Harkback Union wrote:Ah... I see now. I forgot to clarify trade within a region, and the highway description implies it is needed for trade...
What is the Highway's purpose then? I thought that was what it does, with a bit of extra BC income.
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by G-Tech Corporation » Tue May 09, 2017 7:45 am
Harkback Union wrote:Ah... I see now. I forgot to clarify trade within a region, and the highway description implies it is needed for trade...

by New Minahasa » Tue May 09, 2017 7:50 am

by G-Tech Corporation » Tue May 09, 2017 7:54 am
New Minahasa wrote:G-Tech Corporation wrote:
What is the Highway's purpose then? I thought that was what it does, with a bit of extra BC income.
I say just abolish it. Makes everything a lot easier. If bases can't exchange resources, I don't know what to do anymore. My economy would either break down or it'll take me a very long time to stabilize my economy. Might happen to other people, too, excluding the ones who are early enough to get the bases complete with Water, Ore, and Energy sources.

by Harkback Union » Tue May 09, 2017 7:56 am

by G-Tech Corporation » Tue May 09, 2017 7:58 am

by New Minahasa » Tue May 09, 2017 8:04 am

by G-Tech Corporation » Tue May 09, 2017 8:07 am
New Minahasa wrote:G-Tech Corporation wrote:
Don't you need 2 Colonies per +1 BC though? That's an investment 15 IP + Fuel production + Energy requirements for a 1 BC return.
Just remove the +1 Fuel. Why would highways need fuels to run them? And my suggestion is to adjust the max numbers of highways in a region, maybe to 5? Probably change to income to +2 bC, too.

by New Minahasa » Tue May 09, 2017 8:14 am
G-Tech Corporation wrote:New Minahasa wrote:Just remove the +1 Fuel. Why would highways need fuels to run them? And my suggestion is to adjust the max numbers of highways in a region, maybe to 5? Probably change to income to +2 bC, too.
Hmm, still. If we do that for Highways, there should be a different Infrastructure, like Cargo Tubes, to allow colonies in the same region to trade. Otherwise Regions with multiple base sites become immensely more valuable; some have every resource available in them in large quantities, for instance, and with no real drawback to possessing multiple bases, well.

by G-Tech Corporation » Tue May 09, 2017 8:17 am
New Minahasa wrote:G-Tech Corporation wrote:
Hmm, still. If we do that for Highways, there should be a different Infrastructure, like Cargo Tubes, to allow colonies in the same region to trade. Otherwise Regions with multiple base sites become immensely more valuable; some have every resource available in them in large quantities, for instance, and with no real drawback to possessing multiple bases, well.
I'd agree to a new Infrastructure to connect the base sites, but it should be cheap, not expensive like a Highway which costs 5 IP, which the same value for a colony. Probably Roads or something like that, and costs 1 IP per each?

by Harkback Union » Tue May 09, 2017 8:21 am

by G-Tech Corporation » Tue May 09, 2017 8:25 am
Harkback Union wrote:The highways are a late game efficiency boosting facility , not sommething to build for tiny colonies. It needs fuel to run the civilian vehicles.
Bases if the same Regions can share resources because their bases are relatively close and there isnt too much hostile terrain.

by Harkback Union » Tue May 09, 2017 8:26 am

by G-Tech Corporation » Tue May 09, 2017 8:29 am
Harkback Union wrote:Of course, if you guys insist, I can make your life harder and add cargo tubes to the mechanics.

by New Minahasa » Tue May 09, 2017 8:34 am
Harkback Union wrote:Of course, if you guys insist, I can make your life harder and add cargo tubes to the mechanics.

by Harkback Union » Tue May 09, 2017 8:35 am
G-Tech Corporation wrote:Harkback Union wrote:The highways are a late game efficiency boosting facility , not sommething to build for tiny colonies. It needs fuel to run the civilian vehicles.
Bases if the same Regions can share resources because their bases are relatively close and there isnt too much hostile terrain.
Shhhheeeettttt.
Can we make Railroads cheaper then?
Otherwise Regions like Elysium Planita are straight up better than any one base Regions by a huge margin.

by Harkback Union » Tue May 09, 2017 8:36 am
New Minahasa wrote:Harkback Union wrote:Of course, if you guys insist, I can make your life harder and add cargo tubes to the mechanics.
God, no. Just don't. At least if you want to make it, make it cheap. If it's expensive, I'm just gonna hop out of here. I don't want to wait 30 turns until I can finally get my colony done and proceed to other regions.

