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Mars 2050 - The Red Dawn - OOC/Signups

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Scheduled RP Length (IRL time)?

Infinity squared.
22
69%
All Summer: (50 - 100 turns)
5
16%
Another Month or 2. (25 - 50 turns)
1
3%
Another week or 2. ( - 25 turns)
0
No votes
I'm already bored with this.
1
3%
Now that we know the rules, lets start over.
3
9%
 
Total votes : 32

User avatar
G-Tech Corporation
Khan of Spam
 
Posts: 62450
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Tue May 09, 2017 7:45 am

Harkback Union wrote:Ah... I see now. I forgot to clarify trade within a region, and the highway description implies it is needed for trade...


What is the Highway's purpose then? I thought that was what it does, with a bit of extra BC income.
TG if you have questions about RP. If I don't know the answer, I know someone who does.

Quite the unofficial fellow. P2TM Mentor specializing in faction and nation RPs, as well as RPGs.

User avatar
New Minahasa
Diplomat
 
Posts: 797
Founded: Sep 05, 2016
Ex-Nation

Postby New Minahasa » Tue May 09, 2017 7:50 am

G-Tech Corporation wrote:
Harkback Union wrote:Ah... I see now. I forgot to clarify trade within a region, and the highway description implies it is needed for trade...


What is the Highway's purpose then? I thought that was what it does, with a bit of extra BC income.

I say just abolish it. Makes everything a lot easier. If bases can't exchange resources, I don't know what to do anymore. My economy would either break down or it'll take me a very long time to stabilize my economy. Might happen to other people, too, excluding the ones who are early enough to get the bases complete with Water, Ore, and Energy sources.

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G-Tech Corporation
Khan of Spam
 
Posts: 62450
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Tue May 09, 2017 7:54 am

New Minahasa wrote:
G-Tech Corporation wrote:
What is the Highway's purpose then? I thought that was what it does, with a bit of extra BC income.

I say just abolish it. Makes everything a lot easier. If bases can't exchange resources, I don't know what to do anymore. My economy would either break down or it'll take me a very long time to stabilize my economy. Might happen to other people, too, excluding the ones who are early enough to get the bases complete with Water, Ore, and Energy sources.


Hmm, maybe. I would have started in a bigger region though if I knew I could freely colonize all of it. To me the Highway served a function in being a cheaper version of the Railroad, making it slightly more economically sound to colonize within a region rather than from region to region.
TG if you have questions about RP. If I don't know the answer, I know someone who does.

Quite the unofficial fellow. P2TM Mentor specializing in faction and nation RPs, as well as RPGs.

User avatar
Harkback Union
Post Marshal
 
Posts: 17381
Founded: Sep 01, 2012
Civil Rights Lovefest

Postby Harkback Union » Tue May 09, 2017 7:56 am

G-Tech Corporation wrote:
Harkback Union wrote:Ah... I see now. I forgot to clarify trade within a region, and the highway description implies it is needed for trade...


What is the Highway's purpose then? I thought that was what it does, with a bit of extra BC income.


A bit?
It can be massive income if built in a populous region.

User avatar
G-Tech Corporation
Khan of Spam
 
Posts: 62450
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Tue May 09, 2017 7:58 am

Harkback Union wrote:
G-Tech Corporation wrote:
What is the Highway's purpose then? I thought that was what it does, with a bit of extra BC income.


A bit?
It can be massive income if built in a populous region.


Don't you need 2 Colonies per +1 BC though? That's an investment 15 IP + Fuel production + Energy requirements for a 1 BC return.
TG if you have questions about RP. If I don't know the answer, I know someone who does.

Quite the unofficial fellow. P2TM Mentor specializing in faction and nation RPs, as well as RPGs.

User avatar
New Minahasa
Diplomat
 
Posts: 797
Founded: Sep 05, 2016
Ex-Nation

Postby New Minahasa » Tue May 09, 2017 8:04 am

G-Tech Corporation wrote:
Harkback Union wrote:
A bit?
It can be massive income if built in a populous region.


Don't you need 2 Colonies per +1 BC though? That's an investment 15 IP + Fuel production + Energy requirements for a 1 BC return.

Just remove the +1 Fuel. Why would highways need fuels to run them? And my suggestion is to adjust the max numbers of highways in a region, maybe to 5? Probably change to income to +2 bC, too.

User avatar
G-Tech Corporation
Khan of Spam
 
Posts: 62450
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Tue May 09, 2017 8:07 am

New Minahasa wrote:
G-Tech Corporation wrote:
Don't you need 2 Colonies per +1 BC though? That's an investment 15 IP + Fuel production + Energy requirements for a 1 BC return.

