Well, to be fair, Apple is just doing what you probably have to do to make a military colony viable.
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by G-Tech Corporation » Wed May 03, 2017 7:47 pm

by Harkback Union » Wed May 03, 2017 7:53 pm
G-Tech Corporation wrote:Harkback Union wrote:
Oh cmon!
Its turn 2
2
TWO
Can we do 2 turns without the republic intervening?
I've got more epic battles in mind then a lone rover running into an ice drilling station.
Well, to be fair, Apple is just doing what you probably have to do to make a military colony viable.

by ApplePieistan » Wed May 03, 2017 7:56 pm

by Harkback Union » Wed May 03, 2017 8:14 pm
Ulls wrote:So if I could get 10% increase in RealMeal sales after a few years, would the CEO get happy somewhat?

by ApplePieistan » Wed May 03, 2017 8:15 pm

by Harkback Union » Wed May 03, 2017 8:15 pm
ApplePieistan wrote:LET THERE BE PEACE ON MARS ON YEAR 2!

by Harkback Union » Wed May 03, 2017 8:16 pm
ApplePieistan wrote:Now that that's over, G-Tech, which of your colonies would you say is least important?

by G-Tech Corporation » Wed May 03, 2017 8:17 pm
ApplePieistan wrote:Now that that's over, G-Tech, which of your colonies would you say is least important?

by ApplePieistan » Wed May 03, 2017 8:24 pm

by G-Tech Corporation » Wed May 03, 2017 8:27 pm
ApplePieistan wrote:G-Tech Corporation wrote:
Come at me. I'll have a military colony in year three. We'll see how your rover fares against 2 firepower and 10 hull.
That would indeed hinder conquest indeed. I also see that you erased your year 1-5 plans because of this, so, I guess this means tenuous peace.

by ApplePieistan » Wed May 03, 2017 8:40 pm

by G-Tech Corporation » Wed May 03, 2017 8:41 pm
ApplePieistan wrote:G-Tech Corporation wrote:
Come at me. I'll have a military colony in year three. We'll see how your rover fares against 2 firepower and 10 hull.
That would indeed hinder conquest indeed. I also see that you erased your year 1-5 plans because of this, so, I guess this means tenuous peace.

by Ulls » Wed May 03, 2017 8:42 pm
ApplePieistan wrote:I guess now I have to attack… AFK people. So much less satisfying than attacking real players.

by ApplePieistan » Wed May 03, 2017 8:49 pm
G-Tech Corporation wrote:ApplePieistan wrote:That would indeed hinder conquest indeed. I also see that you erased your year 1-5 plans because of this, so, I guess this means tenuous peace.
Actually, yknow? I'm not going to build that military base. If you want to try and take the Exarchate's bases, step right up. If you attack me I'll just hire mercenaries, let them whittle you down while suffering minimal damage to my infrastructure, then let the Republic's response force finish your attack off in the next year. It would take your forces years to tear down anything that isn't a Biodome, and I don't have a Biodome, so by all means, send your goon squad.

by G-Tech Corporation » Wed May 03, 2017 8:52 pm
ApplePieistan wrote:G-Tech Corporation wrote:
Actually, yknow? I'm not going to build that military base. If you want to try and take the Exarchate's bases, step right up. If you attack me I'll just hire mercenaries, let them whittle you down while suffering minimal damage to my infrastructure, then let the Republic's response force finish your attack off in the next year. It would take your forces years to tear down anything that isn't a Biodome, and I don't have a Biodome, so by all means, send your goon squad.
Fine, do it! If you buy enough mercs to stop me, I can just pull away with my amazing rover evasion, while you lose all your money, having just bought mercs you barely used.

by ApplePieistan » Wed May 03, 2017 9:01 pm
G-Tech Corporation wrote:ApplePieistan wrote:Fine, do it! If you buy enough mercs to stop me, I can just pull away with my amazing rover evasion, while you lose all your money, having just bought mercs you barely used.
I'm cool with that. I only need protection until year five when I can pick up a Military Base without hindering my economic growth, and the Republican troops stick around for several years. Between them and the Mercs, it'll be just fine.
Ooh. I could even buy a rover and stick Republicans in it. I'll be able to repair damage done, while you won't.

by G-Tech Corporation » Wed May 03, 2017 9:03 pm
ApplePieistan wrote:G-Tech Corporation wrote:
I'm cool with that. I only need protection until year five when I can pick up a Military Base without hindering my economic growth, and the Republican troops stick around for several years. Between them and the Mercs, it'll be just fine.
Ooh. I could even buy a rover and stick Republicans in it. I'll be able to repair damage done, while you won't.
I still don't know about how great Republican protection is. I do know that since I technically never attacked anyone, the Republic probably won't blitzkrieg me just yet, so… I dunno.

by ApplePieistan » Wed May 03, 2017 9:08 pm
G-Tech Corporation wrote:ApplePieistan wrote:I still don't know about how great Republican protection is. I do know that since I technically never attacked anyone, the Republic probably won't blitzkrieg me just yet, so… I dunno.
Oh I could care less if the Republic blitzes you. I just want them to send enough men to soak up your attack while I build proper defenses. Even two 2-HP men with guns will stall you through years three and four, which is all I need, and those are basically the cheapest Mercs there are.

by G-Tech Corporation » Wed May 03, 2017 9:12 pm
ApplePieistan wrote:G-Tech Corporation wrote:
Oh I could care less if the Republic blitzes you. I just want them to send enough men to soak up your attack while I build proper defenses. Even two 2-HP men with guns will stall you through years three and four, which is all I need, and those are basically the cheapest Mercs there are.
Not if I have 2 Frenchmen to attack! They can kill those guys in just turn 3. Turn 3's also all I'll need to train my prisoners, so during turn 4, I can do some real damage.

by ApplePieistan » Wed May 03, 2017 9:17 pm
G-Tech Corporation wrote:ApplePieistan wrote:Not if I have 2 Frenchmen to attack! They can kill those guys in just turn 3. Turn 3's also all I'll need to train my prisoners, so during turn 4, I can do some real damage.
Sure, you can do some damage if the Republic sends literally the worst force imaginable. But even if I don't summon Mercs then, you do 4 damage to a building in Year 4 (it survives, I repair it), and in year five I drop a military base which can oneshot your Rover. And, again, that's if I don't hire Mercs year four, which I would. There's no scenario that ends with you costing me anything other than some reputation and cash, while getting nothing yourself.

by G-Tech Corporation » Wed May 03, 2017 9:20 pm
ApplePieistan wrote:G-Tech Corporation wrote:
Sure, you can do some damage if the Republic sends literally the worst force imaginable. But even if I don't summon Mercs then, you do 4 damage to a building in Year 4 (it survives, I repair it), and in year five I drop a military base which can oneshot your Rover. And, again, that's if I don't hire Mercs year four, which I would. There's no scenario that ends with you costing me anything other than some reputation and cash, while getting nothing yourself.
I can also hire mercs! They'd cost me an arm and a leg, but hey, all together, they could destroy an industrial colony.

by ApplePieistan » Wed May 03, 2017 9:25 pm
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