by G-Tech Corporation » Tue May 09, 2017 8:37 am
New Minahasa wrote:Harkback Union wrote:Of course, if you guys insist, I can make your life harder and add cargo tubes to the mechanics.
God, no. Just don't. At least if you want to make it, make it cheap. If it's expensive, I'm just gonna hop out of here. I don't want to wait 30 turns until I can finally get my colony done and proceed to other regions.

by Harkback Union » Tue May 09, 2017 8:43 am
G-Tech Corporation wrote:New Minahasa wrote:God, no. Just don't. At least if you want to make it, make it cheap. If it's expensive, I'm just gonna hop out of here. I don't want to wait 30 turns until I can finally get my colony done and proceed to other regions.
Hum. Perhaps we can just drop the price of Railroads precipitously then?
But my point is that dispersion doesn't matter for anything aside from military matters if you can freely access those other base sites. You might as well just put all the resources in one node, because they can all be accesss by a faction in that region free of any investment.

by G-Tech Corporation » Tue May 09, 2017 8:46 am
Harkback Union wrote:G-Tech Corporation wrote:
Hum. Perhaps we can just drop the price of Railroads precipitously then?
But my point is that dispersion doesn't matter for anything aside from military matters if you can freely access those other base sites. You might as well just put all the resources in one node, because they can all be accesss by a faction in that region free of any investment.
Military matters are qutie crucial. Imagine having to build 3 military colonies instead of one.
Lets just assume that the price of colonies includes some regional infrastructure.



by The Burning Sun » Tue May 09, 2017 9:18 am
G-Tech Corporation wrote:Harkback Union wrote:
Military matters are qutie crucial. Imagine having to build 3 military colonies instead of one.
Lets just assume that the price of colonies includes some regional infrastructure.
Not unless you start next to Apple
Can we at least drop the price of Railroads precipitously then? To like 1-2 IP and 1 E maintenance? I mean, region base numbers are fairly arbitrary, and small regions already have the disadvantage of having a harder time prospecting for resources.
Atlannia wrote:Mmm it's not looking good I'm afraid, the purple haired goth loli next to a sweatervest wearing bishonen portends financial strife and the double archery chick is a rare sign predicting the death of someone close to you, I'm sorry.
...
That'll be $32.99

by G-Tech Corporation » Tue May 09, 2017 9:35 am
The Burning Sun wrote:G-Tech Corporation wrote:
Not unless you start next to Apple
Can we at least drop the price of Railroads precipitously then? To like 1-2 IP and 1 E maintenance? I mean, region base numbers are fairly arbitrary, and small regions already have the disadvantage of having a harder time prospecting for resources.
I mean, there aren't any regions with all three resources in abundance(>2 occurrences). However, there are regions with frankly ridiculous amounts of one resource, such as Sytris Major Planitia(my area) having 5 Ore and Elysium Planitia having like 8 Water. Notably, there is never more than 2 Carbon in any region.

by Harkback Union » Tue May 09, 2017 9:43 am
The Burning Sun wrote:G-Tech Corporation wrote:
Not unless you start next to Apple
Can we at least drop the price of Railroads precipitously then? To like 1-2 IP and 1 E maintenance? I mean, region base numbers are fairly arbitrary, and small regions already have the disadvantage of having a harder time prospecting for resources.
I mean, there aren't any regions with all three resources in abundance(>2 occurrences). However, there are regions with frankly ridiculous amounts of one resource, such as Sytris Major Planitia(my area) having 5 Ore and Elysium Planitia having like 8 Water. Notably, there is never more than 2 Carbon in any region.

by Harkback Union » Tue May 09, 2017 9:52 am
G-Tech Corporation wrote:The Burning Sun wrote:I mean, there aren't any regions with all three resources in abundance(>2 occurrences). However, there are regions with frankly ridiculous amounts of one resource, such as Sytris Major Planitia(my area) having 5 Ore and Elysium Planitia having like 8 Water. Notably, there is never more than 2 Carbon in any region.
Fair points.
I'm just in mourning for what I thought was an excellent starting position pick.

by Harkback Union » Tue May 09, 2017 10:38 am
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