Just remove the +1 Fuel. Why would highways need fuels to run them? And my suggestion is to adjust the max numbers of highways in a region, maybe to 5? Probably change to income to +2 bC, too.


Hmm, still. If we do that for Highways, there should be a different Infrastructure, like Cargo Tubes, to allow colonies in the same region to trade. Otherwise Regions with multiple base sites become immensely more valuable; some have every resource available in them in large quantities, for instance, and with no real drawback to possessing multiple bases, well.
TG if you have questions about RP. If I don't know the answer, I know someone who does.

Quite the unofficial fellow. P2TM Mentor specializing in faction and nation RPs, as well as RPGs.

User avatar
New Minahasa
Diplomat
 
Posts: 797
Founded: Sep 05, 2016
Ex-Nation

Postby New Minahasa » Tue May 09, 2017 8:14 am

G-Tech Corporation wrote:
New Minahasa wrote:Just remove the +1 Fuel. Why would highways need fuels to run them? And my suggestion is to adjust the max numbers of highways in a region, maybe to 5? Probably change to income to +2 bC, too.


Hmm, still. If we do that for Highways, there should be a different Infrastructure, like Cargo Tubes, to allow colonies in the same region to trade. Otherwise Regions with multiple base sites become immensely more valuable; some have every resource available in them in large quantities, for instance, and with no real drawback to possessing multiple bases, well.

I'd agree to a new Infrastructure to connect the base sites, but it should be cheap, not expensive like a Highway which costs 5 IP, which the same value for a colony. Probably Roads or something like that, and costs 1 IP per each?

User avatar
G-Tech Corporation
Khan of Spam
 
Posts: 62450
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Tue May 09, 2017 8:17 am

New Minahasa wrote:
G-Tech Corporation wrote:
Hmm, still. If we do that for Highways, there should be a different Infrastructure, like Cargo Tubes, to allow colonies in the same region to trade. Otherwise Regions with multiple base sites become immensely more valuable; some have every resource available in them in large quantities, for instance, and with no real drawback to possessing multiple bases, well.

I'd agree to a new Infrastructure to connect the base sites, but it should be cheap, not expensive like a Highway which costs 5 IP, which the same value for a colony. Probably Roads or something like that, and costs 1 IP per each?


Well, Railways cost 7 IP to connect two Regions. 5 to connect a region up, perhaps without a maintenance cost, doesn't seem unreasonable.
TG if you have questions about RP. If I don't know the answer, I know someone who does.

Quite the unofficial fellow. P2TM Mentor specializing in faction and nation RPs, as well as RPGs.

User avatar
Harkback Union
Post Marshal
 
Posts: 17381
Founded: Sep 01, 2012
Civil Rights Lovefest

Postby Harkback Union » Tue May 09, 2017 8:21 am

The highways are a late game efficiency boosting facility , not sommething to build for tiny colonies. It needs fuel to run the civilian vehicles.

Bases if the same Regions can share resources because their bases are relatively close and there isnt too much hostile terrain.

User avatar
G-Tech Corporation
Khan of Spam
 
Posts: 62450
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Tue May 09, 2017 8:25 am

Harkback Union wrote:The highways are a late game efficiency boosting facility , not sommething to build for tiny colonies. It needs fuel to run the civilian vehicles.

Bases if the same Regions can share resources because their bases are relatively close and there isnt too much hostile terrain.


Shhhheeeettttt.

Can we make Railroads cheaper then?

Otherwise Regions like Elysium Planita are straight up better than any one base Regions by a huge margin.
TG if you have questions about RP. If I don't know the answer, I know someone who does.

Quite the unofficial fellow. P2TM Mentor specializing in faction and nation RPs, as well as RPGs.

User avatar
Harkback Union
Post Marshal
 
Posts: 17381
Founded: Sep 01, 2012
Civil Rights Lovefest

Postby Harkback Union » Tue May 09, 2017 8:26 am

Of course, if you guys insist, I can make your life harder and add cargo tubes to the mechanics.

User avatar
G-Tech Corporation
Khan of Spam
 
Posts: 62450
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Tue May 09, 2017 8:29 am

Harkback Union wrote:Of course, if you guys insist, I can make your life harder and add cargo tubes to the mechanics.


Well, it's probably worthwhile to do that. This is Mars. You shouldn't be just able to stroll over to the next colony for a cup of sugar. Bases are dozens of miles apart, if not hundreds, even where they share Regions.
TG if you have questions about RP. If I don't know the answer, I know someone who does.

Quite the unofficial fellow. P2TM Mentor specializing in faction and nation RPs, as well as RPGs.

