faction and nation RPs, as well as RPGs.

User avatar
ApplePieistan
Negotiator
 
Posts: 6695
Founded: Apr 06, 2015
Ex-Nation

Postby ApplePieistan » Wed May 03, 2017 9:08 pm

G-Tech Corporation wrote:
ApplePieistan wrote:I still don't know about how great Republican protection is. I do know that since I technically never attacked anyone, the Republic probably won't blitzkrieg me just yet, so… I dunno.


Oh I could care less if the Republic blitzes you. I just want them to send enough men to soak up your attack while I build proper defenses. Even two 2-HP men with guns will stall you through years three and four, which is all I need, and those are basically the cheapest Mercs there are.

Not if I have 2 Frenchmen to attack! They can kill those guys in just turn 3. Turn 3's also all I'll need to train my prisoners, so during turn 4, I can do some real damage.

User avatar
G-Tech Corporation
Khan of Spam
 
Posts: 62450
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Wed May 03, 2017 9:12 pm

ApplePieistan wrote:
G-Tech Corporation wrote:
Oh I could care less if the Republic blitzes you. I just want them to send enough men to soak up your attack while I build proper defenses. Even two 2-HP men with guns will stall you through years three and four, which is all I need, and those are basically the cheapest Mercs there are.

Not if I have 2 Frenchmen to attack! They can kill those guys in just turn 3. Turn 3's also all I'll need to train my prisoners, so during turn 4, I can do some real damage.


Sure, you can do some damage if the Republic sends literally the worst force imaginable. But even if I don't summon Mercs then, you do 4 damage to a building in Year 4 (it survives, I repair it), and in year five I drop a military base which can oneshot your Rover. And, again, that's if I don't hire Mercs year four, which I would. There's no scenario that ends with you costing me anything other than some reputation and cash, while getting nothing yourself.
TG if you have questions about RP. If I don't know the answer, I know someone who does.

Quite the unofficial fellow. P2TM Mentor specializing in faction and nation RPs, as well as RPGs.

User avatar
ApplePieistan
Negotiator
 
Posts: 6695
Founded: Apr 06, 2015
Ex-Nation

Postby ApplePieistan » Wed May 03, 2017 9:17 pm

G-Tech Corporation wrote:
ApplePieistan wrote:Not if I have 2 Frenchmen to attack! They can kill those guys in just turn 3. Turn 3's also all I'll need to train my prisoners, so during turn 4, I can do some real damage.


Sure, you can do some damage if the Republic sends literally the worst force imaginable. But even if I don't summon Mercs then, you do 4 damage to a building in Year 4 (it survives, I repair it), and in year five I drop a military base which can oneshot your Rover. And, again, that's if I don't hire Mercs year four, which I would. There's no scenario that ends with you costing me anything other than some reputation and cash, while getting nothing yourself.

I can also hire mercs! They'd cost me an arm and a leg, but hey, all together, they could destroy an industrial colony.

User avatar
G-Tech Corporation
Khan of Spam
 
Posts: 62450
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Wed May 03, 2017 9:20 pm

ApplePieistan wrote:
G-Tech Corporation wrote:
Sure, you can do some damage if the Republic sends literally the worst force imaginable. But even if I don't summon Mercs then, you do 4 damage to a building in Year 4 (it survives, I repair it), and in year five I drop a military base which can oneshot your Rover. And, again, that's if I don't hire Mercs year four, which I would. There's no scenario that ends with you costing me anything other than some reputation and cash, while getting nothing yourself.

I can also hire mercs! They'd cost me an arm and a leg, but hey, all together, they could destroy an industrial colony.


Like I said, that's assuming I don't hire Mercs.

Or, yknow, just build a military base. If it got that serious I would.
TG if you have questions about RP. If I don't know the answer, I know someone who does.

Quite the unofficial fellow. P2TM Mentor specializing in faction and nation RPs, as well as RPGs.

User avatar
ApplePieistan
Negotiator
 
Posts: 6695
Founded: Apr 06, 2015
Ex-Nation

Postby ApplePieistan » Wed May 03, 2017 9:25 pm

G-Tech Corporation wrote:
ApplePieistan wrote:I can also hire mercs! They'd cost me an arm and a leg, but hey, all together, they could destroy an industrial colony.


Like I said, that's assuming I don't hire Mercs.

Or, yknow, just build a military base. If it got that serious I would.

I think I could have my soldiers stop you from building a new base.

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