User avatar
New Minahasa
Diplomat
 
Posts: 797
Founded: Sep 05, 2016
Ex-Nation

Postby New Minahasa » Tue May 09, 2017 8:34 am

Harkback Union wrote:Of course, if you guys insist, I can make your life harder and add cargo tubes to the mechanics.

God, no. Just don't. At least if you want to make it, make it cheap. If it's expensive, I'm just gonna hop out of here. I don't want to wait 30 turns until I can finally get my colony done and proceed to other regions.

User avatar
Harkback Union
Post Marshal
 
Posts: 17381
Founded: Sep 01, 2012
Civil Rights Lovefest

Postby Harkback Union » Tue May 09, 2017 8:35 am

G-Tech Corporation wrote:
Harkback Union wrote:The highways are a late game efficiency boosting facility , not sommething to build for tiny colonies. It needs fuel to run the civilian vehicles.

Bases if the same Regions can share resources because their bases are relatively close and there isnt too much hostile terrain.


Shhhheeeettttt.

Can we make Railroads cheaper then?

Otherwise Regions like Elysium Planita are straight up better than any one base Regions by a huge margin.


Not really.
The more sites in a region, the more its resources are dispersed.

User avatar
Harkback Union
Post Marshal
 
Posts: 17381
Founded: Sep 01, 2012
Civil Rights Lovefest

Postby Harkback Union » Tue May 09, 2017 8:36 am

New Minahasa wrote:
Harkback Union wrote:Of course, if you guys insist, I can make your life harder and add cargo tubes to the mechanics.

God, no. Just don't. At least if you want to make it, make it cheap. If it's expensive, I'm just gonna hop out of here. I don't want to wait 30 turns until I can finally get my colony done and proceed to other regions.


Fine.
No cargo tubes then.

User avatar
G-Tech Corporation
Khan of Spam
 
Posts: 62450
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Tue May 09, 2017 8:37 am

New Minahasa wrote:
Harkback Union wrote:Of course, if you guys insist, I can make your life harder and add cargo tubes to the mechanics.

God, no. Just don't. At least if you want to make it, make it cheap. If it's expensive, I'm just gonna hop out of here. I don't want to wait 30 turns until I can finally get my colony done and proceed to other regions.


Hum. Perhaps we can just drop the price of Railroads precipitously then?

Harkback Union wrote:
G-Tech Corporation wrote:
Shhhheeeettttt.

Can we make Railroads cheaper then?

Otherwise Regions like Elysium Planita are straight up better than any one base Regions by a huge margin.


Not really.
The more sites in a region, the more its resources are dispersed.


But my point is that dispersion doesn't matter for anything aside from military matters if you can freely access those other base sites. You might as well just put all the resources in one node, because they can all be accesss by a faction in that region free of any investment.
TG if you have questions about RP. If I don't know the answer, I know someone who does.

Quite the unofficial fellow. P2TM Mentor specializing in faction and nation RPs, as well as RPGs.

User avatar
Harkback Union
Post Marshal
 
Posts: 17381
Founded: Sep 01, 2012
Civil Rights Lovefest

Postby Harkback Union » Tue May 09, 2017 8:43 am

G-Tech Corporation wrote:
New Minahasa wrote:God, no. Just don't. At least if you want to make it, make it cheap. If it's expensive, I'm just gonna hop out of here. I don't want to wait 30 turns until I can finally get my colony done and proceed to other regions.


Hum. Perhaps we can just drop the price of Railroads precipitously then?

Harkback Union wrote:
Not really.
The more sites in a region, the more its resources are dispersed.


But my point is that dispersion doesn't matter for anything aside from military matters if you can freely access those other base sites. You might as well just put all the resources in one node, because they can all be accesss by a faction in that region free of any investment.


Military matters are qutie crucial. Imagine having to build 3 military colonies instead of one.

Lets just assume that the price of colonies includes some regional infrastructure.

User avatar
G-Tech Corporation
Khan of Spam
 
Posts: 62450
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Tue May 09, 2017 8:46 am

Harkback Union wrote:
G-Tech Corporation wrote:
Hum. Perhaps we can just drop the price of Railroads precipitously then?



But my point is that dispersion doesn't matter for anything aside from military matters if you can freely access those other base sites. You might as well just put all the resources in one node, because they can all be accesss by a faction in that region free of any investment.


Military matters are qutie crucial. Imagine having to build 3 military colonies instead of one.

Lets just assume that the price of colonies includes some regional infrastructure.


Not unless you start next to Apple :P

Can we at least drop the price of Railroads precipitously then? To like 1-2 IP and 1 E maintenance? I mean, region base numbers are fairly arbitrary, and small regions already have the disadvantage of having a harder time prospecting for resources.
TG if you have questions about RP. If I don't know the answer, I know someone who does.

Quite the unofficial fellow. P2TM Mentor specializing in faction and nation RPs, as well as RPGs.

User avatar
Harkback Union
Post Marshal
 
Posts: 17381
Founded: Sep 01, 2012
Civil Rights Lovefest

Postby Harkback Union » Tue May 09, 2017 8:56 am

I scanned the resource map and it is nicely balanced.

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The Burning Sun
Senator
 
Posts: 3822
Founded: Sep 15, 2014
Ex-Nation

Postby The Burning Sun » Tue May 09, 2017 9:18 am

G-Tech Corporation wrote:
Harkback Union wrote:
Military matters are qutie crucial. Imagine having to build 3 military colonies instead of one.

Lets just assume that the price of colonies includes some regional infrastructure.


Not unless you start next to Apple :P

Can we at least drop the price of Railroads precipitously then? To like 1-2 IP and 1 E maintenance? I mean, region base numbers are fairly arbitrary, and small regions already have the disadvantage of having a harder time prospecting for resources.

I mean, there aren't any regions with all three resources in abundance(>2 occurrences). However, there are regions with frankly ridiculous amounts of one resource, such as Sytris Major Planitia(my area) having 5 Ore and Elysium Planitia having like 8 Water. Notably, there is never more than 2 Carbon in any region.
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The Burning Sun wrote:I posted. Just in case it gets buried by the depressing duo over there.

I award you ten points for the nickname. Which will buy you...
more posts from the duo
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...
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All the logic

User avatar
G-Tech Corporation
Khan of Spam
 
Posts: 62450
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Tue May 09, 2017 9:35 am

The Burning Sun wrote:
G-Tech Corporation wrote:
Not unless you start next to Apple :P

Can we at least drop the price of Railroads precipitously then? To like 1-2 IP and 1 E maintenance? I mean, region base numbers are fairly arbitrary, and small regions already have the disadvantage of having a harder time prospecting for resources.

I mean, there aren't any regions with all three resources in abundance(>2 occurrences). However, there are regions with frankly ridiculous amounts of one resource, such as Sytris Major Planitia(my area) having 5 Ore and Elysium Planitia having like 8 Water. Notably, there is never more than 2 Carbon in any region.


Fair points.

I'm just in mourning for what I thought was an excellent starting position pick.
TG if you have questions about RP. If I don't know the answer, I know someone who does.

Quite the unofficial fellow. P2TM Mentor specializing in faction and nation RPs, as well as RPGs.

User avatar
Harkback Union
Post Marshal
 
Posts: 17381
Founded: Sep 01, 2012
Civil Rights Lovefest

Postby Harkback Union » Tue May 09, 2017 9:43 am

The Burning Sun wrote:
G-Tech Corporation wrote:
Not unless you start next to Apple :P

Can we at least drop the price of Railroads precipitously then? To like 1-2 IP and 1 E maintenance? I mean, region base numbers are fairly arbitrary, and small regions already have the disadvantage of having a harder time prospecting for resources.

I mean, there aren't any regions with all three resources in abundance(>2 occurrences). However, there are regions with frankly ridiculous amounts of one resource, such as Sytris Major Planitia(my area) having 5 Ore and Elysium Planitia having like 8 Water. Notably, there is never more than 2 Carbon in any region.


That was the plan.
Force people to trade or build railroads.

The only region with 3 base sites is Elysium and it is being shared by 2 factions.
Also, one can prospect for resources to find more base sites, which I'm going to limit to once/twice per region or per faction.

User avatar
Harkback Union
Post Marshal
 
Posts: 17381
Founded: Sep 01, 2012
Civil Rights Lovefest

Postby Harkback Union » Tue May 09, 2017 9:52 am

G-Tech Corporation wrote:
The Burning Sun wrote:I mean, there aren't any regions with all three resources in abundance(>2 occurrences). However, there are regions with frankly ridiculous amounts of one resource, such as Sytris Major Planitia(my area) having 5 Ore and Elysium Planitia having like 8 Water. Notably, there is never more than 2 Carbon in any region.


Fair points.

I'm just in mourning for what I thought was an excellent starting position pick.


7 IP is not a terribly high price for access to the riches of another region.

User avatar
Harkback Union
Post Marshal
 
Posts: 17381
Founded: Sep 01, 2012
Civil Rights Lovefest

Postby Harkback Union » Tue May 09, 2017 10:38 am

It would be nice if everyone could make it to the end of the decade so we can all start the next one together.

Those who already made it to the end could maybe leave Mars with their leader and go to the Moon or Earth to see for themselves whats going on in the old world. Maybe make new friendships or enemies in the process, or secure some more support for Mars.
Last edited by Harkback Union on Tue May 09, 2017 10:39 am, edited 1 time in total.

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